The KSP 45 is a powerful SMG in Warzone Season 2, which is able to deal massive amounts of damage to your foes. Here are the best attachments and perks to make it even better.
Warzone’s integration with Black Ops Cold War back in December 2020 brought a huge meta change to the battle royale. Many new weapons became available, and there plenty of opportunities to try them out in Season 2.
The KSP 45 is a unique 3-round burst SMG that arrived in Warzone as part of this integration, and it’s capable of dishing out some extensive pain to your enemies. You can further improve it with this loadout.
Best Warzone Season 2 KSP 45 attachments
The weapon’s main strengths are its impressive damage and solid range, but it doesn’t have the best Iron Sights. Our KSP 45 loadout will focus on priming the SMG for medium-range run and gun combat situations.
You should equip the following attachments to the KSP 45:
- Optic: Microflex LED
- Barrel: 10.6″ Task Force
- Underbarrel: Field Agent Foregrip
- Ammunition: Salvo 48 Rnd Fast Mag
- Handle: Airborne Elastic Wrap
We’ll start off by fixing the issue with the Iron Sight by equipping the Microflex LED. This will significantly improve your chances of hitting your target with the help of the clear red dot sight.
The 10.6″ Task Force barrel will help improve the weapon’s already impressive effective damage range, along with the bullet velocity. It will also give a slight boost to the bullet damage so that you can dish out more pain at medium-range.
The weapon’s recoil could become a problem when you’re firing at a far-off enemy, so we’ll fix that with the Field Agent Foregrip. This will provide both vertical and horizontal recoil control to the KSP 45 SMG.
We picked the Salvo 48 Rnd Fast Mag because it improves the reload time and maximum ammo capacity of the weapon. This will reduce the number of times you’re left vulnerable to enemy attacks, but at the cost of some ADS time.
You can make up for that with the Airborne Elastic Wrap, and that covers the best KSP 45 loadout to use in Warzone Season 2.
Best perks for Warzone Season 2 KSP 45
Now that we’ve picked the right attachments, we’ll go over the best perks for the KSP 45 SMG
- Perk 1: E.O.D
- Perk 2: Overkill
- Perk 3: Amped
Since you’ll engage in medium-range encounters with this weapon, you’ll need to watch out for grenades and other explosives. The E.O.D perk will make you more resistant against explosive damage while you have it equipped.
The reason we recommend equipping Overkill is because it will allow you to carry two primary weapons, and Amped will make sure that you can switch between the two rapidly.
How to unlock the KSP 45 in Warzone Season 2
You can unlock the KSP 45 SMG for yourself when you hit Level 37. You can reach that by hopping into Verdansk and playing well during multiple matches.
With Black Ops Cold War being integrated into Warzone, the gun will be available for you to use in both of these titles.
Best KSP 45 Warzone Season 2 alternatives
If you prefer something with more recoil control then we recommend the MP7. This weapon also offers more range than almost all of the other SMGs in Warzone. The Bullfrog is also a viable alternative due to its magazine size and headshot damage multiplier.
If you’re looking to overhaul your Call of Duty: Warzone loadouts, you can check out our guides on some of the weapons dominating the meta right now.
AUG | Kilo 141 | MAC-10 | Grau | CR-56 AMAX | MP5 | Krig 6 | XM4 | DMR | FFAR
Image Credit: Activision
Warzone Season 3 Update 1.36 preview: Roze Skin change, FFAR & Sykov nerf, more
Warzone’s Season 3 update is set to include big weapon changes, cosmetic updates, and more as the game’s evolution continues.
Raven Software has dropped a preview of some changes coming to Call of Duty: Warzone with the Season 3 update.
The studio responded to a big Twitter thread by YouTuber CourageJD. Courage dropped a list of changes he wants to see for Warzone, especially with a lot of the fan complaints.
The new update for Warzone for Season 3, version 1.36, will go live at 9PM PT on April 21.
Warzone Season 3 Update File Size
- PlayStation 5: 25.6 GB
- PlayStation 4: 25.6 GB
- Xbox Series X / Xbox Series S: 25.9 GB
- Xbox One: 25.9 GB
- PC: 25.2 GB
Raven replied to CourageJD’s thread with a preview of some of the changes the studio is making to Warzone, including many coming with Season 3 update on April 22.
Warzone Season 3 Patch Notes
- An adjustment to Roze
- A significant balance pass to weapons such as the Tac Rifle Charlie, M16, FFAR 1, and Sykov
- Fix for MW weapon perks + sniper glint (already live)
- Change to how you acquire the RC-XD (already live)
The changes listed above are some of the big complaints players have had over the last few months in Warzone. Roze skin having an invisibility look in the dark has been big for players, and Raven has finally acknowledged that.
The studio actually released some of the updates mentioned in a patch on April 19, including a balance pass on the Sykov, a fix for MW weapon perks, sniper glint, and changes to the RC-XD.
