Cold War Season 5 update patch notes: new maps, weapon changes, Zombies updates

Andrew Highton
cold war season 5 art

Treyarch has released release the Season 5 Update, version 1.21, for Call of Duty: Black Ops Cold War on August 11, which will bring a variety of new content across MP and Zombies modes, including the new Season 5 Battle Pass and more.

Season 5 of Black Ops Cold War includes the all new Season 5 Battle Pass, with 100 fresh tiers, three new MP maps, including the return of Slums, new weapons, and more across Zombies Outbreak mode.

Treyarch has now posted the patch notes for the new update. The new update went live on August 11 at 9PM PT on all platforms with the Season 5 content becoming available on August 12 at 9PM PT.

Warzone’s Season 5 update went live August 12 at 9PM PT.

The patch notes and information below are only applicable to Black Ops Cold War MP & Zombies.

Cold War Season 5 Update Size

  • PlayStation 5: 17.6 GB
  • PlayStation 4: 11.6 GB
  • Xbox Series X / Xbox Series S: 18.8 GB
  • Xbox One: 12 GB
  • PC: 13.6 GB (without HD Pack) / 19.6 GB (with HD Pack)

Note: These download sizes are for players who have the latest live patch installed. PC users will also need 18-26.9 GB of additional space on their hard drive for the copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Cold War Season 5 Details

All-new content is coming to Multiplayer, Zombies, Outbreak, Onslaught, and Dead Ops Arcade 3 in Season Five starting at 9PM PT on August 12th! New content and features include:

Global:

  • 100 New Battle Pass Tiers
  • New Battle Pass Operator: Kitsune
  • Limited-time “Kyubi” Kitsune Operator Skin with Battle Pass Bundle purchase until August 31
  • Two free Battle Pass weapons: EM2 assault rifle and TEC-9 SMG
  • Four total weapons in the first half of the season, including the Cane and Marshal shotgun pistol
  • Four new Prestige Levels (20-23)
  • New Prestige Shop Weapon Blueprint and Legacy content
  • New Weapon Unlock Challenges
  • Operator Missions now featured in Challenge Tracker
  • Free World at War Mixtape War Tracks in the Battle Pass
  • New weapon tuning for assault rifles, SMGs, and pistols
  • New Season Five lobby theming
  • + More in-season, including new Stryker and Hudson Operators, and “The Numbers” mid-season event

Multiplayer:

  • New maps at launch: Echelon (6v6), Slums (6v6), Showroom (2v2, 3v3)
  • Additional maps in-season: Drive-In (6v6), Zoo (6v6)
  • New mode: Double Agent
  • New Scorestreak: Flamethrower
  • New launch week Featured Playlists: Echelon 24/7, Showroom Gunfight
  • New Multiplayer Operator Missions
  • 20 New Multiplayer Season Challenges
  • League Play UI update
  • + More in-season, including Demolition and new 24/7 playlists

Zombies:

  • Round-Based Maps & Outbreak
    • New Perk: Death Perception (+5 Skill Tiers)
    • New Field Upgrade: Tesla Storm (+5 Skill Tiers)
    • New Support Weapon: Flamethrower
  • Outbreak
    • New Region: Collateral
    • New Objective: Transport
    • New Vehicle: Tank
    • New Crafting Item: Grapple Gun
    • New playlists: Endless, 3 Region
    • New narrative Intel
  • Dead Ops Arcade 3
    • New bonus map: Ikari EggXit
  • Onslaught (PlayStation®)
    • New map: Echelon
    • New narrative Intel
  • New Zombies Operator Missions
  • 20 New Zombies Season Challenges
  • + More in-season, including a new Onslaught mode and Weapon Blueprint challenge

 

NEW BATTLE PASS, FREE WEAPONS + MORE

Season Five launches this week with an epic new Battle Pass packed with 100 tiers of fresh content. Pick up the Battle Pass and instantly get access to the badass Perseus Operator “Kitsune”at Tier 0, and work your way to Tier 100 for two free weapons, new Weapon Blueprints, Operator Skins, Vehicle Skins, War Tracks from Call of Duty: World at War, and much more. Plus, players who purchase the Battle Pass Bundle before August 31st will unlock Kitsune’s “Kyubi” Operator Skin as a special bonus.

