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Call of Duty: Black Ops Cold War

Black Ops Cold War Nov 20 Patch Notes: weapon & streak updates

Treyarch has released a new patch update across platforms.

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Treyarch has released the patch notes and the first major patch update for Call of Duty: Black Ops Cold War on Friday, November 20 on all platforms.

The new patch update is version 1.06 and is live on PC, Xbox platforms, and PlayStation platforms.

For the file size, the new update is:

  • Xbox One: 11.5GB
  • Xbox Series X|S: 15GB
  • PlayStation 5: 6.3GB
  • PlayStation 4: 3.8GB
  • PC: 5GB

This patch update brings new weapon changes across the board, with nerfs for M16 and FFAR. The update also tweaks values to earn scorestreaks, adjusting the numbers based on popularity and in-game usage data.

Patch Notes:

Game stability and player experience are our top priorities at launch, and we’ve been working with our partners at PlayStation and Xbox to track and squash bugs and crashes across the board. Since launch, we’ve added several gameplay improvements and fixes for key issues in Multiplayer and Zombies, implemented weapon and Scorestreak tuning, made various stability fixes across all modes, and much more – see below for the full list.

Before we dive into our launch week updates, one topic of discussion that we wanted to clear up is how Season Levels work. This is a new progression system for Call of Duty, and it’s important to understand what happens after earning your first Prestige.

Season Leveling: How it Works

Once you complete Military Ranks 1-55 and reach Prestige 1, you’ll enter Season Levels. These levels represent the new Prestige progression journey, and rather than scaling with progressively higher XP requirements like Military Ranks, each Season Level requires the same amount of XP to complete.

In the current Pre-Season, the maximum available level is Prestige 3 at Season Level 100. After Season One begins, players will have up to 1,000 Season Levels to complete each season, with new Prestige Levels to earn as well as Prestige Master at level 200. The Prestige Shop will also become available to players who’ve earned their first Prestige Key, which will allow players to unlock Legacy Prestige Icons from previous games.

As a reminder, this system will carry over to Warzone and Modern Warfare with Season One for a unified progression journey across all three games! Learn more at our Player Progression blog.

Note: There is currently a known issue where your Season Level will display properly in the upper-right corner of the screen between matches, but your level displayed in the After-Action Report will be inaccurate. We’re fixing this in a future update.

Let’s get into the latest updates since launch:

MULTIPLAYER

Weapons

  • Assault Rifles
    • FFAR1
      • Increased recoil.
      • Slightly reduced max damage by 3.5% (28 to 27).
      • Reduced max damage range by 34% (38m to 25m).
  • Submachine Guns
    • Submachine Gun Alpha
      • Reduced base effective damage range by 33% (15.24m to 10.16m).
      • Added more character to initial recoil by tweaking several bullet trajectories. (While this doesn’t affect the vertical/horizontal control stats in Gunsmith, this change makes it more difficult to stay on target by adjusting the trajectories of several bullets in the initial firing experience.)
      • (Update: These changes were unintentionally reverted in today’s update and will return in an upcoming update.)
  • Tactical Rifles
    • M16
      • Reduced max damage range by 15% (25.4m to 21.59m).
      • Increased sprint to fire time.
      • Slightly slowed move speed while firing.
      • Slightly increased delay between bursts.
      • Rebalanced fire rate bonuses on barrel attachments.
      • Slightly reduced effectiveness of laser attachments.
    • Tactical Rifle Charlie
      • Reduced max damage range by 20% (38.1m to 30.48m).
      • Increased sprint to fire time.
      • Slightly slowed move speed while firing.
      • Slightly increased delay between bursts.
      • Rebalanced fire rate bonuses on barrel attachments.
      • Slightly reduced effectiveness of laser attachments.
    • Type 63
      • Slightly increased fire rate.
      • Rebalanced fire rate bonuses on barrel attachments.
    • DMR 14
      • Slightly increased fire rate.
      • Rebalanced fire rate bonuses on barrel attachments.
  • Light Machine Guns
    • M60
      • Improved max damage ranges.
      • Improved movement speeds.
  • Sniper Rifles (All)
    • Adjusted Sprint to Fire times to account for early blend/interruption allowed via animation system.
      • The effective Sprint to Fire time is notably shorter than what is displayed in Gunsmith. We have plans to address the Gunsmith readout in a future update.
    • Adjusted movement speed impact when firing to intended values to make each shot feel more powerful.
    • Fine-tuned barrel attachments that improve idle sway to provide a unique feel on each gun.
  • Pistols
    • Magnum
      • Slightly improved fire rate.
      • Improved max damage range.
      • Improved visibility while firing after the first shot.
  • Shotguns
    • Shotgun Bravo
      • Slightly reduced damage between ranges from 5.8m to 7.7m.

