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Battlefield 2042 December 2 Update #3 patch notes: Major bug fixes, hit registration, UI, more

Here are the full patch notes for Battlefield 2042’s Update #3, which addresses a ton of issues with the game such as hit registration and UI.

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Boris in Battlefield 2042

Battlefield 2042 devs DICE are releasing a huge patch on December 2, adding new challenges and fixing major issues such as hit registration, UI, and more. Here are the full update #3 patch notes.

Although being delayed by a month, Battlefield 2042 has been heavily criticized for its buggy launch. However, DICE have been hard at work fixing all of the issues plaguing the game.

November 25’s Update #2 fixed the controversial weapon bloom, but December 2’s Update #3 includes a ton of bug fixes including changes to hit registration, UI, audio, and more.

There are over 150 individual fixes to the maps, as well as other bug fixes and changes across all aspects of the game.

battlefield 2042 dozer Specialist

Battlefield 2042 Update #3 release time

Battlefield 2042’s Update #3 will go live at 12 AM PT / 3 AM ET / 8 AM GMT on December 2, 2021.

New Battlefield 2042 weekly challenges

The December 2 update will bring brand-new weekly missions to Battlefield 2042, where players can earn XP and unique cosmetics rewards.

DICE revealed that there will be three new missions on the main menu each week, and if you finish them all, “you’ll receive a unique cosmetic reward!”

Battlefield 2042 hit detection fixes

Battlefield 2042 player in hazard zone

Battlefield 2042 players have complained about hit detection issues since the game launched, and Update #3 is their first step towards fixing the issue.

They confirmed that they have “Fixed some issues that prevented visual hits from registering when firing on an enemy target.”

They also noted that further improvements are still being investigated.

Battlefield 2042 menu & UI changes

battlefield 2042 plus system

Battlefield 2042’s update #3 has also brought “several improvements within the Collection screen menus to make customizing your loadout and Plus Menu easier.”

They said that this will bring “less clicking around” and make it “easier to understand which attachments are locked, in use, equippable, or newly unlocked within your Collection.”

Also, there have been several UI changes while in-game, such as “increased visibility and reduced clutter through for example player world icons now scaling with distance.” They’ve also added “IFF (Identify Friend or Foe) marker improvements, and indicators for nearby players who you can revive or be revived by, or who is low on ammo or health.”

Plus, there will also be “smoother transitioning between game menus, the Options menu, and matchmaking.”

Specialists in battlefield 2042

Battlefield 2042 update #3 patch notes

Fixes, Changes, and Improvements

General

  • The Recent Players screen now include everyone from previous matches to allow for easier user reporting
  • Made improvements to the “Interaction” system by switching the default “INTERACT” text on multiple interactions to reflect the action you are about to do, i.e. “OPEN CONTAINER”, “CALL ELEVATOR”
  • Resolved Kaleidoscope server room lighting issue
  • Resolved an issue related to the velocity / trajectory while spawning in jets
  • Improved helicopter animation in level fly-bys during insertion
  • Improvements to address an issue where players killed in vehicles would fall beneath level geometry
  • Improvements to streaming assets in deploy screen presentation
  • Player no longer gets stuck in a zipline/rope after exiting a vehicle after entering it too close to a zipline or rope
  • Exiting an open seat early in the enter animation no longer causes your aim pitch to lock up
  • Correct field of view is applied immediately following insertion sequences

User Interface

  • Improved the Collection screens, making them easier to use and clear as to what you’re interacting with 
  • Improved the ways in which you’re able to manage your attachments via the Collection screen to reduce the number of interactions you need to have when building your loadouts
  • Enhancements to our Player Card screen and End of Round (EOR) to provide additional polish
  • Added new markers to make your newly unlocked items easier to find
  • Improved screen transitions when entering and returning to the Main Menu
  • Improved Report a Player flows, specifically around toxicity and cheating reports
  • The in-game scoreboard now properly scales to match screen safe-zone settings
  • Fixed instances where the scroll function didn’t work in the Options screens
  • Implemented Focus restoration for screens so the focused button is remembered when re-entering a screen
  • Fixed visual effects remain on screen during End of Round
  • CommoRose
    • Improved responsiveness of CommoRose opening
    • Fixed inactive objectives showing in the CommoRose for defenders in Rush & Breakthrough
    • Fixed objectives not showing in the CommoRose for attackers in Rush

Matchmaking & Friends

  • Improved the experience between EOR and the Main Menu
  • Improved Matchmaking reliability and reduced instances of Matchmaking failed
  • Improved Crossplay invite flows
  • Fixed Rich presence update issues, ensuring that your friends are better able to track where you are in Game
  • Addressed servers getting stuck in unresponsive game states, where rounds fail to properly start
  • Fixes to Friend Invitations for players on PC
  • Fixed an issue where the friends list was sometimes not fully up to date

Progression and Unlocks

  • Introduction of weekly missions, providing set challenges that reward cosmetic unlocks
  • Added 1st match bonus of 1000 Dark Market Credits for Hazard Zone
  • Improved overall XP/Rank tracking and reliability
  • Improved Mastery rank tracking
  • Improved reliability of Player card tracking
  • The required level to unlock an item is no longer visible once the item is unlocked
  • Fixed a bug where Mastery Badges weren’t displaying within the Portal Collection menu
  • Fixed an issue that was not properly awarding XP for Angel resupplies
  • 3D preview of vehicles now displays the correct customizations in the Collection menu
  • Added a notification when reaching a new Player Card Badge tier
  • Added a notification when reaching a new Mastery tier

Rendering

  • Addressed a variety of visual flickering and stuttering issues
  • Improvements to water rendering when Aiming Down Sight (ADS)
  • Added sight definition for iron sights to allow correct ADS for the VCAR
  • Leaving ADS  is now smoother than before on Xbox One and PlayStation 4 consoles 
  • Addressed multiple graphical issues affecting water reflections
  • Addressed an issue with character rendering for players joining a match in progress
  • Made improvements to artifacts affecting DLSS implementation
  • Fixed flickering in the oasis water in El Alamein on deploy
  • Fixed animations sometimes glitching when picking up a weapon from the ground
  • Fixed Aircrafts sometimes showing up with wrong landing gear visuals
  • Fixed issue that would cause incorrect bullet impact effects when shooting near water
  • Fixed Ju-87 Stuka Gunner Seat firing visual effects not aligning properly with the airplane 
  • Shifted PSO-1 Scope forward on AN94 to prevent clipping into screen while idle
  • Fixed skinning issues for several PP-29 Weapon Skins

Maps

  • Over 150 individual fixes, small changes, and improvements across all of our Maps
  • Improved level geometry issues across all levels addressing issues such players getting snagged or trapped
  • Resolved multiple spawning issues
  • Resolved visual glitches such as lens flare, visible seams in skydome
  • Resolved a large number of collision and placement issues
  • Addressed issues affecting local audio placement in multiple Maps

Battlefield Hazard Zone

  • Made improvements to visual presentation of Dark Market Credits
  • Modified the Squad and Player Screen to remove enemy squad names
  • Modified the Scoreboard to no longer show connected enemy players
  • Added additional flares to Extraction Zone, offering players better visibility of extraction area, as well as providing additional cover 
  • Added new spawn locations for initial Data Capsules
  • Increased the amount of Data Drives initial Data Capsules can contain
  • Made improvements to the Data Drive Scanner’s accuracy and enemy identification
  • Resolved an issue where two teams could extract simultaneously
  • Resolved warnings to alert players they’re being scanned sometimes not appearing
  • Made it easier to interact with Data Drive pick-ups
  • Added a distance read-out for the next available Extraction Point
  • Improved the end-of-round camera placement 
  • The “Modify” button in the lobby now takes you back to the Perk tab
  • Initial Data Capsules now only spawn a maximum of 4-6 Opposing Forces
  • Drones inside the extraction Condor will now be destroyed upon leaving
  • Added XP for completely eliminating an enemy squad
  • The Redeploy icon is now part of the soldier and vehicle world icon
  • Fixed players sometimes being able to pick up more than their max capacity of Data Drives 
  • Fixed instances where the Round Bonus XP was inaccurate and the End of Round was not triggering correctly
  • Fixed an issue where the countdown in the lobby would not start if the player was tabbed out
  • Reduced width of lobby summary information
  • Added an animation and audio cue when the player’s Remaining Balance changes in the lobby
  • Combined Tactical Items tab into a single tab in the lobby
  • Made lock icon visuals more clear while in the lobby
  • Added an option to Quit from the waiting for players to join and pre-round lobby menu
  • Fixed an issue in the lobby that made it difficult to understand what Tactical Items are being selected 
  • Fixed an issue where voice over would get cut off too early at the end of round
  • Fixed issues with voice over heard by extracting players
  • Fixed issues with random audio triggers for the Data Drive Scanner
  • Fixed missing music when squad gets eliminated

