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Call of Duty: Black Ops Cold War

Black Ops Cold War Dec 8 Update Patch Notes: Crash Fixes & More

New patch update incoming with much needed fixes.

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A new patch update for Call of Duty: Black Ops Cold War will go live on Tuesday, December 8 on all platforms. 

Treyarch announced the new updated patch release schedule last week alongside the new Season One release date.

This update is live on PS5, PS4, Xbox Series X|S, Xbox One, and PC:

  • PC: 12.8GB
  • PS4: 12.7GB
  • PS5: 23.6GB
  • Xbox One: 14.6GB
  • Xbox Series X|S: 24.1GB 

The update brings a number of quality of life improvements and get the game ready for the Season One launch on December 16. 

The next update will arrive on December 15 for Black Ops Cold War and December 16 for Warzone.

Treyarch has provided the patch notes for the new update. 

PATCH NOTES:

It’s almost here! In preparation for Season One’s arrival in Black Ops Cold War and Warzone on December 16th, today’s incoming Black Ops Cold War update will include several quality-of-life improvements, stability and bug fixes, game mode updates, weapon and Scorestreak adjustments, and plenty more. As a reminder, you can also check out some of the issues we’re currently tracking at our Trello board.

This is our first major game update in the lead-up period before Season One drops. You can expect additional gameplay improvements, bug fixes, and more in our next major update in Black Ops Cold War on Dec. 15th, and in Warzone on Dec. 16th when Season One launches for all players.

In addition to a host of gameplay improvements and fixes in Zombies, this update also adds new Season One Intel to “Die Maschine” and Onslaught as a sneak peek of what’s to come for Zombies players. Happy hunting!

Free Bundles Available Dec. 8th

To thank everyone for their patience as we make the final preparations for Season One, we’re gifting free personalization items to all Black Ops Cold War players in one Pre-Season offer! Simply log in between 10AM PT Dec. 8th and the start of Season One to claim your items, including:

“Field Research” Bundle

  • 1 Epic Operator Skin (Park)
  • 1 Epic SMG Weapon Blueprint
  • 1 Epic Reticle
  • 1 Epic Calling Card
  • 1 Rare Weapon Charm

“Certified” Bundle

  • 1 Epic Operator Skin (Garcia)
  • 1 Rare Assault Rifle Weapon Blueprint
  • 1 Epic Reticle
  • 1 Epic Weapon Charm

Motherland Moshpit and 2XP + 2WXP Weekend Incoming

As part of this update, we’re introducing our new Motherland Moshpit playlist featuring TDM, Domination, Kill Confirmed, and Hardpoint on Moscow and Crossroads Strike. Hardcore Motherland Moshpit will also be available in Quick Play, featuring Hardcore TDM, Domination, and Kill Confirmed.

Jump in starting tomorrow – and no worries, Nuketown fans: Nuketown ’84 is still available in Core and Hardcore map lists, and the Nuketown 24/7 playlist will return with a special twist in Season One.

We’re also bringing an extended 2XP + 2WXP Weekend to everyone in MP and Zombies this Saturday, Dec. 12 until the start of Season One! Here’s your last chance to reach Prestige 3 and earn those Prestige Keys before Season One begins.

Here’s what to expect:

GLOBAL

Stability

  • Added crash fixes related to ray tracing on next-gen consoles.
  • General stability improvements.

Progression

  • Addressed an issue where Prestige Levels and Prestige Icons could display inaccurately in lobby menus.
  • Addressed an issue where the Prestige 1 icon could display in place of the Commander rank icon in the After Action Report.

UI

  • Addressed multiple issues for breadcrumbs appearing incorrectly throughout lobby menus.
  • Addressed an issue where the reward animation could sometimes appear corrupted in the After Action Report.

MULTIPLAYER

Playlists

  • Motherland Moshpit
    • TDM, Domination, Kill Confirmed, and Hardpoint on Moscow and Crossroads Strike.
    • Hardcore Motherland Moshpit also available in Quick Play (TDM, Domination, Kill Confirmed).
    • Available Dec. 8 until the launch of Season One.

Progression

  • Camos
    • Addressed an issue where Mastery camos were not progressing properly for some players, despite being earned.
    • Reduced the number of kills without dying from 3 to 2 for launcher and M79 camo Challenges.