This season expands the arsenal even further in Black Ops Cold War and Warzone with the new EM2 assault rifle, TEC-9 variable-fire SMG, and Cane melee weapon unlockable at launch. Later in the season, players can get their hands on the Marshal shotgun pistol via in-game challenge or Store Bundle, as well as an additional melee weapon as part of “The Numbers” mid-season event.

Four new Prestige Levels (20-23) will become available on the path to Prestige Master, and even more legacy content from previous Black Ops titles will arrive at the Prestige Shop, including the Level 50 Animated Calling Card from Black Ops 4. Players can also trade in their Prestige Keys for the new “Dream Crasher” Pistol Blueprint at the Prestige Shop at the start of the season!

Two new sets of Season Challenges in Multiplayer and Zombies are incoming with Season Five, each offering exclusive Calling Card and XP rewards, as well as an Animated Master Calling Card for completing each set. We’ve also updated the Challenge Tracker at the pause menu to track Operator Mission progress in-game for all those challenge hunters in Multiplayer and Zombies.

MULTIPLAYER

This season delivers five free maps for Multiplayer fans, including a selection of brand-new maps and the return of two original Black Ops classics for the first time in over a decade.

Our newest 6v6 map, Echelon, takes place at Teufelsberg (AKA “Devil’s Mountain”) in Germany, where an overrun U.S. listening station sets the stage for Season Five’s narrative. Fans of Gunfight and Face Off 6v6 will head to New Jersey in Showroom, our newest small-scale, high-intensity Multiplayer map set in a department store at The Pines mall. As our third map available the start of the season, the iconic Slums returns for a new generation of players.

Later in the season, we’re upping the ante with not one, but two revivals from the original Black Ops Multiplayer collection: Drive-In will arrive shortly after the start of the season, with Zoo following mid-season. We can’t wait for players to try out all of the latestMP modes, weapons, and Scorestreaks for the first time on these remastered classics, each with its own dedicated 24/7 playlist. Get all the intel on all five maps coming to Season Five at the Call of Duty Blog.

The new Double Agent mode makes its debut in Season Five, where everyone’s a suspect and it’s up to the Operatives and Investigator to eliminate the crafty Double Agents before it’s too late. As you saw in last week’s announcement trailer, communication is key as everyone tries to determine friend from foe in this new social party game. The mode truly really shines when every player in the match is chatting it up on voice comms and creating some chaos.

We’ve never built a mode like this before, and we’re excited to deliver an experience that has players asking questions first before shooting. The design team has also had a ton of fun bringing the classic Black Ops theme of deception to Multiplayer, as players can fully lean into the feeling of operating as a spy in the ranks.

We’re proud to bring this mode to Black Ops Cold War in close collaboration with Activision Shanghai. It’s been a great experience partnering with their team to create this new mode for our fans, and we can’t wait to see what happens when the community gets their hands on it this week.

In addition to public matches, Double Agent will be available in Custom Games for up to 10 friends to play together in private matches. Get up to speed on everything you need to know about this new mode, including tips and tricks straight from the dev team, at the official guide to Double Agent at the Call of Duty blog.

Along with Season Five’s new maps and modes (including series fan-favorite Demolition coming later in the season!), we’re delivering the Flamethrower as our latest Scorestreak weapon in Multiplayer. As always, be sure to set up your Scorestreaks when the season starts to put this baby to the test in your next match. This one’s a classic, and one of our favorite old-school weapons to deploy in 6v6 since the early days of World at War.

Wrapping things up in Multiplayer, League Play map and mode UI will now only be shown once all players for a match have been found and the lobby has been locked in. This update is intended to reduce the time spent looking for a match by preventing “lobby shopping” in League Play.

ZOMBIES

As we continue development on our next round-based Zombies map in Black Ops Cold War, get ready for new content to enjoy in every pillar of the Zombies experience in Season Five. That starts with a new upgradeable Perk, Field Upgrade, and Support Weapon coming to all round-based maps and Outbreak.

