Connect with us

Call of Duty: Black Ops Cold War

Black Ops Cold War Season One Dec 14 Patch: Weapon tuning, more

Published

on

Treyarch has announced that a new patch update for Call of Duty: Black Ops Cold War is now live across all platforms.

This patch update brings all the Season One, alongside bringing a variety of new weapon tuning updates, bug fixes, and more. The update is between 3.4GB and 7GB depending on platform and is version 1.08.

There will be a separate download for Call of Duty: Warzone on December 15 at 11PM PT to bring the new Warzone content and officially kick off Season 1 across all games. The patch notes for the Warzone update is here.

BLACK OPS COLD WAR UPDATE PATCH NOTES:

Read below for patch notes for our latest Black Ops Cold War game update, as well as all the new content and experiences to expect in Black Ops Cold War and Warzone when Season One drops on December 16th.

* = Denotes content or feature available at the start of Season One.

GLOBAL

Battle Pass*

  • Up to 100 tiers of unlockable items available in the Battle Pass System at the start of Season One, including two free weapons (Mac-10 at Tier 15, Groza at Tier 31), plus new Operator Skins, Weapon Blueprints, War Tracks, 1300 COD Points, 2XP Tokens, and more.
  • Black Ops Cold War Battle Pass System progress can be earned in Black Ops Cold WarWarzone, and Modern Warfare at the start of Season One.
  • Unlocked Vehicle Skins will be unique to each game (Black Ops Cold War and Warzone).

Progression*

  • Cross-Game Progression
    • Player progression will be synchronized across Black Ops Cold War, Warzone, and Modern Warfare at the start of Season One based on your current Season Level in Black Ops Cold War.
    • All previous unlocks from Black Ops Cold War and Modern Warfare (weapons, Perks, Scorestreaks, or Killstreaks) will remain unlocked.
    • 1,000 new Season Levels available at the start of Season One after completing Military Ranks.
  • Season One Progression
    • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, Battle Pass Tier Skip
    • Level 100: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip
    • Level 150: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip
    • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Prestige Master Calling Card, all Season Challenges unlocked
    • Level 250-1,000: New Prestige Key every 50 levels

Challenges*

  • Season Challenges
    • Unique sets of 20 Season Challenges added for both Multiplayer and Zombies.
    • Challenges are unlocked every 10 Season Levels, with all Season Challenges unlocked by Level 200.
    • Once unlocked, players can continue to earn progress toward completing these Challenges during future seasons.
    • New Calling Cards available for completing all Season Challenges, plus a Master Calling Card for completing the full set each season.

Operator Missions*

  • All Operator Skins come with Operator Missions in Season One.
  • Play MP, Zombies, and Warzone to earn additional XP rewards and Operator Skin variants.

Stability

  • Added various stability fixes.

UI

  • Addressed various UI issues.

MULTIPLAYER

Maps

  • The Pines (6v6)*
    • Coming to Core and Hardcore map rotation at the start of Season One.
  • Raid (6v6)*
    • Coming to Core and Hardcore map rotation at the start of Season One.
  • Nuketown ’84 Holiday (6v6)*
    • Coming to Core and Hardcore map rotation at the start of Season One.
    • Available in Nuketown ’84 Holiday 24/7 playlist at the start of Season One. Hardcore Nuketown ’84 Holiday also available in Quick Play.
    • Replaces Nuketown ’84 during Season One holiday event.
  • Gunfight Maps (2v2)*
    • Coming to Gunfight mode at the start of Season One:
      • Game Show
      • ICBM
      • U-Bahn
      • KGB
  • Nuketown ’84 (6v6)
    • Adjusted spawns to reduce spawning in longer lines of sight to reduce spawn-trapping.
    • Added spawns in and around mid-map to reduce spawn-trapping.

