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Best controller settings for Apex Legends Season 13: Saviors

Movement is king in Apex Legends and this controller layout will give you a leg up on the enemy during Season 13: Saviors.

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Apex Legends Season 13 is well underway, and if you’re looking to gain an advantage over your opponents or keep up with players using mouse and keyboard, then this controller layout may give you a leg up on the enemy.

Apex Legends Season 13: Saviors has brought a variety of changes and new content to the battle royale. With Ranked Leagues getting a major overhaul, and the new Defensive Legend Newcastle keeping things interesting in the Legend meta, having the best possible controller layout on the game is more important than ever.

While mastering your Legend, perfecting your aim, and learning spots are all supremely important in the hunt for victories, movement is king in Apex Legends. It can be the difference between winning a gunfight or heading back to the lobby disappointed.

apex legends fuse mad maggie

Whether you’re using a controller or keyboard, making sure you have the right button layout is extremely important if you hope to become a movement master.

For those using customized controllers like Scuf, button layout may not be as much of an issue, as these controllers have much more freedom than the regular stock controllers.

Apex Legends best controller settings

Layout

apex legends best controller layout
  • Button Layout: Evolved
  • Stick Layout: Default
  • Interact/ReloadButton: Tap to Use and Reload
  • Crouch Button: Toggle
  • Aim Button: Hold
  • Survival Slot Button: On
  • Trigger Button Deadzones: None
  • Menu Cursor Speed: Around halfway or more

For those using standard controllers to play, the best layout to master movement is the Evolved setting. This layout changes your crouch to the right stick and your jump to the left bumper.

Having your crouch on the right stick will allow you to crouch spam, a very important move when it comes to winning fights in Apex Legends. Although this will take some getting used to, as keeping your aim on point while crouch spamming is fairly difficult, once you are comfortable with it you will see an instant improvement in your mobility.

Evolved will also change your jump button to the left bumper, which again will take some getting used to, however, the freedom to jump, climb, and stay mobile while keeping your thumb on the right stick is vital to improving your game in Apex Legends.

Movement / Aiming

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  • Look Sensitivity: 5
  • Look Sensitivity (ADS): 4
  • Per Optic Settings: On
  • Response Curve: Classic
  • Look Deadzone: None / Small
  • Movement Deadzone: Small
  • Inverted Look: Off
  • Vibration: On
  • Advanced Look Controls: Off

As for the Movement / Aiming section in the settings, we’ve found that the Classic Response Curve is the best all-around and feels most comfortable in-game. It’s also important to have your Look Deadzone at a minimum so either None or Small depending on your stick drift.

We’ve opted for Vibration On, but a lot of players may find it easier to have it Off if they feel it is affecting their ability to control recoil. Advanced Look Controls gives the player much more advanced customization options that a player will need to spend a lot of time with in order to perfect, which can be beneficial. However, we find the default options enough to get the most out of your aim and movement.

Of course, these settings are a great template for players, but you will most likely want to play around with the Look Sensitivity and ADS Sensitivity until you find what works for you.

Gameplay

apex legends bloodhound
  • Button Hints: On
  • Crosshair Damage Feedback: Off
  • Weapon Auto-Cycle on Empty: On
  • Auto-Sprint: Off
  • Double-Tap Sprint: Off
  • Jetpack Control: Hold

There are a lot of Gameplay settings in Apex Legends, but these are the most relevant for optimizing performance on Controller. First off, we think it’s beneficial for Button Hints to be On, as new players may want to be reminded of how to perform certain actions.

Having said that, more experienced players may want to switch this setting and Crosshair Damage Feedback Off to reduce HUD clutter. For Weapon Auto-Cycle on Empty, we feel having this setting On means players don’t have to worry about swapping weapons manually when they run out of ammo mid-fight. This will automatically switch your weapon so you can focus on getting the kill.

Some players like Auto Sprint, especially if their analog sticks are stiff. However, we feel this setting is better switched Off, as it is much easier to walk slowly and make more discreet plays.

For those Valkyrie mains, having your Jetpack Control on Hold makes it much easier to make quick escapes and movements with your Jetpack than Toggle.

