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Call of Duty: Black Ops Cold War

Black Ops Cold War Beta: New Details & Content Revealed

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Activision and Treyarch have revealed more details on what players will get a chance to go hands on with in the Black Ops Cold War Beta.

The Black Ops Cold War Beta Early Access begins October 8 on PlayStation 4, with the Open Beta for PS4 beginning October 10.

Experience thrilling Multiplayer action from quintessential 6v6 Black Ops combat across new and returning modes, 12v12 Combined Arms and the all new 40 player Fireteam Dirty Bomb mode. Use Field Upgrades and unleash Scorestreaks on enemies, perfect your loadout in the Gunsmith and more.

Beta Content:

CARTEL

Our newest Multiplayer map, Cartel, will be available from the start of the Beta on October 8th on PS4. Set in the steamy jungles of Nicaragua, players will storm a remote cartel compound where a known Perseus associate has been operating in the shadows.

This lush map offers a variety of attack options for any play style, from the close-quarters interiors of the warehouse on one side to the shaded streams flanking the opposite end. If you’re feeling lucky, try holding down the central tower to snipe oncoming enemies, or take the stealth route through the foliage in the center lane.

You’ll get to play both 6v6 and 12v12 modes on Cartel in the Beta, including Team Deathmatch, Kill Confirmed, Domination, Combined Arms: Domination, and additional modes as the Beta continues throughout both weekends.

“We built Cartel around the idea of an ‘open’ middle – one that provides a very high risk versus reward incentive. We wanted players to have the feeling that they could ‘own’ this part of the map by utilizing the plants, weaving between them, and really become a hunter. We definitely built in enough room for variety and different player styles to flourish.” – Miles Leslie, Creative Specialist

We’re excited to support up to 24 players on this new map, as well as a full selection of core 6v6 modes in the Beta. Similarly, Black Ops Cold War will include 6v6 versions of our Crossroads and Armada maps at launch on November 13th!

VIP ESCORT

Our newest 6v6 mode will be available starting this weekend in the PS4 Beta, and those who pre-order digitally can try it out first.

In VIP Escort, your objective is to safely escort the VIP to one of two extraction zones, or wipe out the enemy team to win. If you’re on defense, you’ll need to stop the enemy VIP from extracting before your team is eliminated. Because this is a no-respawn mode, players can revive their downed teammates before they bleed out, so it pays to coordinate with your squad.

Scorestreaks are disabled, and players will have access to their usual loadouts except for the randomly selected VIP each round, who spawns in with a pistol, two Smoke Grenades, two Frag Grenades, a Field Mic, and a Spy Plane. Teamwork is key, so you’ll need to communicate if you want the dub. (We’ve got more on that below.)

“My personal keys to victory? I stick close and escort the VIP, and defend them at all costs. If the VIP doesn’t make it out alive, it won’t matter if you do.” – Markise Gladney, Associate Game Designer

We’re looking forward to seeing what kind of cat-and-mouse games you play out there to come out on top. As always, we’re eager to hear your feedback once you’ve had a chance to jump in.

COMBINED ARMS: ASSAULT

Our new Combined Arms category of 12v12 modes brings bigger teams, larger play spaces, plenty of vehicles, and objective-based warfare. This might sound familiar if you played the Alpha and jumped into Combined Arms: Domination, which was playable on two different maps: Crossroads and Armada. We’re unleashing even more in the Beta when Combined Arms: Domination returns on these and one of our newest maps, Cartel.

But why stop there? We’re introducing even more to the Beta with Combined Arms: Assault. This is a bigger, badder take on a classic mode that relies on team-based momentum to secure the victory.

The match gets rolling with two teams of 12 spreading out across the map to fight for control of a central neutral capture zone. Once that objective is captured, the next one opens up deeper into enemy territory. The first team to successfully infiltrate and capture the enemy’s final zone comes out on top.

