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Call of Duty: Black Ops Cold War

Cold War Season 5 update patch notes: new maps, weapon changes, Zombies updates

Season 5 for Cold War is set to feature new content across MP, Zombies, League Play and more. Here’s the patch notes with all the details.



cold war season 5 art

Treyarch has released release the Season 5 Update, version 1.21, for Call of Duty: Black Ops Cold War on August 11, which will bring a variety of new content across MP and Zombies modes, including the new Season 5 Battle Pass and more.

Season 5 of Black Ops Cold War includes the all new Season 5 Battle Pass, with 100 fresh tiers, three new MP maps, including the return of Slums, new weapons, and more across Zombies Outbreak mode.

Treyarch has now posted the patch notes for the new update. The new update went live on August 11 at 9PM PT on all platforms with the Season 5 content becoming available on August 12 at 9PM PT.

Warzone’s Season 5 update went live August 12 at 9PM PT.

The patch notes and information below are only applicable to Black Ops Cold War MP & Zombies.

Cold War Season 5 Update Size

  • PlayStation 5: 17.6 GB
  • PlayStation 4: 11.6 GB
  • Xbox Series X / Xbox Series S: 18.8 GB
  • Xbox One: 12 GB
  • PC: 13.6 GB (without HD Pack) / 19.6 GB (with HD Pack)

Note: These download sizes are for players who have the latest live patch installed. PC users will also need 18-26.9 GB of additional space on their hard drive for the copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Cold War Season 5 Details

All-new content is coming to Multiplayer, Zombies, Outbreak, Onslaught, and Dead Ops Arcade 3 in Season Five starting at 9PM PT on August 12th! New content and features include:


  • 100 New Battle Pass Tiers
  • New Battle Pass Operator: Kitsune
  • Limited-time “Kyubi” Kitsune Operator Skin with Battle Pass Bundle purchase until August 31
  • Two free Battle Pass weapons: EM2 assault rifle and TEC-9 SMG
  • Four total weapons in the first half of the season, including the Cane and Marshal shotgun pistol
  • Four new Prestige Levels (20-23)
  • New Prestige Shop Weapon Blueprint and Legacy content
  • New Weapon Unlock Challenges
  • Operator Missions now featured in Challenge Tracker
  • Free World at War Mixtape War Tracks in the Battle Pass
  • New weapon tuning for assault rifles, SMGs, and pistols
  • New Season Five lobby theming
  • + More in-season, including new Stryker and Hudson Operators, and “The Numbers” mid-season event


  • New maps at launch: Echelon (6v6), Slums (6v6), Showroom (2v2, 3v3)
  • Additional maps in-season: Drive-In (6v6), Zoo (6v6)
  • New mode: Double Agent
  • New Scorestreak: Flamethrower
  • New launch week Featured Playlists: Echelon 24/7, Showroom Gunfight
  • New Multiplayer Operator Missions
  • 20 New Multiplayer Season Challenges
  • League Play UI update
  • + More in-season, including Demolition and new 24/7 playlists


  • Round-Based Maps & Outbreak
    • New Perk: Death Perception (+5 Skill Tiers)
    • New Field Upgrade: Tesla Storm (+5 Skill Tiers)
    • New Support Weapon: Flamethrower
  • Outbreak
    • New Region: Collateral
    • New Objective: Transport
    • New Vehicle: Tank
    • New Crafting Item: Grapple Gun
    • New playlists: Endless, 3 Region
    • New narrative Intel
  • Dead Ops Arcade 3
    • New bonus map: Ikari EggXit
  • Onslaught (PlayStation®)
    • New map: Echelon
    • New narrative Intel
  • New Zombies Operator Missions
  • 20 New Zombies Season Challenges
  • + More in-season, including a new Onslaught mode and Weapon Blueprint challenge



Season Five launches this week with an epic new Battle Pass packed with 100 tiers of fresh content. Pick up the Battle Pass and instantly get access to the badass Perseus Operator “Kitsune”at Tier 0, and work your way to Tier 100 for two free weapons, new Weapon Blueprints, Operator Skins, Vehicle Skins, War Tracks from Call of Duty: World at War, and much more. Plus, players who purchase the Battle Pass Bundle before August 31st will unlock Kitsune’s “Kyubi” Operator Skin as a special bonus.

This season expands the arsenal even further in Black Ops Cold War and Warzone with the new EM2 assault rifle, TEC-9 variable-fire SMG, and Cane melee weapon unlockable at launch. Later in the season, players can get their hands on the Marshal shotgun pistol via in-game challenge or Store Bundle, as well as an additional melee weapon as part of “The Numbers” mid-season event.

Four new Prestige Levels (20-23) will become available on the path to Prestige Master, and even more legacy content from previous Black Ops titles will arrive at the Prestige Shop, including the Level 50 Animated Calling Card from Black Ops 4. Players can also trade in their Prestige Keys for the new “Dream Crasher” Pistol Blueprint at the Prestige Shop at the start of the season!

Two new sets of Season Challenges in Multiplayer and Zombies are incoming with Season Five, each offering exclusive Calling Card and XP rewards, as well as an Animated Master Calling Card for completing each set. We’ve also updated the Challenge Tracker at the pause menu to track Operator Mission progress in-game for all those challenge hunters in Multiplayer and Zombies.


