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Call of Duty: Black Ops Cold War

Black Ops Cold War Nov. 13 Day 1 Patch Notes: Movement, Weapons, more

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Treyarch has released the patch notes for changes the studio has made since the game’s beta.

Call of Duty: Black Ops Cold War launches on Nov. 13 across platforms. The studio has taken a lot of feedback and data from the beta, and made updates to the overall game ahead of its launch as part of the Day 1 update.

In a new blog post, the studio has outlined these changes, including updates to the movement system, slide mechanics, weapons, Gunsmith, and so much more.

Get the details on what’s new from Treyarch below:

Starting on Day One, you’ll have new maps to play, more game modes in both Core and Hardcore playlists, new weapons and Create-a-Class content, more Perks, more Scorestreaks, a new Seasonal Prestige system, new Challenges, and other new features to enjoy. As we begin the final countdown to launch, we’ve provided the high-level details on what’s been updated and improved across Multiplayer and Audio for launch (or shortly afterward) since last month’s Open Beta:

MULTIPLAYER

Modes

  • Additional Modes
    • Added modes since Beta:
      • Search & Destroy
      • Free-For-All
      • Hardcore Team Deathmatch
      • Hardcore Domination
      • Hardcore Kill Confirmed
      • Hardcore Search & Destroy
      • Hardcore Free-For-All
  • Fireteam: Dirty Bomb
    • Gameplay
      • Added Ammo Caches to Ruka and Alpine.
      • Added rappel lines to Alpine.
      • Players can now continue sprinting while equipping Armor Plates.
      • Players will now automatically be air deployed after 15 seconds in the overhead spawn view.
      • Both the downed player and player reviving will be locked in place during a revive to avoid the revive from failing.
      • Added the ability to Call for Help while downed.
      • Added support for bashing a door when beginning to sprint next to a door.
      • Added support for configurable squad wipe respawn delays based on squad size (squads of 1 have no additional squad wipe respawn delay).
      • Made adjustments to objective placements.
    • Dirty Bombs/Radiation
      • Arming progress will now display on the charge when arming a dirty bomb.
      • When arming the dirty bomb, lights on the charge will now show how many teammates are assisting in arming.
      • Improvements made to radiation visuals when in the overhead spawn view.
      • The line to safety while inside of a radiation zone will no longer point players toward out of bounds.
    • Loot
      • Radiation Vest item added to loot pool. This vest will prevent the wearer from taking radiation damage inside of the radiation zones.
      • Combat Bow, VTOL Escort, Cruise Missile, and Gunship added to loot pool.
      • Adjusted item spawn rates to reduce higher end Scorestreak frequency.
    • Vehicles
      • Reduced frequency of Hind spawn.
      • Adjusted vehicle drop timing to reduce the frequency of Hind, Tank, and FAV spawns.
      • Directional damage indicators now point toward the vehicle when taking explosive damage from a Hind or Chopper Gunner.
    • Ping
      • Added the ability to Ping while downed.
      • Added the ability to Ping from vehicles.
      • Added the ability to Ping downed teammates.
      • Added the ability to Ping Field Upgrades and thrown C4 explosives.
      • Added a center dot while freefalling and parachuting for more accurate pinging.
    • Miscellaneous
      • Made adjustments to the fireteam intro scene to better highlight the fireteam.
      • Added an in-game outro scene that highlights the winning fireteam.
      • Killcams and Best Plays will now prioritize downs instead of clean-ups.
    • Bug Fixes
      • Addressed an issue that would prevent objective waypoints from displaying in the overhead spawn view.
      • Addressed an issue where players could be killed as soon as they deployed via air.
      • Addressed a number of issues that would cause a player to spawn away from their intended teammate on the ground from the overhead spawn view.
      • Addressed an issue where players could not deposit Uranium into a dirty bomb.
      • Addressed an issue where the player could be considered out of bounds when deploying from the infil plane.
  • VIP Escort
    • Players can now quick-deploy parachute in Crossroads and Armada in VIP Escort.
    • The VIP is now taken into the helicopter by a winch operator upon exfil completion.
    • The exfil notification is now triggered when the VIP gets near an exfil helicopter in order to give the defending team more time to react.
      • Upon getting near the exfil site, the helicopter will begin lowering the fast rope, and all players in the match will be notified that the exfil process has begun.
      • Once the fast rope is lowered, the VIP can interact with the rope to hook up for exfil.
  • Combined Arms
    • Players can now quick-deploy parachute in Combined Arms game modes (where applicable).

