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Call of Duty: Black Ops Cold War

Black Ops Cold War Nov 20 Patch Notes: weapon & streak updates

Treyarch has released a new patch update across platforms.



Treyarch has released the patch notes and the first major patch update for Call of Duty: Black Ops Cold War on Friday, November 20 on all platforms.

The new patch update is version 1.06 and is live on PC, Xbox platforms, and PlayStation platforms.

For the file size, the new update is:

  • Xbox One: 11.5GB
  • Xbox Series X|S: 15GB
  • PlayStation 5: 6.3GB
  • PlayStation 4: 3.8GB
  • PC: 5GB

This patch update brings new weapon changes across the board, with nerfs for M16 and FFAR. The update also tweaks values to earn scorestreaks, adjusting the numbers based on popularity and in-game usage data.

Patch Notes:

Game stability and player experience are our top priorities at launch, and we’ve been working with our partners at PlayStation and Xbox to track and squash bugs and crashes across the board. Since launch, we’ve added several gameplay improvements and fixes for key issues in Multiplayer and Zombies, implemented weapon and Scorestreak tuning, made various stability fixes across all modes, and much more – see below for the full list.

Before we dive into our launch week updates, one topic of discussion that we wanted to clear up is how Season Levels work. This is a new progression system for Call of Duty, and it’s important to understand what happens after earning your first Prestige.

Season Leveling: How it Works

Once you complete Military Ranks 1-55 and reach Prestige 1, you’ll enter Season Levels. These levels represent the new Prestige progression journey, and rather than scaling with progressively higher XP requirements like Military Ranks, each Season Level requires the same amount of XP to complete.

In the current Pre-Season, the maximum available level is Prestige 3 at Season Level 100. After Season One begins, players will have up to 1,000 Season Levels to complete each season, with new Prestige Levels to earn as well as Prestige Master at level 200. The Prestige Shop will also become available to players who’ve earned their first Prestige Key, which will allow players to unlock Legacy Prestige Icons from previous games.

As a reminder, this system will carry over to Warzone and Modern Warfare with Season One for a unified progression journey across all three games! Learn more at our Player Progression blog.

Note: There is currently a known issue where your Season Level will display properly in the upper-right corner of the screen between matches, but your level displayed in the After-Action Report will be inaccurate. We’re fixing this in a future update.

Let’s get into the latest updates since launch:



  • Assault Rifles
    • FFAR1
      • Increased recoil.
      • Slightly reduced max damage by 3.5% (28 to 27).
      • Reduced max damage range by 34% (38m to 25m).
  • Submachine Guns
    • Submachine Gun Alpha
      • Reduced base effective damage range by 33% (15.24m to 10.16m).
      • Added more character to initial recoil by tweaking several bullet trajectories. (While this doesn’t affect the vertical/horizontal control stats in Gunsmith, this change makes it more difficult to stay on target by adjusting the trajectories of several bullets in the initial firing experience.)
      • (Update: These changes were unintentionally reverted in today’s update and will return in an upcoming update.)
  • Tactical Rifles
    • M16
      • Reduced max damage range by 15% (25.4m to 21.59m).
      • Increased sprint to fire time.
      • Slightly slowed move speed while firing.
      • Slightly increased delay between bursts.
      • Rebalanced fire rate bonuses on barrel attachments.
      • Slightly reduced effectiveness of laser attachments.
    • Tactical Rifle Charlie
      • Reduced max damage range by 20% (38.1m to 30.48m).
      • Increased sprint to fire time.
      • Slightly slowed move speed while firing.
      • Slightly increased delay between bursts.
      • Rebalanced fire rate bonuses on barrel attachments.
      • Slightly reduced effectiveness of laser attachments.
    • Type 63
      • Slightly increased fire rate.
      • Rebalanced fire rate bonuses on barrel attachments.
    • DMR 14
      • Slightly increased fire rate.
      • Rebalanced fire rate bonuses on barrel attachments.
  • Light Machine Guns
    • M60
      • Improved max damage ranges.
      • Improved movement speeds.
  • Sniper Rifles (All)
    • Adjusted Sprint to Fire times to account for early blend/interruption allowed via animation system.
      • The effective Sprint to Fire time is notably shorter than what is displayed in Gunsmith. We have plans to address the Gunsmith readout in a future update.
    • Adjusted movement speed impact when firing to intended values to make each shot feel more powerful.
    • Fine-tuned barrel attachments that improve idle sway to provide a unique feel on each gun.
  • Pistols
    • Magnum
      • Slightly improved fire rate.
      • Improved max damage range.
      • Improved visibility while firing after the first shot.
  • Shotguns
    • Shotgun Bravo
      • Slightly reduced damage between ranges from 5.8m to 7.7m.

