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Call of Duty: Vanguard

Best controller settings for CoD: Vanguard Season 1

Here are the best controller settings for Call of Duty: Vanguard to help you maximize your accuracy, movement, and aim assist.

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CoD Vanguard with Xbox Series and PS5 controllers

Call of Duty: Vanguard offers controller players a ton of customization to perfect their aim and movement, so we’ve got the best settings you can use on Xbox, PlayStation, and PC in Season 1.

Call of Duty: Vanguard is well into its first season which brought new weapons, maps, and the Festive Fervor event, but perfecting your aim and movement is as important as ever.

Vanguard is on the same engine as Modern Warfare and Warzone, so many of the controls will carry over, and aiming and movement feel the same.

Here are the best settings to maximize your aim and movement while playing in Call of Duty: Vanguard Season 1.

Best Vanguard controller settings

Player running with Cooper Carbine in Vanguard

Basic Controls

  • Horizontal Stick Sensitivity: 7
  • Vertical Stick Sensitivity: 7
  • ADS Sensitivity Multiplier: 0.9
  • Button Layout Preset: Tactical
  • Flip L1/R1 with L2/R2: If you play with claw grip or want faster button press time, you should turn this On
  • Invert Vertical Look (On Foot): Off
  • Aim Response Curve Type: Dynamic
  • Controller Vibration: Off

Getting the best sensitivity is really up to you and your preferences. We recommend starting around 7, and messing around with it until you find the perfect sensitivity.

And we highly recommend the Tactical Button Layout Preset as it binds your crouch/slide button to the right thumbstick. This allows you to slide-cancel, crouch, and go prone without taking your thumb off the stick.

Gameplay

  • Target Aim Assist: On
    • Target Aim Assist Mode: Default (Vanguard)
  • Airborne Mantle: Manual
    • Grounded Mantle: Off
    • Automatic Ground Mantle: Off
  • Automatic Sprint: Automatic Tactical Sprint
  • Sprint Cancels Reload: Off
  • Weapon Mount Activation: ADS + Melee
  • Weapon Mount Movement Exit: On
    • Weapon Mount Exit Delay: Short
  • Depleted Ammo Weapon Switch: On

For Target Aim Assist, setting it to ‘On’ will have the same feeling as Warzone and Modern Warfare, which is a huge benefit if you’re coming from those games.

Tactical Sprint returns in Vanguard, and unfortunately, repeatedly pressing it will quickly wear out your controller. To counter this, we recommend using Automatic Tactical Sprint to preserve both your controller and thumb.

And there’s nothing worse than accidentally mantling an object or wall, so we’ve set Airborne Mantle to Manual, so you’ll only do so when intending to.

Action Behavior

Lucas Riggs fighting in Call of Duty Vanguard
  • Slide Behavior: Tap
  • Aim Down Sight Behavior: Hold
  • Equipment Behavior: Hold
  • Steady Aim Behavior: Hold
  • Interact/Reload Behavior: Prioritize Reload
  • Automatic Fire Behavior: Hold

Advanced Controls

  • ADS Sens. Multiplier (Steady Aim): 0.90
  • Stick Layout Preset (Default):
  • ADS Stick Swap: Off
  • L2 Button Deadzone: 0
  • R2 Button Deadzone: 0
  • Left Stick Min Input Deadzone: 0 (then increase as required)
  • Right Stick Min Input Deadzone: 0 (then increase as required)
  • Left Stick Max Input Deadzone: 99
  • Right Stick Max Input Deadzone: 99

Deadzones are entirely dependent on your controller. Depending on how old it is, you may have some stick drift. You should set your Deadzone to 0, then incrementally increase it until the stick drift is gone.

Advanced Gameplay

  • Auto Move Forward: Off
  • Door Bash Interaction: Automatic
  • Quick Satchel Charge Detonation: Off

Best Vanguard Aim Response Curve

MP40 in Call of Duty Vanguard

Like Warzone, Vanguard has separate Aim Response Curves so you can fine-tune your aim. Here’s a breakdown of the three types of Aim Response so you can make an informed decision:

  • Standard: Simple power curve map from aim stick to aim rate. When you initially aim, there will be a slight delay in speed when the stick is pressed all the way in a specific direction.
  • Linear: Removes initial speed delay when the stick is pressed all the way in a direction. More for aggressive, fast movements at the cost of precision.
  • Dynamic: Hybrid system between linear and standard for fine aim rate control. Your aim will speed up slightly when initially moving the stick.

