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Call of Duty: Black Ops Cold War

Black Ops Cold War Nov. 13 Day 1 Patch Notes: Movement, Weapons, more

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Treyarch has released the patch notes for changes the studio has made since the game’s beta.

Call of Duty: Black Ops Cold War launches on Nov. 13 across platforms. The studio has taken a lot of feedback and data from the beta, and made updates to the overall game ahead of its launch as part of the Day 1 update.

In a new blog post, the studio has outlined these changes, including updates to the movement system, slide mechanics, weapons, Gunsmith, and so much more.

Get the details on what’s new from Treyarch below:

Starting on Day One, you’ll have new maps to play, more game modes in both Core and Hardcore playlists, new weapons and Create-a-Class content, more Perks, more Scorestreaks, a new Seasonal Prestige system, new Challenges, and other new features to enjoy. As we begin the final countdown to launch, we’ve provided the high-level details on what’s been updated and improved across Multiplayer and Audio for launch (or shortly afterward) since last month’s Open Beta:

MULTIPLAYER

Modes

  • Additional Modes
    • Added modes since Beta:
      • Search & Destroy
      • Free-For-All
      • Hardcore Team Deathmatch
      • Hardcore Domination
      • Hardcore Kill Confirmed
      • Hardcore Search & Destroy
      • Hardcore Free-For-All
  • Fireteam: Dirty Bomb
    • Gameplay
      • Added Ammo Caches to Ruka and Alpine.
      • Added rappel lines to Alpine.
      • Players can now continue sprinting while equipping Armor Plates.
      • Players will now automatically be air deployed after 15 seconds in the overhead spawn view.
      • Both the downed player and player reviving will be locked in place during a revive to avoid the revive from failing.
      • Added the ability to Call for Help while downed.
      • Added support for bashing a door when beginning to sprint next to a door.
      • Added support for configurable squad wipe respawn delays based on squad size (squads of 1 have no additional squad wipe respawn delay).
      • Made adjustments to objective placements.
    • Dirty Bombs/Radiation
      • Arming progress will now display on the charge when arming a dirty bomb.
      • When arming the dirty bomb, lights on the charge will now show how many teammates are assisting in arming.
      • Improvements made to radiation visuals when in the overhead spawn view.
      • The line to safety while inside of a radiation zone will no longer point players toward out of bounds.
    • Loot
      • Radiation Vest item added to loot pool. This vest will prevent the wearer from taking radiation damage inside of the radiation zones.
      • Combat Bow, VTOL Escort, Cruise Missile, and Gunship added to loot pool.
      • Adjusted item spawn rates to reduce higher end Scorestreak frequency.
    • Vehicles
      • Reduced frequency of Hind spawn.
      • Adjusted vehicle drop timing to reduce the frequency of Hind, Tank, and FAV spawns.
      • Directional damage indicators now point toward the vehicle when taking explosive damage from a Hind or Chopper Gunner.
    • Ping
      • Added the ability to Ping while downed.
      • Added the ability to Ping from vehicles.
      • Added the ability to Ping downed teammates.
      • Added the ability to Ping Field Upgrades and thrown C4 explosives.
      • Added a center dot while freefalling and parachuting for more accurate pinging.
    • Miscellaneous
      • Made adjustments to the fireteam intro scene to better highlight the fireteam.
      • Added an in-game outro scene that highlights the winning fireteam.
      • Killcams and Best Plays will now prioritize downs instead of clean-ups.
    • Bug Fixes
      • Addressed an issue that would prevent objective waypoints from displaying in the overhead spawn view.
      • Addressed an issue where players could be killed as soon as they deployed via air.
      • Addressed a number of issues that would cause a player to spawn away from their intended teammate on the ground from the overhead spawn view.
      • Addressed an issue where players could not deposit Uranium into a dirty bomb.
      • Addressed an issue where the player could be considered out of bounds when deploying from the infil plane.
  • VIP Escort
    • Players can now quick-deploy parachute in Crossroads and Armada in VIP Escort.
    • The VIP is now taken into the helicopter by a winch operator upon exfil completion.
    • The exfil notification is now triggered when the VIP gets near an exfil helicopter in order to give the defending team more time to react.
      • Upon getting near the exfil site, the helicopter will begin lowering the fast rope, and all players in the match will be notified that the exfil process has begun.
      • Once the fast rope is lowered, the VIP can interact with the rope to hook up for exfil.
  • Combined Arms
    • Players can now quick-deploy parachute in Combined Arms game modes (where applicable).