Battlefield Portal

  • Added Server Info for the Pause Menu
  • Added support for reporting a server from the Pause Menu
  • Added support for server admins to write periodic server messages
  • Simplified the Server Settings screen design
  • Fixed an issue where bullet spread would be too high when trying to fire while zoomed right after sprinting for some Portal weapons
  • Fixed maximum human players displaying incorrectly in the Modifiers Tab for FFA game modes
  • Added different loading music based on which Portal map is loading 
  • Setting a low Max Health multiplier for vehicles will no longer cause them to spawn in on fire
  • Aircraft within Portal now display their equipped missiles and bombs correctly
  • Added a UI indicator for Rush to show when the next sector will start
  • Fixed a visual issue while reloading several Launchers (RPG-7, SMAW, Bazooka, Panzerschreck)

Builder additions

  • Rush game mode layouts for all 2042 All-Out Warfare maps (through Portal)
  • New official Vehicle Team Deathmatch game mode
  • New official Team & FFA Gun Master templates
  • New official Infection template

Rules Editor

  • Added the ability to detect what players were killed with in order to apply additional Logic
  • Enable the portal SetTeamId block to be usable with AI

Battlefield 1942

  • Fixed spotting issues for the Binoculars
  • Fixed an issue that caused the M3 Halftrack and Sd. Kfz 251 Halftrack to sometimes dip into the terrain
  • Fixed an issue that caused the 9K22 Tunguska-M to take too much damage from some vehicle MG’s

Battlefield: Bad Company 2

  • Improved the M416 reload animation 
  • The Tracer Dart now locks successfully on tagged vehicle
  • Mortar Strike can no longer be fired while not zoomed
  • Additional tuning to the UAV-1

Battlefield 3

  • Fixed a bug that could cause the M3A3 Bradley primary and APFSDS-T Shells to continue firing uninterrupted
  • Fixed a bug that prevented the SOFLAM and MAV gadgets maintaining their previous aim direction when a player re-entered them
  • Fixed a bug that caused the MAV, EOD Bot and SOFLAM gadgets to show a preview model after it had already been placed
  • Added new and classic voice over lines for damaging/killing an enemy with a Defibrillator using BF3 Assault characters
  • The Mi-28 Havoc and AH-64 Apache Rocket Pods now have the same reload time
  • EOD Bot now has a Vehicle Status Icon to assist with driver orientation
  • Rebalanced the Su-35BM Flanker-E to match the health of other jets
  • The FGM-148 Javelin now has two distinct firing types
  • Balancing pass on C-RAM and Pantsir stationary
  • Increased the reload time for Guided Rocket
  • Fixed passive spotting issues for the MAV

UX Improvements

  • Made a series of visual, audio, and gameplay improvements to weapons, vehicles, and gadgets
  • Improved the Plus Menu customization experience
  • Fixed navigational issues on the Player Card Collection screen
  • Added a new Options to select damage the indicator color for soldiers and vehicles
  • Added a new crosshair option to change damage indicator shape thickness between: Thin – Medium – Thick’
  • Replaced the “Accessibility” button in the Experience Selection with “Accessibility & Options”
  • Fixed the color picker preview in Options menu often showing black, instead of the actual color
  • Pinged objects now remain visible when occluded

Conquest

  • Tuned information spamming in Conquest, reducing the amount of messages that appear in the world log. In particular we reduced messages about flag state changes so that they’re not as distracting

Breakthrough

  • Tuned capture times for Breakthrough
  • Improved out of bounds defender spawning in Breakthrough to ensure easier safe spawning
  • Made improvements to the Breakthrough UI to enable you to better track round progress in the form of a Game Mode Widget
  • The Game Mode Widget inside the Scoreboard has been updated to put emphasis on sectors and attackers reinforcements. Note that it only displays while playing Breakthrough and Rush
  • Elapsed time is now added and trackable in both the Scoreboard & Deploy Screen.
  • Added a pulsating effect on the Team 1 (attacker) score and progress bar when their tickets are =< 25% of their initial tickets. This is also present in the GMW in the HUD, Scoreboard and Deploy Screen for both Rush and Breakthrough
  • Made UI improvements to indicate when the attacking team has reached the last sector
  • Made UI improvements to indicate when the defending team loses a sector
  • Fixed an issue that could cause the End of Round screen to display inaccurate scores for the attacking team

Dynamic World Improvements

  • Addressed issues for VFX affecting late-joiners
  • Made improvements to correctly align the bridge behavior on Kaleidoscope for late joiners to the match
  • Made improvements to correctly align the destructive silos state for late joiners in Renewal and Orbital
  • Improved interaction of SG-36 Sentry Gun and elevators
  • Quality of Life fixes and improvements to interact prompts
  • Tornado and smoke visual effect improvements
  • Resolved a large number of collision issues with large scale animation events
  • Improved location-based sandstorm audio experience
  • Improvements to destruction audio
  • Adjusted the timing for automatic doors

HUD

  • Added a UI element that shows nearby players that can revive you within 50m when downed
  • Added a UI element that shows incoming revivers when downed and pinged by a player that intends to revive you
  • When low on ammo or health, nearby friendly players within 50m will now show a resource icon above their head indicating that they can provide you with health or ammo
  • Increased Big Map Resolution for improved navigation
  • Added health bars on enemy vehicles (up to 200m) and enemy soldiers when looked at (up to 50m)
  • All player world icons now scale over distance, making them smaller when far away in an effort to reduce icons cluttering the screen
  • Time before revive completion is now visible for the downed player when being revived
  • Fixed an issue where friendly player icons would sometimes not be hidden behind walls, which caused screen clutter
  • Fixed an issue where friendly soldiers are missing their blue UI icons when a player is in a downed state
  • Fixed an issue where some player names don’t show when looking at multiple soldiers or vehicles next to each other
  • Changed the visibility behavior of the fire mode icon in the HUD. By default, the fire mode icon is now visible if it is currently possible to change fire-mode. The behavior can be changed to allow the fire mode icon to always be visible (even if it’s not possible to change fire mode) or turned off. The option is called “Fire Mode Indicator” under “HUD” Options
  • Added an option that allows for the disabling of the button prompts visible in the HUD
  • Added message about which player healed you when getting healed by other players
  • Added message about which player shared ammo when getting ammo from other players
  • Fixed an issue where IFF markers on squad members do not change with colorblind option
  • Improved visibility of IFF marks over distances
  • Fixed an issue where IFF markers would not be visible when using low video settings
  • Fixed an issue where the HUD/UI sometimes wasn’t visible when joining a Portal game after quitting the previous Portal match
  • Reload UI hints now stop pulsating after 4 seconds
  • Added an option to show or hide button prompts in the HUD
  • Added an option to show or hide the Reactive hints in the HUD (reload, low on ammo etc…)
  • Added an option to customize the visibility of the fire mode indicator’s prompt and icon in the HUD (When available, Always ON, ADS Only)

Bots

  • Fixed issue where Bots sometimes didn’t revive players
  • Improved Bots helicopter handling
  • Improved Bots combat behaviors
  • Improved Bots gamemode behaviors

Audio

  • Improved reliability of various ability sounds when offscreen, such as reiving, SOB-8 Ballistic Shield, flares, wingsuit, parachute, vehicle smoke discharges and system repairs
  • Improved weapon audio for enemies firing at the player, including at a distance
  • Switched lock-on warning sound with incoming missile warning sound
  • Tweaked audio during End of Round
  • Added a ping sound for “Request Revive” to help mark your location
  • Tweaked the sound when pinging a downed friendly player
  • Made improvements to ground vehicle gear shifts and suspension sounds
  • Warning and Transmission sounds will no longer repeat on vehicle low health
  • Switched locked on warning sound with incoming missile warning sound
  • Added audio for damaged engine fires on vehicles
  • It’s now easier to hear the LCAA Hovercraft when it’s behind players

