DICE has officially confirmed that Battlefield 2042 will feature both cross-play and cross-progression, with consoles and PC getting the choice to opt out from playing together.
Cross-play has become the industry standard for blockbuster FPS games, with Call of Duty, Apex Legends, and Fortnite allowing players on almost any system to play together. With Battlefield 2042 set to be one of the biggest releases of the year, the question on every player’s mind is, will Battlefield have cross-play?
DICE has confirmed that, yes, Battlefield 2042 will feature both cross-play and cross-progression. In a recent briefing, Battlefield’s Senior Design Director, Dan Berlin, confirmed that cross-play is a “function we’re looking to build and test for Battlefield 2042.”
DICE is still in the process of designing cross-play for Battlefield 2042, with the feature set to be tested out for the first time in the Technical Playtest later this summer. In this closed playtest, Xbox Series X|S, PlayStation 5, and PC will all be playing together in the game’s massive, dynamic maps.
- Read more: Will Battlefield 2042 be on Xbox Game Pass?
With the feature being tested this summer, DICE has outlined what you can expect BF’s cross-play to look like at launch.
The following systems will be able to matchmake together:
- PC, Xbox Series X|S, PlayStation 5 consoles
- PC and console can opt-out from playing together
- Xbox One and PlayStation 4 consoles
This also confirms that Battlefield 2042 won’t feature forced cross-play, and players across console and PC will get the choice to only play with fellow console or PC players.
DICE also cleared up whether the two versions of BF2042 can matchmake. Battlefield 2042 will launch with two separate versions – one for PC and next-gen consoles and one for the Xbox One and PS4. Due to hardware limitations on the last-gen systems, that version of the game will be a smaller-scale 64 player version, and therefore cannot matchmake with PC, Xbox Series X|S, and PlayStation 5.
And finally, Battlefield 2042 will feature cross-progression and cross-commerce, so your progress and purchases “will be shared across all platforms and travel with you wherever you go.” The example they gave was that if you play on PS4, you can switch PC and keep everything that you unlocked, and vice versa.
Image Credit: DICE / EA
When does Battlefield 2042 Season 1 start? Release date, content, map overhaul, Specialist changes, more
Here’s everything we know about Battlefield 2042’s first season, including the Season 1 release date and content.
Battlefield 2042 will feature at least four seasons worth of content with Season 1 set to kick off soon. DICE have revealed what we can expect to see, so here’s everything we know about Season 1, including its release date and content.
Almost all multiplayer games have adopted the live service model, adding more content with seasonal updates. Battlefield 2042 will have the same model, “enhancing the Battlefield experience through seasons that will continue to evolve the world of Battlefield 2042.”
Seven months after launch, DICE are preparing to release the game’s first season into the wild. Alongside announcing that they have abandoned the Hazard Zone mode, the devs revealed what we can expect to see in Season 1 and beyond.
Here’s everything we know about Battlefield 2042 Season 1, including its release date and content.
- Battlefield 2042 Season 1 start date
- New map
- New and classic weapons
- Battle Pass
- Kaleidoscope map overhaul
- Specialist rework
- Gameplay improvements
Battlefield 2042 Season 1 start date
- Read more: Battlefield 2042 Update 4.1 patch notes
The roadmap reveals that Season 1 will be live across July and August, but haven’t confirmed when we can expect it to wrap up.
Battlefield 2042 Season 1 content
Battlefield 2042 players can expect a new map in the Season 1 update, and data miners believe it will be called “Exposure.”
- Read more: Will Battlefield 2042 be on Xbox Game Pass?
The devs sound confident that Season 1’s map will be one of their best yet, and they hope that “these changes help to create a more fun and tactical experience.”
While very little is known about the leaked map, we do know that it is located in British Columbia, Canada. Also, there’s no guarantee that it will arrive in Season 1.
New and classic weapons
While the devs also confirmed that more weapons will arrive with Season 1, players can also expect to see classic weapons make their way to All-Out Warfare further down the road.
Although they’re unlikely to arrive with Season 1, they’ve started work on ensuring that these legacy weapons are “are mapped properly to progression, that they’re appropriately balanced to the 2042 model of gunplay, and that they’re supported with appropriate mastery and cosmetics.”
