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Call of Duty: Black Ops Cold War

Breaking Down all major weapons changes – Black Ops Cold War

All weapon changes in the first major Black Ops Cold War update

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Black Ops Cold War’s first major balance update changed many weapons.

The first balance changes of Black Ops Cold War are here. Let’s review all of the most recent changes and talk about how each respected weapon is effected by their nerfs or buffs.

Assault Rifles

FFAR 1

  • Increased recoil.
  • Slightly reduced max damage by 3.5% (28 to 27).
  • Reduced max damage range by 34% (38m to 25m)

The FFAR was an accurate weapon with a fast TTK on top of its high damage. It was a bit too good in almost every gunfight. This nerf makes it less powerful at range but perhaps added too much recoil. The gun has fallen out of grace due to the insane recoil buff, replaced by the much more reliable Krig-6.

Submachine Guns

MP5

  • Reduced base effective damage range by 33% (15.24m to 10.16m)
    • Added more character to initial recoil by tweaking several bullet trajectories. (While this doesn’t affect the vertical/horizontal control stats in Gunsmith, this change makes it more difficult to stay on target by adjusting the trajectories of several bullets in the initial firing experience.)

The MP5 was the king of SMG’s on launch. It had superior range and handling, rendering it more of an AR/SMG hybrid, with minimal recoil. This adjustment keeps it deadly up close, but clamps the effectiveness at longer ranges, while also adding noticeable recoil.

Tactical Rifles

  • M16
    • Reduced max damage range by 15% (25.4m to 21.59m).
    • Increased sprint to fire time.
    • Slightly slowed move speed while firing.
    • Slightly increased delay between bursts.
    • Rebalanced fire rate bonuses on barrel attachments.
    • Slightly reduced the effectiveness of laser attachments.
  • AUG
    • Reduced max damage range by 20% (38.1m to 30.48m).
    • Increased sprint to fire time.
    • Slightly slowed move speed while firing.
    • Slightly increased delay between bursts.
    • Rebalanced fire rate bonuses on barrel attachments.
    • Slightly reduced the effectiveness of laser attachments.
  • Type 63
    • Slightly increased fire rate.
    • Rebalanced fire rate bonuses on barrel attachments.
  • DMR 14
    • Slightly increased fire rate.
    • Rebalanced fire rate bonuses on barrel attachments.

First of all, the AUG and M16 have been significantly nerfed in terms of fire rate, time between bursts, and mobility. The AUG and M16 have dominated the game since day 1 and often killed enemies in just a single burst. The additional sprint to fire time and move speed while firing will require you to think a bit more before you engage a target and give other more of a chance to counter play.

For the DMR 14 and Type 63, they just didn’t pack the same punch they did in beta. The increased fire rate should make them more effective when taking on groups of enemies.

Light Machine Guns

M60

  • Improved max damage ranges.
  • Improved movement speeds.

The M60 was sluggish and didn’t really do well at range. This should bring it up with the other LMG’s.

Sniper Rifles

  • Adjusted Sprint to Fire times to account for early blend/interruption allowed via animation system.
    • The effective Sprint to Fire time is notably shorter than what is displayed in Gunsmith. We have plans to address the Gunsmith readout in a future update.
  • Adjusted movement speed impact when firing to intended values to make each shot feel more powerful.
  • Fine-tuned barrel attachments that improve idle sway to provide a unique feel on each gun.

Snipers were essentially nerfed and buffed with this update. Snipers have been complaining about aim down sight times being too slow, and this makes that issue worse.

Pistols

  • Magnum
    • Slightly improved fire rate.
    • Improved max damage range.
    • Improved visibility while firing after the first shot.

The magnum is now a much better pistol, especially when akimbo. The magnum hits hard and is very accurate.

Shotguns

Shotgun Bravo

  • Slightly reduced damage between ranges from 5.8m to 7.7m.

Shotguns have been very reliable… almost too reliable. This should make shotguns get less one-shot kills from ranges.

Call of Duty League

How to get Call of Duty League Stage 1 rewards

Call of Duty League Stage 1 kicks off on February 11, and by watching you can get in-game rewards such as calling cards and double XP.

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CDL Stage 1 rewards

Call of Duty League 2021 kicks off on February 11 and offers viewers a ton of free in-game items to earn, so here’s how to unlock the CDL Stage 1 viewership rewards.

Following the CDL Kickoff Classic, the Call of Duty League will officially kick off on February 11 with the Opening Weekend hosted by Atlanta FaZe.

With Dallas Empire looking to defend their title, the return of H3CZ’s OpTic, and newcomers LA Thieves looking to prove themselves, it’s shaping up to be a great year for competitive Call of Duty fans.

While watching the narratives of the year unfold, you can also earn free in-game rewards such as calling cards and double XP just for watching. Here’s how to get the CDL Stage 1 rewards.

How to earn CDL Stage 1 rewards

black ops cold war gameplay

To earn the free in-game rewards for the CDL launch weekend, you must have an Activision account. If you don’t have one already, you can create one on Activision.com by heading to ‘register’ in the right-hand corner.

Link CoD account to YouTube

Rewards are earned by watching CDL Stage 1 through a YouTube account linked to Call of Duty.

To link your account on PC and mobile:

  1. