// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Treyarch has posted a new blog post on their site with an overview of everything available in the Call of Duty: Black Ops 4 Private MP Beta.

One of the new things mentioned is one of the modes available. It’s Chaos Team Deathmatch.

A playlist that takes our ever-popular non-objective based game modes and adds a twist. The format here is 6 vs. 6, and allows two of each Specialist per team for chaotic fun. Includes Team Deathmatch and Kill Confirmed.

In other modes in Call of Duty: Black Ops 4 MP, there is only 1 of each specialist allowed per team.

Here’s all the modes in the beta:

  • Control
    • Our signature new game mode designed to bring out the best of tactical Specialist gameplay.
  • Chaos Team Deathmatch
    • A playlist that takes our ever-popular non-objective based game modes and adds a twist. The format here is 6 vs. 6, and allows two of each Specialist per team for chaotic fun. Includes Team Deathmatch and Kill Confirmed*.
  • Capture Moshpit
    • This playlist combines our fast-paced favorite objective modes, Domination and Hardpoint, for palm-sweating action.
  • Search & Destroy*
    • If you’re into slower-paced strategy, this one is for you. With new Specialist weapons and equipment, the tension is palpable.

SOURCE: Treyarch

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