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Call of Duty: Black Ops Cold War

Black Ops Cold War Nov. 13 Day 1 Patch Notes: Movement, Weapons, more

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Treyarch has released the patch notes for changes the studio has made since the game’s beta.

Call of Duty: Black Ops Cold War launches on Nov. 13 across platforms. The studio has taken a lot of feedback and data from the beta, and made updates to the overall game ahead of its launch as part of the Day 1 update.

In a new blog post, the studio has outlined these changes, including updates to the movement system, slide mechanics, weapons, Gunsmith, and so much more.

Get the details on what’s new from Treyarch below:

Starting on Day One, you’ll have new maps to play, more game modes in both Core and Hardcore playlists, new weapons and Create-a-Class content, more Perks, more Scorestreaks, a new Seasonal Prestige system, new Challenges, and other new features to enjoy. As we begin the final countdown to launch, we’ve provided the high-level details on what’s been updated and improved across Multiplayer and Audio for launch (or shortly afterward) since last month’s Open Beta:

MULTIPLAYER

Modes

  • Additional Modes
    • Added modes since Beta:
      • Search & Destroy
      • Free-For-All
      • Hardcore Team Deathmatch
      • Hardcore Domination
      • Hardcore Kill Confirmed
      • Hardcore Search & Destroy
      • Hardcore Free-For-All
  • Fireteam: Dirty Bomb
    • Gameplay
      • Added Ammo Caches to Ruka and Alpine.
      • Added rappel lines to Alpine.
      • Players can now continue sprinting while equipping Armor Plates.
      • Players will now automatically be air deployed after 15 seconds in the overhead spawn view.
      • Both the downed player and player reviving will be locked in place during a revive to avoid the revive from failing.
      • Added the ability to Call for Help while downed.
      • Added support for bashing a door when beginning to sprint next to a door.
      • Added support for configurable squad wipe respawn delays based on squad size (squads of 1 have no additional squad wipe respawn delay).
      • Made adjustments to objective placements.
    • Dirty Bombs/Radiation
      • Arming progress will now display on the charge when arming a dirty bomb.
      • When arming the dirty bomb, lights on the charge will now show how many teammates are assisting in arming.
      • Improvements made to radiation visuals when in the overhead spawn view.
      • The line to safety while inside of a radiation zone will no longer point players toward out of bounds.
    • Loot
      • Radiation Vest item added to loot pool. This vest will prevent the wearer from taking radiation damage inside of the radiation zones.
      • Combat Bow, VTOL Escort, Cruise Missile, and Gunship added to loot pool.
      • Adjusted item spawn rates to reduce higher end Scorestreak frequency.
    • Vehicles
      • Reduced frequency of Hind spawn.
      • Adjusted vehicle drop timing to reduce the frequency of Hind, Tank, and FAV spawns.
      • Directional damage indicators now point toward the vehicle when taking explosive damage from a Hind or Chopper Gunner.
    • Ping
      • Added the ability to Ping while downed.
      • Added the ability to Ping from vehicles.
      • Added the ability to Ping downed teammates.
      • Added the ability to Ping Field Upgrades and thrown C4 explosives.
      • Added a center dot while freefalling and parachuting for more accurate pinging.
    • Miscellaneous
      • Made adjustments to the fireteam intro scene to better highlight the fireteam.
      • Added an in-game outro scene that highlights the winning fireteam.
      • Killcams and Best Plays will now prioritize downs instead of clean-ups.
    • Bug Fixes
      • Addressed an issue that would prevent objective waypoints from displaying in the overhead spawn view.
      • Addressed an issue where players could be killed as soon as they deployed via air.
      • Addressed a number of issues that would cause a player to spawn away from their intended teammate on the ground from the overhead spawn view.
      • Addressed an issue where players could not deposit Uranium into a dirty bomb.
      • Addressed an issue where the player could be considered out of bounds when deploying from the infil plane.
  • VIP Escort
    • Players can now quick-deploy parachute in Crossroads and Armada in VIP Escort.
    • The VIP is now taken into the helicopter by a winch operator upon exfil completion.
    • The exfil notification is now triggered when the VIP gets near an exfil helicopter in order to give the defending team more time to react.
      • Upon getting near the exfil site, the helicopter will begin lowering the fast rope, and all players in the match will be notified that the exfil process has begun.
      • Once the fast rope is lowered, the VIP can interact with the rope to hook up for exfil.
  • Combined Arms
    • Players can now quick-deploy parachute in Combined Arms game modes (where applicable).

