Cold War Season 4 Reloaded update patch notes: Mauer Der Toten, Nuke streak in MP, more

Andrew Highton

Treyarch will release the Season 4 Reloaded Update, version 1.20, for Call of Duty: Black Ops Cold War on July 15, which will feature a variety of new content across the MP and Zombies modes, including the newest round-based Zombies map, Mauer Der Toten.

Season 4 Reloaded of Black Ops Cold War includes the continuation of the Season 4 Battle Pass, new MP content including the Rush map & modes, and the debut of the latest Zombies map, Mauer Der Toten.

Treyarch has now posted the patch notes for the new update. The new update will go live on July 13 at 9PM PT on all platforms with the Season 4 Reloaded content becoming available 24 hours later on July 15 at 9PM PT. For Zombies fans, the Mauer Der Toten Easter Egg begins July 15 at 10AM PT / 1PM ET.

Warzone’s Season 4 Reloaded update will go live July 14 at 9PM PT with more information to come on its updates.

The patch notes and information below are only applicable to Black Ops Cold War MP & Zombies.

Weaver skin in Black Ops Cold War

Cold War Season 4 Reloaded Update Size

  • PlayStation 5: 17.9 GB
  • PlayStation 4: 14.5 GB
  • Xbox Series X|S: 21.3GB
  • Xbox One: 11.4 GB
  • PC: 13.0 GB (without HD Pack) / 21.2GB (with HD Pack)

Note: PC users will also need 63.2-111.5 GB of additional space on their hard drive for the copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Cold War Season 4 Reloaded Content

SEASON FOUR RELOADED ARRIVES JULY 15

Kicking off at 9PM PT July 14th / 12AM ET July 15th, new game content arrives in Zombies, Multiplayer, and League Play in Black Ops Cold War with Season Four Reloaded, including “Mauer der Toten,” the next free round-based Zombies map in the Dark Aether story:

  • Global:
    • New weapon: OTs 9 SMG (launch)
    • New weapon: Mace (In-season)
    • New Daily 2XP Token Reward
    • Prestige Shop Weapon Blueprints
    • Tracer Pack: Weaver Operator Bundle (In-season)
    • High Resolution Texture Packs (PlayStation®5)
  • Zombies:
    • New Zombies map: “Mauer der Toten”
    • New Perk: Mule Kick
    • New Wonder Weapon: CRBR-S
    • New crafting item: LT53 Kazimir
    • New feature: Dynamic Wall Buys
    • New Challenges
    • New Dark Aether story Intel
    • Enemy health cap and armor reductions
    • Sniper rifle and melee weapon buffs
    • Equipment, Support, and Field Upgrade damage tuning
    • Dead Ops Arcade 3 updates
    • New Onslaught map: Rush (PlayStation®)
    • New Onslaught mode: Onslaught Accelerated (PlayStation)
    • New Onslaught Challenge and Intel (PlayStation)
  • Multiplayer:
    • New 6v6 map: Rush
    • New modes: Capture the Flag, Cranked TDM, Cranked Kill Confirmed (Launch)
    • New mode: Paintball Moshpit (In-season)
    • New Featured Playlist: Rush 24/7 (Launch)
    • New Featured Playlist: Cranked Moshpit (Launch)
    • New Scorestreak: Nuke
  • League Play:
    • New League Play Rewards (In-Season):
      • CDL-themed “Pro Issue” Weapon Blueprints
      • CDL-themed Weapon Charms, Emblems, and Stickers
      • New XP Bonuses up to 10,000 XP

Get up to speed on everything coming to Black Ops Cold War and Warzone™ in Season Four Reloaded at the Call of Duty Blog, and dive into the details below for everything new arriving on July 15th.

Across all modes, players can get their hands on the new rapid-fire OTs 9 SMG via in-game challenge or Store Bundle starting with the launch of Season Four Reloaded. Later in the season, melee fans will get access to the brutal Mace weapon, which will receive quite the damage upgrade in Zombies along with the rest of the Melee category (see notes below).