This season delivers five free maps for Multiplayer fans, including a selection of brand-new maps and the return of two original Black Ops classics for the first time in over a decade.

Our newest 6v6 map, Echelon, takes place at Teufelsberg (AKA “Devil’s Mountain”) in Germany, where an overrun U.S. listening station sets the stage for Season Five’s narrative. Fans of Gunfight and Face Off 6v6 will head to New Jersey in Showroom, our newest small-scale, high-intensity Multiplayer map set in a department store at The Pines mall. As our third map available the start of the season, the iconic Slums returns for a new generation of players.

Later in the season, we’re upping the ante with not one, but two revivals from the original Black Ops Multiplayer collection: Drive-In will arrive shortly after the start of the season, with Zoo following mid-season. We can’t wait for players to try out all of the latestMP modes, weapons, and Scorestreaks for the first time on these remastered classics, each with its own dedicated 24/7 playlist. Get all the intel on all five maps coming to Season Five at the Call of Duty Blog.

The new Double Agent mode makes its debut in Season Five, where everyone’s a suspect and it’s up to the Operatives and Investigator to eliminate the crafty Double Agents before it’s too late. As you saw in last week’s announcement trailer, communication is key as everyone tries to determine friend from foe in this new social party game. The mode truly really shines when every player in the match is chatting it up on voice comms and creating some chaos.

We’ve never built a mode like this before, and we’re excited to deliver an experience that has players asking questions first before shooting. The design team has also had a ton of fun bringing the classic Black Ops theme of deception to Multiplayer, as players can fully lean into the feeling of operating as a spy in the ranks.

We’re proud to bring this mode to Black Ops Cold War in close collaboration with Activision Shanghai. It’s been a great experience partnering with their team to create this new mode for our fans, and we can’t wait to see what happens when the community gets their hands on it this week.

In addition to public matches, Double Agent will be available in Custom Games for up to 10 friends to play together in private matches. Get up to speed on everything you need to know about this new mode, including tips and tricks straight from the dev team, at the official guide to Double Agent at the Call of Duty blog.

Along with Season Five’s new maps and modes (including series fan-favorite Demolition coming later in the season!), we’re delivering the Flamethrower as our latest Scorestreak weapon in Multiplayer. As always, be sure to set up your Scorestreaks when the season starts to put this baby to the test in your next match. This one’s a classic, and one of our favorite old-school weapons to deploy in 6v6 since the early days of World at War.

Wrapping things up in Multiplayer, League Play map and mode UI will now only be shown once all players for a match have been found and the lobby has been locked in. This update is intended to reduce the time spent looking for a match by preventing “lobby shopping” in League Play.


As we continue development on our next round-based Zombies map in Black Ops Cold War, get ready for new content to enjoy in every pillar of the Zombies experience in Season Five. That starts with a new upgradeable Perk, Field Upgrade, and Support Weapon coming to all round-based maps and Outbreak.

First up: Death Perception. This incredibly useful Perk is all about survivability, awareness, Salvage drop rates, and increased armor damage. Death Perception’s full suite of abilities includes:

  • Base Ability – Obscured enemies are keylined through walls.
  • Skill Tier I – Mini-map update rate is increased.
  • Skill Tier II – Enemies give danger indicators when behind the player.
  • Skill Tier III – Gain 20% more looted Salvage and High-Grade Salvage.
  • Skill Tier IV – Increase armor penetration damage by 25%.
  • Skill Tier V – Nearby chests, resources, and item drops are keylined through walls.

Upgrading Death Perception will allow players to become much more aware of the dangers around them (both through walls and behind them), and the added bonus of 20% additional looted Salvage and High-Grade Salvage is an absolute game-changer at any round. At Tier IV, the 25% boost to armor penetration damage can be a lifesaver, and makes any player a force to be reckoned with in Main Quest boss fights and higher rounds.

Just as we’ve done with other Perks in Black Ops Cold War, Death Perception’s final upgrade at Tier V taps into elements of previous classic Perks. Fans of Black Ops II’s Vulture Aid will be pleased to gain the ability to see nearby chests, resources, and item drops outlined through walls after fully upgrading this Perk, which comes in handy when Mimics are disguised as nearby items, or when hidden objects in Outbreak would otherwise be obscured from your line of sight.

Hit up the Der Wunderfizz machine during Season Five to pick up Death Perception (and check out its all-new jingle!) in all round-based maps and in Outbreak. In Season Six, Death Perception’s dedicated Perk machine will debut alongside our tenth and final Perk-a-Cola. What could it be…?

We’re also delivering a brand-new Field Upgrade for Zombies players this season: Tesla Storm. Its abilities include:

  • Base Ability – For 10 seconds, lightning connects to other players, stunning and damaging normal enemies.
  • Skill Tier I – Double the damage dealt to enemies stunned by Tesla Storm.
  • Skill Tier II – Increase the duration to 15 seconds.
  • Skill Tier III – Special enemies can be stunned and damaged by Tesla Storm.
  • Skill Tier IV – Players generating a field gain 25% increased movement speed.
  • Skill Tier V – Elite enemies can be stunned and damaged by Tesla Storm.