Does FOV affect controller aim?

apex legends fov

Field of View or FOV can definitely affect a player’s aim on controller. It’s beneficial to have this setting higher than the default value of 70, as it can increase the amount you see around you. However having it too high can affect a player’s aim negatively, as it reduces the size of objects and enemies that are far away.

With that being said, there’s definitely a sweet spot for controller players, but ultimately this setting is a preference and players will need to figure out what works best for them.

If you’d like to know what the sweet spot for FOV in Apex Legends is, check out our guide on the best FOV for Apex Legends.


For those enjoying Apex Legends on PC, check out our piece on the best settings for the battle royale on PC.

Image Credits: Respawn Entertainment

Apex Legends

Apex Legends Season 14 Battle Pass: All rewards & details

For those interested in the Apex Legends Season 14 Battle Pass, here’s our guide on how to get it and every reward up for grabs.

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A new season means a brand-new Battle Pass for Apex Legends players in Season 14. Here are all of the details you need to know about the Season 14 Battle Pass, including every reward.

Apex Legends Season 14 brings some exciting new content to the battle royale. As well as Vantage, who looks to introduce a unique Sniper-focused playstyle to the roster, players will also have a new meta to get to grips with thanks to various buffs and nerfs mentioned in the Season 14 patch notes.

A new season of Apex Legends also means a brand-new Battle Pass with 110 tiers of cosmetics and rewards. For those interested, here’s how you can get the Apex Legends Season 14 Battle Pass as well as every reward included.

How much does the Season 14 Battle Pass cost?

Every season the Apex Legends Battle Pass has a free version and a Premium version that will cost Apex Coins to unlock.

The Apex Legends Season 14 Premium Battle Pass will cost players 950 Apex Coins ($10), providing a significantly higher amount of rewards compared to the free version.

Players can also purchase the Premium Battle Pass Bundle for 2,800 Apex Coins, which boosts players straight to Tier 25.

Apex Legends Season 14: Hunted Battle Pass rewards

Just like every season’s Battle Pass in Apex Legends, the Season 14 Battle Pass comes with 110 Tiers. Players will be unlocking a variety of cosmetics including weapon and Legend skins, Banner Frames, Emotes, and more in this Battle Pass.

Premium Battle Pass rewards

With the Premium version of the Apex Legends Season 14 Battle Pass, players will be unlocking a variety of cosmetics that range from Rare to Legendary rarity.

Let’s take a look at some of the most impressive premium rewards players will be unlocking in the Season 14 Battle Pass.

  • Wraith skin
  • Caustic skin
  • Bangalore skin
  • Horizon skin
  • Vantage skin
  • Wingman skin
  • Tier 100/110 Triple Take skin
apex legends season 14 premium battle pass rewards

Free rewards

For those who would rather not spend money on Apex Legends, luckily there are a variety of free rewards that players can earn by leveling up:

  • Wattson Character Skin
  • 7 Apex Packs, 11 Weapon Skins
  • 4 Load Screens
  • Trackers for all Legends
  • 2 Music Packs
  • 200 Apex Coins
  • Season Badge

That’s all for the Apex Legends Season 14 Battle Pass, for more, check out why there will be no new weapon coming to the game according to the devs.

Image Credits: Respawn Entertainment

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Apex Legends Season 14 patch notes: Release date, Vantage, Kings Canyon, Level Cap, more

Apex Legends Season 14 is on its way so here’s everything we know, including the start date, new Legend, map changes, and more.

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Apex Legends Season 14 is on the way, and here’s everything that you need to know about it, including the release date, new Legend, map changes, level cap increase, and more.

Apex Legends players have enjoyed all the content that arrived in Apex Legends Season 13, but it’s time for a new update and perhaps even a meta change.

Players are eagerly awaiting the arrival of the next seasonal update, and we’ll go over everything we know about Apex Legends Season 14, including when it’s set to go live, who the new Legend is, and the balance changes.

apex legends hunted

When is Apex Legends Season 14?

Apex Legends Season 14, titled Hunted, has been officially confirmed to begin on August 9, 2022. At that point, Season 13’s Battle Pass will come to end, so you’ll need to hurry if you want to progress through all the remaining tiers.

