// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

UPDATE: Activision has updated to reveal that for the multiplayer mode, the game will run between 30 to 60FPS, but for Shadows of Evil Zombies, the game will run at 30FPS.

The multiplayer mode on PS3 and Xbox 360 will scale between 30- 60 FPS, while the frame rate in Zombies mode is 30 FPS.

Developer Beenox, speaking to Develop-Online, has stated that Call of Duty: Black Ops 3 on PS3 and Xbox 360 will run at 30 frames per second.

“I’d say that we tried to hit that target [60fps],” Beenox Creative Director Thomas Wilson said. “It becomes harder when you’re working on current gen platforms.”

“We’re basically looking more at something like 30fps. But still, the experience is very enjoyable, otherwise it’s not Call of Duty.”

Activision announced earlier that the game would not have a campaign mode on last-gen. Wilson says the complexity of the campaign made it difficult to bring it to last-gen, and they had to remove other features as well.

“What we do is we basically, step by step, reduce the polycounts on each asset, reduce the amount of memory that each effects will take, and then eventually we make sure that we maintain that core experience intact,” he said.
“The challenge really is to make that fit in memory, make sure that the experience is good and that you have a great frame rate. So there’s always a big challenge in doing that because of course the main developer will try to make the most kick-ass new-gen game possible. We don’t want them to think about constraints, we want them to go out there and have fun.”

Beenox Team is working with independent developer Mercenary Technology to bring Black Ops 3 to the PS3 and Xbox 360. Black Ops 3 on PS3 and Xbox 360 retails for $49.99 and includes multiplayer and zombies mode only. However, there are certain MP features – like the Paint Shop and eSports features – that are not available.

Treyarch is developing the title exclusively for PS4, Xbox One, and PC. The game runs at 1080p/60FPS on PS4, 4K (or more depending upon configuration)/60FPS (or higher based upon configuration) on PC, and to-be-announced resolution/60FPS on Xbox One.

SOURCE: Develop-Online via @Long_Sensation

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