Game Modes

  • Hardcore
    • Friendly fire system now properly transitions to reflect damage after 3 team kills.
  • Search & Destroy
    • Addressed an issue where defusing the bomb could take longer than the intended 7.5 seconds.
  • Free-For-All
    • Adjusted several starting spawns that allowed players to have line of sight on another player before the match started.
  • CDL Hardpoint
    • Addressed an issue where players would spawn outside of the intended play space when playing CDL Hardpoint in Custom Games.
  • Combined Arms
    • Improved the interaction when using Stationary Turrets in Combined Arms.
  • Spawns
    • Adjusted various spawns in Multiplayer game modes that could result in the player spawning above the ground.
  • Custom Games
    • Added Scorestreak Cost Overrides to Custom Games.


  • Combat Bow
    • Reduced ammo from 5 to 4.
  • Care Package
    • Increased cost from 1,800 to 2,000.
  • Sentry Turret
    • Reduced cost from 2,000 to 1,800.
  • Napalm Strike
    • Increased cost from 2,100 to 2,500.
  • Air Patrol
    • Reduced cost from 3,200 to 2,700.
  • Artillery
    • Increased cost from 2,500 to 3,000.
  • Cruise Missile
    • Increased cost from 2,600 to 3,500.
  • War Machine
    • Increased cost from 3,500 to 4,000.
  • Attack Helicopter
    • Increased cost from 4,000 to 4,500.
    • Increased damage from 50 to 75 per bullet.
    • Increased health from 4,500 to 5,000.
    • Decreased the duration of the screen shake from bullet impacts.
    • Reduced the amount of time the helicopter will stay in one place before relocating.
  • VTOL Escort
    • Reduced cost from 8,500 to 8,000.
    • Increased turret burst length and reduced cooldown time.
  • Chopper Gunner
    • Increased cost from 6,000 to 6,500.
    • Reduced the movement on the gun when firing.


  • Garrison
    • Addressed an issue where a player in the crawlspace could collide with players above them.


  • Tomahawks can now be thrown immediately at round start.


  • Extended time after damaging an enemy that will count toward an Elimination if that enemy is killed.

Finishing Moves

  • Improved the ability to trigger a Finishing Move on misaligned surfaces.
  • Addressed an issue where players would end up in an unintended pose if they were downed while being eliminated by Finishing Move.


  • General
    • Fixed a crash that could occur during intro sequences of a Multiplayer match.
    • Fixed a crash that could occur when using Weapons/Ammo Caches.
    • Fixed multiple rare crashes that could occur while the player was downed.
    • Fixed a rare crash that could occur when pinging a downed friendly player.
    • Fixed a rare crash that could occur when taking damage as the inflictor disconnected from the game.
    • Fixed a rare crash that could occur when firing a locked-on missile.
    • Fixed a rare crash that could occur in Search and Destroy.
    • Added various stability fixes.
  • Scorestreaks
    • Fixed a rare crash that could occur when the player disconnected after their Care Package had landed.
    • Fixed a rare crash that could occur if the owner of a VTOL Scorestreak disconnected from the server as they were taking control of the Scorestreak.
    • Fixed a rare crash that could occur when using the Cruise Missile.
    • Fixed a rare crash related to Scorestreak score aggregation.
  • Progression
    • Fixed a crash involving incorrect Challenge progress tracking.
  • Vehicles
    • Fixed a rare crash that could occur when vehicles were being respawned.
  • Equipment
    • Fixed a rare crash related to the Decoy Grenade.
    • Fixed a rare crash that could occur if C4 was being detonated but it no longer existed.
  • Field Upgrades
    • Fixed a rare crash involving an incorrect volley count for the SAM Turret.
  • Killcam
    • Fixed a rare crash that could occur in limited-life modes when viewing the Killcam.
  • Perks
    • Fixed a very rare crash that could occur when the Forward Intel Perk attempted to adjust the player’s mini-map range while the player was not alive at the time.

