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Battlefield 2042 Update 4.1 patch notes: Release date, Boris nerf, recoil adjustments, 64 player Breakthrough

Battlefield 2042’s Update 4.1 brings a ton more bug fixes, as well as nerfs to Boris, recoil adjustments, and removes Breakthrough 128.

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Boris Specialist in Battlefield 2042

Battlefield 2042’s Season 1 update is almost here and ahead of its release, DICE is dropping Update 4.1 to squash even more bugs, nerf Boris, and limit Breakthrough to only 64 players. Here’s everything included in Battlefield 2042’s Update 4.1.

It’s no secret that Battlefield 2042’s launch didn’t go according to plan, with the player base immediately criticizing both its buggy launch and core design choices. After delaying Season 1 to early summer, DICE have been releasing huge updates that seek to get the game back on track.

The latest patch to arrive is Update 4.1, which brings even more bug fixes, Specialist buffs and nerfs, adjustments to recoil, and more. Here’s when the update goes live as well as the full patch notes.

specialists in battlefield 2042

Battlefield 2042 Update 4.1 release date & time

DICE confirmed that Battlefield 2042’s Update 4.1 will go live on May 19 at 1 AM PT / 4 AM ET / 9 AM BST.

The developers also confirmed that it’ll be a zero-downtime update, so you can jump straight back in as soon as the download has finished.

Boris’ Sentry Gun nerfed in Battlefield 2042 Update 4.1

Battlefield 2042 players have long complained that Boris’ Sentry Gun was simply too powerful, so Update 4.1 is set to give it a sizeable nerf.

While its spotting ability has been buffed, almost every other aspect of the Sentry Gun has been nerfed. Alongside removing its ability to track targets through walls, its health, damage, range, and reload speed have all taken a massive hit.

Battlefield 2042 players in Hourglass map

128 player Breakthrough removed in Battlefield 2042 Update 4.1

Many Battlefield 2042 players preferred the less chaotic and more tactical 64 player Breakthrough, so this becomes standard with Update 4.1.

Battlefield 2042’s maps can hold a whopping 128 players, but the devs felt that such a huge player count was a detriment to the Breakthrough mode, so they removed the option to search for it.

While Breakthrough 128 will still exist in the Discarded, Manifest, Orbital, and Kaleidoscope maps, they confirmed that they’ll “be keeping a close eye on how our changes help to improve the experience ahead of the start of Season 1.”

Battlefield 2042 specialists

Full Battlefield 2042 Update 4.1 patch notes

Fixes, Changes, and Improvements

General

  • Vehicle Aim Sensitivity and Transport Vehicle Freelook Sensitivity Controller settings now always correctly apply their effects
  • Aim Assist has been improved while aiming at moving targets
  • Aim Assist should no longer incorrectly acquire targets through thin obstacles
  • When not ranking up, you should no longer see the “You have been promoted screen” during End of Round
  • Delivered improvements that help to reduce input lag
  • Adjusted Trigger Weight to ensure that inputs feel more responsive when applying successive inputs

Audio

  • The Announcer Voice Over for Battlefield 1942 and Battlefield 3 experiences has been remastered, and now includes new radio sound effects

Battlefield Portal

  • Specialists will now correctly display animations during the End of Round screen while in Battlefield Portal modes
  • Made the following changes to Hardcore Templates within the Battlefield Builder to align them with our Featured Experience offerings.
    • Enabled HUD in Hardcore Templates
    • Disabled Mini-map and Compass in Hardcore Templates

Gadgets

  • Hitting enemies with EMP effects now correctly triggers Player Disrupted XP
  • Removed placement delay for deployable gadgets so they now appear instantly
  • Deployable gadgets are now easier to deploy

Insertion Beacon

  • The size of the Insertion Beacon has been increased so it’s easier to see
  • The Insertion Beacon is now visible from further away

Modes

In this update, we’re making multiple updates to the All-Out Warfare rotations. Our leading change is the removal of the 128 player version of Breakthrough. When reviewing the available experiences in All-Out Warfare, we felt that the 128 player modes are better suited for Conquest where gameplay spaces are larger, and where you have a more natural fit for sandbox gameplay. 

