Following the end of the Black Ops 4 MP Beta, Treyarch has shared a full recap of what they learned and what they are doing based on beta feedback for MP.
The full post features info on Fog of War, Body Armor, Tac Deployment, the UI system, and more.
Treyarch says they are going to award the permanent unlock token to every player who reached level 34 in the Beta, not level 40 – ensuring every player across platform had a fair chance.
Info from Treyarch:
Fog of War & Minimap Awareness
Fog of War in the minimap was designed to strengthen situational awareness and guide moment-to-moment decision-making with a benefit to the entire team. Because we know a lot of players don’t want to talk on the mic or engage in teamwork, we designed it (and all gameplay features) to be effective first and foremost to the player using it, and then also helpful to teammates even passively. An enemy that’s spotted by your teammate will appear in your minimap as well, so even lone wolves are helping their team whether they mean to or not.
The full Fog of War reveal circle around each player in the minimap was designed to increase situational awareness for a fighting chance against attacks from the back. The circle generated just as much passionate debate within Treyarch as it did within the community, and we wanted to let it play out in the Beta to see where it landed. It’s proven to be too powerful as default functionality, so we’re making a few changes for a more balanced Fog of War:
- The full reveal circle will be removed as default functionality, and the standard reveal area will be a cone that reflects the player’s field of view. This will continue to always be blocked by solid objects in the game, so it can never be used to “see through walls”.
- We’re moving the full reveal circle to the Team Link perk. This way, players who want that power will need to spend a point in Create-a-Class to get it and compete with their choices for other powerful items. This also gives Team Link a much-needed boost, as it significantly underperformed in the Beta.
- We’re adding an additional HUD indicator that lets you know when you’re visible to enemy players in the minimap so that you can react accordingly.
- Red dots in the minimap that appear when firing your gun will fade faster so there’s more time to evade after engaging in a gunfight.
- Those same red dots will no longer reveal teammates that are near the player firing their gun.
Tac-Deploy & Spawning
The spawn system is key to ensuring the gameplay of Black Ops 4 shines, and it is influenced by a number of factors which differ across every map and mode. We have a suite of tools that lets us track bad spawns (spawns where players give or receive damage within 3 seconds) and make changes to prevent them from happening. It’s impossible to get the percentage of bad spawns to zero, but we constantly tune to get it as low as possible, generally in the 2-3% range. Thanks to community video clips, comments, and gameplay data, we were able to identify several issues within the spawn system that were creating scenarios that did not meet our expectations. These issues were most prevalent in round-based game modes like Domination. The team is hard at work resolving those issues for the best possible spawn system on launch day.
The Tac-Deploy was designed to give the ability to redirect the flow of combat at strategically important moments by creating a secondary team spawn area in the map. The concept was inspired by the tactics employed by the community when playing Hardpoint in Black Ops 2, where a teammate would “anchor” spawns on the next Hardpoint to get their team to the objective faster. This cool, emergent behavior was not only a valid tactic but became necessary to consistently win the mode. The Tac-Deploy brings this idea into other modes with the goal of creating periodic team shifts to take or defend an objective, break out of a pattern, or strategically push in a new direction. An easy counter for the opposing team is to run the Engineer perk and hunt down any enemy-owned Tac-Deploys.
In the Beta, the Tac-Deploy proved to be a tad too strong and understanding when you spawned on a Tac-Deploy wasn’t strong enough. To smooth it out for launch, we’re making a few changes:
- We’ve shortened the duration that a Tac-Deploy is active, lengthened its cooldown time, and limited the number of spawns per use to 10. This will help to fulfill the goal of providing short bursts of strategic positioning shifts.
- We’re relaxing the radius around which players will spawn on a Tac-Deploy so that there is more room to spread out, and enemies attempting to disable it won’t suddenly get overwhelmed by a surge of defenders.
- We’re adding a notification to the death cam (where camera breaks into third person when you die) that displays when a Tac-Deploy is active and whether there is danger nearby, and another notification that appears in the game HUD after you spawn on a Tac-Deploy.
Body Armor & Gear
In service to the overarching goal of increasing gameplay depth, we introduced the Gear category to Create-a-Class in Black Ops 4. Each Gear item will compliment different styles of play, allowing players to optimize into their preferred style. If you like to play aggressively, preferring to move in fast bursts and surviving multiple gunfights, you’ll likely find Stim Shot to your liking. If you’re a player who prefers to roll the dice for high risk and high reward, you may prefer the COMSEC Device to push for bigger Scorestreaks. If you enjoy supporting the team for the win, you’ll likely gravitate to Equipment Charge to power up your Specialist content more frequently. If you rely more on positioning and situational awareness for victory, the Acoustic Sensor is for you. And if you’re a more cautious player who likes the push and pull of objective play, Body Armor should be optimal for that.