Whether you’re playing with friends or doing your own thing, Tesla Storm generates a devastating field of lightning around you, so all enemies will be stunned and damaged in close proximity. Coupled with a 25% movement speed boost at Tier V and the ability to stun and damage Elites at Tier V, this Field Upgrade has the potential to get you out of the stickiest of situations.

And for those who like it hot, the Flamethrower is coming to all round-based maps and Outbreak as a Support Weapon at a lower cost compared to some of the more commonly used Support items in the game so far. Trade in some Salvage and light ‘em up.

In Outbreak, we’re pulling out all the stops with the new Collateral Region, Transport Objective, Tank vehicle, Grapple Gun crafting item, Disciple enemy, new narrative Intel to discover, and two new playlists. This Outbreak-specific incarnation of Collateral has been crafted just for Zombies, with a custom play space bounded by the confines of the Dark Aether, and an eerie sandstorm filling the Algerian Desert skyline.

We’ve heard the feedback from Outbreak players that getting around the Ural Mountains can take a bit too long when you don’t have a vehicle nearby. Enter the Grapple Gun: a new piece of Equipment available at the Crafting Table exclusively in Outbreak to make traversing Regions and completing long-distance Objectives a snap. The new Transport Objective gives players even more content to take on throughout the Regions, and if you’ve ever wanted to take on an Orda in a freakin’ tank… your wish has been granted.

For those more casual players who just want to drop in for a few rounds and Exfil with their friends, we’ve introduced two playlists for the mode: Endless – which offers the standard Outbreak experience where you can Warp and Exfil from any Region – and the new 3 Region playlist. In the 3 Region playlist, the option to Warp is only available in your first two Regions, and Exfil is your only option in your third Region, so you can drop in, fly out, and stock up on those Aetherium Crystals at your leisure.

Before Season Five begins, Zombies players will be able to get a head start on hunting crucial new narrative Intel in Outbreak, which will continue the Dark Aether story after the events of “Mauer der Toten.” You won’t want to miss a single Intel drop this season, as it all builds up to the events at the start of our next round-based map…

Dead Ops Arcade 3 players can also jump into the new Ikari EggXit bonus map in Season Five: an entirely new area for players to discover in The Wild, loaded with challenging platformer gameplay, hidden rewards, and deadly enemies. Huge shout-outs to the DOA 3 dev team, including Jennifer C. and Leandra D., who created the play space and lighting for this wild new map. As always, a massive thank you to all the fans taking on the Mamaback each season!

On PlayStation, Onslaught players can face the undead and uncover new narrative Intel in the new Echelon map. More Onslaught content is coming later in the season as well, including the new Diminishing Light limited-time mode, along with a new Weapon Blueprint Challenge to take on. As a reminder, Onslaught and its 20+ maps will be available on all platforms later this year.

Zombies players will also have new Operator Missions to take on, as well as new Weapon Unlock Challenges available at the start of Season Five, including the new Cane melee weapon, plus the C58 assault rifle and MG 82 LMG in case you missed out on them in the Season Four Battle Pass.


With the start of Season Five, we’re making some tuning adjustments to several assault rifles, two SMGs, and all Dual Wield pistols. These include the XM4, QBZ-83, FFAR 1, Groza, FARA 83, C58, KSP 45, and LC10. Check out the patch notes below for the full list of tuning details, including commentary from the weapons team on the philosophy behind each adjustment.

Cold War Season 5 Patch Notes

See below for all the details on everything coming to Black Ops Cold War when Season Five content launches at 9PM PT on August 12th. For all the latest Warzone updates, be sure to follow @RavenSoftware and @CallofDuty on Twitter – and as always, you can keep track of all the latest game updates at our official Trello page.

Here’s what’s coming this week in Season Five:


Battle Pass

  • Season Five
    • New 100-Tier Battle Pass available.
  • Operators
    • Kitsune
      • New “Kitsune” Operator available at Tier 0 in the Season Five Battle Pass.
      • “Kyubi” Operator Skin for Kitsune included with Battle Pass Bundle purchase before August 31, 2021.
  • Weapons
    • EM2
      • EM2 assault rifle available for free at Tier 15 of the Battle Pass System.
    • TEC-9
      • TEC-9 SMG available for free at Tier 31 of the Battle Pass System.
  • War Tracks
    • Four Treyarch music tracks available for the Music Player in the free “World at War Mixtape” War Tracks in the Battle Pass System:
      • “Black Cats”
      • “Dog Fire”
      • “Hell’s Gate”
      • “Wild Card”

Weapon Unlock Challenges

  • Cane
    • New Cane melee weapon available via in-game challenge in Multiplayer or Zombies, or via unique Blueprint version in the Store at the start of Season Five.
  • C58
    • Unlock Challenge available for the C58 assault rifle in Multiplayer and Zombies.
  • MG 82
    • Unlock Challenge available for the MG 82 LMG in Multiplayer and Zombies.


  • Challenge Tracker
    • Pause menu now displays and tracks Operator Mission Challenges in Multiplayer and Zombies.

Operator Missions

  • New Season Five Operator Missions available in Multiplayer and Zombies.


  • Addressed an issue where previous season Weapon Unlock Challenges could stop progressing.
  • Addressed an issue where certain hacked Field Upgrades would not contribute to Season Challenges.
  • Addressed an issue where previously unlocked Weapon Challenges would continue to display in the Challenges section of the After-Action Report.