Looking for some extra XP every day? Starting this week, completing your first Daily Challenge of the day in Multiplayer or Zombies will now unlock a new Daily 2XP Token Reward. Each day you play, a new randomly selected 2XP or 2X Weapon XP Token will become available. If you don’t complete a Daily Challenge that day, you’ll miss out on that day’s 2XP reward, so be sure to complete at least one Daily Challenge every day to maximize your XP gains.

The Prestige Shop gets an upgrade this week with a new batch of content, including the new “Dark Horse” SMG and “Confrontation” assault rifle Weapon Blueprints to unlock with your Prestige Keys. Visit the Prestige Shop in the Barracks to see what’s new!

And on PlayStation 5, players will be prompted to download new High Resolution Texture Packs at the start of Season Four Reloaded for the best visual experience going forward. These will no longer be installed by default on PlayStation 5 and will need to be downloaded manually for Multiplayer, Zombies, and Dead Ops Arcade 3. If you skip the download upon boot-up, these packs will be available for later download via the in-game Store.

Now… let’s talk Zombies.

ZOMBIES

The wait is over. After enduring the harrowing events at Projekt Endstation in “Die Maschine,” freeing Samantha Maxis from the Dark Aether in “Firebase Z,” and surviving multiple operations throughout the Ural Mountains Outbreak Zone, Requiem’s strike team has been captured by Kravchenko and taken to Berlin to do his bidding in “Mauer der Toten,” our latest round-based Zombies map.

Your mission: eliminate the undead threat and capture the traitor responsible for the horrors that have overtaken the city, or Requiem’s pilot – known by the call sign “Raptor-1” – will pay with his life. Luckily for you, “Mauer der Toten” is loaded with new weaponry to unleash against the horde, including the new-and-improved Mule Kick Perk, LT53 Kazimir Tactical device, robotic Klaus AI helper, and the CRBR-S Wonder Weapon with four total variants to choose from.

With all these new toys (and a new round of weapon buffs detailed in the patch notes below), Mule Kick is indispensable as the latest addition to the Perk-a-Cola family. While Mule Kick’s base ability to carry a third weapon is back from previous incarnations, you’ll become a well-stocked walking arsenal by the time you’ve upgraded it all the way to Skill Tier V.

Here’s what’s waiting for you:

  • Base ability: Carry a third primary weapon.
  • Skill Tier I: Crafted Equipment grants an additional Equipment if able.
  • Skill Tier II: All enemies have a small chance to drop ammo.
  • Skill Tier III: Stowed weapons slowly refill ammo from stock.
  • Skill Tier IV: 25% chance to keep non-retrievable Equipment when used.
  • Skill Tier V: Third primary weapon is recovered when repurchasing Mule Kick.

Get the full breakdown on Mule Kick at the Call of Duty Blog, including Perk strategies, tips and tricks, and an in-depth guide to getting the most out of all five Skill Tiers. And for all those “Easter Egg” hunters out there, we’ll be turning on the Main Quest in “Mauer der Toten” at 10AM PT / 1PM ET July 15th. Plan accordingly!

As we mentioned in our blog last week, we’re also significantly reducing the health caps of enemies in Zombies, reducing armor durability for Medium and Heavy zombies, buffing sniper rifles and Pack-a-Punched melee weapons, and adjusting damage scaling for certain Equipment, Support, and Field Upgrades for a more fulfilling zombie-killing experience. Check out the patch notes below for all the juicy details on what’s changing with this week’s update.

We’re also introducing a new feature on all round-based maps: Dynamic Wall Buys. Now, Wall Buy weapons will have a chance to increase in rarity every five rounds all the way up to Legendary, so players will have more options to choose from as the rounds get higher. This should introduce more variety and purpose to Wall Buys at high rounds, as it’s definitely worth looking around to see which weapons have been upgraded as the match goes on.

