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Call of Duty: Black Ops Cold War

Black Ops Cold War Nov 20 Patch Notes: weapon & streak updates

Treyarch has released a new patch update across platforms.

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Treyarch has released the patch notes and the first major patch update for Call of Duty: Black Ops Cold War on Friday, November 20 on all platforms.

The new patch update is version 1.06 and is live on PC, Xbox platforms, and PlayStation platforms.

For the file size, the new update is:

  • Xbox One: 11.5GB
  • Xbox Series X|S: 15GB
  • PlayStation 5: 6.3GB
  • PlayStation 4: 3.8GB
  • PC: 5GB

This patch update brings new weapon changes across the board, with nerfs for M16 and FFAR. The update also tweaks values to earn scorestreaks, adjusting the numbers based on popularity and in-game usage data.

Patch Notes:

Game stability and player experience are our top priorities at launch, and we’ve been working with our partners at PlayStation and Xbox to track and squash bugs and crashes across the board. Since launch, we’ve added several gameplay improvements and fixes for key issues in Multiplayer and Zombies, implemented weapon and Scorestreak tuning, made various stability fixes across all modes, and much more – see below for the full list.

Before we dive into our launch week updates, one topic of discussion that we wanted to clear up is how Season Levels work. This is a new progression system for Call of Duty, and it’s important to understand what happens after earning your first Prestige.

Season Leveling: How it Works

Once you complete Military Ranks 1-55 and reach Prestige 1, you’ll enter Season Levels. These levels represent the new Prestige progression journey, and rather than scaling with progressively higher XP requirements like Military Ranks, each Season Level requires the same amount of XP to complete.

In the current Pre-Season, the maximum available level is Prestige 3 at Season Level 100. After Season One begins, players will have up to 1,000 Season Levels to complete each season, with new Prestige Levels to earn as well as Prestige Master at level 200. The Prestige Shop will also become available to players who’ve earned their first Prestige Key, which will allow players to unlock Legacy Prestige Icons from previous games.

As a reminder, this system will carry over to Warzone and Modern Warfare with Season One for a unified progression journey across all three games! Learn more at our Player Progression blog.

Note: There is currently a known issue where your Season Level will display properly in the upper-right corner of the screen between matches, but your level displayed in the After-Action Report will be inaccurate. We’re fixing this in a future update.

Let’s get into the latest updates since launch:

MULTIPLAYER

Weapons

  • Assault Rifles
    • FFAR1
      • Increased recoil.
      • Slightly reduced max damage by 3.5% (28 to 27).
      • Reduced max damage range by 34% (38m to 25m).
  • Submachine Guns
    • Submachine Gun Alpha
      • Reduced base effective damage range by 33% (15.24m to 10.16m).
      • Added more character to initial recoil by tweaking several bullet trajectories. (While this doesn’t affect the vertical/horizontal control stats in Gunsmith, this change makes it more difficult to stay on target by adjusting the trajectories of several bullets in the initial firing experience.)
      • (Update: These changes were unintentionally reverted in today’s update and will return in an upcoming update.)
  • Tactical Rifles
    • M16
      • Reduced max damage range by 15% (25.4m to 21.59m).
      • Increased sprint to fire time.
      • Slightly slowed move speed while firing.
      • Slightly increased delay between bursts.
      • Rebalanced fire rate bonuses on barrel attachments.
      • Slightly reduced effectiveness of laser attachments.
    • Tactical Rifle Charlie
      • Reduced max damage range by 20% (38.1m to 30.48m).
      • Increased sprint to fire time.
      • Slightly slowed move speed while firing.
      • Slightly increased delay between bursts.
      • Rebalanced fire rate bonuses on barrel attachments.
      • Slightly reduced effectiveness of laser attachments.
    • Type 63
      • Slightly increased fire rate.
      • Rebalanced fire rate bonuses on barrel attachments.
    • DMR 14
      • Slightly increased fire rate.
      • Rebalanced fire rate bonuses on barrel attachments.
  • Light Machine Guns
    • M60
      • Improved max damage ranges.
      • Improved movement speeds.
  • Sniper Rifles (All)
    • Adjusted Sprint to Fire times to account for early blend/interruption allowed via animation system.
      • The effective Sprint to Fire time is notably shorter than what is displayed in Gunsmith. We have plans to address the Gunsmith readout in a future update.
    • Adjusted movement speed impact when firing to intended values to make each shot feel more powerful.
    • Fine-tuned barrel attachments that improve idle sway to provide a unique feel on each gun.
  • Pistols
    • Magnum
      • Slightly improved fire rate.
      • Improved max damage range.
      • Improved visibility while firing after the first shot.
  • Shotguns
    • Shotgun Bravo
      • Slightly reduced damage between ranges from 5.8m to 7.7m.