Prestige Levels and Rewards

  • Added four new Prestige Levels (20-23) and Prestige Rewards:
    • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip 
    • Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip 
    • Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip 
    • Level 190: All Season Challenges Available 
    • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card 
    • Levels 250 – 1,000: New Prestige Key every 50 levels 

Prestige Shop

  • New “Dream Crasher” Pistol Weapon Blueprint added to the Prestige Shop.
  • New Legacy Calling Cards added to the Prestige Shop, including the Level 50 Animated Calling Card from Black Ops 4.


  • Added information to unlocked Calling Cards and Emblems in the Player Identity section of the Barracks that lets players know how the item was unlocked.

Main Lobby

  • Updated main lobby theming for Season Five.


  • Addressed an issue where PlayStation 5 controller haptics would not be disabled when setting Trigger Haptics to Disabled on PC.

Weapon Tuning

  • New Season Five weapon tuning includes changes for a selection of assault rifles, SMGs, and Dual Wield pistols. Starting with assault rifles, we’ve reduced Suppressor attachment Bullet Velocity penalties for all ARs to better focus on their potential for damage at long ranges.
  • Assault Rifles (All)
    • Reduced Bullet Velocity penalty on Agency Suppressor attachment from -30% to -15%. 
    • Reduced Bullet Velocity penalty on Suppressor attachment from -15% to -8%.

The XM4 is getting several new adjustments to assist with its handling, as well as a unique attachment. As one of our more popular weapons, the XM4 sees plenty of usage from experts and less experienced players alike, so we’ve made changes to specific attachments to appeal to players of all skill levels. Players may want to experiment with new attachment combinations after this update to find the sweet spot that works for them.

  • XM4
    • Increased Reload Quickness from 2.6 sec to 2.5 sec.
    • Increased Vertical Recoil Control bonus on Infantry Compensator from +12% to +15%.
    • Reduced Horizontal Recoil Control penalty on Infantry Compensator from -8% to -5%. 
    • Increased Reload Quickness on Jungle-Style Mag from +20% to +30%.
    • Removed ADS Time penalty from 40 Rnd Speed Mag.
    • Reduced extra ammo of 40 Rnd Speed Mag from +10 to +5.
    • Changed Salvo 50 Rnd Fast Mag attachment to 45 Rnd Fast Mag.
    • Reduced ADS Time penalty on 45 Rnd Fast Mag from -25% to -12%.
    • Replaced SAS Mag Clamp with unique “B-Ops Mini Clamp” attachment. This attachment increases Reload Quickness by 50%, improves ADS Time by 10%, and provides an additional starting magazine, but reduces magazine ammo from 30 to 25.

Though the QBZ-83 is a solid performer, it’s been underused compared to the rest of its class. We’ve reduced its recoil to help more players explore this weapon, develop a feel for it, and find success with it in-game.

  • QBZ-83
    • Reduced vertical recoil by 10%.

As the fastest-firing AR, the FFAR 1 should be serviceable in a more aggressive, close-quarters play style.  To accomplish this, we’ve given the weapon additional high-damage potential at short range while retaining its original damage values for mid- to long-range combat. Hip fire has also been improved to help with short-range encounters. As a result, several of its Barrel attachments have also been adjusted. These changes allow a skilled player to leverage the FFAR 1’s shorter-range capabilities for a more versatile play style.

  • FFAR 1
    • Now deals 30 damage out to 12.7 meters for higher damage at short range.
    • Increased Hip Fire Accuracy by 14%.
    • Reduced Sprint to Fire Time penalty on Tiger Team Spotlight from -10% to -5%. 
    • Reduced Aim Walking Movement Speed penalty on 21.2” Ranger Barrel from -20% to -5%.
    • Reduced Effective Damage Range bonus on 19.5” Reinforced Heavy Barrel from +100% to +40%.
    • Reduced Effective Damage Range bonus on 19.5” Task Force Barrel from +50% to +20%.
    • Reduced Effective Damage Range bonus on 20.3” Takedown Barrel from +150% to +80%.

With the Groza, handling speed is key. We’ve made visual improvements to help players take better advantage of this weapon’s quick handling, as well as attachment changes to lean into the Groza’s unique personality as a bullpup AR.

  • Groza
    • Reduced vertical recoil by 15%.
    • Reduced weapon movement when walking in ADS.
    • Moved Iron Sights view farther away from the player camera.
    • Increased Horizontal Recoil Control bonus on Spetsnaz Grip from +17% to +25%.
    • Increased Vertical Recoil Control bonus on Spetsnaz Grip from +7% to +15%.
    • Increased ADS Time bonus on Spetsnaz Field Grip from +15% to +30%.
    • Reduced Flinch Resistance mitigation on Spetsnaz Field Grip from +80% to +70%.
    • Increased Sprint to Fire Time bonus on KGB Pad from +30% to +50%.
    • Reduced Hip Fire Accuracy penalty on KGB Pad from -30% to -20%. 

Mid- and long-range combat are important factors for the FARA 83. Currently boasting the best range of any AR as well as a fast fire rate, this weapon requires consistency for success. As such, we’ve improved recoil and visibility while firing. While this AR was originally concepted to fill more a marksman-like role on larger maps, it has proven to be reliable in most game modes. Developing a sense for controlled firing will lead to even more success with this weapon.