Once Apex Legends Season 14 arrives, players will have access to a ton of fun new content, including a brand-new Legend as well as some major changes to the King’s Canyon map.

Apex Legends Season 14 new Legend Vantage

apex legends vantage

Vantage is the brand-new Season 14 Legend and we got a first look at her in the Stories from the Outlands episode released on July 25 titled “Survive.” This character is from Pagos, a “barren ice planet” where she learned how to become the “ultimate survivalist.”

Vantage uses her Sniper Rifle to mark enemies for her squad to finish off. Her ability set allows her to launch herself toward a helpful winged companion known as Echo.

Apex Legends Season 14 King’s Canyon map update

apex legends kings canyon relic poi season 14

Aside from adding a new Legend, the Apex Legends developers also confirmed that the fan-favorite King’s Canyon map will be receiving a major overhaul and will be known as King’s Canyon Reforged.

A teaser from EA states: “Time changes everything, and Kings Canyon is no exception. What will rise from the ashes of the past?” At the time of writing, it remains to be seen exactly what changes the reworked map will feature.

For more on Kings Canyon Reforged, check out our guide on all of the Apex Legends Season 14 Kings Canyon changes.

Apex Legends Season 14 Level Cap increase

EA have officially confirmed that the new Level Cap for Apex Legends is effectively 2000. Players will be able to reach level 500 four times, and for more information on how this will work, check out our guide on the new Apex Legends Level Cap increase.

Apex Legends Season 14 patch notes

SEASON 13 RANKED RESULTS

For Split 1 of Season 13, we have the following max tier distribution among players who played more than 10 hours of Ranked (versus Season 12’s Split 1):

  • 10.80% Bronze (0%)
  • 28.78% Silver (3.78%)
  • 44.45% Gold (25.12%)
  • 14.60% Platinum (39.52%)
  • 1.25% Diamond (26.63%)
  • 0.10% Master & Apex Predator (4.95%)

As of August 2nd 2022, we have the following max tier distribution among players in Split 2 who played more than 10 hours of Ranked (versus Season 12’s Split 2):

  • 2.22% Bronze (0.01%)
  • 15.22% Silver (4.28%)
  • 41.50% Gold (25.48%)
  • 32.57% Platinum (42.80%)
  • 8.05% Diamond (23.56%)
  • 0.45% Master & Apex Predator (3.87%)

14.0 Ranked Changes

  • Entry Cost: +5 to all.
  • Kill RP: Removed diminishing returns on eliminations.
  • Rank Reset: No change. Resuming ranked reset of 6 divisions.

BALANCE UPDATES

Laser Sights

  • New attachment to replace barrels for SMGs and Pistols.
  • Reduced hipfire spread.

Crate Rotation

  • G7 Scout returns to the floor.
  • Volt SMG returns to the floor.
  • Bocek Compound Bow enters the crate.
  • Rampage LMG enters the crate.

Crafting Rotation

  • Wingman returns to the floor.
  • CAR SMG returns to the floor.
  • Devotion LMG enters the crafter.
  • RE-45 + Hammerpoint combo enters the crafter.

Gold Weapon Rotation

  • Longbow DMR, G7 Scout, Mozambique, R-99, Hemlok

SMGs

  • Base hipfire spread increased.

Assault Rifles

  • Base hipfire spread increased.

EVA-8

  • Recoil improvements.
  • Now takes stocks.
  • Removed 1 pellet from blast pattern.
  • Fire rate increased to 2.3 from 2.0.
  • Pellet damage increased to 7 from 6.
  • Bolt rate of fire bonuses increased. 
    • White: 1.1 to 1.1.
    • Blue: 1.15 to 1.2.
    • Purple: 1.2 to 1.3.

Bocek Compound Bow

  • Damage at full draw increased to 70 from 60.
  • Tempo draw speed increased to 0.38 from 0.32.
  • Shattercaps pellet damage increased to 12 from 11.
  • Fired arrows can no longer be collected.
  • Arrows spawns have been removed from the floor.