Misc. Fixes

  • UI
    • Addressed an issue where the player would receive a UI error when they returned to the lobby post-match.
    • Addressed an issue where, if a player respawned or joined in progress while their teammate was downed, their revive UI would be missing.
    • Addressed a rare occurrence where players would receive a UI error at the end of the exfil cinematic.
  • Progression
    • Addressed an issue where the Woods Operator Unlock Challenge would not progress correctly if different weapons were used during a killstreak.
  • Gunsmith
    • Addressed an issue where the player would lose functionality within the Pause menu if the Gunsmith menu remained open after the intro cutscene.
  • Vehicles
    • Addressed an issue where Operators are missing a pistol while riding as a passenger on vehicles when viewed in 3rd person.



  • Improved general zombie pathing.
  • Enemies will now use their out-of-bounds attacks against players in more unintended locations.
  • Closed various exploitable locations where the player could leave the intended play space.


  • Fixed a crash that could occur when Perks did not properly match up with the player’s upgraded Perk Skills.
  • Fixed a crash that could occur when picking up Perk cans.
  • Added various stability fixes.

Bug Fixes

  • Perks
    • Addressed an issue that allowed obtaining multiple versions of the same Perk.
    • Addressed an issue that prevented purchasing the Elemental Pop Perk from one side of the machine.
  • Field Upgrades
    • Addressed an issue where the Tier III Aether Shroud could occasionally place the player under the floor.
  • Weapons
    • Addressed an issue that prevented attachments from applying to certain weapons.
    • Addressed an issue that caused certain weapons, such as the Ray Gun, to be lost when being revived.
    • Addressed an issue where Support rarity would display as the same rarity as the player’s weapon instead of the rarity it was on the ground.
    • Addressed an issue that caused Set Showcase Weapon not to function properly in Create-a-Class.
  • Progression
    • Addressed an issue with the incorrect icon displaying when reaching Prestige 1.
    • Addressed an issue that caused weapon XP to be earned on weapons used by teammates.
    • Addressed an issue that allowed players to earn progress toward Dark Ops Challenges erroneously by joining a match in progress.
    • Addressed an issue that caused multiple inaccurate XP notifications to appear at the end of a co-op match.
  • HUD
    • Addressed an issue that caused the player’s health bar on the HUD to not properly display as empty when dying under specific circumstances.
    • Addressed an issue where only two of the remaining players’ names were visible after one of four players dropped out of the match.
    • Addressed an issue that caused incorrect player colors to appear on the HUD after death.
  • Visuals
    • Addressed an issue that caused enemy models to sometimes appear low quality.
    • Addressed an issue causing visual effects from Aether Shroud to continuously play after spectating.
  • Loot
    • Addressed an issue that sometimes prevented obtaining item drops.
  • Host Migration
    • Addressed various issues which sometimes caused host migration to fail.
    • Addressed an issue where players would get a UI error while attempting to open their scoreboard while migrating hosts.
  • Gunsmith
    • Addressed an issue that caused loss of functionality using the Gunsmith menu during the start of a match.
  • Mystery Box
    • Addressed an issue that prevented the weapon name from properly appearing after using the Mystery Box.
    • Addressed a rare issue that caused the Mystery Box to remain open after use.
  • Equipment
    • Addressed an issue that sometimes prevented the Decoy from being deactivated when thrown out of the play space.
  • Sensitivity
    • Addressed an issue that caused the player’s controller sensitivity to be altered by the jump scare.
  • Dead Ops Arcade 3
    • Addressed an issue where the Arcade Machine pickup could cause a break in game progression.
    • Addressed an issue that caused enemies to spawn on top of players.
    • Addressed an issue where the player would see placeholder text before the opening cutscene played.
  • Onslaught
    • Addressed an issue where “Die Maschine” tips could appear while loading into an Onslaught match.