Game Modes

  • Hardcore
    • Friendly fire system now properly transitions to reflect damage after 3 team kills.
  • Search & Destroy
    • Addressed an issue where defusing the bomb could take longer than the intended 7.5 seconds.
  • Free-For-All
    • Adjusted several starting spawns that allowed players to have line of sight on another player before the match started.
  • CDL Hardpoint
    • Addressed an issue where players would spawn outside of the intended play space when playing CDL Hardpoint in Custom Games.
  • Combined Arms
    • Improved the interaction when using Stationary Turrets in Combined Arms.
  • Spawns
    • Adjusted various spawns in Multiplayer game modes that could result in the player spawning above the ground.
  • Custom Games
    • Added Scorestreak Cost Overrides to Custom Games.

Scorestreaks

  • Combat Bow
    • Reduced ammo from 5 to 4.
  • Care Package
    • Increased cost from 1,800 to 2,000.
  • Sentry Turret
    • Reduced cost from 2,000 to 1,800.
  • Napalm Strike
    • Increased cost from 2,100 to 2,500.
  • Air Patrol
    • Reduced cost from 3,200 to 2,700.
  • Artillery
    • Increased cost from 2,500 to 3,000.
  • Cruise Missile
    • Increased cost from 2,600 to 3,500.
  • War Machine
    • Increased cost from 3,500 to 4,000.
  • Attack Helicopter
    • Increased cost from 4,000 to 4,500.
    • Increased damage from 50 to 75 per bullet.
    • Increased health from 4,500 to 5,000.
    • Decreased the duration of the screen shake from bullet impacts.
    • Reduced the amount of time the helicopter will stay in one place before relocating.
  • VTOL Escort
    • Reduced cost from 8,500 to 8,000.
    • Increased turret burst length and reduced cooldown time.
  • Chopper Gunner
    • Increased cost from 6,000 to 6,500.
    • Reduced the movement on the gun when firing.

Maps

  • Garrison
    • Addressed an issue where a player in the crawlspace could collide with players above them.

Equipment

  • Tomahawks can now be thrown immediately at round start.

Eliminations

  • Extended time after damaging an enemy that will count toward an Elimination if that enemy is killed.

Finishing Moves

  • Improved the ability to trigger a Finishing Move on misaligned surfaces.
  • Addressed an issue where players would end up in an unintended pose if they were downed while being eliminated by Finishing Move.

Stability

  • General
    • Fixed a crash that could occur during intro sequences of a Multiplayer match.
    • Fixed a crash that could occur when using Weapons/Ammo Caches.
    • Fixed multiple rare crashes that could occur while the player was downed.
    • Fixed a rare crash that could occur when pinging a downed friendly player.
    • Fixed a rare crash that could occur when taking damage as the inflictor disconnected from the game.
    • Fixed a rare crash that could occur when firing a locked-on missile.
    • Fixed a rare crash that could occur in Search and Destroy.
    • Added various stability fixes.
  • Scorestreaks
    • Fixed a rare crash that could occur when the player disconnected after their Care Package had landed.
    • Fixed a rare crash that could occur if the owner of a VTOL Scorestreak disconnected from the server as they were taking control of the Scorestreak.
    • Fixed a rare crash that could occur when using the Cruise Missile.
    • Fixed a rare crash related to Scorestreak score aggregation.
  • Progression
    • Fixed a crash involving incorrect Challenge progress tracking.
  • Vehicles
    • Fixed a rare crash that could occur when vehicles were being respawned.
  • Equipment
    • Fixed a rare crash related to the Decoy Grenade.
    • Fixed a rare crash that could occur if C4 was being detonated but it no longer existed.
  • Field Upgrades
    • Fixed a rare crash involving an incorrect volley count for the SAM Turret.
  • Killcam
    • Fixed a rare crash that could occur in limited-life modes when viewing the Killcam.
  • Perks
    • Fixed a very rare crash that could occur when the Forward Intel Perk attempted to adjust the player’s mini-map range while the player was not alive at the time.

