The Call of Duty: Black Ops Cold War Crossplay Open Beta has ended.
Stay tuned to this post as we provide updates as the beta continues for the second and final weekend.
Tuesday, October 20 Update:
The Call of Duty®: Black Ops Cold War Beta is now offline.
Call of Duty: Black Ops Cold War launches Friday, November 13 on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC.
Sunday, October 18 Update:
The Black Ops Cold War Open Beta continues on PlayStation 4, Xbox One, and PC!
On Sunday, October 18, Treyarch released a new game settings update for the Beta that updated all weapons to have a Max rank for players. This should allow players the chance to experience all attachments across the beta and build out loadouts in the Gunsmith.
In addition, as mentioned earlier, the Black Ops Cold War Beta has been extended! It will now end on Tuesday, October 20 at 10AM PT – a 24 hour extension.
Stay tuned for the latest news as the Beta wraps up.
Saturday, October 17 Update:
Black Ops Cold War Beta is now an Open Beta on Xbox One, PC, and PlayStation 4 for all players — no pre-order or codes required!
You can start downloading and playing the Open Beta now by visiting the PlayStation Store, Xbox One Store, or Battle.net and downloading the Call of Duty: Black Ops Cold War Open Beta file.
The beta file is 30GB on PS4, 20.1GB on Xbox One, and 40GB on PC.
If you’re having trouble finding it, here’s a direct link:
On PlayStation 4, PlayStation Plus is not required; on Xbox One, Xbox Live Gold is required. And for PC players, a valid and active Blizzard Battle.net account is required.
Alongside the beta becoming Open for everyone, Treyarch has increased the Level Cap to Level 40. More content is now available to unlock and test out, including:
- WEAPONS: RPD light machine gun, RPG-7 launcher, Magnum pistol + more
- PERKS: Quartermaster, Ninja
- SCORESTREAKS: Air Patrol, Chopper Gunner
- WILDCARD: Perk Greed
- EQUIPMENT: Decoy, Semtex
- FIELD UPGRADE: Jammer
In addition, Treyarch has made a playlist update to add a returning mode: Control! Control first debuted in Black Ops 4, and it’s back in Black Ops Cold War.
Control joins our selection of 6v6 modes in the Crossplay Open Beta. We’re excited to bring back this Black Ops 4 fan-favorite, where opposing teams fight to capture or defend two objectives on the map or wipe out the other team before running out of lives.
Each team of up to six players has 30 lives distributed among the team, injecting a new layer of strategy for both attacking and defending teams. Jump into Control this weekend on Cartel, Miami, and Moscow
Call of Duty: Black Ops Cold War Open Beta Weekend 2 on PlayStation 4, Xbox One, and PC is live until Tuesday, October 20 at 10AM PT.
Drop in and get your last hands on experience with the game before the November 13 launch!
Friday, October 16 Update:
The Black Ops Cold War Beta Weekend 2 continues. Open Beta is LIVE on PlayStation 4, and Xbox & PC players can play with a digital pre-order.
New in the beta on October 16: Treyarch has activated Double XP and Double Weapon XP to help players level up!
Starting Friday, Oct. 16th, we’re enabling 2XP and 2X Weapon XP for everyone throughout the rest of the Crossplay Open Beta weekend!
We’ve heard your feedback about wanting to try out more attachments on the weapons available in the Beta, and with even more weapons joining the fray as we increase the level cap on Thursday and Saturday, we’re cutting the time it takes to level up your weapons in half. Enjoy!
This will allow you to get to higher player rank and weapon level in order to unlock and experience more of the content during the Beta.
Double XP and Double Weapon XP are live until the Beta ends.
The Black Ops Cold War Beta becomes an Open Beta on all platforms starting October 17 at 10AM PT.
Black Ops Cold War Beta ends Monday, October 19 at 10AM PT.
Thursday, October 15 Update:
Starting now, Xbox One and PC players that pre-ordered Call of Duty: Black Ops Cold War digitally can play the Black Ops Cold War Beta in Early Access! And, all PlayStation 4 players can jump back into the action as the Open Beta continues.
