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Call of Duty: Black Ops 4 Blackout Beta – Post Beta Recap

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As the Call of Duty: Black Ops 4 Blackout Beta is now offline across platforms, Treyarch has shared on Reddit an extended recap summarizing up all of the big feedback they’ve received and some of the changes they plan to make ahead of the game’s launch on October 12.

Here’s the full recap from Treyarch:

Armor

Armor’s role in Blackout is inherently unique compared to its role in MP. You only live once in Blackout, and you’re rewarded for scavenging in areas that often put you in perilous positions, especially as the Collapse gets smaller in the late game. For this and other reasons, we’ve been cautious about making sweeping changes to the way Armor works, though we’ve made some tweaks during the Beta and continue to evaluate how Armor will work at launch.

Every Item in the game, from Armor to Weapons to Perks, is constantly re-evaluated to ensure they fit in the correct place in the game’s meta. You can expect Armor to be tuned multiple times as the game, and the gameplay content, evolves over time.

Some changes to Armor since the start of the Beta include:

  • Spawn frequency of Level 3 Armor has been reduced by 75% compared to its initial spawn rate in the Beta.
  • Level 3 Armor will now most frequently be found in Stashes and Supply Drops, though it may occasionally spawn in the world.
  • Level 3 Armor now breaks sooner and passes more damage to the player wearing it, and still offers headshot and other types of damage mitigation. We’ve heard your concerns that Level 3 Armor was still perhaps too powerful by the end of the Beta, and will be evaluating the data to see what other tweaks may be required.
  • Level 2 Armor was also minorly adjusted during the Beta and will potentially be tweaked further in time for launch.
  • Players will see an indicator of the condition of their own Armor, and those of their teammates, in the HUD. This provides a more granular indicator of the damage that your Armor has taken beyond the Armor icon and will let you know if it’s time to seek out a replacement.

Audio Adjustments

We saw several reports of footsteps sounding louder or quieter than expected, and not always being able to tell the direction enemies were coming from. Others reported an uneven balance of footstep volume between teammates and enemies. We’re on it. Improvements to how audio will work at launch include:

  • Sounds will be properly impacted by walls, floors, ceilings, and other objects in the world. This means enemies directly above or below the player should no longer sound louder than expected.
  • The volume of the cargo plane, punching, game countdown timers, and everything else you’ve brought to our attention (and many things you have not) will be reviewed in-depth as part of that process. The game has not yet had its final audio mix.
  • Teammates’ footsteps will be quieter compared to enemy footsteps.
  • The Awareness Perk will further reduce the loudness of the footsteps of your teammates.
  • All audio presets will be available at launch in the Options menu. Audio presets can make a big difference, and we offer many choices for those who play with headphones or surround sound.

Inventory & Item Management

On the first day of the Beta, the community almost unanimously asked for faster Item pickups. As a result, we made pickup speed as fast as possible while still protecting players from accidentally picking up an Item when attempting to reload.

Console players have asked for an option in Settings to allow them to tap a button to instantly pick up an Item. We like this idea a lot, and want to be sure we get it right and test it thoroughly.

The Quick Equip menu can be fantastic for making Inventory adjustments quickly, but could also get in the way of picking up Items, opening doors, or entering vehicles. We adjusted the Quick Equip menu so it automatically closes after a few seconds with no interactions. We are also looking into the feasibility of closing the Quick Equip menu if the player performs other actions such as firing a weapon, changing stance, starting a Sprint, etc.

We’ve already improved the proximity and height at which you can interact with Items on the ground so you don’t have to look down at that Item so precisely. It’s being tested now and is very likely to be in when the game comes out.

Last but not least, we are creating designs for other “quality of life” improvements to these very important game systems including, but not limited to:

  • Evaluating options to improve the Stash interface when looting enemies and containers on console.
  • Adding a new method to allow you to quickly remove all Attachments from a weapon.
  • Incorporating a way to swap Attachments between Weapons, if both Weapons support the same attachment.

