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Call of Duty: Black Ops Cold War

Black Ops Cold War Season One Dec 14 Patch: Weapon tuning, more

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Treyarch has announced that a new patch update for Call of Duty: Black Ops Cold War is now live across all platforms.

This patch update brings all the Season One, alongside bringing a variety of new weapon tuning updates, bug fixes, and more. The update is between 3.4GB and 7GB depending on platform and is version 1.08.

There will be a separate download for Call of Duty: Warzone on December 15 at 11PM PT to bring the new Warzone content and officially kick off Season 1 across all games. The patch notes for the Warzone update is here.

BLACK OPS COLD WAR UPDATE PATCH NOTES:

Read below for patch notes for our latest Black Ops Cold War game update, as well as all the new content and experiences to expect in Black Ops Cold War and Warzone when Season One drops on December 16th.

* = Denotes content or feature available at the start of Season One.

GLOBAL

Battle Pass*

  • Up to 100 tiers of unlockable items available in the Battle Pass System at the start of Season One, including two free weapons (Mac-10 at Tier 15, Groza at Tier 31), plus new Operator Skins, Weapon Blueprints, War Tracks, 1300 COD Points, 2XP Tokens, and more.
  • Black Ops Cold War Battle Pass System progress can be earned in Black Ops Cold WarWarzone, and Modern Warfare at the start of Season One.
  • Unlocked Vehicle Skins will be unique to each game (Black Ops Cold War and Warzone).

Progression*

  • Cross-Game Progression
    • Player progression will be synchronized across Black Ops Cold War, Warzone, and Modern Warfare at the start of Season One based on your current Season Level in Black Ops Cold War.
    • All previous unlocks from Black Ops Cold War and Modern Warfare (weapons, Perks, Scorestreaks, or Killstreaks) will remain unlocked.
    • 1,000 new Season Levels available at the start of Season One after completing Military Ranks.
  • Season One Progression
    • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, Battle Pass Tier Skip
    • Level 100: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip
    • Level 150: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip
    • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Prestige Master Calling Card, all Season Challenges unlocked
    • Level 250-1,000: New Prestige Key every 50 levels

Challenges*

  • Season Challenges
    • Unique sets of 20 Season Challenges added for both Multiplayer and Zombies.
    • Challenges are unlocked every 10 Season Levels, with all Season Challenges unlocked by Level 200.
    • Once unlocked, players can continue to earn progress toward completing these Challenges during future seasons.
    • New Calling Cards available for completing all Season Challenges, plus a Master Calling Card for completing the full set each season.

Operator Missions*

  • All Operator Skins come with Operator Missions in Season One.
  • Play MP, Zombies, and Warzone to earn additional XP rewards and Operator Skin variants.

Stability

  • Added various stability fixes.

UI

  • Addressed various UI issues.

MULTIPLAYER

Maps

  • The Pines (6v6)*
    • Coming to Core and Hardcore map rotation at the start of Season One.
  • Raid (6v6)*
    • Coming to Core and Hardcore map rotation at the start of Season One.
  • Nuketown ’84 Holiday (6v6)*
    • Coming to Core and Hardcore map rotation at the start of Season One.
    • Available in Nuketown ’84 Holiday 24/7 playlist at the start of Season One. Hardcore Nuketown ’84 Holiday also available in Quick Play.
    • Replaces Nuketown ’84 during Season One holiday event.
  • Gunfight Maps (2v2)*
    • Coming to Gunfight mode at the start of Season One:
      • Game Show
      • ICBM
      • U-Bahn
      • KGB
  • Nuketown ’84 (6v6)
    • Adjusted spawns to reduce spawning in longer lines of sight to reduce spawn-trapping.
    • Added spawns in and around mid-map to reduce spawn-trapping.