Weapons / Gunsmith

  • New Weapons
    • Added new weapons in multiple categories:
      • FFAR 1 assault rifle
      • Bullfrog SMG
      • M60 LMG
      • DMR 14 tactical rifle
      • M79 special launcher
      • + more
  • Weapon Balance
    • Assault Rifles
      • Tuned general assault rifle performance closer to Krig 6 and XM4 Beta performance for better balance across the class.
      • Increased AK-47 recoil.
    • Submachine Guns
      • Reduced SMG effectiveness at longer ranges to counter the dominance of the class seen in the Beta.
    • Light Machine Guns
      • Increased LMG damage output to improve the effectiveness of the class.
      • Increased LMG ADS times.
    • Sniper Rifles
      • Adjusted aim assist to feel smoother yet require more skill and precision.
      • Slightly increased sniper rifle ADS times.
      • Sniper scope glint will now display more regularly.
    • Pistols
      • Decreased burst-fire pistol hip-fire accuracy.
      • Reduced burst-fire pistol max damage range.
    • Shotguns
      • Reduced semi-auto shotgun fire rate.
    • Launchers
      • Slightly increased inner damage of launcher rockets to allow for lethal damage when placed precisely.
    • Melee
      • Slightly reduced sprinting speed with the Knife equipped.
  • Recoil and Sight Alignment
    • Cleaned up issues with bullet direction and recoil to feel more intuitive and responsive.
      • In the Beta, the location of the player’s bullet was always based on the direction of their weapon, which could have a slight deviation to their eye-view perspective through the sights. These should now line up better across all iron sights and optics, providing more precision when ADS-firing.
  • Aim Assist Tuning
    • Adjusted a number of aim assist parameters to provide a more expected feel across weapon classes.
  • Aiming Down Sights (ADS)
    • Adjusted ADS transitions to make them smoother and more fluid.
    • Adjusted ADS sway to provide more dramatic feel while reducing weapon rotation.
    • Adjusted weapon pushback when firing in ADS to address cases where optic models could get too close to the player camera.
  • Attachments
    • Additional Attachments
      • Added more attachments to equip in the Gunsmith.
    • Attachment Balance
      • Updated balance for roughly half of the attachments across all weapons to increase viability across the board.
      • Reworked bonuses and penalties on Barrel attachments to better reflect relationship between ranges, muzzle velocities, and barrel length.
      • There are now Barrel attachments that offer shorter Barrel length for increased strafe speed movement, either when hip-firing or ADS-firing. This provides players with greater options for leaning into movement as a kit option.
      • Increased enemy reveal range when using the mounted light attachment.
    • Attachment Descriptions
      • Updated names, descriptions, and statistics categories for weapons to provide a clearer picture of functionality and authenticity.
  • Dual Wield
    • Added the ability to dual-wield pistols.
  • Weapon Levels
    • Increased primary weapon levels from 40 to 55.
  • Stationary Turrets
    • Increased use radius of stationary turrets.

Movement

  • Sliding
    • Shortened slide length.
    • Reduced slide speed.
      • Sliding is intended as an escape mechanic or quick entrance into crouch or cover. It’s not intended to be over-used during engagements, or to be too advantageous in close quarters. We’ve shortened the slide length and reduced its speed to address these goals.
    • Ending a sprint to fire is now faster than sliding to fire.
      • In the Beta, it was faster to fire your weapon from a sprint by sliding than by simply ending your sprint to fire. This has been fixed so that ending a sprint to fire is the faster way to get your gun up, and sliding to fire is no longer faster. 
  • Mantling
    • Increased speeds for all mantles.