  • FARA 83
    • Reduced initial recoil when firing the weapon.
    • Moved Iron Sights view farther away from the player camera.

While the C58 is a powerful weapon in capable hands, some of its handling characteristics initially created a high barrier for proficiency. We’ve addressed this by improving the recoil, feel, and visibility while firing the weapon. The C58 isn’t recommended for close quarters, but with proper ammo management, this weapon can perform much like an LMG with the handling of an AR.

  • C58
    • Overhauled recoil system.
    • Improved weapon visibility when initially firing.
    • Increased Effective Damage Range from 25.4m to 30.48m.
    • Reduced Effective Damage Range penalty on Suppressor attachment from -15% to -8%. 

Moving onto SMGs: the KSP 45 has recently overperformed at ranges we feel are better suited for other weapons. We’ve made slight adjustments to its burst fire speed and effective damage range to alter the feel of the weapon just enough that focused players won’t feel much of a difference, but others won’t feel as “lucky” with this weapon.

  • KSP 45
    • Reduced Effective Damage Range from 25.4m to 22.86m.
    • Slowed burst fire delay from 0.066 to 0.083.

In the weapon lore of Black Ops Cold War, the LC10 is an SMG created by a sniper rifle manufacturer. Accuracy – specifically at range – is part of its personality. The LC10 also features very little damage drop off to create a very consistent time to kill over a large distance. With the launch of Season Five, we’re making slight adjustments to recoil and range to raise the skill level required for success.

  • LC10
    • Reduced medium damage range from 50.8m to 45.72m.
    • Increased recoil on the first and 12th bullets.

Dual wielding pistols now has a slight movement speed penalty. While not being able to aim down sights is a sizeable trade-off, movement speed has always been a top factor for success with short-range weapons. Lowering the movement speed while dual wielding creates more of a liability regarding range and positioning.

  • Pistols (All)
    • Dual Wield
      • Reduced movement speed by 5%.
      • Reduced strafe speed by 5%.



  • Echelon (6v6)
    • New map added to Multiplayer rotation in 6v6 modes.
  • Slums (6v6)
    • New map added to Multiplayer rotation in 6v6 modes.
  • Showroom (2v2, 3v3)
    • New map added to Multiplayer rotation in Gunfight and Face Off modes.


  • Double Agent
    • New mode added to Multiplayer.
    • Operatives and the Investigator must find clues and eliminate all Double Agents to win. Double Agents must eliminate all Operatives and the Investigator, or detonate all bombs to win.
  • Gunfight
    • Addressed an issue where health could show as 0 for all players while spectating.
  • Search & Destroy
    • Addressed an issue where the player could not consistently plant the bomb.
  • Multi-Team: Elimination
    • The party host can now bring their party back to the lobby if the team has been eliminated from the match.


  • Flamethrower
    • New Scorestreak available in Multiplayer.

Season Challenges

  • 20 new Multiplayer Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards.
  • Reveal a new Challenge every 10 Season Levels. Complete all 20 Season Challenges to unlock the Season Five Multiplayer Master Animated Calling Card.


  • Dirt Bike
    • Wheelie mechanic added in Combined Arms and Multi-Team modes.

Best Play

  • Fade to black before Best Plays will now only occur in Multi-Team modes.

Featured Playlists

  • Double Agent [NEW]
  • Echelon 24/7 [NEW]
  • Showroom Gunfight [NEW]
  • NukeJacked 24/7
  • Gunfight (Now includes Showroom)
  • Face Off 6v6 (Now includes Showroom)
  • Snipers Only Moshpit
  • Party Games
  • Multi-Team



  • Map and mode will now only be shown once all players have been found and the lobby has been locked in. Our intention is to show the map and mode that you will be playing and not to provide this info earlier to allow for “lobby shopping.”



  • Death Perception
    • New upgradeable Perk now available in the Der Wunderfizz machine in all round-based maps and Outbreak.
    • Obscured enemies are keylined.
      • Skill Tier I – Mini-map update rate is increased.
      • Skill Tier II – Enemies give danger indicators when behind the player.
      • Skill Tier III – Gain 20% more looted Salvage and High-Grade Salvage.
      • Skill Tier IV – Increase armor penetration damage by 25%.
      • Skill Tier V – Nearby chests, resources, and item drops are keylined through walls.
  • Tombstone
    • Players now take 25% less damage in shadow form.
    • Cost has been removed from the Tombstone stash.

Field Upgrades

  • Tesla Storm
    • New Field Upgrade now available in all round-based maps and Outbreak.
    • For 10 seconds, lightning connects to other players, stunning and damaging normal enemies.
      • Skill Tier I – Double the damage dealt to enemies stunned by Tesla Storm.
      • Skill Tier II – Increase the duration to 15 seconds.
      • Skill Tier III – Special enemies can be stunned and damaged by Tesla Storm.
      • Skill Tier IV – Players generating a field gain 25% increased movement speed.
      • Skill Tier V – Elite enemies can be stunned and damaged by Tesla Storm.


  • Flamethrower
    • New Flamethrower Support Weapon available in all round-based maps and Outbreak.


