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Call of Duty: Black Ops Cold War

Breaking Down all major weapons changes – Black Ops Cold War

All weapon changes in the first major Black Ops Cold War update

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Black Ops Cold War’s first major balance update changed many weapons.

The first balance changes of Black Ops Cold War are here. Let’s review all of the most recent changes and talk about how each respected weapon is effected by their nerfs or buffs.

Assault Rifles

FFAR 1

  • Increased recoil.
  • Slightly reduced max damage by 3.5% (28 to 27).
  • Reduced max damage range by 34% (38m to 25m)

The FFAR was an accurate weapon with a fast TTK on top of its high damage. It was a bit too good in almost every gunfight. This nerf makes it less powerful at range but perhaps added too much recoil. The gun has fallen out of grace due to the insane recoil buff, replaced by the much more reliable Krig-6.

Submachine Guns

MP5

  • Reduced base effective damage range by 33% (15.24m to 10.16m)
    • Added more character to initial recoil by tweaking several bullet trajectories. (While this doesn’t affect the vertical/horizontal control stats in Gunsmith, this change makes it more difficult to stay on target by adjusting the trajectories of several bullets in the initial firing experience.)

The MP5 was the king of SMG’s on launch. It had superior range and handling, rendering it more of an AR/SMG hybrid, with minimal recoil. This adjustment keeps it deadly up close, but clamps the effectiveness at longer ranges, while also adding noticeable recoil.

Tactical Rifles

  • M16
    • Reduced max damage range by 15% (25.4m to 21.59m).
    • Increased sprint to fire time.
    • Slightly slowed move speed while firing.
    • Slightly increased delay between bursts.
    • Rebalanced fire rate bonuses on barrel attachments.
    • Slightly reduced the effectiveness of laser attachments.
  • AUG
    • Reduced max damage range by 20% (38.1m to 30.48m).
    • Increased sprint to fire time.
    • Slightly slowed move speed while firing.
    • Slightly increased delay between bursts.
    • Rebalanced fire rate bonuses on barrel attachments.
    • Slightly reduced the effectiveness of laser attachments.
  • Type 63
    • Slightly increased fire rate.
    • Rebalanced fire rate bonuses on barrel attachments.
  • DMR 14
    • Slightly increased fire rate.
    • Rebalanced fire rate bonuses on barrel attachments.

First of all, the AUG and M16 have been significantly nerfed in terms of fire rate, time between bursts, and mobility. The AUG and M16 have dominated the game since day 1 and often killed enemies in just a single burst. The additional sprint to fire time and move speed while firing will require you to think a bit more before you engage a target and give other more of a chance to counter play.

For the DMR 14 and Type 63, they just didn’t pack the same punch they did in beta. The increased fire rate should make them more effective when taking on groups of enemies.

Light Machine Guns

M60

  • Improved max damage ranges.
  • Improved movement speeds.

The M60 was sluggish and didn’t really do well at range. This should bring it up with the other LMG’s.

Sniper Rifles

  • Adjusted Sprint to Fire times to account for early blend/interruption allowed via animation system.
    • The effective Sprint to Fire time is notably shorter than what is displayed in Gunsmith. We have plans to address the Gunsmith readout in a future update.
  • Adjusted movement speed impact when firing to intended values to make each shot feel more powerful.
  • Fine-tuned barrel attachments that improve idle sway to provide a unique feel on each gun.

Snipers were essentially nerfed and buffed with this update. Snipers have been complaining about aim down sight times being too slow, and this makes that issue worse.

Pistols

  • Magnum
    • Slightly improved fire rate.
    • Improved max damage range.
    • Improved visibility while firing after the first shot.

The magnum is now a much better pistol, especially when akimbo. The magnum hits hard and is very accurate.

Shotguns

Shotgun Bravo

  • Slightly reduced damage between ranges from 5.8m to 7.7m.