Game Modes

  • Hardcore
    • Friendly fire system now properly transitions to reflect damage after 3 team kills.
  • Search & Destroy
    • Addressed an issue where defusing the bomb could take longer than the intended 7.5 seconds.
  • Free-For-All
    • Adjusted several starting spawns that allowed players to have line of sight on another player before the match started.
  • CDL Hardpoint
    • Addressed an issue where players would spawn outside of the intended play space when playing CDL Hardpoint in Custom Games.
  • Combined Arms
    • Improved the interaction when using Stationary Turrets in Combined Arms.
  • Spawns
    • Adjusted various spawns in Multiplayer game modes that could result in the player spawning above the ground.
  • Custom Games
    • Added Scorestreak Cost Overrides to Custom Games.

Scorestreaks

  • Combat Bow
    • Reduced ammo from 5 to 4.
  • Care Package
    • Increased cost from 1,800 to 2,000.
  • Sentry Turret
    • Reduced cost from 2,000 to 1,800.
  • Napalm Strike
    • Increased cost from 2,100 to 2,500.
  • Air Patrol
    • Reduced cost from 3,200 to 2,700.
  • Artillery
    • Increased cost from 2,500 to 3,000.
  • Cruise Missile
    • Increased cost from 2,600 to 3,500.
  • War Machine
    • Increased cost from 3,500 to 4,000.
  • Attack Helicopter
    • Increased cost from 4,000 to 4,500.
    • Increased damage from 50 to 75 per bullet.
    • Increased health from 4,500 to 5,000.
    • Decreased the duration of the screen shake from bullet impacts.
    • Reduced the amount of time the helicopter will stay in one place before relocating.
  • VTOL Escort
    • Reduced cost from 8,500 to 8,000.
    • Increased turret burst length and reduced cooldown time.
  • Chopper Gunner
    • Increased cost from 6,000 to 6,500.
    • Reduced the movement on the gun when firing.

Maps

  • Garrison
    • Addressed an issue where a player in the crawlspace could collide with players above them.

Equipment

  • Tomahawks can now be thrown immediately at round start.

Eliminations

  • Extended time after damaging an enemy that will count toward an Elimination if that enemy is killed.

Finishing Moves

  • Improved the ability to trigger a Finishing Move on misaligned surfaces.
  • Addressed an issue where players would end up in an unintended pose if they were downed while being eliminated by Finishing Move.

Stability

  • General
    • Fixed a crash that could occur during intro sequences of a Multiplayer match.
    • Fixed a crash that could occur when using Weapons/Ammo Caches.
    • Fixed multiple rare crashes that could occur while the player was downed.
    • Fixed a rare crash that could occur when pinging a downed friendly player.
    • Fixed a rare crash that could occur when taking damage as the inflictor disconnected from the game.
    • Fixed a rare crash that could occur when firing a locked-on missile.
    • Fixed a rare crash that could occur in Search and Destroy.
    • Added various stability fixes.
  • Scorestreaks
    • Fixed a rare crash that could occur when the player disconnected after their Care Package had landed.
    • Fixed a rare crash that could occur if the owner of a VTOL Scorestreak disconnected from the server as they were taking control of the Scorestreak.
    • Fixed a rare crash that could occur when using the Cruise Missile.
    • Fixed a rare crash related to Scorestreak score aggregation.
  • Progression
    • Fixed a crash involving incorrect Challenge progress tracking.
  • Vehicles
    • Fixed a rare crash that could occur when vehicles were being respawned.
  • Equipment
    • Fixed a rare crash related to the Decoy Grenade.
    • Fixed a rare crash that could occur if C4 was being detonated but it no longer existed.
  • Field Upgrades
    • Fixed a rare crash involving an incorrect volley count for the SAM Turret.
  • Killcam
    • Fixed a rare crash that could occur in limited-life modes when viewing the Killcam.
  • Perks
    • Fixed a very rare crash that could occur when the Forward Intel Perk attempted to adjust the player’s mini-map range while the player was not alive at the time.