Misc. Fixes

  • UI
    • Addressed an issue where the player would receive a UI error when they returned to the lobby post-match.
    • Addressed an issue where, if a player respawned or joined in progress while their teammate was downed, their revive UI would be missing.
    • Addressed a rare occurrence where players would receive a UI error at the end of the exfil cinematic.
  • Progression
    • Addressed an issue where the Woods Operator Unlock Challenge would not progress correctly if different weapons were used during a killstreak.
  • Gunsmith
    • Addressed an issue where the player would lose functionality within the Pause menu if the Gunsmith menu remained open after the intro cutscene.
  • Vehicles
    • Addressed an issue where Operators are missing a pistol while riding as a passenger on vehicles when viewed in 3rd person.


ZOMBIES

Gameplay

  • Improved general zombie pathing.
  • Enemies will now use their out-of-bounds attacks against players in more unintended locations.
  • Closed various exploitable locations where the player could leave the intended play space.

Stability

  • Fixed a crash that could occur when Perks did not properly match up with the player’s upgraded Perk Skills.
  • Fixed a crash that could occur when picking up Perk cans.
  • Added various stability fixes.

Bug Fixes

  • Perks
    • Addressed an issue that allowed obtaining multiple versions of the same Perk.
    • Addressed an issue that prevented purchasing the Elemental Pop Perk from one side of the machine.
  • Field Upgrades
    • Addressed an issue where the Tier III Aether Shroud could occasionally place the player under the floor.
  • Weapons
    • Addressed an issue that prevented attachments from applying to certain weapons.
    • Addressed an issue that caused certain weapons, such as the Ray Gun, to be lost when being revived.
    • Addressed an issue where Support rarity would display as the same rarity as the player’s weapon instead of the rarity it was on the ground.
    • Addressed an issue that caused Set Showcase Weapon not to function properly in Create-a-Class.
  • Progression
    • Addressed an issue with the incorrect icon displaying when reaching Prestige 1.
    • Addressed an issue that caused weapon XP to be earned on weapons used by teammates.
    • Addressed an issue that allowed players to earn progress toward Dark Ops Challenges erroneously by joining a match in progress.
    • Addressed an issue that caused multiple inaccurate XP notifications to appear at the end of a co-op match.
  • HUD
    • Addressed an issue that caused the player’s health bar on the HUD to not properly display as empty when dying under specific circumstances.
    • Addressed an issue where only two of the remaining players’ names were visible after one of four players dropped out of the match.
    • Addressed an issue that caused incorrect player colors to appear on the HUD after death.
  • Visuals
    • Addressed an issue that caused enemy models to sometimes appear low quality.
    • Addressed an issue causing visual effects from Aether Shroud to continuously play after spectating.
  • Loot
    • Addressed an issue that sometimes prevented obtaining item drops.
  • Host Migration
    • Addressed various issues which sometimes caused host migration to fail.
    • Addressed an issue where players would get a UI error while attempting to open their scoreboard while migrating hosts.
  • Gunsmith
    • Addressed an issue that caused loss of functionality using the Gunsmith menu during the start of a match.
  • Mystery Box
    • Addressed an issue that prevented the weapon name from properly appearing after using the Mystery Box.
    • Addressed a rare issue that caused the Mystery Box to remain open after use.
  • Equipment
    • Addressed an issue that sometimes prevented the Decoy from being deactivated when thrown out of the play space.
  • Sensitivity
    • Addressed an issue that caused the player’s controller sensitivity to be altered by the jump scare.
  • Dead Ops Arcade 3
    • Addressed an issue where the Arcade Machine pickup could cause a break in game progression.
    • Addressed an issue that caused enemies to spawn on top of players.
    • Addressed an issue where the player would see placeholder text before the opening cutscene played.
  • Onslaught
    • Addressed an issue where “Die Maschine” tips could appear while loading into an Onslaught match.