Game Modes

  • Gunfight*
    • Available at the start of Season One.
    • 2v2 showdowns. First duo to win six rounds wins the match.
    • Includes four new maps: Game Show, ICBM, U-Bahn, and KGB.
  • Prop Hunt*
    • Available at the start of Season One.
    • One team of Hunters scours the map for the other team disguised as Props throughout the environment.
    • Map list includes The Pines, Cartel, Checkmate, Moscow, Nuketown ’84 Holiday, and Garrison.
  • Hardpoint
    • Additional spawns added for all Hardpoint zones on Crossroads Strike.
    • Adjusted spawns for Hardpoint zone 2 on Moscow.
    • Addressed an issue where players could capture a Hardpoint outside of the yellow house on Nuketown ‘84.
  • Domination
    • Addressed an issue where zone borders would show as contested before the round started. 
    • Addressed an issue where the announcer would incorrectly state an “almost won” line to the losing team.
  • Free-For-All
    • Players will now join matches already in progress less frequently.
  • Search & Destroy
    • The bomb waypoint will now fade when in line of sight.
  • Control
    • Overtime Defense will now be given to the team that has fewer total deaths during the previous 4 rounds.
    • Removed several defender spawns that were too close to the A zone on Garrison.
  • VIP Escort
    • Addressed an issue where the VIP’s third-person model would not match their first-person view during Exfil. 
  • Fireteam
    • Addressed an issue where the Cruise Missile HUD effects would play while in the Fireteam Spawn overhead menu.
    • Addressed an issue where the Fireteam Spawn overhead HUD effects would be present during Best Play.
    • Fixed a rare crash in Fireteam: Dirty Bomb related to the Sentry Turret.
  • Custom Games
    • CDL Control
      • Reduced capture time from 60 seconds to 45 seconds.
      • Addressed an issue where the lives remaining UI would not properly display the correct number of lives.

Featured Playlists*

  • Raid the Mall
    • Available at the start of Season One. Includes a moshpit of 6v6 modes on Raid and The Pines.
  • Gunfight
    • Available at the start of Season One.
  • Prop Hunt
    • Available at the start of Season One.
  • Nuketown ’84 Holiday 24/7
    • Available at the start of Season One. Includes a moshpit of 6v6 modes on Nuketown ’84 Holiday.

Weapons 

  • New Weapons*
    • Mac-10 SMG available for free at Tier 15 in the Battle Pass System at the start of Season One.
    • Groza assault rifle available for free at Tier 31 in the Battle Pass System at the start of Season One.
  • Assault Rifles
    • AK-47 
      • Reduced headshot multiplier.
      • Reduced damage for 20″ Spetsnaz RPK Barrel.
    • Krig 6
      • Reduced headshot multiplier.
    • FFAR 1 
      • Increased damage ranges.
      • Reduced recoil.
  • Submachine Guns
    • Milano 821
      • Increased effective damage ranges.
    • KSP 45 
      • Increased effective damage ranges.
    • Bullfrog 
      • Increased effective damage ranges.
  • Tactical Rifles
    • M16
      • Reduced maximum effective range.
      • Reduced fire rate.
    • Tactical Rifle Charlie
      • Reduced headshot multiplier.
      • Reduced maximum effective range.
      • Reduced fire rate.
        • Reduced damage for 19.8” Task Force Barrel.
    • Attachments
      • Adjusted Barrel attachments that improve fire rates for tactical rifles.
  • Light Machine Guns
    • M60
      • Increased ADS speed.
      • Increased weapon swap speeds.
  • Sniper Rifles
    • Sniper Rifle Charlie
      • Increased damage multiplier for upper chest to allow for a one-hit kill without attachments.
      • 22.6″ Tiger Team Barrel will now increase one-hit kill zone to upper arms.
      • Recoil adjusted for higher shot power.
  • Pistols
    • Magnum
      • Increased effective damage ranges.
      • Increased fire rate.
  • Shotguns
    • Hauer 77 
      • Decreased damage ranges.
      • Decreased damage range for 25.2” Task Force Barrel.
    • Shotgun Bravo
      • Decreased damage ranges.
      • Decreased fire rate.
      • Decreased damage range for 24.8” Task Force Barrel.
    • Attachments
      • Adjusted Barrel attachments that improve fire rates for shotguns.
  • General
    • Reduced the amount of player knockback when being damaged by bullet weapons.

Perks

  • Flak Jacket
    • Reduced explosive damage mitigation.
  • Forward Intel
    • Increased viewable mini-map area.
  • Ninja
    • Removed protection from Field Mic detection.
  • Spycraft
    • Added full immunity to Field Mic detection.

Equipment

  • Frag Grenade
    • Slightly increased damage.
  • Molotov
    • Slightly increased damage. 
  • Stimshot
    • Reduced heal speed.

Field Upgrades

  • Field Mic
    • No longer detects users who are crouch-walking, ADS walking, or swimming. 
  • Gas Mine
    • Increased damage.
    • Removed detonation delay.
    • Reduced how much a player will be slowed when affected by the gas.