Weapons / Gunsmith

  • New Weapons
    • Added new weapons in multiple categories:
      • FFAR 1 assault rifle
      • Bullfrog SMG
      • M60 LMG
      • DMR 14 tactical rifle
      • M79 special launcher
      • + more
  • Weapon Balance
    • Assault Rifles
      • Tuned general assault rifle performance closer to Krig 6 and XM4 Beta performance for better balance across the class.
      • Increased AK-47 recoil.
    • Submachine Guns
      • Reduced SMG effectiveness at longer ranges to counter the dominance of the class seen in the Beta.
    • Light Machine Guns
      • Increased LMG damage output to improve the effectiveness of the class.
      • Increased LMG ADS times.
    • Sniper Rifles
      • Adjusted aim assist to feel smoother yet require more skill and precision.
      • Slightly increased sniper rifle ADS times.
      • Sniper scope glint will now display more regularly.
    • Pistols
      • Decreased burst-fire pistol hip-fire accuracy.
      • Reduced burst-fire pistol max damage range.
    • Shotguns
      • Reduced semi-auto shotgun fire rate.
    • Launchers
      • Slightly increased inner damage of launcher rockets to allow for lethal damage when placed precisely.
    • Melee
      • Slightly reduced sprinting speed with the Knife equipped.
  • Recoil and Sight Alignment
    • Cleaned up issues with bullet direction and recoil to feel more intuitive and responsive.
      • In the Beta, the location of the player’s bullet was always based on the direction of their weapon, which could have a slight deviation to their eye-view perspective through the sights. These should now line up better across all iron sights and optics, providing more precision when ADS-firing.
  • Aim Assist Tuning
    • Adjusted a number of aim assist parameters to provide a more expected feel across weapon classes.
  • Aiming Down Sights (ADS)
    • Adjusted ADS transitions to make them smoother and more fluid.
    • Adjusted ADS sway to provide more dramatic feel while reducing weapon rotation.
    • Adjusted weapon pushback when firing in ADS to address cases where optic models could get too close to the player camera.
  • Attachments
    • Additional Attachments
      • Added more attachments to equip in the Gunsmith.
    • Attachment Balance
      • Updated balance for roughly half of the attachments across all weapons to increase viability across the board.
      • Reworked bonuses and penalties on Barrel attachments to better reflect relationship between ranges, muzzle velocities, and barrel length.
      • There are now Barrel attachments that offer shorter Barrel length for increased strafe speed movement, either when hip-firing or ADS-firing. This provides players with greater options for leaning into movement as a kit option.
      • Increased enemy reveal range when using the mounted light attachment.
    • Attachment Descriptions
      • Updated names, descriptions, and statistics categories for weapons to provide a clearer picture of functionality and authenticity.
  • Dual Wield
    • Added the ability to dual-wield pistols.
  • Weapon Levels
    • Increased primary weapon levels from 40 to 55.
  • Stationary Turrets
    • Increased use radius of stationary turrets.

Movement

  • Sliding
    • Shortened slide length.
    • Reduced slide speed.
      • Sliding is intended as an escape mechanic or quick entrance into crouch or cover. It’s not intended to be over-used during engagements, or to be too advantageous in close quarters. We’ve shortened the slide length and reduced its speed to address these goals.
    • Ending a sprint to fire is now faster than sliding to fire.
      • In the Beta, it was faster to fire your weapon from a sprint by sliding than by simply ending your sprint to fire. This has been fixed so that ending a sprint to fire is the faster way to get your gun up, and sliding to fire is no longer faster. 
  • Mantling
    • Increased speeds for all mantles.

