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Call of Duty

Black Ops 4 Private Beta Changes for Weekend 2

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In a new post, Treyarch has shared some of the changes that are coming in Weekend 2 of the Call of Duty: Black Ops 4 Private Beta. The new changes will be live at the start of the beta. PS4 players got an update earlier this week, version 1.05, for the beta that brought many changes.

Here’s the full list:

General Fixes

Stability & Performance

  • Matchmaking optimization pass.
  • Fixes to reduce a number of network disconnects.
  • Resolved several hitches that were occurring during gameplay.
  • Resolved a number of UI errors that were occurring in the Front End menus.
  • Fixed numerous crashes/freezes.
  • Fix for scoreboard scores and faction icons sometimes getting flipped during killcams.

Maps

  • Performance optimization pass across all maps.
  • Addressed several collision bugs across all maps.
  • Addressed many gameplay-impacting issues (like bad lines of sight) across all maps.

Features

Lobby Timer

  • Reduced “Match Start Timer” to 70 seconds.
    • This timer is longer than usual right now to accommodate map pre-loading in the lobby, which has been added to allow players to spend more time on Create-a-Class customization, Scorestreak selection, and more, rather than spend that time on a static loading screen. We’re aware that there are still cases where this isn’t working as consistently as it should, and we’re working on it.
  • Addressed an issue with the lobby timer restarting to the full time if too many players leave.
    • Now, when the lobby timer is below 10 seconds and players leave/join, the timer will only reset to 10 seconds.

Player Feedback

  • Reduced the amount of flash on screen at the moment of taking damage.
    • We’ve reduced the darkness and duration of the “damage flash” when players take damage. We are working to find the right balance between making sure players understand every time they take damage and keeping the screen clear for gameplay. This is a continued work in progress.

Movement

  • Reduced default jump height.
  • Added tuning that scale down jump height on subsequent jumps to prevent bunny hopping.
  • Reduced default slide speed.
  • Reduced default slide distance.

Spawns

  • Adjusted Domination spawn logic to ensure that players spawn more frequently near objective points owned by their team.

Gear

  • Body Amor:
    • Fixed a bug where explosive damage was not damaging Body Armor or the player wearing it.
    • Addressed an issue where players wearing Body Armor had no flinch when taking damage.
    • Player wearing Body Armor is now dealt a percentage of damage rather than the Armor blocking full damage.
    • Killing a player with Body Armor now awards an additional +25 score per EKIA.
  • COMSEC Device:
    • Further reduced cost to earn Scorestreaks with COMSEC Device for the following:
      • RC-XD
      • UAV
      • Care Package
      • Counter UAV
      • Attack Chopper
      • Strafe Run
      • Strike Team
      • Gunship
  • Stim Shot (and standard Heal):
    • For both standard heal and Stim Shot heal, time to full health has been sped up with an increase to the heal cooldown time.
  • Equipment Charge:
    • All Equipment will charge faster with this Gear.

Perks

  • Dead Silence
    • Increased Dead Silence’s effectiveness versus Acoustic Sensor by reducing the ranges at which Acoustic Sensor can detect a player with Dead Silence.
  • Flak Jacket
    • Reduced explosive damage protection.
  • Cold Blooded
    • Reduced the delay that AI will take before recognizing a Cold Blooded player by a little over 50% – you’ll need to take cover a bit more quickly when enemy AI are roaming.
  • Dexterity
    • Increased weapon hip spread while mantling.
    • Reduced slide duration.
  • Ghost
    • Decreased time that you are protected by Ghost after you stop moving.
  • Tactical Mask
    • Reduced the amount of resistance to 9-Bang, Concussion, Reactor Core, and Fire.
  • Tracker
    • Increased the duration that footsteps remain in the world.