First up: Death Perception. This incredibly useful Perk is all about survivability, awareness, Salvage drop rates, and increased armor damage. Death Perception’s full suite of abilities includes:

  • Base Ability – Obscured enemies are keylined through walls.
  • Skill Tier I – Mini-map update rate is increased.
  • Skill Tier II – Enemies give danger indicators when behind the player.
  • Skill Tier III – Gain 20% more looted Salvage and High-Grade Salvage.
  • Skill Tier IV – Increase armor penetration damage by 25%.
  • Skill Tier V – Nearby chests, resources, and item drops are keylined through walls.

Upgrading Death Perception will allow players to become much more aware of the dangers around them (both through walls and behind them), and the added bonus of 20% additional looted Salvage and High-Grade Salvage is an absolute game-changer at any round. At Tier IV, the 25% boost to armor penetration damage can be a lifesaver, and makes any player a force to be reckoned with in Main Quest boss fights and higher rounds.

Just as we’ve done with other Perks in Black Ops Cold War, Death Perception’s final upgrade at Tier V taps into elements of previous classic Perks. Fans of Black Ops II’s Vulture Aid will be pleased to gain the ability to see nearby chests, resources, and item drops outlined through walls after fully upgrading this Perk, which comes in handy when Mimics are disguised as nearby items, or when hidden objects in Outbreak would otherwise be obscured from your line of sight.

Hit up the Der Wunderfizz machine during Season Five to pick up Death Perception (and check out its all-new jingle!) in all round-based maps and in Outbreak. In Season Six, Death Perception’s dedicated Perk machine will debut alongside our tenth and final Perk-a-Cola. What could it be…?

We’re also delivering a brand-new Field Upgrade for Zombies players this season: Tesla Storm. Its abilities include:

  • Base Ability – For 10 seconds, lightning connects to other players, stunning and damaging normal enemies.
  • Skill Tier I – Double the damage dealt to enemies stunned by Tesla Storm.
  • Skill Tier II – Increase the duration to 15 seconds.
  • Skill Tier III – Special enemies can be stunned and damaged by Tesla Storm.
  • Skill Tier IV – Players generating a field gain 25% increased movement speed.
  • Skill Tier V – Elite enemies can be stunned and damaged by Tesla Storm.

Whether you’re playing with friends or doing your own thing, Tesla Storm generates a devastating field of lightning around you, so all enemies will be stunned and damaged in close proximity. Coupled with a 25% movement speed boost at Tier V and the ability to stun and damage Elites at Tier V, this Field Upgrade has the potential to get you out of the stickiest of situations.

And for those who like it hot, the Flamethrower is coming to all round-based maps and Outbreak as a Support Weapon at a lower cost compared to some of the more commonly used Support items in the game so far. Trade in some Salvage and light ‘em up.

In Outbreak, we’re pulling out all the stops with the new Collateral Region, Transport Objective, Tank vehicle, Grapple Gun crafting item, Disciple enemy, new narrative Intel to discover, and two new playlists. This Outbreak-specific incarnation of Collateral has been crafted just for Zombies, with a custom play space bounded by the confines of the Dark Aether, and an eerie sandstorm filling the Algerian Desert skyline.

We’ve heard the feedback from Outbreak players that getting around the Ural Mountains can take a bit too long when you don’t have a vehicle nearby. Enter the Grapple Gun: a new piece of Equipment available at the Crafting Table exclusively in Outbreak to make traversing Regions and completing long-distance Objectives a snap. The new Transport Objective gives players even more content to take on throughout the Regions, and if you’ve ever wanted to take on an Orda in a freakin’ tank… your wish has been granted.

For those more casual players who just want to drop in for a few rounds and Exfil with their friends, we’ve introduced two playlists for the mode: Endless – which offers the standard Outbreak experience where you can Warp and Exfil from any Region – and the new 3 Region playlist. In the 3 Region playlist, the option to Warp is only available in your first two Regions, and Exfil is your only option in your third Region, so you can drop in, fly out, and stock up on those Aetherium Crystals at your leisure.

Before Season Five begins, Zombies players will be able to get a head start on hunting crucial new narrative Intel in Outbreak, which will continue the Dark Aether story after the events of “Mauer der Toten.” You won’t want to miss a single Intel drop this season, as it all builds up to the events at the start of our next round-based map…

Dead Ops Arcade 3 players can also jump into the new Ikari EggXit bonus map in Season Five: an entirely new area for players to discover in The Wild, loaded with challenging platformer gameplay, hidden rewards, and deadly enemies. Huge shout-outs to the DOA 3 dev team, including Jennifer C. and Leandra D., who created the play space and lighting for this wild new map. As always, a massive thank you to all the fans taking on the Mamaback each season!