Scorestreaks

  • Additional Scorestreaks
    • Added new Scorestreaks since Beta:
      • Combat Bow
      • Armor
      • Care Package
      • Cruise Missile
      • VTOL Escort
      • Gunship
  • Earn Rate
    • Improved score event tuning and Scorestreak earn potential across all modes.
    • Increased score bonus thresholds at 10-kill and 15-kill streaks to make high streaks feel more rewarding, and to help boost score to higher-end Scorestreaks.
      • In the Beta, Scorestreaks were being earned more often than intended in several game modes, so we’ve made tuning adjustments to bring the overall earn rate down. On the other hand, because even top players were having a hard time getting to the highest Scorestreaks, we’ve increased the score bonus thresholds for higher kill streaks.
  • Scorestreak Tuning
    • Attack Helicopter
      • Increased Attack Helicopter damage from 5-hit kill to 3-hit kill.
    • Chopper Gunner
      • Slightly reduced Chopper Gunner duration and damage.
  • Costs
    • Balance adjustment to all Scorestreak costs.
  • UI
    • Added a numerical display showing remaining score required to earn your equipped Scorestreaks, which appears briefly on respawn and after closing the Scoreboard.
    • Improved Scorestreak tablet cursor speed.
    • Improved visibility of Scorestreak tablet red dots for indoor enemies.
  • Cooldowns
    • Added variation to Scorestreak cooldowns to allow for more interesting player choices and strategy, while also reducing low-end Scorestreak spam.
  • Miscellaneous
    • Updated default Scorestreak selection.
    • Updated Scorestreak descriptions with more detail on new functionality.
    • Improved rumble/camera shake on Scorestreak events.

Spawns

  • General spawn adjustments across all modes.
  • Enemies in Gunboats will now properly cancel spawns within their line of sight.

Perks

  • Flak Jacket
    • Flak Jacket damage reduction reduced by 5%.
  • Paranoia
    • Updated the sound for when an enemy is aiming at you with Paranoia equipped.

Equipment

  • Frag
    • Improved Frag throwback speed.
  • Stim Shot
    • Cooldown increased from 8 seconds to 11 seconds.
  • Decoy
    • Duration reduced from 20 seconds to 15 seconds.
    • Decoy will now play a static sound effect every few seconds, so attentive players can discern fake footsteps from real ones.

Field Upgrades

  • Field Mic
    • Field Mic listening radius reduced by 10%.
    • Field Mic cooldown increased to from 3:00 to 3:30.

Features

  • Added Military Ranks up to 55 in standard player progression.
  • Added Seasonal Prestige player progression system, beginning at launch after completing Military Rank 55.
  • Added Challenges for Campaign, Multiplayer, and Zombies.
  • Added unlockable Weapon Camos.
  • Player and weapon customization now available.
  • Added Combat Record.
  • Added Theater support.
  • Added Multiplayer bot support.
  • Added Finishing Move support.
  • Added Weapon Inspect support.

AUDIO

Game Audio

  • General
    • Polished volumes and sound falloffs for weapons, foley audio, ambient systems, and map transitions.
    • Additional map sound design improvements.
  • Gameplay Audio
    • Improved weapon and footstep sounds.
    • Improved hit marker sounds.
    • Improved player damage feedback sounds.
  • Acoustics
    • Polished acoustics systems that simulate how sounds travel through/around geometry.
      • Since the Beta, we’ve created new reverbs for multiple areas, polished filter values so full occlusion now sounds more natural, and tweaked the way interior and exterior sounds blend as you move through spaces.
    • Tuned acoustics of every map.
      • This affects how the map geometry influences every sound, from reverb (how sounds bounce and echo) to occlusion (how objects block sound waves). Map acoustics are based on physical simulations of sound waves travelling through the map. As a result, all sounds should feel even more immersive and realistic, with a high level of fidelity.
  • Music Player
    • Added Music Player, allowing players to listen to music tracks unlocked by playing the game.
    • Players can select tracks as their menu music or in-game music.
  • Audio Presets
    • Added multiple audio mix presets.