Equipment

  • We’d like to see the balance of gunplay vs Equipment tilt a little further to the gunplay side, so we are increasing Equipment cooldown rates across the board. This will make each Equipment use more impactful, while also leading to less “Equipment Spam.”
  • Combat Axe: Lowered cooldown.
  • All other Equipment cooldowns are longer across the board.
  • Frag Grenade: Increased inner and outer damage to match Cluster Grenade damage.
  • 9-Bang:
    • Increased stun radius.
    • Decreased fire delay.
  • Tac Deploy:
    • Reduced the positive influence on the Tac Deploy. This will allow players spawning on the Tac Deploy to have a better chance at spawning in safer conditions when possible.
    • Reduced the time that a Tac Deploy is active to 25 seconds.
    • The Tac Deploy will now have a maximum cap of 10 spawns. Once 10 players have used the Tac Deploy, it will self-destruct.
  • Reactor Core: Increased damage distance.

Specialists

  • Ajax – Despite his potentially game-changing Ballistic Shield, Ajax has been underperforming in gameplay. To help him out, we further increased his movement speed while using Ballistic Shield, in both standard and Fortify (ADS) modes. This should provide an overall smoother experience and relieve some frustrations of feeling too sluggish.
  • Ruin – Players are flocking to Ruin thanks to his extreme mobility and Best-Play worthy Grav Slams. We’ve bumped up his Grav Slam cooldown to help focus usage and make sure everyone has a nice day.
  • Firebreak – Reactor Core can be very hit or miss Equipment, causing big plays or sometimes ending in a fruitless death. We’re bumping up its damage to provide more consistency and help Firebreak hold his ground. His Purifier also has a bit more fuel to keep those heartwarming flames firing longer.
  • Torque – Torque can definitely be a thorn in his enemy’s side. However, he’s still not up to snuff with the other Specialists. To make him the true master of his domain, we increased the duration of his Barricade and improved damage on its microwave field. This should make Torque more effective at blocking routes, providing cover, and getting kills.
  • Prophet – Prophet’s Tempest needed a bit more oomph to bring it up to the level of our other Specialist Weapons. To start with, we’re decreasing its cooldown so players can earn it faster. In addition, we’ve made its ADS move speed slightly faster to help players line up those shots.
  • Nomad – One man’s best friend is another’s worst enemy, and it turns out that Nomad’s dog, Juneau, is a force to be reckoned with. We’ve slowed down her sprint speed, and she’ll now play with boots… paws on the ground like the rest of us. These changes should also prevent her from launching into an aerial assault when running up a sloped surface. We’ll miss the memes.

Scorestreaks

  • Scorestreak progress is no longer resetting between Domination rounds.
  • Lightning Strike:
    • Explosive damage and radius increased.
    • Tablet will now sweep for enemy positions in the Fog of War when first used.
  • Hellstorm:
    • Cluster bomb lock-on radius increased.
  • Sentry:
    • Health increased.
    • Can be placed while sprinting.
  • Strafe Run:
    • Pathing
    • Cost reduced.
  • Strike Team:
    • Default cost increased.
    • Weapon accuracy increased.
    • Behavior updates to seek out enemies more quickly.
    • Increased health per squad member.
  • Gunship: cost reduced.
  • Mantis:
    • Health increased.
    • Damage increased.
    • Move speed increased.
    • Behavioral changes to seek out enemies more quickly.
  • Attack Helicopter: behavioral changes to seek out enemies more quickly.