Misc. Fixes

  • UI
    • Addressed an issue where the player would receive a UI error when they returned to the lobby post-match.
    • Addressed an issue where, if a player respawned or joined in progress while their teammate was downed, their revive UI would be missing.
    • Addressed a rare occurrence where players would receive a UI error at the end of the exfil cinematic.
  • Progression
    • Addressed an issue where the Woods Operator Unlock Challenge would not progress correctly if different weapons were used during a killstreak.
  • Gunsmith
    • Addressed an issue where the player would lose functionality within the Pause menu if the Gunsmith menu remained open after the intro cutscene.
  • Vehicles
    • Addressed an issue where Operators are missing a pistol while riding as a passenger on vehicles when viewed in 3rd person.


ZOMBIES

Gameplay

  • Improved general zombie pathing.
  • Enemies will now use their out-of-bounds attacks against players in more unintended locations.
  • Closed various exploitable locations where the player could leave the intended play space.

Stability

  • Fixed a crash that could occur when Perks did not properly match up with the player’s upgraded Perk Skills.
  • Fixed a crash that could occur when picking up Perk cans.
  • Added various stability fixes.

Bug Fixes

  • Perks
    • Addressed an issue that allowed obtaining multiple versions of the same Perk.
    • Addressed an issue that prevented purchasing the Elemental Pop Perk from one side of the machine.
  • Field Upgrades
    • Addressed an issue where the Tier III Aether Shroud could occasionally place the player under the floor.
  • Weapons
    • Addressed an issue that prevented attachments from applying to certain weapons.
    • Addressed an issue that caused certain weapons, such as the Ray Gun, to be lost when being revived.
    • Addressed an issue where Support rarity would display as the same rarity as the player’s weapon instead of the rarity it was on the ground.
    • Addressed an issue that caused Set Showcase Weapon not to function properly in Create-a-Class.
  • Progression
    • Addressed an issue with the incorrect icon displaying when reaching Prestige 1.
    • Addressed an issue that caused weapon XP to be earned on weapons used by teammates.
    • Addressed an issue that allowed players to earn progress toward Dark Ops Challenges erroneously by joining a match in progress.
    • Addressed an issue that caused multiple inaccurate XP notifications to appear at the end of a co-op match.
  • HUD
    • Addressed an issue that caused the player’s health bar on the HUD to not properly display as empty when dying under specific circumstances.
    • Addressed an issue where only two of the remaining players’ names were visible after one of four players dropped out of the match.
    • Addressed an issue that caused incorrect player colors to appear on the HUD after death.
  • Visuals
    • Addressed an issue that caused enemy models to sometimes appear low quality.
    • Addressed an issue causing visual effects from Aether Shroud to continuously play after spectating.
  • Loot
    • Addressed an issue that sometimes prevented obtaining item drops.
  • Host Migration
    • Addressed various issues which sometimes caused host migration to fail.
    • Addressed an issue where players would get a UI error while attempting to open their scoreboard while migrating hosts.
  • Gunsmith
    • Addressed an issue that caused loss of functionality using the Gunsmith menu during the start of a match.
  • Mystery Box
    • Addressed an issue that prevented the weapon name from properly appearing after using the Mystery Box.
    • Addressed a rare issue that caused the Mystery Box to remain open after use.
  • Equipment
    • Addressed an issue that sometimes prevented the Decoy from being deactivated when thrown out of the play space.
  • Sensitivity
    • Addressed an issue that caused the player’s controller sensitivity to be altered by the jump scare.
  • Dead Ops Arcade 3
    • Addressed an issue where the Arcade Machine pickup could cause a break in game progression.
    • Addressed an issue that caused enemies to spawn on top of players.
    • Addressed an issue where the player would see placeholder text before the opening cutscene played.
  • Onslaught
    • Addressed an issue where “Die Maschine” tips could appear while loading into an Onslaught match.

GLOBAL

Settings

  • Aim Response Curve Type options added to Settings.

Stability

  • Fixed a rare crash related to playing voiceover audio.
  • Fixed a rare crash related to player footstep effects.

