The MG42 has won many players over with its steady accuracy, solid fire rate, and great power that can keep going through a belt of bullets. Our top Vanguard loadout will ensure your MG42 loadout is solid, Perks and attachments and all.
With most first-person shooter games like Call of Duty: Vanguard, players always default to a meta Assault Rifle or SMG. Yet, LMGs can be just as precise, hit just as hard, and have a huge endurance advantage.
So we decided to create the best Vanguard MG42 loadout to use in Sledgehammer Games’ newest FPS.
Best Vanguard MG42 Gunsmith loadout attachments
- Muzzle: Scythe Compensator
- Barrel: Krausnick 450MM B42MG
- Optic: Monocular Reflector
- Stock: Krausnick S91MG
- Underbarrel: MK6 Para
- Magazine: 8MM Jaeger 50 Round Fast Mags
- Ammo Type: Subsonic
- Rear Grip: Leather Grip
- Proficiency: Tight Grip
- Kit: Defender
The first attachment for the best Vanguard MG42 loadout will be the Scythe Compensator, as it curtails some of the weapon’s vertical recoil at no cost. Whilst the Krausnick 450MM B42MG sees a hit to recoil but gets a ridiculous range and bullet velocity boost.
Next up is the Monocular Reflector, as it grants a lot of clear sight and doesn’t impede ADS, and the Krausnick S91MG boosts ADS further.
Speed will always be an issue with a bulky LMG, so the MK6 Para improves its sprint-to-free time and enhances ADS some more. The 8MM Jaeger 50 Round Fast Mags still offer plenty of bullets in a fight and quickens the reload process for players that worry about the reload time of the best Vanguard loadout.
Subsonic ammo is sure to be a popular choice amongst players as it can conceal you from the minimap, and the Leather Grip is essential to keep bringing down that ADS time and make the best Vanguard MG42 loadout closer to ARs and SMGs in that respect.
The final stretch sees us add Defender as our kit as mounting will be a big plus for the MG42, so make the most of this advantage and easy aiming. Then slap on Tight Grip proficiency to increase your chances of taking down enemies.
Best Perks to run with Vanguard MG42
- Perk 1: Ghost
- Perk 2: Radar
- Perk 3: Overkill
A trust, old-school Perk, Ghost will help conceal you from the minimap when you’re moving and deter pesky, overhead UAVs when you are fighting with the best Vanguard MG42 loadout.
Vanguard makes use of the 2019 Modern Warfare minimap system, so firing an unsuppressed weapon won’t reveal your location. Radar will make those players appear and make players consider Subsonic ammo.
Our final Perk is Overkill. Vanguard doesn’t allow players to have Shotguns as a secondary like in Black Ops Cold War, so we would prefer another primary weapon.
How to unlock the MG42 in Vanguard
The MG42 is available to use in the Call of Duty: Vanguard beta immediately. So you can get stuck into it and start leveling it up to make the best Vanguard MG42 loadout.
As this is only a beta, Sledgehammer Games may change the MG42’s unlock requirements in the full game.
We’ll update this loadout once we know more.
And that’s the best MG42 loadout you can run in Call of Duty: Vanguard! Be sure to check out all of the other weapons, Perks, and Killstreaks coming in the Beta.
Image Credit: Activision
First Perk in CoD: Vanguard Zombies revealed
A Call of Duty: Vanguard Zombies screenshot has confirmed one of the Perks that will be in the game and the design they’re going for.
The official reveal of CoD: Vanguard’s Zombies mode has shown off many elements that players can expect, including a first look at one of the Perks – Stamin-Up.
The fun part of pre-game hype for CoD Zombies is wondering what new enemies we’ll see, the new Wonder Weapons, abilities, and of course – Perks.
Treyarch’s October 14 reveal of Der Anfang showed off a litany of terrifying new Zombies, a darker approach to the Zombies world, and even managed to sneak in a look at one of the Perks and its dispenser.
When you think of Call of Duty Zombies Perks, you think of Juggernog, Speed Cola, Quick Revive, and Double Tap Root Beer. They are the original four Perks that introduced the concept to Zombies.
Since then, there have been many Perks that have had reoccurring roles in subsequent games, and one of these is the legendary Stamin-Up Perk.
It’s gone on to become one of the most important and critical Perks for long runs as the ability to sprinter faster and for longer is vital to escaping perilous situations.
