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Call of Duty: Black Ops Cold War

Black Ops Cold War Nov. 13 Day 1 Patch Notes: Movement, Weapons, more

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Treyarch has released the patch notes for changes the studio has made since the game’s beta.

Call of Duty: Black Ops Cold War launches on Nov. 13 across platforms. The studio has taken a lot of feedback and data from the beta, and made updates to the overall game ahead of its launch as part of the Day 1 update.

In a new blog post, the studio has outlined these changes, including updates to the movement system, slide mechanics, weapons, Gunsmith, and so much more.

Get the details on what’s new from Treyarch below:

Starting on Day One, you’ll have new maps to play, more game modes in both Core and Hardcore playlists, new weapons and Create-a-Class content, more Perks, more Scorestreaks, a new Seasonal Prestige system, new Challenges, and other new features to enjoy. As we begin the final countdown to launch, we’ve provided the high-level details on what’s been updated and improved across Multiplayer and Audio for launch (or shortly afterward) since last month’s Open Beta:

MULTIPLAYER

Modes

  • Additional Modes
    • Added modes since Beta:
      • Search & Destroy
      • Free-For-All
      • Hardcore Team Deathmatch
      • Hardcore Domination
      • Hardcore Kill Confirmed
      • Hardcore Search & Destroy
      • Hardcore Free-For-All
  • Fireteam: Dirty Bomb
    • Gameplay
      • Added Ammo Caches to Ruka and Alpine.
      • Added rappel lines to Alpine.
      • Players can now continue sprinting while equipping Armor Plates.
      • Players will now automatically be air deployed after 15 seconds in the overhead spawn view.
      • Both the downed player and player reviving will be locked in place during a revive to avoid the revive from failing.
      • Added the ability to Call for Help while downed.
      • Added support for bashing a door when beginning to sprint next to a door.
      • Added support for configurable squad wipe respawn delays based on squad size (squads of 1 have no additional squad wipe respawn delay).
      • Made adjustments to objective placements.
    • Dirty Bombs/Radiation
      • Arming progress will now display on the charge when arming a dirty bomb.
      • When arming the dirty bomb, lights on the charge will now show how many teammates are assisting in arming.
      • Improvements made to radiation visuals when in the overhead spawn view.
      • The line to safety while inside of a radiation zone will no longer point players toward out of bounds.
    • Loot
      • Radiation Vest item added to loot pool. This vest will prevent the wearer from taking radiation damage inside of the radiation zones.
      • Combat Bow, VTOL Escort, Cruise Missile, and Gunship added to loot pool.
      • Adjusted item spawn rates to reduce higher end Scorestreak frequency.
    • Vehicles
      • Reduced frequency of Hind spawn.
      • Adjusted vehicle drop timing to reduce the frequency of Hind, Tank, and FAV spawns.
      • Directional damage indicators now point toward the vehicle when taking explosive damage from a Hind or Chopper Gunner.
    • Ping
      • Added the ability to Ping while downed.
      • Added the ability to Ping from vehicles.
      • Added the ability to Ping downed teammates.
      • Added the ability to Ping Field Upgrades and thrown C4 explosives.
      • Added a center dot while freefalling and parachuting for more accurate pinging.
    • Miscellaneous
      • Made adjustments to the fireteam intro scene to better highlight the fireteam.
      • Added an in-game outro scene that highlights the winning fireteam.
      • Killcams and Best Plays will now prioritize downs instead of clean-ups.
    • Bug Fixes
      • Addressed an issue that would prevent objective waypoints from displaying in the overhead spawn view.
      • Addressed an issue where players could be killed as soon as they deployed via air.
      • Addressed a number of issues that would cause a player to spawn away from their intended teammate on the ground from the overhead spawn view.
      • Addressed an issue where players could not deposit Uranium into a dirty bomb.
      • Addressed an issue where the player could be considered out of bounds when deploying from the infil plane.
  • VIP Escort
    • Players can now quick-deploy parachute in Crossroads and Armada in VIP Escort.
    • The VIP is now taken into the helicopter by a winch operator upon exfil completion.
    • The exfil notification is now triggered when the VIP gets near an exfil helicopter in order to give the defending team more time to react.
      • Upon getting near the exfil site, the helicopter will begin lowering the fast rope, and all players in the match will be notified that the exfil process has begun.
      • Once the fast rope is lowered, the VIP can interact with the rope to hook up for exfil.
  • Combined Arms
    • Players can now quick-deploy parachute in Combined Arms game modes (where applicable).

