// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

With the release of the Descent DLC Pack 3 for Call of Duty: Black Ops 3 on PC this past week, Activision appears to have changed the way they are releasing DLC content for PC players.

As of now, PC players can no longer buy Call of Duty: Black Ops 3 DLC Packs individually. In order to get access to Descent DLC Pack 3, players must buy the entire Call of Duty: Black Ops 3 Season Pass. Even more, DLC Pack 1 Awakening and DLC Pack 2 Eclipse have been removed from the Steam Store and the only way to obtain those — if you do not already have it — is by purchasing the Season Pass.

Activision Support confirmed this change in the Descent DLC Pack Support article on support.activision.com. The article, at the very bottom, reveals that individual DLC packs “can no longer be purchased separately on PC.” If players already purchased DLC 1 and/or DLC 2, the Season Pass will be available at a discounted price but the discount has not been revealed by Activision. The price will probably match the discount offered on consoles with the Complete Your Season Pass offer.

Individual DLC map packs can no longer be purchased separately on PC. You must purchase Season Pass in order to obtain DLC map packs. If you have previously purchased DLC 1 and/or DLC 2 separately, you will have the option to purchase Season Pass at a discounted rate. This discount is redeemable via Steam coupon and will only be visible while you are logged into your Steam account and have added the Season Pass to your cart.

Treyarch’s PC Dev has stated on Twitter that he is looking into the change and clarified that he has no control over how content is distributed, as that is all in Activision’s hands. He also said that he is actively looking into a possible solution with Activision.

It is unclear exactly why Activision decided to make this change, as console players can still buy DLC Packs separately.

We will update this post as we get new information.

SOURCE: Activision Support and @PCDev

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