Bug Fixes

  • Progression
    • Addressed an issue that made weapon camo and Challenge progress appear to reset after resuming from a suspended state.
    • Addressed an issue where Medals earned in-game were not displayed in the Barracks tab.
    • Addressed an issue where a Challenge’s description could overlap with other text.
  • Camos
    • Addressed an issue with Mastery camos always appearing as locked in the Gunsmith but usable in Custom Games.
    • Addressed an issue where the “Equipped” icon was not showing correctly on the selected camo upon returning to the camo menu.
    • Addressed an issue that would allow players to equip any weapon camo in Custom Games.
  • Attachments
    • Addressed an issue where optic reticles could appear unlocked despite the player not meeting the requirements.
    • Addressed an issue where attachments always showed as unlocked when swapping Weapon Blueprints.
    • Addressed an issue that would unlock all optic reticles on Weapon Blueprints.
    • Reticles
    • Addressed an issue where reticles could appear upside-down.
  • Cosmetics
    • Addressed an issue where Stickers would not appear on weapons when selected in certain slots.
  • Operators
    • Addressed an issue where the CIA logo displayed for all Operators, regardless of affiliation.
  • UI
    • Addressed an issue where overlapping text was shown when receiving a friend request in-game through the user’s Activision account.
    • Addressed a UI error that could occur when loading in as a CODCaster in Custom Games.

PC

Bug Fixes

  • Progression
    • Addressed an issue that displayed 0 XP earned in the After-Action Report when reaching Prestige 1.
  • Main Menu
    • Addressed an issue where the player could access the Multiplayer menu without having the Multiplayer Pack installed.
  • Settings
    • Addressed an issue where the option to enable Ray Tracing was displayed when not supported.
    • Addressed an issue where the Screen Space Reflections setting was stuck on Low Quality.
    • Updated the description of “Field of View” options in the Settings menu.
  • Friends List
    • Addressed an error notification when bringing the party back to the main menu.
  • Fireteam: Dirty Bomb
    • Addressed an issue with team names showing up incorrectly in the After-Action report of a Fireteam: Dirty Bomb match.
    • Addressed an issue where Battle.net friends would not display the rich presence of a friend playing Fireteam: Dirty Bomb.
    • Removed an unnecessary notification when joining Fireteam: Dirty Bomb playlists.
  • Aspect Ratio
    • Addressed aspect ratio issues in 16:10 for tutorial menus.
    • Addressed an aspect ratio issue with portal effects in Zombies.

KNOWN ISSUES

Note: The list below is not comprehensive and is intended to give everyone a general idea of some of the larger issues that we’re tracking at the moment. For additional details, check out our Trello board and Activision Support’s known issues list.

Multiplatform

  • Controllers
  • Progression
    • After reaching Prestige 1, the player’s Season Level number in the upper-right corner of the screen displays the correct level, but the level number displayed in the After-Action Report is currently inaccurate.
    • Some visual issues can occur during the level-up sequence.
    • Friends’ level icons are not displayed until the player accesses the menu of any game mode.
  • Splitscreen
    • Visual issues can occur in splitscreen in Multiplayer.
    • Splitscreen is currently unavailable in Zombies.
  • Combat Record
    • “Elite Eliminations” in Zombies are not currently being tracked in the Combat Record.
  • Fireteam: Dirty Bomb
    • Team names in the After-Action Report scoreboard are currently incorrect for Fireteam: Dirty Bomb matches.
    • In rare cases, “Detonating Dirty Bomb” may stay on the player’s HUD longer than intended.
  • Parties / Friend List
    • Party leaders may receive “You left the party” after bringing their party back out to the main menu.
    • Players are able to “Quick Join” a player that is marked as Offline.
  • Calling Cards
    • Calling Cards may revert to default or previously selected Calling Cards.
  • Scorestreaks
    • Chopper Gunner path on Crossroad Strike takes the player farther outside of the play space than intended.
  • Chat
    • The recipient’s name is missing from the chat box when whispered from the Scoreboard.

PC

  • Various stability issues currently being investigated.
  • The Multiplayer menu currently shows up as “Partially Installed” when the Multiplayer package isn’t installed.
  • The Connection pop-up overlaps currently with the account creation screen. Interacting with the error pop-up will allow the player to complete the sign-up process.
  • The camera in Theater cannot be rotated with the mouse.