GLOBAL

Settings

  • Aim Response Curve Type options added to Settings.

Stability

  • Fixed a rare crash related to playing voiceover audio.
  • Fixed a rare crash related to player footstep effects.

Bug Fixes

  • Progression
    • Addressed an issue that made weapon camo and Challenge progress appear to reset after resuming from a suspended state.
    • Addressed an issue where Medals earned in-game were not displayed in the Barracks tab.
    • Addressed an issue where a Challenge’s description could overlap with other text.
  • Camos
    • Addressed an issue with Mastery camos always appearing as locked in the Gunsmith but usable in Custom Games.
    • Addressed an issue where the “Equipped” icon was not showing correctly on the selected camo upon returning to the camo menu.
    • Addressed an issue that would allow players to equip any weapon camo in Custom Games.
  • Attachments
    • Addressed an issue where optic reticles could appear unlocked despite the player not meeting the requirements.
    • Addressed an issue where attachments always showed as unlocked when swapping Weapon Blueprints.
    • Addressed an issue that would unlock all optic reticles on Weapon Blueprints.
    • Reticles
    • Addressed an issue where reticles could appear upside-down.
  • Cosmetics
    • Addressed an issue where Stickers would not appear on weapons when selected in certain slots.
  • Operators
    • Addressed an issue where the CIA logo displayed for all Operators, regardless of affiliation.
  • UI
    • Addressed an issue where overlapping text was shown when receiving a friend request in-game through the user’s Activision account.
    • Addressed a UI error that could occur when loading in as a CODCaster in Custom Games.

PC

Bug Fixes

  • Progression
    • Addressed an issue that displayed 0 XP earned in the After-Action Report when reaching Prestige 1.
  • Main Menu
    • Addressed an issue where the player could access the Multiplayer menu without having the Multiplayer Pack installed.
  • Settings
    • Addressed an issue where the option to enable Ray Tracing was displayed when not supported.
    • Addressed an issue where the Screen Space Reflections setting was stuck on Low Quality.
    • Updated the description of “Field of View” options in the Settings menu.
  • Friends List
    • Addressed an error notification when bringing the party back to the main menu.
  • Fireteam: Dirty Bomb
    • Addressed an issue with team names showing up incorrectly in the After-Action report of a Fireteam: Dirty Bomb match.
    • Addressed an issue where Battle.net friends would not display the rich presence of a friend playing Fireteam: Dirty Bomb.
    • Removed an unnecessary notification when joining Fireteam: Dirty Bomb playlists.
  • Aspect Ratio
    • Addressed aspect ratio issues in 16:10 for tutorial menus.
    • Addressed an aspect ratio issue with portal effects in Zombies.

KNOWN ISSUES

Note: The list below is not comprehensive and is intended to give everyone a general idea of some of the larger issues that we’re tracking at the moment. For additional details, check out our Trello board and Activision Support’s known issues list.

Multiplatform

  • Controllers
  • Progression
    • After reaching Prestige 1, the player’s Season Level number in the upper-right corner of the screen displays the correct level, but the level number displayed in the After-Action Report is currently inaccurate.
    • Some visual issues can occur during the level-up sequence.
    • Friends’ level icons are not displayed until the player accesses the menu of any game mode.
  • Splitscreen
    • Visual issues can occur in splitscreen in Multiplayer.
    • Splitscreen is currently unavailable in Zombies.
  • Combat Record
    • “Elite Eliminations” in Zombies are not currently being tracked in the Combat Record.
  • Fireteam: Dirty Bomb
    • Team names in the After-Action Report scoreboard are currently incorrect for Fireteam: Dirty Bomb matches.
    • In rare cases, “Detonating Dirty Bomb” may stay on the player’s HUD longer than intended.
  • Parties / Friend List
    • Party leaders may receive “You left the party” after bringing their party back out to the main menu.
    • Players are able to “Quick Join” a player that is marked as Offline.
  • Calling Cards
    • Calling Cards may revert to default or previously selected Calling Cards.
  • Scorestreaks
    • Chopper Gunner path on Crossroad Strike takes the player farther outside of the play space than intended.
  • Chat
    • The recipient’s name is missing from the chat box when whispered from the Scoreboard.

