The ITRA Burst is a powerful and unique weapon in Call of Duty Vanguard’s Beta, so here are the best attachments and Perks you can use to create the ideal loadout.
Call of Duty: Vanguard’s Beta has allowed players to test a wide range of weapons, Killstreaks, and maps ahead of its November 5 launch. One of the most unique additions is the ITRA Burst, a four-round burst Assault Rifle that can be unlocked fairly early.
Here are the attachments and Perks you should run with your ITRA Burst loadout in Vanguard’s Beta.
Best ITRA Burst Vanguard loadout attachments
- Muzzle: Recoil Booster
- Barrel: Botti 300MM CXII
- Optic: MK 3 Sunfilter
- Stock: Botti DII Grip
- Underbarrel: M1941 Handstop
- Magazine: 8MM Jaeger 32 Round Drums
- Ammo Type: Lengthened
- Rear Grip: Fabric Grip
- Proficiency: Vital
- Kit: On-Hand
This Vanguard ITRA Burst loadout combines accuracy and mobility, allowing you to beam enemies across the map but still hold your own when caught at closer ranges.
We’re starting with the Recoil Booster muzzle for the ITRA. Don’t be deceived by its name though, it actually increases the weapons fire rate, rather than affecting recoil. When using a burst gun such as this, a higher fire rate makes it much more forgiving.
And next, we’ve added the Botti 30MM CXII barrel. There are no better choices to use with the ITRA, as this barrel removes any damage drop-off. You’ll get an extremely useful 40% buff to bullet velocity, but it will also have unlimited range.
For optics, it’s up to your own personal preference. However, we don’t recommend anything with high zoom, as you’ll struggle to fight up-close. We recommend the MK 3 Sunfilter as its 1.5x zoom and idle sway control are extremely useful for all ranges.
For the stock, the Botti DII Grip gives a solid boost to both ADS speed and recoil control without affecting the sprint-to-fire time. Then, the M1941 Handstop improves both horizontal and vertical recoil control without changing that all-important sprint-to-fire time.
As a Magazine, 8MM Jaeger 32 Round Drums don’t come with any major negatives, making them the best option. You’ll have a slightly slower reload, but it will be worth it for the extra bullets at your disposal.
Next up, the Lengthened ammo type is a must for this Assault Rifle. Its bullet velocity will improve by a whopping 30%, allowing your bursts to land almost instantly. After that, the Fabric Grip will speed up both ADS and sprint-to-fire time, with only a minor nerf to horizontal recoil control. Horizontal is much less impactful than vertical, so you should barely notice a difference.
For the ITRA Burst’s kit, we recommend On-Hand, as you’ll be able to use the weapon again after throwing equipment. And its Proficiency, Vital is extremely useful, allowing you to one-burst enemies in the chest.
Best Perks to run with ITRA Burst in Vanguard
- Perk 1: Ghost
- Perk 2: Radar
- Perk 3: Demolition
Ghost is a staple Call of Duty Perk, and it’s just as effective in Vanguard. While moving, you’ll be hidden from enemy intel such a Spy Planes so you can pull off some effective flanks.
- Read more: Best PC settings for CoD: Vanguard Beta
Next, Radar brings the return of the traditional minimap. You’ll see unsuppressed gunfire on the minmap, giving you much more information to work with. And finally, Demolition gives you extra lethal equipment and you can see its flight path.
How to unlock the ITRA Burst in Vanguard Beta
The ITRA Burst is unlocked quite early in Vanguard’s Beta at Level 10. Play for a couple of hours and you’ll quickly gain access to the powerful weapon.
This could change in the full release on November 5, but we’ll keep you updated.
Best alternatives to Vanguard ITRA Burst
Luckily, Vanguard’s Beta includes several other powerful choices. The STG44 quickly became recognized as a fan-favorite choice and the Volk is also an effective Assault Rifle. Or, if you’re looking for something for more up-close, you can’t go wrong with the MP-40.
Image Credit: Activision
CoD Vanguard Zombies marketing hints at London map
Some new, interesting Call of Duty: Vanguard Zombies marketing has hinted at a possible London map coming in the future.
A London-based Zombies map could be in the pipeline for Call of Duty: Vanguard’s Zombies game mode if some new marketing is anything to go by.
Vanguard Zombies could be in for a British invasion if the newest CoD marketing hint is to be taken very literally.
Whereas Call of Duty’s online multiplayer is generally the focus of each CoD title, Zombies is usually not too far behind as the loyal fanbase continues to yearn for more Zombies maps and innovations – such as Outbreak.
Activision understands this, so as well as the already-confirmed Der Anfang map, some new Vanguard physical marketing placements could already be suggesting what the next map’s location is going to be.