Rampage LMG

  • Damage increased to 28 from 26.
  • Rampage comes with a Thermite Grenade.

Volt SMG

  • Damage reduced to 15 from 17.

CAR SMG

  • No longer takes barrel attachments.

G7 Scout

  • Damage reduced to 34 from 36.
  • Headshot multiplier reduced to 1.75 from 2.0.
  • Double Tap hop-up burst fire delay increased to 0.4 from 0.375.

LSTAR

  • Increased projectile speed. 
  • Increased number of shots before overheat at base to 24 from 20.
  • Removed bright red flash when hitting non-armored targets.

RE-45

  • Increased ironsight FOV to 70 to be consistent with other pistols.
  • Increased strafe speed by 5% to be consistent with other pistols.

Wingman

  • Wingman now uses sniper ammo and magazines.

Sniper Ammo

  • Sniper ammo inventory stack increased to 28 from 24.
  • Sniper ammo boxes now contain 14 rounds instead of 12.

Spitfire

  • Recoil adjustments to increase vertical barrel climb.
  • Spitfire now uses light ammo and magazines.

30-30 Repeater

  • Dual Loader has been worked into the base 30-30 Repeater.
  • Now takes Skullpiercer Rifling.

Mastiff

  • Projectile growth reduced.
  • Base fire rate reduced to 1.1 from 1.2.
  • Dual Loader removed.

Sentinel

  • Deadeye’s Tempo has been worked into the base Sentinel.

Hop-Ups

  • Double Tap
    • Adds burst fire mode to EVA-8 and G7 Scout.
  • Skullpiercer
    • 35% headshot damage increase on Longbow, Wingman and 30-30 Repeater.
  • Removed Deadeye’s Tempo & Shatter Caps from floor loot.
  • Boosted Loader has been reduced to Epic quality from Legendary.

Backpack Gold Perk

  • New Perk: Deep Pockets.
  • Deep Pockets: Large medical supplies stacks higher in your inventory.
    • Batteries and Medkits now stack to 3 in inventory.
    • Phoenix Kits now stack to 2 in inventory.

Knockdown Shield Gold Perk

  • New Perk: Guardian Angel (Previous Backpack Perk).
  • Self Revive removed from the game.

Arc Star

  • Reduced stick damage on armor to 10 from 40.
  • Remove aim slow on stick, remains on detonation.
  • Detonation damage increased to 75 from 70.

Explosive Holds

  • Added Blue attachments to possible spawns.
  • Added Laser Sights to the pool.
  • Reduced spawn rate of gold magazines.

LEGENDS

Valk

  • VTOL Jets
    • Acceleration on activation decreased by about 8%.
    • Fuel consumption on activation increased by 33%.
    • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
    • Added a third orange state to the fuel meter UI between green (>60%) and red (<30%).
  • Missile Swarm
    • Aim/turn slow removed.
    • Move slow duration decreased from 2.5s -> 2.0s.
    • Reducing the explosion radius from 175 -> 125.
  • Skyward Dive
    • Height reduction of 25%.
    • Launch time reduced from 5.5s -> 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed.

Horizon

  • Black Hole: Adjustments to N.E.W.T’s hitbox to make destroying it more reliable.
  • Black Hole: N.E.W.T. takes 50% more damage from explosives.

Wattson

  • Improvements to Perimeter Security placement system.

Newcastle

  • Retrieve the Wounded:
    • Increased move speed during revive by 25%.
    • Reduced turn slow while reviving by 50%.
    • Increased White Knockdown shield health from 150 -> 200.
    • Increase Blue Knockdown shield health from 250 -> 300.
  • Mobile Shield:
    • Increased hp from 350 -> 500
    • Doubled max movement speed.
  • Castle Wall:
    • Added turn slow to electrical barrier effects and increased the severity of the slow effect to movement.

Mad Maggie

  • Riot Drill:
    • Projectile Launch Speed doubled.
  • Wrecking Ball: 
    • Will travel twice as far while dropping the same amount of magnets.
    • Duration increased from 5 sec → 10 sec.
    • Magnet Spawn delay increased from 0.4 sec → 0.8 sec.
    • Wrecking Ball will deal damage to enemy placeable objects: Black Market, Castle Walls, Exhibit, Death Totem, Mobile Shield, Black Hole, Amped Cover, and Gas Barrels. It will also destroy Gibraltar’s Dome of Protection.
    • Fixed Wrecking Ball not blinding and slowing enemies.