Specialists

Angel

  • Loadout Crate
    • Players that require armor and can receive it now have a white outline around them to indicate that the magnetism will throw the armor to the outlined player. 
    • When using the Loadout Crate, players can now scroll if more than 4 loadouts are available
    • Visual effects and polish on destruction and despawning of Loadout Crate
    • The cooldown for the resupply action on the Loadout Crate is now shared between Loadout Crates 
    • Added a unique sound when picking up armor
    • Added the ability to self-apply armor with Angel’s Supply Bag
    • Loadout Crate can now no longer be called-in when underneath tall buildings
    • Added a hand gesture animation when placing the Loadout Crate
    • Angels armor and ammo supply pouch now auto targets towards friendlies with low ammo and not only low armor

Irish

  • Fixed an issue where switching to Irish via Portals SetPlayersSoldier command would cause the Deployable Cover ability to not play any animations
  • Updated Irish’s gadget preview video found on the “More Info” screen
  • DCS Deployable Cover
    • Fixed an issue where the DCS Deployable Cover Minimap Icon was not displayed correctly
    • Improved reliability of the DCS Deployable Cover’s deployable placement allowing placement on more angled surfaces

Dozer

  • SOB-8 Ballistic Shield
    • Fixed an issue where the SOB-8 Ballistic Shield didn’t block bullets when inside an elevator.
    • Fixed an issue where Dozer would not be targeted by Boris’s SG-36 Sentry Gun and AI ignoring the user while having a SOB-8 Ballistic Shield equipped.
    • Fixed an issue where players couldn’t enter vehicles while the SOB-8 Ballistic Shield was equipped
    • Fixed an issue where reviving is hard to perform while having the SOB-8 Ballistic Shield equipped
    • Fixed an issue where killing a player with the SOB-8 Ballistic Shield would also take the victim’s dogtag.
    • Fixed an issue where players were flung up in the air after being melee’d by Dozers with his shield equipped
    • Fixed a bug where Dozer could steal a takedown kill from friendlies using shield bash
    • Reduced Dozer’s deflection damage from his shield
    • Removed the headshot multiplier from Dozer’s deflection damage

 Rao 

  • Cyber Warfare Suite
    • Added a short grace period for Rao’s Cyber Warfare Suite when something occludes the target being hacked. This will help most frequently when trying to hack vehicles that may be driving in front of trees
    • Fixed issue where the Cyber Warfare Suite would trigger “Enemy Hacked” voice over without eligible enemies being present

Paik

  • EMG-X Scanner
    • Added a sound effect for the victims being scanned by the EMG-X Scanner
    • Fixed missing sound for AR-Scanner when owner of ability is out of view
    • The EMG-X Scanner should now be able to spot targets above or below Paik.
    • Disabled the usage of EMG-X Scanner while inside vehicles
    • Fixed the EMG-X Scanner’s “target found” audio effect not working for targets beyond 20m

Casper

  • OV-P Recon Drone
    • Fixed an issue where user is unable to deploy the OV-P Recon Drone while in a prone position
    • Improved the visibility of Enemy Recon Drones; they now have lights making them easier to see
    • Players now switch back to their previous weapon after exiting the OV-P Recon Drone
    • Updated OV-P Recon Drone EMP hint message to clarify that firing requires a lock on
    • Increased the range of the EMP on the OV-P Recon Drone
    • Fixed an issue where Casper’s OV-P Recon Drone is sometimes unable to lock onto enemy targets 
    • Increased the OV-P Recon Drone’s movement speed
    • Increased the OV-P Recon Drone’s hitbox size to make it easier to hit.
    • Adjusted the “near drone” spotting distance
    • Adjusted the size of the spotting area when controlling the drone’s camera view.

Boris

  • SG-36 Sentry Gun
    • The SG-36 Sentry Gun will now be destroyed when the owner dies instead of when the owner is downed
    • Fixed an issue where Boris’ SG-36 Sentry Gun would not be able to acquire targets that are near a vehicle

Sundance

  • Moved Sundance’s scatter grenade to detonate after first bounce to allow victims the chance to move away if they are thrown at low altitude
  • Wingsuit
    • Fixed an issue where the repair tool crosshair was visible in the wingsuit when you entered the wingsuit whilst having the repair tool equipped
    • Fixed an issue when undeploying and then deploying the Wingsuit can cause 1p view while flying
  • Grenade Belt
    • Fixed an issue where the Sundance’s Anti-Armor grenade could get stuck circling in air after the targeted vehicle deploys counter-measures or attempt to target another vehicle instead
    • Adjusted the behavior of Sundance’s splitter fragment grenades to bounce once before detonating

Falck

  • S21 Syrette Pistol
    • Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a target is designated by the magnetism of the S21 Syrette Pistol
    • Players that require health and can receive it now have a white outline around them to indicate that the magnetism will fire at the outlined target.
    • Added healing VFX for when you’re being healed by the S21 Syrette Pistol
    • Added sound feedback for when being healed by the S21 Syrette Pistol 

Mackay

  • Grappling Hook
    • Fixed an issue where the Grappling Hook rope got misaligned in front of the gadget after changing FOV settings
    • Fixed the vault after the Grappling Hook animation where it could cause camera jerks or provide no animation at all
    • Reduced damage of the Grapple Gun

Vehicles

  • Fixed issue where missile countermeasures sometimes didn’t work, causing missiles to not blow up and instead reacquire the same target
  • Made exit position from vehicles more consistent 
  • Made improvements to controller vibration for vehicles 
  • Fixed an issue where the MD540 Nightbird Mounted 20mm Cannons hitting the ground can appear frozen
  • Balanced MD540 Nightbird Mounted Miniguns spread buildup and convergence
  • AH-64GX Apache Warchief & KA-520 Super Hokum 127mm Anti-Vehicle Rocket Packs will no longer have blast impulse upon firing
  • Fixed an issue where a player driving the LCAA Hovercraft can not be shot through the front window 
  • Fixed the F-35E Panther repair system ability missing from customisation 
  • Added an option to have vehicle boost as toggle or hold
  • Fixed an issue where vehicles took double damage when getting hit through glass
  • Improved TOW Missile Projectiles flying behavior 
  • Removed blast impulse on Attack Helicopters Anti Vehicle Rocket which caused nudging of vehicles on hit
  • Fixed instances where vehicles sometimes would become stuck on world geometry
  • Fixed an issue which prevented the Ranger from turning into a ragdoll when destroyed. Destroying the Ranger will look a lot more natural now.
  • Fixed a bug where Ranger would lose connection to player who called them in after being downed
  • Fixed some wheeled vehicles continuing to roll backwards when reverse is released
  • Adjusted FOV sense of speed effect on vehicles
  • Land vehicles could sometimes get “stuck” when driving on top of something that makes all or most of the wheels lose contact with the ground. It should now be easier to become unstuck from these situations by giving normal throttle and steering input
  • Fixed kill camera going under ground when killed in a vehicle

Weapons

  • Fixed some issues that prevented visual hits from registering when firing on an enemy target. Note: further improvements are still being investigated
  • Fixed the 8X Scope having a faster ADS time than the others
  • Fixed M44 revolver chambering an extra bullet; it will now correctly reload 5 bullets instead of 6.
  • Fixed an issue where a soldier is unable to shoot after getting hacked while in a vehicle
  • Reduced switch back to weapon delay after throwing grenade
  • Fixed an exploit that allowed to have unlimited ammo and rapid-fire grenades from the 40mm Underbarrel Attachments 
  • The 40mm AP projectile no longer incorrectly shows a proximity indicator
  • Ammunition can now be supplied to 40mm Underbarrel Attachments and their different ammunition types
  • Adjusted reticle position and brightness on PK-A and Kobra, making these optics easier to use 

NTW-50

  • Reduced effectiveness of the NTW-50 against vehicles
  • Anti Materiel Rounds magazine size increased to 5
  • Lowered Anti Materiel Rounds damage multiplier against heavy vehicles
  • Lowered Anti Materiel Heavy Rounds damage multiplier against all vehicles

Gadgets

  • Gadgets no longer pause their cooldown when the player enters a vehicle
  • Gadgets will move with elevators rather than getting destroyed
  • Carl Gustaf, RPG, Wildcat AA missiles, Bolte missile barrage will not re-lock onto vehicles if they have been flared
  • Adjusted glass on Orbital to allow grenades to pass through windows instead of bouncing back at players

CG Recoilless M5

  • Fixed a bug where the CG Recoilless M5 would not lose its lock on to enemy air vehicles when locked on via SOFLAM Designator and the target deployed countermeasures
  • Adjusted range finder and time of flight information on the Recoilless M5 to better mirror its proper gameplay capabilities / timings

C5 Explosive

  • Fixed a bug where the C5 Explosive blast damage was sometimes inconsistent when trying to detonate the C5 Explosive on a moving vehicle
  • Fixed an issue where the C5 Explosive server and client positions were not correctly synced
  • Adjusted the deploy time of the C5 Explosive and reduced the delay before allowing it to be detonated to improve responsiveness.