Keyboard and Mouse

  • The Confirm button at the Change Display Name screen may stay locked even if the player enters text in the Edit box.
  • Quickly navigating through long scrolling lists using a mouse can currently cause stability issues.

SOURCE: Treyarch

Call of Duty: Black Ops Cold War

Best controller settings for Black Ops Cold War Season 6

To improve your accuracy and movement in Black Ops Cold War, here are the best controller settings for Season 6.

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BOCW xbox and playstation controllers

Making sure your controller settings are perfect is an essential part of any first-person shooter, so we’ve put together the best aim assist, aim response curve type, target aim assist settings, and more for Black Ops Cold War Season 6.

We’re now in the final season of Black Ops Cold War, fine-tuning aim assist settings for shooting as accurately as possible is just as important as ever. With so many settings available, it’s hard to pick out the settings you should be running.

Over the past couple of seasons, Cold War players have reported that a glitch resets their settings. So whether you need to re-enter the best settings or are just looking to fine-tune your aim, here are all the best controller settings for Black Ops Cold War Season 6.

You can use the links below to navigate to each section.

Best Black Ops Cold War controller settings

Kitsune in Black Ops Cold War Season 5 Echelon map

Controller

  • Horizontal Stick Sensitivity: 6
  • Vertical Stick Sensitivity: 6
  • ADS Stick Sensitivity (Low Zoom): 1.00
  • ADS Stick Sensitivity (High Zoom): 1.00
  • Button Layout: Default
  • Flip LT/RT with LB/RB: If you play with claw grip or want faster button press time, you should use Flipped
  • Aim Response Curve Type: Standard
  • Invert Vertical Look: Disabled
  • Controller Vibration: Disabled

Sensitivity is all dependent on you, but 6 is one of the most common values. You should hop into a Custom Game, which we’ll explain further down, to find the best value for you.

Gameplay

  • Target Aim Assist: Enabled
  • Target Aim Assist Mode: Standard
  • ADS Aim Assist: Enabled (Campaign and Zombies only)
  • Airborne Mantle Behaviour: Manual
  • Grounded Mantle Behavior: On Second Press
  • Aim Down Sights Behavior: Hold
  • Steady Aim Behavior: Hold
  • Armor Behavior: Apply All
  • Attack Vehicle Control Mode: Aim-Based

Mantle Behavior is an important setting to adjust. While trying to jump shot next to cover, your Operator will mantle onto the surface, rendering you defenseless mid-fight. If you set it to only Mantle on Second Press, you’ll be able to freely jump-shot and then double-tap jump when you want to mantle.

Kitsune in Black Ops Cold War Drive-In map

For more details on Aim Response Curve and Target Aim Assist Mode, we will detail these settings further in this guide.

Advanced

  • Stick Layout: Default
  • Left Stick Min Input Threshold: 0 (then increase as required)
  • Right Stick Min Input Threshold: 100
  • Right Stick Min Input Threshold: 0 (then increase as required)
  • Right Stick Max Input Threshold: 100
  • Auto Move Forward: Disabled
  • Auto Sprint: Enabled
  • Sprint Cancels Reload: Disabled
  • Parachute Auto Deploy: Enabled
  • Equipment Behavior: Hold
  • Interact/Reload Behavior: Tap to Reload

Auto Sprint Enabled will allow you to move around the map quicker, but you’ll need to get used to only slightly moving your stick when stealthy.

The Stick Input Thresholds, or deadzone, are all dependent on your controller. You want the minimum value to be as low as possible without your controller having stick drift.

Best Black Ops Cold War Aim Response Curve Type

Cold War aim response curve

In this guide, we’ll be going over all the aim assist settings so that you can find the one that works best for you in Treyarch’s Black Ops Cold War.

There are 3 different settings for Aim Response Curve, so let’s find you the best one:

  • Standard: Standard curve from aim stick to aim rate. When you initially aim, there will be a slight delay in speed when the stick is pressed all the way in a specific direction.
  • Linear: Removes initial speed delay when the stick is pressed all the way in a direction. More for aggressive, fast movements at the cost of precision.
  • Dynamic: Hybrid system between linear and standard. Has a middle ground aim speed up when initially moving the stick.

Most players will be used to the Standard Aim Response Curve, as this has been the default setting in most Call of Duty games.