Scorestreaks 

  • H.A.R.P.
    • High-Altitude Reconnaissance Plane shows both enemy positions and their directions on the mini-map.
  • Cruise Missile
    • Addressed an issue where the Cruise Missile HUD effects would display after a Cruise Missile killcam. 
    • Addressed an issue where using a Cruise Missile from a Care Package could clear score earned toward the player’s equipped Cruise Missile Scorestreak. 
  • RC-XD
    • Addressed an issue that allowed the RC-XD to push teammates.

General 

  • Quick Play will now display the player’s last selected tab between Core and Hardcore by default.
  • Addressed an issue where Friendly Fire penalties would be applied for self-kills in Hardcore modes.
  • Addressed an issue where the camera could not access the entire map in Crossroads.

ZOMBIES

General

  • Added support for 2-player splitscreen.

Stability

  • Added various stability fixes.
  • Added stability improvements for Host Migration.

Weapons*

  • Mac-10
    • Mac-10 SMG added to Mystery Box with weapon rarity/attachment variations once owned.
  • Groza
    • Groza assault rifle added to Mystery Box with weapon rarity/attachment variations once owned.

Die Maschine

  • Support*
    • Cruise Missile
      • Cruise Missile added as new Support weapon starting in Season One.
  • Leaderboard*
    • “Die Maschine” leaderboard updated to start tracking Highest Round completed instead of Total Rounds completed.
  • Salvage Rewards
    • Refactored Round Milestone Salvage awards to ensure a more even distribution and higher amount awarded to all players.
  • Exfil
    • Addressed an issue that could prevent zombies from reaching the Exfil area fast enough to be cleared.
    • Addressed an issue that sometimes caused an excessive number of Megaton enemies to spawn during the Exfil event.
    • Addressed a rare issue that could cause the Megaton to become stuck outside of the map during the Exfil event.
    • Addressed an issue that allowed completing Exfil while in the Dark Aether in the “Die Maschine 20 Round” playlist.
  • Field Upgrades
    • Addressed an issue that could cause the player to lose charge on a Field Upgrade when swapping classes to one that had the same Field Upgrade equipped.
    • Addressed an issue where Field Upgrades that have an active duration were able to earn progress toward the next charge while still active.
  • Equipment
    • Addressed an issue that prevented the Cymbal Monkey from automatically being picked up and stacked if one was already in the player’s inventory.
  • Pack-a-Punch
    • Addressed a timing-specific issue that caused the Pack-A-Punch to become non-functional.
  • UI
    • Addressed an issue that could cause the “Swap and Attach” prompt to appear on weapon pickup prompts under specific circumstances.
  • General
    • Closed various map exploit areas.
    • Addressed an issue that could cause the left hand of a Dual Wield weapon from receiving Weapon Skill upgrades.
    • Addressed an issue that prevented players from Pinging the Mystery Box.
    • Addressed a rare issue that could prevent Plaguehounds from triggering their death visual effects.

Dead Ops Arcade 3

  • Gameplay
    • Added various enemy and weapon tuning.
    • Closed various map exploits.
  • Leaderboards*
    • Leaderboard stats reset for Solo/Duo/Trio/Quad (boss defeats, high score, high round) at the start of Season One to allow for a fresh start based on updated gameplay tuning.

Onslaught (PS4/PS5)

  • Gameplay
    • Increased early Surge spawn rates for a faster-paced experience.
    • Filling up the Surge meter now immediately clears the area.
  • Maps
    • The Pines*
      • Available in Onslaught at the start of Season One.
    • Nuketown ’84
      • Added various exploit fixes.
  • Enemies
    • Addressed an issue that prevented Plaguehound toxic kills from contributing to Orb Power.
    • Addressed various pathing issues for the Megaton.
  • General
    • Addressed a rare issue that could cause Salvage to drop in Onslaught when using certain attachments.

PC

Stability

  • Added various stability fixes.
  • Addressed an issue that could cause the game to occasionally crash when quitting the game.

General

  • Updated recommended driver version for NVIDIA GPU to 457.30.
  • Updated recommended driver version for AMD GPU to 20.11.01.

SOURCE: Treyarch

Call of Duty: Black Ops Cold War

Warzone players slam “rip off” Ultra Operator skin

Warzone players have called out the new Magma Ultra Operator skin for being a “rip off” and advise other players not to buy it.

Published

on

Warzone players slam magma operator skin

Warzone players have been unimpressed with the new ‘Magma’ Ultra-rarity Operator skin for Knight, with it being called a “rip off” as its fiery effect in-game doesn’t match its Cold War appearance or what’s advertised in the store.