Game Modes 

  • Hardpoint
    • Checkmate
      • Adjusted spawns for zones 1, 3, and 4.
      • Resolved an issue where the Hardpoint could be captured behind a crate on zone 4.
    • Garrison
      • Zone 1 adjusted to provide more balanced cover for both teams.
      • Adjusted spawns for zones 2 and 3.
    • Crossroads Strike
      • Adjusted spawns for all Hardpoint zones.
      • Moved zone 4 to the adjacent tents to provide more opportunities for the attacking team.
    • Moscow
      • Removed spawns near back statue for zone 3.
  • Control
    • Moscow
      • Adjusted attacker spawns to reduce travel time to objectives.
      • Additional attacker spawns added closer to mid-map when B has been captured.
    • Miami
      • Adjusted attacker spawns to reduce travel time to objectives.
    • Checkmate
      • Adjusted attacker spawns to reduce travel time to objectives.
  • Fireteam: Dirty Bomb 
    • Gameplay
      • Reduced spawn protection time to reduce frequency of protection nullifying explosives (e.g. War Machine) for extended periods of time.
      • Addressed an issue where players could collide when redeploying from a Squad Wipe.
      • Addressed an issue where players could land on each other and die if they waited until they were auto-deployed during Infil. 
      • Addressed an issue where players could get stuck by mantling in certain spots on Alpine.
      • Addressed an issue where Containers could spawn inside objects.
    • Scorestreaks
      • Reduced spawn rates of the Gunship, Chopper Gunner, and VTOL Escort.
      • Addressed an issue where the Cruise Missile HUD effects could be seen in the Redeploy menu.
    • Vehicles
      • Addressed an issue where the Hind could exit the playable space in Alpine.
    • HUD
      • Addressed an issue where dust and threat perception effects could display on the overhead camera.
    • Party Invites
      • Addressed an issue with Party invites in Fireteam: Dirty Bomb.
  • Combined Arms
    • Adjusted the interact radius on mounted turrets to be easier to get onto.
  • Custom Games
    • Added options in Custom Games Scorestreaks settings for Score Reset On Death and Scorestreak Death Penalty, allowing players to set the percentage of score lost on death from 0% (Disabled) to 100% (all score lost on death).
  • Round-Based Modes
    • Addressed an issue where players could be kicked for inactivity while spectating in round-based modes.

Weapons

  • Visuals
    • Added polish to visual kickback when hip-firing weapons.
  • Hauer 77
    • Addressed an animation issue with the Hauer 77 when firing the last shot while aiming down sights.
  • Launchers
    • Addressed an issue where launchers could lock onto Stationary Turrets in Combined Arms.
  • Optics
    • Addressed an issue that could prevent thermal scopes from showing a thermal overlay when riding a vehicle. 

Scorestreaks 

  • Care Package
    • Care Package explosion will no longer damage teammates in Hardcore.
    • Addressed an issue that could cause the Care Package to go through the roof in Checkmate. 
  • Combat Bow
    • Addressed an issue where the Tactical Mask icon would incorrectly display when damaging enemies with the Combat Bow.
  • Cruise Missile
    • Addressed an issue where damaging a Cruise Missile would not display a hit marker. 
  • VTOL Escort
    • Addressed an issue with the VTOL Escort camera when it would be destroyed from going out of bounds.
  • Chopper Gunner
    • The Chopper Gunner will now follow its correct shorter path on Crossroads Strike instead of its wider path from Combined Arms. 

Maps

  • Crossroads
    • Parachutes can now be activated where applicable in all modes in Crossroads.
    • Added a unique 6v6 intermission camera on Crossroads Strike.
  • Armada
    • Parachutes can now be activated where applicable in all modes in Armada.
  • Garrison
    • Addressed an issue where one of the explosive barrels would never detonate in Garrison.

Field Upgrades

  • Trophy System
    • The Trophy System will now destroy incoming Trophy Systems.
    • Addressed an issue where the Trophy System occasionally would not destroy incoming projectiles.
    • Addressed an issue where shooting your own Trophy System could show enemy infantry hit markers.
  • Assault Pack
    • The Assault Pack will now be destroyed if an enemy uses it. 
  • Field Mic
    • Addressed an issue where a player could earn double score events if two Field Mics were overlapping. 

