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Call of Duty: Vanguard

Best FOV settings for Vanguard Season 3

Vanguard features a Field of View Slider across all platforms, so here are the best FOV settings, no matter your console or input device.



Best Call of Duty Vanguard FOV settings

Call of Duty: Vanguard comes with a Field of View slider for both consoles and PC. This setting allows you to see more of the world around you, but having it set wrong can throw your game off. Here are the best FOV settings for Vanguard Season 3.

A Field of View (FOV) slider is a powerful tool in FPS games, as it allows you to see much more of the world around you. Black Ops Cold War featured an FOV slider on all platforms, but it’s missing from the console versions of Warzone and Modern Warfare.

However, Vanguard also features an FOV slider across all platforms and has done since its launch. Here’s everything you need to know about Vanguard’s Field of View slider, including the best settings you can use.

How to change FOV in CoD: Vanguard

Vanguard comes with an FOV slider for both console and PC players, which can be found in the Settings menu of the game.

Here’s exactly how to change your Field of View in CoD: Vanguard:

  1. Launch Call of Duty: Vanguard
  2. Open up ‘Settings’
  3. Navigate to the ‘Graphics’ tab
  4. Tab across to ‘Gameplay’
  5. Scroll down to ‘Field of View’
  6. Adjust the slider
  7. Press Square or X to ‘Show More’ features (Affected or Independent)

We’ll explain exactly what Affected and Independent mean further on in the guide.

Best FOV settings for Vanguard controller players

A controller doesn’t feature the fine aim control of a mouse and keyboard, so anywhere between a 95-105 FOV is ideal.

Vanguard will default to an FOV of 80 (the same as Warzone), but players can crank it all the way up to 120. Having such a massive FOV has its pros and cons.

As you increase your FOV, objects and players will appear smaller and further away. As you’re aiming with only your thumb, you won’t get the same fine aim control that a mouse offers. Plus, trying to account for Aim Assist bubbles when hitting these small targets makes it even tougher.

So, once you’ve got the best controller settings locked in, between 95-105 is ideal, as you’ll still get that extra awareness, but player models won’t be so shrunk that they’re hard to hit and track at long range.

Best FOV settings for Vanguard mouse and keyboard players

A mouse offers much more fine aim control, so if you’re accurate enough, we recommend anywhere between 105-115.

If you’re confident with your aim and are sitting close to your monitor, then 120 FOV is certainly an option. However, you’ll find that the world will appear stretched out, so the trade-off isn’t always worth it in the confines of multiplayer maps.

Anywhere between 105-115 is ideal for a PC player, as you can still make micro-adjustments to hit the smaller targets, and will avoid the ‘fish-eye’ effect from a 120 FOV.

Does FOV affect console and PC performance?

Unfortunately, raising your FOV severely affects your console or PC’s performance.

If you’re playing on a last-gen console or have a rig below the recommended settings, having your FOV too high will tank your frame rate. If you’re having this issue, try lowering your FOV until you find a balance between frames and field of view.

But if you’re on the PS5 or Xbox Series consoles, or have a high-end PC, then you should be free to set your FOV to your own preference without worrying about performance.

What is Affected FOV in Vanguard?

Call of Duty: Vanguard allows players to set their FOV to either Independent or Affected. There’s no correct choice here, so we’re breaking down what each setting does to help you decide.

Independent FOV

Having your FOV set to Independent means your Field of View will zoom in when you ADS. Vanguard defaults the FOV to 80, and Independent will keep that value for when you’re aiming.

Many players prefer this because it strikes a balance between a high FOV when moving around, and a lower FOV when shooting.

The only downsides are that some players can find it quite jarring zooming from a high to a low FOV every time they aim, and you lose a ton of spatial awareness.

But, we recommend Independent for most players because it’s the best of both worlds. You can still get your high FOV when moving around the map to spot threats you’d otherwise miss, and then can get a tight and accurate view when shooting.

Affected FOV

Setting your FOV to Affected means that your Field of View will remain roughly the same when you ADS.

There are advantages and disadvantages to this setting. The advantages are that you don’t get the jarring zoom when aiming, there’s less visual recoil, and you can still see all around you.

The disadvantage is that player models are still much smaller, so they can be difficult to hit. Trying to hit far-off targets at a high FOV is tough, especially when accounting for Aim Assist bubbles, so many prefer Independent over Affected.

But if you’re a mouse and keyboard player with a large, high-resolution monitor, Affected might be the choice for you.

Will a console FOV slider come to Warzone Pacific?

Unfortunately, Warzone devs confirmed that console players won’t get an FOV slider, despite Vanguard’s integration with the battle royale. It seems the demands of including an FOV slider on console are simply too high for last-gen hardware.

The devs claim that they “don’t have the confidence to maintain framerate on last-gen consoles with an FOV slider.”

Although console players won’t be getting an FOV slider for Warzone Pacific, there are high hopes that the feature could be included in Warzone 2 which is currently in development.

And that’s everything you need to know about Vanguard’s FOV slider! You can also check out the best FOV settings for Warzone, Halo Infinite, and Apex Legends.

Image Credit: Sledgehammer Games / Activision

Call of Duty: Vanguard

DEADROP dev responds as fans accuse CoD of stealing skin from Dr Disrespect game

Dr Disrespect fans are convinced Activision copied a Variant his game for their latest Warzone skin, and a DEADROP dev has responded.