In Breakthrough’s 128 player mode, we feel that the value and impact of an individual player, and squad is reduced due to the increased intensity and chaos of the combat.

When reviewing Breakthrough, we noted that the 64 player version represented a more tactical experience. Reducing our player count here helps to remove some of the chaos from the experience, and in combination with the reductions that we have made to the number of available combat vehicles, it means players are better able to hold frontlines more effectively. Players will also find more space to work together and fulfill their individual roles

As a result, squads in Breakthrough 64 have a better opportunity to work together, to flank the enemy, place a spawn beacon, use their plus menu to attach suppressors, then clear, and hold a point – one squad helping turn the tide as an example. We believe that the move to 64 players will bring back the pacing that helps celebrate these moments of teamwork and PTFOing, and will be keeping a close eye on how our changes help to improve the experience ahead of the start of Season 1.

Further changes

  • Breakthrough 64 for PC, PlayStation 5 and Xbox Series X|S now have set map sizes for specific maps:
    • Discarded, Manifest, Orbital, Kaleidoscope will play the 128 player version
    • Hourglass, Breakaway, Renewal will play the 64 player version

Soldier

  • The Compass now expands while in ADS to improve its readability

Specialists

Angel

  • Angel will no longer be able to grant Armor Plates via his Supply Bag

Boris

  • Spotting via the SG-36 Sentry Gun now highlights spotted players via a red dot, and spotted enemies are now also visible for friendlies
  • The SG-36 Sentry Gun will no longer track players behind walls
  • Overall damage and health for the SG-36 Sentry Gun has been lowered
    • RPM reduced from 450 -> 250
    • Start Damage 16 -> 10
    • End Damage 10 -> 7
    • Fall Off Damage Range 50 -> 40
    • Projectile Speed 960 m/s -> 500 m/s
    • Health 200 -> 150
    • Lock-on time increased by 0.3 seconds
    • Target Forget Time 2 -> 1.5 seconds
    • Target lock-on range 65 -> 50m
    • Reload Speed 5.2 -> 4.2 seconds

Dozer

  • Bashing with the SOB-8 Ballistic Shield while inside smoke should now always deal damage

Irish

  • Fortification System recharge rate reduced from 25 -> 20 seconds

Weapons

  • Update 0.4.0 introduced an unintended change to the behavior of some weapons via incorrect values on their damage tables. In this update we’re restoring performance to its intended design and you should feel an overall improvement to weapon performance
  • The impact of recoil affecting attachments has been lowered, while base weapon recoil has been improved to compensate. This means weapons without attachments now handle better
  • Bolt Action Sniper breath control now lasts a max of 5 seconds, with an added 5 second penalty if used entirely
  • Underbarrel Attachments no longer affect weapon deploy speed
  • Overall horizontal recoil for DMR’s has been reduced
  • Sidearms are now faster to deploy

AC42

  • Increased the AC42 distance damage dropoff at higher ranges

AK24

  • Removed the AK24 Semi Auto fire mode
  • Increased AK-24 Burst Mode rate of fire to 900RPM

NTW-50

  • Improved the NTW-50 effectiveness against vehicles
  • Added an additional damage multiple versus tank tracks

PKP-BP

  • Increased PKP-BP vertical recoil, and added a new horizontal recoil profile

SFAR-M GL

  • Improved the SFAR-M GL damage at short to medium range
    • Taking down an enemy now requires 5, instead of 4 bullets while at 20m
  • Decreased the SFAR-GL distance damage dropoff

SVK

  • Reduced SVK’s Horizontal recoil to make it easier to land follow-up shots
  • Increased the SVK distance damage dropoff past 40m
  • SVK’s High-Power Rounds damage lowered past 150m
    • Taking down an enemy now requires 3, instead of 2 bullets

Vehicles

  • Fixed a bug for no XP being rewarded when capturing an objective in a vehicle that wasn’t spawned via the Deploy Menu

Following the release of Update 0.4.0, we’re continuing to make balance adjustments to vehicle gameplay by updating the total number of vehicles that can be active at any time across maps in Conquest and Breakthrough.

