The AN-94 is a unique and accurate Assault Rifle in Call of Duty: Warzone, so we’ve put together the best attachments and perks to dominate with it in Season 2.
What makes the AN-94 so unique in Warzone is its ‘hyperburst’ feature. When firing the AN-94, your first two shots will be a rapid burst with no recoil, and then the gun will continue to shoot fully-automatic. If you land those first two shots, you’ll begin the fight with a massive blow of damage, then can follow up with accurate shots.
We’ve put together the best attachments and perks to maximize the AN-94’s potential in Warzone Season 2.
Best AN-94 Warzone class
- Muzzle: Monolithic Suppressor
- Barrel: AN-94 Factory X-438mm
- Optic: VLK 3.0x Optic
- Underbarrel: Commando Foregrip
- Ammunition: 60 Round Casket Mags
This AN-94 is the meta build for Warzone with attachments to vastly increase its damage and accuracy over distance, making it perfectly suited for medium-long range engagements.
First, we’ve added the Monolithic Suppressor. This is the perfect complement to any Warzone weapon as it vastly increases the weapon’s range, while also keeping your shots hidden from the radar and mini-map. To further increase its power, the AN-94 Factory X-438mm barrel will increase your bullet velocity, making far-off targets easier to track and hit.
With these attachments for long-distance engagements, you’ll need a scope to match. The VLK 3.0x Optic is perfectly suited for the fights you’ll be getting into with the AN-94, as it gives you a clear picture of what’s ahead and provides optimal magnification.
To make sure you’re landing these long-range shots, the Commando Foregrip will be a huge help in keeping the AN-94 under control. Pull back a little on your mouse or thumbstick while shooting and your recoil will be almost non-existent.
And finally, to allow you to keep firing and finish off enemies before they can self-revive, the 60 Round Casket Mags will give you all of the ammunition you need to take down multiple targets.
Best perks to use with Warzone AN-94
- Perk 1: E.O.D
- Perk 2: Overkill then Ghost
- Perk 3: Amped
While the AN-94 is effective at range, you’ll often find yourself using it in medium-range engagements. In these fights, players will often chuck explosives your way to give themselves the upper hand. With E.O.D equipped, you’ll be able to tank an onslaught of rockets and grenades.
The AN-94 will struggle in close-quarters fights, so you’ll want to carry an SMG for pushing up to enemies. Overkill will allow you to take both the AN-94 and an SMG of your choosing, then you can get Ghost from another loadout to hide from UAVs and Heartbeat Sensors.
And for your third perk, Amped is the best choice. Your weapons will swap faster, speeding up your mobility significantly so you’re never caught out while waiting for your Operator to switch guns.
Try out the AN-94 with these attachments and perks, and you’ll have a fast-firing Assault Rifle with minimal recoil.
If you’re looking to overhaul your Call of Duty: Warzone loadouts, you can check out our guides on some of the weapons dominating the meta right now.
AUG | Kar98k | Kilo 141 | Grau | CR-56 AMAX | MP5 | Krig 6 | XM4 | DMR | FFAR
Image Credits: Activision
Warzone development started in late 2017, built to match Modern Warfare feel
Infinity Ward studio heads discussed the origin of how Call of Duty: Warzone was created and pitched to Activision in a new interview.
In the interview with Washington Post, Infinity Ward’s Co-Studio Heads, Patrick Kelly & Dave Stohl, described how Call of Duty: Warzone was created and pitched to Activision executives.
Kelly states as part of the interview that Call of Duty: Warzone’s development pitch occured in early 2018 when Infinity Ward leads convened with Activision executives to pitch this idea. Warzone’s code name was Magma.
Kelly re-called some parts of his pitch for the interview. “Okay, so here’s the thing,” Kelly said, reenacting his pitch to the Activision executives. “We want to have the same fidelity [in ‘Warzone’] as the rest of the game. And we want [players] to be able to go in every one of the buildings. And we want to have these [mission] contracts and we want to have really unique geography all over the world.”
The ambition behind Warzone was big at the time.
“And, by the way, this is going to be a massive art undertaking. And, by the way, this would be a massive technical undertaking. And, by the way, we don’t have the gameplay entirely figured out yet. And by the way …”
“Some people were concerned, like, have you gone too far with this? You know, is this too big a bite to take?”
He notes that the building of Warzone was not meant to “step on Treyarch’s toes,” but rather, the focus of Warzone was to become a battle royale to better fit and match Modern Warfare’s world.
Blackout was focused on Black Ops 4, and it’s world, and Kelly believed the Modern Warfare experience needed a different take.
“[Blackout] was never the concern,” Kelly said. “The concern was like, ‘So, let me get this straight. You don’t have the tech sorted yet. You don’t have the bandwidth to do the art for the thing yet, and you don’t have gameplay entirely sorted yet.’” He told Activision executives: “But we will!”
The actual development of Warzone started in very early stages in late 2017, Kelly says, with the idea of having a fictional city of Verdansk. The popularity of PUBG and Fortnite during that time period ignited the entire industry to bring out versions of Battle Royale experiences to compete and match up against the change of the industry.