Battlefield 2042 Season 1 will bring a Battle Pass to the game with both free and premium tiers.
DICE confirmed that players can unlock “new gameplay items” in the free tiers, while cosmetics can be earned across both the free and premium tiers.
Kaleidoscope map overhaul
Players felt that Battlefield 2042’s maps were too open and DICE have overhauled Kaleidoscope, adding new cover and areas, as well as creating new flag positions.
To do this, DICE have added new assets and raised the terrain in certain areas “to help break sightlines and let infantry move more purposefully around the map.” These new additions will also bring more destruction to the map — something Battlefield 2042 players felt was sorely missing.
The devs have also added new areas to Kaleidoscope, adding a Forward Operating Base to the park and overhauling the Data Center.
While a major Specialist overhaul won’t be arriving until later, DICE are changing Specialists so that they better fit Battlefield 2042’s gritty tone.
Specialists such as Mackay and Boris are receiving some visual changes, with Mackay looking more gritty and sporting a beard and Boris looking younger but more war-torn.
The devs are also updating the Specialists’ voice lines, “removing ones that we know break your immersion and connection to our characters,” and adjusting the tone of others.
DICE have been hard at work “restoring the trust that many of you feel was hurt,” and will be bringing in “new Quality of Life enhancements, fixes, and improvements” with Season 1.
One of the biggest changes in Season 1 will be new 3rd person animation modeling, where characters will look much more natural as they move around, “giving much better readability to body motion and helping you to better react to enemy movement.”
There will also be improvements to the game’s UI, visual recoil, and performance.
And that’s everything we know about Battlefield 2042’s first season! We can expect the full patch notes ahead of the update going live in June.
Image Credits: DICE / EA
Battlefield 2042 Update 4.1 patch notes: Release date, Boris nerf, recoil adjustments, 64 player Breakthrough
Battlefield 2042’s Update 4.1 brings a ton more bug fixes, as well as nerfs to Boris, recoil adjustments, and removes Breakthrough 128.
Battlefield 2042’s Season 1 update is almost here and ahead of its release, DICE is dropping Update 4.1 to squash even more bugs, nerf Boris, and limit Breakthrough to only 64 players. Here’s everything included in Battlefield 2042’s Update 4.1.
It’s no secret that Battlefield 2042’s launch didn’t go according to plan, with the player base immediately criticizing both its buggy launch and core design choices. After delaying Season 1 to early summer, DICE have been releasing huge updates that seek to get the game back on track.
The latest patch to arrive is Update 4.1, which brings even more bug fixes, Specialist buffs and nerfs, adjustments to recoil, and more. Here’s when the update goes live as well as the full patch notes.
- Battlefield 2042 Update 4.1 release date & time
- Boris’ Sentry Gun nerfed in Battlefield 2042 Update 4.1
- 128 player Breakthrough removed in Battlefield 2042 Update 4.1
- Full Battlefield 2042 Update 4.1 patch notes
Battlefield 2042 Update 4.1 release date & time
DICE confirmed that Battlefield 2042’s Update 4.1 will go live on May 19 at 1 AM PT / 4 AM ET / 9 AM BST.
- Read more: Will Battlefield 2042 be on Xbox Game Pass?
The developers also confirmed that it’ll be a zero-downtime update, so you can jump straight back in as soon as the download has finished.
Boris’ Sentry Gun nerfed in Battlefield 2042 Update 4.1
Battlefield 2042 players have long complained that Boris’ Sentry Gun was simply too powerful, so Update 4.1 is set to give it a sizeable nerf.
While its spotting ability has been buffed, almost every other aspect of the Sentry Gun has been nerfed. Alongside removing its ability to track targets through walls, its health, damage, range, and reload speed have all taken a massive hit.
128 player Breakthrough removed in Battlefield 2042 Update 4.1
Many Battlefield 2042 players preferred the less chaotic and more tactical 64 player Breakthrough, so this becomes standard with Update 4.1.
Battlefield 2042’s maps can hold a whopping 128 players, but the devs felt that such a huge player count was a detriment to the Breakthrough mode, so they removed the option to search for it.