Rampart

  • Now ignores friendly collision on Amped Cover placement (i.e. placing walls around teammates will feel more smooth).

Caustic

  • Fixed gas ramping bug where transitioning from friendly to enemy gas would initially damage for more than intended.

Mirage

  • Mirage Decoys will now be scanned by Valk when skydiving.
  • Mirage Decoys will now be picked up by Seer’s Heart Seeker.
  • Fixed a bug where Mirage Decoys were picked up by Seer’s Exhibit as AI and not players.

Revenant

  • Death Totem will now show a placement preview when activated instead of placing immediately.

CRAFTING UPDATE

  • Team-Use Harvesters: When any player interacts with a Materials Harvester, all players in their team will be given the Materials..
  • Removed Shatter Rounds from crafting.
  • Removed Hammerpoints from base crafting and added to RE-45 Weapon Craft.
  • Heavy, Energy, and Sniper mags price increased from to 35 from 25.
  • Laser Sight added to crafting: 25 materials.
  • Stock and Barrel price reduced to 25 from 35.
  • Added Skullpiercer Rifling Hop-Up to crafting.
  • Added Double Tap Trigger Hop-Up to crafting.
  • Added Kinetic Feeder Hop-Up to crafting.
  • Increased Shotgun Bolt price from to 30 from 25.
  • Reduced 2-4x ACOG optic price to 30 from 35.

MAPS

The maps rotating for public matches during Hunted are; Kings Canyon, World’s Edge, and Storm Point.

ALL BATTLE ROYALE MAPS

  • Replicators and Crafting Materials have been rebalanced across the maps.
  • Ring Adjustments:
    • Ring 1 Damage increase from 2 to 3 hp/tick (equivalent to Ring 2)
    • Ring 1 Preshrink Time decreased from 180s to 60s.
    • Ring 1 Closing Time:
      • Kings Canyon – 4:10 -> 4:32
      • World’s Edge – 3:42 -> 4:32
      • Storm Point – 4:15 -> 4:35
      • Olympus – 4:10 -> 4:32

WORLD’S EDGE

  • Removed some frustrating final rings at Staging that were causing heal offs.
  • Fragment East Loot buffed from Low Tier to Medium. . 
  • Added OOB to west rocks at Lava Siphon.

QUALITY OF LIFE

  • New Mode/Map name UI element on load screen and start flow.
  • “Winning” and “Champion” tags added to the scoreboard.
  • Added ability to use “tap” interact prompts when they conflict with “hold” (e.g. reloading near downed teammates is now a lot more reliable on controller).
  • Added flourish to the crafting materials in the top right of the HUD when they increase.
  • Added a flourish to items if they become craftable while in the crafting station UI.
  • Added accessibility switch for turning on and off TTS (Text-to-speech), defaulting to what your console or system has it set to (where available)
  • When dropping from the dropship, the location of the POI player lands in is now displayed.