On PlayStation, Onslaught players can face the undead and uncover new narrative Intel in the new Echelon map. More Onslaught content is coming later in the season as well, including the new Diminishing Light limited-time mode, along with a new Weapon Blueprint Challenge to take on. As a reminder, Onslaught and its 20+ maps will be available on all platforms later this year.

Zombies players will also have new Operator Missions to take on, as well as new Weapon Unlock Challenges available at the start of Season Five, including the new Cane melee weapon, plus the C58 assault rifle and MG 82 LMG in case you missed out on them in the Season Four Battle Pass.

NEW WEAPON TUNING

With the start of Season Five, we’re making some tuning adjustments to several assault rifles, two SMGs, and all Dual Wield pistols. These include the XM4, QBZ-83, FFAR 1, Groza, FARA 83, C58, KSP 45, and LC10. Check out the patch notes below for the full list of tuning details, including commentary from the weapons team on the philosophy behind each adjustment.

Cold War Season 5 Patch Notes

See below for all the details on everything coming to Black Ops Cold War when Season Five content launches at 9PM PT on August 12th. For all the latest Warzone updates, be sure to follow @RavenSoftware and @CallofDuty on Twitter – and as always, you can keep track of all the latest game updates at our official Trello page.

Here’s what’s coming this week in Season Five:

Battle Pass

  • Season Five
    • New 100-Tier Battle Pass available.
  • Operators
    • Kitsune
      • New “Kitsune” Operator available at Tier 0 in the Season Five Battle Pass.
      • “Kyubi” Operator Skin for Kitsune included with Battle Pass Bundle purchase before August 31, 2021.
  • Weapons
    • EM2
      • EM2 assault rifle available for free at Tier 15 of the Battle Pass System.
    • TEC-9
      • TEC-9 SMG available for free at Tier 31 of the Battle Pass System.
  • War Tracks
    • Four Treyarch music tracks available for the Music Player in the free “World at War Mixtape” War Tracks in the Battle Pass System:
      • “Black Cats”
      • “Dog Fire”
      • “Hell’s Gate”
      • “Wild Card”

Weapon Unlock Challenges

  • Cane
    • New Cane melee weapon available via in-game challenge in Multiplayer or Zombies, or via unique Blueprint version in the Store at the start of Season Five.
  • C58
    • Unlock Challenge available for the C58 assault rifle in Multiplayer and Zombies.
  • MG 82
    • Unlock Challenge available for the MG 82 LMG in Multiplayer and Zombies.

Features

  • Challenge Tracker
    • Pause menu now displays and tracks Operator Mission Challenges in Multiplayer and Zombies.

Operator Missions

  • New Season Five Operator Missions available in Multiplayer and Zombies.

Challenges

  • Addressed an issue where previous season Weapon Unlock Challenges could stop progressing.
  • Addressed an issue where certain hacked Field Upgrades would not contribute to Season Challenges.
  • Addressed an issue where previously unlocked Weapon Challenges would continue to display in the Challenges section of the After-Action Report.

Prestige Levels and Rewards

  • Added four new Prestige Levels (20-23) and Prestige Rewards:
    • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip 
    • Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip 
    • Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip 
    • Level 190: All Season Challenges Available 
    • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card 
    • Levels 250 – 1,000: New Prestige Key every 50 levels 

Prestige Shop

  • New “Dream Crasher” Pistol Weapon Blueprint added to the Prestige Shop.
  • New Legacy Calling Cards added to the Prestige Shop, including the Level 50 Animated Calling Card from Black Ops 4.

Barracks

  • Added information to unlocked Calling Cards and Emblems in the Player Identity section of the Barracks that lets players know how the item was unlocked.

Main Lobby

  • Updated main lobby theming for Season Five.

PC

  • Addressed an issue where PlayStation 5 controller haptics would not be disabled when setting Trigger Haptics to Disabled on PC.