While Breakthrough 128 will still exist in the Discarded, Manifest, Orbital, and Kaleidoscope maps, they confirmed that they’ll “be keeping a close eye on how our changes help to improve the experience ahead of the start of Season 1.”
Full Battlefield 2042 Update 4.1 patch notes
Fixes, Changes, and Improvements
- Vehicle Aim Sensitivity and Transport Vehicle Freelook Sensitivity Controller settings now always correctly apply their effects
- Aim Assist has been improved while aiming at moving targets
- Aim Assist should no longer incorrectly acquire targets through thin obstacles
- When not ranking up, you should no longer see the “You have been promoted screen” during End of Round
- Delivered improvements that help to reduce input lag
- Adjusted Trigger Weight to ensure that inputs feel more responsive when applying successive inputs
- The Announcer Voice Over for Battlefield 1942 and Battlefield 3 experiences has been remastered, and now includes new radio sound effects
- Specialists will now correctly display animations during the End of Round screen while in Battlefield Portal modes
- Made the following changes to Hardcore Templates within the Battlefield Builder to align them with our Featured Experience offerings.
- Enabled HUD in Hardcore Templates
- Disabled Mini-map and Compass in Hardcore Templates
- Hitting enemies with EMP effects now correctly triggers Player Disrupted XP
- Removed placement delay for deployable gadgets so they now appear instantly
- Deployable gadgets are now easier to deploy
- The size of the Insertion Beacon has been increased so it’s easier to see
- The Insertion Beacon is now visible from further away
In this update, we’re making multiple updates to the All-Out Warfare rotations. Our leading change is the removal of the 128 player version of Breakthrough. When reviewing the available experiences in All-Out Warfare, we felt that the 128 player modes are better suited for Conquest where gameplay spaces are larger, and where you have a more natural fit for sandbox gameplay.
In Breakthrough’s 128 player mode, we feel that the value and impact of an individual player, and squad is reduced due to the increased intensity and chaos of the combat.
When reviewing Breakthrough, we noted that the 64 player version represented a more tactical experience. Reducing our player count here helps to remove some of the chaos from the experience, and in combination with the reductions that we have made to the number of available combat vehicles, it means players are better able to hold frontlines more effectively. Players will also find more space to work together and fulfill their individual roles
As a result, squads in Breakthrough 64 have a better opportunity to work together, to flank the enemy, place a spawn beacon, use their plus menu to attach suppressors, then clear, and hold a point – one squad helping turn the tide as an example. We believe that the move to 64 players will bring back the pacing that helps celebrate these moments of teamwork and PTFOing, and will be keeping a close eye on how our changes help to improve the experience ahead of the start of Season 1.
- Breakthrough 64 for PC, PlayStation 5 and Xbox Series X|S now have set map sizes for specific maps:
- Discarded, Manifest, Orbital, Kaleidoscope will play the 128 player version
- Hourglass, Breakaway, Renewal will play the 64 player version
- The Compass now expands while in ADS to improve its readability
- Angel will no longer be able to grant Armor Plates via his Supply Bag
- Spotting via the SG-36 Sentry Gun now highlights spotted players via a red dot, and spotted enemies are now also visible for friendlies
- The SG-36 Sentry Gun will no longer track players behind walls
- Overall damage and health for the SG-36 Sentry Gun has been lowered
- RPM reduced from 450 -> 250
- Start Damage 16 -> 10
- End Damage 10 -> 7
- Fall Off Damage Range 50 -> 40
- Projectile Speed 960 m/s -> 500 m/s
- Health 200 -> 150
- Lock-on time increased by 0.3 seconds
- Target Forget Time 2 -> 1.5 seconds
- Target lock-on range 65 -> 50m
- Reload Speed 5.2 -> 4.2 seconds
- Bashing with the SOB-8 Ballistic Shield while inside smoke should now always deal damage
- Fortification System recharge rate reduced from 25 -> 20 seconds
- Update 0.4.0 introduced an unintended change to the behavior of some weapons via incorrect values on their damage tables. In this update we’re restoring performance to its intended design and you should feel an overall improvement to weapon performance