“Combined Arms: Assault is an exhilarating large-scale experience where both teams are focused on a single moving objective. From charging the radar station in Crossroads on a Snowmobile, to storming the enemy’s ship in Armada, Combined Arms: Assault is where you’ll find some of Black Ops Multiplayer’s most intense and cinematic moments.” – Matt Scronce, Lead Game Designer

By default, teams will battle it out through five capture zones in each map. Once a zone is captured, the match timer will pause, allowing teams to reset and prepare for the next push. The match is won when a team has captured the final zone at the end of the linear progression of objectives. If neither team successfully captures the enemy’s final zone, the round will end, and teams will play a single overtime round with only the central objective in play. The first team to capture the zone will win the round and the match.

FIRETEAM: DIRTY BOMB

Available for the first time during Weekend 2 of the Beta on two new large-scale maps, Fireteam: Dirty Bomb cranks the action up to 11 with multi-squad insanity. A total of 40 players broken out into 10 teams will compete to take out enemies, collect uranium caches, locate Dirty Bombs scattered throughout the map, and successfully deposit their uranium into said bombs to detonate them and get the win.

Each detonation causes radiation to leak out to large areas of the map, scoring points for the team that ignited the bomb and transforming huge portions of the map into radioactive hazards for everyone. The longer a player hangs onto uranium, the longer radiation sickness sets in. This affects Perk benefits, movement, health regeneration, and ultimately, your Operator’s life.

When that life runs out, you’ll experience the Fireteam Spawn system unique to Fireteam modes in Black Ops Cold War Multiplayer. You’ll have to make a tactical choice in redeploying into the map by spawning onto a teammate not currently in combat, by parachuting right back into the action, or by spawning directly into the passenger seat of a teammate’s vehicle for instant gratification.

Beta Schedule:

As a reminder, here’s the beta schedule:

  • Weekend 1 —  PlayStation 4 Exclusive 
    • Early Access Begins: October 8 at 10AM PT
    • Open Beta Begins: October 10
    • Weekend 1 Ends: October 12 at 10AM PT
  • Weekend 2 — Beta on PS4, Xbox One, and PC 
    • Early Access for Xbox & PC (PS4 Open Beta) Begins: October 15 at 10AM PT
    • Xbox & PC Open Beta Begins: October 17
    • Open Beta Ends: October 19 at 10AM PT

SOURCE: Activision & Treyarch

Call of Duty: Black Ops Cold War

New Black Ops Cold War Zombies Info: Perks, Upgrades, Skill

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Treyarch has dropped a blog post on new info on Call of Duty: Black Ops Cold War Zombies mode.

The info comes as we’ve got two weeks till launch on Friday, November 13.

Black Ops Cold War’s Zombies mode brings a lot of new innovations, alongside fan favorite features that combine to make it a new experience.

The blog post details Perks, Skills, Field Upgrades, Custom Loadouts, and more new features of the Zombies experience.

Get the full breakdown from the Treyarch developer blog:

PERKS AND SKILL TIERS

First, let’s take a look at Perks: specifically, which ones you’ll be able to collect and utilize at launch, how they work, and – for the first time in Zombies history – how to upgrade them.

On launch day, you’ll have six different Zombies Perks to crack open: Jugger-Nog, Quick Revive, Speed Cola, Stamin-Up, Deadshot Daiquiri, and an all-new Perk debuting in Black Ops Cold WarElemental Pop

Read on below for the full descriptions of each base-level Perk at launch:

  • Jugger-Nog: Increase maximum health by 50.
  • Quick Revive: Reduce the time it takes to regen to full health by 50%. Reduce the time it takes to revive an ally by 50%.
  • Speed Cola: Increase reload speed by 15%.
  • Stamin-Up: Increase run and sprint speed.
  • Deadshot Daiquiri: Aiming down sights moves to enemy critical location. Remove scope sway.
  • Elemental Pop: Every bullet has a small chance to apply a random base Ammo Mod effect.

While Zombies veterans will be familiar with the initial versions of most of our starting Perks, Elemental Pop is something different. As we hinted at in our Zombies Reveal Blog, this new Perk is all about Ammo Mods. With every shot fired while Elemental Pop is active, you’ll have a slight chance for a random base Ammo Mod to take effect against your target – an incredibly useful tool for when your back’s up against the wall.

But what happens when you want to take your Perks to the next level? That’s where our all-new Skill Tiers come in. In Black Ops Cold War Zombies, every Perk can be permanently upgraded up to three levels. Yes, you heard that right: permanently.