Weapons / Gunsmith

  • New Weapons
    • Added new weapons in multiple categories:
      • FFAR 1 assault rifle
      • Bullfrog SMG
      • M60 LMG
      • DMR 14 tactical rifle
      • M79 special launcher
      • + more
  • Weapon Balance
    • Assault Rifles
      • Tuned general assault rifle performance closer to Krig 6 and XM4 Beta performance for better balance across the class.
      • Increased AK-47 recoil.
    • Submachine Guns
      • Reduced SMG effectiveness at longer ranges to counter the dominance of the class seen in the Beta.
    • Light Machine Guns
      • Increased LMG damage output to improve the effectiveness of the class.
      • Increased LMG ADS times.
    • Sniper Rifles
      • Adjusted aim assist to feel smoother yet require more skill and precision.
      • Slightly increased sniper rifle ADS times.
      • Sniper scope glint will now display more regularly.
    • Pistols
      • Decreased burst-fire pistol hip-fire accuracy.
      • Reduced burst-fire pistol max damage range.
    • Shotguns
      • Reduced semi-auto shotgun fire rate.
    • Launchers
      • Slightly increased inner damage of launcher rockets to allow for lethal damage when placed precisely.
    • Melee
      • Slightly reduced sprinting speed with the Knife equipped.
  • Recoil and Sight Alignment
    • Cleaned up issues with bullet direction and recoil to feel more intuitive and responsive.
      • In the Beta, the location of the player’s bullet was always based on the direction of their weapon, which could have a slight deviation to their eye-view perspective through the sights. These should now line up better across all iron sights and optics, providing more precision when ADS-firing.
  • Aim Assist Tuning
    • Adjusted a number of aim assist parameters to provide a more expected feel across weapon classes.
  • Aiming Down Sights (ADS)
    • Adjusted ADS transitions to make them smoother and more fluid.
    • Adjusted ADS sway to provide more dramatic feel while reducing weapon rotation.
    • Adjusted weapon pushback when firing in ADS to address cases where optic models could get too close to the player camera.
  • Attachments
    • Additional Attachments
      • Added more attachments to equip in the Gunsmith.
    • Attachment Balance
      • Updated balance for roughly half of the attachments across all weapons to increase viability across the board.
      • Reworked bonuses and penalties on Barrel attachments to better reflect relationship between ranges, muzzle velocities, and barrel length.
      • There are now Barrel attachments that offer shorter Barrel length for increased strafe speed movement, either when hip-firing or ADS-firing. This provides players with greater options for leaning into movement as a kit option.
      • Increased enemy reveal range when using the mounted light attachment.
    • Attachment Descriptions
      • Updated names, descriptions, and statistics categories for weapons to provide a clearer picture of functionality and authenticity.
  • Dual Wield
    • Added the ability to dual-wield pistols.
  • Weapon Levels
    • Increased primary weapon levels from 40 to 55.
  • Stationary Turrets
    • Increased use radius of stationary turrets.

Movement

  • Sliding
    • Shortened slide length.
    • Reduced slide speed.
      • Sliding is intended as an escape mechanic or quick entrance into crouch or cover. It’s not intended to be over-used during engagements, or to be too advantageous in close quarters. We’ve shortened the slide length and reduced its speed to address these goals.
    • Ending a sprint to fire is now faster than sliding to fire.
      • In the Beta, it was faster to fire your weapon from a sprint by sliding than by simply ending your sprint to fire. This has been fixed so that ending a sprint to fire is the faster way to get your gun up, and sliding to fire is no longer faster. 
  • Mantling
    • Increased speeds for all mantles.

