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Call of Duty

Black Ops 4 Private Beta Changes for Weekend 2

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In a new post, Treyarch has shared some of the changes that are coming in Weekend 2 of the Call of Duty: Black Ops 4 Private Beta. The new changes will be live at the start of the beta. PS4 players got an update earlier this week, version 1.05, for the beta that brought many changes.

Here’s the full list:

General Fixes

Stability & Performance

  • Matchmaking optimization pass.
  • Fixes to reduce a number of network disconnects.
  • Resolved several hitches that were occurring during gameplay.
  • Resolved a number of UI errors that were occurring in the Front End menus.
  • Fixed numerous crashes/freezes.
  • Fix for scoreboard scores and faction icons sometimes getting flipped during killcams.

Maps

  • Performance optimization pass across all maps.
  • Addressed several collision bugs across all maps.
  • Addressed many gameplay-impacting issues (like bad lines of sight) across all maps.

Features

Lobby Timer

  • Reduced “Match Start Timer” to 70 seconds.
    • This timer is longer than usual right now to accommodate map pre-loading in the lobby, which has been added to allow players to spend more time on Create-a-Class customization, Scorestreak selection, and more, rather than spend that time on a static loading screen. We’re aware that there are still cases where this isn’t working as consistently as it should, and we’re working on it.
  • Addressed an issue with the lobby timer restarting to the full time if too many players leave.
    • Now, when the lobby timer is below 10 seconds and players leave/join, the timer will only reset to 10 seconds.

Player Feedback

  • Reduced the amount of flash on screen at the moment of taking damage.
    • We’ve reduced the darkness and duration of the “damage flash” when players take damage. We are working to find the right balance between making sure players understand every time they take damage and keeping the screen clear for gameplay. This is a continued work in progress.

Movement

  • Reduced default jump height.
  • Added tuning that scale down jump height on subsequent jumps to prevent bunny hopping.
  • Reduced default slide speed.
  • Reduced default slide distance.

Spawns

  • Adjusted Domination spawn logic to ensure that players spawn more frequently near objective points owned by their team.

Gear

  • Body Amor:
    • Fixed a bug where explosive damage was not damaging Body Armor or the player wearing it.
    • Addressed an issue where players wearing Body Armor had no flinch when taking damage.
    • Player wearing Body Armor is now dealt a percentage of damage rather than the Armor blocking full damage.
    • Killing a player with Body Armor now awards an additional +25 score per EKIA.
  • COMSEC Device:
    • Further reduced cost to earn Scorestreaks with COMSEC Device for the following:
      • RC-XD
      • UAV
      • Care Package
      • Counter UAV
      • Attack Chopper
      • Strafe Run
      • Strike Team
      • Gunship
  • Stim Shot (and standard Heal):
    • For both standard heal and Stim Shot heal, time to full health has been sped up with an increase to the heal cooldown time.
  • Equipment Charge:
    • All Equipment will charge faster with this Gear.

Perks

  • Dead Silence
    • Increased Dead Silence’s effectiveness versus Acoustic Sensor by reducing the ranges at which Acoustic Sensor can detect a player with Dead Silence.
  • Flak Jacket
    • Reduced explosive damage protection.
  • Cold Blooded
    • Reduced the delay that AI will take before recognizing a Cold Blooded player by a little over 50% – you’ll need to take cover a bit more quickly when enemy AI are roaming.
  • Dexterity
    • Increased weapon hip spread while mantling.
    • Reduced slide duration.
  • Ghost
    • Decreased time that you are protected by Ghost after you stop moving.
  • Tactical Mask
    • Reduced the amount of resistance to 9-Bang, Concussion, Reactor Core, and Fire.
  • Tracker
    • Increased the duration that footsteps remain in the world.