This weekend of the Beta features Cross Play between PlayStation 4, Xbox One, and PC, allowing players on all platform to play with and against each other. You can invite your friends through the Activision friends feature and play with all players — regardless of platform.
Black Ops Cold War Weekend 2 Beta for PS4, Xbox One, and PC features 6v6 modes and 12v12 Combined Arms: Domination & Assault, the debut of Hardpoint, and Fireteam: Dirty Bomb.
Player can access the Gunsmith in Call of Duty: Black Ops Cold War during the Beta to test out the Weapon customization and building system.
Treyarch has released a schedule of what to expect during the Beta weekend.
- NEW on Thursday, October 15:
- New Level Cap: 31
- New mode: Fireteam: Dirty Bomb & Hardpoint
- New maps: Ruka & Alpine (both are Fireteam maps)
- NEW on Sat., October 17:
- New Level Cap: 40
- New mode: Control
Fireteam: Dirty Bomb is a brand new mode that Treyarch is debuting in Call of Duty: Black Ops Cold War. This mode features 40 players with 10 teams of 4.
Treyarch has also made a host of weapon tuning updates for Weekend 2 of the Beta.
Treyarch has also provided a full list of changes they’ve made since the Alpha, with specific topics touched on including movement, scorestreaks, Gunsmith, and before. See the full patch notes before you dive into the beta from what was changed from Alpha.
The studio also announced a major new addition: Field of View Slider on all platforms. Players can change the default FOV value from 60 to a larger value to see more on their screen. This feature has been on PC for a while, but now makes its debut on the consoles. Get an in-depth look at the best settings to use for FOV on our Dexerto site.
As a reminder, players who reach Level 10 in the Beta will get a SMG Blueprint in Black Ops Cold War at launch. And for those enjoying Call of Duty: Mobile, playing the Black Ops Cold War beta will unlock Russell Alder character.
New Black Ops Cold War Zombies Info: Perks, Upgrades, Skill
Treyarch has dropped a blog post on new info on Call of Duty: Black Ops Cold War Zombies mode.
The info comes as we’ve got two weeks till launch on Friday, November 13.
Black Ops Cold War’s Zombies mode brings a lot of new innovations, alongside fan favorite features that combine to make it a new experience.
The blog post details Perks, Skills, Field Upgrades, Custom Loadouts, and more new features of the Zombies experience.
Get the full breakdown from the Treyarch developer blog:
PERKS AND SKILL TIERS
First, let’s take a look at Perks: specifically, which ones you’ll be able to collect and utilize at launch, how they work, and – for the first time in Zombies history – how to upgrade them.
On launch day, you’ll have six different Zombies Perks to crack open: Jugger-Nog, Quick Revive, Speed Cola, Stamin-Up, Deadshot Daiquiri, and an all-new Perk debuting in Black Ops Cold War: Elemental Pop.
Read on below for the full descriptions of each base-level Perk at launch:
- Jugger-Nog: Increase maximum health by 50.
- Quick Revive: Reduce the time it takes to regen to full health by 50%. Reduce the time it takes to revive an ally by 50%.
- Speed Cola: Increase reload speed by 15%.
- Stamin-Up: Increase run and sprint speed.
- Deadshot Daiquiri: Aiming down sights moves to enemy critical location. Remove scope sway.
- Elemental Pop: Every bullet has a small chance to apply a random base Ammo Mod effect.
While Zombies veterans will be familiar with the initial versions of most of our starting Perks, Elemental Pop is something different. As we hinted at in our Zombies Reveal Blog, this new Perk is all about Ammo Mods. With every shot fired while Elemental Pop is active, you’ll have a slight chance for a random base Ammo Mod to take effect against your target – an incredibly useful tool for when your back’s up against the wall.
But what happens when you want to take your Perks to the next level? That’s where our all-new Skill Tiers come in. In Black Ops Cold War Zombies, every Perk can be permanently upgraded up to three levels. Yes, you heard that right: permanently.
To upgrade your Perks, you’ll need to earn Raw Aetherium Crystals by reaching milestone rounds within the game, or through successful exfiltration. What’s more, you’ll be able to upgrade skills related to Field Upgrades, Ammo Mods, and Weapon Classes to help you stay alive even longer as you collect and invest more Aetherium Crystals. Over time, you’ll use these crystals to improve the tools in your arsenal, improving their damage and utility to help you reach higher rounds.
