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Call of Duty: Warzone

Best ZRG 20mm loadout for CoD: Warzone Season 2

You can equip a few select attachments and perks to the newly-added ZRG 20mm Sniper Rifle to enhance it in Warzone Season 2.

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ZRG 20mm in Warzone Season 2

The recently-announced ZRG 20mm is an extremely powerful Sniper Rifle, and we’ll go over the best loadout to enhance its capabilities for Call of Duty: Warzone Season 2.

It always helps to keep your enemies at a distance when battling it out on either Verdansk or Rebirth Island. Call of Duty: Warzone has a wide collection of Sniper Rifles to choose from, and the new ZRG 20mm definitely worth your consideration.

This weapon arrived in Black Ops Cold War on April 7. It boasts an extremely high bullet velocity and is capable of dishing out large amounts of damage. Here are the best attachments and perks for it in Warzone Season 2.

Best Warzone ZRG 20mm attachments

The ZRG 20mm in Warzone Season 2
  • Muzzle: Task Force Shroud
  • Barrel: 43.9″ Combat Recon
  • Ammo: 5 RND magazine
  • Handle: Serpent Wrap
  • Optic: Variable Zoom Scope

The ZRG 20mm’s bullet velocity and damage make it capable of one-shot killing opponents during long-range encounters. However, it has the slowest rate of fire in the game. So, this loadout will focus on maximizing its effective damage range.

We’ll start with the Task Force Shroud muzzle to further improve the bullet velocity while decreasing your ADS speed. This will ultimately improve the effective damage range of the gun, making it a powerhouse in long-range combat.

Next, we’ll go with the Serpent Wrap handle to get back some of the weapon’s ADS speed at the cost of some Sprint to Fire time. However, you won’t have to worry about that too much when using a sniper rifle.

Warzone's ZRG 20mm

The 5 RND magazine will add a couple of extra rounds to the weapon’s default magazine. This way you won’t have to worry about reloading as often in the midst of combat, which means you’ll be less vulnerable.

Finally, we’ll cap off this loadout with the Variable Zoom Scope, as it’s going to prove useful across different distances when playing on a large map like Rebirth Island. Despite this, you can pick whichever scope you want.

Best Perks for Warzone ZRG 20mm

  • Perk 1: Flak Jacket
  • Perk 2: Overkill
  • Perk 3: Amped

While you’ll mostly camp at strategic spots to land shots from a distance, some enemies may try to lure you out by throwing explosives at you. Equip the Flak Jacket perk, and you’ll be able to endure these attacks.

You can’t rely solely on a Sniper Rifle if an enemy manages to close the distance between you and them. In this scenario, the Overkill perk will allow you to pick between the Assault Rifle or SMG, and Amped will make the swap instant.

Flak Jacket in Warzone

How to unlock the ZRG 20mm in Warzone Season 2

In order to get this weapon, you’ll need to complete a challenge that requires you to “Earn 2 Longshot medals in 10 different matches using Sniper Rifles.” The gun is available in Black Ops Cold War as well.

You’ll need to be careful about leaving the match too early after earning 2 Longshot Medals, as it might not count. For a more detailed walkthrough, you can check out our guide on unlocking the ZRG 20MM.

Best ZRG 20mm Season 2 alternatives

The LW3 Tundra is another great Sniper Rifle that comes with impressive bullet velocity, making it ideal for picking off enemies from a distance. You can also try out the M82 as a viable alternative to the ZRG 20mm.

If you’re looking to overhaul your Call of Duty: Warzone loadouts, you can check out our guides on some of the weapons dominating the meta right now.

AUG | Kar98k | Kilo 141 | Grau | CR-56 AMAX | MP5 | Krig 6 | XM4 | DMR | FFAR

Image Credit: Activision

 

Call of Duty: Warzone

Warzone development started in late 2017, built to match Modern Warfare feel

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Infinity Ward studio heads discussed the origin of how Call of Duty: Warzone was created and pitched to Activision in a new interview.

In the interview with Washington Post, Infinity Ward’s Co-Studio Heads, Patrick Kelly & Dave Stohl, described how Call of Duty: Warzone was created and pitched to Activision executives.

Kelly states as part of the interview that Call of Duty: Warzone’s development pitch occured in early 2018 when Infinity Ward leads convened with Activision executives to pitch this idea. Warzone’s code name was Magma.

Kelly re-called some parts of his pitch for the interview. “Okay, so here’s the thing,” Kelly said, reenacting his pitch to the Activision executives. “We want to have the same fidelity [in ‘Warzone’] as the rest of the game. And we want [players] to be able to go in every one of the buildings. And we want to have these [mission] contracts and we want to have really unique geography all over the world.”

The ambition behind Warzone was big at the time.

“And, by the way, this is going to be a massive art undertaking. And, by the way, this would be a massive technical undertaking. And, by the way, we don’t have the gameplay entirely figured out yet. And by the way …”

“Some people were concerned, like, have you gone too far with this? You know, is this too big a bite to take?”

He notes that the building of Warzone was not meant to “step on Treyarch’s toes,” but rather, the focus of Warzone was to become a battle royale to better fit and match Modern Warfare’s world.

Blackout was focused on Black Ops 4, and it’s world, and Kelly believed the Modern Warfare experience needed a different take.

“[Blackout] was never the concern,” Kelly said. “The concern was like, ‘So, let me get this straight. You don’t have the tech sorted yet. You don’t have the bandwidth to do the art for the thing yet, and you don’t have gameplay entirely sorted yet.’” He told Activision executives: “But we will!”