Equipment

  • We’d like to see the balance of gunplay vs Equipment tilt a little further to the gunplay side, so we are increasing Equipment cooldown rates across the board. This will make each Equipment use more impactful, while also leading to less “Equipment Spam.”
  • Combat Axe: Lowered cooldown.
  • All other Equipment cooldowns are longer across the board.
  • Frag Grenade: Increased inner and outer damage to match Cluster Grenade damage.
  • 9-Bang:
    • Increased stun radius.
    • Decreased fire delay.
  • Tac Deploy:
    • Reduced the positive influence on the Tac Deploy. This will allow players spawning on the Tac Deploy to have a better chance at spawning in safer conditions when possible.
    • Reduced the time that a Tac Deploy is active to 25 seconds.
    • The Tac Deploy will now have a maximum cap of 10 spawns. Once 10 players have used the Tac Deploy, it will self-destruct.
  • Reactor Core: Increased damage distance.

Specialists

  • Ajax – Despite his potentially game-changing Ballistic Shield, Ajax has been underperforming in gameplay. To help him out, we further increased his movement speed while using Ballistic Shield, in both standard and Fortify (ADS) modes. This should provide an overall smoother experience and relieve some frustrations of feeling too sluggish.
  • Ruin – Players are flocking to Ruin thanks to his extreme mobility and Best-Play worthy Grav Slams. We’ve bumped up his Grav Slam cooldown to help focus usage and make sure everyone has a nice day.
  • Firebreak – Reactor Core can be very hit or miss Equipment, causing big plays or sometimes ending in a fruitless death. We’re bumping up its damage to provide more consistency and help Firebreak hold his ground. His Purifier also has a bit more fuel to keep those heartwarming flames firing longer.
  • Torque – Torque can definitely be a thorn in his enemy’s side. However, he’s still not up to snuff with the other Specialists. To make him the true master of his domain, we increased the duration of his Barricade and improved damage on its microwave field. This should make Torque more effective at blocking routes, providing cover, and getting kills.
  • Prophet – Prophet’s Tempest needed a bit more oomph to bring it up to the level of our other Specialist Weapons. To start with, we’re decreasing its cooldown so players can earn it faster. In addition, we’ve made its ADS move speed slightly faster to help players line up those shots.
  • Nomad – One man’s best friend is another’s worst enemy, and it turns out that Nomad’s dog, Juneau, is a force to be reckoned with. We’ve slowed down her sprint speed, and she’ll now play with boots… paws on the ground like the rest of us. These changes should also prevent her from launching into an aerial assault when running up a sloped surface. We’ll miss the memes.

Scorestreaks

  • Scorestreak progress is no longer resetting between Domination rounds.
  • Lightning Strike:
    • Explosive damage and radius increased.
    • Tablet will now sweep for enemy positions in the Fog of War when first used.
  • Hellstorm:
    • Cluster bomb lock-on radius increased.
  • Sentry:
    • Health increased.
    • Can be placed while sprinting.
  • Strafe Run:
    • Pathing
    • Cost reduced.
  • Strike Team:
    • Default cost increased.
    • Weapon accuracy increased.
    • Behavior updates to seek out enemies more quickly.
    • Increased health per squad member.
  • Gunship: cost reduced.
  • Mantis:
    • Health increased.
    • Damage increased.
    • Move speed increased.
    • Behavioral changes to seek out enemies more quickly.
  • Attack Helicopter: behavioral changes to seek out enemies more quickly.