As an example, upgrading the Elemental Pop Perk to Tier III will grant the following effects:
- Tier I – Equipment damage also has a small chance to apply a random base Ammo Mod effect.
- Tier II – Reduce Ammo Mod cooldowns by 20%.
- Tier III – When a random Ammo Mod is applied, it uses your current Skill Tier instead of the base.
Oh, and don’t worry… we’ll be introducing more Perks throughout our post-launch Seasons. No guesses!
Perks are essential, but let’s be honest… survival in Zombies is all about the weapons. In previous iterations, too many Zombies players were left trying to figure out which weapons were the “top tier” for any given situation based on their Wall Buy prices, or by rolling them from the Mystery Box and hoping for the best. This time around, our new weapon rarity system gives every weapon a path to greatness. Here’s how.
Weapons come in five tiers of rarity: Common/Loadout, Uncommon, Rare, Epic, and Legendary. Each tier increases the damage done by those weapons, and will also determine how many randomized attachments will come along for the fight. For example, an Uncommon weapon will feature around a 50% damage boost over its Loadout version and comes with just two attachments, while the Legendary version kicks that up to roughly 300% damage and comes stacked with eight (!!) attachments.
“But how does this affect Wall Buys and the Mystery Box,” you ask? “Doesn’t this new system make those less effective,” you ask? Great questions. Fear not.
Weapon rarities make Wall Buys and the Mystery Box even more worthwhile in Black Ops Cold War by giving players more options in any given game. Buying your favorite weapon off the wall is now different every time with random attachments thrown into the mix, and the Mystery Box actually increases its odds of rolling high-rarity weapons as the rounds get higher.
This creates a new layer of strategy to keep in mind as the match goes on. What happens if you hit the jackpot on your first spin of the Mystery Box and get an Epic Magnum at Round 10, and then roll an Uncommon AK-74u on your very next spin? Let’s just say you’re more comfortable with SMGs, but you know your damage potential will become lower as a result of switching… which one do you keep?
Previously, if you found a strong weapon in the Mystery Box, you had very little motivation to return. Now, even if you roll a weapon that you’re happy with early in the game, you can return 10 Rounds later and try to roll the Legendary version. The Mystery Box also now includes Support items, such as the Sentry Turret and War Machine, which always come in handy.
To quote Treyarch’s Lead Zombies Systems Designer, Kevin Drew: “I’ve been playing Zombies for 10 years and this is the most excited I’ve ever been when opening the Mystery Box.”
Because we’re bringing everything together to unify progression across Multiplayer and Zombies in Black Ops Cold War, this was the team’s first chance to fully deliver custom loadouts in Zombies. First and foremost, empowering players to bring all of their unlocked weapons and cosmetics into Zombies takes the action up a notch and gets everyone into higher rounds faster. This gives players more freedom to play their way – especially for those who want to get a better feel for how much fun Zombies can be after the first few rounds.
Loadouts don’t change the classic Zombies formula as much as you might think, however. If starting out with a classic 1911 pistol is your jam, go for it! The design team carefully considered how loadouts would affect weapon progression gameplay, and as such, loadouts in Zombies are simplified compared to those in Multiplayer.
You can only bring in a single weapon and a Field Upgrade with your Zombies loadout. Furthermore, that single weapon will have its attachments and cosmetics, but it will be the lowest rarity available (Common). This means your starting weapon won’t be very effective at killing zombies after a handful of early rounds, and you’ll still need to get out there and find other weapons quickly. You can also upgrade the rarity of your loadout weapon in-game – or any weapon, for that matter – so you can keep your customized loadout weapon into higher rounds, if that’s more your style.
Field Upgrades in Zombies are entirely different from those found in Multiplayer, and for good reason. These are tools designed to fit the narrative of Black Ops Cold War’s Dark Aether story, and provide a welcome power spike as part of the core combat loop without making players OP in the process.
Zombies Field Upgrades available at launch include:
- Frost Blast –Create a frigid blast of wind that deals frost damage and slows enemies caught inside of it. Slowed enemies take additional damage.
