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Call of Duty: Black Ops Cold War

Black Ops Cold War Beta Patch Notes: Weapon Tuning & More

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Treyarch has released some patch notes for weapon updates for the Black Ops Cold War Beta.

The Black Ops Cold War Beta enters its final weekend, starting October 15 at 10AM PT and ending on October 19 at 10AM PT on all platforms.

Based on feedback from the weekend 1 of the beta on PS4, alongside other feedback, Treyarch has made updates to the game, including weapon tuning and more.

The studio released a brief look at some of the changes that are made as part of the update as Weekend 2 is set to kick off:

GAMEPLAY UPDATES

In response to player feedback and game data from last weekend’s PS4 Beta, we’ve made a new round of gameplay updates and tuning changes to movement, weapons, attachments, and more. For our PC players joining us this weekend, there’s also a list of known issues and workarounds to be aware of.

Movement

  • Reduced the speed of the initial slide impulse and slightly shortened slide duration.
    • During the PS4 Beta, we found players over-relying on sliding to traverse ground quickly or engage in close quarters, making it difficult to target players in the open. Our goal is for sliding to function as a smooth transition to cover, escape, or transition to a crouching stance. This weekend’s changes result in a snappier slide that better fit our goals for the mechanic. 
  • Significantly reduced slide speed with the Duster Stock attachment equipped.
    • In Weekend 1, the Duster Stock attachment accounted for massive slide speed increases that didn’t fit into our more grounded combat loop. With this new change, Duster Stock now offers a modest improvement in slide speed that is more balanced with other attachment offerings.

Weapons

  • Milano 821
    • Reduced damage falloff range.
      • This update causes the 4-hit kill range to turn to 5 hits at 12.8 meters, down from 19.2 meters during the PS4 Beta.
  • AK-47
    • Slightly reduced recoil.
      • We’d like to see the AK-47 remain a top contender for assault rifle picks, and it was barely edged out by the XM4 and Krig 6 in the PS4 Beta. By reducing its recoil, we’re giving AK-47 users a better opportunity to compete.
  • M16
    • Increased time between bursts from .216s to .233s.
      • This weapon’s high lethality and well-rounded attributes allowed it to over-perform even outside of its intended role during the PS4 Beta. This change keeps the M16’s power and accuracy while requiring more precision.
  • Type 63
    • Reduced recoil.
      • Our new recoil system tuning made this weapon a bit too difficult to hit multiple shots on target. We’ve toned down the recoil to make it more effective as the precision weapon it was meant to be.
  • RPD
    • Slightly reduced hipfire spread.
      • While the RPD can be effective at long range, we’ve improved its close-range reliability compared to the PS4 Beta.
  • Gallo SA12
    • Adjusted medium-range damage to require three hits to kill instead of two at mid-range.
      • This was an extremely effective secondary throughout the PS4 Beta. With this tuning update, it will still take two hits to eliminate an enemy within a short range, just not quite as far out.

Attachments

  • Agency Suppressor
    • Reduced some recoil bonuses.
      • This attachment came with too many strengths without enough tradeoffs during the PS4 Beta, particularly with how much it reduced recoil. This update reduces some of those bonuses while still making them notably beneficial.

Field Upgrades

  • Field Mic
    • Reduced the range at the Field Mic can detect players who are crouching, ADS walking, or moving but not sprinting.
      • During the PS4 Beta, this Field Upgrade did not incentivize counter-play as much as we were planning for. The Field Mic will now be less effective at detecting footstep noise from players who move more slowly.

Equipment

  • Frag Grenade
    • Reduced the damage on the outer half of the Frag Grenade’s splash damage radius.
      • While we expect Frag Grenade usage to drop significantly in the Crossplay Open Beta as more Wildcard and lethal options open up, we also agree with the feedback that frags resulted in kills a little too often.

Known PC Issues and Workarounds

  • Mouse Wheel Input Delay defaults at 0, which is lower than intended.
    • Workaround: The player canadjust the value for the mouse wheel delay input in Settings. Recommended default value is 80.
  • When many audio devices are available, it is not possible to view or select the last one from the drop-down list.
    • Workaround: These audio devices can be selected using the keyboard.
  • Some players on AMD GPUs may experience frequent packet burst spikes during gameplay. 
    • Workaround: Lowering the Graphics Settings can alleviate the severity of this issue.

SOURCE: Treyarch

Call of Duty: Black Ops Cold War

Original Woods actor mocks Black Ops Cold War’s ‘onion’ line

The original actor for Frank Woods, who was replaced ahead of Cold War, has uploaded a video making fun of a silly line from the new game.

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James C. Burns, the actor who had played Woods for a decade before replaced, has been making fun of a strange line from Cold War’s campaign.