Weapons / Gunsmith

  • New Weapons
    • Added new weapons in multiple categories:
      • FFAR 1 assault rifle
      • Bullfrog SMG
      • M60 LMG
      • DMR 14 tactical rifle
      • M79 special launcher
      • + more
  • Weapon Balance
    • Assault Rifles
      • Tuned general assault rifle performance closer to Krig 6 and XM4 Beta performance for better balance across the class.
      • Increased AK-47 recoil.
    • Submachine Guns
      • Reduced SMG effectiveness at longer ranges to counter the dominance of the class seen in the Beta.
    • Light Machine Guns
      • Increased LMG damage output to improve the effectiveness of the class.
      • Increased LMG ADS times.
    • Sniper Rifles
      • Adjusted aim assist to feel smoother yet require more skill and precision.
      • Slightly increased sniper rifle ADS times.
      • Sniper scope glint will now display more regularly.
    • Pistols
      • Decreased burst-fire pistol hip-fire accuracy.
      • Reduced burst-fire pistol max damage range.
    • Shotguns
      • Reduced semi-auto shotgun fire rate.
    • Launchers
      • Slightly increased inner damage of launcher rockets to allow for lethal damage when placed precisely.
    • Melee
      • Slightly reduced sprinting speed with the Knife equipped.
  • Recoil and Sight Alignment
    • Cleaned up issues with bullet direction and recoil to feel more intuitive and responsive.
      • In the Beta, the location of the player’s bullet was always based on the direction of their weapon, which could have a slight deviation to their eye-view perspective through the sights. These should now line up better across all iron sights and optics, providing more precision when ADS-firing.
  • Aim Assist Tuning
    • Adjusted a number of aim assist parameters to provide a more expected feel across weapon classes.
  • Aiming Down Sights (ADS)
    • Adjusted ADS transitions to make them smoother and more fluid.
    • Adjusted ADS sway to provide more dramatic feel while reducing weapon rotation.
    • Adjusted weapon pushback when firing in ADS to address cases where optic models could get too close to the player camera.
  • Attachments
    • Additional Attachments
      • Added more attachments to equip in the Gunsmith.
    • Attachment Balance
      • Updated balance for roughly half of the attachments across all weapons to increase viability across the board.
      • Reworked bonuses and penalties on Barrel attachments to better reflect relationship between ranges, muzzle velocities, and barrel length.
      • There are now Barrel attachments that offer shorter Barrel length for increased strafe speed movement, either when hip-firing or ADS-firing. This provides players with greater options for leaning into movement as a kit option.
      • Increased enemy reveal range when using the mounted light attachment.
    • Attachment Descriptions
      • Updated names, descriptions, and statistics categories for weapons to provide a clearer picture of functionality and authenticity.
  • Dual Wield
    • Added the ability to dual-wield pistols.
  • Weapon Levels
    • Increased primary weapon levels from 40 to 55.
  • Stationary Turrets
    • Increased use radius of stationary turrets.

Movement

  • Sliding
    • Shortened slide length.
    • Reduced slide speed.
      • Sliding is intended as an escape mechanic or quick entrance into crouch or cover. It’s not intended to be over-used during engagements, or to be too advantageous in close quarters. We’ve shortened the slide length and reduced its speed to address these goals.
    • Ending a sprint to fire is now faster than sliding to fire.
      • In the Beta, it was faster to fire your weapon from a sprint by sliding than by simply ending your sprint to fire. This has been fixed so that ending a sprint to fire is the faster way to get your gun up, and sliding to fire is no longer faster. 
  • Mantling
    • Increased speeds for all mantles.