Standard will suit the majority of players as it has the classic Call of Duty feel, suiting both long-time or new players well.

However, Dynamic allows for finer control over your aim, making those micro-adjustments for long-range fighting much easier. If you’re a confident player, we highly recommend learning Dynamic.

Best Vanguard Aim Assist Type

Call of Duty: Vanguard characters fighting in battle

Aim Assist is vital for controller players, and Vanguard allows you to choose from four different types.

  • Default (Vanguard): Traditional aim slowdown near the target. A wider area where your aim will slow around an opponent. This is the same Aim Assist used in Warzone too, so will feel familiar.
  • Precision: Strong aim assist slowdown that only kicks in when close to an enemy player. Only use this option if you’re a skilled and accurate player. The slowdown area is minimal and casual players will not like this.
  • Focusing: Strong aim slowdown that kicks in when narrowly missing targets. If you’re new to Call of Duty, this is your best bet to improve on a controller.
  • Legacy (Black Ops): Alternate aim slowdown near target. If you play more Cold War than Warzone, Legacy will feel more familiar to you.

For the Aim Assist Type, we only really recommend using Default or Legacy. No matter if you’ve been playing more Cold War or Warzone, one of these options will feel natural to you.

Best Aim Assist for sniping & quickscoping in Vanguard

Polina sniping in Call of Duty Vanguard

Call of Duty’s sniping is one of the many aspects that made the franchise what it is today, and quickscoping is just as powerful in Vanguard. With these settings, you’ll be able to hit faraway targets and quickscope up close.

For Aim Response Curve, we recommend Dynamic. This allows you to make the fine adjustments needed to nail those headshots and quickly transition between targets when quickscoping.

And for Aim Assist Type, there’s not much reason to deviate from Default or Legacy. However, if you feel you could do with some extra control, it’s worth trying out Precision.

Does FOV affect Aim Assist in Vanguard?

FOV slider in call of duty vanguard

Sledgehammer has confirmed that Vanguard will include a field of view (FOV) slider on consoles.

Increasing your FOV gives a huge advantage in allowing you to see much more of what’s in front of you, but also shrinks everything to fit more into your view. This can make hitting far-off targets much more difficult.

Warzone has settings to combat this, and Vanguard should follow suit. By having Scale Aim Assist with FOV set to Enabled, your Aim Assist will feel consistent, no matter your field of view.

How to find the best Vanguard controller settings

Vanguard players battling in Shipment

We recommend jumping into a Private Match and battling bots on Shipment to find the perfect settings.

To maximize your time while testing out the settings, here’s what we’d recommend:

  • Map: Shipment
  • Mode: Free-for-All
  • Rules:
    • Time limit: Unlimited
    • Score limit: Unlimited
  • Bots and players:
    • Number of bots: 4
    • Bot difficulty: Recruit

Shipment is an especially small map, so you’ll be able to get into constant action with the bots. And the Recruit difficulty means that they’ll hardly shoot back at you.


Also, be sure to check out the best controller settings for both Black Ops Cold War and Warzone!

Image Credit: Activision

Call of Duty: Vanguard

Vanguard players slam utterly “boring” Operators

Call of Duty: Vanguard players are slamming the game’s current lineup of Operators and labeling them as “boring.”

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Vanguard operators

CoD: Vanguard players are expressing their frustration with the current lineup of Operators; labeling them as “boring” and calling for more exciting characters in the game.

There are 12 different Operators that you can play as in Call of Duty: Vanguard. Picking any of them doesn’t affect your gameplay, since they’re essentially cosmetic skins that you wear in the multiplayer.

While they all have their own unique backstories and designs, some players aren’t satisfied with these Operators. Some members of the Vanguard community feel that these characters just aren’t fun and exciting.