  • Aim Response Curve Type options added to Settings.


  • Fixed a rare crash related to playing voiceover audio.
  • Fixed a rare crash related to player footstep effects.

Bug Fixes

  • Progression
    • Addressed an issue that made weapon camo and Challenge progress appear to reset after resuming from a suspended state.
    • Addressed an issue where Medals earned in-game were not displayed in the Barracks tab.
    • Addressed an issue where a Challenge’s description could overlap with other text.
  • Camos
    • Addressed an issue with Mastery camos always appearing as locked in the Gunsmith but usable in Custom Games.
    • Addressed an issue where the “Equipped” icon was not showing correctly on the selected camo upon returning to the camo menu.
    • Addressed an issue that would allow players to equip any weapon camo in Custom Games.
  • Attachments
    • Addressed an issue where optic reticles could appear unlocked despite the player not meeting the requirements.
    • Addressed an issue where attachments always showed as unlocked when swapping Weapon Blueprints.
    • Addressed an issue that would unlock all optic reticles on Weapon Blueprints.
    • Reticles
    • Addressed an issue where reticles could appear upside-down.
  • Cosmetics
    • Addressed an issue where Stickers would not appear on weapons when selected in certain slots.
  • Operators
    • Addressed an issue where the CIA logo displayed for all Operators, regardless of affiliation.
  • UI
    • Addressed an issue where overlapping text was shown when receiving a friend request in-game through the user’s Activision account.
    • Addressed a UI error that could occur when loading in as a CODCaster in Custom Games.


Bug Fixes

  • Progression
    • Addressed an issue that displayed 0 XP earned in the After-Action Report when reaching Prestige 1.
  • Main Menu
    • Addressed an issue where the player could access the Multiplayer menu without having the Multiplayer Pack installed.
  • Settings
    • Addressed an issue where the option to enable Ray Tracing was displayed when not supported.
    • Addressed an issue where the Screen Space Reflections setting was stuck on Low Quality.
    • Updated the description of “Field of View” options in the Settings menu.
  • Friends List
    • Addressed an error notification when bringing the party back to the main menu.
  • Fireteam: Dirty Bomb
    • Addressed an issue with team names showing up incorrectly in the After-Action report of a Fireteam: Dirty Bomb match.
    • Addressed an issue where friends would not display the rich presence of a friend playing Fireteam: Dirty Bomb.
    • Removed an unnecessary notification when joining Fireteam: Dirty Bomb playlists.
  • Aspect Ratio
    • Addressed aspect ratio issues in 16:10 for tutorial menus.
    • Addressed an aspect ratio issue with portal effects in Zombies.


Note: The list below is not comprehensive and is intended to give everyone a general idea of some of the larger issues that we’re tracking at the moment. For additional details, check out our Trello board and Activision Support’s known issues list.