The balance for this category wasn’t quite dialed in for the Beta, and we’ll be improving that for launch. While Stim Shot was the most popular piece of Gear, Body Armor was the most controversial, so we want to address some of the changes that are coming to that specifically:
- Explosives should shred Armor – that was not working in the Beta, and we’re fixing that.
- Damage is now reduced by armor rather than being completely deflected by it.
- Some of the player feedback from the game when fighting against a player with Armor was “cranked to 11,” and made it feel a lot worse than it actually was, so we’re reducing it to feel less annoying.
- We added extra +25 bonus score reward for every kill against players with Armor to help feed your Scorestreak meter.
- We’re also experimenting with a number of ideas to better support its role while also making it less appealing to highly aggressive players (for example, impacting certain aspects of movement speed or protection coverage area).
Free Cursor UI Navigation
While it was always our intention to support both d-pad and free cursor navigation in our menus, the discussion around this topic quickly reinforced our resolve to move this along! When the game launches, you’ll be able to navigate with d-pad through every menu if you want to. But you’ll also be able to move the free cursor quickly across the screen if you like navigating that way. It will be the best of both worlds to accommodate players who like both systems.
Loadouts in Killcams
This has been a frequently-requested feature, and we assure you… we feel the same way! We weren’t able to get the loadout information of the player who killed you into the Killcam for the Beta, but it will definitely be in the game for launch.
Classic Call of Duty maps recreated as awesome LEGO sets
Everyone has their favorite Call of Duty map and these eight classic maps have been fully recreated with LEGO bricks in stunning detail.
The Call of Duty series has been responsible for some of the most iconic maps in gaming history over the years. Now, some of the most beloved have been reimagined in LEGO.
With the release of Call of Duty: Vanguard, the 18th main CoD entry, edging ever closer, now is as good a time as any to celebrate the series’ history. The sheer number of classic maps has gone a long way to CoD as popular as it is today.
With that in mind, the folks over at Diamond Lobby have recreated some of the most recognizable Call of Duty maps as real LEGO sets. See for yourself below.
If you’re wondering how it was done, Diamond Lobby used a computer program containing every LEGO brick to design and create each map.
Then a 3D designer was drafted in to help make the creations a reality. While it is possible to make these sets yourself, it can vary between $1,340 and $4,726 to track down every brick needed.
You can see all eight of the classic CoD maps, as well the first game they featured in, right here:
Nuketown – Black Ops
Arguably one of the most iconic maps in the entire series, this staple has been updated and revamped for every entry in the Black Ops series.
Rust – Modern Warfare 2
Rust is possibly best known as where the dramatic finale of Modern Warfare 2’s campaign took place. Or where disputes were settled in a 1v1.
Castle – World at War
Castle is one of the best WWII-themed maps in the series to date. That explains why it’s coming back in CoD: Vanguard later this year.
Terminal – Modern Warfare 2
Another MW2 classic, going for a nuke by camping on the plane will bring back plenty of memories for long-time fans.
Slums – Black Ops II
This may not have been the favorite among the average players, but anyone who follows competitive CoD will know that Slums is one of the best.
Crash – Modern Warfare (2007)
The sign of any great map is when it comes back again and again. Crash has featured in four separate titles, securing its place as an all-time great.
Firing Range – Black Ops
Yet another close-quarters map showing up in many different games, Firing Range, along with Nuketown and Launch, were the standouts from the first entry in the Black Ops sub-series.
Raid – Black Ops II
The newest map on this, but by no means the worst. Raid made its way into Blacks Ops Cold War thanks to its popularity back in 2012.
Those were eight classic Call of Duty maps amazingly recreated as LEGO sets.
For more of the latest CoD news, check out the teaser for Black Ops Cold War and Warzone Season 6.
Image Credits: Diamond Lobby / Activision
All Black Ops 4 Prestige emblems & how to get them
Here’s every Black Ops 4 Prestige emblem across multiplayer, Zombies, and Blackout – and how to unlock them to show off your accomplishments.
Black Ops 4 was the last Call of Duty title to feature a traditional Prestige system, so here are all the emblems and how to get them.