SOFLAM Designator

  • Fixed an issue where the visual SOFLAM Designator UI elements are still present on the screen when switching to other gadgets while zoomed
  • Fixed the SOFLAM Designator’s tooltip text being misaligned

Anti-Tank Mine

  • Fixed an issue that caused Mines and other deployables to not trigger sound effects when deployed from inside a vehicle

Medical Crate and Ammo Crate

  • Fixed issue where the Medical Crate healing cooldown was triggered when at Full HP.
  • Adjusted Medical and Ammo crates’ trajectory to align with the animation of the throw and address jitter
  • Improved responsiveness of Medical and Ammo crates deployment. It is now possible to throw them a lot quicker after selecting them 
  • Fixed an issue where the resupply animation would not play when resupplying gadgets from the Ammo Crate

Smoke Grenade

  • Changed the detonation behavior of the Smoke Grenade; it will now bounce once before detonating
  • Fixed an issue where Smoke Grenades could be destroyed by bullets or explosions
  • Fixed an issue where the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrown

Frag Grenade

  • Ensured that the grenade warning icon does not draw under certain elements of the HUD like the minimap 

Repair Tool

  • Fixed an issue where the Repair Tool can repair vehicles while not facing the vehicle.
  • Improved the Repair Tool so that it is quicker to equip and put away

Insertion Beacon

  • Fixed an issue where picking up an Insertion Beacon would not make any sounds.
  • EMP now blocks spawning on Insertion Beacons
  • Reduced the delay before the Insertion Beacon is placed after throwing it

FXM-33 AA Missile

  • The FXM-33 AA Missile reload sound effect will now appropriately fit the animation of reloading
  • Extended the animation of the FXM-33 AA Missile reload

Soldier

  • Added turn in place animations for one-handed and two-handed gadgets
  • Proning with your legs dangling in the air will push you off that object, however allowing for time to correct yourself 
  • Reduced occurrences where Specialists can be seen with low quality animations in the distance
  • Adjusted the pose of the legs when falling to avoid legs blocking the view
  • Adjusted soldier animations when swimming.
  • Various visual adjustments and fixes for Specialists
  • Addressed issues where players prone on thin surfaces could be seen floating in the air. They will now tend to fall if the surface is not large enough.
  • Fixed a bug where players could get stuck in swimming state on ground
  • Fixed missing weapon deploy animation when transitioning from water to land.
  • Fixed issues where the soldier would sometimes not properly follow the ground when sliding
  • Fixed an issue where jumping would be buffered if holding jump when trying to stand up from crouch or prone pose
  • Fixed an issue where it is not possible to look up and down enough while prone on a slope
  • Fixed an issue where character hands were not in contact with ladders when FOV was higher than default
  • Fixed an issue where you could turn and see your own headless first person body while on ladders
  • Fixed an issue where setting the “Always Traversal Sprint” Option would sometimes not allow the player to traversal sprint with the intended speed
  • Fixed an issue where attempting to traversal sprint while swimming resulted in an incorrect swimming animation.
  • Fixed an issue where your first person soldier would sometimes not play the correct sprint animation
  • Fixed an issue where certain vehicle weapons could deal damage to soldiers by damaging the parachute.
  • Fixed an issue where your third person animation could get stuck in a prone turn in place loop even though you had stopped turning

Melee

  • Adjusted the timing of sound of takedowns on enemies being prone
  • Improved the speed in which the weapon switches when watching another player melee attack
  • Decreased the range in which you can melee a player
  • You can no longer perform a takedown on a soldier climbing a ladder
  • Meleeing unoccupied light vehicles now allows you to slightly push the vehicle which can help when vehicles get stuck.
  • Fixed an issue where players sometimes got thrown up in the air while using melee
  • Fixed takedowns on enemies lying prone not working from all angles
  • Fixed an animation issue while taking down an enemy that is prone on stairs
  • Fixed a camera bug for meleeing players while standing on a moving platform
  • Fixed a bug where melee attacks in water could put the player in a broken state
  • Fixed an issue where players were able to gain velocity by hopping on and off a ladder and hit melee

For more Battlefield 2042, you can also check out all of the fastest ways to level up.

Image Credit: DICE / EA

Battlefield

When is Battlefield 2042 Season 2? Expected release date, Renewal overhaul, more

Here’s everything we know about Battlefield 2042’s Season 2 update so far, including the expected release date and Renewal map overhaul.

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Helicopters fighting in Battlefield 2042 Exposure map

The next major Battlefield 2042 update is Season 2, so here’s everything we know about the next content drop including its expected release date, content, and Renewal map overhaul.

Battlefield 2042 launched in a state which neither long-time fans nor EA were happy with, and DICE have been hard at work putting things to rights ever since, dropping several major updates since launch.

The final update of Battlefield 2042 Season 1 is here, with Update 1.2 going live on August 2. Next up is the Season 2 update, so here’s everything we know including the release date, Renewal map overhaul, and the rest of the expected content.

Battlefield 2042 Season 2 release date

While neither DICE nor EA have revealed an official update for Battlefield 2042, the in-game timer reveals that Season 1 should wrap up on September 1, 2022.

Of course, plans change and the season could be delayed, but don’t expect Battlefield 2042 Season 2 until September at the earliest.

battlefield 2042 player dropping into renewal

Renewal map update in Battlefield 2042 Season 2

Battlefield 2042 Season 1’s Update 1.2 overhauled Kaleidoscope, giving it a more war-torn feel, adding new areas, and breaking sightlines with a ton more cover, and Renewal is up next.

Renewal provides a completely different aesthetic depending on which side of the map you’re on, with one side a barren desert and the other a lush farmland. However, players feel that the map doesn’t prove nearly enough cover, and players are too spread out.

To combat this, the E flag has been removed, plenty more cover has been added to the Solar Station POI, and the barren terrain connecting it to the rest of the map has been ” raised and modified to provide better cover for players.”

DICE confirmed ahead of Season 1 that their “work on Renewal is also progressing well,” and the changes are “scheduled to release some time after Season 1.”

Battlefield 2042 renewal new map design

Expected Battlefield 2042 Season 2 content

Here’s everything we expect to see in Battlefield 2042 Season 2:

  • New map
  • New Specialist
  • New vehicles
  • Season 2 Battle Pass
  • Bug fixes and UI updates
  • More

If Apex Legends is more your cup of tea, a ton of changes arrive in Season 14, including the new Legend, Kings Canyon changes, and an increased level cap.

Image Credit: DICE / EA

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Battlefield

Battlefield 2042 Update 1.2 patch notes: Release date, Kaleidoscope rework, Specialist overhaul, more

Here are the full patch notes for Battlefield 2042’s Update 1.2, including the release date, Kaleidoscope overhaul, and Specialist changes.

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Kaleidoscope map in Battlefield 2042

Battlefield 2042’s final update in Season 1 is on the way, with Update 1.2 bringing the highly-anticipated Kaleidoscope rework, Specialist changes, and more. Here’s when the update goes live as well as the full patch notes.

Although Battlefield 2042’s launch fell well short of what both players and EA were hoping for, the devs have released several updates to add more content and fix the game-breaking bugs.

Season 1 arrived with the new Exposure map that players and even Dr Disrespect loved. Now, the devs are dropping the final update ahead of Season 2, which brings a major change to both the Kaleidoscope map and Specialists.

Here’s when Battlefield 2042’s Update 1.2 goes live, as well as the full patch notes.

Battlefield 2042 Update 1.2 release date & time

DICE have confirmed that Battlefield 2042’s Update 1.2 arrives on all platforms on Tuesday, August 2, at 1 AM PT / 4 AM ET / 9 AM BST.

The devs haven’t revealed whether there will be any downtime, but the previous updates have allowed players to jump in as soon as it’s installed.

Kaleidoscope reworked in Battlefield 2042 Update 1.2

Battlefield 2042 players have long complained that the maps are too open and don’t offer enough cover. Update 1.2 seeks to change that, giving Keliedoscope a “rework.”

DICE revealed that they have “revised the playspace to add more cover, creating new flag positions, and improved the flow across the whole map.”

Alongside adding physical cover, the terrain has been reworked to “break sightlines and let infantry move more purposefully around the map.” Plus, they’ve added new areas such as the Forward Operating Base in the park and another command post near the Tower.