  • Controllers
  • Progression
    • After reaching Prestige 1, the player’s Season Level number in the upper-right corner of the screen displays the correct level, but the level number displayed in the After-Action Report is currently inaccurate.
    • Some visual issues can occur during the level-up sequence.
    • Friends’ level icons are not displayed until the player accesses the menu of any game mode.
  • Splitscreen
    • Visual issues can occur in splitscreen in Multiplayer.
    • Splitscreen is currently unavailable in Zombies.
  • Combat Record
    • “Elite Eliminations” in Zombies are not currently being tracked in the Combat Record.
  • Fireteam: Dirty Bomb
    • Team names in the After-Action Report scoreboard are currently incorrect for Fireteam: Dirty Bomb matches.
    • In rare cases, “Detonating Dirty Bomb” may stay on the player’s HUD longer than intended.
  • Parties / Friend List
    • Party leaders may receive “You left the party” after bringing their party back out to the main menu.
    • Players are able to “Quick Join” a player that is marked as Offline.
  • Calling Cards
    • Calling Cards may revert to default or previously selected Calling Cards.
  • Scorestreaks
    • Chopper Gunner path on Crossroad Strike takes the player farther outside of the play space than intended.
  • Chat
    • The recipient’s name is missing from the chat box when whispered from the Scoreboard.


  • Various stability issues currently being investigated.
  • The Multiplayer menu currently shows up as “Partially Installed” when the Multiplayer package isn’t installed.
  • The Connection pop-up overlaps currently with the account creation screen. Interacting with the error pop-up will allow the player to complete the sign-up process.
  • The camera in Theater cannot be rotated with the mouse.

Keyboard and Mouse

  • The Confirm button at the Change Display Name screen may stay locked even if the player enters text in the Edit box.
  • Quickly navigating through long scrolling lists using a mouse can currently cause stability issues.

SOURCE: Treyarch

Call of Duty: Black Ops Cold War

Cold War devs respond to claims ZRG 20mm Sniper Rifle isn’t powerful enough

A dev response has been issued to complaints that CoD: Cold War’s ZRG 20mm Sniper Rifle isn’t as strong as advertised.



cod cold war zrg 20mm sniper rifle

Season 2’s ZRG 20mm Sniper Rifle is finally in CoD: Cold War, but players are complaining that its description and damage are misleading. A Treyarch dev has addressed these reservations.

The LW3 Tundra, Pelington 703, and M82 already provide players with some solid options to cap enemies from a long distance, but the ZRG 20mm is here to take that crown. The one-hit, bolt-action Sniper Rifle aims to add an extra dimension to Black Ops Cold War matches moving forward.

However, its early days are being shrouded in controversy as players believe that the weapon isn’t as devastating as perhaps it should be. One of Treyarch’s devs has replied to the Reddit thread making these claims to explain why this isn’t the case.

cod cold war zrg 20mm

According to the ZRG 20mm’s Official description, it “Deals higher damage to vehicles.” Yet, with closer inspection, the Sniper Rifle’s own stats seem to contradict this.

Its Vehicle Damage states it does 440 per hit, whereas one of its nearest competitors, the M82, does 825 Vehicle Damage. This represents nearly a 100% increase over the ZRG 20mm and got people wondering.

But renowned Treyarch dev Josh “FoxhoundFPS” Torres stepped in to intervene saying,

“Hey there! Spoke with our Multiplayer Team and we have the following to share: The ZRG 20mm has built-in armor-piercing properties which aren’t accounted for in the Vehicle Damage values. We’re already discussing this with the UI team on how to make that more clear in the detailed stats. Thanks for the feedback!”

So in actual fact, the ZRG 20mm does do more Vehicle Damage as it states, and its extra damage is just currently hidden away.

So for anyone wanting to unlock the ZRG 20mm and use it for CoD: Black Ops Cold War’s bigger modes involving vehicles, it’s absolutely worth using.

It’s another positive example of devs responding quickly to an issue as well, a point we discussed in our 8 things we want to see in Call of Duty 2021 article.

Image credits: Treyarch

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Call of Duty: Warzone

When does Warzone & Cold War Season 3 start? Season 2 end date

Warzone & Black Ops Cold War Season 2 has finally dropped, but when will they end, and when will Season 3 commence?



cod warzone season 3

We’re fast approaching the end of Warzone and Black Ops Cold War Season 2, so when does Season 3 begin and what does it have in store?