- Healing Aura – Summon beams of energy down on yourself and allies to instantly heal to full health.
- Energy Mine – Create a mine of pure energy that detonates on proximity of enemies, dealing explosive damage.
- Ring of Fire – Create a ring of ethereal fire that boosts damage for you and allies. Normal enemies who enter gain a burning effect that deals fire damage. Lasts 15 seconds.
- Aether Shroud – Phase into the Dark Aether for 5 seconds becoming hidden from enemy detection.
The design of these Field Upgrades take inspiration from several action-based abilities in previous Zombies games, including certain Gobblegums, Elixirs, and even some non-passive Perks. Each one is balanced with an appropriate number of zombie kills required to charge it. For example, Healing Aura has the upgraded ability to revive players in the map remotely, but requires double the kills to charge than an offensive-based Field Upgrade, such as Energy Mine.
When you load into a match, you’re going to want to have one of these Field Upgrades unlocked in your custom loadout and ready to charge up. Coordinate with the rest of your team before a match to make sure you’ve got a good balance of offensive, defensive, and support Field Upgrades to help everyone survive as long as possible.
ARMOR AND SALVAGE
Replacing the crafted shield of previous Zombies experiences, Armor provides a 360-degree layer of protection from the armies of the undead. Armor can be found as a Rare drop from enemies or purchased using Salvage. When worn, it will mitigate a portion of incoming damage – every hit will still deal damage – but its durability is limited.
Although Armor is partially repaired by picking up the occasional Armor Shard dropped from certain enemies, it’s a finite resource and you’ll find yourself vulnerable again once you run out of Salvage to repair it. You can also fully repair Armor by picking up a Carpenter Power-Up.
Armor can also be upgraded two additional levels, increasing its damage mitigation and durability. You’re going to need it as rounds progress, because zombies grow stronger every round! Remember, even when paired with an upgraded Jugger-Nog Perk, no amount of Armor can save you if you find yourself overrun… especially as rounds get higher and the challenge increases.
We’ve wanted to bring Scorestreaks to Zombies for a long time, and now that player progression is unified across modes, there’s never been a better opportunity! While certain Zombies maps have included some variants of these in in the past, the new Dark Aether narrative offered the perfect chance to finally carry over some of the militarized versions into Zombies to raise the stakes even higher.
Sometimes you just need a little extra power to get out of a tight spot, and that’s where Support comes into play. At launch, the available Support selection will include:
- Combat Bow
- Sentry Turret
- War Machine
- Chopper Gunner
Keep an eye out for one of these to pop out of the Mystery Box, if you’re lucky! And for those curious about how calling in a Chopper Gunner works without being instantly ripped to shreds by zombies while you’re controlling it: any Support that takes perspective away from your character will temporarily make you immune to damage and ignored by enemies while it’s deployed. This ensures that parties of one can make use of Support in solo games, as well.
LOOT AND CRAFTING
It pays to stay resourceful during an undead invasion. In Black Ops Cold War Zombies, every zombie has a small chance of dropping resources including Salvage, Armor, and even lethal and tactical equipment. The tougher the enemy, the better the loot.
As you unlock equipment and Scorestreaks through standard player progression, that content will become available at the crafting table in-game and can be crafted using resources. Rarity is also assigned to loot based on its effectiveness; for example, a Frag Grenade is considered Uncommon loot, whereas the Cymbal Monkey is a Rare drop.
Why die if you don’t have to? With the new option to exfil from the map when your squad can’t last much longer, you can roll the dice and try to survive long enough to escape with some extra rewards… but it won’t be easy.
Starting at the end of Round 10 and every five rounds after, you’ll have an option to use a radio in the starting area of the map to call in Exfil. In a co-op game, a majority of the players must vote to initiate exfiltration.
Once triggered, the normal round will end, and you’ll be given a new objective to reach the exfil site within a specific time limit. At this point, zombies will begin to flood the area in a last-ditch effort to stop your squad in its tracks. Once you reach the site, a helicopter will fly in and hover above until the zone is cleared before it can land. If you manage to make it onto the chopper, you’ll escape with some bonus XP and the chance to earn Raw Aetherium Crystals. Risk versus reward!