Vehicles

  • General
    • Added a new Helicopter Aiming Mode option.
    • Addressed an issue where the camera could clip through the player’s head when switching from driver to passenger while aiming down sights in a vehicle.
    • Addressed an issue where players could spawn with corrupted animations if they squad-spawned onto a Dirt Bike as a passenger.

General

  • Stability
    • Fixed a rare crash that could occur when a player was dismembered by an explosive. 
  • Finishing Moves
    • General clean-up and bug fixes for Finishing Moves.
    • Addressed an issue where performing Finishing Moves on enemies while being downed would not count toward the Stone Operator unlock challenge. 
  • Gestures
    • Added voiceover to first-person Gestures.
  • Mouse and Keyboard
    • Addressed an issue when Jump and Mantle were bound to the Mouse Wheel.
    • Addressed an issue with mouse navigation in Theater.
    • Addressed an issue with mic status icon not displaying properly in the Party tab.
    • Addressed an issue with Voice Chat Volume setting functionality.
    • Improved mouse rotation controls for Weapon Inspect.
  • Audio
    • Addressed an issue where a character’s exert audio for a weapon melee could be delayed.
  • Miscellaneous
    • Addressed an issue where players were not immediately killed when being downed while in water.

ZOMBIES

General

  • Progression
    • Addressed an issue causing progress on the Trapper Challenge to get stuck at 255.
    • Addressed an issue that caused incorrect Mastery camo progression information to display.
    • Addressed an issue where incorrect Prestige Icons could display in Zombies menus.
    • Addressed an issue that sometimes caused the player’s primary weapon camo to appear on a Knife equipped as a secondary weapon.
  • Combat Record
    • Addressed an issue with incorrect Engagement Range data for some weapons for Zombies.
    • Killing Blows will now register properly for Zombies in Combat Record.
    • Elite Eliminations will now register properly for Zombies in Combat Record.
  • UI
    • Addressed issues with text overlapping or extending outside the panel in the Intel menus.
    • Addressed issues with 3D models not properly orienting in Intel menus.
    • Addressed an issue where additional Create-a-Class slots were not appearing in the Zombies lobby on PlayStation platforms.

Die Maschine

  • Stability
    • Added various stability fixes.
  • Intel
    • Added new Season One Intel to discover in “Die Maschine”.
  • Gameplay
    • Closed various exploit areas.
    • Addressed an issue that sometimes caused zombies to get stuck inside a spawn location.
    • Addressed an issue that caused zombies to incorrectly use their ranged attack in specific locations.
    • Addressed an issue that caused zombies to path incorrectly when Decoys were used in specific locations.
    • Addressed an issue that caused the incorrect floor of the mini-map from appearing after spectating.
    • Addressed an issue that caused shadows to appear incorrectly on a quest character when viewed with the flashlight.
  • Weapons
    • Addressed an issue that caused ammo to be incorrectly deducted from the D.I.E. Electrobolt while using Aether Shroud.
    • Addressed an issue that caused the incorrect weapon rarity to appear for the player’s weapon after respawning.
    • Addressed an issue that caused the duplication of weapons using the Arsenal under specific circumstances.
  • Trials
    • Addressed an issue that caused the Take Damage and Recover Health Trial from granting progress when recovering the bonus health granted by Jugger-Nog.
    • Addressed an issue that prevented a specific Trial from granting a reward.
  • Mystery Box
    • Addressed an issue that prevented some weapons from appearing in the cycle animation when using the Mystery Box.
  • Main Quest
    • Addressed a rare issue that could cause the Main Quest to stop progressing at the Decontamination step.
  • Ping
    • Addressed an issue that caused incorrect icons to display when pinging certain weapons.
  • Audio
    • Addressed an issue that could prevent certain voiceover lines from playing.
  • UI
    • Addressed an issue that could occur where the Pause menu couldn’t be closed when interacting with the Arsenal.
    • Addressed an issue that caused a mix of visual effects from different Ammo Mods to display when navigating the Skills menu.

Dead Ops Arcade

  • Stability
    • Added various stability fixes.
  • Gameplay
    • Added Room of Judgment event.
    • Added various enemy AI tuning changes.
    • Added various weapon tuning changes.
  • General
    • Added Host Migration to Dead Ops Arcade.
    • Added options to turn off various UI elements and features.