To upgrade your Perks, you’ll need to earn Raw Aetherium Crystals by reaching milestone rounds within the game, or through successful exfiltration. What’s more, you’ll be able to upgrade skills related to Field Upgrades, Ammo Mods, and Weapon Classes to help you stay alive even longer as you collect and invest more Aetherium Crystals. Over time, you’ll use these crystals to improve the tools in your arsenal, improving their damage and utility to help you reach higher rounds.

As an example, upgrading the Elemental Pop Perk to Tier III will grant the following effects:

  • Tier I – Equipment damage also has a small chance to apply a random base Ammo Mod effect.
  • Tier II – Reduce Ammo Mod cooldowns by 20%.
  • Tier III – When a random Ammo Mod is applied, it uses your current Skill Tier instead of the base.

Oh, and don’t worry… we’ll be introducing more Perks throughout our post-launch Seasons. No guesses!

WEAPON RARITIES

Perks are essential, but let’s be honest… survival in Zombies is all about the weapons. In previous iterations, too many Zombies players were left trying to figure out which weapons were the “top tier” for any given situation based on their Wall Buy prices, or by rolling them from the Mystery Box and hoping for the best. This time around, our new weapon rarity system gives every weapon a path to greatness. Here’s how.

Weapons come in five tiers of rarity: Common/LoadoutUncommonRareEpic, and Legendary. Each tier increases the damage done by those weapons, and will also determine how many randomized attachments will come along for the fight. For example, an Uncommon weapon will feature around a 50% damage boost over its Loadout version and comes with just two attachments, while the Legendary version kicks that up to roughly 300% damage and comes stacked with eight (!!) attachments.

“But how does this affect Wall Buys and the Mystery Box,” you ask? “Doesn’t this new system make those less effective,” you ask? Great questions. Fear not.

Weapon rarities make Wall Buys and the Mystery Box even more worthwhile in Black Ops Cold War by giving players more options in any given game. Buying your favorite weapon off the wall is now different every time with random attachments thrown into the mix, and the Mystery Box actually increases its odds of rolling high-rarity weapons as the rounds get higher.

This creates a new layer of strategy to keep in mind as the match goes on. What happens if you hit the jackpot on your first spin of the Mystery Box and get an Epic Magnum at Round 10, and then roll an Uncommon AK-74u on your very next spin? Let’s just say you’re more comfortable with SMGs, but you know your damage potential will become lower as a result of switching… which one do you keep?

Previously, if you found a strong weapon in the Mystery Box, you had very little motivation to return. Now, even if you roll a weapon that you’re happy with early in the game, you can return 10 Rounds later and try to roll the Legendary version. The Mystery Box also now includes Support items, such as the Sentry Turret and War Machine, which always come in handy.

To quote Treyarch’s Lead Zombies Systems Designer, Kevin Drew: “I’ve been playing Zombies for 10 years and this is the most excited I’ve ever been when opening the Mystery Box.”

CUSTOM LOADOUTS

Because we’re bringing everything together to unify progression across Multiplayer and Zombies in Black Ops Cold War, this was the team’s first chance to fully deliver custom loadouts in Zombies. First and foremost, empowering players to bring all of their unlocked weapons and cosmetics into Zombies takes the action up a notch and gets everyone into higher rounds faster. This gives players more freedom to play their way – especially for those who want to get a better feel for how much fun Zombies can be after the first few rounds.

Loadouts don’t change the classic Zombies formula as much as you might think, however. If starting out with a classic 1911 pistol is your jam, go for it! The design team carefully considered how loadouts would affect weapon progression gameplay, and as such, loadouts in Zombies are simplified compared to those in Multiplayer.

You can only bring in a single weapon and a Field Upgrade with your Zombies loadout. Furthermore, that single weapon will have its attachments and cosmetics, but it will be the lowest rarity available (Common). This means your starting weapon won’t be very effective at killing zombies after a handful of early rounds, and you’ll still need to get out there and find other weapons quickly. You can also upgrade the rarity of your loadout weapon in-game – or any weapon, for that matter – so you can keep your customized loadout weapon into higher rounds, if that’s more your style.