Here is a sneaky glimpse of it in one of the official screenshots.
The striking thing about the Perk is the absence of any discernible vending machines to purchase a can or bottle from.
It seems very much like a magical drink fountain that players will be able to gulp down a few mouthfuls of secret formula to get their sprint on.
As we get closer to Call of Duty: Vanguard’s release, more screenshots, and footage will be sure to uncover another Perk or two.
Also, make sure to check out all the hot information on Call of Duty’s RICHOCHET anti-cheat system.
Image Credit: Activision / Treyarch
CoD Zombies players furious over no round-based Vanguard map at launch
Zombies fans have voiced their displeasure about Vanguard’s lack of a round-based Zombies map at the game’s launch.
Despite Der Anfang shaping up to be one of the most intense and unique Zombies experiences ever, fans are unhappy that Vanguard will feature no round-based map at launch.
The Call of Duty Zombies experience is continuing as Treyarch develops the Dark Aether story in Vanguard. However, the debut map – Der Anfang – isn’t a traditional round-based map, and potential players aren’t happy.
Every CoD game that has had Zombies has always launched with round-based Zombies content, and this will mark the first time that a Call of Duty game hasn’t done this.
Black Ops Cold War’s starting map – Die Maschine – was the perfect example of classic CoD, start in a confined space, slowly accumulate points from early rounds, buy doors, Perks, eventually Pack-A-Punch, and you’re off.
Call of Duty: Vanguard’s Zombies portion of the game was revealed on October 14 with a tasty reveal trailer. But once Treyarch began to filter information through about Der Anfang, players became concerned.
“Why do they think we don’t want round based maps?” was the question posed by Reddit user Dreww_115, in response to Der Anfang not being a classic-style map.
They said: “With the vanguard map seemingly being like outbreak 2.0 and not a round based map I am left wondering why the developers think we don’t want a classic round based map.”
The question was counter-pointed by an articulate response pointing out the potential developing schedule of Treyarch: “You have misunderstood everything mate. It’s not a matter of what we want but a matter of what they can deliver with the hell of a schedule they have.”
He continued: “Activision made Treyarch release Cold War one year earlier and also made them make this year’s zombies mode too. They literally didn’t have the time to release a round-based map for launch.
This comment generated nearly 300 upvotes and it’s clear that this response has had some impact on players concerned for the future of Zombies.
It’s highly unlikely that Treyarch will ignore purely round-based Zombies content, and given that Vanguard will probably have a full-year cycle, we’d expect to see several of them.
Image Credits: Activision / Treyarch
CoD: Vanguard Zombies will feature fan-favorite World at War Zombies map
Call of Duty: Vanguard Zombies’ latest reveal trailer may have hinted at a fan-favorite World at War map returning to the mode.
The latest news on Call of Duty: Vanguard Zombies revealed some exciting developments for a fan-favorite World at War map potentially returning.
The trailer didn’t just reveal information and details about the story direction, it also hinted at a fan-favorite map returning.
Vanguard Zombies will launch with a new mode called “Der Anfang,” which is said to combine the classic round-based format with features seen in Black Ops Cold War‘s Zombies and some new innovative mechanics that haven’t been seen before in Zombies.
As we know, the mode will be created by Treyarch, but in the Vanguard/Modern Warfare engine, and it will carry on the Dark Aether storyline introduced in Cold War.
During the trailer, it’s clear that players will be going through rifts and traveling across various maps to complete challenges.
One of the maps the players in the trailer travel to is a classic from World at War, Shi No Numa.
In Der Anfang, not only will players be battling hoards of Zombies in areas exclusive to Vanguard, but also the swamps of Shi No Numa, and who knows, maybe even more classic Zombies maps.
Shi No Numa is a great Zombies map to bring back into the Zombies mode for Call of Duty, allowing those new players to experience a classic map and giving those dedicated fans a nostalgia trip.
This particular map was one of the first that helped put Call of Duty Zombies on the map and become the global success it has been over the years, with Vanguard taking the franchise back to World War II and Treyarch leading the development of the game’s Zombies mode. Shi No Numa is a perfect choice for incorporating classic areas into the franchise’s latest game.
For more on Call of Duty: Vanguard, make sure you check out our piece on Warzone players being mad about the STG44’s visual recoil in Warzone Season 6.
Image Credits: Activision / Sledgehammer Games
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