Onslaught (PS4/PS5)

  • Intel
    • Added new Season One Intel to discover in Onslaught.
  • Gameplay
    • Added various enemy pathing fixes.
    • Addressed a rare issue that could cause a redundant Perk to be granted from power-ups.

PC

  • Stability
    • Added various stability fixes.
  • General
    • Addressed an issue with text wrapping in Windowed mode.
    • Addressed an issue that could cause a blurry screen with NVIDIA Ansel when using a sniper scope.

Stay tuned as Season One approaches.

SOURCE: Treyarch

Call of Duty: Black Ops Cold War

Cold War July 29 update patch notes: Mauer der Toten fixes, Season 5 teaser & more

A new update for Call of Duty: Black Ops Cold War went live on July 29, and we have all of the exciting patch notes covered for you.

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Cold War july 29 update patch notes

Season 4 has been an exciting time for the world of Call of Duty: Black Ops Cold War, but the latest update for the popular game on July 29 is setting the stage for Season 5, and we have all of the patch notes covered for you.

Black Ops Cold War has undergone plenty of changes during Season 4 with the arrival of the new Mauer der Toten Zombies map, a new wonder weapon, and more.

However, this has not stopped Treyarch Studios from providing updates to the first-person shooter, with the latest Cold War update rolling out on July 29.

This Cold War July 29 update has plenty of exciting things for players to witness, and we have all of the patch notes covered for you so that you do not miss anything.

Black Ops Cold War July 29 update patch notes

Black Ops Cold War July 29 update patch notes

NEW GUNFIGHT TOURNAMENT, COLLATERAL 24/7 + MORE

A new Gunfight Tournament arrives this week with all-new, exclusive rewards to earn by fighting your way through all four rounds of the tournament with your duo partner. Remember, if you haven’t unlocked the rewards from previous Gunfight Tournaments, you can still jump in and earn previous rewards by winning your way through multiple brackets.

We’re delivering Collateral Combined Arms 24/7 this week for everyone to jump into a mix of massive, vehicle-fueled battles on our latest 12v12 map. 3v3 Gunfight Snipers Only12v12 Moshpit, Face Off 6v6, and more also continue in this week’s Featured Playlists, and we’ve also added Sat-Link to the Multi-Team Moshpit playlist for even more variety for 40-player fans.

In Zombies, today’s update also brings a new collection of stability fixes and gameplay improvements, including fixes for issues with the Main Quest and Klaus in “Mauer der Toten,” unresponsive Mimics in “Firebase Z,” various stability issues, and more. And for Campaign players, we’ve fixed a rare crash that could occur when reaching checkpoints in the single-player story.

SEASON FIVE APPROACHES…

Having broken cover with Jackal’s all-out assault on a US ground station and the subsequent destruction of the Jumpseat satellite constellation, Perseus continues to press their advantage. Using a dead drop, the critical data stolen by Wraith and Knight is passed to an Operator with the unique skills required to execute Stitch’s endgame.

Watch the official Season Four Outro Cinematic and get ready for what’s coming next. Things are about to heat up in Black Ops Cold War and across Verdansk…

DOUBLE WEAPON XP WEEKEND

Get ready to level up your entire arsenal all weekend long as Double Weapon XP Weekend begins in Black Ops Cold War and Warzone. Jump in and get on the grind, starting at 10AM PT Friday, July 30th through August 2nd.

Here’s what’s new in today’s update:

ZOMBIES

“Mauer der Toten”

  • Main Quest
    • Addressed an issue that prevented a quest item from dropping when the Megaton was killed by the Ghost Train.
  • Klaus
    • Addressed an issue that caused Klaus to become unresponsive until he recharged after he used melee on a zombie while he completed a quest step.
    • Addressed an issue that caused Klaus to deploy for a shorter duration than expected after previously activating a side quest while he was deployed.
  • Enemies
    • Addressed a rare issue that caused the Krasny Soldat to stop chasing players between buildings.

“Firebase Z”

  • Enemies
    • Addressed a rare issue that caused the Mimic to become unresponsive.

Onslaught (PlayStation®)

  • Addressed an issue that could often cause enemies to stop spawning during an Onslaught Accelerated match.

Stability

  • Fixed rare stability issues related to Klaus, the RAI-K 84, and the “Mauer der Toten” Main Quest.

Apply Blueprints  

  • Addressed an issue that caused loss of functionality when using the Apply Blueprint feature in conjunction with ziplines.

