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Call of Duty: Vanguard

Best M1 Garand loadout Blueprint for CoD: Warzone Season 6

The M1 Garand has arrived in Warzone early with the Season 6 Battle Pass, so here’s the best Blueprint you can run with this Vanguard weapon.

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M1 Garand in Call of Duty Warzone

Call of Duty: Vanguard’s M1 Garand has arrived early in Warzone Season 6, offering two Blueprints for players to experiment with. The attachments can’t be changed, but we’ve got the best M1 Garand Blueprint you can use in your loadout.

Warzone players were confused when Vanguard’s M1 Garand and STG44 appeared in Warzone at the start of Season 6, but they became unlockable in a Battle Pass update on October 12.

Although you can bring these M1 Garand and STG44 Blueprints into Warzone, you can’t customize them in any way. The M1 Garand Blueprints are well worth using, so we’ve picked the best Blueprint you should bring to Verdansk and Rebirth Island.

Best Warzone M1 Garand Blueprint

Warzone M1 garand heirloom blueprint

The best Blueprint you can run with Warzone’s M1 Garand is the Heirloom. Although it has high visual recoil, the real recoil is almost non-existent, meaning it can melt through enemies at medium range.

The other Vanguard Blueprint, the White Obsidian, is also an extremely powerful choice and there isn’t much separating the two weapons.

Warzone M1 Garand Heirloom Blueprint attachments

M1 Garand heirloom blueprint attachments
  • Muzzle: Mk. 2 Stabilizer
  • Barrel: Cooper 25″ Custom
  • Optic: SVT-40 PU Scope 3-6x
  • Stock: Cooper Adjustable
  • Underbarrel: Carver Foregrip
  • Magazine: Extended Mags
  • Rear Grip: Grooved Reargrip
  • Perk 1: Acquisition Perk 1

What sets the Heirloom Blueprint apart from the earlier White Obsidian is that it uses up more attachment slots. Vanguard weapons can equip ten attachments, and the Heirloom takes advantage of eight of them.

There’s no way of knowing exactly what each attachment does yet, but combined, this makes for a dominant medium-range loadout. The only issue is the visual recoil, which makes tracking targets at long-range difficult.

And the Extended Mags are especially useful when you’re caught at close range and a reload could mean certain death.

Best Perks to use with the M1 Garand in Warzone

combat scout perk in warzone
  • Perk 1: E.O.D
  • Perk 2: Ghost
  • Perk 3: Combat Scout

It’s hard to go wrong with E.O.D in the Perk 1 slot, as it will allow you to survive a barrage of explosives.

Ghost is the obvious choice for Perk 2, as it’s arguably the most powerful Perk in the game, keeping you hidden from UAVs and Heartbeat Sensors.

And for the final Perk, Combat Scout will both highlight and live ping your target. This will be especially useful for keeping track of your target when dealing with the high visual recoil.

How to unlock the M1 Garand in Warzone Season 6

m1 garand in Warzone Season 6 battle pass

The M1 Garand Blueprints can be unlocked for free in the Season 6 Battle Pass, with the White Obsidian unlocked at Tier 34 and the Heirloom unlocked at Tier 72.

And because they’re free, you simply need to play the game enough to reach the Tiers, and then they’ll be available for you in both Warzone and Vanguard when it releases.

Best alternatives to the M1 Garand in Warzone Season 6

The M1 Garand will suit you well for medium-range fights, and there are several other weapons that fit this category. Until you unlock the Garand, you could use Cold War’s DMR 14 to warm up your trigger finger and get used to semi-automatic rifles. Or, you could use the FARA 83 which is still a solid, low-recoil weapon.


Once Vanguard integrates with Warzone later in the year, you’ll be able to customize the M1 Garand and STG44 to your liking on the brand-new Pacific-themed map.

If you’re looking for more great weapons, then you can check out some of this season’s best Warzone loadouts below:


C58 | Groza | M4A1 | Milano | AK-47 

Image Credit: Activision

Call of Duty: Vanguard

First Perk in CoD: Vanguard Zombies revealed

A Call of Duty: Vanguard Zombies screenshot has confirmed one of the Perks that will be in the game and the design they’re going for.

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cod zombies stamin-up Perk

The official reveal of CoD: Vanguard’s Zombies mode has shown off many elements that players can expect, including a first look at one of the Perks – Stamin-Up.

The fun part of pre-game hype for CoD Zombies is wondering what new enemies we’ll see, the new Wonder Weapons, abilities, and of course – Perks.

Treyarch’s October 14 reveal of Der Anfang showed off a litany of terrifying new Zombies, a darker approach to the Zombies world, and even managed to sneak in a look at one of the Perks and its dispenser.

new demon zombie in cod vanguard

When you think of Call of Duty Zombies Perks, you think of Juggernog, Speed Cola, Quick Revive, and Double Tap Root Beer. They are the original four Perks that introduced the concept to Zombies.

Since then, there have been many Perks that have had reoccurring roles in subsequent games, and one of these is the legendary Stamin-Up Perk.