Weapons

  • SMG: GKS
    • ADS recoil reduced for increased ADS accuracy.
    • Hip-fire spread reduced for increased Hip-fire accuracy.
    • Improved high damage range.
    • Improved Ammo Pool.
  • SMG: Cordite
    • Increased weapon recoil.
    • Extended Mags: Improved bullets gained.
  • SMG: Spitfire
    • Increased weapon recoil.
    • Reduced Ammo pool.
    • Fast Mags: Improved and standardized reload speeds.
    • Extended Mags: Improved Bullet gained.
  • SMG: MX9
    • Increased weapon recoil.
  • AR: ICR-7
    • Improved ADS IN speed.
    • Improved movement speed while ADS.
    • Improved movement speed while firing in ADS.
  • AR: Rampart 17
    • Improved ADS IN speed
    • Improved movement speed while ADS
    • Improved movement speed while firing in ADS
  • AR: MADDOX RFB
    • Improved ADS IN speed.
    • Improved movement speed while ADS.
    • Improved movement speed while firing in ADS.
    • Stock Attachment: Improved movement speed while ADS.
  • AR: KN-47
    • Improved ADS IN speed.
    • Increased high damage range.
    • Improved movement speed while ADS.
    • Improved movement speed while firing in ADS.
    • Stock Attachment: Improved movement speed while ADS.
  • AR: VAPR-XKG
    • Improved ADS IN speed.
    • Added a higher damage short range.
    • Improved movement speed while ADS.
    • Improved movement speed while firing in ADS.
    • Stock Attachment: Improved movement speed while ADS.
    • Bayonet: Slightly reduced range
  • LMG: Titan
    • Improved hip-fire accuracy
    • Improved movement speed while ADS
    • Improved movement speed while firing in ADS
    • Stock Attachment: Improved movement speed while firing in ADS
  • Shotgun: Mog 12
    • Slightly increased 1 hit kill range.
  • Shotgun: SG12
    • Extended Mags: Improved bullets gained.
  • Launcher: Hellion Salvo
    • Improved ADS IN speed.
    • Improved Raise Time.
    • Improved Drop Time.
  • TR: ABR 223
    • Extended Mags: Improved bullets gained.
  • Sniper: Koshka.
    • Quickdraw: Slowed ADS IN time.
    • Quickdraw2: Slowed ADS In time.
    • Speed Center: Increased Precision Aim Crosshairs size.
  • Sniper: Paladin HB50
    • Fix for left arm taking less damage than the right arm.

SOURCE: Treyarch

Call of Duty

Best Call of Duty Zombies map: Every map ranked from World at War to Cold War

At least one Call of Duty Zombies map has a special place in player’s hearts. So we’ve picked our best Zombies maps and ranked them.

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Call of Duty Zombies has gone from a mini-game to pretty much a must-have feature in every CoD game. So we’ve sifted through every Zombies map ever made, settled on the absolute best ones, and ranked them.

It seems that nearly everyone has a favorite Zombies of all time, and a different top five list, such is the impact of Call of Duty Zombies on players. Treyarch’s post-World at War mini-game went on to become as important to people as the online multiplayer itself.

The latest official entry into the series, Black Ops Cold War, offered up several new maps including Firebase Z and the intense Forsaken, introduced terrifying new enemies in Mimics, and produced several memorable Main Quest Easter Eggs.

Vanguard aims to carry the Dark Aether storyline on in Der Anfang, and CoD Zombies will continue to grow. But before we get to Call of Duty: Vanguard, let’s go through and rank every Call of Duty Zombies map in history so far.

Every CoD Zombies ranked

mimic zombie in cod

In total, there have been 49 Zombies maps, and we’ve taken it upon ourselves to complete the difficult task of ranking them all.

Here is every CoD Zombies map ranked:

  1. Mob of the Dead
  2. Kino der Toten
  3. Der Reise
  4. Nacht der Untoten
  5. Zombies in Spaceland
  6. Origins
  7. Der Eisendrache
  8. Shadows of Evil
  9. Moon
  10. Ascension
  11. Firebase Z
  12. Five
  13. Ancient Evil
  14. Call of the Dead
  15. Mauer der Toten
  16. Shi No Numa
  17. Die Maschine
  18. Gorod Krovi
  19. Buried
  20. Forsaken
  21. Shangri-La
  22. Die Rise
  23. Verruckt
  24. IX
  25. Nuketown Zombies
  26. Revelations
  27. Rave in the Redwoods
  28. Classified
  29. Der Rise
  30. Attack of the Radioactive Thing
  31. Descent
  32. The Final Reich
  33. Shaolin Shuffle
  34. Outbreak
  35. Blood of the Dead
  36. Zetsubou No Shima
  37. Beast From Beyond
  38. TranZit
  39. Voyage of Despair
  40. Carrier
  41. The Shadowed Throne
  42. The Tortured Path
  43. Infection
  44. The Darkest Shore
  45. Tag der Toten
  46. Grosten Haus
  47. The Frozen Dawn
  48. Alpha Omega
  49. Dead of the Night

Top 5 Call of Duty Zombies ever ranked

giant robot in cod zombies origin map

Now that we’ve managed to rank every single Zombies map ever made, it’s now time to do a deep dive into our top five CoD Zombies maps of all time.

