Connect with us

Call of Duty

Black Ops 4 Blackout Beta Day 2 Recap

Published

on

Day 2 of the Call of Duty: Black Ops 4 Blackout Beta is officially in the books, and Treyarch has shared a new blog post discussing what they’re looking into and working on based on feedback from the day.

Here’s what they’re working on after Day 2 of the beta:

  • Level 2 & 3 Armor: As with the MP Beta, we’re taking a cautious approach to changes to Armor during the Blackout Beta as we keep an eye on overall gameplay balance. As part of a secondary update that recently went live yesterday, we fixed a bug where all explosive damage was not impacting Level 3 Armor. We are currently evaluating and testing where and how often Level 3 Armor makes its appearance, as well as reducing its absorption properties (will transfer more damage and break easier). In doing so, we are also evaluating Level 2 armor to adjust appropriately.
  • Weapons: We slowed down the rate at which you can aim down the sights of the Koshka sniper rifle, and continue to carefully measure the performance and popularity of other weapons. We’ve got our eyes on the Vapr right now. It’s an incredibly popular weapon (no doubt given how powerful its suppressor is), but it hasn’t precisely proven to be overpowered.
  • Zombies: Zombies can attack you from a range we didn’t intend. We are testing the fix for this right now.
  • Item Distribution: This important game system governs how many of which type of Item (be it a Weapon, Perk Consumable, Backpack, Attachment, or anything else) appears at any Destination, in a Supply Drop, or in a Stash. We continue to slowly refine the quantity, frequency, and quality of those Items.
  • Item/Inventory Management: We’ve gotten a ton of great feedback about the Inventory and Item management systems in Blackout. As a start, we’ve decreased how long it takes to pick up Items in the world. Additionally, we automatically close the Quick Equip menu if you haven’t interacted with it within 5 seconds. We are currently evaluating additional “quality of life” features to improve this experience, including how you interact with a Stash and manage Attachments on weapons more efficiently. Some of these are complex systems and may not be ready before the Beta period ends.
  • Kill Credit: We’ve seen that there are certain situations where players are not being properly credited for kills. We’re looking to track down all the different scenarios where this happens and will fix them for launch.
  • Ladders: We’re aware that a number of players have had issues backing down ladders. The team is considering ways to address this. Adjustments to climbing down ladders may not make it into the Beta, but we’re looking at it in time for launch. As a reminder, it’s always faster to base jump if you’re high enough. Sprint towards the edge and press and hold the Jump button.
  • Reporting Bad Behavior: As we mentioned in our first update, we’re continuing to track bad player behavior with our security team and have been banning users for intentional team killing. If you encounter this or other bad behavior in-game, you can be part of the solution by using the “Report Player” system in the Social menu to report:
    • Offensive Language
    • Cheating
    • Griefing

SOURCE: Reddit

Call of Duty

How many people play Black Ops 4? 2021 player count

Ever wondered how many people are currently playing Black Ops 4? We look at the 2018 Call of Duty title’s 2021 player count.

Published

on

Woods in Black Ops 4's Blackout

If you’re looking at picking up Black Ops 4, it’s worth knowing how many people are playing the game. We’re taking a look at how many are still playing 2018’s Call of Duty title in 2021.

Black Ops 4 was the last Call of Duty title to release before Modern Warfare and Black Ops Cold War shook up the formula. It featured the first-ever CoD battle royale, Blackout, which paved the way for Warzone’s incredible success.

The game became free as part of PlayStation Plus in July, but with no joint progression system, there’s less of a reason to go back to it. However, many still prefer the game’s mechanics and maps, so it still has a player base.

Here’s how many people are still playing Black Ops 4 in 2021.

What is Black Ops 4’s player count in 2021?

Call of Duty Black Ops 4 operators

Unfortunately, there’s no precise way to tell how many people are playing Black Ops 4 in 2021. However, we’ve done some digging around various player count tracking websites to come up with a rough estimate.

According to PlayStation tracking website PS-Timetracker, Call of Duty: Black Ops 4 was played by 2,510 of their users in August 2021. Of course, the number is likely much higher because you must sign up to have your stats tracked, and it only takes PlayStation players into account.

Another website, PlayerCounter, says that, at the time of writing, there are roughly 12,000 people playing Call of Duty games released before Modern Warfare (2019). Unfortunately, Black Ops 4 has been included with the other previous CoD games, so there is no precise data.

From this info, we estimate that there is likely somewhere between 5,000-10,000 players playing Black Ops 4 in September 2021.

Black Ops 4 player count comparison

New Warzone Pacific Map

Activision revealed in May that Call of Duty: Warzone has had over 100 million players log in to the battle royale title. According to PlayerCounter, there are 2 million players playing Modern Warfare right now, but this likely takes Warzone into account too.