SOURCE: Treyarch

Call of Duty: Black Ops Cold War

How to set up Custom Games in Black Ops Cold War Season 4

Use our in-depth guide to learn how to set up your own Custom Games in Call of Duty: Black Ops Cold War Season 4.

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cold war fighting on hijacked

Call of Duty: Black Ops Cold War Season 4 has many weapons and modes for you to experiment with. Here’s how you can set up your own Custom Game.

For many players, the thought of stepping foot into CoD’s multiplayer is a terrifying prospect, and a quick warm-up against AI or friends is necessary. Or perhaps you want to test out a new weapon to see how it handles, but a competitive match won’t do it justice. Then a handy Custom Game is just the thing that you need.

The limitless freedom is what makes a Custom Game so handy. Black Ops Cold War has an ever-increasing roster of weapons and maps for players to dive into. Season 4 and its Reloaded update has really fleshed out the game with Mauer Der Toten vastly expanding the Zombies universe and new multiplayer maps to enjoy.

So let’s go over Custom Games and how you can set them up privately.

How to make a Custom Black Ops Cold War game

player using an m16 in cold war multiplayer

Here is how you can set up a Custom Game for yourself in Black Ops Cold War:

  1. Boot up Cold War
  2. Head to the Black Ops Cold War lobby screen
  3. Select ‘Custom Games’ from the bottom left
  4. Go down until you find ‘Edit Game Rules’
  5. Click on ‘Settings’
  6. Manipulate them until you are satisfied

You can alter the details of the match by changing the time limit, the number of times you can respawn, and how long it takes to do so. You can also change the round score and mess around with some of the more advanced settings. These advanced options will give you even more control over how the game goes.

Generally, you can choose to play against other players, but only those who you want to invite. You can also choose to play with bots so you have a bit of practice before initiating a private game. If you want to simply get a feel for the loadout, then turn the bot difficulty down.

When you’re in a Custom Game, you can take your time and go through various new guns like the C58 and MG 82 LMG, use their attachments, and see how they affect your ability to play. You won’t have to worry about being shot by other rowdy players who would ruin your concentration and keep you focused on your own survival the entire time.

How to make a Custom BOCW Zombies game

crbr-s wonder weapon in cod zombies

Setting up your own game of Zombies is generally very similar to the creation of a regular match.

Here is how you can set up a Custom Game for yourself:

  1. Open the Black Ops Cold War Zombies screen
  2. Press your right bumper or click on “Private” which is next to “Public”
  3. Create your own Custom Game

That’s it. It’s that simple. Now you can enjoy localized versions of Dead Ops 3, Die Maschine, Firebase Z, Outbreak, and Mauer Der Toten.

Where is the Custom Game button?

cod bocw custom match

During one of the Black Ops Cold War updates, many people became concerned that Custom Games had been removed altogether. The reality is that Treyarch inadvertently moves it further down every now and again.

Due to the addition of so many different playlist options, Custom Games have been relegated to the bottom of the pile. Simply keep scrolling down through the modes, and you’ll see that it’s still there.

That should cover everything you need to know about setting up a Custom Game in Black Ops Cold War.

Also, check out the best Outbreak loadout for CoD: Black Ops Cold War.

Image Credit: Activision / Treyarch

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Call of Duty: Black Ops Cold War

How to get Warzone & Cold War Thrust Engine Blueprint

The Engine Thrust Blueprint has arrived in Warzone and Black Ops Cold War, find out how to acquire it with our quick and easy guide.