If you feel like you have solid stick control and can snap on targets with ease, it’s worth trying out Dynamic. It’s an excellent middle ground between Standard and Linear (which we wouldn’t recommend), and some pro players such as Scump have used it with great success.

Best Black Ops Cold War Target Aim Assist Mode

Cold War target aim assist mode

Target Aim Assist is used in gunfights or when aiming at an enemy player. It slows down your crosshair when hovering over enemy players.

There are 4 different settings this time, so we’ll dig through each one:

  • Standard: Traditional aim slowdown near the target. A wider area where your aim will slow around an opponent. Best for regular Call of Duty players who want some extra time to lock on the target.
  • Legacy: Alternate aim slowdown near the target (a more narrow range). Same type as in Warzone. If you’re a regular Warzone player, you should try this.
  • Precision: Strong aim assist slowdown that only kicks in when close to an enemy player. Only use this option if you’re a skilled and accurate player. The slowdown area is minimal and casual players will not like this.
  • Focusing: Strong aim slowdown that kicks in when narrowly missing targets. If you’re new to Call of Duty, this is your best bet to improving on a controller.

If you primarily play Black Ops Cold War and Warzone isn’t your cup of tea, we recommend sticking to the Standard Target Aim Assist setting. This is what most CoD players are used to and will feel the most natural to most.

However, if you like to switch between Warzone, Modern Warfare, and Black Ops Cold War, it’s worth getting used to the Legacy aim assist setting. With these games on different engines, switching between them can be quite jarring, but the Legacy mode will make the transition much smoother.

Best Aim Assist for sniping in Cold War

Sniping with the Pelington in Black Ops Cold War

Unlike many previous Treyarch Call of Duty games, Sniper Rifles in Black Ops Cold War have Aim Assist. When dragging your crosshairs past an enemy, you’ll be able to feel your aim slow down in a ‘bubble’ around the target.

This has advantages and disadvantages, so we’ve got the best Aim Assist settings for sniping in Cold War.

For Aim Response Curve, we’d recommend leaving it on what you’re used to. Standard and Dynamic both have their separate place, but when sniping, it’s best to leave it on the one that you prefer.

However, for Target Aim Assist Mode, we’d recommend Precision. With the Aim Assist bubble around targets, it can feel like your aim is getting stuck, or it will pull away from the target you’re aiming at. Precision significantly shrinks the bubble around opponents, allowing you to be more accurate and precise when sniping.

Some players prefer to turn off Aim Assist when sniping, as the bubble that catches players can throw your aim off. We’ll explain how to disable that further in the article.

How to turn off Aim Assist in Cold War

Slums map in Black Ops Cold War Season 5

When Black Ops Cold War first launched, there was a little bit of confusion about Aim Assist. The ADS Aim Assist setting only works for campaign and Zombies, but the in-game description wasn’t specific for the first few weeks of launch.

If you don’t like the snappy aim-lock when fighting Zombies, or would rather have no multiplayer Aim Assist for classic sniping, here’s how to turn off Aim Assist in Cold War.

To have no aim assist when playing campaign and Zombies:

  • Set ADS Aim Assist to Disabled.

To have no aim assist when playing multiplayer:

  • Set Target Aim Assist to Disabled.

You won’t be nearly as accurate when using automatic weapons, but having no Aim Assist will allow you to have a more classic sniping experience.

Does FOV affect Aim Assist?

Black Ops Cold War FOV slider

Unlike Modern Warfare and Warzone, Black Ops Cold War has a field of view slider on console. You’ll be able to increase how much you can see in front of you, taking in much more information than the default setting.

Cold War’s FOV slider goes all the way from 60-120, giving players a wide range of choices when finding the perfect FOV for their playstyle and hardware.

Cranking the FOV up to 120 will allow you to see an insane amount of what’s in front of you, but on the other hand, far-off player models will be much smaller and more challenging to see, never mind the hit to the game’s performance.

Having a FOV of 120 can severely throw off your aim, as you need to fine-tune your shots on these small targets and compensate for the Aim Assist bubble around them.

To stay accurate with a controller, we wouldn’t recommend putting your FOV above 110. But, if you’re confident with your aim, feel free to experiment with pushing it further.

How to find the best Cold War controller settings

Cold War custom game settings

With controller settings, there’s no setup that will work perfectly for everyone. It’s tempting to find your favorite pro player or content creator and copy their settings, but they might not be the best for you.