Game Modes

  • Gunfight*
    • Available at the start of Season One.
    • 2v2 showdowns. First duo to win six rounds wins the match.
    • Includes four new maps: Game Show, ICBM, U-Bahn, and KGB.
  • Prop Hunt*
    • Available at the start of Season One.
    • One team of Hunters scours the map for the other team disguised as Props throughout the environment.
    • Map list includes The Pines, Cartel, Checkmate, Moscow, Nuketown ’84 Holiday, and Garrison.
  • Hardpoint
    • Additional spawns added for all Hardpoint zones on Crossroads Strike.
    • Adjusted spawns for Hardpoint zone 2 on Moscow.
    • Addressed an issue where players could capture a Hardpoint outside of the yellow house on Nuketown ‘84.
  • Domination
    • Addressed an issue where zone borders would show as contested before the round started. 
    • Addressed an issue where the announcer would incorrectly state an “almost won” line to the losing team.
  • Free-For-All
    • Players will now join matches already in progress less frequently.
  • Search & Destroy
    • The bomb waypoint will now fade when in line of sight.
  • Control
    • Overtime Defense will now be given to the team that has fewer total deaths during the previous 4 rounds.
    • Removed several defender spawns that were too close to the A zone on Garrison.
  • VIP Escort
    • Addressed an issue where the VIP’s third-person model would not match their first-person view during Exfil. 
  • Fireteam
    • Addressed an issue where the Cruise Missile HUD effects would play while in the Fireteam Spawn overhead menu.
    • Addressed an issue where the Fireteam Spawn overhead HUD effects would be present during Best Play.
    • Fixed a rare crash in Fireteam: Dirty Bomb related to the Sentry Turret.
  • Custom Games
    • CDL Control
      • Reduced capture time from 60 seconds to 45 seconds.
      • Addressed an issue where the lives remaining UI would not properly display the correct number of lives.

Featured Playlists*

  • Raid the Mall
    • Available at the start of Season One. Includes a moshpit of 6v6 modes on Raid and The Pines.
  • Gunfight
    • Available at the start of Season One.
  • Prop Hunt
    • Available at the start of Season One.
  • Nuketown ’84 Holiday 24/7
    • Available at the start of Season One. Includes a moshpit of 6v6 modes on Nuketown ’84 Holiday.

Weapons 

  • New Weapons*
    • Mac-10 SMG available for free at Tier 15 in the Battle Pass System at the start of Season One.
    • Groza assault rifle available for free at Tier 31 in the Battle Pass System at the start of Season One.
  • Assault Rifles
    • AK-47 
      • Reduced headshot multiplier.
      • Reduced damage for 20″ Spetsnaz RPK Barrel.
    • Krig 6
      • Reduced headshot multiplier.
    • FFAR 1 
      • Increased damage ranges.
      • Reduced recoil.
  • Submachine Guns
    • Milano 821
      • Increased effective damage ranges.
    • KSP 45 
      • Increased effective damage ranges.
    • Bullfrog 
      • Increased effective damage ranges.
  • Tactical Rifles
    • M16
      • Reduced maximum effective range.
      • Reduced fire rate.
    • Tactical Rifle Charlie
      • Reduced headshot multiplier.
      • Reduced maximum effective range.
      • Reduced fire rate.
        • Reduced damage for 19.8” Task Force Barrel.
    • Attachments
      • Adjusted Barrel attachments that improve fire rates for tactical rifles.
  • Light Machine Guns
    • M60
      • Increased ADS speed.
      • Increased weapon swap speeds.
  • Sniper Rifles
    • Sniper Rifle Charlie
      • Increased damage multiplier for upper chest to allow for a one-hit kill without attachments.
      • 22.6″ Tiger Team Barrel will now increase one-hit kill zone to upper arms.
      • Recoil adjusted for higher shot power.
  • Pistols
    • Magnum
      • Increased effective damage ranges.
      • Increased fire rate.
  • Shotguns
    • Hauer 77 
      • Decreased damage ranges.
      • Decreased damage range for 25.2” Task Force Barrel.
    • Shotgun Bravo
      • Decreased damage ranges.
      • Decreased fire rate.
      • Decreased damage range for 24.8” Task Force Barrel.
    • Attachments
      • Adjusted Barrel attachments that improve fire rates for shotguns.
  • General
    • Reduced the amount of player knockback when being damaged by bullet weapons.

Perks

  • Flak Jacket
    • Reduced explosive damage mitigation.
  • Forward Intel
    • Increased viewable mini-map area.
  • Ninja
    • Removed protection from Field Mic detection.
  • Spycraft
    • Added full immunity to Field Mic detection.