Scorestreaks

  • Additional Scorestreaks
    • Added new Scorestreaks since Beta:
      • Combat Bow
      • Armor
      • Care Package
      • Cruise Missile
      • VTOL Escort
      • Gunship
  • Earn Rate
    • Improved score event tuning and Scorestreak earn potential across all modes.
    • Increased score bonus thresholds at 10-kill and 15-kill streaks to make high streaks feel more rewarding, and to help boost score to higher-end Scorestreaks.
      • In the Beta, Scorestreaks were being earned more often than intended in several game modes, so we’ve made tuning adjustments to bring the overall earn rate down. On the other hand, because even top players were having a hard time getting to the highest Scorestreaks, we’ve increased the score bonus thresholds for higher kill streaks.
  • Scorestreak Tuning
    • Attack Helicopter
      • Increased Attack Helicopter damage from 5-hit kill to 3-hit kill.
    • Chopper Gunner
      • Slightly reduced Chopper Gunner duration and damage.
  • Costs
    • Balance adjustment to all Scorestreak costs.
  • UI
    • Added a numerical display showing remaining score required to earn your equipped Scorestreaks, which appears briefly on respawn and after closing the Scoreboard.
    • Improved Scorestreak tablet cursor speed.
    • Improved visibility of Scorestreak tablet red dots for indoor enemies.
  • Cooldowns
    • Added variation to Scorestreak cooldowns to allow for more interesting player choices and strategy, while also reducing low-end Scorestreak spam.
  • Miscellaneous
    • Updated default Scorestreak selection.
    • Updated Scorestreak descriptions with more detail on new functionality.
    • Improved rumble/camera shake on Scorestreak events.

Spawns

  • General spawn adjustments across all modes.
  • Enemies in Gunboats will now properly cancel spawns within their line of sight.

Perks

  • Flak Jacket
    • Flak Jacket damage reduction reduced by 5%.
  • Paranoia
    • Updated the sound for when an enemy is aiming at you with Paranoia equipped.

Equipment

  • Frag
    • Improved Frag throwback speed.
  • Stim Shot
    • Cooldown increased from 8 seconds to 11 seconds.
  • Decoy
    • Duration reduced from 20 seconds to 15 seconds.
    • Decoy will now play a static sound effect every few seconds, so attentive players can discern fake footsteps from real ones.

Field Upgrades

  • Field Mic
    • Field Mic listening radius reduced by 10%.
    • Field Mic cooldown increased to from 3:00 to 3:30.

Features

  • Added Military Ranks up to 55 in standard player progression.
  • Added Seasonal Prestige player progression system, beginning at launch after completing Military Rank 55.
  • Added Challenges for Campaign, Multiplayer, and Zombies.
  • Added unlockable Weapon Camos.
  • Player and weapon customization now available.
  • Added Combat Record.
  • Added Theater support.
  • Added Multiplayer bot support.
  • Added Finishing Move support.
  • Added Weapon Inspect support.

AUDIO

Game Audio

  • General
    • Polished volumes and sound falloffs for weapons, foley audio, ambient systems, and map transitions.
    • Additional map sound design improvements.
  • Gameplay Audio
    • Improved weapon and footstep sounds.
    • Improved hit marker sounds.
    • Improved player damage feedback sounds.
  • Acoustics
    • Polished acoustics systems that simulate how sounds travel through/around geometry.
      • Since the Beta, we’ve created new reverbs for multiple areas, polished filter values so full occlusion now sounds more natural, and tweaked the way interior and exterior sounds blend as you move through spaces.
    • Tuned acoustics of every map.
      • This affects how the map geometry influences every sound, from reverb (how sounds bounce and echo) to occlusion (how objects block sound waves). Map acoustics are based on physical simulations of sound waves travelling through the map. As a result, all sounds should feel even more immersive and realistic, with a high level of fidelity.
  • Music Player
    • Added Music Player, allowing players to listen to music tracks unlocked by playing the game.
    • Players can select tracks as their menu music or in-game music.
  • Audio Presets
    • Added multiple audio mix presets.