BUG FIXES

  • Hipfire reticles now change size based on the FoV
  • Fixed bug where canceling a Lifeline revive would cancel it for other teammates also being revived by Lifeline. 
  • Fixed bug where players could not deal melee damage to Caustic Gas Barrels or Octanes Jump Pads.
  • Fix for issue where the buy menu would close each time a teammate completes a purchase/and or closes the buy menu.
  • Crypto’s Ultimate now destroys Wattson’s Pylon.
  • Fix for issue where Crypto’s heirloom animation audio would play globally when using a survey beacon.
  • Fix for issue where players could sometimes get stuck while crouched between a Replicator and Black Market after crafting.
  • Fixed bug where players could not unlock the “Fully Kitted” badge.
  • Fix for issue for Legends losing functionality like meleeing, using an ability, etc, while mantling.
  • Fix for bug where players could not switch ammo types for the C.A.R. SMG.
  • Newcastle – fix for issue where Newcastle could get stuck in their Ultimate animation while riding a zipline.
  • Newcastle – fixed bug where throwables placed on a Mobile Shield would start floating after the Mobile Shield disappears.
  • Newcastle – fix for cases where players wouldn’t take damage from ordnance or activate Caustic’s barrels when positioned between a Tactical Shield and its drone.
  • Newcastle – fix for bug where throwable abilities placed on a Mobile Shield could float away after the Mobile Shield disappears. 
  • Wraith – fix for bug where Wraith would still take damage in the Ring while phasing.
  • Fix for a reload bug with the Mastiff and 30-30 Repeater where players could not ADS until reloading animation was finished.
  • Fixed bug where Crypto’s melee animations wouldn’t show his heirloom while in third person.
  • Vending Machines in Big Maude now have buyer protection.
  • Fixed an issue that could cause some stuttering and framerate spikes on consoles, especially PlayStation 5 and Xbox Series X/S.
  • Fix for bug where the Dropship would sometimes spawn players outside the ship.
  • Fixed a bug where Heat Shields would disappear when placed under a respawn beacon, or mobile respawn beacon, and then the beacon was used.
  • Fixed a bug where Pathfinder’s zipline would be destroyed if placed on top of a respawn beacon and then the beacon was used.
  • Fix for cases when a Heat Shield could disappear when set under a Respawn Beacon that is activated.
  • Fix for a bug where Mirage decoys would not show up on scan for a few Legends.

For more Apex Legends, you can check out the best PC settings in Season 13, as well as how to check the server status.

Image Credit: Respawn Entertainment / EA

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Apex Legends Season 14 buffs & nerfs: All Legend & weapon changes

Every season Apex Legends brings buffs and nerfs to Legends and weapons. Here are all the changes players can expect for Season 14.

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Apex Legends Season 14 will bring a plethora of changes to the game. As well as new content, the update will also bring buffs and nerfs, so let’s get into what players can expect.

Apex Legends Season 14 is bringing exciting new content to the game, including Vantage, an overhaul to Kings Canyon, and the new Laser Sight attachment.

While some may be disappointed to hear that Season 14 will not be bringing a new weapon, there are a variety of changes coming to the game to spice up the meta for both Legends and weapons.

As well as a change to the Care Package guns, the devs are also bringing buffs and nerfs to existing content. With that said, let’s get into the details for all of the buffs and nerfs coming to weapons and Legends in Season 14.

apex legends Vantage looking down her sniper

Apex Legends Legend buffs and nerfs

Valk

  • VTOL Jets
    • Acceleration on activation decreased by about 8%.
    • Fuel consumption on activation increased by 33%.
    • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
    • Added a third orange state to the fuel meter UI between green (>60%) and red (<30%).
  • Missile Swarm
    • Aim/turn slow removed.
    • Move slow duration decreased from 2.5s -> 2.0s.
    • Reducing the explosion radius from 175 -> 125.
  • Skyward Dive
    • Height reduction of 25%.
    • Launch time reduced from 5.5s -> 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed.

Horizon

  • Black Hole: Adjustments to N.E.W.T’s hitbox to make destroying it more reliable.
  • Black Hole: N.E.W.T. takes 50% more damage from explosives.

Wattson

  • Improvements to Perimeter Security placement system.

Newcastle

  • Retrieve the Wounded:
    • Increased move speed during revive by 25%.
    • Reduced turn slow while reviving by 50%.
    • Increased White Knockdown shield health from 150 -> 200.
    • Increase Blue Knockdown shield health from 250 -> 300.
  • Mobile Shield:
    • Increased hp from 350 -> 500
    • Doubled max movement speed.
  • Castle Wall:
    • Added turn slow to electrical barrier effects and increased the severity of the slow effect to movement.

Mad Maggie

  • Riot Drill:
    • Projectile Launch Speed doubled.
  • Wrecking Ball: 
    • Will travel twice as far while dropping the same amount of magnets.
    • Duration increased from 5 sec → 10 sec.
    • Magnet Spawn delay increased from 0.4 sec → 0.8 sec.
    • Wrecking Ball will deal damage to enemy placeable objects: Black Market, Castle Walls, Exhibit, Death Totem, Mobile Shield, Black Hole, Amped Cover, and Gas Barrels. It will also destroy Gibraltar’s Dome of Protection.
    • Fixed Wrecking Ball not blinding and slowing enemies.