  • Regions
    • Collateral Region now available.
  • Objectives
    • Transport Objective added.
  • Vehicles
    • Tank vehicle added to several Regions.
  • Equipment
    • Grapple Gun added as new Equipment available at the Crafting Table.
  • Enemies
    • Disciple added to Outbreak.
    • Addressed an issue where fire FX were not being applied to Special enemies when using Napalm Burst.
    • Addressed an issue where the Mimic could appear to have two overlapping heads.
  • Intel
    • New Season Five story Intel added throughout Outbreak.
  • Gameplay
    • Omega Helicopter added.
  • Playlists
    • Endless
      • Standard Outbreak experience with the option to Warp or Exfil in all Regions.
    • 3 Region
      • New playlist added. The first two Regions only have the option to Warp, while the third Region will only have the Exfil option.

Round-Based Maps

  • “Mauer Der Toten”
    • Gameplay
      • Added a couple of hidden surprises. 😉
    • Main Quest
      • Addressed an issue where the boss could become stuck when players quickly moved to the next arena during the Main Quest boss fight.
      • Closed an exploit that allowed infinitely charging and activating the Field Upgrade for the canister during the Main Quest.
    • Support
      • Addressed an issue where the screen was too dark when using the Cruise Missile Support, making it difficult to aim.
    • Stability
      • Fixed various stability issues related to Klaus, the Main Quest, and Ammo Caches.
    • PC
      • Addressed an issue where the dials on the safe were not legible when playing at Low or Lowest texture quality settings on PC.
  • General
    • Reduced max Essence for respawning players in round-based maps to 25,000. This will now cap out at Round 25 instead of Round 50.

Dead Ops Arcade 3

  • Bonus Map
    • Added Ikari EggXit bonus map to The Wild.

Onslaught (PlayStation)

  • Maps
    • Echelon added to Onslaught map rotation.
  • Intel
    • Added new Dark Aether story Intel to discover in Onslaught.
  • Modes
    • Onslaught maps can now be selected when playing in Local.

Season Challenges

  • 20 new Zombies Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards.
  • Reveal a new Challenge every 10 Season Levels. Complete all 20 Season Challenges to unlock the Season Five Zombies Master Animated Calling Card.


  • Addressed an issue where applying a Blueprint to a weapon that had been Pack-a-Punched to Tier II or III would reset it to Pack-a-Punch Tier I camo.
  • Addressed an issue where Blueprint weapon skins were not retained when warping to the next Region in Outbreak.
  • Addressed an issue where attachments were being removed from weapons when applying Blueprints with Mule Kick.

Featured Playlists

  • Outbreak (Endless and 3 Region) [NEW]
  • Mauer der Toten
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Echelon (PlayStation) [NEW]
  • Onslaught Accelerated (PlayStation)
  • Onslaught Containment (PlayStation)

SOURCE: Treyarch // Image Credit: Activision

Call of Duty

CoD Points price: How to buy, spend & do they carry over

CoD Points are the official currency of Call of Duty. Check out CoD Point prices, where to buy them, and whether they transfer between games.



Cod points Vanguard warzone

Activision’s in-game currency lets players purchase cosmetics for their characters, and we’ve got everything you need to know about CoD Points prices, how to buy them, and all the items you can spend them on.

Call of Duty offers a huge palette of extra goodies you can add to your game, requiring players to spend their own currency named CoD Points to acquire them.

CoD Points can be purchased in-game using the menu systems in games like Vanguard or Warzone or through console marketplaces like the PS Store or Xbox Marketplace.

The gaming landscape has changed over the years with the incorporation of microtransactions and live-gaming services. Many games offer extra content – with cosmetics being a big proponent of this. With Vanguard and Warzone offering special Attack on Titan and Christmas skins as well as unique weapon Blueprints for popular weapons, it becomes easy to see why players would want to spend CoD Points.

CoD Points Vanguard

CoD Points prices

There are different amounts and bundles you can opt for when buying CoD Points that are tailored to different needs.

Some players just need to top up their account with a few hundred points to get the latest bundle. Whereas others need a big restock with the intention of spending many points. The more points you want, the bigger the discounts grow.

Here are the different prices for the various CoD Points bundles:

  • 200 CoD Points: $1.99 / £1.79
  • 500 CoD Points: $4.99 / £4.31
  • 1,000 (+100 Bonus) CoD Points: $9.99 / £8.49
  • 2,000 (+400 Bonus) CoD Points: $19.99 / £16.79
  • 4,000 (+1,000 Bonus) CoD Points: $39.99 / £34.99
  • 7,000 (+2,500 Bonus) CoD Points: $74.99 / £69.99
  • 10,000 (+3,000 Bonus) CoD Points: $99.99 / £84.99
  • 15,000 (+6,000 Bonus) CoD Points: $149.99 / £123.99
cod points coins

How to buy COD Points

You can be very flexible with how you buy COD Points as there are a few different ways to do so. To make sure you’re buying them for the right platform, just double-check with our guide on transferring COD Points across platforms.

There are four ways you can buy COD Points:

  • PC players can purchase CoD Points on the website
  • PS4 & PS5 players can purchase CoD Points in the PS Store on their console, or on the PlayStation website
  • Xbox Series X, Series S, or One players can buy CoD Points on the Xbox Marketplace on their console, or the official Microsoft Store website
  • Select physical retailers stock vouchers and gift cards with a code that players can redeem for CoD Points.