We’d recommend jumping into a custom game of Black Ops Cold War and testing out some different controller settings. To maximize your time while testing out the settings, here’s what we’d recommend:

  • Map: Nuketown ’84
  • Mode: Free for All
  • Rules:
    • Time limit: Unlimited
    • Score limit: Unlimited
  • Bots and players:
    • Number of bots: 6
    • Bot difficulty: Recruit

With these custom game settings, you’ll be able to practice shooting for as long as you like. Nuketown ’84 is small enough that you’ll be able to fight constantly, and the Recruit level bots will hardly shoot back at you.

Practice shooting bots at both long and close range with various settings and weapons, and keep on the setting you feel most accurate and comfortable with. Even if you’re a Call of Duty veteran, there’s always room to improve, so it’s worth trying out some different combinations.

While you’re in this private mode, you should also try getting your Minimum Input Thresholds as low as they’ll go. Start at 0, and move it up one until you no longer receive stick drift.


Try out these controller settings in Black Ops Cold War Season 6, and you’ll be shooting deadly accurate in no time.

For more Cold War guides, you can check out how to get Warzone and Cold War Prime Gaming rewards, including skins and Blueprints.

Image Credits: Treyarch / Microsoft / Sony

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Call of Duty: Black Ops Cold War

Cold War October 13 update patch notes: Vanguard Zombies reveal, Grav fix & zombies changes

Treyarch Studios has rolled out the Black Ops Cold War October 13 update, and we have all of the patch notes covered for you.

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Black Ops Cold War October 13 update patch notes

Season 6 is underway in the world of Black Ops Cold War, and Treyarch Studios has rolled out the October 13 update to provide some fixes and updates for players, and we have all of the patch notes covered for you.

It has been an exciting time in Call of Duty: Black Ops Cold War, with Season 6 bringing various changes, including weapon buffs and nerfs and the new Forsaken Zombies map with its insanely powerful wonder weapon.

However, this has not stooped Treyarch Studios from improving Black Ops Cold War which was the focus of the Black Ops Cold War October 13 update patch notes, including a look at the upcoming Call of Duty: Vanguard Zombies reveal.

You can find everything you need to know about the Black Ops Cold War October 13 update patch notes below:

Black Ops Cold War October 13 update patch notes

SEASON SIX CONTINUES

We’ve added new gameplay improvements and fixes to MP and Zombies this week, including a fix for Grav attachment unlock levels, full details on the latest Wonder Weapon upgrades in Zombies, “Forsaken” updates, and more. In the Store, “Fuze” has arrived as our latest playable Warsaw Pact Operator, introduced to the world in the Season Six Cinematic.

Players can also now unlock legacy Prestige Icons for Prestige 13-15 from Black Ops in the Prestige Shop, as well as Prestige 13-14 and Grand Master Prestige icons from Call of Duty: Advanced Warfare! If you’ve been looking to complete your collection, now’s the time.

TUNE IN TOMORROW FOR VANGUARD ZOMBIES

In tomorrow’s update, we’re bringing Amerika 24/7 and Gunfight Gluboko to this week’s Featured Playlists – and of course, the worldwide reveal of Call of Duty: Vanguard Zombies kicks off at 8AM PT / 11AM ET, Oct. 14th!

Set a reminder for the premiere of tomorrow’s Zombies Reveal Trailer, and get ready for the full behind-the-scenes reveal later in the day. We can’t wait to share what the team’s been working on for this new chapter of the Dark Aether story.

Until then… here’s what’s new since our Oct. 7 update:

GLOBAL

Prestige Shop

  • Added Prestige Icons for Prestige 13-15 from Black Ops.
  • Added Prestige Icons for Prestige 13-14 and Grand Master Prestige from Advanced Warfare.

MULTIPLAYER

Weapons

  • Grav
    • Addressed an issue related to Grav attachment unlock levels.

ZOMBIES

“Forsaken”

  • Main Quest
    • Crystals will now respawn during the escort section of the Main Quest to prevent a possible progression break.
  • Gameplay
    • Addressed a rare issue that could cause the dragon to freeze during the Der Eisendrache pinball minigame.
  • Local
    • Enabled “Forsaken” in Local play.