SOURCE: Treyarch

Call of Duty: Black Ops Cold War

Black Ops Cold War Nov 24 Update: Nuketown & 2XP

Nuketown ’84 has arrived. Free for everyone. Let the mayhem begin!

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Treyarch has released a new map in Call of Duty: Black Ops Cold War, free for everyone.

The new map & more is live as part of the new in-game update that went live in Black Ops Cold War on PlayStation, Xbox, and PC.

To celebrate the return of Nuketown, Treyarch has added in Nuketown 24/7 playlist so that fans can experience this new map exclusively for a limited time.

November 24 Patch Notes:

GLOBAL

2XP + 2WXP

  • Double XP and Double Weapon XP enabled in Multiplayer and Zombies through 10AM PT Monday, November 30th.

MULTIPLAYER

Maps

  • Nuketown ‘84
    • Added Nuketown ’84 to 6v6 map rotation in Quick Play Core and Hardcore playlists.
    • Added Nuketown 24/7 featured playlist.
    • Added Nuketown ’84 to Custom Games map list.
  • Crossroads Strike
    • Addressed an issue in Crossroads Strike that allowed players to contest a Hardpoint and Control zone outside of the intended objective boundary.

Camos

  • Addressed an issue where incorrect images would show for Diamond & Gold weapon camo rewards in the After-Action Report.
  • Addressed an issue where Knife camos would not progress if in the primary weapon slot.

Stability

  • Fixed a rare crash that could occur in Domination.

ZOMBIES

Gameplay

  • Addressed an issue that could prevent zombies from attacking the player after teleporting from the Dark Aether.
  • Addressed an issue that allowed players to leave the gameplay space when teleporting back from the Dark Aether.
  • Addressed an issue that could cause a main quest item from timing out, causing a progression break.

Gunsmith

  • Addressed an issue that could cause the player to sometimes lose functionality at the pause menu if the Gunsmith remained open after the intro cutscene.

Trials

  • Addressed an issue that sometimes caused an incorrect Pack-a-Punch camo to appear on weapons obtained from Trials.

UI

  • Addressed an issue that sometimes caused incorrect Revive UI to appear at the end of a match.

Stability

  • Added various stability fixes.

Onslaught (PS4/PS5)

  • Added Nuketown ‘84 to the Onslaught map list.
  • Added a new Onslaught Challenge with a unique Weapon Blueprint reward.

Double XP & Double Weapon XP will be live in game through Monday, November 30 at 10AM PT to celebrate the Thanksgiving holiday weekend.

Nuketown ’84, Double XP, and Double Weapon XP are live in Black Ops Cold War on PS5, PS4, Xbox Series X|S, Xbox One, and PC.

Jump into the game now and level up those weapons on the fan favorite map!

Be sure to follow us on Twitter for updates on Call of Duty: Black Ops Cold War.

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Call of Duty: Black Ops Cold War

Cold War glitch removes bushes from Cartel and players love it

Bushes have long been a complaint from the Black Ops Cold War community, and one lucky player got a taste for the map without them.

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A glitch in Black Ops Cold War removed the bushes in Cartel for one lucky player, and the community agrees that it’s a major improvement.

The bushes in the center of the map Cartel have been an issue since the Cold War Beta. Dense foliage surrounds the B flag, completely conceals prone players, and leads to easy eliminations on unsuspecting enemies.

This makes pushing the B flag on Domination extremely high risk. Due to this, much of the action on Cartel occurs in the hangar and down by the river on either side of the map.

One lucky user encountered a glitch where the bushes had vanished.

Trimming the hedges

Reddit user ‘CapAustria‘ shared a glitch they experienced in-game, which removed all the bushes from the map’s center.

The glitch only lasted for one game, and the bushes were only hidden at certain angles. This was likely due to textures failing to load-in, rather than a sneak peek at an upcoming update.

This post quickly gained traction on Reddit, with all of the top comments stating how much of an improvement this is compared to how the map currently looks. Although flashlight attachments help to spot players hiding in the foliage, most agree the map would be vastly improved without the bushes.