Shotguns have been very reliable… almost too reliable. This should make shotguns get less one-shot kills from ranges.

Call of Duty: Black Ops Cold War

How to unlock the Scythe in Black Ops Cold War

The Scythe is a melee weapon coming to Black Ops Cold War. Here’s everything you need to know about unlocking the Scythe.

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scythe melee weapon black ops cold war

A brand-new melee weapon is coming to Black Ops Cold War and here’s everything you need to know about the Scythe, including how to unlock it.

It can be fun to rack up kills from a distance with an Assault Rifle after hopping into a game of Black Ops Cold War, and sometimes it’s more exciting to use a melee weapon to battle your enemies up close.

Treyarch accidentally released the Scythe melee weapon in Black Ops Cold War in a surprise update on June 6, giving players a sneak peek at the weapon. Now there is an official release date for the Scythe in Black Ops Cold War, so here’s how you can unlock it.

scythe melee weapon in black ops cold war

How to unlock the Scythe in Black Ops Cold War

The Scythe will be released for Call of Duty: Black Ops Cold War on August 12, 2022.

Here’s how to unlock the Scythe in both Multiplayer and Zombies:

  • Multiplayer – Using a Melee weapon, get 2 kills while Ninja or Dead Silence are active in 15 different completed matches.
  • Zombies – Using a primary Melee weapon, kill 200 enemies while Insta-Kill is active.

Completing 15 multiplayer matches will take some time, so you might be faster jumping into a game of Zombies.

The in-game description says that the Scythe is a “quick swinging” two-handed melee weapon that allows you to “reap a bountiful harvest by cutting down all who stand in your path.”


For more Call of Duty, check out the newly revealed Farm 18 map and how to play the Multiplayer beta.

Image Credit: Activision

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Call of Duty: Black Ops Cold War

Best UGR loadout for Black Ops Cold War

The UGR is a brand-new SMG in Black Ops Cold War, so here’s our best compelte with Attachments, Perks, and Equipment.

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Best UGR loadout in UGR

The UGR is a brand-new SMG in Black Ops Cold War, and players can’t wait to try it out in multiplayer matches. Here’s our breakdown of the best UGR loadout to run in BOCW.

Even though CoD Vanguard is now in its third season, and Modern Warfare 2 is arriving this year, support for Black Ops Cold War is still going strong. After a huge Zombies patch on April 25, Treyarch have now added a remastered version of the Jungle map, as well as a new weapon.

The UGR SMG is an interesting close-range option, as it’s an “underwater rifle modified for improved land performance.” It doesn’t have the bullet velocity to take enemies out at distance, but it’s formidable in close-quarters combat.

If you’re looking to run it in multiplayer, you’ll need to know how to make the most of it. Check out our best UGR loadout for Black Ops Cold War.

Best Cold War UGR loadout attachments

Operator underwater using UGR
  • Barrel: 12.8″ VDV Reinforced
  • Underbarrel: Spetsnaz Grip
  • Magazine: Explosive Flechettes
  • Handle: GRU Elastic Wrap
  • Stock: KGB Skeletal Stock

We kick things off with the 12.8″ VDV Reinforced Barrel to seriously boost the UGR’s bullet velocity and damage range. The UGR is severely lacking in both departments, but this attachment makes it far more competitive in longer-range battles.

Next up, we went for the Spetsnaz Grip to keep the recoil in check and make it far easier to control. Then we chose KGB Skeletal Stock and GRU Elastic Wrap for a decrease in sprint-to-fire time and ADS speed, allowing you to get shots earlier while rushing around the map.

Many were surprised to see that the UGR comes with explosive rounds, so we couldn’t resist equipping Explosive Flechettes to our loadout. Aside from the obvious boost in overall damage, they also increase ammo capacity which is vital in a fast-firing weapon.