Vanguard Operators posing

Reddit user ‘Mibs007’ expressed their frustration with the game’s Operators in the CoD: Vanguard subreddit, labeling them as “boring.” The player also compared them to characters from older CoD titles.

They explained that older Operators were much more enticing: “It was hard to choose which one to use. You could barely resist giving in and buying one. Now they look like people you see eating a truck stop.”

Many of the commenters shared this sentiment and criticized Vanguard’s Operators. “Hate them all. Haven’t spent a penny on anything in the store since vanguard launched,” wrote one user.

Much of the criticism was directed towards the characters’ backstories. “I agree that they could be cooler characters though and their ‘lore’ feels like it was written by an intern in 5 minutes,” another commenter stated.

One user claimed that Vanguard’s Operators could be improved by having two factions: “All the operators are the good guys basically. If that had an Axis faction I think we would at least get some variety in character design.”

At the time of writing, it’s unclear whether or not the developers will implement a change like this in the game. We will probably see new Operators arrive in Vanguard Season 2, and those might be more to players’ liking.


For more Vanguard, check out 5 things that Vanguard’s Ranked Play should steal from Halo Infinite as well as Vanguard players demanding major changes to the game’s “unplayable” spawn system.

Image credits: Sledgehammer Games

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Call of Duty: Vanguard

Vanguard players demand major changes to “unplayable” spawn system

Vanguard players are frustrated with the game’s spawn system and are urging the devs to make some major changes.

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Vanguard Operators battling

Call of Duty: Vanguard fans are claiming that the squad spawn system makes the game “unplayable” and they want Sledgehammer Games to get rid of it altogether.

Vanguard players have their fair share of complaints with the game’s spawn system. The unpredictable nature of this mechanic has led to it being labeled as the “worst” in Call of Duty history.

Squad spawns are a major target of criticism. They cause players to respawn close to a teammate even if there are enemies nearby. Now, Vanguard fans are asking the devs to make some major changes.

CoD: Vanguard operator firing an SMG

Reddit user ‘Qwayze_’ expressed their frustration with squad spawns in the CoD: Vanguard subreddit. They claimed that this system has made game modes such as Domination “unplayable.”

The Redditor explained that they respawned by a doorway that was being blocked by a teammate, preventing them from being able to move. This made them an easy target for nearby enemies.

So, respawning near an ally during combat isn’t always ideal as it can leave you at a serious disadvantage. The player then argued that other CoD titles like Black Ops Cold War have better spawning.

“Yeah it wasn’t perfect and sometimes you got spawn killed, but it is better than me spawning on someone who is getting shot, dying, and then still spawning in that location due to people dying and spawning at different times,” wrote the Redditor.

Many of the commenters shared the Redditor’s sentiment regarding Vanguard’s squad spawns. One of them brought up how prominent the problem was during the CDL Kickoff Classic:

“Yeah, I was watching the CDL event, and the amount of teams that got 4 pieces only to spawn right near the point was crazy. So many community members were talking about how unacceptable it is. The teams weren’t punished at all.”

It’s understandable why players are frustrated with this issue as spawns can determine the outcome of a Vanguard match. The unpredictable respawning makes most game modes more difficult.

Vanguard gunfight

Players have asked for spawn improvements before and the devs noticed. The Vanguard Trello board shows that Sledgehammer are refining the spawn system in matches with higher player counts.


For more Vanguard, check out 5 things that Vanguard’s Ranked Play should steal from Halo Infinite as well as the recent news that Activision executives are reportedly discussing ending annual CoD releases.

Image credits: Sledgehammer Games

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Call of Duty: Vanguard

5 things Vanguard’s Ranked Play should steal from Halo Infinite

Here are five things Call of Duty: Vanguard’s upcoming Ranked Play should steal from Halo Infinite’s Ranked Arena.

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Vanguard ranked play compared to halo

Vanguard’s highly-anticipated Ranked Play arrives in February, allowing players to climb the competitive ranks. Halo Infinite launched with a fantastic Ranked mode, so we’re counting down five things Vanguard’s Ranked Play should steal from Halo Infinite.