Warzone and Cold War Season 4 added the first-ever Ultra Operator skin with Iridescent for Jackal. This brightly-colored skin changes color throughout matches, making it a unique sight on the battlefield.

Activision has now released another Ultra Operator skin with ‘Magma’ for Knight, in which the outfit glows like fiery lava. But Warzone players have been more than unimpressed with its minimal fiery effects in the battle royale mode.

Warzone and Cold War Magma Fury bundle

As Cold War and Warzone are on different engines, the Operators often look slightly different between the two games. This has been severely highlighted with the Magma Fury Bundle, where the skin’s effect is clear in Cold War, but barely recognizable in Warzone.

Many players assumed that the Magma skin would be reactive, where it changes color and design with each kill. This doesn’t appear to be the case, as the molten lava effect is there as soon as you spawn in.

Warzone players have been criticizing the skin as the lava effect is almost non-existent in the bright, hazy colors of Verdansk ’84. Reddit user kaif_chan123 made players aware of the problem by showing off the skin in Warzone.

In the comparison pictures, we can see the skin’s Magma effect is bright and obvious when in the Store but muddied and hard to see in-game. “They did rip me off,” they stated, explaining that they wouldn’t recommend that anyone buys it.

The image from kaif_chan123 is low-resolution, but a video from KRNG Hero (topic begins at 13:48) better shows how it looks in Warzone. After praising how cool the skin is in Cold War, Hero said that you can only see the fire effect in Warzone if you “look very carefully.”

This is one of Activision’s most expensive bundles in the store, so while plenty of Redditors criticized the OP for buying a skin, it’s still something players should be aware of before purchasing the bundle.

Also, Warzone players have called for a Store boycott over the lawsuit against Activision-Blizzard for its “frat boy” culture and sexual harassment incidents.

Image Credit: Activision

Continue Reading

Call of Duty: Black Ops Cold War

Black Ops Cold War players call for major changes to Chopper Gunner Scorestreak

Cold War fans want Treyarch to address the Chopper Gunner Scorestreak as they believe it’s underpowered in its current state.

Published

on

cold war helicopter

Once one of the most feared Scorestreaks in Call of Duty, players think the Chopper Gunner needs a big buff to be worth the points required to use in Black Ops Cold War.

People tend to reminisce about the Modern Warfare 2 days of CoD. Nearly every gamer had the Chopper Gunner killstreak equipped as it was unbelievably overpowered, would be a guarantee to rack up some serious kills, and was fun to use.

In Black Ops Cold War, the feeling is not quite the same. As one of the most expensive Scorestreaks in Season 4, players don’t believe it justifies the points necessary to acquire. As a result, they want it to receive a significant buff going forward.

chopper gunner scorestreak in cold war

One of the biggest issues with the Chopper Gunner is that it requires a whopping 8,000 points to pilot one.

As Reddit user factsvsfiction explains: “This streak COSTS 8,000 points. To put that into perspective, that is 1.6 Strafe Runs, 2 War Machines, 3 Hand Cannons, or 3.5 Death Machines worth of points.”

They then dissect the effectiveness and durability of the Chopper Gunner, in comparison to other Scorestreaks, by saying: “The streak can easily be taken down by down by someone’s Sam Turret that only takes 3 minutes to charge (which can be sooner if they are using a perk to speed it up) or an Air Patrol valued at 2500 points. That’s laughable.”

A common complaint that was echoed by many commenters on the post is that the VTOL Scorestreak is significantly better, and costs fewer points.

You can control the VTOL, but you can’t with the Chopper Gunner, you can manually trigger flares for the VTOL, and it has two modes of fire.

One top commenter said: “I don’t know why you would choose a Chopper Gunner over the Gunship lmao. The CG can get melted by a Calvary Lancer M60 (I have an “Anti-Air” class specifically for this) in 3 seconds.”

After weighing up all the evidence, it’s clear that there is a huge discrepancy between the Chopper Gunner and cheaper Scorestreaks of a similar nature. It definitely warrants some kind of upgrade, or its points requirement lowered.

Also, check out how to turn off crossplay in Black Ops Cold War & Warzone.

Image Credit: Activision / Treyarch

Continue Reading

Call of Duty: Black Ops Cold War

When does Black Ops Cold War Season 5 start? Season 4 end, guns, maps, leaks, theme

Season 5 will be one of the final chapters for CoD: Cold War. Here’s when it will start, and info about guns, maps, and Season 4’s end.