In the mission ‘Echoes of a Cold War,’ Mason and Woods are stealthily traversing a snowy mountainside. When they approach some enemies, the conversation goes like this:

  • Woods: “We do this quiet, Mason.”
  • Mason: “Yeah, you’re the expert in quiet.”
  • Woods: “I’m a goddamn onion, Mason. You should know that.”

We believe Woods is trying to say he has layers, but we’re not sure. This line has led to many memes and jokes.

James C. Burns, who was replaced by Damon Victor Allen for Black Ops Cold War, joined in on the fun. In a video uploaded to his YouTube channel, Burns read famous Woods lines, replacing some of the words with ‘onion.’

For example, instead of the classic line, “See that Hind? We’re gonna take it,” he says: “See that onion? We’re gonna peel it.” Burns can hardly say some of the lines for laughing.

A Reddit user edited the best bits from Burns’ video over the top of footage from the games. You can watch it here:

Burns replaced

Burns expressed disappointment at not being offered the role of Frank Woods in Cold War. In another video on his YouTube channel, he responded to fans questioning why he’s no longer playing the character.

Burns doesn’t know why he wasn’t asked back, especially when the game is a direct sequel rather than a reboot.

“I don’t understand either, especially when they have a guy imitating me,” he said. “It’s one thing to bring a new character in, right, and have him create a whole new Woods. But they didn’t. They brought a guy in who’s kind of stealing my… imitating my thing.”

“I would have f***ing cru – not that this guy’s not going to do a good job. I’m sure he is. He’s a professional actor. I’m sure he’ll do fine. But… ah! I would have f***ing crushed this thing. That’s my frustration. I wish I had a shot at it. Because, man, I think I would have really…

“I would have done a great job. I’m so bummed I didn’t get a chance at it. That’s all.”

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Call of Duty: Black Ops Cold War

Top 5 tips to dominate Cartel in Black Ops Cold War

Learn how to master the bushes and conquer the land with our 5 top tips and best spots to dominate Cartel in Black Ops Cold War.

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Hidden away in lush jungles, Cartel is a big plot of land with lots of unique elements for you to learn. To speed up your understanding of it, here are our 5 top tips and best spots to dominate Cartel in Black Ops Cold War.

The map garnered some early notoriety for the field of bushes that are plonked in the middle of the map. Treyarch obviously did this to provide some kind of obstacle so that there isn’t a large space in the middle that will go unattended.

But Cartel is much more than just its bushes, it’s a sprawling map with hidden crevices that add to the map’s subtle nuances. There’s a lot to like about Cartel, and here’s how you can enjoy it more.

1. Bush camping

Don’t knock it until you’ve tried it. We’ve had several games in which one player has found the right spot amongst the foliage and racked up a ton of kills. Even though the bushes are so dense, they still provide enough gaps to see the slightest pixel move.

2. Use the huts

It’s taking a turn towards the campy side of things, but sometimes you just need to stay put. The wide coverage that the huts provide is invaluable, and given that people are generally scanning every direction – due to Cartel’s size – it’s easy to miss a head poking out.

Also, regardless of which one you’re in, many people will come out of the big hangar and from spawn points near the huts. There are plenty of opportunities to get a few kills before you should wisely move on.

a hut in cartel in bocw

3. The river is perfect for gaining ground

As with lots of maps, it’s very easy to become trapped and isolated by another team. We find that people tend to favor the hangar for advancing when the river is a better play. It has multiple rocks and lots of space for you to go prone and catch people unawares.

You can easily bolt down the river, sneak behind your opponents and gain a brief advantage. Plus, there are big ledges that you can use to get back to the center quickly, but it’s also sneaky to hide under them and pop off some stealth kills when going for flags and Hardpoints.

the river in cartel in bocw

4. The hangar do’s and don’ts

Do

  • Make use of the platform that requires a small ladder to get on top of. Few people actually use it and end up running past it. It can get you easy kills and has a great vantage point.
  • If you’re outside the hangar, make sure to cook a grenade (or something similar) through the stairs door in case anyone’s in the room.
  • If you’re inside the hangar, keep checking down the stairs as that leads to a common spawn point, plus check the opposite side as this leads to a standard Hardpoint too.

Don’t

  • Don’t slowly go up the stairs to enter the small room leading to the hangar, it’s a mini-choke point and can cost you.
  • Don’t linger near the hangar’s entrance, you’re way too exposed.
  • Try not to go through the middle of it. You’ve got so many different entrances/exit points that chances are one person will emerge and zap you.
the hangar in cartel in bocw

5. The truck

A double-header here, but both points are crucial. We don’t advise you ascend the lookout spot near the bushes as it’s far too exposed. Everyone knows to be wary of it and it’s not high enough to really become desirable – ignore it.