Equipment

  • Frag Grenade
    • Slightly increased damage.
  • Molotov
    • Slightly increased damage. 
  • Stimshot
    • Reduced heal speed.

Field Upgrades

  • Field Mic
    • No longer detects users who are crouch-walking, ADS walking, or swimming. 
  • Gas Mine
    • Increased damage.
    • Removed detonation delay.
    • Reduced how much a player will be slowed when affected by the gas.

Scorestreaks 

  • H.A.R.P.
    • High-Altitude Reconnaissance Plane shows both enemy positions and their directions on the mini-map.
  • Cruise Missile
    • Addressed an issue where the Cruise Missile HUD effects would display after a Cruise Missile killcam. 
    • Addressed an issue where using a Cruise Missile from a Care Package could clear score earned toward the player’s equipped Cruise Missile Scorestreak. 
  • RC-XD
    • Addressed an issue that allowed the RC-XD to push teammates.

General 

  • Quick Play will now display the player’s last selected tab between Core and Hardcore by default.
  • Addressed an issue where Friendly Fire penalties would be applied for self-kills in Hardcore modes.
  • Addressed an issue where the camera could not access the entire map in Crossroads.

ZOMBIES

General

  • Added support for 2-player splitscreen.

Stability

  • Added various stability fixes.
  • Added stability improvements for Host Migration.

Weapons*

  • Mac-10
    • Mac-10 SMG added to Mystery Box with weapon rarity/attachment variations once owned.
  • Groza
    • Groza assault rifle added to Mystery Box with weapon rarity/attachment variations once owned.

Die Maschine

  • Support*
    • Cruise Missile
      • Cruise Missile added as new Support weapon starting in Season One.
  • Leaderboard*
    • “Die Maschine” leaderboard updated to start tracking Highest Round completed instead of Total Rounds completed.
  • Salvage Rewards
    • Refactored Round Milestone Salvage awards to ensure a more even distribution and higher amount awarded to all players.
  • Exfil
    • Addressed an issue that could prevent zombies from reaching the Exfil area fast enough to be cleared.
    • Addressed an issue that sometimes caused an excessive number of Megaton enemies to spawn during the Exfil event.
    • Addressed a rare issue that could cause the Megaton to become stuck outside of the map during the Exfil event.
    • Addressed an issue that allowed completing Exfil while in the Dark Aether in the “Die Maschine 20 Round” playlist.
  • Field Upgrades
    • Addressed an issue that could cause the player to lose charge on a Field Upgrade when swapping classes to one that had the same Field Upgrade equipped.
    • Addressed an issue where Field Upgrades that have an active duration were able to earn progress toward the next charge while still active.
  • Equipment
    • Addressed an issue that prevented the Cymbal Monkey from automatically being picked up and stacked if one was already in the player’s inventory.
  • Pack-a-Punch
    • Addressed a timing-specific issue that caused the Pack-A-Punch to become non-functional.
  • UI
    • Addressed an issue that could cause the “Swap and Attach” prompt to appear on weapon pickup prompts under specific circumstances.
  • General
    • Closed various map exploit areas.
    • Addressed an issue that could cause the left hand of a Dual Wield weapon from receiving Weapon Skill upgrades.
    • Addressed an issue that prevented players from Pinging the Mystery Box.
    • Addressed a rare issue that could prevent Plaguehounds from triggering their death visual effects.

Dead Ops Arcade 3

  • Gameplay
    • Added various enemy and weapon tuning.
    • Closed various map exploits.
  • Leaderboards*
    • Leaderboard stats reset for Solo/Duo/Trio/Quad (boss defeats, high score, high round) at the start of Season One to allow for a fresh start based on updated gameplay tuning.

Onslaught (PS4/PS5)

  • Gameplay
    • Increased early Surge spawn rates for a faster-paced experience.
    • Filling up the Surge meter now immediately clears the area.
  • Maps
    • The Pines*
      • Available in Onslaught at the start of Season One.
    • Nuketown ’84
      • Added various exploit fixes.
  • Enemies
    • Addressed an issue that prevented Plaguehound toxic kills from contributing to Orb Power.
    • Addressed various pathing issues for the Megaton.
  • General
    • Addressed a rare issue that could cause Salvage to drop in Onslaught when using certain attachments.