Ever since the integration of Black Ops Cold War into Warzone, we’ve seen a vast number of additions and changes to both games. The subsequent updates have allowed Verdansk to expand with Rebirth Island, and even incorporate Zombies into Warzone.

Warzone Season 2 has also introduced some other pretty hefty changes to the games including some pretty interesting map changes to freshen things up, and also two new weapons from Black Ops Cold War, the FARA 83 Assault Rifle and the LC10 SMG, that could shift the meta.

We’re already hearing mumblings and murmurs of potential new content for the future though, with Warzone Season 3 spying a huge revamp in April. So we begin to wonder, how long will Season 2 actually last for, and when can we expect CoD to drop Season 3 of both Black Ops Cold War & Warzone?

cod warzone season 3 adler

Warzone & Cold War Season 3 start date

Previous seasons of Modern Warfare and Warzone, before its numbered season reboot, usually lasted around 10 weeks, and this has proven to be the case for Warzone & Black Ops Cold War.

Season One officially began on December 16, 2020, with the newest season beginning on February 25, 2021. This is approximately a 10-week gap between both which is in keeping with type.

cod cold war warzone season 2

The current Battle Pass has presented a set date it’s expected to end, and a new season usually starts shortly after last season’s Battle Pass has expired. With the information we currently have, we can expect Season 3 to begin on April 22, 2021.

This lines up with the confirmed season end date of April 21, given in the first Warzone nuke event teaser. It says the event will go live at 12 PM, as Verdansk will be completely overtaken by the undead.

Cold War Season 3 weapons

Call of Duty leakers have discovered some upcoming weapons in Warzone’s game files. Since these files are usually only added when weapons are in the final stage before release, we might see them arrive in Season 3.

Among them was a fast-firing burst Assault Rifle that could potentially be a Tactical Rifle like the M16 and AUG. Another weapon in the files seemed to be an SMG described with ‘spray,’ which probably means that it boasts a high fire rate.

The classic Ballistic Knife from the original Black Ops will also be arriving in Warzone and Cold War in the upcoming season. This projectile melee weapon has become a staple of the Call of Duty franchise, so it’s an exciting addition.

The data miners also stated that a new full-auto pistol and a Baseball Bat melee weapon might be joining the game in the Season 3 Reloaded update or in Season 4.

Ballistic Knife from Black Ops

New Cold War Season 3 Trailer hints at Warzone Verdansk crossover

On April 15, Treyarch’s Official Twitter account posted an interesting new teaser trailer that suggested where Season 3 could be heading next.

Here is the full Tweet accompanied by the trailer.

After unsuccessfully extracting Adler from Laos, the team has now been able to track down his, and Stitch’s, whereabouts to Verdansk. Given that Verdansk is facing the possibility of being nuked, it remains to be seen how the two games could potentially crossover.

Warzone & Cold War mid-Season 2 update

While we waited for Black Ops Cold x Warzone Season 3, Activision released a mid-Season update with a ton of new content on March 29 at 9PM PT.

This brought three new maps to the game’s multiplayer, with Golova for Fireteam, Mansion for Gunfight, and Miami Strike for 6v6. Also, for the Zombies fans out there, Sanatorium will be joining the roster of Ural Mountains maps available in the Outbreak game mode.

The ZRG 20mm Sniper Rifle has also arrived, along with a load of weapon balancing in Cold War.

Black Ops Cold War Miami Strike

1980s revamp leaked for Warzone Season 3

We got a first look at what the next evolution of Verdansk will be in a celebrity commercial that was posted to Twitter. It showed the map getting a 1980s makeover with a specific focus on a few key areas.

Stadium, Dam, Airport, and the surrounding forestry were the highlighted locations in the video, along with some changes in Downtown. Later, another possible teaser was discovered in Verdansk’s Superstore in the form of a poster for the 1980s Moscow Summer Olympics.

We expect more teasers for Season 3 to pop up around Verdansk and Cold War’s multiplayer, and the ones that have been found make Warzone’s 1980s overhaul seem all the more likely.