Players were concerned that removing the bushes, would create too much open space. With a sniper tower overlooking the center of the map, this would make the area even more of a ‘No Man’s Land.’

Instead, there is actually quite a bit of cover in the area that’s usually concealed by the foliage. In the screenshots, we can see hay bales, a wheelbarrow, and barrels dotted around this location.

With player visibility being a common complaint in Black Ops Cold War, it’s likely that trimming or removing the bushes would go down well with the community.

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Call of Duty: Black Ops Cold War

Top 5 tips to help you beat Zombies Dead Ops in Black Ops Cold War

Having trouble surviving in the Dead Ops mode in Cold War? These five tips will help save your life.

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The grossly underrated Dead Ops mode is back for a third go in BOCW. The twin-stick mayhem has returned and brings with it a new map of goodies and gadgets to make things fun. But in order to win, you’ll need to know these 5 top tips to beat Dead Ops 3 in Black Ops Cold War.

After originally debuting back in CoD: Black Ops I, Dead Ops has seen limited use, with its only other appearance arriving in BLOPS2.

Thankfully, Treyarch has changed this with Black Ops: Cold War. To successfully overcome its challenge, you’ll have to battle your way through countless waves of zombies and creatures. To get you off on the right foot immediately, we have some essential advice you should heed.

Top five tips

If you’re in a rush and want a quick-fix to help you beat Dead Ops, these are the must-know tips to get you going straight away.

They’ll teach you about teamwork, what to do, and most importantly what NOT to do.

player running towards a pick-up in dead ops 3

Tip #1 – Always keep track of your teammates

It’s amazing that after all these years of team-based online gaming, players will still forget their allies’ presence. Don’t do this in Dead Ops! They need you, and you need them. Forget dashing after treasure to score yourself a quick buck; see if your compatriot is being surrounded.

You can also help by allowing them to have better weapons. If you look deep inside yourself, you’ll know your ability in this kind of game. If it clearly exceeds those around you, then maybe stick to the base weapon and allow them to grab most of the helper tools.

Teamwork makes the dream work, after all.

Tip #2 – Ignore the first-person pickup

It’s awful. The only redeeming quality it has is that it can help you find bonus rooms a bit easier – you can still find them normally with some intuition.

First-person may seem cool at first, but this mode isn’t designed for it. When you’re being attacked from all directions, you need to be able to see everything in a tight space.

Avoid. Avoid. Avoid.

first-person mode in dead ops 3

Tip #3 – Don’t keep pointlessly firing weapon drops

If you feel you do need weapon pickups, then manage your use of them. They are very limited, and their scarce ammo needs to be conserved. For instance, you’ve picked up an RPG, a horde of zombies flood through one of the level’s openings, and you start unloading at them.

This will naturally help your cause, but there is an inevitable stopping point where the supply of dead goons ends. Yet you’re still firing your weapon and wasting precious ammo that could make or break your life in the round.

Tip #4 – Bomb effectively and boost sensibly

During the course of a Dead Ops 3 run, you’re going to accumulate a hefty supply of bombs and boosts. There will be plenty to spare…early on. That arsenal of power-ups will diminish quicker than a roadrunner evading a coyote.

Bombs should be an emergency escape method, nothing else. If you’re 99.99% sure you’re going to die, do it. They’re also great for Totem heads and bosses. Again, as for boosting, use this as a last-ditch recovery action to save yourself from an early grave. They’re both plentiful but finite.

battling a head totem in dead ops 3

Tip #5 – Don’t get cornered

The importance of this tip cannot be understated. If you’re new to the concept of Dead Ops and top-down, twin-stick shooters, then it’s important to grasp the fundamentals. If you’re in a nice open space, then you can afford to stand still a bit longer.

If the area is compact and contained, then you always need to have an exit strategy. Where will you go if you’re about to be cornered? Do you have enough supplies to escape? Is there a teammate near you that can help? These are all ways to stop yourself from getting isolated, cornered, and killed – repeatedly.

There you go, five top tips to beat Dead Ops 3 in Black Ops: Cold War. They will serve you in good stead and definitely increase your playtime.

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