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warzone thrust engine bundle

The Special Ops Pro Pack is a new bundle in Call of Duty: Warzone and Cold War Season 4. It comes with many cool items, including the new Thrust Engine Blueprint, and our guide will show you how to get it.

Special skins and weapon Blueprints help to prolong longevity in Call of Duty as players get drawn to these stunning new cosmetics. Whether it’s running around looking like Rambo and John McClane, or wielding a gun that is a literal dragon, items like this keep people coming back.

The July 22, 2021 update saw some new bundles be added to the CoD store, one of which includes the glorious new Thrust Engine Blueprint.

Check our quick guide to see how you can grab it yourself.

Warzone & Cold War Thrust Engine Blueprint Guide: How to buy & price

Special Ops Bundle in CoD

The Thurst Engine Blueprint is a special weapon skin for the FARA 83 Assault Rifle, and it gives it a secretive black coating to go with Portnova’s new Roze-like skin.

To claim the bundle for yourself, you’ll just need to do the following:

  1. Boot up either ‘Black Ops Cold War’ or ‘Warzone’
  2. Head on over to the ‘Store’ tab
  3. Search through the Bundles until you see the ‘Special Ops Pro Pack’
  4. Select it, and use COD Points to purchase the bundle
  5. Now equip any items from the bundle you desire!

If you’re looking to buy it, the Special Ops Pro Pack will set you back $19.99 / £16.79

What items do you get with the Special Ops Pro Pack Bundle?

special pro pack contents

The main Operator skin and weapon Blueprint aren’t the be-all and end-all for everyone, so it’s important to know everything that comes with the bundle.

Here’s what you get with the Special Ops Pro Pack Bundle:

  • Hypersonic Operator Skin
  • Sound Barrier SMG Blueprint
  • Thrust Engine Assault Rifle Blueprint
  • Ace Pilot Calling Card
  • Challenge Coin Emblem
  • 2,400 COD Points

The COD Points are a decent part of this bundle as it can pay for more Bundles, or even pay for the Season 5 Battle Pass.

Also, check out the new CoD: Mobile Undead Siege Zombies game mode.

Image Credit: Activision / Treyarch / Raven Software

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Call of Duty: Black Ops Cold War

Black Ops Cold War players call for major change to Special weapons

The Call of Duty: Black Ops Cold War community is calling for Treyarch to make a major change to the Special weapons category.

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Cold War Special Weapons

Special weapons are some of the most unique and exciting items in Call of Duty: Black Ops Cold War, but community members are calling for Treyarch Studios to make a major change to how they operate.

There are various categories of weapons that players can use to battle their enemies in Call of Duty: Black Ops Cold War. The game has the standard Assualt Rifles, SMGs, LMGs, Pistols, and more.

However, it also has a category known as Special weapons, which consist of unconventional weapons that allow players to collect some highlight and adrenaline-fueled kills.

While these weapons can be extremely powerful, Black Ops Cold War players have begun to call for a major change in how the Special weapons can be used in the game.

Black Ops Cold War Special Weapons

Taking to the official Black Ops Cold War subreddit, community member -Lusty- started a thread stating that they wished that the Special weapons had attachments players could equip like all of the other weapon categories in Cold War.

Many other players agreed as they wish there were attachments available for the Black Ops Cold War Special weapons that would allow them to change the playstyle of the weapons or offer new ways to use these items.

An example was given by community member springsight, who commented that they would like to see things like smoke rounds for the M97 Grenade Launcher.

“I want something that makes the launcher actually viable. Give me smoke rounds, flash rounds, semtex rounds, I just want to make things go boom :(.”

There is no doubt that the addition of attachments to the M97 Grenade Launcher, Ballistic Knife, Nail Gun, and R1 Shadowhunter Crossbow would make for even more exciting moments for Black Ops Cold War players to experience.

For more Call of Duty: Black Ops Cold War, check out how to play Season 4 Reloaded Multiplayer and Zombies content for free, and stay tuned for future news and guides.

Image Credits: Activision / Treyarch Studios

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