Scorestreaks

  • Additional Scorestreaks
    • Added new Scorestreaks since Beta:
      • Combat Bow
      • Armor
      • Care Package
      • Cruise Missile
      • VTOL Escort
      • Gunship
  • Earn Rate
    • Improved score event tuning and Scorestreak earn potential across all modes.
    • Increased score bonus thresholds at 10-kill and 15-kill streaks to make high streaks feel more rewarding, and to help boost score to higher-end Scorestreaks.
      • In the Beta, Scorestreaks were being earned more often than intended in several game modes, so we’ve made tuning adjustments to bring the overall earn rate down. On the other hand, because even top players were having a hard time getting to the highest Scorestreaks, we’ve increased the score bonus thresholds for higher kill streaks.
  • Scorestreak Tuning
    • Attack Helicopter
      • Increased Attack Helicopter damage from 5-hit kill to 3-hit kill.
    • Chopper Gunner
      • Slightly reduced Chopper Gunner duration and damage.
  • Costs
    • Balance adjustment to all Scorestreak costs.
  • UI
    • Added a numerical display showing remaining score required to earn your equipped Scorestreaks, which appears briefly on respawn and after closing the Scoreboard.
    • Improved Scorestreak tablet cursor speed.
    • Improved visibility of Scorestreak tablet red dots for indoor enemies.
  • Cooldowns
    • Added variation to Scorestreak cooldowns to allow for more interesting player choices and strategy, while also reducing low-end Scorestreak spam.
  • Miscellaneous
    • Updated default Scorestreak selection.
    • Updated Scorestreak descriptions with more detail on new functionality.
    • Improved rumble/camera shake on Scorestreak events.

Spawns

  • General spawn adjustments across all modes.
  • Enemies in Gunboats will now properly cancel spawns within their line of sight.

Perks

  • Flak Jacket
    • Flak Jacket damage reduction reduced by 5%.
  • Paranoia
    • Updated the sound for when an enemy is aiming at you with Paranoia equipped.

Equipment

  • Frag
    • Improved Frag throwback speed.
  • Stim Shot
    • Cooldown increased from 8 seconds to 11 seconds.
  • Decoy
    • Duration reduced from 20 seconds to 15 seconds.
    • Decoy will now play a static sound effect every few seconds, so attentive players can discern fake footsteps from real ones.

Field Upgrades

  • Field Mic
    • Field Mic listening radius reduced by 10%.
    • Field Mic cooldown increased to from 3:00 to 3:30.

Features

  • Added Military Ranks up to 55 in standard player progression.
  • Added Seasonal Prestige player progression system, beginning at launch after completing Military Rank 55.
  • Added Challenges for Campaign, Multiplayer, and Zombies.
  • Added unlockable Weapon Camos.
  • Player and weapon customization now available.
  • Added Combat Record.
  • Added Theater support.
  • Added Multiplayer bot support.
  • Added Finishing Move support.
  • Added Weapon Inspect support.

AUDIO

Game Audio

  • General
    • Polished volumes and sound falloffs for weapons, foley audio, ambient systems, and map transitions.
    • Additional map sound design improvements.
  • Gameplay Audio
    • Improved weapon and footstep sounds.
    • Improved hit marker sounds.
    • Improved player damage feedback sounds.
  • Acoustics
    • Polished acoustics systems that simulate how sounds travel through/around geometry.
      • Since the Beta, we’ve created new reverbs for multiple areas, polished filter values so full occlusion now sounds more natural, and tweaked the way interior and exterior sounds blend as you move through spaces.
    • Tuned acoustics of every map.
      • This affects how the map geometry influences every sound, from reverb (how sounds bounce and echo) to occlusion (how objects block sound waves). Map acoustics are based on physical simulations of sound waves travelling through the map. As a result, all sounds should feel even more immersive and realistic, with a high level of fidelity.
  • Music Player
    • Added Music Player, allowing players to listen to music tracks unlocked by playing the game.
    • Players can select tracks as their menu music or in-game music.
  • Audio Presets
    • Added multiple audio mix presets.

SOURCE: Treyarch

Call of Duty: Black Ops Cold War

Best controller settings for Black Ops Cold War Season 6

To improve your accuracy and movement in Black Ops Cold War, here are the best controller settings for Season 6.

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BOCW xbox and playstation controllers

Making sure your controller settings are perfect is an essential part of any first-person shooter, so we’ve put together the best aim assist, aim response curve type, target aim assist settings, and more for Black Ops Cold War Season 6.