PC

  • Various stability issues currently being investigated.
  • The Multiplayer menu currently shows up as “Partially Installed” when the Multiplayer package isn’t installed.
  • The Connection pop-up overlaps currently with the account creation screen. Interacting with the error pop-up will allow the player to complete the sign-up process.
  • The camera in Theater cannot be rotated with the mouse.

Keyboard and Mouse

  • The Confirm button at the Change Display Name screen may stay locked even if the player enters text in the Edit box.
  • Quickly navigating through long scrolling lists using a mouse can currently cause stability issues.

SOURCE: Treyarch

Call of Duty: Black Ops Cold War

How to set up Custom Games in Black Ops Cold War Season 4

Use our in-depth guide to learn how to set up your own Custom Games in Call of Duty: Black Ops Cold War Season 4.

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cold war fighting on hijacked

Call of Duty: Black Ops Cold War Season 4 has many weapons and modes for you to experiment with. Here’s how you can set up your own Custom Game.

For many players, the thought of stepping foot into CoD’s multiplayer is a terrifying prospect, and a quick warm-up against AI or friends is necessary. Or perhaps you want to test out a new weapon to see how it handles, but a competitive match won’t do it justice. Then a handy Custom Game is just the thing that you need.

The limitless freedom is what makes a Custom Game so handy. Black Ops Cold War has an ever-increasing roster of weapons and maps for players to dive into. Season 4 and its Reloaded update has really fleshed out the game with Mauer Der Toten vastly expanding the Zombies universe and new multiplayer maps to enjoy.

So let’s go over Custom Games and how you can set them up privately.

How to make a Custom Black Ops Cold War game

player using an m16 in cold war multiplayer

Here is how you can set up a Custom Game for yourself in Black Ops Cold War:

  1. Boot up Cold War
  2. Head to the Black Ops Cold War lobby screen
  3. Select ‘Custom Games’ from the bottom left
  4. Go down until you find ‘Edit Game Rules’
  5. Click on ‘Settings’
  6. Manipulate them until you are satisfied

You can alter the details of the match by changing the time limit, the number of times you can respawn, and how long it takes to do so. You can also change the round score and mess around with some of the more advanced settings. These advanced options will give you even more control over how the game goes.

Generally, you can choose to play against other players, but only those who you want to invite. You can also choose to play with bots so you have a bit of practice before initiating a private game. If you want to simply get a feel for the loadout, then turn the bot difficulty down.

When you’re in a Custom Game, you can take your time and go through various new guns like the C58 and MG 82 LMG, use their attachments, and see how they affect your ability to play. You won’t have to worry about being shot by other rowdy players who would ruin your concentration and keep you focused on your own survival the entire time.

How to make a Custom BOCW Zombies game

crbr-s wonder weapon in cod zombies

Setting up your own game of Zombies is generally very similar to the creation of a regular match.

Here is how you can set up a Custom Game for yourself:

  1. Open the Black Ops Cold War Zombies screen
  2. Press your right bumper or click on “Private” which is next to “Public”
  3. Create your own Custom Game

That’s it. It’s that simple. Now you can enjoy localized versions of Dead Ops 3, Die Maschine, Firebase Z, Outbreak, and Mauer Der Toten.

Where is the Custom Game button?

cod bocw custom match

During one of the Black Ops Cold War updates, many people became concerned that Custom Games had been removed altogether. The reality is that Treyarch inadvertently moves it further down every now and again.

Due to the addition of so many different playlist options, Custom Games have been relegated to the bottom of the pile. Simply keep scrolling down through the modes, and you’ll see that it’s still there.

That should cover everything you need to know about setting up a Custom Game in Black Ops Cold War.

Also, check out the best Outbreak loadout for CoD: Black Ops Cold War.

Image Credit: Activision / Treyarch

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Call of Duty: Black Ops Cold War

How to get Warzone & Cold War Thrust Engine Blueprint

The Engine Thrust Blueprint has arrived in Warzone and Black Ops Cold War, find out how to acquire it with our quick and easy guide.

