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Call of Duty: Vanguard

Best controller settings for CoD: Vanguard Season 4

Here are the best controller settings for Call of Duty: Vanguard Season 4 to help maximize your accuracy, movement, and aim assist.

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best call of duty vanguard controller settings

Call of Duty: Vanguard offers controller players a ton of customization to perfect their aim and movement, so we’ve got the best controller settings you can use on Xbox, PlayStation, and PC in Season 4.

Vanguard Season 4 is the latest major multiplayer update for the WW2 title and it brought along a new map, the Marco 5 SMG, and UGM-8 LMG, but perfecting your aim remains as important as ever.

Vanguard is on the same engine as Modern Warfare and Warzone, so many of the controls will carry over, and aiming and movement feel almost the same.

Here are the best settings to maximize your aim and movement while playing in Call of Duty: Vanguard Season 4.

Vanguard player with Marco 5 in Shi No Numa

Best Vanguard controller settings

Basic Controls

  • Horizontal Stick Sensitivity: 6
  • Vertical Stick Sensitivity: 6
  • ADS Sensitivity Multiplier: 0.9
  • Custom Sensitivity Per Zoom: Off
  • Button Layout Preset: Tactical
  • Flip L1/R1 with L2/R2: If you play with claw grip or want faster button press time, you should turn this On
  • Vertical Aim (On Foot): Standard
  • Aim Response Curve Type: Dynamic
  • Controller Vibration: Off
  • Weapon Fire Threshold: Off

Getting the best sensitivity is really up to you and your preferences. We recommend starting around 6 and messing around with it until you find the perfect sensitivity.

And we highly recommend the Tactical Button Layout Preset as it binds your crouch/slide button to the right thumbstick. This allows you to slide-cancel, crouch, and go prone without taking your thumb off the stick.

Vanguard Season 4 Reloaded

Advanced Controls

  • ADS Sensitivity Transition Timing: Instant
  • ADS Sens. Multiplier (Steady Aim): 1.00
  • Stick Layout Preset: Default
  • Controller Orientation: Up
  • ADS Stick Swap: Off
  • L2 Button Deadzone: 0
  • R2 Button Deadzone: 0
  • Left Stick Min Input Deadzone: 0 (then increase as required)
  • Right Stick Min Input Deadzone: 0 (then increase as required)
  • Left Stick Max Input Deadzone: 100
  • Right Stick Max Input Deadzone: 100

Deadzones are entirely dependent on your controller. Depending on how old it is, you may have some stick drift. You should set your Deadzone to 0, then incrementally increase it until the stick drift is gone.

Vanguard Season 4

Weapons & Equipment

  • Target Aim Assist: On
    • Target Aim Assist Mode: Default
  • ADS Aim Assist: On
  • Weapon Mount Activation: ADS + Melee
  • Weapon Mount Movement Exit: On
    • Weapon Mount Exit Delay: Short
  • Depleted Ammo Weapon Switch: On
  • Blind Fire: On

For Target Aim Assist, setting it to ‘On’ will have the same feeling as Warzone and Modern Warfare, which is a huge benefit if you’re used to those games.

Movement

  • Automatic Airborne Mantle: Off
    • Grounded Mantle: Off
    • Automatic Ground Mantle: Off
  • Mantle Stance Queueing: On
  • Automatic Sprint: Automatic Tactical Sprint
  • Auto Move Forward
  • Sprint Cancels Reload: Off
  • Sprinting Door Bash: On
  • Parachute Auto-Deploy: On

Tactical Sprint remains vital in Vanguard, and unfortunately, repeatedly pressing it will quickly wear out your controller. To counter this, we recommend using Automatic Tactical Sprint to preserve both your controller and thumb.

And there’s nothing worse than accidentally mantling an object or wall, so we’ve set Airborne Mantle to Manual, so you’ll only do so when intending to.

Vanguard Season 4 Operator with Marco SMG

Action Behavior

  • Slide Behavior: Tap
  • Aim Down Sight Behavior: Hold
  • Equipment Behavior: Hold
  • Steady Aim Behavior: Hold
  • Automatic Weapon Fire Behavior: Hold
  • Interact/Reload Behavior: Prioritize Reload
  • Scoreboard Behavior: Toggle

Vehicles & Killstreaks

  • Automatic Camera Recenter: Short Delay
  • Aim-Based Steering: Off
  • Tank Aiming Behavior: Unlinked

Best Vanguard Aim Response Curve

Ranked Play in vanguard season 3

Like Warzone, Vanguard has separate Aim Response Curves so you can fine-tune your aim. Here’s a breakdown of the three types of Aim Response so you can make an informed decision:

  • Standard: Simple power curve map from aim stick to aim rate. When you initially aim, there will be a slight delay in speed when the stick is pressed all the way in a specific direction.
  • Linear: Removes initial speed delay when the stick is pressed all the way in a direction. More for aggressive, fast movements at the cost of precision.
  • Dynamic: Hybrid system between linear and standard for fine aim rate control. Your aim will speed up slightly when initially moving the stick.