Weapon Tuning

  • New Season Five weapon tuning includes changes for a selection of assault rifles, SMGs, and Dual Wield pistols. Starting with assault rifles, we’ve reduced Suppressor attachment Bullet Velocity penalties for all ARs to better focus on their potential for damage at long ranges.
  • Assault Rifles (All)
    • Reduced Bullet Velocity penalty on Agency Suppressor attachment from -30% to -15%. 
    • Reduced Bullet Velocity penalty on Suppressor attachment from -15% to -8%.

The XM4 is getting several new adjustments to assist with its handling, as well as a unique attachment. As one of our more popular weapons, the XM4 sees plenty of usage from experts and less experienced players alike, so we’ve made changes to specific attachments to appeal to players of all skill levels. Players may want to experiment with new attachment combinations after this update to find the sweet spot that works for them.

  • XM4
    • Increased Reload Quickness from 2.6 sec to 2.5 sec.
    • Increased Vertical Recoil Control bonus on Infantry Compensator from +12% to +15%.
    • Reduced Horizontal Recoil Control penalty on Infantry Compensator from -8% to -5%. 
    • Increased Reload Quickness on Jungle-Style Mag from +20% to +30%.
    • Removed ADS Time penalty from 40 Rnd Speed Mag.
    • Reduced extra ammo of 40 Rnd Speed Mag from +10 to +5.
    • Changed Salvo 50 Rnd Fast Mag attachment to 45 Rnd Fast Mag.
    • Reduced ADS Time penalty on 45 Rnd Fast Mag from -25% to -12%.
    • Replaced SAS Mag Clamp with unique “B-Ops Mini Clamp” attachment. This attachment increases Reload Quickness by 50%, improves ADS Time by 10%, and provides an additional starting magazine, but reduces magazine ammo from 30 to 25.

Though the QBZ-83 is a solid performer, it’s been underused compared to the rest of its class. We’ve reduced its recoil to help more players explore this weapon, develop a feel for it, and find success with it in-game.

  • QBZ-83
    • Reduced vertical recoil by 10%.

As the fastest-firing AR, the FFAR 1 should be serviceable in a more aggressive, close-quarters play style.  To accomplish this, we’ve given the weapon additional high-damage potential at short range while retaining its original damage values for mid- to long-range combat. Hip fire has also been improved to help with short-range encounters. As a result, several of its Barrel attachments have also been adjusted. These changes allow a skilled player to leverage the FFAR 1’s shorter-range capabilities for a more versatile play style.

  • FFAR 1
    • Now deals 30 damage out to 12.7 meters for higher damage at short range.
    • Increased Hip Fire Accuracy by 14%.
    • Reduced Sprint to Fire Time penalty on Tiger Team Spotlight from -10% to -5%. 
    • Reduced Aim Walking Movement Speed penalty on 21.2” Ranger Barrel from -20% to -5%.
    • Reduced Effective Damage Range bonus on 19.5” Reinforced Heavy Barrel from +100% to +40%.
    • Reduced Effective Damage Range bonus on 19.5” Task Force Barrel from +50% to +20%.
    • Reduced Effective Damage Range bonus on 20.3” Takedown Barrel from +150% to +80%.

With the Groza, handling speed is key. We’ve made visual improvements to help players take better advantage of this weapon’s quick handling, as well as attachment changes to lean into the Groza’s unique personality as a bullpup AR.

  • Groza
    • Reduced vertical recoil by 15%.
    • Reduced weapon movement when walking in ADS.
    • Moved Iron Sights view farther away from the player camera.
    • Increased Horizontal Recoil Control bonus on Spetsnaz Grip from +17% to +25%.
    • Increased Vertical Recoil Control bonus on Spetsnaz Grip from +7% to +15%.
    • Increased ADS Time bonus on Spetsnaz Field Grip from +15% to +30%.
    • Reduced Flinch Resistance mitigation on Spetsnaz Field Grip from +80% to +70%.
    • Increased Sprint to Fire Time bonus on KGB Pad from +30% to +50%.
    • Reduced Hip Fire Accuracy penalty on KGB Pad from -30% to -20%. 

Mid- and long-range combat are important factors for the FARA 83. Currently boasting the best range of any AR as well as a fast fire rate, this weapon requires consistency for success. As such, we’ve improved recoil and visibility while firing. While this AR was originally concepted to fill more a marksman-like role on larger maps, it has proven to be reliable in most game modes. Developing a sense for controlled firing will lead to even more success with this weapon.