Scorestreaks

  • Additional Scorestreaks
    • Added new Scorestreaks since Beta:
      • Combat Bow
      • Armor
      • Care Package
      • Cruise Missile
      • VTOL Escort
      • Gunship
  • Earn Rate
    • Improved score event tuning and Scorestreak earn potential across all modes.
    • Increased score bonus thresholds at 10-kill and 15-kill streaks to make high streaks feel more rewarding, and to help boost score to higher-end Scorestreaks.
      • In the Beta, Scorestreaks were being earned more often than intended in several game modes, so we’ve made tuning adjustments to bring the overall earn rate down. On the other hand, because even top players were having a hard time getting to the highest Scorestreaks, we’ve increased the score bonus thresholds for higher kill streaks.
  • Scorestreak Tuning
    • Attack Helicopter
      • Increased Attack Helicopter damage from 5-hit kill to 3-hit kill.
    • Chopper Gunner
      • Slightly reduced Chopper Gunner duration and damage.
  • Costs
    • Balance adjustment to all Scorestreak costs.
  • UI
    • Added a numerical display showing remaining score required to earn your equipped Scorestreaks, which appears briefly on respawn and after closing the Scoreboard.
    • Improved Scorestreak tablet cursor speed.
    • Improved visibility of Scorestreak tablet red dots for indoor enemies.
  • Cooldowns
    • Added variation to Scorestreak cooldowns to allow for more interesting player choices and strategy, while also reducing low-end Scorestreak spam.
  • Miscellaneous
    • Updated default Scorestreak selection.
    • Updated Scorestreak descriptions with more detail on new functionality.
    • Improved rumble/camera shake on Scorestreak events.

Spawns

  • General spawn adjustments across all modes.
  • Enemies in Gunboats will now properly cancel spawns within their line of sight.

Perks

  • Flak Jacket
    • Flak Jacket damage reduction reduced by 5%.
  • Paranoia
    • Updated the sound for when an enemy is aiming at you with Paranoia equipped.

Equipment

  • Frag
    • Improved Frag throwback speed.
  • Stim Shot
    • Cooldown increased from 8 seconds to 11 seconds.
  • Decoy
    • Duration reduced from 20 seconds to 15 seconds.
    • Decoy will now play a static sound effect every few seconds, so attentive players can discern fake footsteps from real ones.

Field Upgrades

  • Field Mic
    • Field Mic listening radius reduced by 10%.
    • Field Mic cooldown increased to from 3:00 to 3:30.

Features

  • Added Military Ranks up to 55 in standard player progression.
  • Added Seasonal Prestige player progression system, beginning at launch after completing Military Rank 55.
  • Added Challenges for Campaign, Multiplayer, and Zombies.
  • Added unlockable Weapon Camos.
  • Player and weapon customization now available.
  • Added Combat Record.
  • Added Theater support.
  • Added Multiplayer bot support.
  • Added Finishing Move support.
  • Added Weapon Inspect support.

AUDIO

Game Audio

  • General
    • Polished volumes and sound falloffs for weapons, foley audio, ambient systems, and map transitions.
    • Additional map sound design improvements.
  • Gameplay Audio
    • Improved weapon and footstep sounds.
    • Improved hit marker sounds.
    • Improved player damage feedback sounds.
  • Acoustics
    • Polished acoustics systems that simulate how sounds travel through/around geometry.
      • Since the Beta, we’ve created new reverbs for multiple areas, polished filter values so full occlusion now sounds more natural, and tweaked the way interior and exterior sounds blend as you move through spaces.
    • Tuned acoustics of every map.
      • This affects how the map geometry influences every sound, from reverb (how sounds bounce and echo) to occlusion (how objects block sound waves). Map acoustics are based on physical simulations of sound waves travelling through the map. As a result, all sounds should feel even more immersive and realistic, with a high level of fidelity.
  • Music Player
    • Added Music Player, allowing players to listen to music tracks unlocked by playing the game.
    • Players can select tracks as their menu music or in-game music.
  • Audio Presets
    • Added multiple audio mix presets.

SOURCE: Treyarch

Call of Duty: Black Ops Cold War

Cold War & Warzone Season 3 artwork reportedly leaked

A first look at Black Ops Cold War & Warzone Season 3 artwork has leaked online.