Weapons

  • SMG: GKS
    • ADS recoil reduced for increased ADS accuracy.
    • Hip-fire spread reduced for increased Hip-fire accuracy.
    • Improved high damage range.
    • Improved Ammo Pool.
  • SMG: Cordite
    • Increased weapon recoil.
    • Extended Mags: Improved bullets gained.
  • SMG: Spitfire
    • Increased weapon recoil.
    • Reduced Ammo pool.
    • Fast Mags: Improved and standardized reload speeds.
    • Extended Mags: Improved Bullet gained.
  • SMG: MX9
    • Increased weapon recoil.
  • AR: ICR-7
    • Improved ADS IN speed.
    • Improved movement speed while ADS.
    • Improved movement speed while firing in ADS.
  • AR: Rampart 17
    • Improved ADS IN speed
    • Improved movement speed while ADS
    • Improved movement speed while firing in ADS
  • AR: MADDOX RFB
    • Improved ADS IN speed.
    • Improved movement speed while ADS.
    • Improved movement speed while firing in ADS.
    • Stock Attachment: Improved movement speed while ADS.
  • AR: KN-47
    • Improved ADS IN speed.
    • Increased high damage range.
    • Improved movement speed while ADS.
    • Improved movement speed while firing in ADS.
    • Stock Attachment: Improved movement speed while ADS.
  • AR: VAPR-XKG
    • Improved ADS IN speed.
    • Added a higher damage short range.
    • Improved movement speed while ADS.
    • Improved movement speed while firing in ADS.
    • Stock Attachment: Improved movement speed while ADS.
    • Bayonet: Slightly reduced range
  • LMG: Titan
    • Improved hip-fire accuracy
    • Improved movement speed while ADS
    • Improved movement speed while firing in ADS
    • Stock Attachment: Improved movement speed while firing in ADS
  • Shotgun: Mog 12
    • Slightly increased 1 hit kill range.
  • Shotgun: SG12
    • Extended Mags: Improved bullets gained.
  • Launcher: Hellion Salvo
    • Improved ADS IN speed.
    • Improved Raise Time.
    • Improved Drop Time.
  • TR: ABR 223
    • Extended Mags: Improved bullets gained.
  • Sniper: Koshka.
    • Quickdraw: Slowed ADS IN time.
    • Quickdraw2: Slowed ADS In time.
    • Speed Center: Increased Precision Aim Crosshairs size.
  • Sniper: Paladin HB50
    • Fix for left arm taking less damage than the right arm.

SOURCE: Treyarch

Call of Duty

Video shows off drastic evolution of Call of Duty Zombies from World at War to Cold War

This one is for the dedicated Zombies fans who have been around since Nacht der Untoten, as this video celebrates the evolution of Call of Duty Zombies.

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Call of duty zombies evolution

For those Zombies fans who have been there from the start, here’s a great way to reminisce and relive the Call of Duty Zombies experience we all hold so dearly.

Call of Duty Zombies is still around in today’s Call of Duty, surviving ever since the 2008 classic World at War that started that fan-favorite game mode.

Although a lot has changed since then, players still love the mode, and what better way to bring back good old memories than this video showing the evolution of Zombies.

Call of Duty Zombies Evoltuion List

The video is by Evolution List on YouTube, a channel dedicated to showing the evolution of various games that have stood the test of time.

In the video, fans are given a walkthrough of Zombies from 2008 all the way to 2021, with Call of Duty: Black Ops Cold War being the latest entry in the high-profile Call of Duty franchise to feature a Zombies game mode that recently saw its newest map, Mauer der Toten, added in the Season 4 Reloaded update.

Although the video is fairly short, spanning only 5 minutes, viewers are given one classic Zombies map from each Call of Duty game that possessed Zombies.

Evolution of Zombies video

Call of Duty Zombies

Although the mode was mostly in Treyarch-developed Call of Duty games, there have been many variations of the mode, with the video also including WWII’s Zombies, Advanced Warfare’s Exo Zombies, CoD Mobile’s Zombies, and Infinite Warfare’s Zombies.

Some of the classic maps showcased include:

  • World at War’s Nacht der Untoten
  • Black Ops’ Five
  • Black Ops 3’s Shadows of Evil
  • Black Ops 4’s IX

Of course, there are many other maps shown in the video, but we don’t want to spoil it all!

If you’re a fan of Zombies, this is a great watch so make sure to check out the video below.

For more on Zombies, especially the latest Black Ops Cold War map, Mauer der Toten, be sure to stay tuned on Charlie INTEL.

Image Credits: Treyarch / Activision / Evolution List

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Battlefield

Call of Duty players want a Battlefield Portal inspired mode in the future

After FPS fans were blown away by Battlefield Portal’s reveal, Call of Duty fans want to see a similar mode in the future.

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Battlefield Portal and Modern Warfare 2

Battlefield 2042’s REDACTED mode was finally announced at EA Play: Battlefield Portal. This is a hub for content from previous Battlefield games, and Call of Duty players want to see a similar mode in the future.

Like Battlefield, Call of Duty has depicted various theatres of war over the years, both real and fictional. Although Battlefield 2042 is set in the near future, as a throwback for long-time fans of the franchise, they’ve included Battlefield Portal.