  • FARA 83
    • Reduced initial recoil when firing the weapon.
    • Moved Iron Sights view farther away from the player camera.

While the C58 is a powerful weapon in capable hands, some of its handling characteristics initially created a high barrier for proficiency. We’ve addressed this by improving the recoil, feel, and visibility while firing the weapon. The C58 isn’t recommended for close quarters, but with proper ammo management, this weapon can perform much like an LMG with the handling of an AR.

  • C58
    • Overhauled recoil system.
    • Improved weapon visibility when initially firing.
    • Increased Effective Damage Range from 25.4m to 30.48m.
    • Reduced Effective Damage Range penalty on Suppressor attachment from -15% to -8%. 

Moving onto SMGs: the KSP 45 has recently overperformed at ranges we feel are better suited for other weapons. We’ve made slight adjustments to its burst fire speed and effective damage range to alter the feel of the weapon just enough that focused players won’t feel much of a difference, but others won’t feel as “lucky” with this weapon.

  • KSP 45
    • Reduced Effective Damage Range from 25.4m to 22.86m.
    • Slowed burst fire delay from 0.066 to 0.083.

In the weapon lore of Black Ops Cold War, the LC10 is an SMG created by a sniper rifle manufacturer. Accuracy – specifically at range – is part of its personality. The LC10 also features very little damage drop off to create a very consistent time to kill over a large distance. With the launch of Season Five, we’re making slight adjustments to recoil and range to raise the skill level required for success.

  • LC10
    • Reduced medium damage range from 50.8m to 45.72m.
    • Increased recoil on the first and 12th bullets.

Dual wielding pistols now has a slight movement speed penalty. While not being able to aim down sights is a sizeable trade-off, movement speed has always been a top factor for success with short-range weapons. Lowering the movement speed while dual wielding creates more of a liability regarding range and positioning.

  • Pistols (All)
    • Dual Wield
      • Reduced movement speed by 5%.
      • Reduced strafe speed by 5%.

Maps

  • Echelon (6v6)
    • New map added to Multiplayer rotation in 6v6 modes.
  • Slums (6v6)
    • New map added to Multiplayer rotation in 6v6 modes.
  • Showroom (2v2, 3v3)
    • New map added to Multiplayer rotation in Gunfight and Face Off modes.

Modes

  • Double Agent
    • New mode added to Multiplayer.
    • Operatives and the Investigator must find clues and eliminate all Double Agents to win. Double Agents must eliminate all Operatives and the Investigator, or detonate all bombs to win.
  • Gunfight
    • Addressed an issue where health could show as 0 for all players while spectating.
  • Search & Destroy
    • Addressed an issue where the player could not consistently plant the bomb.
  • Multi-Team: Elimination
    • The party host can now bring their party back to the lobby if the team has been eliminated from the match.

Scorestreaks

  • Flamethrower
    • New Scorestreak available in Multiplayer.

Season Challenges

  • 20 new Multiplayer Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards.
  • Reveal a new Challenge every 10 Season Levels. Complete all 20 Season Challenges to unlock the Season Five Multiplayer Master Animated Calling Card.

Vehicles

  • Dirt Bike
    • Wheelie mechanic added in Combined Arms and Multi-Team modes.

Best Play

  • Fade to black before Best Plays will now only occur in Multi-Team modes.

Featured Playlists

  • Double Agent [NEW]
  • Echelon 24/7 [NEW]
  • Showroom Gunfight [NEW]
  • NukeJacked 24/7
  • Gunfight (Now includes Showroom)
  • Face Off 6v6 (Now includes Showroom)
  • Snipers Only Moshpit
  • Party Games
  • Multi-Team

UI

  • Map and mode will now only be shown once all players have been found and the lobby has been locked in. Our intention is to show the map and mode that you will be playing and not to provide this info earlier to allow for “lobby shopping.”

Perks

  • Death Perception
    • New upgradeable Perk now available in the Der Wunderfizz machine in all round-based maps and Outbreak.
    • Obscured enemies are keylined.
      • Skill Tier I – Mini-map update rate is increased.
      • Skill Tier II – Enemies give danger indicators when behind the player.
      • Skill Tier III – Gain 20% more looted Salvage and High-Grade Salvage.
      • Skill Tier IV – Increase armor penetration damage by 25%.
      • Skill Tier V – Nearby chests, resources, and item drops are keylined through walls.
  • Tombstone
    • Players now take 25% less damage in shadow form.
    • Cost has been removed from the Tombstone stash.