Where to spend CoD Points

Spending your CoD Points is incredibly easy, with players able to purchase cosmetic bundles and Blueprints in the in-game store.

The stores are available in Vanguard, Warzone, Black Ops Cold War, and Modern Warfare, so you can kit out your character regardless of your preferred title.

Vanguard and Warzone Pacific Curse of the Ancients bundle

Do CoD Points carry over across games?

The good news is that your CoD Points will transfer across your Call of Duty games, as they are linked to your Activision account.

Players who still have CoD Points in their account from Black Ops Cold War don’t need to worry, as they will automatically be in your account when turning to Vanguard.

What can I buy with COD Points?

Call of Duty’s currency is used to primarily buy two things: the Battle Pass for the current season and Bundles containing a variety of items.

Battle Pass

Vanguard Season 1 Battle Pass

A Battle Pass is a paid Tier system that allows regular players to earn dozens of extra rewards and cosmetics for essentially playing the game.

Vanguard and Warzone Pacific are currently in Season 1 at the moment. Both titles are currently running in tandem with each other and share the same Battle Pass.

It features 100 Tiers for players to smash their way through the course of Season 1, and if players are committed enough, they can actually earn enough CoD Points, through leveling up the pass, to get the next one for free.

You can buy the Vanguard & Warzone Season 1 Battle Pass via a couple of different methods:


Attack on Titan bundle CoD

The other main content you can buy is a wide range of Bundles and Operator Bundles. These special bundles vary in price, and each comes with its own unique items.

The collectibles you can expect to find are Calling Cards, Emblems, Operator Skins, Weapon Blueprints, Weapon Charms, and more.

Also, check out when Vanguard Season 2 and Warzone Pacific Season 2 are set to begin.

Image credits: Activision / Sledgehammer Games / Raven Software

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Call of Duty: Black Ops Cold War

Season 1 Vanguard update set to sync progression from Call of Duty: Black Ops Cold War

Treyarch’s latest announcement has detailed how Black Ops Cold War progression will sync to Vanguard with upcoming update.



Black Ops Cold War update Vanguard

As season 6 of Black Ops Cold War comes to a close, the devs have announced that an update will allow progress earned in last year’s title to sync to Vanguard.

Call of Duty players have just received confirmation that playing previous Call of Duty titles will work toward progressing in Vanguard. A new update is set to hit Black Ops Cold War on December 6th in preparation for the massive launch of Vanguard Season 1 on December 8.

The patch notes detail synchronized progression with Vanguard as well as new Prestige Levels and rewards, Season Challenge unlocks for the past six seasons, new Prestige Shop content, and weapon balancing.

Black Ops cold war zombies

Black Ops Cold War fans will be happy to hear that the game is going to continue to receive updates alongside Call of Duty: Vanguard. The latest announcement from Treyarch shares plenty of info concerning shared progression across Call of Duty titles.

Players will enjoy synced progression from each of Modern Warfare, Black Ops Cold War, and Warzone toward Vanguard. This may seem complicated but it just means that playing any of the three titles mentioned above will earn progression for Vanguard.

Synced progression entails unlocking Military Rank, weapons, Equipment, and Killstreaks. In addition, there will be a ton of interesting details such as allowing players to showcase their lifetime Prestige number earned across past titles.

Some changes will go live on December 6 while the rest will occur on December 8.

Patch Notes


  • Synchronized Military Ranks and Prestige Levels
    • Military Rank and Prestige Level progression will be synchronized with Vanguard at the launch of Season One.
    • All players will begin the season at the Military Rank or Prestige Level they have currently reached in Vanguard, or Military Rank 1 if they have not played Vanguard yet.
    • Players can progress Vanguard Military Ranks in Black Ops Cold WarWarzone, and Modern Warfare to unlock weapons, Equipment, Killstreaks, and other content for use in Vanguard and Warzone.
  • Prestige Rewards
    • Complete Military Ranks 1-55 to start a new Prestige journey, with new Prestige Levels to unlock across Black Ops Cold WarVanguardWarzone, and Modern Warfare.
    • In Season One, players can earn up to Prestige 7 as they progress their Season Level. Four additional Prestige Levels will be added per season.
    • Each Prestige Level awards a Prestige Key, Tier Skip, Emblem, and Sticker in Black Ops Cold War.
    • Reach Season Level 50 in Season One to unlock the exclusive “Duck Hunt” Weapon Blueprint for use in Vanguard and Warzone.
  • Lifetime Prestige
    • Lifetime Prestige display added to Black Ops Cold War and Warzone at the start of Vanguard Season One that display the total number of Prestige Levels earned across previous seasons and in Vanguard.
  • Prestige Master Ribbons
    • Players can now continue their Black Ops Cold War Prestige Master Ribbon progression. Each season, a new Prestige Master Ribbon will be added to the current six Black Ops Cold War Prestige Master Ribbons.
    • Players can progress their Prestige Master Ribbons in Black Ops Cold WarVanguardWarzone, and Modern Warfare by reaching Prestige Master at Season Level 200.
    • Players can now catch up on missed Prestige Master Ribbons each time they earn 200 Season Levels in a season. For example, reaching Season Level 400 will award two Prestige Master Ribbons, if available.