The other changes mentioned, including Roze Skin and FFAR and Tac Rifle Charlie updates are coming with the Season 3 update on April 21 at 9PM PT.
The studio mentioned that they want to “reassure” fans that all feedback is being read around Warzone.
More Surprises To Come
Raven has promised in another tweet that there are more “surprises” in store for Season 3 that will be announced with the update.
Other changes to come with Season 3 update include the expected revamp of Verdansk map, which will see the map be transported and rebuilt for the 1980s Black Ops Cold War era.
Warzone development started in late 2017, built to match Modern Warfare feel
An interview with Infinity Ward reveals the difficulty of making Warzone, and how it was always supposed to play like Modern Warfare.
An interview with Infinity Ward’s co-studio heads describes the process involved with making Warzone, the pressure of pitching it to Activision, and how it was never meant to “step on Treyarch’s toes.”
The idea of Warzone seems like such a basic concept and you wonder why it took so long to fashion it. Fortnite launched in July 2017, and it would be nearly three years until Call of Duty followed suit with its own fully-realized version of battle royale.
Black Ops IIII’s Blackout mode certainly captured some of this vision, but Warzone is an all-encompassing experience that truly captures the magic of the last man standing format and is heading for Season 3.
Yet the 2017 vision for Warzone almost proved too much as it required a massive undertaking – casting doubt in Activision minds.
In the interview with Washington Post, Infinity Ward’s Co-Studio Heads, Patrick Kelly & Dave Stohl, described how Call of Duty: Warzone was created and pitched to Activision executives.
Kelly states as part of the interview that Call of Duty: Warzone’s development pitch occurred in early 2018 when Infinity Ward leads convened with Activision executives to pitch this idea.
Warzone’s code name at the time was Magma.
Kelly re-called some parts of his pitch for the interview. “Okay, so here’s the thing,” Kelly said, reenacting his pitch to the Activision executives. “We want to have the same fidelity [in ‘Warzone’] as the rest of the game. And we want [players] to be able to go in every one of the buildings. And we want to have these [mission] contracts and we want to have really unique geography all over the world.”
The ambition behind Warzone was big at the time.
“And, by the way, this is going to be a massive art undertaking. And, by the way, this would be a massive technical undertaking. And, by the way, we don’t have the gameplay entirely figured out yet. And by the way …”
“Some people were concerned, like, have you gone too far with this? You know, is this too big a bite to take?”
He notes that the building of Warzone was not meant to “step on Treyarch’s toes,” but rather, the focus of Warzone was to become a battle royale to better fit and match Modern Warfare’s world.
Blackout was focused on Black Ops 4, and it’s world, and Kelly believed the Modern Warfare experience needed a different take.
“[Blackout] was never the concern,” Kelly said. “The concern was like, ‘So, let me get this straight. You don’t have the tech sorted yet. You don’t have the bandwidth to do the art for the thing yet, and you don’t have gameplay entirely sorted yet.’” He told Activision executives: “But we will!”
The actual development of Warzone started in very early stages in late 2017, Kelly says, with the idea of having a fictional city of Verdansk. The popularity of PUBG and Fortnite during that time period ignited the entire industry to bring out versions of battle royale experiences to compete and match up.
The Washington Post story describes how Infinity Ward started its development. They wanted to take a real environment and city and bring it to life at a massive scale never done before in Call of Duty.
The game kept getting new buildings, locations, and they expanded the map to the point where it got too big.
“It’s funny, because it was starting to get out of control,” Kelly said. “What happened was there are some builders working on this and they just kept building, building, building. We were going to end up with this space that was going to be miles and miles and miles of city. It was like, whoa this is getting away from us here. We’ve got to rein this in a bit. And part of the reason was that we knew we were going to have certain physical limitations, you know, like how many players can you actually support in the world?”
“So we started building the space,” Kelly said. “And we still didn’t know precisely what we were going to do with it.”
Kelly did not mention if the original pitch included the game being free to play or if that came with how the industry changed and Activision’s need to adapt.
Call of Duty: Warzone officially released on March 10, 2020 and now has over 100 million players.
We’re over one year into Warzone’s release, and the game is integrated with Call of Duty: Black Ops Cold War. Infinity Ward handed off a lot of the development of the title to Raven Software, who has been supporting the project since its initial development stages.
Image credits: Activision
When does Warzone & Cold War Season 3 start? Release date, nuke event, more
Warzone & Cold War Season 2 is nearing its end with the nuke event, but when is it? And when will Season 3 commence?
We’ve almost reached the end of Warzone and Black Ops Cold War Season 2, so when does Season 3 begin, and what does it have in store?
Ever since the integration of Black Ops Cold War into Warzone, we’ve seen a vast number of additions and changes to both games. The subsequent updates have allowed Verdansk to expand with Rebirth Island, and even incorporate Zombies into Warzone.
The Zombies invasion of Verdansk is about to reach a climax, and the highly-anticipated Season 3 of both Black Ops Cold War and Warzone is set to begin.