Field Upgrades

  • Tesla Storm
    • New Field Upgrade now available in all round-based maps and Outbreak.
    • For 10 seconds, lightning connects to other players, stunning and damaging normal enemies.
      • Skill Tier I – Double the damage dealt to enemies stunned by Tesla Storm.
      • Skill Tier II – Increase the duration to 15 seconds.
      • Skill Tier III – Special enemies can be stunned and damaged by Tesla Storm.
      • Skill Tier IV – Players generating a field gain 25% increased movement speed.
      • Skill Tier V – Elite enemies can be stunned and damaged by Tesla Storm.

Support

  • Flamethrower
    • New Flamethrower Support Weapon available in all round-based maps and Outbreak.

Outbreak

  • Regions
    • Collateral Region now available.
  • Objectives
    • Transport Objective added.
  • Vehicles
    • Tank vehicle added to several Regions.
  • Equipment
    • Grapple Gun added as new Equipment available at the Crafting Table.
  • Enemies
    • Disciple added to Outbreak.
    • Addressed an issue where fire FX were not being applied to Special enemies when using Napalm Burst.
    • Addressed an issue where the Mimic could appear to have two overlapping heads.
  • Intel
    • New Season Five story Intel added throughout Outbreak.
  • Gameplay
    • Omega Helicopter added.
  • Playlists
    • Endless
      • Standard Outbreak experience with the option to Warp or Exfil in all Regions.
    • 3 Region
      • New playlist added. The first two Regions only have the option to Warp, while the third Region will only have the Exfil option.

Round-Based Maps

  • “Mauer Der Toten”
    • Gameplay
      • Added a couple of hidden surprises. 😉
    • Main Quest
      • Addressed an issue where the boss could become stuck when players quickly moved to the next arena during the Main Quest boss fight.
      • Closed an exploit that allowed infinitely charging and activating the Field Upgrade for the canister during the Main Quest.
    • Support
      • Addressed an issue where the screen was too dark when using the Cruise Missile Support, making it difficult to aim.
    • Stability
      • Fixed various stability issues related to Klaus, the Main Quest, and Ammo Caches.
    • PC
      • Addressed an issue where the dials on the safe were not legible when playing at Low or Lowest texture quality settings on PC.
  • General
    • Reduced max Essence for respawning players in round-based maps to 25,000. This will now cap out at Round 25 instead of Round 50.

Dead Ops Arcade 3

  • Bonus Map
    • Added Ikari EggXit bonus map to The Wild.

Onslaught (PlayStation)

  • Maps
    • Echelon added to Onslaught map rotation.
  • Intel
    • Added new Dark Aether story Intel to discover in Onslaught.
  • Modes
    • Onslaught maps can now be selected when playing in Local.

Season Challenges

  • 20 new Zombies Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards.
  • Reveal a new Challenge every 10 Season Levels. Complete all 20 Season Challenges to unlock the Season Five Zombies Master Animated Calling Card.

Blueprints

  • Addressed an issue where applying a Blueprint to a weapon that had been Pack-a-Punched to Tier II or III would reset it to Pack-a-Punch Tier I camo.
  • Addressed an issue where Blueprint weapon skins were not retained when warping to the next Region in Outbreak.
  • Addressed an issue where attachments were being removed from weapons when applying Blueprints with Mule Kick.

Featured Playlists

  • Outbreak (Endless and 3 Region) [NEW]
  • Mauer der Toten
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Echelon (PlayStation) [NEW]
  • Onslaught Accelerated (PlayStation)
  • Onslaught Containment (PlayStation)

SOURCE: Treyarch // Image Credit: Activision

About The Author

A content creator for Charlie INTEL / Dexerto that earned a degree, wrote for PlusXP, Twinfinite, and Keengamer, before finally securing his dream job of being a professional video game writer. When not writing about games, he's very busy playing every game in existence and adding to his 11,000+ PlayStation Trophies and 150+ Platinums. You can contact him at [email protected].