Currently situated in Brick Lane East London is a cool piece of marketing to advertise the upcoming Zombies mode in Call of Duty: Vanguard.
- Read More: First Perk in CoD: Vanguard Zombies revealed
Posted by RobMCDuk in the COD Zombies subreddit, some pictures of the interesting promotion are available.
It inevitably didn’t take long for fans to start speculating on the possibility of a new London-based Zombies map.
surfstefan said: “What if we’re finally getting a London map after all these years? That would be very funny.” Whereas another user also added: “Probably a zombified London docks for the new game mode.”
This could be a distinct possibility as it was rumored several months ago that WW2’s London Docks map would be making a return, so there’s every chance it makes a reappearance with an undead rebrand.
It should also be pointed out, however, that Sledgehammer Games have just opened a new studio in Guildford, not far from London, so it could just be a nod to that.
In any event, this is a fun bit of appreciation for Zombies to be given its own marketing like this, and we shall have to wait and see if any London-based content will happen.
Image Credit: Activision / Sledgehammer Games / Treyarch
First Perk in CoD: Vanguard Zombies revealed
A Call of Duty: Vanguard Zombies screenshot has confirmed one of the Perks that will be in the game and the design they’re going for.
The official reveal of CoD: Vanguard’s Zombies mode has shown off many elements that players can expect, including a first look at one of the Perks – Stamin-Up.
The fun part of pre-game hype for CoD Zombies is wondering what new enemies we’ll see, the new Wonder Weapons, abilities, and of course – Perks.
Treyarch’s October 14 reveal of Der Anfang showed off a litany of terrifying new Zombies, a darker approach to the Zombies world, and even managed to sneak in a look at one of the Perks and its dispenser.
When you think of Call of Duty Zombies Perks, you think of Juggernog, Speed Cola, Quick Revive, and Double Tap Root Beer. They are the original four Perks that introduced the concept to Zombies.
Since then, there have been many Perks that have had reoccurring roles in subsequent games, and one of these is the legendary Stamin-Up Perk.
It’s gone on to become one of the most important and critical Perks for long runs as the ability to sprinter faster and for longer is vital to escaping perilous situations.
Here is a sneaky glimpse of it in one of the official screenshots.
The striking thing about the Perk is the absence of any discernible vending machines to purchase a can or bottle from.
It seems very much like a magical drink fountain that players will be able to gulp down a few mouthfuls of secret formula to get their sprint on.
As we get closer to Call of Duty: Vanguard’s release, more screenshots, and footage will be sure to uncover another Perk or two.
Also, make sure to check out all the hot information on Call of Duty’s RICHOCHET anti-cheat system.
Image Credit: Activision / Treyarch
CoD Zombies players furious over no round-based Vanguard map at launch
Zombies fans have voiced their displeasure about Vanguard’s lack of a round-based Zombies map at the game’s launch.
Despite Der Anfang shaping up to be one of the most intense and unique Zombies experiences ever, fans are unhappy that Vanguard will feature no round-based map at launch.
The Call of Duty Zombies experience is continuing as Treyarch develops the Dark Aether story in Vanguard. However, the debut map – Der Anfang – isn’t a traditional round-based map, and potential players aren’t happy.
Every CoD game that has had Zombies has always launched with round-based Zombies content, and this will mark the first time that a Call of Duty game hasn’t done this.
Black Ops Cold War’s starting map – Die Maschine – was the perfect example of classic CoD, start in a confined space, slowly accumulate points from early rounds, buy doors, Perks, eventually Pack-A-Punch, and you’re off.
Call of Duty: Vanguard’s Zombies portion of the game was revealed on October 14 with a tasty reveal trailer. But once Treyarch began to filter information through about Der Anfang, players became concerned.
“Why do they think we don’t want round based maps?” was the question posed by Reddit user Dreww_115, in response to Der Anfang not being a classic-style map.
They said: “With the vanguard map seemingly being like outbreak 2.0 and not a round based map I am left wondering why the developers think we don’t want a classic round based map.”
The question was counter-pointed by an articulate response pointing out the potential developing schedule of Treyarch: “You have misunderstood everything mate. It’s not a matter of what we want but a matter of what they can deliver with the hell of a schedule they have.”
He continued: “Activision made Treyarch release Cold War one year earlier and also made them make this year’s zombies mode too. They literally didn’t have the time to release a round-based map for launch.
This comment generated nearly 300 upvotes and it’s clear that this response has had some impact on players concerned for the future of Zombies.
It’s highly unlikely that Treyarch will ignore purely round-based Zombies content, and given that Vanguard will probably have a full-year cycle, we’d expect to see several of them.
Image Credits: Activision / Treyarch
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