Scorestreaks are back in Call of Duty: Black Ops Cold War.
But, it’s not the same as before.
A big change with this game is that scorestreaks do not reset on death. This is a massive change for Treyarch, who has not really had this as the default option before.
In Black Ops Cold War, scorestreaks continue and build as you get more kills. The more kills you chain together in a single life, the more score you start to earn. The HUD will show “Chain Score” on it to signify an increase in score earned for getting multiple kills.
And, you’ll also earn score for helping your team in objectives and more.
But, we know many people will wonder how scorestreaks spamming will work with everyone being able to earn streaks as you get kills progressively in a single game. But, to avoid that, Treyarch has added in a system where each scorestreak has a cool down time – that varies by each one – to prevent spamming of streaks on the map.
Here’s Treyarch’s official description of the new system:
A dynamic and rewarding Scorestreak System means score is no longer lost on death, and you’ll earn score multipliers for stringing together multiple kills in the same life. You’ll also earn score for helping your team to play the objective, and each Scorestreak goes on a cool down after it’s used to prevent spamming.
Learn more about Black Ops Cold War MP by checking out our category page.
Warzone & Cold War Season 5 weapons officially revealed
Season 5 will be bringing an assortment of new weapons for Call of Duty: Warzone and Black Ops Cold War players to use in their future battles.
The Warzone and Black Ops Cold War Season 5 roadmap revealed all of the new weapons that Call of Duty players will be able to get their hands on soon.
Black Ops Cold War and Warzone Season 4 brought some extremely powerful weapons to the mix, such as the C58 Assault Rifle and Nail Gun. Season 5 has finally been revealed, and it will be bringing a new arsenal of weapons for players to use in battle.
The leaked Season 5 artwork revealed the TEC-9 Pistol would be coming to Call of Duty for the first time, but all of the other Warzone and Cold War Season 5 weapons were revealed in the official roadmap for the new period of content for both games, so here they are all.
Warzone and Cold War Season 5 weapons
Fans first spotted the TEC-9 Pistol when the key art for Warzone and Cold War Season 5 was leaked. The brand-new Operator was seen wielding the automatic pistol Akimbo in both the artwork and the teaser trailer.
The Tec-9 was then officially confirmed in the Season 5 announcement blog post, and according to its official description, it is a “Semi-auto submachine gun. Improved accuracy from longer ranges with low recoil and slower fire rate. Good damage output with moderate range.”
The Marshal secondary weapon was spotted in the Season 5 cinematic being used by Woods and was then confirmed to be one of the Warzone and Cold War Season 5 weapons in the roadmap announcement.
According to its official description, it is a “break action pistol. Hand loaded double barrel pistol fires 12-gauge shells. Excellent damage at close range with a 1-shot kill potential.”
It is also the predecessor of a more futuristic version that was seen in Black Ops III.
Reddit user Vengance183 spotted what appears to be the British EM-1 in the Season 5 cinematic. This was an experimental weapon from the 1940s and was considered high-tech for its day.
One of the Warzone and Cold War Season 5 weapons is carried by Woods’ mysterious new squad member, and we get a good view when he drops it after using it as a club. Vengance183 paused the cinematic here, and we can see that it bears a striking resemblance to the EM-1 Rifle.
However, the Season 5 announcement blog post confirmed that this weapon is actually the EM2 Assault Rifle that is described as a “full-auto assault rifle. Well-rounded British rifle with good firing control. Built in low-zoom optic improves accuracy. Slower fire rate with reliable range.”
The final member of the Warzone and Cold War Season 5 weapons is the Cane melee weapon which will offer a new way for players to get up close and personal with their enemies in the new period of content for the popular games.
And that’s all the new weapons Black Ops Cold War players have spotted in the Season 5 cinematic! We expect a roadmap soon, and then we’ll get official confirmation of all of the new season’s upcoming weapons.
Image Credit: Activision
Cold War players reveal the classic World at War maps they want added
Some classic World at War maps have been outed as possible Cold War remakes by fans desperate for them to return.
Call of Duty: Black Ops Cold War is already tacked with a large number of multiplayer maps, but players have suggested some stellar World at War candidates for future remakes.
The Season 5 arrival of Cold War and Warzone is imminent, and we are getting prepped for major content drops. There are rumors as to what players can expect and they have been theorizing inventive new Scorestreaks, and leaks have revealed artwork ahead of time.
One of the key additions to every major season and Reloaded update are extra maps to allow more rotation and longevity in online multiplayer.
Rush was the most recent map to appear in Cold War Season 4, and with 12 more maps supposedly due to arrive in the game, players have highlighted a couple of maps they’d like to see.
World at War maps have been oddly conspicuous in their absence from Cold War, with Treyarch opting to favor the Black Ops games for remake content.
But Pandarek115 has shown off some maps they think would be the perfect addition to Black Ops Cold War Season 5 and beyond.
“Should Treyarch bring some World at War maps on Cold War? These are my suggestions… (Seelow 12v12 & Dome 2v2).”
For any players unaware of these two maps, Seelow was a big, almost village-like map with houses, gardens, and a river. It was a big countryside map that would be great for Combined Arms and bigger Cold War maps.
Whereas Dome was highly unique and managed to cram so much into relatively small battle space. The Reddit post says it would be good for 2v2, but in the same way that Diesel works for 2v2 and 6v6, Dome would be a very diverse, multi-purpose map.
This is purely speculation and wishlist stuff, but Treyarch presumably knows there is a craving for some nostalgic World at War content. It’s not impossible to see at least one of these two maps before Cold War’s run is over.
Also, check out how to make Custom Blueprints with Cold War.
Image Credit: Activision / Treyarch
Frustrated players feel that quickscoping is “not balanced” in Black Ops Cold War
Despite previous nerfs, players feel that quickscoping is too overpowered and unbalanced in Black Ops Cold War. Season 4
Black Ops Cold War’s lack of sniper flinch is frustrating players as they feel that if they come into contact with even a half-decent quickscoper then they can’t win in.
It was back in May 2021 that players were asking the devs to incorporate some flinch for Sniper Rifles. Quickscopers were able to pull off quickscoping with relative ease as even if they were being shot at, there would be no flinch effect at all, making it easy to keep aiming.
A minor change was added, but it didn’t seem to have the desired effect that players were hoping for. Now, an example has been shown of quickscoping still being quite broken as we close in on Call of Duty: Black Ops Cold War Season 5.
In a Reddit post titled “This is not balanced, there is 0 counterplay whatsoever to quickscoping. You can’t have quickscoping with no flinch at high speeds in a 150HP COD,” user KingOfDunsparce showed why quickscoping is a problem.
In their video, they were already aiming at the player well before they could look down their scope. They manage to get away several shots with their PPSH-41 and visibly get a few hit markers on the opposing player.
But without warning, they were subjected to a quick one-hit-kill as they were dropped on the spot by the enemy player’s Swiss K31.
Upon closer inspection, the killcam showed that the quickscoping player aimed as normal the entire time and locked on without any trouble.
The top commenter on the article said: “Sad part is, you did everything right. Used an SMG for close quarters, threw a stun, aimed in first and got on target, started strafing, shot first, aaaand none of it mattered. He won that fight purely because of the gun and nothing else.”
Now, the stun grenade was miles away from the sniper, so that had no bearing on the encounter. But the rest was just a case of the player being unable to contend with an unimpeded, one-hit-kill shot.
Given that this is something that Cold War players have asked to be fixed for multiple seasons now, it now begs the question of if the game will ever receive the fix it needs.
Also, check out how to make Custom Blueprints in Black Ops Cold War.
Image Credit: Activision / Treyarch
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