According to Steam Charts, Black Ops III has 1,300 active users and the rest of the Call of Duty titles on Steam, such as WWII and Advanced Warfare, have player counts only in the hundreds. However, incorporating consoles likely makes the player counts higher.


You can also check out Apex Legends, Fortnite, and Battlefield 4’s player counts for 2021 too!

Image Credit: Activision

Continue Reading

Call of Duty

Black Ops Zombies fans are begging Treyarch for a standalone game

Call of Duty fans are once again calling on Activision to create and develop a massive standalone Zombies game.

Published

on

CoD Zombies running towards screen

Zombies is one of the most popular facets of any Call of Duty game, and fans are once again calling for a standalone game to create the biggest Zombies experience ever.

When Zombies was first added to Call of Duty: World at War back in 2008, few could have predicted the juggernaut it would become among fans of the legendary FPS series. Since then, Zombies has been a staple in Treyarch CoD games, while Sledgehammer and Infinity Ward have dabbled in it too.

Black Ops Cold War‘s take on the game is certainly one of the most ambitious, with the open-world Outbreak mode a fan favorite. While Cold War has plenty of undead action, fans are still calling for even more: a standalone Zombies game developed by Treyarch.

Black Ops Cold War character fighting zombies

There’s definitely interest from the community around this idea, with Reddit user ‘shweba16’ posting their idea about how it could work on the CODZombies subreddit, while asking others for their thoughts on whether it was a good idea.

“What would you guys think if Zombies became its own separate game like Warzone with Treyarch [as] developers?” they asked. “What if this game had all the maps, running on BO3 mechanics, while also having the upgradeable features from Cold War?”

“The game gets a constant stream of updates, season after season, with Wonder Weapons and maps being added. I’m only saying this since there’s a huge disparity between how much time I’ve put into Zombies compared to multiplayer this year.”

Zombies fans were definitely into the idea, with some saying they “only play CoD games for Zombies anyway,” while others discussed the possibility that they could turn it into a true campaign too, like other popular horror games such as Resident Evil or Days Gone.

Unfortunately for those who love this idea, it definitely won’t be happening any time soon. Sledgehammer Games have already confirmed that Treyarch have built and developed Vanguard’s Zombies mode, which will continue Cold War’s Dark Aether storyline.

Image Credits: Treyarch / Activision

Continue Reading

Call of Duty

Vanguard players want classic Call of Duty feature to make a return

Players are calling for the developers to bring back a fan-favorite feature from previous games for Call of Duty: Vanguard.

Published

on

Call of Duty: Vanguard characters fighting in battle

Call of Duty: Vanguard is almost upon us, and players are already requesting fan-favorite features from previous games to return.

Players on PlayStation finally got a taste of the upcoming Call of Duty game, Vanguard, through the recent Alpha, which sparked some interesting feedback.

More players will be getting their first experience with Vanguard through the Open Beta, which had dates confirmed very recently.

Although not everyone has played Vanguard just yet, players are already asking the developers for certain features like map voting. In the latest of these requests, players are calling for the developers to bring back another fan-favorite feature that has previously been available in other Call of Duty games.

call of duty vanguard Polina character taking cover

Custom emblems were previously a staple of Treyarch’s Call of Duty games, but unfortunately, Black Ops Cold War didn’t bring the feature back, which caused players to ask the developers for its return. The feature was also available in WWII, developed by Sledgehammer Games, the studio behind Vanguard.

Although the feature can be quite controversial, it was a very creative way for players to express themselves, and it looks like players are missing it.

Reddit user BigBearSD posted their opinion on why custom emblems should return in Call of Duty: Vanguard, stating: “Something I would like to see in this game. Bring back the ability to create your own emblems!”

The player states that the custom emblem feature provided a creative outlet for when players were done with online matches: “Whenever I maxed out my prestige in WWII and just was bored but feeling creative I would spend hours at a stretch sitting their making historically accurate WWII unit insignia/patches for all factions.”

Through spending hours in the custom emblem creator, the player even had requests from others on how to create the emblems they had made: “I had people asking me how to make a certain patch and I would give them screenshot walkthroughs.”

This must be a great feeling for those who had spent so long trying to perfect emblems and make them look good, hence why players would like the feature back. As the post says, the custom emblems were “a way to de-stress, unwind, (and) kill time.”

Although these custom emblems probably won’t make a return due to their inability to prevent players from creating explicit and insensitive content, the creativity that was allowed was truly a great way to engage players even out of a match.

For more on Call of Duty: Vanguard, check out our article on when in history Vanguard is set.

Image Credits: Activision / Sledgehammer Games /

Continue Reading