Later in the season, a younger version of Requiem’s own Grigori Weaver will become a playable Operator in Zombies, Multiplayer, and Warzone in the upcoming Tracer Pack: Weaver Operator Bundle in the Store. His “Kremlin’s Eye” Operator Skin is a classic throwback to the Weaver we all met back in the O.G. Black Ops, just after his eye was taken by Lev Kravchenko. Samantha isn’t the only one who gets to have a little fun in the field!

We’ve also got new updates for Dead Ops Arcade 3, including the new First Person Solo Advanced Start playlist, the mysterious addition of “Mama’s” “Armory Basket,” plus several gameplay adjustments and stability fixes. We’ve got even more planned for Dead Ops Arcade in the future, so stay tuned!

And on PlayStation, Zombies receives its 20th Onslaught map (!!) with the addition of Rush, complete with new Dark Aether story Intel to unlock. Players can also jump into the insane new Onslaught Accelerated mode, featuring an endless barrage of enemies that never stop spawning and a Dark Aether orb that never stops moving. Killing enemies even increases the speed of the orb for a short period, so the action truly never stops.

As an exclusive bonus, you’ll be rewarded with the “Chemtaminate” LMG Weapon Blueprint if you’re tough enough to survive 20 Surges in Onslaught Accelerated. Good luck!

MULTIPLAYER

We’re bringing a non-stop mix of new and classic action to Multiplayer in Season Four Reloaded, starting with the return of Rush from Black Ops II. This iconic paintball arena joins the 6v6 map rotation with its own Rush 24/7 Featured Playlist this week, along with one of our all-time favorite MP modes, Capture the Flag. Hailing from the early days of Call of Duty, this one needs no introduction… capture the enemy flag, protect your own, and rack up the most captures to take the win.

The new Cranked Moshpit also drops this week, bringing Cranked Team Deathmatch and Cranked Kill Confirmed to Black Ops Cold War for the very first time. If you’ve played Cranked Hardpoint (or even Cranked in Zombies), you know the drill: eliminate enemies to become Cranked and earn buffs, and keep getting kills before your Cranked Timer runs out!

Next week, we’re bringing Paintball Moshpit into the mix as well, featuring a mix of 6v6 respawn modes with paintball impact visuals and sound effects. NukeJacked 24/7, Snipers Only Moshpit, and Gunfight Blueprints also return this week alongside Face Off 6v6, Party Games, and Multi-Team, so there’s no shortage of action at the launch of Season Four Reloaded, no matter how you play.

Oh, one more thing… we’ve heard from those players who went the extra mile in Cranked Hardpoint to earn the hidden Nuke Scorestreak, and we’re bringing it to the rest of Multiplayer. Starting this week, players will now be able to call in a Nuke by earning 30 kills without dying in all modes, with the exceptions of League Play and CDL variants, Multi-Team, Party Games, and Gunfight. “Going nuclear” suddenly takes on a whole new meaning…

LEAGUE PLAY

Shortly after the launch of Season Four Reloaded, competitive fans will have even more rewards to earn in League Play, including new CDL-themed Weapon Blueprints, Weapon Charms, Emblems, Stickers, and XP bonuses at milestones up to 100 wins:

  • 10 Wins: Weapon Charm, Sticker, Emblem
  • 20 Wins: Pistol Blueprint, Weapon Charm, Sticker, Emblem
  • 35 Wins: Weapon Charm, Sticker, Emblem
  • 50 Wins: Assault Rifle Blueprint, Weapon Charm, Sticker, Emblem
  • 75 Wins: Weapon Charm, Sticker, Emblem
  • 100 Wins: SMG Blueprint, Weapon Charm, Sticker, Emblem

Progress toward these milestones will begin in Season Four Reloaded for all players. With this update, we’re also removing Standoff from the CDL Hardpoint map rotation and addressing an issue that could prevent players from being promoted or demoted to the appropriate Skill Division.