You should definitely venture into the truck located near one of the huts, however. Even though it’s close to one of our other spots, it’s probably used even less, and people are more inclined to air on the side of caution with the hut.

The truck overlooks a large portion of Cartel’s open-space. It’s fabulous for Domination – especially as you can see the area around the B flag. Naturally, you need to watch your flanks, especially the left side.

With our 5 top tips and best spots to dominate Cartel in BOCW, you should be able to journey through the jungle and own it!

Image credits: Treyarch

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Call of Duty: Black Ops Cold War

5 top tips and best spots to dominate Nuketown ’84 in Black Ops Cold War

It’s time to make Nuketown your town with our 5 top tips and best spots to dominate Nuketown ’84 in Black Ops Cold War.

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The return of one of Call of Duty’s most famous and popular maps means another year of killing, raging, and nuking. But if you want to finish top of the leaderboard every time, then use these 5 top tips to dominate Nuketown in BOCW.

It’s no surprise that Nuketown constantly reappears in later iterations of CoD to keep duking and nuking over and over again. It’s a small map absolutely jam-packed with character, personality, and lots of good spots and tactics.

The map is far more diverse than people ever give it credit for. From the house-to-house battles, to the left channel, the unpredictability of the middle, and much more. It works in all modes, showcases some tense altercations, and there are ways to ensure you come out on top.

Nuketown population counter in bocw

#1 – Try to avoid camping

Honestly, due to how volatile and frequent the spawn points change in this map it’s highly unadvisable to stay in the same spot for too long. If you want to truly dominate, then you need to keep moving and monitor the spawns. Given how small Nuketown is, you can guarantee a multitude of Spy Planes, so you’ll basically always know where the enemy is.

Also, camping in the houses upstairs is not the play. Everyone knows to look there ASAP, you can’t actually see that much up there, and you’re prone to grenades, penetrative damage, and being crept up on.

#2 – If you do camp, use these spots

Top tips and tricks are so supposed to encompass all aspects of the map and some people won’t be comfortable running around and getting gunned down constantly. So if you need a breather or a few “easy” kills to cement that scorestreak, then these spots should work for you.

Behind the blue car

You can easily peer through the windows across the map and down the left side, and you can also see down the right too. Its only flaw is the threat of enemies spawning behind you.

the blue car in nuketown 84 in bocw

The jeep

A pretty obvious one here, you get great coverage of the map and can hide behind it like the blue car. But you’re susceptible to a grenade blowing it, and you, up. Also, because of where it’s situated, you won’t have a full field of view, meaning you’ll have to quickly keep looking left and right.

the jeep in nuketown 84 in bocw

Next to the mannequin lady

Very hard to be seen here, plus if enemies are spawning in the house behind you, 9 times out of 10 they’ll run straight past you and leave themselves open. Conversely, if the enemy spawns on the other side, you’re risking multiple enemies spotting you and probably killing you.

the mannequin lady in nuketown 84 in bocw

Prone in the middle

An absolute hidden gem of the map that barely anyone does for some reason. Given how chaotic and frantic Nuketown is, no one ever stops to wonder if someone is prone behind a bus in the middle. This trick is most effective in S&D if you can get there first. The downside is trying to determine if you’ve overstayed your welcome.

the middle of nuketown 84 in bocw

#3 – Constantly monitor the spawns

I know we’ve mentioned this a few times now, but the importance of it cannot be underestimated. For example, if you’re in one of the houses above and see your teammate running from the opposite house, or an enemy running from beneath you, then it’s obvious they’ve switched. Now you can run to the balcony behind you and score some easy spawn kills.

#4 – When you spawn, sometimes wait for a second or two

a sniper aiming at enemies in nuketown 84 in bocw

Most of the time it will seem counter-productive, but you’ve no idea how many times you’ll spawn in the garden, run out of it, and be dead again within two seconds. The variables in Nuketown can literally change in a heartbeat. Whether it’s the enemy placement or the whereabouts of an enemy in a key location.

It’s very easy to become locked down in one of the garden areas for a few deaths until the map sorts itself out. If you’re doing Team Deathmatch or a proper, objective-focused mode, then you might want to be careful.

#5 – The RC-XD easter egg

the rc xd jumping in nuketown 84 easter egg

Even to this day, lots of people are completely unaware this even exists. This is another one for S&D, or if you know the spawns are locked down for a few seconds. To do this, you’ll need an RC-XD scorestreak.

At the back of each house, the respective gardens have a gaping hole in one section of the fence that can fit an RC-XD. You can drive this from one side of the map, jumping over a ramp in the process, to the other garden and take out enemies from behind.

And there you go. Hopefully you’ve picked up some essential tidbits about Nuketown 84′ that should definitely increase your performance in the map.

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