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A first look at artwork for Call of Duty: Black Ops Cold War & Warzone Season 3 has leaked.

The user who shared this artwork on social channels has since deleted his Reddit account & post on it.

This leaked image, which was then re-uploaded to Imgur, showcases a new female Operator with Season 3 having a blue color scheme.

Leaked Artwork

Please note: Activision has issued a DMCA take down of the images.

This artwork also shows in the background what looks to be a destroyed part of Verdansk, which lends more confirmation to the rumors of Verdansk’s major changes coming in Season 3.

It’s not clear which part of the map is shown behind her.

It’s also not confirmed yet as to how the leakers found the images, whether it was through data mining of certain game files or from another source.

For now, Activision has not officially confirmed or commented on these images.

Season 3 for Call of Duty: Black Ops Cold War & Warzone is set to begin on April 22. There has not been much reveals for Season 3 yet from Activision besides some teasers that Treyarch has started to post on their social accounts. More information is set to be announced as we get closer to the start date.

On the Warzone side of things, Raven has already teased some of the changes coming, including weapon balancing, skin adjustments, and more.

Warzone will also see a major event, which will begin on April 21 at 12PM PT.

Stay tuned for the latest news on Call of Duty: Black Ops Cold War & Warzone Season 3.

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Call of Duty: Black Ops Cold War

Treyarch reverses some bans following Cold War Zombies Sail 630 Nuclear Bug

Treyarch have responded to Cold War Zombies players reports that they have been falsely banned after receiving the ‘Sail 630 Nuclear Bug.’

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Cold War Zombies Sail 630 Nuclear Bug

Treyarch have responded to reports of Black Ops Cold War Zombies players receiving the ‘Sail 630 Nuclear Bug’ error code and having their accounts permanently banned afterward.

In a new update on April 16 on Reddit, Treyarch Community Manager has stated that they investigated the issue even further and have identified a number of bans caused by this bug that will be reversed.

He states that not all bans have been reversed, as some very in fact legitimate bans in the mode, but many have after a security enforcement review.

Foxhound commented on a Reddit post with the latest statement from the studio:

Hello! The Sail 630 Nuclear Bug notice is indeed a disconnect message as previously shared and now noted by your peers. If you are disconnected mid-match, this error has the potential to show up.

We have an update to share: recent account enforcements have been reviewed and, where appropriate, accounts believed to be operating in good faith have been restored. Accounts that included additional flags for exploits will retain their enforcement.

As always, we encourage everyone to enjoy Zombies on PC within the terms of service.

He followed up further after a user commented asking why they decided to “lie” initially. Foxy replied that he provided the latest information he had at the time, but after further investigations things changed.

We’ve always relayed the most recent information available at the time of postings. According to the data available to us, accounts that have retained their enforcement are verified to have broken the Call of Duty: Black Ops Cold War Security and Enforcement Policy. Accounts believed to be operating in good faith have been restored.

He also reiterated that PC players are “safe” to continue playing Zombies in Black Ops Cold War.

As we mentioned above, you’re safe to enjoy Zombies on PC within the terms of service. No worries about going for high rounds!

Original Story:

In the early days of Black Ops Cold War, Zombies players were having their World Record runs abruptly ended by consistent crashes. Now, a new error code has been kicking Zombies players back to the menu, and they claim their accounts are permanently banned when they log back on.

Since April 2nd, the ‘Sail 630 Nuclear Bug’ has been crashing PC players’ Zombies games when they’re on high levels. Reddit user Korlesa was allegedly banned after receiving this code and posted to the CODZombies subreddit to highlight the issue.

BOCW Zombies Outbreak mode

In the post titled, “People are being falsely banned while going for high rounds in Zombies on PC,” Korlesa described how “after going 50+ rounds people are receiving a “Sail 630 Nuclear Bug” Error. Upon exiting to Battle.net we see that we have been permanently banned.”

Before the post was locked, to back up their claim, Korlesa compiled over 70 posts to the Activision Support page in which players reported they had been falsely banned after receiving the Sail 630 Nuclear Bug.