We’ve still a bit of time to go until Season 3 and Activision will be busy concentrating on making Season Two the best it can be. They have already rolled out large-scale ban waves to accounts that are found to be guilty of cheating.

Speculation will already be ongoing as to what we’ll see in Warzone Season 3, including a massive event that could change Warzone forever.

Image credits: Activision

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Call of Duty: Black Ops Cold War

Cold War April 15 patch notes: Custom Mods & new playlists

Custom Mods lets you save up to 10 Gunsmith Blueprints.



Treyarch released the latest Game Settings Update for Black Ops Cold War on all platforms on April 15.

The update includes a refreshed playlist, access to Custom Mods with Gunsmith Blueprints, and a preview what’s coming this weekend with Triple Double XP weekend.

In addition, Season 3 officially begins next week – on April 22, so stay tuned for more updates to come as we get closer to the new season launch.

From Treyarch:


Today’s update brings the all-new Blueprint Gun Game mode to Multiplayer, along with the return of Apocalypse 24/7 and Snipers Only Moshpit to close out the season!

Progress through an arsenal of Weapon Blueprints in this new version of the free-for-all Gun Game mode. Weapon progression can change from match to match with different Blueprints available per tier, so keep on your toes and stay on target. Come out on top as the first to progress through all 20 weapons to win the match.


After some final touches behind the scenes, the Custom Mods menu is now available in Create-a-Class, allowing players to name and save custom Blueprint creations via Gunsmith Customs and take them into their next match. Dead Ops Arcade 3 also gets an update in Zombies today, with new XP award adjustments and bug fixes now live.


We’re bringing out the big guns at the end of the season with a new Triple-Double Weekend, featuring Double XP, Double Weapon XP, and Double Battle Pass XP starting at 10AM PT tomorrow through 10AM PT Monday, April 19th!

Now’s your chance to hit that final Prestige Level, max out the Battle Pass to Tier 100, add another Prestige Key or two to your collection, and complete every Season Challenge in Multiplayer and Zombies while you can. If you’ve already achieved the title of Prestige Master this season, congratulations: you’ve earned it. If you’ve still got some grinding to do, there’s never been a better time than now.


With the final week of Season Two Reloaded drawing to a close, an all-new season of content is just around the corner… and Adler’s time is running out.

After falling for Naga’s diversion in Laos, Woods and his team have been thrown off the scent just long enough to allow Stitch to continue his master plan for Adler. All signs point to Verdansk.

Patch Notes



  • Custom Mods
    • Now available in Create-a-Class. Name and save up to 10 custom Blueprint creations per weapon via the Custom Mods menu.
    • Addressed an issue where attachments that had not been properly unlocked through weapon progression now correctly appear locked.



  • Blueprint Gun Game
    • All-new version of Gun Game now available in Multiplayer.
    • Progress through an arsenal of Weapon Blueprints from launch through Season Two Reloaded.
    • Weapon progression can change from match to match, with different Blueprints available per tier.
    • First player to progress through all 20 weapons wins the match.
  • Snipers Only Moshpit
    • Returned to Featured Playlists.
    • Addressed an issue that could cause non-sniper classes to be reset when entering a match of Snipers Only Moshpit.

Featured Playlists

  • Blueprint Gun Game [NEW]
  • Apocalypse 24/7
  • Snipers Only Moshpit
  • Gunfight Blueprints
  • Nuketown 24/7 (also available in Hardcore)
  • Prop Hunt
  • Face Off (also available in Hardcore)
  • Multi-Team Moshpit


Dead Ops Arcade 3

  • Gameplay
    • Added adjustments to XP awards.
  • UI
    • Addressed an issue that could display incorrect data in the After-Action Report when playing Solo Advanced Start mode.
  • Stability
    • Added a stability fix to Silverback Slideways bonus round.

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Containment (PlayStation)
  • Onslaught Nuketown (PlayStation)
  • Onslaught Apocalypse (PlayStation)

SOURCE: Treyarch

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