The Call of Duty League 2022 season has officially kicked off, and Vanguard players are desperate for a place to test their skill in a competitive environment and earn cosmetic bragging rights while doing so.

Ranked Play is confirmed to finally arrive alongside Season 2 in February, with Treyarch and Sledgehammer Games working together on the system. We were impressed by Halo Infinite’s Ranked Arena and its simple ELO system, so we’re counting down five lessons that Vanguard should learn from Halo.

Visible ELO system

Halo Infinite ranked arena menu

Almost every game’s Ranked mode comes with a visible ELO system where players can see exactly how many points they have accrued, and where that puts them in the ranked ladder – but not Black Ops Cold War.

League Play in Black Ops 4 and Cold War included a confusing ‘Skill Divisions’ system where you’d be placed in Competitor, Advanced, Expert, Elite, and Master. But, it was almost impossible to tell where you were in that ranking or how close you were to moving up. Instead, Cold War’s League Play rewarded the time you put in, rather than performance.

Halo Infinite opted for the classic ELO system, where you’d earn points for wins and lose them for losses. It’s easy to see how close you are to the next rank, so there’s clear and rewarding progression there, and it would be a tragic mistake if Vanguard doesn’t include it.

Treyarch confirmed that Ranked Play would include “visible Skill Ratings,” and there would be no better way to please fans than to copy Halo Infinite’s.

Option to Solo/Duo queue

Vanguard player on Radar map

Ranked Play is tough, especially when you’re going against a sweaty four-stack who are strategizing and giving callouts.

Halo Infinite gives the option to queue in a Solos/Duos playlist, where you’re only playing against solos and duos such as yourself. This is something Vanguard should steal from Halo, allowing Ranked play to be as fair and equal as possible.

And of course, the teams of four would get their Open playlist too, where they could come across teams of any size.

Input-based matchmaking

CoD Vanguard with Xbox Series and PS5 controllers

Crossplay has become the norm for multiplayer games, where PC and console can battle against each other on the input of their choice. However, many controller players don’t want to play against mouse and keyboard players, and vice versa.

Halo Infinite solved this matter once and for all by allowing for input-based matchmaking. Here, players can decide whether they want to play against only controller players, only mouse and keyboard, or a mix of both in the Open Queue.

A controller’s thumbstick simply can’t replicate the accuracy of a mouse, but MKB players often claim aim assist is like an aimbot. Vanguard stealing this feature would appease both sides of the argument and give players the choice of who they match against.

Stick to the basics

Vanguard players running in-game

There’s a lot going on in Vanguard’s multiplayer. Each weapon has around 70 attachments to choose from, as well as there being a ton of Scorestreaks, Perks, and Field Upgrades.

Halo Infinite’s Ranked Play is a streamlined version of the multiplayer, stripping the game to its basics where skill and teamwork become the most important aspects.

Vanguard’s Ranked Play should do something similar, only offering a handful of the weapons, attachments, and Equipment. Not only should Vanguard’s Ranked Play follow the CDL’s restrictions, but Treyarch and Sledgehammer should also take into account some of the CDL’s GAs (Gentleman’s Agreements) to make the mode as simple and skill-based as possible.

Worthwhile cosmetic rewards

Black Ops Cold War League Play rewards

Rather than being something Vanguard should steal from Halo Infinite, this is something that Treyarch and Sledgehammer Games could best them at.

A major part of a Ranked mode’s appeal is the unique cosmetics you can earn to show off your gaming prowess. Cold War’s League Play got there eventually, but Vanguard should come right out the gate with unique Operator skins, flashy weapon Blueprints, and Calling Cards that prove you’re one of the best there is.

Halo Infinite is sorely lacking in this department, and Treyarch and Sledgehammer could show 343 Industries how it’s done with some great cosmetic rewards.


And those are the five things we believe Vanguard’s Ranked Play should steal from Halo Infinite’s Ranked Arena.

You can also check out the recent news that Activision executives are reportedly discussing ending annual CoD releases.

Image Credit: Activision / 343 Industries

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