2XP + 2WXP WEEKEND STARTS JULY 16

What better way to kick off Season Four Reloaded? Starting at 10AM PT July 16th through July 19th, we’re turning on 2XP and 2X Weapon XP for everyone in Black Ops Cold War and Warzone, so everyone can hit their next Prestige, max out the new OTs 9 SMG, and earn those Prestige Keys twice as fast.

See you online.

Cold War Season 4 Reloaded Patch Notes

Check out the patch notes below for everything coming to Black Ops Cold War when Season Four Reloaded drops at 9PM PT July 14th / 12AM ET July 15th. As always, be sure to follow @CallofDuty and @RavenSoftware on Twitter for all the latest Warzone updates.

Weapons

  • OTs 9
    • New SMG available via in-game challenge in Multiplayer or Zombies, or via unique Blueprint version in the Store.
  • Assault Rifles
    • Irons Sights have been pushed out for the following:
      • XM4
      • QBZ-83
      • Krig 6
      • FFAR 1

Features

  • Daily 2XP Token Reward
    • New Daily 2XP Token Reward can now be earned by completing your first Daily Challenge of the day in Multiplayer or Zombies.
    • Return each day for a new 2XP or 2X Weapon XP Token Reward.
    • You can only earn one 2XP Token per day. If you don’t complete a Challenge that day, you’ll miss out on that day’s 2XP Token reward.

Prestige Shop

  • Weapon Blueprints
    • New content available in the Prestige Shop, including the “Dark Horse” SMG Blueprint and “Confrontation” assault rifle Blueprint. 

Challenges

  • Addressed an issue where Challenges that require kills through surfaces would not consistently track kills.

War Tracks

  • Addressed an issue that could prevent players from toggling War Tracks on and off while in a vehicle.

High Resolution Texture Packs (PlayStation 5)

  • PlayStation 5 players will have high resolution textures moved to opt-in downloadable packs for Multiplayer, Zombies, and Dead Ops Arcade 3. These will no longer be installed by default, and players will need to download these packs for the best visual experience going forward.
  • Upon boot-up, players will be prompted to install the packs or cancel the download. If the player cancels, these packs will be available for download via the in-game Store.

“Mauer der Toten”

  • New round-based Zombies map available for free in Season Four Reloaded.

Enemies

  • New enemies in “Mauer der Toten”: The Disciple and Tormentors.

Main Quest

  • Main Quest coming to “Mauer der Toten” starting at 10AM PT July 15th.

Perks

  • Mule Kick
    • New Perk available in the Mule Kick Perk Machine in “Mauer der Toten” and in Der Wunderfizz in “Die Maschine,” “Firebase Z,” and Outbreak.
    • Base ability: Carry a third primary weapon.
    • Skill Tier I: Crafted Equipment grants an additional Equipment if able.
    • Skill Tier II: All enemies have a small chance to drop ammo.
    • Skill Tier III: Stowed weapons slowly refill ammo from stock.
    • Skill Tier IV: 25% chance to keep non-retrievable Equipment when used.
    • Skill Tier V: Third primary weapon is recovered when repurchasing Mule Kick.

Wonder Weapons

  • CRBR-S
    • New Wonder Weapon available exclusively in “Mauer der Toten.”
    • Base pistol weapon with three Mod Kit variants.
    • Zombies killed with any version of the weapon have a chance to drop one of the three Mod Kits.
    • Equipping a Mod Kit will convert the weapon to one of its variant forms.

Equipment

  • LT53 Kazimir
    • New Tactical Equipment that can be found as a drop or crafted at the Crafting Table in round-based maps and Outbreak.
    • When deployed, creates a portal that pulls in enemies.
    • Players who jump into the portal will be teleported to another location.
  • Damage Scaling
    • Equipment damage will now scale evenly to be more consistent in their ability to kill enemies.
    • Addressed an issue where certain Equipment was doing more damage than intended on direct impacts.