Standard will suit the majority of players as it has the classic Call of Duty feel, suiting both long-time and new players well.

However, Dynamic allows for finer control over your aim, making those micro-adjustments for long-range fighting much easier. If you’re a confident player, we highly recommend learning Dynamic.

Best Vanguard Aim Assist Type

vanguard season 4

Aim Assist is vital for controller players, and Vanguard allows you to choose from four different types.

  • Default (Vanguard): Traditional aim slowdown near the target. A wider area where your aim will slow around an opponent. This is the same Aim Assist used in Warzone too, so will feel familiar.
  • Precision: Strong aim assist slowdown that only kicks in when close to an enemy player. Only use this option if you’re a skilled and accurate player. The slowdown area is minimal and casual players will not like this.
  • Focusing: Strong aim slowdown that kicks in when narrowly missing targets. If you’re new to Call of Duty, this is your best bet to improve on a controller.
  • Legacy (Black Ops): Alternate aim slowdown near target. If you played more Cold War than Warzone, Legacy will feel more familiar to you.

For the Aim Assist Type, we only really recommend using Default or Legacy. Even if you’ve been playing more Warzone, one of these options will feel natural to you.

Polina sniping in Call of Duty Vanguard

Best Aim Assist for sniping & quickscoping in Vanguard

Call of Duty’s sniping is one of the many aspects that made the franchise what it is today, and quickscoping is just as powerful in Vanguard. With these settings, you’ll be able to hit faraway targets and quickscope up close.

For Aim Response Curve, we recommend Dynamic. This allows you to make the fine adjustments needed to nail those headshots and quickly transition between targets when quickscoping.

And for Aim Assist Type, there’s not much reason to deviate from Default or Legacy. However, if you feel you could do with some extra control, it’s worth trying out Precision.

FOV slider in call of duty vanguard

Does FOV affect Aim Assist in Vanguard?

Thankfully, Sledgehammer included a field of view (FOV) slider for Vanguard on consoles.

Increasing your FOV gives a huge advantage in allowing you to see much more of what’s in front of you, but also shrinks everything to fit more into your view. This can make hitting far-off targets much more difficult.

Warzone has settings to combat this, and Vanguard should follow suit. By having Scale Aim Assist with FOV set to Enabled, your Aim Assist will feel consistent, no matter your field of view.

Dome map in call of duty vanguard

How to find the best Vanguard controller settings

We recommend jumping into a Private Match and battling bots on Dome to find the perfect settings.

To maximize your time while testing out the settings, here’s what we’d recommend:

  • Map: Dome
  • Mode: Free-for-All
  • Rules:
    • Time limit: Unlimited
    • Score limit: Unlimited
  • Bots and players:
    • Number of bots: 6
    • Bot difficulty: Recruit

Dome is a relatively small map, so you’ll be able to get into constant action with the bots. And the Recruit difficulty means that they’ll hardly shoot back at you.


Also, be sure to check out the best controller settings and PC settings for Warzone Season 4.

Image Credit: Activision

Call of Duty: Vanguard

Warzone’s frustrating demon gun glitch is back in Vanguard

Vanguard weapon camos are being plagued by the infamous demon gun glitch which fills the screen with ruined textures.

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Demon Gun Glitch in Vanguard

The demon gun glitch is one the most infamous bugs in Warzone and now reports are coming in of it ruining the textures of weapon camos in Call of Duty Vanguard again.

Warzone Pacific players have had to repeatedly deal with the frustrating demon gun glitch that blocks their screens with distorted textures, making it impossible for them to accurately aim their weapons.

This glitch has popped up at complete random numerous times and is now causing problems in CoD Vanguard again, as players are reporting the textures on their weapon camos being reduced to polygons.

Reddit user ‘EPURON’ encountered this glitch when using a weapon camo that was part of the Godzilla vs King Kong event. They then shared a clip showcasing this in the Vanguard subreddit.

Throughout the clip, the textures on the weapon camo were glitching, and the Redditor was unable to see anything through the optic when aiming down sights. They described the glitch as “polygon madness.”

While the textures looked bad when aiming down sights, they looked even worse in the killcam that played after the player was taken out. At that point, the entire screen was blocked by the glitch.

EPURON explained in the comments that this is their first time encountering the Demon Gun Glitch, and others brought up the times they had to deal with it back when Vanguard first launched.