Published

on

cod cold war season 5

Call of Duty: Black Ops Cold War Season 5 will represent one of the last new waves of content for Treyarch’s FPS title. Here’s everything we know about its potential start date, Season 4’s end date, and new guns and maps.

As to be expected, Season 4 of Cold War turned out to be quite a hefty update, adding all sorts of new gear to the game. As well as destructive new weapons like the MG 82 LMG and C58 Assault Rifle, we also got the new Ground Fall Event and even an overpowered new Scorestreak.

Things always move on though, so we’re going to analyze the probable end date of Black Ops Cold War Season 4, and the start of Season 5.

Call of Duty: Black Ops Cold War Season 4 end date

two players fighting on hijacked in cod cold war

As with every new season of Call of Duty, there is a new Battle Pass to give us the necessary information to work out the season’s end date.

The Battle Pass for Season 4 expires on August 11. Meaning players will have until then to max out their pass before Season 5 starts.

Call of Duty: Black Ops Cold War Season 5 start date

cold war Jackal in action

CoD never has any truly significant downtime between seasons, and the transition between Cold War Season 4 and Season 5 should be no different.

We’ve gotten official word that Black Ops Cold War and Warzone’s Season 5 will begin on August 12, 2021.

All the key details are still to be revealed concerning the next chapter in the 80s Call of Duty story, and they’re sure to be interesting.

Black Ops Cold War Season 5 new guns & leak

player firing MG 82 LMG

Each new Call of Duty season usually introduces a bunch of new weapons for players to unlock and use in Black Ops Cold War.

As well as the aforementioned MG 82 and C58, Season 4 also welcomed the Nail Gun, OTs SMG, and the upcoming Mace. There’s no official word yet as to what new weapons we will see in Season 5, but a leak has potentially revealed the identity of a new one.

Thanks to dataminer Nanikos, key artwork of the upcoming fifth season has been leaked ahead of time, and the image reveals a new Operator wielding, what looks like, Akimbo TEC-9 Pistols. A rapid SMG like the Bullfrog or PPSh-41, the TEC-9 would be another stellar addition to Cold War’s SMG category.

Also, check out our 10 best guns in Black Ops Cold War and Tier List.

CoD: Cold War Season 5 new maps & leak

hijacked map in cold war

The standout highlight of CoD: Cold War Season 5’s new map selections has to be the return of Hijacked. The exotic Cruise ship returned to house more tense skirmishes across its expensive decks.

As well as Hijacked, Cold War Season 4 also added Collateral Strike as a new 6v6 map, Amsterdam for 2v2 and 3v3, and ‘Rush’ is due in-season.

With the recent Season 5 leak in mind, it seems like players may have another remake to look forward to. As well as Black Ops I’s Summit map featuring in a new Outbreak area called “Weather Station,” they say that Summit will return as an individual 6v6 map.

There will probably be other new map content as well, so we’ll update this section when we know more.

Also, see where we ranked and tiered every map in Black Ops Cold War here.

Cold War Season 5 new Operators & theme

jackal operator in cold war

Season 5 is almost certainly carrying on the story being told so far in Cold War and Warzone. We’ve traveled to various parts of the world following the exploits of Stitch, Adler, and most recently Jackal.

If the rumored leak is anything to go by, then Season 5 may be about to explore even more uncharted territory. The leaked image shows a new Operator who goes by the name “Kitsune.”

She will represent a Japanese-themed approach to Season 5, and could be joined by two other Operators, Kingsley and Surge, although their names could change ahead of launch.

Cold War Season 5 Zombies & new Perks

mule kick perk in cold war

We’ve already covered that Outbreak is looking to expand its array of areas to explore, and that might not be all we’ll get in Season 5.

There doesn’t seem to be anything as substantial as the Mauer Der Toten Zombies map that arrived in Season 4, but some new perks could be inbound.

Mule Kick was the sole addition to Season 4, but Season 5 may be adding two more if the Nanikos leak is to be believed.

PHD and Double Tap could be both be set for their debut in Black Ops Cold War.

PHD protects the player from any self-inflicted damage or actions and can cause explosions when jumping from a reasonable height.

Whereas Double Tap is a classic Call of Duty Perk that allows you to fire your weapons faster and perform certain actions much quicker. Both should be a great addition to the game and allow players even more freedom to play the game and complete Easter Eggs.


In the meantime, we’ll continue to report on everything that Black Ops Cold War Season 4 has in store for us, and we’ll be the first to break any Cold War Season 5 news here at Charlie INTEL.

Image Credit: Activision / Treyarch

Continue Reading