PC

Stability

  • Added various stability fixes.
  • Addressed an issue that could cause the game to occasionally crash when quitting the game.

General

  • Updated recommended driver version for NVIDIA GPU to 457.30.
  • Updated recommended driver version for AMD GPU to 20.11.01.

SOURCE: Treyarch

Call of Duty: Black Ops Cold War

Best UGR loadout for Black Ops Cold War

The UGR is a brand-new SMG in Black Ops Cold War, so here’s our best compelte with Attachments, Perks, and Equipment.

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Best UGR loadout in UGR

The UGR is a brand-new SMG in Black Ops Cold War, and players can’t wait to try it out in multiplayer matches. Here’s our breakdown of the best UGR loadout to run in BOCW.

Even though CoD Vanguard is now in its third season, and Modern Warfare 2 is arriving this year, support for Black Ops Cold War is still going strong. After a huge Zombies patch on April 25, Treyarch have now added a remastered version of the Jungle map, as well as a new weapon.

The UGR SMG is an interesting close-range option, as it’s an “underwater rifle modified for improved land performance.” It doesn’t have the bullet velocity to take enemies out at distance, but it’s formidable in close-quarters combat.

If you’re looking to run it in multiplayer, you’ll need to know how to make the most of it. Check out our best UGR loadout for Black Ops Cold War.

Best Cold War UGR loadout attachments

Operator underwater using UGR
  • Barrel: 12.8″ VDV Reinforced
  • Underbarrel: Spetsnaz Grip
  • Magazine: Explosive Flechettes
  • Handle: GRU Elastic Wrap
  • Stock: KGB Skeletal Stock

We kick things off with the 12.8″ VDV Reinforced Barrel to seriously boost the UGR’s bullet velocity and damage range. The UGR is severely lacking in both departments, but this attachment makes it far more competitive in longer-range battles.

Next up, we went for the Spetsnaz Grip to keep the recoil in check and make it far easier to control. Then we chose KGB Skeletal Stock and GRU Elastic Wrap for a decrease in sprint-to-fire time and ADS speed, allowing you to get shots earlier while rushing around the map.

Many were surprised to see that the UGR comes with explosive rounds, so we couldn’t resist equipping Explosive Flechettes to our loadout. Aside from the obvious boost in overall damage, they also increase ammo capacity which is vital in a fast-firing weapon.

Best Cold War UGR Perk & Equipment

Flak Jacket Perk in BOCW
  • Perk 1: Flak Jacket & Tactical Mask
  • Perk 2: Scavenger & Assassin
  • Perk 3: Ghost & Ninja
  • Lethal Equipment: Semtex
  • Tactical Equipment: Stimshot

We think the UGR is still effective with only five attachments, so we’re equipping Greed Wildcard to use extra Perks in each slot in BOCW multiplayer matches,

Flak Jacket and Tactical Mask are incredibly important in the first slot, as they’ll keep you protected from incoming explosives and Gas Mines, which can be frustrating when running and gunning.

Next, we picked Scavenger to make sure you never run out of ammo, as well as Assassin to keep the Scorestreaks rolling in. In the final slot, we recommend Ghost to stay invisible on enemy radars, as well as Ninja to help with flanking, which you’ll want to do a lot of with the UGR.

In terms of equipment, Semtex is an easy-to-use lethal, while Stimshot will give you a handy health boost when things get tough out there.

How to unlock UGR in Black Ops Cold War

UGR in Warzone

To unlock the UGR SMG, players must kill an enemy revealed by their Spy Plane, UAV, or Field Mic with an SMG in 15 different completed matches. If you’re not a big multiplayer fan, it can be earned in Zombies by eliminating 1000 enemies while using an Epic rarity or better SMG.

You can also bypass the challenges altogether if you don’t mind spending 2,400 CoD Points on the new Lazar bundle.

Best alternatives to Cold War’s UGR

Black Ops Cold War has some powerful SMGs if the UGR isn’t working for you. The TEC-9 and LC10, in particular, remain incredibly strong in multiplayer matches and rank as two of the best weapons in the entire game.


For more, be sure to check out the best UGR loadout to use on Caldera in Warzone Pacific Season 3.