This glitch has become infamous among Warzone Pacific and Vanguard players since it pops up repeatedly to cause mayhem on their screens and still hasn’t been removed for good after multiple update patches.


For more Vanguard content, check out the August 11 update patch notes as well as everything we know about the next Double XP event in the game.

Image credits: Activision

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Call of Duty: Vanguard

Vanguard August 11 update patch notes: Dev Error & attachment exploit fixes

Vanguard’s August 11 update patch notes delivered bug fixes for an attachment exploit and a Dev Error issue in Season 4 Reloaded.

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Vanguard Terminator skin update patch notes

Sledgehammer Games have provided a Vanguard update on August 11 that patched a weapon attachment exploit and fixed a Dev Error bug in Season 4 Reloaded.

Vanguard devs Sledgehammer Games continue to update the game and provide players with fresh content. In addition to a playlist update arriving on August 11, players were also treated to a new update that provided a fix to several of the game’s latest bugs.

The update covers both multiplayer and zombies game modes as certain bugs were hampering the fun. A particularly annoying Dev Error should no longer plague players following the August 11 Vanguard update.

Vanguard Dev Error & attachment exploit fixes

Vanguard Season 4 Reloaded

Vanguard Season 5 is fast approaching, but before we get a brand-new season of content with new weapons, maps, and Operators, Sledgehammer are dedicated to fixing current issues.

It seems an unintended exploit was allowing players to combine attachments from other weapons to achieve combinations that should not be possible. This would result in overpowered weapons running amok and the devs were quick to nerf the issue.

In addition, players will no longer have to deal with DEV ERROR 10308 that occurred on the USS Texas map.

Vanguard August 11 update patch notes

Multiplayer

Maps

  • USS Texas 1945
    • Addressed an issue that caused DEV ERROR 10308 to occur.

Progression

  • Seasonal Challenges will no longer be marked as complete if the requirements are unmet.

Weapons

  • Addressed an exploit that allowed players to achieve unintended Attachment combinations.

Zombies

Weapons

  • Vargo-S
    • Addressed an issue that prevented the Survivalist camouflage challenge from tracking when using specific magazine attachments.
  • Push Dagger
    • Addressed an issue that prevented the Plague Diamond and Dark Aether camouflage and challenge requirements from being visible in the loadout menu.

Stability

  • Addressed a rare issue where players could become stuck in spectator mode when joining a match in progress as the joined player leaves.

For more, check out Activision apologized for using an artist’s design in a now canceled Vanguard & Warzone skin.

Source: Sledgehammer Games

Image Credit: Activision

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Activision

Activision apologize for using artist’s design in now canceled Vanguard & Warzone skin

Activision have scrapped an unreleased Warzone and Vanguard skin after using an artist’s work without permission.

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Vanguard and Warzone Season 4 Reloaded skins

Activision admitted to the major misstep of using an artist’s work without permission. The original art was to feature in an upcoming Vanguard and Warzone skin that has since been axed.

Major content drops like new seasons or midseason updates deliver weapons, maps, and changes to Call of Duty games, but they also tend to bring brand-new skins to enjoy. Vanguard and Warzone have seen some noteworthy skins that certainly got players talking.

After all, who could forget the Armored Titan, or Godzilla and King Kong skins? At the start of Season 4 Reloaded, players also received a new Terminator crossover. However, teasers for Season 4 Reloaded also hinted at a mysterious wolf-like skin.

After the wolf skin was teased in an official Call of Duty blog post, it was later inexplicably removed and replaced from the very same post. It turns out, Activision used content that did not belong to them in order to create the aforementioned skin.

When the wolf skin was first teased, it certainly generated a ton of buzz, or rather raised a ton of eyebrows. The anthropomorphic Operator definitely sticks out in a WWII-era Call of Duty game. Nonetheless, fans were excited at the prospect of running around as a wolf in Warzone.

Unfortunately, that idea won’t come to fruition as Activision have confirmed that they completely removed the skin from their planned content drop for Season 4 Reloaded.

It seems Activision overstepping bounds is the reason behind the skin’s cancelation.

An artist claimed that the wolf skin, also known as Samoyed skin, was stolen without their permission. In a strange turn of events, Activision has issued an apology, seemingly confirming the artist’s claims.

In a statement, Activision admitted that they “regrettably erred in our process and have removed this imagery from the game,” apologizing for the misstep.

While fans may be disappointed to lose their chance at slaying in a furry wolf skin, most would agree that if the artist’s claims are legitimate, the greater injustice was corrected as nobody should have their work stolen without credit.


For more, check out how CoD players are thrilled with the rumored change to Modern Warfare 2’s movement.

Image Credit: Activision

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