The actual development of Warzone started in very early stages in late 2017, Kelly says, with the idea of having a fictional city of Verdansk. The popularity of PUBG and Fortnite during that time period ignited the entire industry to bring out versions of Battle Royale experiences to compete and match up against the change of the industry.

The Washington Post story describes how Infinity Ward started its development. They wanted to take a real environment and city and bring it to life at a massive scale never done before in Call of Duty.

The game kept getting new buildings, locations, and more as they concept’d the map to the point where it got too big.

“It’s funny, because it was starting to get out of control,” Kelly said. “What happened was there are some builders working on this and they just kept building, building, building. We were going to end up with this space that was going to be miles and miles and miles of city. It was like, whoa this is getting away from us here. We’ve got to rein this in a bit. And part of the reason was that we knew we were going to have certain physical limitations, you know, like how many players can you actually support in the world?”

“So we started building the space,” Kelly said. “And we still didn’t know precisely what we were going to do with it.”

Kelly did not mention if the original pitch included the game being free to play or if that came with how the industry changed, and Activision’s need to adapt.

Call of Duty: Warzone officially released on March 10, 2020. And now, it’s at over 100 million players.

We’re over one year into Warzone’s release, and the game is integrated with Call of Duty: Black Ops Cold War. Infinity Ward handed off a lot of the development of the title to Raven Software, who has been supporting the project since its initial development stages.

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Call of Duty: Warzone

Warzone devs already planning Season 6 & ‘several years’ of support

Call of Duty: Warzone is set to be supported for years to come, Infinity Ward studio heads confirm.

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Infinity Ward’s Studio Heads have confirmed they have ‘long term’ plans for Call of Duty: Warzone that extends for years.

The co-studio heads, Patrick Kelly and Dave Stohl, spoke with Washington Post this week as Warzone passed a new milestone: 100 million players.

In the interview, Kelly confirmed that Infinity Ward’s team is still involved with Call of Duty: Warzone’s high level development and story progression.

He mentions that himself & Stohl are currently finalizing the details for Season 6 of Warzone & Cold War, which will launch later this year.

And, Kelly confirmed that that have “broad stroke” plans for Call of Duty: Warzone for several years. Following the launch of Black Ops Cold War in 2020, Infinity Ward handed off a lot of the work of Warzone to Raven Software. Raven designers did work with Infinity Ward since the start of Warzone’s development, but late last year, Raven took over public facing communications of Warzone as well.

The Washington Post reports as part of their interview that “while Infinity Ward has for the moment handed off most of the “Warzone” maintenance work to Raven Software — designers from which, Stohl noted, worked with Infinity Ward from the outset of “Warzone’s” development and not just after the integration of “Black Ops Cold War” — Kelly and Stohl are currently working on the details for Season 6, which will begin in late 2021.

In the interview, Kelly also told them that the studio has “planned out Warzone’s broad strokes for several years into the future.”

Kelly stated that some of the things they are working on in Warzone takes “more time” and requires advance planning. He says that the team is working hard to “top” what they’ve done before in the Warzone world.

“Some things we want to do mode wise, geo wise, they take more time,” Kelly said. “So they naturally need to slot in later. But we do think about this on a multi-year basis. And I will tell you this: We’re doing our damnedest right now, to top [what’s come before].”

Activision executives confirmed that Call of Duty: Warzone will remain “front and center” in the Call of Duty universe for “years to come.”

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Call of Duty: Warzone

Warzone player wins Gulag in clever way

One Warzone player has come up with a clever tactic to secure victories in the Gulag, while catching your enemies by surprise.

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Call of Duty Warzone Gulag

Call of Duty: Warzone’s miniaturized Nuketown Gulag has been criticized by fans for a while, but but one player has found a clever tactic that you can use to secure quick wins.

The “new” Gulag in Warzone is a smaller version of Nuketown that has faced some problems since it was added to the game. It has received a ton of criticism from players, even after removing the controversial bug giving players an unfair advantage.

Despite this, a few clever players still try to discover the best tactics for securing victories when they play. Now, one Warzone fan has come up with a brilliant tactic for getting the drop on your opponent and winning the Gulag.

Nuketown Gulag in Warzone

Reddit user bloodcorona posted a clip in the CoD: Warzone subreddit, in which he showcased a fun little strategy to catch your enemies by surprise. “Nobody ever expects you to jump on the sign,” wrote the player.

This strategy mainly consists of jumping onto a sign from an elevated position and then finishing off your opponent with a single shot or knife throw. The Reddit user showed various instances of this working well in the short clip.

Through this, they were able to score quick and easy kills against enemies that were camping while also securing Gulag victories in some instances. Many other players expressed their admiration for this in the comments.

While the tactic itself is clever, many of the comments attributed bloodcorona’s victory to his skill set. “Damn, I thought I was getting some great intel on how to win in gulag,” wrote one player. ” Apparently, you still have to be a great shot. Which I am not. Sadly.”

“Jokes on you,” noted another player. “I can’t make that jump or that knife throw!” So, this isn’t something you can abuse without practicing your aim and timing for long periods.

Despite this, it’s still an impressive strategy for surprising your enemies. It just goes to show that you can discover fun new tactics by experimenting in the Gulag. Even pro players like Aydan have made their fair share of discoveries this way.

Image Credits: Activision

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