FIELD UPGRADES

Field Upgrades in Zombies are entirely different from those found in Multiplayer, and for good reason. These are tools designed to fit the narrative of Black Ops Cold War’s Dark Aether story, and provide a welcome power spike as part of the core combat loop without making players OP in the process.

Zombies Field Upgrades available at launch include:

  • Frost Blast –Create a frigid blast of wind that deals frost damage and slows enemies caught inside of it. Slowed enemies take additional damage.
  • Healing Aura – Summon beams of energy down on yourself and allies to instantly heal to full health.
  • Energy Mine – Create a mine of pure energy that detonates on proximity of enemies, dealing explosive damage.
  • Ring of Fire – Create a ring of ethereal fire that boosts damage for you and allies. Normal enemies who enter gain a burning effect that deals fire damage. Lasts 15 seconds.
  • Aether Shroud – Phase into the Dark Aether for 5 seconds becoming hidden from enemy detection.

The design of these Field Upgrades take inspiration from several action-based abilities in previous Zombies games, including certain Gobblegums, Elixirs, and even some non-passive Perks. Each one is balanced with an appropriate number of zombie kills required to charge it. For example, Healing Aura has the upgraded ability to revive players in the map remotely, but requires double the kills to charge than an offensive-based Field Upgrade, such as Energy Mine.

When you load into a match, you’re going to want to have one of these Field Upgrades unlocked in your custom loadout and ready to charge up. Coordinate with the rest of your team before a match to make sure you’ve got a good balance of offensive, defensive, and support Field Upgrades to help everyone survive as long as possible.

ARMOR AND SALVAGE

Replacing the crafted shield of previous Zombies experiences, Armor provides a 360-degree layer of protection from the armies of the undead. Armor can be found as a Rare drop from enemies or purchased using Salvage. When worn, it will mitigate a portion of incoming damage – every hit will still deal damage – but its durability is limited.

Although Armor is partially repaired by picking up the occasional Armor Shard dropped from certain enemies, it’s a finite resource and you’ll find yourself vulnerable again once you run out of Salvage to repair it. You can also fully repair Armor by picking up a Carpenter Power-Up.

Armor can also be upgraded two additional levels, increasing its damage mitigation and durability. You’re going to need it as rounds progress, because zombies grow stronger every round! Remember, even when paired with an upgraded Jugger-Nog Perk, no amount of Armor can save you if you find yourself overrun… especially as rounds get higher and the challenge increases.

SUPPORT/SCORESTREAKS

We’ve wanted to bring Scorestreaks to Zombies for a long time, and now that player progression is unified across modes, there’s never been a better opportunity! While certain Zombies maps have included some variants of these in in the past, the new Dark Aether narrative offered the perfect chance to finally carry over some of the militarized versions into Zombies to raise the stakes even higher. 

Sometimes you just need a little extra power to get out of a tight spot, and that’s where Support comes into play. At launch, the available Support selection will include:

  • Combat Bow
  • Sentry Turret
  • War Machine
  • Chopper Gunner
  • Self-Revive

Keep an eye out for one of these to pop out of the Mystery Box, if you’re lucky! And for those curious about how calling in a Chopper Gunner works without being instantly ripped to shreds by zombies while you’re controlling it: any Support that takes perspective away from your character will temporarily make you immune to damage and ignored by enemies while it’s deployed. This ensures that parties of one can make use of Support in solo games, as well.

LOOT AND CRAFTING

It pays to stay resourceful during an undead invasion. In Black Ops Cold War Zombies, every zombie has a small chance of dropping resources including Salvage, Armor, and even lethal and tactical equipment. The tougher the enemy, the better the loot.

As you unlock equipment and Scorestreaks through standard player progression, that content will become available at the crafting table in-game and can be crafted using resources. Rarity is also assigned to loot based on its effectiveness; for example, a Frag Grenade is considered Uncommon loot, whereas the Cymbal Monkey is a Rare drop.

OPTIONAL EXFIL

Why die if you don’t have to? With the new option to exfil from the map when your squad can’t last much longer, you can roll the dice and try to survive long enough to escape with some extra rewards… but it won’t be easy.

Starting at the end of Round 10 and every five rounds after, you’ll have an option to use a radio in the starting area of the map to call in Exfil. In a co-op game, a majority of the players must vote to initiate exfiltration.