We’re now in the final season of Black Ops Cold War, fine-tuning aim assist settings for shooting as accurately as possible is just as important as ever. With so many settings available, it’s hard to pick out the settings you should be running.

Over the past couple of seasons, Cold War players have reported that a glitch resets their settings. So whether you need to re-enter the best settings or are just looking to fine-tune your aim, here are all the best controller settings for Black Ops Cold War Season 6.

You can use the links below to navigate to each section.

Best Black Ops Cold War controller settings

Kitsune in Black Ops Cold War Season 5 Echelon map

Controller

  • Horizontal Stick Sensitivity: 6
  • Vertical Stick Sensitivity: 6
  • ADS Stick Sensitivity (Low Zoom): 1.00
  • ADS Stick Sensitivity (High Zoom): 1.00
  • Button Layout: Default
  • Flip LT/RT with LB/RB: If you play with claw grip or want faster button press time, you should use Flipped
  • Aim Response Curve Type: Standard
  • Invert Vertical Look: Disabled
  • Controller Vibration: Disabled

Sensitivity is all dependent on you, but 6 is one of the most common values. You should hop into a Custom Game, which we’ll explain further down, to find the best value for you.

Gameplay

  • Target Aim Assist: Enabled
  • Target Aim Assist Mode: Standard
  • ADS Aim Assist: Enabled (Campaign and Zombies only)
  • Airborne Mantle Behaviour: Manual
  • Grounded Mantle Behavior: On Second Press
  • Aim Down Sights Behavior: Hold
  • Steady Aim Behavior: Hold
  • Armor Behavior: Apply All
  • Attack Vehicle Control Mode: Aim-Based

Mantle Behavior is an important setting to adjust. While trying to jump shot next to cover, your Operator will mantle onto the surface, rendering you defenseless mid-fight. If you set it to only Mantle on Second Press, you’ll be able to freely jump-shot and then double-tap jump when you want to mantle.

Kitsune in Black Ops Cold War Drive-In map

For more details on Aim Response Curve and Target Aim Assist Mode, we will detail these settings further in this guide.

Advanced

  • Stick Layout: Default
  • Left Stick Min Input Threshold: 0 (then increase as required)
  • Right Stick Min Input Threshold: 100
  • Right Stick Min Input Threshold: 0 (then increase as required)
  • Right Stick Max Input Threshold: 100
  • Auto Move Forward: Disabled
  • Auto Sprint: Enabled
  • Sprint Cancels Reload: Disabled
  • Parachute Auto Deploy: Enabled
  • Equipment Behavior: Hold
  • Interact/Reload Behavior: Tap to Reload

Auto Sprint Enabled will allow you to move around the map quicker, but you’ll need to get used to only slightly moving your stick when stealthy.

The Stick Input Thresholds, or deadzone, are all dependent on your controller. You want the minimum value to be as low as possible without your controller having stick drift.

Best Black Ops Cold War Aim Response Curve Type

Cold War aim response curve

In this guide, we’ll be going over all the aim assist settings so that you can find the one that works best for you in Treyarch’s Black Ops Cold War.

There are 3 different settings for Aim Response Curve, so let’s find you the best one:

  • Standard: Standard curve from aim stick to aim rate. When you initially aim, there will be a slight delay in speed when the stick is pressed all the way in a specific direction.
  • Linear: Removes initial speed delay when the stick is pressed all the way in a direction. More for aggressive, fast movements at the cost of precision.
  • Dynamic: Hybrid system between linear and standard. Has a middle ground aim speed up when initially moving the stick.

Most players will be used to the Standard Aim Response Curve, as this has been the default setting in most Call of Duty games.

If you feel like you have solid stick control and can snap on targets with ease, it’s worth trying out Dynamic. It’s an excellent middle ground between Standard and Linear (which we wouldn’t recommend), and some pro players such as Scump have used it with great success.

Best Black Ops Cold War Target Aim Assist Mode

Cold War target aim assist mode

Target Aim Assist is used in gunfights or when aiming at an enemy player. It slows down your crosshair when hovering over enemy players.