UI

  • Added distance tracking info to several in-world waypoints icons.

Featured Playlists

  • Mauer der Toten
  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Accelerated (PlayStation)
  • Onslaught Containment (PlayStation)
  • Onslaught Rush (PlayStation)

MULTIPLAYER

Modes

  • Added Sat-Link to the Multi-Team Moshpit playlist.

Featured Playlists

  • Gunfight Tournament [NEW]
  • Collateral Combined Arms 24/7
  • NukeJacked 24/7
  • 3v3 Gunfight Snipers Only
  • Face Off 6v6
  • 12v12 Moshpit
  • Cranked Moshpit
  • Party Games
  • Multi-Team

CAMPAIGN

Stability

  • Fixed a rare crash when reaching checkpoints.

Source: Treyarch Studios

Image Credits: Treyarch Studios

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Call of Duty: Black Ops Cold War

Cold War players want classic Black Ops 1 map to return

Cold War has featured many different Black Ops II remakes, but fans are eager for a Black Ops I map to appear in Treyarch’s latest CoD game.

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havana map with cold war logo

Quite a few Black Ops Cold War players have made their feelings known in wanting Treyarch to put aside the Black Ops II love, and remake Black Ops I’s Havana map.

As well as creating new environments such as Yamantau, The Pines, Diesel amongst other maps, Treyarch has also brought back quite a few maps from previous titles. Eagle-eyed players will notice that the maps have all been remakes of Black Ops II maps – with only Nuketown from the first game.

However, Cold War fans would love to see this approach change in a future update by remaking a classic Black Ops I map – Havana.

cold war express map gameplay

In our own personal list of maps we wanted to see return in Black Ops Cold War, we singled out Havana as a strong, potential candidate.

It seems that other players have agreed with Reddit user DogeJonkins also laying claim to Cold War needing the map.

“I really want this map to be remade,” they said, with the main menu picture of the map attached to the post.

One user alluded to the fact that Treyarch has concentrated on remaking maps from one game: “If we have to have remakes instead of original content, at least have it not be BO2 (Black Ops II).”

With Season 4’s Reloaded update starting to age, it’s getting close to the point where we can start speculating on potential content for Cold War Season 5. Treyarch will surely have a surprise or two left up their sleeves as we close in on Call of Duty: Vanguard 2021.

Also, check out how to get 3 free weapon Blueprints in Black Ops Cold War Season 4.

Image Credit: Activision / Treyarch

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Call of Duty: Black Ops Cold War

How to get 3 free weapon Blueprints in Black Ops Cold War Season 4

Black Ops Cold War offers a few free weapon skins for players to claim in Season 4, and here’s how you can do it.

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cold war operators in action

Unbeknownst to many players, Call of Duty does have several free skins for some of its many guns. Our quick guide will help to acquire them in Black Ops Cold War Season 4.

The CoD store has tons of Operators, Bundles, and various other cosmetics for players to purchase and use to customize their loadouts and characters. There are even additional goodies that are locked behind the Season’s respective Season Pass too.

But every now and again the store does contain a bundle or skin that Cold War players can claim free of charge. Call of Duty: Black Ops Cold War Season 4 does have some of these right now, and this is how you get can them for yourself.

Unlock free weapons Blueprints in Cold War Season 4

lw3 tundra sniper in cold war

In Season 4, it’s possible for players to redeem a free skin for the M1911 Pistol, Type 63 Tactical Rifle, and the LW3 Tundra Sniper Rifle.

Claiming them isn’t particularly taxing, and you should have no problem owning them very quickly to use.

To unlock these free weapon skins in Cold War Season 4, simply:

  1. Start Black Ops Cold War
  2. Go to the main menu
  3. Head to ‘Create a Class’
  4. Select each weapon
  5. Choose the ‘Shop’ option
  6. Scroll through them until you find the skins marked ‘Free’
weaver fighting on rush map

They will be added to your library of cosmetics for that weapon, and you can manually apply these skins to the respective guns. They may not be as obviously flashy as the Thrust Engine Blueprint for instance, but skins are a nice change of pace from conventional unlockable camos.

If any more free skins do become available to purchase, then we’ll be sure to update this guide to let you know.

Also, check out the big Cold War Standoff map change debate.

Image Credit: Activision / Treyarch

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