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warzone thrust engine bundle

The Special Ops Pro Pack is a new bundle in Call of Duty: Warzone and Cold War Season 4. It comes with many cool items, including the new Thrust Engine Blueprint, and our guide will show you how to get it.

Special skins and weapon Blueprints help to prolong longevity in Call of Duty as players get drawn to these stunning new cosmetics. Whether it’s running around looking like Rambo and John McClane, or wielding a gun that is a literal dragon, items like this keep people coming back.

The July 22, 2021 update saw some new bundles be added to the CoD store, one of which includes the glorious new Thrust Engine Blueprint.

Check our quick guide to see how you can grab it yourself.

Warzone & Cold War Thrust Engine Blueprint Guide: How to buy & price

Special Ops Bundle in CoD

The Thurst Engine Blueprint is a special weapon skin for the FARA 83 Assault Rifle, and it gives it a secretive black coating to go with Portnova’s new Roze-like skin.

To claim the bundle for yourself, you’ll just need to do the following:

  1. Boot up either ‘Black Ops Cold War’ or ‘Warzone’
  2. Head on over to the ‘Store’ tab
  3. Search through the Bundles until you see the ‘Special Ops Pro Pack’
  4. Select it, and use COD Points to purchase the bundle
  5. Now equip any items from the bundle you desire!

If you’re looking to buy it, the Special Ops Pro Pack will set you back $19.99 / £16.79

What items do you get with the Special Ops Pro Pack Bundle?

special pro pack contents

The main Operator skin and weapon Blueprint aren’t the be-all and end-all for everyone, so it’s important to know everything that comes with the bundle.

Here’s what you get with the Special Ops Pro Pack Bundle:

  • Hypersonic Operator Skin
  • Sound Barrier SMG Blueprint
  • Thrust Engine Assault Rifle Blueprint
  • Ace Pilot Calling Card
  • Challenge Coin Emblem
  • 2,400 COD Points

The COD Points are a decent part of this bundle as it can pay for more Bundles, or even pay for the Season 5 Battle Pass.

Also, check out the new CoD: Mobile Undead Siege Zombies game mode.

Image Credit: Activision / Treyarch / Raven Software

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Call of Duty: Black Ops Cold War

Black Ops Cold War players call for major change to Special weapons

The Call of Duty: Black Ops Cold War community is calling for Treyarch to make a major change to the Special weapons category.

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Cold War Special Weapons

Special weapons are some of the most unique and exciting items in Call of Duty: Black Ops Cold War, but community members are calling for Treyarch Studios to make a major change to how they operate.

There are various categories of weapons that players can use to battle their enemies in Call of Duty: Black Ops Cold War. The game has the standard Assualt Rifles, SMGs, LMGs, Pistols, and more.

However, it also has a category known as Special weapons, which consist of unconventional weapons that allow players to collect some highlight and adrenaline-fueled kills.

While these weapons can be extremely powerful, Black Ops Cold War players have begun to call for a major change in how the Special weapons can be used in the game.

Black Ops Cold War Special Weapons

Taking to the official Black Ops Cold War subreddit, community member -Lusty- started a thread stating that they wished that the Special weapons had attachments players could equip like all of the other weapon categories in Cold War.

Many other players agreed as they wish there were attachments available for the Black Ops Cold War Special weapons that would allow them to change the playstyle of the weapons or offer new ways to use these items.

An example was given by community member springsight, who commented that they would like to see things like smoke rounds for the M97 Grenade Launcher.

“I want something that makes the launcher actually viable. Give me smoke rounds, flash rounds, semtex rounds, I just want to make things go boom :(.”

There is no doubt that the addition of attachments to the M97 Grenade Launcher, Ballistic Knife, Nail Gun, and R1 Shadowhunter Crossbow would make for even more exciting moments for Black Ops Cold War players to experience.

For more Call of Duty: Black Ops Cold War, check out how to play Season 4 Reloaded Multiplayer and Zombies content for free, and stay tuned for future news and guides.

Image Credits: Activision / Treyarch Studios

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