There are 4 different settings this time, so we’ll dig through each one:

  • Standard: Traditional aim slowdown near the target. A wider area where your aim will slow around an opponent. Best for regular Call of Duty players who want some extra time to lock on the target.
  • Legacy: Alternate aim slowdown near the target (a more narrow range). Same type as in Warzone. If you’re a regular Warzone player, you should try this.
  • Precision: Strong aim assist slowdown that only kicks in when close to an enemy player. Only use this option if you’re a skilled and accurate player. The slowdown area is minimal and casual players will not like this.
  • Focusing: Strong aim slowdown that kicks in when narrowly missing targets. If you’re new to Call of Duty, this is your best bet to improving on a controller.

If you primarily play Black Ops Cold War and Warzone isn’t your cup of tea, we recommend sticking to the Standard Target Aim Assist setting. This is what most CoD players are used to and will feel the most natural to most.

However, if you like to switch between Warzone, Modern Warfare, and Black Ops Cold War, it’s worth getting used to the Legacy aim assist setting. With these games on different engines, switching between them can be quite jarring, but the Legacy mode will make the transition much smoother.

Best Aim Assist for sniping in Cold War

Sniping with the Pelington in Black Ops Cold War

Unlike many previous Treyarch Call of Duty games, Sniper Rifles in Black Ops Cold War have Aim Assist. When dragging your crosshairs past an enemy, you’ll be able to feel your aim slow down in a ‘bubble’ around the target.

This has advantages and disadvantages, so we’ve got the best Aim Assist settings for sniping in Cold War.

For Aim Response Curve, we’d recommend leaving it on what you’re used to. Standard and Dynamic both have their separate place, but when sniping, it’s best to leave it on the one that you prefer.

However, for Target Aim Assist Mode, we’d recommend Precision. With the Aim Assist bubble around targets, it can feel like your aim is getting stuck, or it will pull away from the target you’re aiming at. Precision significantly shrinks the bubble around opponents, allowing you to be more accurate and precise when sniping.

Some players prefer to turn off Aim Assist when sniping, as the bubble that catches players can throw your aim off. We’ll explain how to disable that further in the article.

How to turn off Aim Assist in Cold War

Slums map in Black Ops Cold War Season 5

When Black Ops Cold War first launched, there was a little bit of confusion about Aim Assist. The ADS Aim Assist setting only works for campaign and Zombies, but the in-game description wasn’t specific for the first few weeks of launch.

If you don’t like the snappy aim-lock when fighting Zombies, or would rather have no multiplayer Aim Assist for classic sniping, here’s how to turn off Aim Assist in Cold War.

To have no aim assist when playing campaign and Zombies:

  • Set ADS Aim Assist to Disabled.

To have no aim assist when playing multiplayer:

  • Set Target Aim Assist to Disabled.

You won’t be nearly as accurate when using automatic weapons, but having no Aim Assist will allow you to have a more classic sniping experience.

Does FOV affect Aim Assist?

Black Ops Cold War FOV slider

Unlike Modern Warfare and Warzone, Black Ops Cold War has a field of view slider on console. You’ll be able to increase how much you can see in front of you, taking in much more information than the default setting.

Cold War’s FOV slider goes all the way from 60-120, giving players a wide range of choices when finding the perfect FOV for their playstyle and hardware.

Cranking the FOV up to 120 will allow you to see an insane amount of what’s in front of you, but on the other hand, far-off player models will be much smaller and more challenging to see, never mind the hit to the game’s performance.

Having a FOV of 120 can severely throw off your aim, as you need to fine-tune your shots on these small targets and compensate for the Aim Assist bubble around them.

To stay accurate with a controller, we wouldn’t recommend putting your FOV above 110. But, if you’re confident with your aim, feel free to experiment with pushing it further.

How to find the best Cold War controller settings

Cold War custom game settings

With controller settings, there’s no setup that will work perfectly for everyone. It’s tempting to find your favorite pro player or content creator and copy their settings, but they might not be the best for you.