Rampart

  • Now ignores friendly collision on Amped Cover placement (i.e. placing walls around teammates will feel more smooth).

Caustic

  • Fixed gas ramping bug where transitioning from friendly to enemy gas would initially damage for more than intended.

Mirage

  • Mirage Decoys will now be scanned by Valk when skydiving.
  • Mirage Decoys will now be picked up by Seer’s Heart Seeker.
  • Fixed a bug where Mirage Decoys were picked up by Seer’s Exhibit as AI and not players.

Revenant

  • Death Totem will now show a placement preview when activated instead of placing immediately.

Apex Legends weapon buffs and nerfs

Laser Sights

  • New attachment to replace barrels for SMGs and Pistols.
  • Reduced hipfire spread.

Crate Rotation

  • G7 Scout returns to the floor.
  • Volt SMG returns to the floor.
  • Bocek Compound Bow enters the crate.
  • Rampage LMG enters the crate.

Crafting Rotation

  • Wingman returns to the floor.
  • CAR SMG returns to the floor.
  • Devotion LMG enters the crafter.
  • RE-45 + Hammerpoint combo enters the crafter.

Gold Weapon Rotation

  • Longbow DMR, G7 Scout, Mozambique, R-99, Hemlok

SMGs

  • Base hipfire spread increased.

Assault Rifles

  • Base hipfire spread increased.

EVA-8

  • Recoil improvements.
  • Now takes stocks.
  • Removed 1 pellet from blast pattern.
  • Fire rate increased to 2.3 from 2.0.
  • Pellet damage increased to 7 from 6.
  • Bolt rate of fire bonuses increased. 
    • White: 1.1 to 1.1.
    • Blue: 1.15 to 1.2.
    • Purple: 1.2 to 1.3.

Bocek Compound Bow

  • Damage at full draw increased to 70 from 60.
  • Tempo draw speed increased to 0.38 from 0.32.
  • Shattercaps pellet damage increased to 12 from 11.
  • Fired arrows can no longer be collected.
  • Arrows spawns have been removed from the floor.

Rampage LMG

  • Damage increased to 28 from 26.
  • Rampage comes with a Thermite Grenade.

Volt SMG

  • Damage reduced to 15 from 17.

CAR SMG

  • No longer takes barrel attachments.

G7 Scout

  • Damage reduced to 34 from 36.
  • Headshot multiplier reduced to 1.75 from 2.0.
  • Double Tap hop-up burst fire delay increased to 0.4 from 0.375.

LSTAR

  • Increased projectile speed. 
  • Increased number of shots before overheat at base to 24 from 20.
  • Removed bright red flash when hitting non-armored targets.

RE-45

  • Increased ironsight FOV to 70 to be consistent with other pistols.
  • Increased strafe speed by 5% to be consistent with other pistols.

Wingman

  • Wingman now uses sniper ammo and magazines.

Sniper Ammo

  • Sniper ammo inventory stack increased to 28 from 24.
  • Sniper ammo boxes now contain 14 rounds instead of 12.

Spitfire

  • Recoil adjustments to increase vertical barrel climb.
  • Spitfire now uses light ammo and magazines.

30-30 Repeater

  • Dual Loader has been worked into the base 30-30 Repeater.
  • Now takes Skullpiercer Rifling.

Mastiff

  • Projectile growth reduced.
  • Base fire rate reduced to 1.1 from 1.2.
  • Dual Loader removed.

Sentinel

  • Deadeye’s Tempo has been worked into the base Sentinel.

Arc Star

  • Reduced stick damage on armor to 10 from 40.
  • Remove aim slow on stick, remains on detonation.
  • Detonation damage increased to 75 from 70.

That’s all for the Apex Legends Season 14 buffs and nerfs. For more, check out what the devs had to say about a new Apex Legends gifting system being in the works.

Image Credits: Respawn Entertainment

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