We believe each of our picks has a special quality that makes them so endlessly memorable, and while not all are as refined and packed as other maps, they are in the top five for a reason.

5. Zombies in Spaceland map – Infinite Warfare

cod zombies zombies in spaceland

Zombies in Spaceland moves away from the largely serious nature of Zombies and throws its players into a mad, exhilarating theme park of thrills, spills, and kills.

It carries on the novelty of Zombies maps around that time by having celebrity David Hasselhoff as the host and also demanded that players work together by having doors that needed to be opened by multiple teammates.

As well as the bright aesthetic, fun traps, and nicely divided up areas of the park, there were also the mini-games in the Astrocade. Featuring multiple, interactive arcade games, players could amass a collection of tokens to redeem for cool prizes.

To sweeten the pot further, players could also grab a bit of a breather on the Triton rollercoaster, a moving shooting gallery. As a whole, Zombies in Spaceland is a fun novelty that separates itself from a lot of the pack to form an identity.

4. Nacht der Untoten map – World at War / Black Ops III

nacht der untoten map in cod zombies

It’s entirely up to you which version of Nacht you opt for, but there’s a part of us that yearns for the simplicity of its original form.

When players completed Call of Duty: World at War, after the credits rolled, many were surprised to be whisked away to a random room with creepy music and only a pistol.

So began the legacy of CoD Zombies, and unlike the Black Ops III remake, the pure nature of Nacht der Untoten still makes it a challenge to this day. No Perks, no Pack-A-Punch, just 1-4 players in a handful of confined rooms.

Given how many Wonder Weapons can be obtained in modern CoD games, the feeling of pure euphoria when you got a Ray Gun from the Mystery Box in Nacht der Untoten was unlike anything else.

3. Der Riese map – World at War

der riese map in cod zombies

Another entry for Call of Duty: World at War in Der Riese, and the genius of some of its ideas are still at the forefront of many Zombies maps today.

Teleporters, Easter Eggs, and the aforementioned PAP and Wonder Weapon features were all introduced via Der Riese. These novel ideas were complemented perfectly by the map’s extraordinary map design.

All the channels and pathways blended together seamlessly, making a smaller map, in comparison to later maps, seem big enough, fair, and keep players keep coming back for more.

2. Mob of the Dead map – Black Ops II

mob of the dead map in cod zombies

As a DLC-only map, it may not have been enjoyed by as many people as base maps, but the legacy that Mob of the Dead has left been is unreal.

Fans of Warzone’s Rebirth Island would already have been familiar with Mob of the Dead as the map is set in the world-famous Alcatraz prison. It manages to intertwine the themes of the undead with mobsters, and create a perfect scenario in which you need to escape the island.

Action in Mob of the Dead is intense unlike any other, particularly with the tightness of the corridors and its surroundings at times. The Easter Egg for Mob of the Dead is tremendous, and we definitely need to see it reimagined in the future for all players to experience.

1. Kino der Toten map – Black Ops

kino der toten map in cod zombies

Sometimes, less is more. Whereas Nacht der Untoten feels barebones and a modern map like Die Maschine is chock full of features, Kino der Toten strikes that fine balance of power, whilst delivering the best map in CoD Zombies history.

Kino’s cinema is probably the most iconic setting in the franchise and its level design makes the map unbelievably accessible. Turning on the power, going through the curtains, and seeing the decimated venue is a cool feeling.

You can manipulate how the Zombies will get to you, depending on which doors you unlock, and the Projector room offers the perfect respite from the chaos. Kin der Toten never stops being a blast to play, and that’s why we think it’s the best CoD Zombies map in the game’s history.


So there you have it! All 49 Zombies maps ranked, and our top five CoD Zombies maps in order as well.

For more Call of Duty Zombies content, check out everything we know so far about Vanguard Zombies.

Image Credit: Activision / Treyarch / Infinity Ward

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Is Black Ops 2 being remastered? Rumors & leaks

Fans have been wondering for sometime if CoD: Black Ops 2 is going to be remastered, and we’ll answer that today.

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black ops 2 remaster

Several Call of Duty games have received the remaster treatment in recent years, and it’s left fans wondering if the mega-popular Black Ops 2 will get one. Here are all the latest rumors and leaks regarding a Black Ops 2 remaster.