We’d recommend jumping into a custom game of Black Ops Cold War and testing out some different controller settings. To maximize your time while testing out the settings, here’s what we’d recommend:

  • Map: Nuketown ’84
  • Mode: Free for All
  • Rules:
    • Time limit: Unlimited
    • Score limit: Unlimited
  • Bots and players:
    • Number of bots: 6
    • Bot difficulty: Recruit

With these custom game settings, you’ll be able to practice shooting for as long as you like. Nuketown ’84 is small enough that you’ll be able to fight constantly, and the Recruit level bots will hardly shoot back at you.

Practice shooting bots at both long and close range with various settings and weapons, and keep on the setting you feel most accurate and comfortable with. Even if you’re a Call of Duty veteran, there’s always room to improve, so it’s worth trying out some different combinations.

While you’re in this private mode, you should also try getting your Minimum Input Thresholds as low as they’ll go. Start at 0, and move it up one until you no longer receive stick drift.


Try out these controller settings in Black Ops Cold War Season 6, and you’ll be shooting deadly accurate in no time.

For more Cold War guides, you can check out how to get Warzone and Cold War Prime Gaming rewards, including skins and Blueprints.

Image Credits: Treyarch / Microsoft / Sony

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Call of Duty: Black Ops Cold War

Cold War October 13 update patch notes: Vanguard Zombies reveal, Grav fix & zombies changes

Treyarch Studios has rolled out the Black Ops Cold War October 13 update, and we have all of the patch notes covered for you.

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Black Ops Cold War October 13 update patch notes

Season 6 is underway in the world of Black Ops Cold War, and Treyarch Studios has rolled out the October 13 update to provide some fixes and updates for players, and we have all of the patch notes covered for you.

It has been an exciting time in Call of Duty: Black Ops Cold War, with Season 6 bringing various changes, including weapon buffs and nerfs and the new Forsaken Zombies map with its insanely powerful wonder weapon.

However, this has not stooped Treyarch Studios from improving Black Ops Cold War which was the focus of the Black Ops Cold War October 13 update patch notes, including a look at the upcoming Call of Duty: Vanguard Zombies reveal.

You can find everything you need to know about the Black Ops Cold War October 13 update patch notes below:

Black Ops Cold War October 13 update patch notes

SEASON SIX CONTINUES

We’ve added new gameplay improvements and fixes to MP and Zombies this week, including a fix for Grav attachment unlock levels, full details on the latest Wonder Weapon upgrades in Zombies, “Forsaken” updates, and more. In the Store, “Fuze” has arrived as our latest playable Warsaw Pact Operator, introduced to the world in the Season Six Cinematic.

Players can also now unlock legacy Prestige Icons for Prestige 13-15 from Black Ops in the Prestige Shop, as well as Prestige 13-14 and Grand Master Prestige icons from Call of Duty: Advanced Warfare! If you’ve been looking to complete your collection, now’s the time.

TUNE IN TOMORROW FOR VANGUARD ZOMBIES

In tomorrow’s update, we’re bringing Amerika 24/7 and Gunfight Gluboko to this week’s Featured Playlists – and of course, the worldwide reveal of Call of Duty: Vanguard Zombies kicks off at 8AM PT / 11AM ET, Oct. 14th!

Set a reminder for the premiere of tomorrow’s Zombies Reveal Trailer, and get ready for the full behind-the-scenes reveal later in the day. We can’t wait to share what the team’s been working on for this new chapter of the Dark Aether story.

Until then… here’s what’s new since our Oct. 7 update:

GLOBAL

Prestige Shop

  • Added Prestige Icons for Prestige 13-15 from Black Ops.
  • Added Prestige Icons for Prestige 13-14 and Grand Master Prestige from Advanced Warfare.

MULTIPLAYER

Weapons

  • Grav
    • Addressed an issue related to Grav attachment unlock levels.

ZOMBIES

“Forsaken”

  • Main Quest
    • Crystals will now respawn during the escort section of the Main Quest to prevent a possible progression break.
  • Gameplay
    • Addressed a rare issue that could cause the dragon to freeze during the Der Eisendrache pinball minigame.
  • Local
    • Enabled “Forsaken” in Local play.