Specialists overhauled in Battlefield 2042 Update 1.2

Updated Specialists in Battlefield 2042

Battlefield 2042’s world was set to be gritty and wartorn, and players didn’t feel that the Specialists’ style and tone reflected that.

With Update 1.2, Specialists have been given “updated Specialist character models to better reflect the intense situations they have experienced.”

These Specialists now look like they’ve been in a warzone, with more facial hair, battle scars, and dirt-plastered faces.

Player Profiles added in Battlefield 2042 Update 1.2

Player profile in battlefield 2042

Alongside the Kaleidoscope rework and Specialist overhaul, there’s finally a Player Profile in Battlefield 2042.

The Player Profile allows Battlefield 2042 players to see their “current in-game progress and your performance stats since launch.” This information includes current rank, XP towards the next rank, “K/D Ratio, kills, deaths, assists, revives, accuracy, shots fired and much more.”

Battlefield 2042 Update 1.2 patch notes

General

  • Fixed an issue with Aim Assist that prevented Auto Tracking from working as intended for moving targets
  • A scroll menu has been added while viewing weapon attachments
  • Previewing skins while in a game will no longer show character feet clipping into the ground
  • Text in the Collection screen identifying Ranger’s category is now easier to read
  • The Hide UI button in the Battle Pass screen no longer hides Player Card backgrounds or Tags

Battlefield Portal

  • Rush – corresponding era-specific MCOM’s have been added for all maps. The Bad Company 2 version also received visual improvements from its original look and feel
  • Fixed an issue where AI Soldiers driving tanks wouldn’t move in the El Alamein: Axis Airfield map layout

Modifiers

  • Dozer will no longer regenerate explosive damage even when Soldier Health Regeneration is On
  • The call-in Vehicle Cooldown modifier now affects the window of time when a vehicle is destroyed and when it’s available for use again
  • The call-in tablet now correctly displays when vehicles are unavailable due to limits being reached
  • AI Soldiers are now able to fly planes
  • Vehicle Superiority will now respect the ticket multiplier modifier
  • Vehicle Superiority ticket progress bar will now update based on max tickets remaining
  • A new separate Modifier has been added for enabling AI passenger seats

Rules Editor

  • Quad Bike vehicles placed in the map now respond to ModBuilder Blocks
  • Resolved a Rules Editor teleporting issue on Exposure
  • The “Equals” Rules Editor block now supports Capture Point type
  • Disabled Capture Points will no longer impact the game, such as still having ticket bleed
  • Teleport now works in vehicle superiority game modes
  • Several new Rules Editor blocks have been added
    • GetPreviousOwnerTeamId
    • GetOwnerProgressTeamId
    • GetCurrentOwnerTeamId
    • GetCaptureProgress
    • OnCaptured:CapturePoint
    • OnCapturing:CapturePoint
    • OnLost:CapturePoint

Gadgets

  • Picking up Ammo Pouches should now always register when collecting them in quick succession
  • An incorrect status is no longer displayed while using insta-lock projectiles such as Sundance’s Anti-Armor grenade
  • Fixed an issue where the player could use both IBA Armor Plates consecutively after placing Boris’s SG-36 Sentry Gun or Irish’s DCS Deployable Cover

Anti-Tank Mine 

  • The handle of the Anti-Tank Mine no longer floats while held when changing to it from the NTW-50

C5

  • C5 no longer gets attached to the MV38-Condor when thrown from the passenger seat

Insertion Beacon

  • The Insertion Beacon health bar and icon should now not be offset when it’s placed on uneven terrain

Repair Tool

  • The Repair Tool now starts cooling down immediately when stopping a repair
  • There is no longer an incorrect delay before the overheat progress starts

Smoke Grenade Launcher

  • The Smoke Grenade Launcher now shows the correct category tag in the Battle Pass

Hazard Zone

  • There is now a chance for a powerful AI Tank to appear which guards a significant number of Data Drives. It’s marked on the map, so it’s up to you if you want to try and get the sweet loot… 
  • In-world icons have been adjusted to make it easier to read how many Data Drives are at each location
  • You are now able to pick up Gadgets dropped by Players and AI Soldiers
  • An issue has been resolved that prevented Ranger and vehicle call-in items from being used after picking up the required Uplink

Soldier

  • Auto deploying a parachute should no longer deploy too late or cause fall damage
  • The camera will no longer clip in transition from 1P to 3P view while performing a takedown 
  • Soldiers sometimes did not drop their weapons when dying in a vehicle. This has been resolved 
  • Made changes to areas where explosion damage would still reach out of range soldiers
  • Fixed an issue where melee attacks could cause physical issues on transition areas such as slopes
  • Fixed as bug where reviving and trying to melee didn’t cancel the revive
  • Soldiers no longer clip into each other during takedown animations
  • Fixed an issue where downed animations were not played correctly if the player died before others players spawned in 
  • Fixed an issue reviving an ally inside the elevator on Renewal wasn’t possible
  • Added high quality animations for occluded soldier kill cams
  • Spawning on a player that is prone will ensure you are now also in prone stance
  • Prone behavior on steep slopes has been improved which should prevent instances of inaccurate dispersion while firing
  • You are now able to go prone while walking backwards
  • Player models would sometimes stick through walls while prone, which allowed them to be damaged. This should no longer happen
  • Stairs or slopes should no longer sometimes show vaulting animations
  • You should no longer sometimes see a stuttering animation when starting a slide
  • Visuals for soldiers and vehicles popping into player view after being hidden has been made smoother
  • Fixed an issue where the forward button had to be held for a short duration to enter ladders
  • Jumping should no longer get interrupted directly after vaulting
  • An issue has been resolved that prevented sliding immediately after climbing a ladder
  • Jumping during a slide should now always trigger correctly

Specialists

Paik

We felt that Paik’s EMG-X Scanner was not consistently worth using as an offensive tool as it caused her to become spotted, and thus vulnerable. We therefore removed this self-spotting effect, and slightly increased the spot duration of scanned enemies to make the Scanner more reliable for use.

  • Increased the spot duration while using the EMG-X Scanner from 0.5 -> 0.85s
  • Paik is no longer spotted when using the EMG-X Scanner

Rao 

  • Rao’s Hack effect should no longer last when in the passenger seat of a vehicle
  • Rao’s hacking animation should no longer sometimes get stuck
  • Rao’s hacking now properly goes through some penetrable or see through objects, while before it didn’t always do that

Sundance

  • Resolved discrepancies with Sundance Grenade Icons 
  • Sundance’s Wingsuit audio should no longer continue playing when entering a vehicle
  • You should now be able to perform takedown while inside bushes

Angel 

  • Angel’s Loadout Crate should no longer block ladders

Casper

  • The OV-P Recon Drone is now always destroyed when hit by air vehicles

Dozer

  • Bashing with Dozer’s SOB-8 Ballistic Shield should now always follow the enemy soldier 
  • The camera should no longer clip through structures when attacking with Dozer’s SOB-8 Ballistic Shield

Irish 

  • Ammo Crates and Medical Crates can no longer go through Irish’s DCS Deployable Cover

Lis

  • Fixed an issue where hitting the back of a T90 MBT with Lis’ G-84 TGM would deal 1% damage
  • Fixed issues with aircraft HUD disappearing when shooting and reloading the G-84 TGM from a passenger seat
  • G-84 TGM camera missile visuals now properly interact with the sandstorm on Hourglass
  • Lis’s animations should no longer sometimes clip during End of Round
  • Reduced the brightness for Lis’s Armor Hunter trait

UI/HUD

  • Added support for Aim Based Icons Opacity. This new feature allows the opacity of icons to be adjusted based on how close or how far they are from the center of the screen. Icons at the center of the screen will be more transparent, whereas icons at the edge of the screen will be more opaque.
    • This feature aims to prevent icons from blocking the visibility of enemy targets that you are aiming at. It is active at all times with greater effect when zoomed (very low opacity when the icon is in the center). Enemy player icons’ opacity are not affected by this feature. 
  • Added options to customize the area of the screen where the opacity is affected as well as the transparency in the periphery of the area or at the center of the screen when zoomed and not zoomed. The option can be found under DIsplay > HUD Icons.”
  • Added a new HUD option called “Horizontal HUD Padding” which allows adjusting how far off the left and right side the HUD is positioned. When set to 0, elements such as the minimap and the inventory will be positioned at the edges of the screen. When set to 100, those elements will be close to the center. This option can be found under Display > HUD General
  • Improved readability of nearby grenade threats through an updated grenade warning indicator icon. Animation, size and opacity scaling over distances adjustments have been made to ensure it’s easier to see the warning when the grenade isn’t in the player’s view
  • In-world health bars, icons and names should now always be visible on unoccupied and friendly vehicles
  • Fixed issues with distance not being visible on location, danger and objective pings when these icons are sticking to edge of screen