Gameplay

  • Enemy Health Cap Reductions
    • Zombies: Reduced to +100% at high rounds (down from +300%)
    • Specials: Reduced to +50% at high rounds (down from +100%)
    • Elites: Reduced to +25% at high rounds (down from +100%)
    • HVTs: Reduced to +10% at high rounds (down from +100%)
  • Enemy Armor Durability Reductions
    • Reduced health of armor for Medium and Heavy zombies by 30%.
  • Essence
    • Addressed an issue where players were spawning with 1000 Essence in round-based maps instead of 500.

Intel

  • New in-game Dark Aether story Intel available to discover in “Mauer der Toten” and Outbreak.

Challenges

  • Added new Zombies Challenges for “Mauer der Toten,” including a new Dark Ops Challenge.
  • Addressed an issue where the Season Four “Staycation” Challenge could be completed at the wrong round.

Support

  • Damage from Support items will now scale evenly to be more consistent in their ability to kill enemies.

Field Upgrades

  • Frost Blast
    • Frost Blast damage will now scale evenly to be more consistent in its ability to kill enemies.
  • Energy Mine
    • Energy Mine damage will now scale evenly to be more consistent in its ability to kill enemies.
  • Aether Shroud
    • Addressed an issue with Aether Shroud Tier V where activating its second charge while its first charge was already active would result in failing to accumulate subsequent charges.

Features

  • Dynamic Wall Buys
    • Wall Buy weapons in all round-based Zombies maps will now have a chance to increase in rarity at the end of every fifth round, giving players more weapon options to choose from as the rounds go up.
    • Rarities can increase all the way to Legendary.

Trials

  • Additional weapons can now be obtained as Trials Rewards.

Weapon Unlock Challenges

  • OTs 9
    • Added new Weapon Unlock Challenge for Zombies for the OTs 9 SMG.

Weapon Tuning (Zombies Only)

  • Melee Weapons
    • Increased Pack-a-Punch base damage from 2000 to 2500.
    • Increased Pack-a-Punch Level 3 damage multiplier from 4.0 to 5.0.
  • Sniper Rifles
    • Swiss K31
      • Increased critical damage multiplier from 3.5 to 4.5.
      • Increased Stock Ammo from 42 to 60.
      • SWISS KH3353 (Pack-A-Punched) 
        • Increased critical damage multiplier from 3.5 to 4.5.
    • ZRG 20mm
      • Increased critical damage multiplier from 3.5 to 4.5.
      • Increased Stock Ammo from 24 to 30.
      • Head Cannon (Pack-A-Punched) 
        • Increased critical damage multiplier from 3.5 to 4.5.
        • Increased Stock Ammo from 64 to 72.
    • Sniper Rifle Charlie
      • Increased max damage from 150 to 175.
      • Increased Stock Ammo from 30 to 50.
      • Anathema (Pack-A-Punched) 
        • Increased max damage from 300 to 350. 
    • Pelington 703
      • Increased max damage from 250 to 275.
      • Increased critical damage multiplier from 4.0 to 5.0.
      • Pellegrino della Morte (Pack-A-Punched) 
        • Increased max damage from 500 to 550.
        • Increased critical damage multiplier from 4.0 to 5.0.
    • LW3 – Tundra
      • Increased critical damage multiplier from 3.5 to 4.0.
      • Increased Stock Ammo from 30 to 35.
      • Permafrost (Pack-A-Punched) 
        • Increased critical damage multiplier from 3.5 to 4.0.
        • Increased Stock Ammo from 70 to 90.

Stability

  • Addressed stability issues related to the Orda and Mimic.
  • Addressed stability issues related to Trials Challenges.

Outbreak

  • Enemies
    • Increased chance for Ronald Raygun to spawn in Outbreak.
  • Regions/Objectives
    • Region and Objective order will no longer loop once all combinations have been played when progressing Regions.
  • Stability
    • Addressed stability issues related to Fishing in Outbreak.
    • Addressed stability issues related to using the rappel lines in Outbreak.