Wonder Weapons

  • D.I.E.
    • Base Versions
      • D.I.E. now receives a percentage of its max ammo capacity when an enemy is absorbed, as opposed to a fixed amount. This makes higher ammo capacity versions more viable, such as the D.I.E. Electrobolt.
      • D.I.E. melee damage increased from 145 to 160.
    • D.I.E. Electrobolt
      • D.I.E. Electrobolt increases movement speed while firing from 75% to 100% of base.
      • D.I.E. Electrobolt now consumes more ammo for level 2 and 3 energy beams (increases the longer the trigger is held).
    • Pack-a-Punched Version (D.E.A.D.)
      • D.E.A.D. vacuums up to 3 enemies at a time at slightly increased damage (as a percentage of the enemy’s max health).
      • D.E.A.D. Glacialator increases movement speed while firing to 90% of base (vs. 75% for the Cryo-Emitter).
      • D.E.A.D. Joltsurge increases movement speed while firing to 125% of base (vs. 100% from the Electrobolt).
  • RAI K-84
    • Vortex explosion damage increased by 100%.

Enemies

  • Zombies
    • Addressed an issue that sometimes caused incorrect zombie pathing in the Main Street space.
  • Abomination
    • Added stability fixes related to the Abomination.
    • Addressed an issue that allowed the Abomination to push players out of the playable area.
    • Addressed an issue that caused the Abomination beam attack sound to be heard after the attack ended.
  • Tempests
    • Addressed a rare issue that could cause Tempests to follow players into the Observation Tower space.

Perks

  • PhD Slider
    • Addressed an issue that could cause the player to take explosive damage when fully cooking a grenade with PhD Slider Tier III or higher equipped.

Onslaught (PlayStation®)

  • Plaguehounds have been capped to 15 per Surge. Chance to spawn has been lowered from 10% to 5%.

Source: Treyarch Studios

Image Credits: Treyarch Studios

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Call of Duty: Black Ops Cold War

How to get Warzone & Cold War Prime Gaming rewards

Call of Duty: Warzone and Black Ops Cold War players can now take advantage of Prime Gaming and earn some exciting rewards for their battles.

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Warzone Black Ops Cold War Prime Gaming

Prime Gaming is an exciting way developers reward players with various in-game items, with Call of Duty: warzone and Black Ops Cold War being the two latest games to join.

One of the most exciting aspects of Call of Duty: Warzone and Black Ops Cold War are the many cosmetic items that players can equip to customize their playing experience.

There are different ways that players can acquire these cosmetic items. One of the newest is through the popular Prime Gaming service, which allows Amazon Prime subscribers to get in-game rewards for free for their favorite games.

With this in mind, here is how you can get the Warzone and Cold War Prime Gaming rewards.

Warzone and Black Ops Cold War prime gaming

How to get Warzone and Cold War Prime Gaming rewards

Players interested in getting the Prime Gaming rewards will first need to make sure they are an Amazon Prime subscriber.

If you are not, you can sign up for a free 30-day trial to try out the service and redeem the Warzone & Cold War Prime Gaming rewards that are currently available.

The full set of steps you need to take to add these new items to your collection for both Call of Duty games can be found below:

  • Step 1: Navigate to the Call of Duty Offer Detail Page: https://gaming.amazon.com/loot/callofduty.
  • Step 2: Click “Claim Now” on the active content drop.
  • Step 3: Log in with your Prime-enabled account or sign up for Prime.
  • Step 4: Click “Continue” to begin the account-linking process.
  • Step 5: Click “Go to Activision” to be redirected to Activision’s account-linking page.
  • Step 6: Log in with your Activision account and authorize Prime Gaming to fulfill content.
  • Step 7: Click “Complete Claim.”

Once you complete these steps, the items you claimed will be available once you launch Warzone or Black Ops Cold War.

You can find all of the currently available Warzone and Cold War Prime Gaming rewards below:

Warzone and Cold War Prime Gaming Flight School Bundle

Warzone and Black Ops Cold War Prime Gaming Flight School Bundle

World Series of Warzone Fall 2021 Pack

Warzone and Black Ops Cold War Prime Gaming World Series of Warzone Fall 2021 Pack

For more Warzone and Black Ops Cold War, check out the best Season 5 Reloaded loadouts according to JGOD and when Season 6 is set to start.

Source: Call of Duty Blog

Image Credits: Activision / Amazon

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