Vehicles

  • Adjusted helicopter rotor transparency in 1P view to reduce potential photosensitivity risks.
  • Ammo counters and the actual replenish time are now fully synced properly on vehicle weapon pods.
  • Fixed an issue that was causing the MV38-Condor to not take off while in flight mode
  • Fixed an issue where the reload timer on missiles would stay on screen after switching weapons.
  • The spark element for miniguns has been adapted to light level so it doesn’t block player view while in low-light environments
  • A Minigun/20mm shell eject effect has been added for the MD540 Nightbird
  • Added 25mm shell eject effects for aircraft Anti-Aircraft weapon
  • Collision damage has been updated for light vs heavy air vehicles. This does not mean the vehicles are immediately destroyed while colliding, but they will take more damage than before

50mm Air Cannon Pod (Condor / Hind)

We felt the offensive capabilities from the MV-38 Condor and Mi-240 Super Hind against infantry were still too strong. We are adjusting their 50mm Cannon to help further limit their impact on infantry, and to put more focus on these helicopters being intended as a means of transport.

  • Ammo count reduced from 12 to 8
  • Blast radius reduced from 5 -> 3.5m
  • Replenish time increased from 3.5 -> 6s

EBAA Wildcat

We are adjusting the EBAA WILDCAT’s anti-air capabilities to ensure these weapons are more effective in their intended use of dealing with air vehicles.

  • Anti-Aircraft Missiles – Damage increased from 130 -> 210. This means it’s now a 2-hit kill against the Nightbird and Jets, and will leave Attack Helicopters at critical HP.
  • Anti-Aircraft Missiles lock on range increased from 400 -> 600m
  • Dual 30mm AA Cannons minimum damage has been removed. It now always does the same damage at all ranges
  • Dual 30mm AA Cannons now do slightly more damage against Jets and all Helicopters

RAH-68 Huron / YG-99 Hannibal

We felt the Stealth Helicopter 30mm Cannon Pods were too powerful against infantry because they could be fired for extended periods of time and leaving little opportunity for infantry to retaliate. We have therefore increased the overheat speed for these Cannons to limit their impact on infantry.

  • Increased overheat of the 30mm Cannon Pods on the RAH-68 Huron and YG-99 Hannibal
  • The wrong keybind is no longer being displayed for the Equipment Slot in the Gunner seat for RAH-68 Huron and YG-99 Hannibal
  • Adjusted entry icon position on the YG-99 Hannibal/ RAH-68 Huron

Weapons

  • Fixed an issue where Shotguns were dealing damage up to 300m. They no longer deal damage above 200m. 
    • For those fired upon from distances with a shotgun, it means less instances of falsely giving you feedback that you might be in danger. For shotgun wielders, it should no longer mistakenly give you the indication that you could effectively eliminate your target from such distances
  • The Incendiary Grenade launcher no longer one shots enemies
  • Reduced the peripheral blur around weapon scopes when zoomed in to aid with general visibility
  • M5A3 barrel is no longer visible through some scopes
  • BKS Scope no longer clips with camera in NTW-50
  • Ghostmaker R10 barrel is no longer visible through certain scopes
  • A number of scopes have been updated to ensure a larger playable area is visible when Aiming Down Sights
  • Tweaked shell eject effects so that the shell casings aren’t visible when ADSing with the PSO-1 scope
  • Fixed an issue that was breaking scope visuals on the BKS 8X and SDB 10X when certain underbarrels were equipped
  • The Target 8T 1.25-4.5X scope is no longer missing its “Toggle Optic” label
  • Buckshot Shell’s default magazine now has the correct magazine size icon
  • The MP28 default red-dot sight is now using the correct icon
  • Fixed an issue that was causing incorrect visuals to be displayed through scopes with some skins

BSV-M 

  • Full Auto mode on the BSV-M no longer provides Recoil Compensation and instead gives a 15% Dispersion Penalty
  • Adjusted the BSV-M High Power Magazine damage dropoff to begin at 50m instead of 100m
  • Fixed an issue where the BSV-M would not get reduced recoil while using the bipod
  • Fixed an issue where the BSV-M magazine size in the HUD did not match the one equipped on the weapon

K30

  • Reduced K30 ammo type damage for Subsonic, Standard Issue and High-Power rounds
    • Subsonic, 0-10m – 22 dmg > 18 dmg
    • Subsonic, 30-40m – 18 dmg > 15 dmg
    • Standard Issue, 0-10m – 22 dmg > 18 dmg
    • High-Power, 0-10m – 22 dmg > 18 dmg

M5A1

  • Reduced the M5A3 Close Combat rounds damage
    • 0-20m – 22 -> 18 damage

MP9

  • Reduced the MP9 Close Combat rounds damage
    • 0-5m – 28 -> 22 damage
    • 30-40m – 22 -> 18 damage

Underbarrels

  • Reduced the size of the Masterkey’s attachment crosshairs
  • Players would take damage from the initial impact of the 40mm Incendiary launcher, but not the fire itself. Players will now burn as expected
  • Firing an underbarrel now also spots you on the minimap
  • Fixed a broken animation that would sometimes play when triggering an underbarrel attachment while being in the Plus Menu
  • An underbarrel icon will now be displayed while ADSing in Launcher/Masterkey mode
  • Added missing Default underbarrel to the Hazard Zone M5A3
  • Fire Mode UI icon is now present while using underbarrel attachments
  • Fire Mode Key bind is no longer present while using underbarrel attachments

For more, be sure to check out everything we know about Modern Warfare 2, and the major weapon changes coming in Apex Legends Season 14.

Image Credit: DICE / EA

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Battlefield

Battlefield 2042 Update 1.1 patch notes: Vehicle changes, DMR rebalancing, XP events, more

DICE are delivering the Season 1 Update 1.1 for Battlefield 2042’s first update of the season and here’s a look at the full patch notes.

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Battlefield 2042 update patch notes

Battlefield 2042’s first season is well underway, and DICE are providing several changes, fixes, and quality of life improvements to further enhance Season 1. Here are the full patch notes for the Season 1 Update 1.1.

It’s no surprise that Battlefield 2042 failed to meet expectations when it launched in 2021. It was considered a major disappointment, but the devs have been focusing their efforts in an attempt to improve the state of the game since the launch of Season 1.

Season 1 got off to a positive start in early June, and the developers are following up with Update 1.1 to further improve the game during its first season.

Here are the full Battlefield 2042 Update 1.1 patch notes including vehicle balance changes, new XP events, DMR rebalancing, and more.

Boris Specialist in Battlefield 2042

Vehicle changes in Battlefield 2042 Update 1.1

As the devs continue to take major strides toward improving the overall experience, much of the Battlefield 2042 Update 1.1 focused on quality of life improvements. Along with new XP events for Pilot Kills, Disarming Mines, and Repairs, the devs also introduced DMR and vehicle rebalancing.

DICE delivered: “Multiple vehicle balance changes such as a reduction in power for the MV38-Condor’s 50mm Cannon.”

A major portion of the update is dedicated to the various vehicle changes and you can take a look at the full patch notes below.