Activision dropped Warzone and Vanguard’s Tracer Pack Malware Ultra Skin but players immediately noticed a striking similarity with Dr Disrespect’s DEADROP, and it looks like it’s even prompted a response from a Midnight Society developer.

Not long after Activision had to apologize for copying artwork from an independent artist, plagiarism accusations are flying once again. This time concerning Vanguard and Warzone’s new Doomslayer skin which Dr Disrespect fans immediately recognized.

Dr Disrespect’s ‘vertical extraction shooter’ DEADROP is currently in development, and there have already been plenty of comparisons with Call of Duty — mostly from Doc himself. He’s previously said that Modern Warfare 2 can’t “match” DEADROP.

Those who have bought a DEADROP Founders Pass have received one of 10,000 “Variants,” which are unique in-game characters. Senior developers have shown off their Variants, and many think they are the inspiration for Call of Duty’s latest bundle.

The Tracer Pack Malware Ultra skin dropped in Warzone and Vanguard on August 15, featuring a hooded sci-fi character with a skull-faced digital visor. Those words could also be used to describe DEADROP founder Robert Bowling’s Variant, and players were quick to make the comparison.

“Damn, they had to scrap the Dog they ripped off then went straight for a DEADROP variant,” replied one Twitter user. “Looks like whoever created this skin TRIED to copy the Variant of one of the leaders of [Midnight Society],” commented another.

While not a direct response, Bowling, who’s an ex-Infinity Ward dev, tweeted: “At least name it after me.”

Not everyone was convinced that the skin was a straight copy though, as some said that it’s a classic sci-fi design that’s been around longer than DEADROP.

We’ll need to wait and see whether Activision respond to the accusations, but Doc fans are convinced. In the meantime, check out how NICKMERCS will be “brutally honest” if he thinks DEADROP is trash.

Image Credit: Activision

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Call of Duty: Vanguard

Vanguard devs confirm new round-based Zombies map for Season 5

Vanguard Zombies devs Treyarch have announced another round-based map will arrive with the Season 5 update.



Call of Duty: Vanguard’s devs brought the classic Shi No Numa with Season 4, and another round-based Zombies map will arrive with the Season 5 update.

Although being a continuation of the Dark Aether storyline from Black Ops Cold War, Call of Duty players were less-than-impressed with Vanguard’s Zombies offering. The mode was slammed for dropping the round-based format and removing classic features, and even though Season 2’s Terra Maledicta brought the Ray Gun and Decimator Shield, the non-round-based map was labeled “boring.”

Fortunately, a round-based recreation of World at War’s Shi No Numa dropped in the Season 4 update, and now the devs will bring “The Archon” in Season 5.

Both Warzone and Vanguard Season 5 are set to arrive on Wednesday, August 24, bringing “The Archon” as a new Zombies round-based experience.

What this new map will look like is anyone’s guess, but the devs teased back in June that more round-based maps are coming to Vanguard and confirmed that “yes, it’s round-based.”

The Archon is the final map for Vanguard, as Treyarch confirmed that “Vanguard Zombies concludes in Season Five.”

We would expect this map to come with all of the features you’d expect in a Call of Duty Zombies map, such as a Main Quest Easter Egg and Wonder Weapon to build. It appears Kortifex, the main antagonist of Vanguard Zombies, will be the final boss as Treyarch tweeted that “Kortifex must die.”

Hopefully, this new Zombies map will please long-time Zombies players ahead of Modern Warfare 2’s beta and October 28 launch. But, Modern Warfare won’t have its own Zombies mode.

Image Credit: Activision

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Call of Duty: Vanguard

Warzone’s frustrating demon gun glitch is back in Vanguard

Vanguard weapon camos are being plagued by the infamous demon gun glitch which fills the screen with ruined textures.



The demon gun glitch is one the most infamous bugs in Warzone and now reports are coming in of it ruining the textures of weapon camos in Call of Duty Vanguard again.

Warzone Pacific players have had to repeatedly deal with the frustrating demon gun glitch that blocks their screens with distorted textures, making it impossible for them to accurately aim their weapons.

This glitch has popped up at complete random numerous times and is now causing problems in CoD Vanguard again, as players are reporting the textures on their weapon camos being reduced to polygons.

Reddit user ‘EPURON’ encountered this glitch when using a weapon camo that was part of the Godzilla vs King Kong event. They then shared a clip showcasing this in the Vanguard subreddit.

Throughout the clip, the textures on the weapon camo were glitching, and the Redditor was unable to see anything through the optic when aiming down sights. They described the glitch as “polygon madness.”

While the textures looked bad when aiming down sights, they looked even worse in the killcam that played after the player was taken out. At that point, the entire screen was blocked by the glitch.

EPURON explained in the comments that this is their first time encountering the Demon Gun Glitch, and others brought up the times they had to deal with it back when Vanguard first launched.

This glitch has become infamous among Warzone Pacific and Vanguard players since it pops up repeatedly to cause mayhem on their screens and still hasn’t been removed for good after multiple update patches.

For more Vanguard content, check out the August 11 update patch notes as well as everything we know about the next Double XP event in the game.

Image credits: Activision

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