Battlefield 2042 Update 2.1.1 patch notes: Release date, Liquidators event, weapon buffs & nerfs, more
Battlefield 2042’s mid-Season 2 update is almost here, and DICE have dropped Update 2.1.1 to bring weapon balance changes and quality-of-life fixes with The Liquidators event. Here are the full Update 2.1.1 patch notes for Battlefield 2042.
With Battlefield 2042 Season 2 in full swing, DICE are dropping their first mid-season event, The Liquidators, on October 11. This event brings the new Tactical Conquest LTM, missions, and rewards to earn, as well as unique items in the store.
Following the success of Update 2.1, DICE are dropping Update 2.1.1 alongside The Liquidators event. This update brings quality of life and weapon balance changes, so here’s exactly when it kicks off and the full patch notes.
Battlefield 2042 Update 2.1.1 release date
Battlefield 2042’s Update 2.1.1 arrives on October 11 at 1 AM PT / 4 AM ET / 9 AM BST.
These Battlefield updates are usually zero-downtime, so you should be able to jump into the action as soon as the update is finished.
Weapon buffs & nerfs in Battlefield 2042 Update 2.1.1
Update 2.1.1 mostly brings quality-of-life updates to Battlefield 2042, mainly focusing on bringing buffs and nerfs to its arsenal of weapons.
The Avancys LMG arrived with the Season 2 update, and it has already received a nerf with Update 2.1.1. Now, its recoil control and accuracy have been reduced.
A couple of the best SMGs have been nerfed, with the K30 and MP9 having their accuracy at medium range. Now, the game should have much more of a rock-paper-scissors feel where these SMGs are only effective up close.
As for buffs, Battlefield 3’s M16A3 and M60E4 have been improved with Battlefield 2042’s Update 2.1.1. The M16 has had its recoil and accuracy increased, with a glitch affecting its headshot multiplier also fixed.
The M60E4 received similar buffs to its accuracy and range, with its damage also being increased “on all ranges.”
Battlefield 2042 Update 2.1.1 patch notes
General
- Setting Mouse Raw Input to Off in Settings will no longer disable mouse movement in-game
Maps
- Renewal – It was sometimes possible to deploy under the map in the first sector of the US HQ. This no longer happens
- Renewal – Fixed several areas on Conquest 64 that would incorrectly flag you as Out of Bounds
Weapons
- Firing continuously with weapons while using a controller would sometimes desync recoil between the client and the server. As a result, shots missed their target when they should have hit. This has been resolved
- The AC-42 sights are once again useable after equipping the UH-1 Smart 1.5x Scope in the default slot
- Fixed an issue where the mesh of the UH-1 Smart 1.5x Scope was missing from the AC-42
- Vault Weapons now properly apply recoil reduction when playing on Console
- The range of weapon draw speed for Vault Weapons now matches those of All-Out Warfare weaponry
- Fixed an issue where users cannot ADS after exiting a moving vehicle if the equipped weapon has an underbarrel attachment equipped
- This bug reappeared after we previously rolled out a fix. Please let us know if you continue to experience it after this update
- The M16A3 now has the correct Headshot Multiplier for Assault Rifles (2.15x)
Avancys
The Avancys was highly accurate, and coupled with its large magazine size meant it was too powerful during sustained fire. We have reduced its accuracy to compensate.
- Base Recoil increased 0.32 -> 0.36
- Dispersion Per Shot increased 0.03 -> 0.06
K30
The K30 is intended to be a close range SMG, and was too accurate at medium distance. Its accuracy at range has therefore been decreased.
- Min Dispersion Angle increased 0.15 -> 0.18
- Dispersion Per Shot increased 0.09 -> 0.15
- Dispersion Decrease Rate reduced 20 -> 4
MP9
The MP9 is also intended to be a close range SMG, and similar to the K30 received an accuracy penalty to reduce its effectiveness at medium distances.
- Dispersion Per Shot increased 0.06 -> 0.11
- Min Dispersion Angle increased 0.14 -> 0.17
M16A3
The M16A3 did not match the performance of other Assault Rifles. To compensate we have reduced its recoil and improved its accuracy during sustained fire.
- Base Recoil reduced 0.44 -> 0.36
- First Shot Recoil Multiplier reduced 1.45 -> 1.15
- Dispersion Per Shot on ADS reduced 0.13 -> 0.1
M60E4
The M60E4 did not match the performance of other LMGs. To compensate we have reduced its recoil and improved its accuracy during sustained fire.
- Base Recoil reduced 0.6 -> 0.54
- Dispersion per Shot on ADS reduced 0.22 -> 0.17
- Reduced Stepped Recoil Multiplier from 6 bullets to 4
- Damage Increased on all ranges
If you’re looking for more on Battlefield 2042, be sure to check out how to unlock the classic P90 and GOL Sniper Mangum, as well as the news that a new campaign is in development.
Image Credit: DICE / EA