Battlefield 2042 vehicles

Battlefield 2042 Update 1.1 patch notes

General

  • A new widget has been added to the Main Menu which shows how many friends are currently online. You’ll now also see the number of online friends directly in the Social tab.
  • Voice Chat options now show you which device is being used for voice input
  • Resolved some instances where Controllers would not provide input when launching the game
  • You will no longer get stuck at the “party leader selects game” screen in the lobby when the party leader has already entered the next game. Friends stick together!
  • You’ll no longer see Unassigned or Not Set text in menus when using an alternate controller scheme
  • A Party Leader icon has been added to the Social menu
  • Camera settings for Vehicle 3rd person Field of View now apply immediately without having to cycle through camera options again
  • Changing Squads while in a party now automatically sets your VoIP setting to Party
  • The Kill Log sometimes didn’t show all kills made when “Show Kills Made” setting was to ALL. It now properly shows all kills.
  • Weapon Charms should now always be visible on weapons while scrolling through the menu
  • Bonus Missions now show the correct expiration time
  • End of Round visuals for Battle Pass rewards are no longer missing after playing a Portal match
  • The Zoom button now functions correctly when previewing Charms in the catalog
  • Zooming in/out has been made smoother while in preview menus
  • Fixed overlapping icons in Tags for players you’ve taken down
  • Completed Challenges that previously didn’t give out their reward should now retroactively grant them
  • Further new XP events have been added:
    • New Pilot Kill Bonus Event – triggers alongside you snipe and kill the pilot of an air vehicle
    • New Disarming Mine Event – triggers when you disarm an enemy AT Mine using Interact
    • Repair Assist – triggers when someone in a vehicle you recently repaired kills an enemy with that vehicle
  • Reduced XP reward of Spot Assists to 10 XP
  • How Players of the Match are selected is now more consistent
  • Player Icons and Healthbars now update faster when their state changes
  • Made various changes to smooth out the overall camera experience
  • The Kill Card has received several improvements:
    • list of nearby or incoming receivers is now visible on the Kill Card alongside information about the killer
    • If there are no assists involved in a kill then assist will not show on the Killcard
    • There is now an animation for when the Killcard is showing on screen or when hiding or skipping it

Battlefield Portal

  • New game presets Air Superiority and Ground Superiority have been added to the Web Builder
    • You are able to adjust vehicle count in Air Superiority and Ground Superiority game modes
  • AI Soldiers are now better at climbing ladders across Classic era maps
  • Underbarrel attachments can now be resupplied as expected by Ammo Crates
  • Added Ranger to Restrictions tab
  • Teleportation action block now works inside HQs

Audio

  • New and unique character voices have been added for:
    • Battlefield 1942 British Engineer
    • Battlefield 1942 American Anti-Tank
    • Battlefield 1942 German Engineer (aka Günter)
  • Additional voice over lines have been added for Bad Company 2 and Battlefield 3 non-squad soldiers

Maps

  • Added 4 extra-small layouts for existing maps (Battle of the Bulge, El Alamein, Kaleidoscope and Manifest). These are suitable for creating new Vehicle TDM experiences, but they’ll also work with Team Deathmatch and Free-for-All modes
  • Several fixes have been made across Classic era maps to resolve terrain, prop and collision issues

Modifiers

  • Added Passenger Seat Modifier: disabling passenger seats allows for a higher maximum number of vehicles.
  • Added the option to toggle passenger seats availability
  • Added Set Max Health Multiplier modifier for vehicles
  • Added InfiniteWeaponMagazines modifier
  • Added Projectile speed multiplier modifier for throwable items

Rules Editor

  • Added CompareVehicleName value block and VehicleName selection list block
  • Added GetVehicleState GetPosition value block for vehicles
  • Added GetVehicleState GetFacingDirection value block for vehicles
  • Added AllPlayersInsideVehicle array value block
  • Added GetVehicleState LinearVelocity value block
  • Added the option to enable and disable capture points in Air Superiority and Ground Superiority experiences
  • Added GetCapturePoint value block
  • Allow error reports to send additional payloads in Error Logs
  • Add new action block for sending custom error reports in Logic Editor

Vehicles

  • Bad Company 2
    • Replaced the UH-60 on the Russian team with the Mi-24 Hind
    • Replaced the BMP-2 on the Russian team with the BMD-3
  • Battlefield 3
    • Added the A-10 Warthog and SU-25TM Frogfoot as new vehicles

Gadgets

  • Resolved several clipping animations for melee weapons while vaulting over obstacles
  • Resolved several gadgets clipping through hands while vaulting
  • The EMP effect from thrown EMP Grenades will no longer affect players outside the visual radius

FXM-33 AA Missile

  • FXM-33 AA Missile UI will no longer remain on screen while switching to another weapon
  • Fixed an issue where no ‘In Stealth’ state is displayed while locking on to Helicopters with the FXM-33 AA

Repair Tool

  • The “Repairing” voice over no longer plays when attempting to repair destroyed vehicles
  • Using the Repair Tool no longer sometimes causes the camera to shake

Smoke Grenade Launcher

  • The Smoke Grenade Launcher’s name is now properly displayed in the Kill Log and Kill Card

SOFLAM

  • The overlay on vehicles for the SOFLAM now has the accurate colors; grey when in progress and yellow when fully locked on

Spawn Beacon

  • The Spawn Beacon now takes 1 to 2 bullets to destroy instead of 4 to 7

Hazard Zone

We’ve made several changes to reduce the reliance on the Data Drive Scanners within Hazard Zone. This should make it easier to understand the mode, and allows you more choice in which gadgets you want to deploy with.

  • Increased cost of the Data Drive Scanner from 0 to 200
  • Now only shows players carrying Data Drives when scanning
  • Data Drives are now globally shown in the world
  • IBA Armor Plates are now free and the default gadget

A new mechanic has been added to Hazard Zone, called Second Chance. This should make it more forgiving while you are first getting to know and start interacting with new squad mates.

  • If your squad wipes before the first extraction, then the whole squad is redeployed one time after 15 seconds, at a different location from where you first inserted
  • Redeploy and Second Chance now spawns players at 500m instead of 100m. Until the player is 100m above the ground, the parachute cannot be used

Several further changes have been added to faster to get into a Hazard Zone match

  • Map Overview has been removed
  • Reduced the amount of players needed to start the timer for starting the round, even if the server isn’t full yet
  • Reduced the start timer from 2 -> 1 minute

Tactical Items

  • Quickdraw Holster has been removed
  • Throwable Increase I – Increased to +2 extra throwable, up from +1
  • Faster Healing I – Increased healing with 50%, up from 20%
  • Insider Information – Increased location reveal from 30s -> 60s before impact
  • Insider Information – Reduced rarity to Rare, down from Epic
  • Insider Information – Reduced costs from 400 -> 200 Credits
  • Biometric Scanning – Now spots enemies for 100% longer, up from 50%
  • Biometric Scanning – Increased rarity to Rare, up from Common
  • Biometric Scanning – Increased costs from 100 -> 200 Credits
  • Table Deal – Increased cost from 400 -> 600 Credits
  • Ammo Increase II – Increased to +3 additional magazines, up from +2
  • Ammo Increase II – Increased rarity to Epic, up from Rare
  • Ammo Increase II – Increased cost from 400 -> 600 Credits
  • Faster Healing II – Increased healing with 100%, up from 50%
  • Faster Healing II – Increased cost from 400 -> 600 Credits

Maps & Modes

  • Fixed several visual, collision, lighting and interaction related bugs across Current era maps
  • Resolved an issue on Discarded that could cause defending players to become stuck when spawning
  • Resolved instances on Discarded where EMP Grenades exploded without delay after being thrown
  • It no longer happens that the wrong voice overs would sometimes play when a match was in overtime

Breakthrough

  • Distinctive icons have been added for both Attackers and Defenders
  • Directional retreat indicators have been added for defenders. This helps you understand in which direction you need to retreat
  • Objective icons now show a hold Hold, Defend, Attack or Retake description to make it easier to understand where you need to go
  • Audio has been tweaked to increase the feeling of tension during a match
  • The transition from the match into the End of Round screen has been smoothened

Soldier

  • Soldiers will no longer sometimes clip through terrain when running up steep slopes
  • Gadgets and weapons will no longer sometimes clip through walls while vaulting
  • Ping locations are no longer inaccurate when in a vehicle seat as a passenger
  • Jumping will no longer sometimes be interrupted after sliding
  • Soldier hip rotation animations have been improved
  • You are now able to vault over some angled walls that prevented this previously
  • You are now able to move while Aiming Down Sights and being prone
  • Strafing no longer causes the camera to slightly move
  • Several improvements have been added to soldier movements animations:
    • Separated aiming from turning so 3P animations can now look around slightly before triggering a turn animation
    • Added leaning to 3P animations
    • Added new and improved idle animations
  • Fixed an issue where your 3P animation wouldn’t always show that you were in traversal sprint
  • The revive animation for enemy soldiers has been polished
  • Animations for a soldier jumping and descending from an upside down plane have been improved
  • Changing to your primary weapon in mid melee attack now shows the correct melee animation
  • Fall damage should no longer be inconsistent
  • Animations while looking down during traversal sprint have been improved
  • Pinging an enemy Hovercraft no longer plays a voice over indicating it’s empty and ready for use
  • Players should no longer slide away after a takedown
  • Resolved a broken animation while throwing an Ammo Crate or Medical Crate while vaulting
  • The death animation when redeploying has been removed
  • The Parachute / Wingsuit hint no longer remains on screen after either are deployed
  • You will no longer automatically enter a vehicle if you revive a teammate who was under it
  • You’ll no longer get a takedown prompt when a takedown is currently being performed on you
  • It’s now possible to interrupt the Initial Deploy animation while ADS
  • Moving sometimes caused specific weapons to have their animations broken, this has been fixed
  • When reviving a player there was a chance that the weapon attachments would get all spooky and become misplaced. We’ve cured their fear of the dead

Specialists

Angel

  • A blocked loadout message no longer appears in error when interacting with the Loadout Crate
  • It’s now possible to remain crouched while interacting with Angels’ Supply Crate.
  • Resolved a repeating animation when repeatedly selecting the Supply Bag
  • The 3P flash effect is now visible while being revived by Angel
  • Angel’s Trait has been reworded to indicate he now only supplies ammo, instead of armor

Boris

  • Resolved several inconsistent placement areas for the SG-36 Sentry Gun on Exposure
  • The “Place Turret” hint no longer shows after the SG-36 Sentry Gun has already been deployed
  • The SG-36 Sentry Gun can no longer fire downwards at extreme angles
  • The SG-36 Sentry Gun can now fall through broken glass

Casper

  • It’s no longer possible to deploy the OV-P Recon Drone in elevators which allows players to see through walls. This will now instead destroy the drone.