Best Cold War UGR Perk & Equipment

Flak Jacket Perk in BOCW
  • Perk 1: Flak Jacket & Tactical Mask
  • Perk 2: Scavenger & Assassin
  • Perk 3: Ghost & Ninja
  • Lethal Equipment: Semtex
  • Tactical Equipment: Stimshot

We think the UGR is still effective with only five attachments, so we’re equipping Greed Wildcard to use extra Perks in each slot in BOCW multiplayer matches,

Flak Jacket and Tactical Mask are incredibly important in the first slot, as they’ll keep you protected from incoming explosives and Gas Mines, which can be frustrating when running and gunning.

Next, we picked Scavenger to make sure you never run out of ammo, as well as Assassin to keep the Scorestreaks rolling in. In the final slot, we recommend Ghost to stay invisible on enemy radars, as well as Ninja to help with flanking, which you’ll want to do a lot of with the UGR.

In terms of equipment, Semtex is an easy-to-use lethal, while Stimshot will give you a handy health boost when things get tough out there.

How to unlock UGR in Black Ops Cold War

UGR in Warzone

To unlock the UGR SMG, players must kill an enemy revealed by their Spy Plane, UAV, or Field Mic with an SMG in 15 different completed matches. If you’re not a big multiplayer fan, it can be earned in Zombies by eliminating 1000 enemies while using an Epic rarity or better SMG.

You can also bypass the challenges altogether if you don’t mind spending 2,400 CoD Points on the new Lazar bundle.

Best alternatives to Cold War’s UGR

Black Ops Cold War has some powerful SMGs if the UGR isn’t working for you. The TEC-9 and LC10, in particular, remain incredibly strong in multiplayer matches and rank as two of the best weapons in the entire game.


For more, be sure to check out the best UGR loadout to use on Caldera in Warzone Pacific Season 3.

Image Credit: Activision

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Call of Duty: Black Ops Cold War

How to unlock UGR SMG in Cold War & Warzone

Here’s everything you need to know about the new UGR SMG including how to unlock the weapon in Cold War and Warzone.

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UGR unlock Warzone cold war

Treyarch continue to release new weapons for Cold War and the latest is the UGR SMG based on the APS underwater rifle that will be making its way to both Cold War and Warzone. Here’s how to unlock the UGR in Cold War and Warzone.

Although Vanguard is now in Season 3 and 2022’s Modern Warfare 2 has been announced, Treyarch are still releasing content for 2020’s Black Ops Cold War. Alongside a ton of Zombies changes that arrived with the April 25 update, Treyarch confirmed the classic Jungle map and a brand-new weapon would arrive in the “coming weeks.”

On May 6, the new UGR SMG made its way to the game alongside a remastered version of the Jungle map. Here’s how to unlock the UGR in Cold War and Warzone.

UGR SMG in Cold War & Warzone

agr underwater rifle in call of duty ghosts

Those who played Call of Duty: Ghosts may recognize Cold War’s new UGR SMG as it’s based on the APS underwater rifle that appeared in the campaign. The in-game description says it’s a “full-auto submachine gun” and an “underwater rifle modified for improved land performance.”

The weapon is projectile-based with quite a low bullet velocity, so you won’t be beaming enemies at range with ease. Players were also surprised to see that it comes with explosive bullets.

How to unlock UGR in Cold War & Warzone

Players can unlock the UGR by killing an enemy revealed by your Spy Plane, UAV, or Field Mic with an SMG in 15 different completed matches. You can also unlock the UGR in Zombies if you eliminate 1000 enemies while using an Epic rarity or better SMG.

The new UGR SMG has the same unlock challenge for both Cold War and Warzone, so it’ll be up to you to decide which game you’d like to complete it in. In addition, you can also receive the UGR straight away by purchasing the new Lazar bundle for 2,400 CoD Points.


The Nikita AVT and M1916 have also arrived in Warzone with Season 3, so you can check out how to unlock the new Assault Rifle and Marksman Rifle.

Image Credit: Activision

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