The popularity of Call of Duty: Black Ops 2 simply cannot be understated with the game being considered the greatest of all time by many. But fast-forward to 2021, and players want to know if this beloved entry in the CoD franchise will be remastered.

The premise of Call of Duty remasters was kickstarted by the 2016 Call of Duty 4: Modern Warfare Remastered title. Since then, we’ve also had the Modern Warfare 2 campaign be remastered, and there are rumors of Modern Warfare 3 being remastered, despite Activision saying it isn’t.

Is Call of Duty: Black Ops 2 being remastered?

action in black ops 2 campaign

From what we understand, no, not at this time. There is absolutely nothing to suggest that any form of Black Ops remaster is in the works.

Naturally, people would think that Treyarch’s Black Ops may receive the same love that the Modern Warfare franchise has gotten, but alas it doesn’t seem to be the case.

Why isn’t Black Ops 2 being remastered?

players trying to take flag in black ops 2

We believe there could be two strong reasons for Black Ops 2 not being remastered, one being that it would oversaturate the CoD market, and also that we’ve already seen a few of its maps recently.

If a full Black Ops 2 remaster were to exist anytime soon, it would mean that Activision would have the end of Black Ops Cold War’s run, 2019’s Modern Warfare, Warzone, Vanguard, and Black Ops 2.

One of the problems 2016’s Infinite Warfare suffered from is that it released with the full Call of Duty 4 remaster, and consequently, the player base was divided between the two games.

nuketown '84 in black ops cold war

Furthermore, Black Ops Cold War featured no less than seven Black Ops 2 map remasters throughout its multiple seasons, and they feel too fresh in the memory to warrant a remaster of the multiplayer.

We could see a remaster of the Black Ops campaigns, following the successful rerelease of the Modern Warfare 2 campaign.


Activision may have some surprises and remasters up their sleeves, but for the time being, we can only speculate and ask you to keep checking in to see if anything becomes official.

Also, check out everything we know about Call of Duty: Vanguard.

Image Credit: Activision / Treyarch

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Infinity Ward announces new Austin office as studio gears up for CoD 2022

The original Call of Duty developer, Infinity Ward, is expanding its operations via a new office in Austin, Texas for CoD 2022.

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One of the three developers behind the Call of Duty franchise is getting a new office. Infinity Ward is expanding its operations via a new office in Austin, Texas, in preparation for CoD 2022.

Infinity Ward is the developer behind the original Call of Duty game. Activision founded Infinity Ward in 2002, with the first Call of Duty title being released in 2003. This birthed one of the most iconic video game franchises to date.

Infinity Ward would go on to develop Call of Duty 2 in 2005 before alternating developers. Now, Infinity Ward is known for developing the Modern Warfare titles, which are released roughly every three years.

With Infinity Ward releasing the last Modern Warfare title in 2019, the developer is gearing up for another release in 2022. We don’t know what CoD 2022 will be just yet, but we do know that Infinity Ward is expanding its operations with a new office.

Infinity Ward Austin Texas office

call of duty modern warfare

Today, Infinity Ward announced via Twitter that it would be opening a new office in Austin, Texas. This would be the fourth development hub for the company, with the other three being located in Los Angeles, Poland, and Mexico.

This also means that Infinity Ward is hiring. According to Infinity Ward, the Austin office is currently hiring for all positions, and you can find all of the available jobs posted on the Infinity Ward website.

Call of Duty: Vanguard releases in less than a month. It’s taking players back to WWII, where Infinity Ward is expected to bring the franchise back to modern times, with CoD 2022 speculated to be a sequel to Modern Warfare 2019.

That being said, we have no official idea what to expect from Infinity Ward going into 2022, but with the significant success of Modern Warfare 2019, it will no doubt be a Call of Duty game plenty of players will love.

Regardless, Infinity Ward is planning something big, and the new office proves just that. So, if Vanguard isn’t your cup of tea, CoD 2022 is just a year away.

For more Call of Duty, check out the insane number of weapon camos for Vanguard, and stay tuned for more news and guides.

Image Credits: Infinity Ward / Activision

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