In every Call of Duty game since the original CoD 4: Modern Warfare, players have been able to flex their skill and time put in my Prestiging.
This resets your rank back to level 1, giving you a new grind and rewards to show for it. One of these rewards is a cool-looking new emblem to show everyone in the lobby that you’re a serious competitor.
2018’s Black Ops 4 was the last Call of Duty to feature the classic Prestige system, so we’re taking a look at how to Prestige and every emblem in BO4.
How to Prestige in Black Ops 4
To Prestige in Black Ops 4, you need to hit the max level in the game. Once you’ve done that, you can Prestige and start unlocking new items as you continue to do so. And once you’ve Prestiged 10 times, you can hit Prestige Master and get another unique emblem.
The max level in Black Ops 4 is 55 in multiplayer and Zombies and 80 in Blackout, so you need to hit this level 10 times to be Prestige Master.
Here’s a simple guide to Prestiging in Black Ops 4:
- Play Black Ops 4 multiplayer, Zombies, or Blackout until you reach max level
- Press the ‘menu’ button and you’ll see a prompt saying, “Prestige mode available”
- Follow the prompt to the Progress & Unlocks screen
- Press ‘Enter Prestige Mode’ in the top right corner of the screen
You’ll have now Prestiged, so keep doing this until you hit Prestige Master!
All Black Ops 4 multiplayer Prestige emblems
There were 10 Prestige levels in Black Ops 4’s multiplayer, with a unique emblem available for players who reached Prestige Master.
Here’s every Black Ops 4 multiplayer Prestige emblem in order.
All Black Ops 4 Zombies Prestige emblems
Black Ops 4 offers separate Prestige emblems for the Zombies grinders. Again, there are 10 Prestige levels to climb through, and a special Prestige Master emblem for those who went above and beyond.
Here are Black Ops 4’s Zombies Prestige emblems.
Black Ops 4 Blackout Prestige emblems
As part of Operation Grand Heist, Call of Duty 4’s battle royale, Blackout, got its own Prestige system. This acts the same as multiplayer and Zombies, with those hitting level 80 being able to Prestige.
Here are all of Black Ops 4’s Blackout Prestige emblems.
And those are all of the Prestige emblems in Black Ops 4! For more on this Call of Duty title, check out how many people play it in 2021.
Image Credit:Treyarch / u/Swiiifto via Reddit
How many people play Black Ops 4? 2021 player count
Ever wondered how many people are currently playing Black Ops 4? We look at the 2018 Call of Duty title’s 2021 player count.
If you’re looking at picking up Black Ops 4, it’s worth knowing how many people are playing the game. We’re taking a look at how many are still playing 2018’s Call of Duty title in 2021.
Black Ops 4 was the last Call of Duty title to release before Modern Warfare and Black Ops Cold War shook up the formula. It featured the first-ever CoD battle royale, Blackout, which paved the way for Warzone’s incredible success.
The game became free as part of PlayStation Plus in July, but with no joint progression system, there’s less of a reason to go back to it. However, many still prefer the game’s mechanics and maps, so it still has a player base.
Here’s how many people are still playing Black Ops 4 in 2021.
What is Black Ops 4’s player count in 2021?
Unfortunately, there’s no precise way to tell how many people are playing Black Ops 4 in 2021. However, we’ve done some digging around various player count tracking websites to come up with a rough estimate.
According to PlayStation tracking website PS-Timetracker, Call of Duty: Black Ops 4 was played by 2,510 of their users in August 2021. Of course, the number is likely much higher because you must sign up to have your stats tracked, and it only takes PlayStation players into account.
Another website, PlayerCounter, says that, at the time of writing, there are roughly 12,000 people playing Call of Duty games released before Modern Warfare (2019). Unfortunately, Black Ops 4 has been included with the other previous CoD games, so there is no precise data.
From this info, we estimate that there is likely somewhere between 5,000-10,000 players playing Black Ops 4 in September 2021.
Black Ops 4 player count comparison
Activision revealed in May that Call of Duty: Warzone has had over 100 million players log in to the battle royale title. According to PlayerCounter, there are 2 million players playing Modern Warfare right now, but this likely takes Warzone into account too.
According to Steam Charts, Black Ops III has 1,300 active users and the rest of the Call of Duty titles on Steam, such as WWII and Advanced Warfare, have player counts only in the hundreds. However, incorporating consoles likely makes the player counts higher.
Image Credit: Activision
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