Conquest 128:

  • Kaleidoscope – Reduced each teams light ground vehicle allocation by 1
  • Manifest – Reduced each teams light ground vehicle allocation by 1

Breakthrough 64:

  • Breakaway
    • Adjusted Sector 4 to reduce the Attackers number of Transport Air Vehicles by 1, and reduced the number of Heavy Ground Vehicles for Attackers and Defenders to 1
  • Manifest
    • Adjusted Sector 3 to remove the Defenders allocation of Transport Air Vehicles, and also reduced the number of Heavy Ground Vehicles for Attackers and Defenders by 1
  • Hourglass
    • Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1, removed the Defending teams allocation of Transport and Combat Air Vehicles
  • Renewal:
    • Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1
  • Orbital
    • Adjusted Sector 4 to reduce the Defenders allocation of Heavy Vehicles to 1

MAV

  • The MAV is now part of the Transport vehicle category

M5C Bolte

  • The M5C Bolte’s Missile Launcher no longer deals unintentional increased damage to air vehicles
  • The M5C Bolte is now part of the Armored vehicle category

For more, you can check out our review of Apex Legends Season 13 as well as how to play Apex Legends Mobile.

Source: DICE / EA

Image Credit: DICE

Battlefield

Dr Disrespect enjoying Battlefield 2042 thanks to new update

Battlefield 2042’s first season has had great reception since it was released, with Dr Disrespect loving the brand-new map and update.

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battlefield 2042 exposure map dr disrespect

Popular streamer Guy Beahm, aka ‘Dr Disrespect’, has been enjoying the new Battlefield 2042 update and map, claiming it’s the best thing to happen to the franchise in years.

Battlefield 2042’s Season 1 update dropped on June 9, and despite a rough launch for the game, the new update is starting to turn heads and gain popularity.

The Battlefield 2042 Season 1 patch didn’t just fix a bunch of the issues players were having with the game, it also introduced some great new content such as the new map, Exposure, which players are loving.

Dr Disrespect seems to share the same opinion, recently enjoying the game on stream.

vehicles fighting in battlefield 2042 exposure map

Battlefield 2042 got off to a rough start when it launched back in November 2021. Players were disappointed with the lack of content, as well as being disappointed with the number of bugs and issues the game had.

One major issue the community had was with the map design, but thankfully, the new update has brought a map that everyone seems to be enjoying, even Dr Disrespect, who is often openly critical of the franchise.

While streaming Battlefield 2042 on June 17, 2022, Dr Disrespect stated that the new map Exposure is “the best thing to happen to Battlefield in years”.

The Doc applauds the devs for the new update and map, saying “finally, a good decision,” as it seems he too was disappointed with some of the choices that were made by the dev team.

Battlefield 2042 has undergone a lot of change since its release, and many weren’t happy with decisions like the removal of the Scoreboard, which has now been brought back. With that being said, it seems the devs are dedicated to improving the experience in Battlefield 2042.

It’s great to see many enjoying the new map and giving Battlefield 2042 another chance, especially as the devs have been hard at work to make the game better for players.


Despite the love for Battlefield 2042’s first season, CoD fans believe Modern Warfare 2 could kill off the franchise for good.

Image Credits: DICE

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CoD players explain how Modern Warfare 2 can kill off Battlefield for good

With Ground War returning in Modern Warfare 2, players are hoping Infinity Ward go all out to beat Battlefield at its own game.

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Ghost in Modern Warfare 2 and Boris in Battlefield 2042

Ground War, CoD’s large-scale mode, will return in Modern Warfare 2. Originally criticized for failing to capture what made Battlefield so great, players explained how MW2’s Ground War will succeed where Battlefield 2042 failed.