Once triggered, the normal round will end, and you’ll be given a new objective to reach the exfil site within a specific time limit. At this point, zombies will begin to flood the area in a last-ditch effort to stop your squad in its tracks. Once you reach the site, a helicopter will fly in and hover above until the zone is cleared before it can land. If you manage to make it onto the chopper, you’ll escape with some bonus XP and the chance to earn Raw Aetherium Crystals. Risk versus reward!

PING SYSTEM

For the first time, we’re bringing a locational Ping system to Zombies players! This will function the same way it does in Black Ops Cold War’sMultiplayer, activated by pressing d-pad left on controllers and [Z] on keyboards by default.

Whether you’re marking the next door you need a friend to open, pointing out the Pack-a-Punch machine to a first-timer, or pinging the latest location of the Mystery Box for your squad, we think this feature brings a huge quality-of-life improvement to Black Ops Zombies players.

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Call of Duty: Warzone

Black Ops Cold War & Modern Warfare loadouts to be accessible in Warzone

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Activision President has confirmed that players will be able to use both Call of Duty: Black Ops Cold War and Call of Duty: Modern Warfare loadouts in Warzone.

During the company’s Q3 financial call, Activision’s President spoke about how Warzone will evolve into future Call of Duty titles.

Kostich confirmed that Warzone is very important for the future of the overall franchise and are excited for growth opportunities with it.

So, for example, all the new Black Ops weapons and Operators you unlock in your Level 1 to 55 progression will be useable in Black Ops and in Warzone, just like how it works in Modern Warfare. Black Ops Battle Pass content and store content will also work across Black Ops and Warzone. 

Now players can of course continue to use their Modern Warfare content in Warzone once Black Ops launches. And as a result, one cool feature players will see is that they’ll be able to choose either their Black Ops loadout or their Modern Warfare loadout in Warzone for their gameplay. And this is just one example of how Warzone’s gonna expand and evolve overtime. 

As mentioned earlier, Black Ops Cold War and Warzone’s integration will become available in December, alongside Black Ops Cold War’s first Season of Content.

When this happens, Warzone will become tied to Black Ops Cold War with Battle Pass & monetization. And, players will then be able to start using Black Ops Cold War Weapons & Operators in Warzone.

But for players who are enjoying Modern Warfare and those loadouts, you can still bring those with you.

Modern Warfare’s Loadouts and Operators will also be selectable in Warzone after the Black Ops Cold War integration. Players will be able to bring their cosmetic content to Warzone as well from Modern Warfare.

He lastly confirmed that news on Warzone and Black Ops Cold War will be coming in “a week or two.”

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Call of Duty: Black Ops Cold War

Black Ops Cold War & Warzone integration coming in December

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Activision Blizzard has announced news on when fans can expect Call of Duty: Black Ops Cold War and Call of Duty: Warzone integration.

During the company’s Q3 results call, Activision Blizzard Chief Operator Officer has announced that Black Ops Cold War’s first season will arrive in December.

As part of the game’s first season launch, Black Ops Cold War & Warzone integration will then take effect. This will allow players to bring Black Ops Cold War weaponry & operators to Warzone.

This means that Activision is focusing on Black Ops Cold War’s three core modes – Campaign, Multiplayer, and Zombies – for the title’s launch on Friday, November 13.

Black Ops Cold War’s in-game content will be centered around the same in-game system that resonated so well with players in Modern Warfare. 

And starting with first season of in-game content in December, Black Ops Cold War will be integrated into Warzone. We’ll bring Black Ops Cold War characters and weaponry into the free to play experience, along with substantial new content ensuring that Warzone remains both the terrific experience and a powerful on-ramp for the franchise’s premium content. 

Activision also announced that Black Ops Cold War will follow Modern Warfare’s monetization system. The game will feature a new Battle Pass system, with weapons earnable through free tiers, and more. This new system started with Modern Warfare with the elimination of the Season Pass.

Activision says that Black Ops Cold War’s first season will bring substantial new content for the game, alongside integrating Call of Duty: Warzone.

More information on Call of Duty: Black Ops Cold War’s first season to be announced soon.

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