This brings weapons, maps, vehicles, and more from Battlefield 1942, Bad Company 2, and Battlefield 3 into one, ultimate sandbox experience. Impressed with the new mode, Call of Duty fans have been asking for a similar experience.

Battlefield Portal vehicles

Call of Duty fans have been desperate for remasters of their favorite games from the franchise, with Modern Warfare 2’s multiplayer being the most prominent. Black Ops Cold War is chock-full of maps from Black Ops 2, but players still want to see more content from the games they grew up with.

Battlefield 2042 found the solution to this with their new Portal mode. With access to a ton of content from previous Battlefield games, players can create almost any custom game mode they can dream up.

“And that’s how you incorporate remastered content into your game,” said renowned industry insider Tom Henderson after seeing the reveal. He followed this by theorizing that Call of Duty will create something similar in the “next 5 years.”

His theory was met with resounding excitement, with many Call of Duty players wanting to see their favorite multiplayer and Zombies experiences return in the same way.

Battlefield Portal “truly could be the next BIG THING for creators,” said popular YouTuber Chaosxsilencer. “Imagine a Call of Duty Portal with BO2, BO3, WaW, MW2, MW3 assets all usable and customizable.”

“The custom game options available with #BATTLEFIELD2042 and the Battlefield Portal are amazing. So many options and ways to be creative and have fun,” said Call of Duty news account ModernWarzone. “@RavenSoftware we need things like this in Warzone, especially with Battlefield announcing this today.”

With how extensive of a backlog Call of Duty has, it’s very likely that Activision will take inspiration from Battlefield’s exciting new mode – and the demand for it is certainly there.

If you can’t wait to play Battlefield 2042, you can check out how to get access to the Open Beta in September.

Image Credit: Activision / EA

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Call of Duty

Zombies World Record beaten after nearly 300 hours of Call of Duty: Black Ops 3

It took one Twitch streamer nearly 300 hours of gameplay to beat the World Record for Black Ops 3’s Nacht Der Untoten Zombies.

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black ops 3 nacht der untoten

One player has done the unthinkable and beaten the Call of Duty: Black Ops 3 Nacht Der Untoten Zombies World Record by reaching round 255.

Zombies has a storied history dating all the way back to 2008 when Call of Duty: World at War came bundled with a bonus mini-game called ‘Nacht der Untoten.’ The legendary Nazi Zombies mode would go on to reach ridiculous levels of popularity to the point that Treyarch had to make extra Zombies maps.

Since then, virtually every single CoD title has included new versions and variations of the Zombies formula. Black Ops Cold War is currently enjoying the launch of Mauer Der Toten, the freshest Zombies experience.

However, one Twitch streamer has overlooked modern Zombies in favor of a previous game – Black Ops 3. After 20 days of playing the same game of Nacht Der Untoten on and off, a new World Record was set.

The feat was accomplished by CoD Zombies Twitch streamer TomPhantasy as he smashed the previous record by a staggering 40 rounds to reach Round 255.

Beginning his run on July 2, he spent the next 20 days clocking up nearly 300 hours of game time to obliterate the previous Nacht Der Untoten record.

Remarkably, he was only downed twice, and they both came once he’d surpassed the record figure anyway.

The final seconds of the footage are of the streamer clearing up the last few dregs of Zombies until the round icon in the bottom-left changes to 255.

This absolutely smashes the previous record of 216 rounds set by user Chihiro-516, and may never be beaten.

Dexerto was even able to secure an exclusive word with the streamer to get more reaction to his feat: “The Zombies community has been supporting me for months when I have been attempting this record through the highs and lows,” he said.

He continued: “I knew I had to keep going, because after 24.8 days the game freezes, This meant I had to play 13+ hours per day for those 25 days.”

Massive congratulations need to go to the player who was able to gut his way through an arduous three weeks of Zombies. With Mauer Der Toten very much the new Zombies craze, we wonder if he will one day attempt to set the record for it.

Also, for some more incredible accomplishments, check out the Cold War player who reached 10th Prestige without killing a single player.

Image Credit: Activision / TomPhantasy

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