- The impact of recoil affecting attachments has been lowered, while base weapon recoil has been improved to compensate. This means weapons without attachments now handle better
- Bolt Action Sniper breath control now lasts a max of 5 seconds, with an added 5 second penalty if used entirely
- Underbarrel Attachments no longer affect weapon deploy speed
- Overall horizontal recoil for DMR’s has been reduced
- Sidearms are now faster to deploy
- Increased the AC42 distance damage dropoff at higher ranges
- Removed the AK24 Semi Auto fire mode
- Increased AK-24 Burst Mode rate of fire to 900RPM
- Improved the NTW-50 effectiveness against vehicles
- Added an additional damage multiple versus tank tracks
- Increased PKP-BP vertical recoil, and added a new horizontal recoil profile
- Improved the SFAR-M GL damage at short to medium range
- Taking down an enemy now requires 5, instead of 4 bullets while at 20m
- Decreased the SFAR-GL distance damage dropoff
- Reduced SVK’s Horizontal recoil to make it easier to land follow-up shots
- Increased the SVK distance damage dropoff past 40m
- SVK’s High-Power Rounds damage lowered past 150m
- Taking down an enemy now requires 3, instead of 2 bullets
- Fixed a bug for no XP being rewarded when capturing an objective in a vehicle that wasn’t spawned via the Deploy Menu
Following the release of Update 0.4.0, we’re continuing to make balance adjustments to vehicle gameplay by updating the total number of vehicles that can be active at any time across maps in Conquest and Breakthrough.
- Kaleidoscope – Reduced each teams light ground vehicle allocation by 1
- Manifest – Reduced each teams light ground vehicle allocation by 1
- Adjusted Sector 4 to reduce the Attackers number of Transport Air Vehicles by 1, and reduced the number of Heavy Ground Vehicles for Attackers and Defenders to 1
- Adjusted Sector 3 to remove the Defenders allocation of Transport Air Vehicles, and also reduced the number of Heavy Ground Vehicles for Attackers and Defenders by 1
- Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1, removed the Defending teams allocation of Transport and Combat Air Vehicles
- Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1
- Adjusted Sector 4 to reduce the Defenders allocation of Heavy Vehicles to 1
- The MAV is now part of the Transport vehicle category
- The M5C Bolte’s Missile Launcher no longer deals unintentional increased damage to air vehicles
- The M5C Bolte is now part of the Armored vehicle category
Source: DICE / EA
Image Credit: DICE
Will Battlefield 2042 be on Xbox Game Pass?
There is a ton of excitement for Battlefield 2042, and Xbox fans have been wondering if it will be on the Xbox Game Pass service.
Months after EA’s Battlefield 2042 release and Xbox fans are still wondering if it will be on Xbox Game Pass. Some developments suggest that its status could be set to change.
Battlefield 2042 has been a journey that EA perhaps did not expect to experience. What was supposed to be the return to form for the FPS franchise swiftly turned into a nightmare.
A lack of updates and the game’s unfinished state lead to players calling BF 2042 a “dead game” and requesting refunds. The game has since had many updates and looks to be heading in the right direction.
The game is still currently a normal release in stores, but could this be changing for Battlefield 2042 Xbox Game Pass users very soon?
Is Battlefield 2042 on Xbox Game Pass?
Battlefield 2042 is not currently available on the Xbox Game Pass service.
Popular EA titles usually like to feature on Microsoft’s video game subscription service, so it was only natural that fans speculated about Battlefield 2042 possibly being a part of it.
Could Battlefield 2042 come to Xbox Game Pass in the future?
According to xgp, it appears as if Battlefield 2042 could finally be coming to Xbox Game Pass with Microsoft inadvertently advertising the game for the subscription service.
If users look at Battlefield 2042’s game page on the Xbox store, they will notice that the “Game Pass” symbol has now appeared next to the game’s official box art.
This is a clear, early indicator that the game is on its way to Xbox Game Pass.
EA Play, EA’s subscription service, is also part of Xbox Game Pass. Almost the entire backlog of Battlefield games is available to Game Pass owners if you’re too impatient to wait for BF 2042 to join the line-up.
Check out all the many changes that the 4.0 update has made to Battlefield 2042.
Image Credit: DICE
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