Korlesa summed up these reports highlighting what the majority of them had in common:

  • They were on PC
  • They were playing Zombies
  • They were on a high round (50+)
  • They received the same error (Sail 630 Nuclear Bug)

Treyarch’s Community Manager, Josh Torres, aka FoxhoundFPS, replied to the Reddit post. “I’m unable to assist with this issue,” he said. “All infractions undergo a thorough review process by the security team before enforcement.”

Black Ops Cold War Zombies

However, the original post and the CODZombies subreddit continued to be flooded with players reporting the issue and worrying if they’re safe to play. After a concerned Zombies fan asked if they should avoid playing the game until the issue has been fixed, FoxhoundFPS replied with a full statement.

We are aware that some players are seeing the Sail 630 Nuclear Bug message and then are unable to connect while seeing a ban message. The ban message is not a product of disconnect errors. For questions about enforcement policies, please visit this link.

I’ve spoken with our teams regarding the recent Sail 630 Nuclear Bug threads and reports, and here’s what I have to share.

Sail 630 Nuclear Bug: This error string is currently presented instead of the standard disconnect language when a disconnect occurs in the Zombies menus on PC. PC players would typically see, “Connection to the Blizzard game server has been lost. Please exit and try again. BLZBNTBGS000003F8.”

We encourage players to continue playing Zombies as per usual, which includes chasing high-rounds and personal bests.

After another user asked if players who have been banned after seeing the error message will get their accounts back, FoxhoundFPS reiterated his statement.

I stated in my post that the bans are not the result of the disconnect or the disconnect error. The recent enforcements are not bugs or errors.

Players that experience disconnects are not subject to enforcement unless they are violating the Call of Duty: Black Ops Cold War Security and Enforcement Policy. As I have always stated, all infractions undergo a thorough review process by the security team before enforcement.

Players are able, and encouraged, to maintain or resume normal Zombies gameplay.

To summarize, Torres passed on players’ concerns to the security team, who then said that the Sail 630 Nuclear Bug is a standard error message unrelated to player bans.

Image Credit: Activision

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Call of Duty: Black Ops Cold War

Cold War devs respond to claims ZRG 20mm Sniper Rifle isn’t powerful enough

A dev response has been issued to complaints that CoD: Cold War’s ZRG 20mm Sniper Rifle isn’t as strong as advertised.

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cod cold war zrg 20mm sniper rifle

Season 2’s ZRG 20mm Sniper Rifle is finally in CoD: Cold War, but players are complaining that its description and damage are misleading. A Treyarch dev has addressed these reservations.

The LW3 Tundra, Pelington 703, and M82 already provide players with some solid options to cap enemies from a long distance, but the ZRG 20mm is here to take that crown. The one-hit, bolt-action Sniper Rifle aims to add an extra dimension to Black Ops Cold War matches moving forward.

However, its early days are being shrouded in controversy as players believe that the weapon isn’t as devastating as perhaps it should be. One of Treyarch’s devs has replied to the Reddit thread making these claims to explain why this isn’t the case.

cod cold war zrg 20mm

According to the ZRG 20mm’s Official description, it “Deals higher damage to vehicles.” Yet, with closer inspection, the Sniper Rifle’s own stats seem to contradict this.

Its Vehicle Damage states it does 440 per hit, whereas one of its nearest competitors, the M82, does 825 Vehicle Damage. This represents nearly a 100% increase over the ZRG 20mm and got people wondering.

But renowned Treyarch dev Josh “FoxhoundFPS” Torres stepped in to intervene saying,

“Hey there! Spoke with our Multiplayer Team and we have the following to share: The ZRG 20mm has built-in armor-piercing properties which aren’t accounted for in the Vehicle Damage values. We’re already discussing this with the UI team on how to make that more clear in the detailed stats. Thanks for the feedback!”

So in actual fact, the ZRG 20mm does do more Vehicle Damage as it states, and its extra damage is just currently hidden away.

So for anyone wanting to unlock the ZRG 20mm and use it for CoD: Black Ops Cold War’s bigger modes involving vehicles, it’s absolutely worth using.

It’s another positive example of devs responding quickly to an issue as well, a point we discussed in our 8 things we want to see in Call of Duty 2021 article.

Image credits: Treyarch

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