Xbox One Performance

We saw some reports of screen tearing and choppiness when playing in Quads on Xbox One, and we’re investigating. There are two specific issues that we have pinpointed on Xbox One that will be fixed for launch:

  • Fix for issue where pressing the Xbox button would sometimes cause the player to lose controller input and have to restart.
  • Inviting friends to your party will work as expected (not only through the in-game Social menu).

Blackout Beta Stats:

And finally, we’ve got some fun Beta stats to share. While the (very unofficial) numbers, Mason, are still coming in across all platforms, we’ve poked through the data to find some our favorites to share:

  • Players eradicated 7.5 million Zombies. Don’t worry, there’s plenty more where those came from.
  • Squadmates were revived 26 million times. Thanks for being team players.
  • 3.3 billion Items were picked up. That’s “billion” with a B.
  • Over 64 million Stashes were spawned. That’s a lot of loot.
  • The longest Combat Axe kill distance was 213 meters, or about 698 feet. Well done!
  • Players managed to eliminate 123 people with a basketball. Is ball still life?

Most kills by an individual player:

  • Solos: 25
  • Duos: 29
  • Quads: 25

Most kills by a team:

  • Duos: 32
  • Quads: 38

Stay tuned for the latest Call of Duty: Black Ops 4 news as we get closer to the October 12 launch! It’s almost Call of Duty time.

SOURCE: Reddit

Call of Duty

CouRage explains what “killed” his love for CoD Multiplayer

Popular Call of Duty content creator CouRage revealed the main reason his love for CoD Multiplayer was “killed.”

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courage cod vanguard

CouRage has given fans the reason why he has lost his love for the standard Call of Duty Multiplayer mode.

Call of Duty has always been praised for its Multiplayer mode, which became its most popular aspect ever since Call of Duty: Modern Warfare was released in 2007.

The Multiplayer mode spawned a massive community of players, some of which made a living through becoming professional players and content creators.

With the game developing so fast, many of these players have ultimately fallen out of love with the standard Multiplayer mode, with things like Warzone and other battle royale games becoming more appealing. With that being said, CouRage revealed why he no longer has the passion to play CoD Multiplayer.

vanguard operator season 1

Call of Duty: Vanguard is the latest installment in the franchise, which of course comes along with the classic Multiplayer mode that a lot of players look forward to every year.

Over the years, this mode has changed a lot, from Exo suits to the return of boots on the ground gameplay. As well as this, players began to realize that the game possessed a skill-based matchmaking system, which has since become a very controversial topic of conversation in recent years.

For those wondering why popular Call of Duty content creator CouRage isn’t grinding Vanguard’s Multiplayer mode, he revealed back in 2020 that “Skill based matchmaking” killed his love for Call of Duty’s Multiplayer mode, which is a system that pits similarly skilled players against each other.

In the tweet, CouRage explains that SBMM causes players to “sweat 100% of the time,” with no “pop off” games and “ability to use fun weapons,” asking Warzone to “save” him. This is very telling considering Warzone became his go-to game for quite some time.

A recent Reddit post brought this tweet back up for players to share their opinions on SBMM in Call of Duty. Some of the users are clearly in agreement with the streamer, with one comment saying:

“Matchmaking should not be skill based.. that why there is ranked mode to play on your own skills. Sadly they dont make competitive modes that rewards any way.”

Having said that, the community is definitely torn, as others feel as if SBMM is justified: “I feel like a lot of proficient COD players do not seem to understand that their “relaxed” games were built upon the backs of all of us who are mediocre to average players.”

Ultimately, SBMM was most likely introduced to make the game more accessible for new players, which may be a massive part of Call of Duty’s continued success. However, that clearly is alienating the more advanced and experienced players.

With CoD 2022 in the works, perhaps Activision will decide to switch it up, or players will be getting the same experience that may not be as appealing to the individuals who have been playing Call of Duty for years.