It’s gone on to become one of the most important and critical Perks for long runs as the ability to sprinter faster and for longer is vital to escaping perilous situations.

Here is a sneaky glimpse of it in one of the official screenshots.

stamin-up perk in cod vanguard zombies

The striking thing about the Perk is the absence of any discernible vending machines to purchase a can or bottle from.

It seems very much like a magical drink fountain that players will be able to gulp down a few mouthfuls of secret formula to get their sprint on.

As we get closer to Call of Duty: Vanguard’s release, more screenshots, and footage will be sure to uncover another Perk or two.


Also, make sure to check out all the hot information on Call of Duty’s RICHOCHET anti-cheat system.

Image Credit: Activision / Treyarch

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Call of Duty: Vanguard

CoD Zombies players furious over no round-based Vanguard map at launch

Zombies fans have voiced their displeasure about Vanguard’s lack of a round-based Zombies map at the game’s launch.

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cod zombies vanguard enemy

Despite Der Anfang shaping up to be one of the most intense and unique Zombies experiences ever, fans are unhappy that Vanguard will feature no round-based map at launch.

The Call of Duty Zombies experience is continuing as Treyarch develops the Dark Aether story in Vanguard. However, the debut map – Der Anfang – isn’t a traditional round-based map, and potential players aren’t happy.

Every CoD game that has had Zombies has always launched with round-based Zombies content, and this will mark the first time that a Call of Duty game hasn’t done this.

Oberfuhrer Wolfram Von List and demon in cod vanguard zombies

Black Ops Cold War’s starting map – Die Maschine – was the perfect example of classic CoD, start in a confined space, slowly accumulate points from early rounds, buy doors, Perks, eventually Pack-A-Punch, and you’re off.

Call of Duty: Vanguard’s Zombies portion of the game was revealed on October 14 with a tasty reveal trailer. But once Treyarch began to filter information through about Der Anfang, players became concerned.

“Why do they think we don’t want round based maps?” was the question posed by Reddit user Dreww_115, in response to Der Anfang not being a classic-style map.

They said: “With the vanguard map seemingly being like outbreak 2.0 and not a round based map I am left wondering why the developers think we don’t want a classic round based map.”

The question was counter-pointed by an articulate response pointing out the potential developing schedule of Treyarch: “You have misunderstood everything mate. It’s not a matter of what we want but a matter of what they can deliver with the hell of a schedule they have.”

He continued: “Activision made Treyarch release Cold War one year earlier and also made them make this year’s zombies mode too. They literally didn’t have the time to release a round-based map for launch.

This comment generated nearly 300 upvotes and it’s clear that this response has had some impact on players concerned for the future of Zombies.

It’s highly unlikely that Treyarch will ignore purely round-based Zombies content, and given that Vanguard will probably have a full-year cycle, we’d expect to see several of them.

Image Credits: Activision / Treyarch

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Call of Duty: Vanguard

CoD: Vanguard Zombies will feature fan-favorite World at War Zombies map

Call of Duty: Vanguard Zombies’ latest reveal trailer may have hinted at a fan-favorite World at War map returning to the mode.

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vanguard zombies

The latest news on Call of Duty: Vanguard Zombies revealed some exciting developments for a fan-favorite World at War map potentially returning.

Call of Duty: Vanguard isn’t too far away now, and players are beginning to get more information about its release, such as the new anti-cheat system and map when it is integrated into Warzone.

As we edge closer, it seems the developers have decided the time was right to release a new trailer for Vanguard’s Zombies mode in the spirit of Halloween.

The trailer didn’t just reveal information and details about the story direction, it also hinted at a fan-favorite map returning.

Call of Duty Vanguard Zombies artwork

Vanguard Zombies will launch with a new mode called “Der Anfang,” which is said to combine the classic round-based format with features seen in Black Ops Cold War‘s Zombies and some new innovative mechanics that haven’t been seen before in Zombies.

As we know, the mode will be created by Treyarch, but in the Vanguard/Modern Warfare engine, and it will carry on the Dark Aether storyline introduced in Cold War.

During the trailer, it’s clear that players will be going through rifts and traveling across various maps to complete challenges.

One of the maps the players in the trailer travel to is a classic from World at War, Shi No Numa.

shi no numa in vanguard zombies trailer

In Der Anfang, not only will players be battling hoards of Zombies in areas exclusive to Vanguard, but also the swamps of Shi No Numa, and who knows, maybe even more classic Zombies maps.

Shi No Numa is a great Zombies map to bring back into the Zombies mode for Call of Duty, allowing those new players to experience a classic map and giving those dedicated fans a nostalgia trip.

This particular map was one of the first that helped put Call of Duty Zombies on the map and become the global success it has been over the years, with Vanguard taking the franchise back to World War II and Treyarch leading the development of the game’s Zombies mode. Shi No Numa is a perfect choice for incorporating classic areas into the franchise’s latest game.

For more on Call of Duty: Vanguard, make sure you check out our piece on Warzone players being mad about the STG44’s visual recoil in Warzone Season 6.

Image Credits: Activision / Sledgehammer Games

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