Wonder Weapons

  • D.I.E.
    • Base Versions
      • D.I.E. now receives a percentage of its max ammo capacity when an enemy is absorbed, as opposed to a fixed amount. This makes higher ammo capacity versions more viable, such as the D.I.E. Electrobolt.
      • D.I.E. melee damage increased from 145 to 160.
    • D.I.E. Electrobolt
      • D.I.E. Electrobolt increases movement speed while firing from 75% to 100% of base.
      • D.I.E. Electrobolt now consumes more ammo for level 2 and 3 energy beams (increases the longer the trigger is held).
    • Pack-a-Punched Version (D.E.A.D.)
      • D.E.A.D. vacuums up to 3 enemies at a time at slightly increased damage (as a percentage of the enemy’s max health).
      • D.E.A.D. Glacialator increases movement speed while firing to 90% of base (vs. 75% for the Cryo-Emitter).
      • D.E.A.D. Joltsurge increases movement speed while firing to 125% of base (vs. 100% from the Electrobolt).
  • RAI K-84
    • Vortex explosion damage increased by 100%.

Enemies

  • Zombies
    • Addressed an issue that sometimes caused incorrect zombie pathing in the Main Street space.
  • Abomination
    • Added stability fixes related to the Abomination.
    • Addressed an issue that allowed the Abomination to push players out of the playable area.
    • Addressed an issue that caused the Abomination beam attack sound to be heard after the attack ended.
  • Tempests
    • Addressed a rare issue that could cause Tempests to follow players into the Observation Tower space.

Perks

  • PhD Slider
    • Addressed an issue that could cause the player to take explosive damage when fully cooking a grenade with PhD Slider Tier III or higher equipped.

Onslaught (PlayStation®)

  • Plaguehounds have been capped to 15 per Surge. Chance to spawn has been lowered from 10% to 5%.

Source: Treyarch Studios

Image Credits: Treyarch Studios

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Call of Duty: Black Ops Cold War

How to get Warzone & Cold War Prime Gaming rewards

Call of Duty: Warzone and Black Ops Cold War players can now take advantage of Prime Gaming and earn some exciting rewards for their battles.

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Warzone Black Ops Cold War Prime Gaming

Prime Gaming is an exciting way developers reward players with various in-game items, with Call of Duty: warzone and Black Ops Cold War being the two latest games to join.

One of the most exciting aspects of Call of Duty: Warzone and Black Ops Cold War are the many cosmetic items that players can equip to customize their playing experience.

There are different ways that players can acquire these cosmetic items. One of the newest is through the popular Prime Gaming service, which allows Amazon Prime subscribers to get in-game rewards for free for their favorite games.

With this in mind, here is how you can get the Warzone and Cold War Prime Gaming rewards.

Warzone and Black Ops Cold War prime gaming

How to get Warzone and Cold War Prime Gaming rewards

Players interested in getting the Prime Gaming rewards will first need to make sure they are an Amazon Prime subscriber.

If you are not, you can sign up for a free 30-day trial to try out the service and redeem the Warzone & Cold War Prime Gaming rewards that are currently available.

The full set of steps you need to take to add these new items to your collection for both Call of Duty games can be found below:

  • Step 1: Navigate to the Call of Duty Offer Detail Page: https://gaming.amazon.com/loot/callofduty.
  • Step 2: Click “Claim Now” on the active content drop.
  • Step 3: Log in with your Prime-enabled account or sign up for Prime.
  • Step 4: Click “Continue” to begin the account-linking process.
  • Step 5: Click “Go to Activision” to be redirected to Activision’s account-linking page.
  • Step 6: Log in with your Activision account and authorize Prime Gaming to fulfill content.
  • Step 7: Click “Complete Claim.”

Once you complete these steps, the items you claimed will be available once you launch Warzone or Black Ops Cold War.

You can find all of the currently available Warzone and Cold War Prime Gaming rewards below:

Warzone and Cold War Prime Gaming Flight School Bundle

Warzone and Black Ops Cold War Prime Gaming Flight School Bundle

World Series of Warzone Fall 2021 Pack

Warzone and Black Ops Cold War Prime Gaming World Series of Warzone Fall 2021 Pack

For more Warzone and Black Ops Cold War, check out the best Season 5 Reloaded loadouts according to JGOD and when Season 6 is set to start.

Source: Call of Duty Blog

Image Credits: Activision / Amazon

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