Image Credits: Activision

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Clever CoD Zombies trick gives Chronicles players unlimited max ammo

CoD Zombies players have discovered a useful Black Ops 3 Zombies Chronicles trick that grants you unlimited max ammo drops.

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Zombies in CoD

Black Ops 3’s Zombies mode is popular among Call of Duty players, and now few of them have discovered a trick that grants you infinite max ammo drops in Zombies Chronicles.

Call of Duty players have been disappointed with Vanguard Zombies, and many of them have gone back to Black Ops 3. The game offers players 13 different maps after the release of Zombies Chronicles.

If you play enough times, you’re bound to pick up some useful tricks. Now one has been discovered that grants you infinite max ammo drops in the Zombies Chronicles Shangri-La map.

CoD Zombies trick for unlimited max ammo 

Zombie Monkeys in Black Ops 3

Reddit user ‘I_Play_Zetsubou’ showcased this trick in the CoD Zombies subreddit. It requires you to drop into Shangri-La and acquire the Widow’s Wine Perk, which is located in the mines.

Zombie Monkeys will randomly appear whenever there’s a drop on the map. They attempt to steal the drop you need to kill them before you can collect it yourself. However, they can be helpful for this trick.

Here’s how you can get infinite ammo in CoD Zombies:

  1. Collect Widow’s Wine on Shangri-La
  2. Take out zombies until the Widow’s Wine grenade refill drop appears
  3. Let a Zombie Monkey steal the Widow’s Wine grenade drop
  4. Kill the Zombies Monkey after it cycles over the max ammo

This trick will keep filling up your max ammo, and you can repeat these steps to ensure that you never run out of rounds. While players have been able to visit this version of the map for a while, many of them were unaware of this tactic.

“I never would have noticed till you posted this,” commented one surprised user. So, if you find yourself running low on bullets when playing on the Shangri-La map, then this can save your life.

For more Call of Duty, check out this Bizarre Warzone glitch that breaks players’ audio after getting kills and how to fix Warzone Pacific & Modern Warfare’s Status Goldflake error.

Image credits: Treyarch

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Call of Duty remains best-selling franchise in the US for 14th year in a row

After being released back in November, it has now been confirmed that Vanguard has continued Call of Duty’s long line of success.

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vanguard campaign operators

Call of Duty continues to achieve success in the gaming industry year after year, as Vanguard continues its run of the best-selling game.

Official data and information regarding the United States Video Games Consumer Spread has revealed that Call of Duty has managed to continue its streak for the best-selling game within its release month for 14 years running.

Along with Warzone dominating the battle royale genre in gaming, Vanguard has also achieved success, keeping the franchise as prominent as ever.

operator holding mp-40 in cod vanguard

The month of November 2021 saw various big-name games released, but one inevitably came out on top. In competition with Battlefield 2042 and even GTA the Definitive Edition, Call of Duty Vanguard managed to absolutely smash it once again by becoming the best-selling game of its release month.

Executive Director & Video Game Industry Advisor Mat Piscatella released the information via Twitter.

They Tweeted out the United States Video Games Consumer Spread for the month of November 2021, which showed Call of Duty top the charts yet again for the 14th year in a row.

They also revealed that Call of Duty: Vanguard is the “2nd best-selling game of 2021 to date [December 13, 2021].”

Behind Vanguard, Battlefield 2042 took the spot as the second best-selling game of November 2021, which isn’t much of a surprise as the two franchises stand as the most popular FPS games in the industry.

This is great news for the developer of Call of Duty Vanguard, as it wouldn’t be ideal if Vanguard became the installment that broke the franchise’s winning streak.

Players are continuing to enjoy the game’s Multiplayer, and the Campaign received strong reviews so hats off to Activision and Sledgehammer Games.


For more on Call of Duty news, stay tuned on CharlieINTEL.

Image Credits: Activision

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