Ground War arrived in Modern Warfare 2019, using Verdansk’s POIs as huge playspaces for a large-scale Conquest-like game mode. While players enjoyed Ground War, many felt that it failed to capture the squad play, vehicle balance, and map flow that made Battlefield so popular.

However, the way gamers think about the Battlefield franchise has completely changed since then, with Battlefield 2042 failing at almost every hurdle. Luckily, Ground War returns in Modern Warfare 2 and those let down by 2042 hope that Infinity Ward go all out and try to use Ground War to “put the nail in the coffin” for Battlefield.

Ground War in Modern Warfare 2019

Reddit user Spartacus_115 kicked off the discussion by saying that Infinity Ward need to make changes to Ground War when it returns in Modern Warfare 2. They explained that the biggest issue it had was the objective placements and shape of the maps, which they felt were too linear.

For Modern Warfare 2, they want to see the objective positions wider, spread out, and circular, allowing for flanking routes and strategy. Many users brought up MW2019’s Promenade as an example of what they don’t want to see, where the action takes place in a long street without any opportunity for flanking.

CoD players also hope to see tighter squad play, multiple game modes, fewer sniping positions, and a better vehicle to infantry balance  – all aspects of the best Battlefield games.

Sundance in Battlefield 2042 season 1

Many Battlefield players moved over to CoD between Battlefield V and 2042, and the latest entry did nothing to bring them back. These ex-Battlefield players are especially hoping that Modern Warfare 2’s Ground War will be a success.

“As a Battlefield refugee I truly hope they go all in and try to put the nail in the coffin for Battlefield,” said jamslfc. “I hate to say it but same,” replied SPYDER0416, explaining that they’ve been “dying for a good Battlefield-esque experience.”

Another user said that “even if it doesn’t necessarily kill Battlefield off it could finally be a big fat wake-up call,” but they had their doubts.


For more on Modern Warfare 2, be sure to check out whether it’ll launch on Game Pass and everything we know about the campaign.

Image Credit: Activision

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Battlefield 2042 players actually love Season 1’s new Exposure map

DICE looked to get Battlefield 2042 back on track with the Season 1 update, and player actually love the new Exposure map.

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vehicles fighting in battlefield 2042 exposure map

Although Battlefield 2042 didn’t live up to the community’s expectations, players are absolutely loving Season 1’s new Exposure map.

Over six months after launch, Battlefield 2042 Season 1 finally arrived on June 9. Bringing a Battle Pass, another Specialist, and a new map, some were disappointed with the lack of content.

Even though they don’t feel the game’s main issues have been fixed, players are loving the new Exposure map, calling it not just the best map in Battlefield 2042, but one of DICE’s best in years.

Exposure map in Battlefield 2042

Exposure takes place in the Canadian Rockies, with the action taking place across three levels of elevation. The Battlefield 2042 subreddit has been extremely critical of the game but is actually full of love for Exposure, with a ton of players singing its praises.

Although huge 128-player battles were a major part of Battlefield 2042’s marketing, many players felt it was far too chaotic, especially when 64 players were trying to run across an open field.

Reddit user Sardunos said that “Exposure is absolutely the correct sized map for 128 players,” explaining that “it has the pacing of the 64 player maps” but with a ton of variation.

“The new map is honestly one of the best maps DICE has put out in years,” claimed Tech_Rise, with Odisseo76 calling it one of the best maps they’ve ever played in a shooter, not just in Battlefield.

MrLuBert continued the sentiment, explaining: “It’s not just better than the other maps, it’s a very, very good map. Worthy of being in any BF title.”

These are only a few of the hundreds of comments where players showed their love for DICE’s latest creation. However, with so many players returning for Season 1, they feel Exposure “really exposes how sh*tty the maps on release were.”


Battlefield 2042 Season 2 isn’t expected until September, but Warzone Season 4 and perhaps Modern Warfare 2’s beta will release in the meantime.

Image Credit: DICE / EA

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