Prestige Shop

  • Black Ops Cold War Prestige Icons will be unlocked and available in the Prestige Shop for anyone who earned them in previous seasons.
  • Players can now equip any acquired Prestige Icon (1-27) as long as they’ve reached Prestige Master at least once in a current or previous season.
  • Players do not need to currently be Prestige Master to access Custom Prestige Icons in the Prestige Shop.
  • Equipped Prestige Icons will no longer be reset at the start of each season.

Season Challenges

  • All previous Black Ops Cold War Season Challenges will be revealed and can be progressed by players who hadn’t revealed them over the course of previous seasons. Legacy Season Challenges can continue to be progressed in Black Ops Cold War.
  • Starting with Season One, players can access and progress new Multiplayer Season Challenges in Vanguard and Warzone, as well as Zombies Season Challenges in Vanguard.

Weapon Unlock Challenges

  • .410 Ironhide
    • Weapon unlock challenge added to Multiplayer and Zombies for the .410 Ironhide Shotgun.
  • Grav
    • Weapon unlock challenge added to Multiplayer and Zombies for the Grav Assault Rifle.

Weapon Tuning (Dec. 6)

  • Marshal
    • Damage
      • Reduced Damage Range from 3.81m to 3.68m.
      • Increased Damage drop-off when fired beyond 3.68m.
    • Dragon’s Breath Attachment
      • Now has a -5% effect on Fire Rate.
      • Increased Damage Range penalty from -25% to -35%.
      • Reduced Damage bonus from +17% to +16%.
    • 12.1″ Extended Barrel
      • Reduced Damage Range bonus from +20% to +15%.


  • Updated Lobby theming in Multiplayer and Zombies.

Zombies (Dec 6)


  • Closed an exploit during the Main Quest boss fight.
  • Added “Not Enough Essence” prompt to the Arcade Token dispenser when the player does not have enough Essence to purchase a token.

Mauer der Toten

  • Addressed an issue where a texture was not appearing correctly after melting the door during the Main Quest.


  • Enemies killed by Brain Rot zombies will now contribute toward the Dragon Relic World Event.


  • Added Onslaught Containment and Onslaught Deprogram to offline Local play.


  • Fixed stability issues related to the Arsenal.

That covers everything from the upcoming Black Ops Cold War update. If you’re enjoying Vanguard, be sure to check out how this update impacts your gaming experience on December 8.

For more Vanguard content, check out why Zombies players are disappointed with Vanguard.

Image Credit: Activision / Sledgehammer Games / Treyarch

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Call of Duty: Black Ops Cold War

Will you be able to use Cold War and Modern Warfare weapons in Warzone Pacific?

Our quick and easy guide will answer the question of whether or not players can use Cold War and Modern Warfare guns in Warzone Pacific.



vanguard operators in combat in warzone pacific

One question on everyone’s mind ahead of Warzone Pacific’s Caldera map is whether or not you’ll be able to use Modern Warfare and Black Ops Cold War’s guns in it. We will answer that for you today.

Call of Duty: Warzone already has a ridiculously bloated arsenal of weapons for players to choose from. With over 100 guns to select as of Warzone Season 6, the transition into Warzone Pacific and the new Caldera map will see all of Vanguard’s guns added.

However, this begs the question for many players, will the new map and addition of nearly 40 Vanguard weapons mean that either Modern Warfare or Black Ops Cold War weapons need to miss out?

Can you use Modern Warfare and Cold War weapons in Warzone Pacific?

top of mountain in warzone pacific caldera map

Fans of any of Modern Warfare and Black Ops Cold War’s weapons will be pleased to know that they too will also be carrying over into Warzone Pacific.

In an exclusive interview with Dexerto, Zach Hodson, Lead Designer at Sledgehammer Games discussed how Vanguard’s weapons will have to be considered when being added to all the other existing guns in the game.

He said that SHG has to keep a “separate balance sheet to track how things might work in Warzone.” Presumably, this is to factor in the extra 40 guns, taking Warzone up to a total of about 150 guns for players to use.

It should be noted that Warzone Pacific game modes will tailor the guns to its different game modes. Warzone Caldera Battle Royale will allow the use of all guns, whereas Vanguard-specific modes will only allow the use of Vanguard weapons.

How to use Cold War & MW weapons in Warzone Pacific

ak-47 gunsmith selection in warzone

Whilst there’s nothing concrete just yet, we think that to use these weapons in Warzone Pacific, players will simply be able to select the ones they have unlocked once the Season 1 integration with Vanguard goes live.

When Black Ops Cold War and Warzone merged, it was a simple case of players being able to use the guns that they’d unlocked in Cold War, Modern Warfare, and Warzone. If you hadn’t unlocked a certain gun, then you could complete a challenge condition that was different in each game.

We expect this to be exactly the same in Warzone Pacific, and it’ll be up to the preference of the player, and their availability of each CoD game, to decide how to unlock particular weapons.

We’ll be sure to update this once Sledgehammer Games and Raven Software have provided a bit more official insight into the integration of weapons.

In the meantime, check out everything we know about Vanguard and Warzone Season 1.

Image Credit: Activision / Raven Software / Sledgehammer Games

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