The Washington Post story describes how Infinity Ward started its development. They wanted to take a real environment and city and bring it to life at a massive scale never done before in Call of Duty.
The game kept getting new buildings, locations, and more as they concept’d the map to the point where it got too big.
“It’s funny, because it was starting to get out of control,” Kelly said. “What happened was there are some builders working on this and they just kept building, building, building. We were going to end up with this space that was going to be miles and miles and miles of city. It was like, whoa this is getting away from us here. We’ve got to rein this in a bit. And part of the reason was that we knew we were going to have certain physical limitations, you know, like how many players can you actually support in the world?”
“So we started building the space,” Kelly said. “And we still didn’t know precisely what we were going to do with it.”
Kelly did not mention if the original pitch included the game being free to play or if that came with how the industry changed, and Activision’s need to adapt.
Call of Duty: Warzone officially released on March 10, 2020. And now, it’s at over 100 million players.
We’re over one year into Warzone’s release, and the game is integrated with Call of Duty: Black Ops Cold War. Infinity Ward handed off a lot of the development of the title to Raven Software, who has been supporting the project since its initial development stages.
Warzone devs already planning Season 6 & ‘several years’ of support
Call of Duty: Warzone is set to be supported for years to come, Infinity Ward studio heads confirm.
Infinity Ward’s Studio Heads have confirmed they have ‘long term’ plans for Call of Duty: Warzone that extends for years.
The co-studio heads, Patrick Kelly and Dave Stohl, spoke with Washington Post this week as Warzone passed a new milestone: 100 million players.
In the interview, Kelly confirmed that Infinity Ward’s team is still involved with Call of Duty: Warzone’s high level development and story progression.
He mentions that himself & Stohl are currently finalizing the details for Season 6 of Warzone & Cold War, which will launch later this year.
And, Kelly confirmed that that have “broad stroke” plans for Call of Duty: Warzone for several years. Following the launch of Black Ops Cold War in 2020, Infinity Ward handed off a lot of the work of Warzone to Raven Software. Raven designers did work with Infinity Ward since the start of Warzone’s development, but late last year, Raven took over public facing communications of Warzone as well.
The Washington Post reports as part of their interview that “while Infinity Ward has for the moment handed off most of the “Warzone” maintenance work to Raven Software — designers from which, Stohl noted, worked with Infinity Ward from the outset of “Warzone’s” development and not just after the integration of “Black Ops Cold War” — Kelly and Stohl are currently working on the details for Season 6, which will begin in late 2021.
In the interview, Kelly also told them that the studio has “planned out Warzone’s broad strokes for several years into the future.”
Kelly stated that some of the things they are working on in Warzone takes “more time” and requires advance planning. He says that the team is working hard to “top” what they’ve done before in the Warzone world.
“Some things we want to do mode wise, geo wise, they take more time,” Kelly said. “So they naturally need to slot in later. But we do think about this on a multi-year basis. And I will tell you this: We’re doing our damnedest right now, to top [what’s come before].”
Activision executives confirmed that Call of Duty: Warzone will remain “front and center” in the Call of Duty universe for “years to come.”
Warzone player wins Gulag in clever way
One Warzone player has come up with a clever tactic to secure victories in the Gulag, while catching your enemies by surprise.
Call of Duty: Warzone’s miniaturized Nuketown Gulag has been criticized by fans for a while, but but one player has found a clever tactic that you can use to secure quick wins.
The “new” Gulag in Warzone is a smaller version of Nuketown that has faced some problems since it was added to the game. It has received a ton of criticism from players, even after removing the controversial bug giving players an unfair advantage.
Despite this, a few clever players still try to discover the best tactics for securing victories when they play. Now, one Warzone fan has come up with a brilliant tactic for getting the drop on your opponent and winning the Gulag.
Reddit user bloodcorona posted a clip in the CoD: Warzone subreddit, in which he showcased a fun little strategy to catch your enemies by surprise. “Nobody ever expects you to jump on the sign,” wrote the player.
This strategy mainly consists of jumping onto a sign from an elevated position and then finishing off your opponent with a single shot or knife throw. The Reddit user showed various instances of this working well in the short clip.
Through this, they were able to score quick and easy kills against enemies that were camping while also securing Gulag victories in some instances. Many other players expressed their admiration for this in the comments.
While the tactic itself is clever, many of the comments attributed bloodcorona’s victory to his skill set. “Damn, I thought I was getting some great intel on how to win in gulag,” wrote one player. ” Apparently, you still have to be a great shot. Which I am not. Sadly.”
“Jokes on you,” noted another player. “I can’t make that jump or that knife throw!” So, this isn’t something you can abuse without practicing your aim and timing for long periods.
Despite this, it’s still an impressive strategy for surprising your enemies. It just goes to show that you can discover fun new tactics by experimenting in the Gulag. Even pro players like Aydan have made their fair share of discoveries this way.
Image Credits: Activision
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