Image Credit: Activision

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Call of Duty: Black Ops Cold War

How to unlock UGR SMG in Cold War & Warzone

Here’s everything you need to know about the new UGR SMG including how to unlock the weapon in Cold War and Warzone.

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UGR unlock Warzone cold war

Treyarch continue to release new weapons for Cold War and the latest is the UGR SMG based on the APS underwater rifle that will be making its way to both Cold War and Warzone. Here’s how to unlock the UGR in Cold War and Warzone.

Although Vanguard is now in Season 3 and 2022’s Modern Warfare 2 has been announced, Treyarch are still releasing content for 2020’s Black Ops Cold War. Alongside a ton of Zombies changes that arrived with the April 25 update, Treyarch confirmed the classic Jungle map and a brand-new weapon would arrive in the “coming weeks.”

On May 6, the new UGR SMG made its way to the game alongside a remastered version of the Jungle map. Here’s how to unlock the UGR in Cold War and Warzone.

UGR SMG in Cold War & Warzone

agr underwater rifle in call of duty ghosts

Those who played Call of Duty: Ghosts may recognize Cold War’s new UGR SMG as it’s based on the APS underwater rifle that appeared in the campaign. The in-game description says it’s a “full-auto submachine gun” and an “underwater rifle modified for improved land performance.”

The weapon is projectile-based with quite a low bullet velocity, so you won’t be beaming enemies at range with ease. Players were also surprised to see that it comes with explosive bullets.

How to unlock UGR in Cold War & Warzone

Players can unlock the UGR by killing an enemy revealed by your Spy Plane, UAV, or Field Mic with an SMG in 15 different completed matches. You can also unlock the UGR in Zombies if you eliminate 1000 enemies while using an Epic rarity or better SMG.

The new UGR SMG has the same unlock challenge for both Cold War and Warzone, so it’ll be up to you to decide which game you’d like to complete it in. In addition, you can also receive the UGR straight away by purchasing the new Lazar bundle for 2,400 CoD Points.


The Nikita AVT and M1916 have also arrived in Warzone with Season 3, so you can check out how to unlock the new Assault Rifle and Marksman Rifle.

Image Credit: Activision

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Call of Duty: Black Ops Cold War

Treyarch confirm Jungle map remaster & new weapon arriving in Black Ops Cold War

Black Ops Cold War devs Treyarch have confirmed a new long-range weapon and Jungle map remaster coming soon.

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Captain Price in Black Ops jungle map

Treyarch have confirmed brand-new content is on the way for Black Ops Cold War, including a new weapon and remastered version of the classic Jungle map.

While Black Ops Cold War’s seasons have ended, the Call of Duty title received additional content through an update in March, including the arrival of the WMD map and the Vargo 52 Assault Rifle.

Now, Treyarch have announced more new additions that they have planned for Black Ops Cold War in May and beyond, including a long-range weapon and a remastered version of a classic Call of Duty map.

Cold War Jungle map remaster release date

Treyarch confirmed that the remastered Jungle map will make its way to Black Ops Cold War on Friday, May 6. The new map hit the game at 10:00 AM PT / 1:00 PM ET / 6:00 PM UK.

Treyarch originally confirmed their plans for brand-new Call of Duty content in a blog post on April 14, including the addition of the classic map Jungle. When the map hits the game on May 6, players will be able to jump into a Jungle 24/7 playlist.

When this map first made its debut, it consisted of a ruined village and military base near a river in the middle of a Vietnamese jungle. Players could take advantage of its many slopes and ladders to move quickly between levels.

Jungle won over players with its impressive layout and was added to other CoD titles like Black Ops III and Black Ops 4. Now, a remastered version will be added to Cold War’s standard 6v6 playlists in a new update.

New Cold War weapon

Black Ops Cold War operators

Treyarch also teased the arrival of an “all-new ranged weapon” that players will be able to use in both Black Ops Cold War and Warzone. This new weapon arrived alongside Jungle on May 6.

Adding new weapons often shakes up the meta of CoD titles, so we can expect major changes after this new content drop arrives.


For more Black Ops Cold War, be sure to check out Treyarch confirming that Cold War won’t receive more Zombies maps as well as the leaked Scythe weapon and its unlock requirements.

Image Credit: Activision / Treyarch

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