Dead Ops Arcade 3

  • Playlists
    • Added new First Person Solo Advanced Start playlist.
  • Gameplay
    • Players should now see a wider variety in bonus room distribution.
    • Adjustments to points awarded for Gladiator and Warden kills.
    • Minor adjustments to item spawns.
    • Doubled Egg pickup base health.
    • Increased Golden Egg health by 40%.
    • Reduced Egg hatch cycle so that Eggs now hatch faster.
    • Eggs are now less jumpy, and should not jump as high or as far in general.
    • Mama’s “Armory Basket” has been located.
    • Closed various exploits.
  • Stability
    • Added stability fixes to further prevent “Charlie 285 Military Gorilla” errors.

Onslaught (PlayStation)

  • Maps
    • Rush added to map rotation with new Intel to discover.
  • Modes
    • Onslaught Accelerated mode now available.
      • Dark Aether orb never stops moving, and enemies never clear or stop spawning.
      • Orb move speed is reduced to a consistent slower value compared to its normal average speed.
      • Orb fill bar is removed in this mode.
      • Because the orb cannot be filled, it does not explode and wipe out enemies, and there are no pauses in movement.
      • Enemies killed increase the speed of the orb for a small period. Each kill increases orb movement speed by 50% for 3 seconds. This effect stacks with multiple kills.
      • Elite Surge Waves still spawn on every third wave.
  • Challenges
    • Unlock the “Chemtaminate” LMG Weapon Blueprint by surviving 20 accelerated Surges in Onslaught Accelerated.

Featured Playlists

  • Outbreak
  • Mauer der Toten [NEW]
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Accelerated (PlayStation) [NEW]
  • Onslaught Containment (PlayStation)
  • Onslaught Rush (PlayStation) [NEW]

Maps

  • Rush (6v6)
    • New map added to Multiplayer rotation in 6v6 modes.

Modes

  • Capture the Flag [NEW]
    • New mode added to Multiplayer.
    • Capture the enemy’s flag and return it to your home base while defending your flag from the enemy team.
    • The team with the highest numbers of captures at the end of the match wins.
  • Cranked Team Deathmatch [NEW]
    • New mode available in the Cranked Moshpit playlist.
    • Eliminate enemies to become Cranked and earn buffs.
  • Cranked Kill Confirmed [NEW]
    • New mode available in the Cranked Moshpit playlist.
    • Eliminate enemies and pick up their dropped tags to become Cranked and earn buffs.
  • Multi-Team (All Modes)
    • Addressed an issue that allowed players to use Equipment immediately after exiting the infil plane.
    • Increased Radiation Vest protection amount.
  • Multi-Team Elimination
    • Weapons dropped by eliminated enemies will now be considered loot, allowing for easier pickups.
    • Equipment and Field Upgrades will now be dropped on death.
    • Improved visibility of Supply Drop smoke marker.

Scorestreaks

  • Nuke (30 Kills)
    • Nuke Scorestreak from Cranked Hardpoint now requires a Nuclear Medal (Kill 30 enemies without dying) and is now available in all modes except the following:
      • League Play and CDL variants
      • Multi-Team modes
      • Party Games (Prop Hunt, Gun Game, Sticks and Stones, One in the Chamber)
      • Gunfight

Featured Playlists

  • Rush 24/7 [NEW] (Also available in Hardcore)
  • Capture the Flag [NEW]
  • Cranked Moshpit [NEW]
  • NukeJacked 24/7 (Also available in Hardcore)
  • Party Games
  • Face Off 6v6
  • Gunfight Blueprints
  • Snipers Only Moshpit
  • Multi-Team Moshpit

Maps

  • Removed Standoff from CDL Hardpoint map rotation.

Skill Divisions

  • Addressed an issue that could prevent players from being able be promoted or demoted to the appropriate Skill Division.

SOURCE: Treyarch

About The Author

A content creator for Charlie INTEL / Dexerto that earned a degree, wrote for PlusXP, Twinfinite, and Keengamer, before finally securing his dream job of being a professional video game writer. When not writing about games, he's very busy playing every game in existence and adding to his 11,000+ PlayStation Trophies and 150+ Platinums. You can contact him at [email protected].