Here’s everything you need to know about Warzone and Cold War Season 3, including the release date, new weapons, and Operators.
Warzone & Cold War Season 3 start date
We’re now reaching the climax of Warzone Season 2, with Black Ops Cold War and Warzone Season 2 set to begin on April 22.
This will follow the highly-anticipated nuke event which is set to destroy modern-day Verdansk, bringing a major overhaul to the map in Season 3.
Warzone’s update will begin on April 21 at 9 PM PT, ahead of Season 3’s launch.
When is CoD: Warzone Season 2’s nuke event?
Zombies have now overrun Verdansk and Radiation Zones have consumed all of the areas that became infected over the course of Season 2.
This is set to culminate in a season-ending event on April 21, in which players are advised to “evacuate immediately.” This event will be multi-part, with the final stage beginning at 12 PM PT on April 22.
Here are the start times for the event:
- 12 PM PT
- 3 PM ET
- 8 PM BST
- 5 AM AEST (April 22)
As the different stages of the event are completed, the next objectives players will have to complete will be revealed.
After Warzone’s event has concluded, Season 3 of Black Ops Cold War and Warzone will officially begin.
Cold War & Warzone Season 3 weapons
Six new weapons have been confirmed for the Cold War and Warzone Season 3. Three will arrive at launch on April 22, and the other three will release over the course of the season.
The new weapons are as follows:
The classic WW2 SMG, the PPSH-41, is making its debut in Cold War and Warzone Season 3’s free Battle Pass. Although having low damage per bullet, “its rapid-fire, high-capacity capabilities encourage an aggressive playstyle ideal for leading the charge in objective modes and clearing out tight spaces in Warzone.”
Swiss K31 Sniper Rifle
A brand new bolt action will also arrive in Season 3’s Battle Pass – the Swiss K31. This will feel familiar to fans of the Kar98k as it has “exceptional accuracy, as well as fast rechamber and aiming speeds.” Expect this to be the perfect weapon for quickscoping in both Cold War and Warzone.
Fans of the Black Ops series will be all-too-familiar with the power and fun of the Ballistic Knife. Doubling up as a “spring-action knife launcher” and a melee weapon, the Ballistic Knife is a fan favorite for Final Killcams and Play of the Game. This weapon won’t be in the Battle Pass, but will instead be released through a challenge yet to be revealed.
CARV.2, AMP63, and Baseball Bat
Three other weapons will release throughout Season 3. These are the CARV.2 Tactical Rifle, AMP63 SMG, and Baseball Bat Melee weapon. As with Season 2’s weapons, the E-Tool and ZRG 20mm, there will be challenges to unlock these new weapons when they release.
New Black Ops Cold War Season 3 maps
Maps often make or break a Call of Duty game, and Treyarch are adding four new maps to Cold War over the course of Season 3. There are three original maps, and the return of Black Ops 2’s Standoff, which is a favorite of competitive players and casual fans alike.
Yamantau and Diesel will debut at the start of Season 3 on April 22. While Yamantau is exclusively played on 6v6, Diesel will be available for 6v6, 2v2, and 3v3 modes.
Then, later in the Season, Standoff will arrive, following the additions of Raid and Express in Seasons 1 and 2. And for fans of the large-scale mode, Duga will arrive for the Multi-Team modes, including the new Multi-Team Elimination mini battle royale.
New Cold War and Warzone Season 3 Operators
On top of all these exciting new weapons and maps, there are four new Operators arriving in Season 3 that will be playable in both Cold War and Warzone.
At the launch of Season 3, Wraith will be available in the premium Battle Pass. This ex-Norwegian Intelligence Operator now working for Perseus will be available as soon as you purchase the Battle Pass, with a Legendary variant available at Tier 100.
Also, as a surprise treat for CoD fans, Captain Price will arrive in Cold War as a playable Operator. Called “Price ’84,” owners of Black Ops Cold War will get immediate free access to the fan-favorite Operator on April 22, and can take him into both Cold War multiplayer and Warzone.
Later in Season 3, Knight and Antonov will arrive, likely through Store Bundles. As the Season progresses, we’re likely to know more about these new Operators.
1980s revamp leaked for Warzone Season 3
We got a first look at what the next evolution of Verdansk will be in a celebrity commercial that was posted to Twitter. It showed the map getting a 1980s makeover with a specific focus on a few key areas.
Stadium, Dam, Airport, and the surrounding forestry were the highlighted locations in the video, along with some changes in Downtown. Later, another possible teaser was discovered in Verdansk’s Superstore in the form of a poster for the 1980s Moscow Summer Olympics.
We expect more teasers for Season 3 to pop up around Verdansk and Cold War’s multiplayer, and the ones that have been found make Warzone’s 1980s overhaul seem all the more likely.
We’re only hours away from Warzone and Cold War Season 3, and its shaping up to be the biggest content drop yet.
Image Credit: Activision
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