For the first time, we’re bringing a locational Ping system to Zombies players! This will function the same way it does in Black Ops Cold War’sMultiplayer, activated by pressing d-pad left on controllers and [Z] on keyboards by default.
Whether you’re marking the next door you need a friend to open, pointing out the Pack-a-Punch machine to a first-timer, or pinging the latest location of the Mystery Box for your squad, we think this feature brings a huge quality-of-life improvement to Black Ops Zombies players.
Black Ops Cold War & Modern Warfare loadouts to be accessible in Warzone
Activision President has confirmed that players will be able to use both Call of Duty: Black Ops Cold War and Call of Duty: Modern Warfare loadouts in Warzone.
During the company’s Q3 financial call, Activision’s President spoke about how Warzone will evolve into future Call of Duty titles.
Kostich confirmed that Warzone is very important for the future of the overall franchise and are excited for growth opportunities with it.
So, for example, all the new Black Ops weapons and Operators you unlock in your Level 1 to 55 progression will be useable in Black Ops and in Warzone, just like how it works in Modern Warfare. Black Ops Battle Pass content and store content will also work across Black Ops and Warzone.
Now players can of course continue to use their Modern Warfare content in Warzone once Black Ops launches. And as a result, one cool feature players will see is that they’ll be able to choose either their Black Ops loadout or their Modern Warfare loadout in Warzone for their gameplay. And this is just one example of how Warzone’s gonna expand and evolve overtime.
As mentioned earlier, Black Ops Cold War and Warzone’s integration will become available in December, alongside Black Ops Cold War’s first Season of Content.
When this happens, Warzone will become tied to Black Ops Cold War with Battle Pass & monetization. And, players will then be able to start using Black Ops Cold War Weapons & Operators in Warzone.
But for players who are enjoying Modern Warfare and those loadouts, you can still bring those with you.
Modern Warfare’s Loadouts and Operators will also be selectable in Warzone after the Black Ops Cold War integration. Players will be able to bring their cosmetic content to Warzone as well from Modern Warfare.
He lastly confirmed that news on Warzone and Black Ops Cold War will be coming in “a week or two.”
Black Ops Cold War & Warzone integration coming in December
Activision Blizzard has announced news on when fans can expect Call of Duty: Black Ops Cold War and Call of Duty: Warzone integration.
During the company’s Q3 results call, Activision Blizzard Chief Operator Officer has announced that Black Ops Cold War’s first season will arrive in December.
As part of the game’s first season launch, Black Ops Cold War & Warzone integration will then take effect. This will allow players to bring Black Ops Cold War weaponry & operators to Warzone.
This means that Activision is focusing on Black Ops Cold War’s three core modes – Campaign, Multiplayer, and Zombies – for the title’s launch on Friday, November 13.
Black Ops Cold War’s in-game content will be centered around the same in-game system that resonated so well with players in Modern Warfare.
And starting with first season of in-game content in December, Black Ops Cold War will be integrated into Warzone. We’ll bring Black Ops Cold War characters and weaponry into the free to play experience, along with substantial new content ensuring that Warzone remains both the terrific experience and a powerful on-ramp for the franchise’s premium content.
Activision also announced that Black Ops Cold War will follow Modern Warfare’s monetization system. The game will feature a new Battle Pass system, with weapons earnable through free tiers, and more. This new system started with Modern Warfare with the elimination of the Season Pass.
Activision says that Black Ops Cold War’s first season will bring substantial new content for the game, alongside integrating Call of Duty: Warzone.
More information on Call of Duty: Black Ops Cold War’s first season to be announced soon.
New Black Ops Cold War Zombies Info: Perks, Upgrades, Skill
Treyarch has dropped a blog post on new info on Call of Duty: Black Ops Cold War Zombies mode. The...
Black Ops Cold War & Modern Warfare loadouts to be accessible in Warzone
Activision President has confirmed that players will be able to use both Call of Duty: Black Ops Cold War and...
Black Ops Cold War & Warzone integration coming in December
Activision Blizzard has announced news on when fans can expect Call of Duty: Black Ops Cold War and Call of...