Dozer

  • The correct Kill Card is now displayed while Dozer dies from heavy fire while having the SOB-8 Ballistic Shield deployed
  • The SOB-8 Ballistic Shield can now block missiles from the G-84 TGM

Falck

  • Using ADS with the S21 Syrette Pistol now shows the correct visual instead of a red lined pattern
  • Shooting allies with the S21 Syrette Pistol no longer sometimes triggers the friendly fire voice over

Lis

  • Being hit by EMP Field Grenades now causes you to exit the G-84 TGM TV screen
  • Fixed an issue that caused Lis’ G-84 TGM missile to bounce off of certain bushes
  • Fixed an issue that caused Sundance’s Anti Armor grenade to lock onto and chase Lis’ G-84 TGM missile
  • Increased the delay for exiting the G-84 TGM’s screen to 1 second
  • It’s no longer possible to damage friendly air vehicles with the G-84 TGM’s missile
  • The G-84 TGM missile will no longer bounce off vehicles

Rao

  • The Hack indicator should no longer freeze in place after starting a hack

Sundance

  • The Anti-Armor Smart Explosive UI no longer gets stuck in lock on when the grenade has already been deployed
  • The Kill Feed now properly indicates players killed by the Scatter Grenade

Paik

  • Scrolling through weapons with a mouse wheel will no longer activate Paik’s EMG-X Scanner

UI/HUD

  • The Commorose now shows shortened objective names so the text doesn’t clip or overlap
  • The Nearby Players list now accurately reflects nearby teammates
  • Players dying due to friendly fire no longer show up as an enemy in the Kill Feed
  • The Need Spotting Commorose command no longer displays empty text in the game feed
  • Player name tags no longer change position while occluded by cover
  • You’ll no longer see a hit indicator when shooting a dead enemy

Vehicles

  • Anti-Air and Anti-Tank lock on missiles will now acquire new targets without a delay. This should make switching targets significantly smoother
  • Anti-Tank missiles now also lock on to empty vehicles to prevent you from losing your target if the target vehicle is abandoned
  • Overall target acquisition for lock on missiles has been improved
  • The YG-99 would sometimes look a little banged up in the collection screens. We’ve buffed it out
  • Fixed Stealth bombing coordinates so they no longer show negative values
  • We have taught our autocorrect how to spell Suppressed within the Stealth Helicopter weaponry descriptions
  • While flying an aircraft, the yawing input now stops when the mouse is not moving.
  • Fixed an issue where a second TOW missile could be fired from vehicles while still controlling the first one
  • Fixed an issue where the minimap view cone would not follow the camera in driver/pilot freelook, gunner and passenger seats
  • Damage markers distance to center updated in vehicles to solve overlapping HUD
  • Driving over a street lamp no longer makes the camera go inside the vehicle. Vehicle love lamp
  • You should no longer see the landing gear on the SU-57 while it’s in flight
  • Dying while driving the Polaris Sportsman will no longer cause the camera to violently shake
  • Fixed an issue where Stealth Helicopter bombs would sometimes jitter as they fell
  • Bullet tracers would sometimes go in the wrong direction while firing from vehicle weapons. We’ve reset their internal compass and they now point in the right direction
  • Vehicle grenade crosshairs no longer display the wrong ammo
  • Fixed an issue where the critical health recovery audio cue triggers everytime you exit vehicle
  • Crashing an air vehicle into a friendly vehicle will no longer mark them as an enemy in the kill cam

F-35E Panther / SU-57 FELON – 25mm Cannon (internal)

  • Damage increased from 20 -> 30
  • Damage Fall Off start increased from 100 -> 250
  • Minimum dispersion has been removed
  • Maximum dispersion decreased from 1 -> 0.7
  • Dispersion increase per shot has been lowered

Airplane Air-to-Ground Missile

  • Missile Rate of Fire increased from 30 -> 90
  • Replenish delay increased from 8 -> 20s
  • Lock time increased from 1 -> 1.5s
  • Lock release time reduced from 1 -> 0.5s

Airplane Air-to-Air missile

  • Increased lock from 1 -> 1.5s

MD540 Nightbird – Mounted 20mm Cannons:

  • Rate of Fire lowered to 250 -> 200
  • Replenish time increased from 1.8 -> 2.5

T28 / M1A5 – Kinetic Grenade Weapon Pod

  • Lower blast radius from 10 -> 7m
  • Lowered inner blast radius from 4 -> 3m

MAV

Autocannon has been adjusted to make it a close range anti-vehicle weapon with diminished power over longer distances:

  • Speed decreased from 980 -> 300
  • Rate of fire increased from 120 -> 140
  • Damage increased from 40 -> 65
  • Added damage fall off start distance at 25m
  • Added damage fall off end distance 150m
  • Added blast damage fall off curve
  • Blast damage increased from 10 -> 25
  • Blast radius from 1 ->3m

MV38-Condor – 50mm Cannon Pod

  • Now fires single shots
  • Rate of Fire reduced from 110 -> 40
  • Longer replenish delay to fit the new slower rate of fire

Weapons

  • AK24 no longer incorrectly shows it has a single rate of fire
  • Fixed an issue where AK-24 attachments would not lower the recoil of the weapon as intended
  • Fixed an issue where AC-42 magazines were displaying an incorrect rate of fire
  • Fixed MCS-880 Flechettes doing unintended high damage at longer ranges
  • Fixed an issue where some weapons wouldn’t play reload sounds while using an underbarrel attachments
  • Fixed an issue where the SWS-10 Extended mag has a negative rate of fire within the collection screen
  • Updated DDM4 magazines so bullets are not shown through scopes
  • Fixed an issue where the time to live on the Incendiary grenade underbarrel was too short
  • Fixed an issue where attachments were not available when opening the Plus Menu
  • Fixed an issue which would cause the bipod to deploy itself changing scopes
  • Laser sights would stop working while in 1P when a player would switch equipment or enter in a vehicle. This no longer happens
  • Exiting a vehicle with the DXR-1 triggers no longer triggers the bipod deploy animation
  • M44 Revolver damage increased up to 75m
  • Fixed an issue that caused aim assist to not work for vehicle passengers in open seats
  • Fixed an issue where swapping attachments caused some underbarrel attachments to become activated incorrectly
  • Fixed an issue that made it possible to fire faster than intended with some bolt action rifles by swapping attachments

We’ve updated DMR’s to make them more valuable in long-range combat as we currently felt they were underperforming. The first improvement we made here is to increase Bullet Speed, which means less lead time when firing at your target.

  • BSV-M: 700 -> 790
  • SVK: 860 -> 960
  • VCAR: 600 -> 700
  • DM7: 740 -> 800

We also noticed that headshots weren’t rewarding enough for extended combat engagements. To address this we’ve tweaked their Headshot Damage Multiplier at long-range:

  • BSV-M / DM7: 1.9x -> 2.2x
  • SVK 1.5x -> 1.6 x
  • VCAR: 1.8x -> 2x

No changes have been made to DMR performance in short to medium range combat, and they’ll feel as you are used to when fighting against Assault Rifles and SMG’s. We’re looking forward to your feedback on these changes once you’ve been able to test them.


For more, be sure to check out everything we know about Modern Warfare 2 including details about the game’s multiplayer and campaign modes.

Source: DICE

Image Credit: DICE / EA

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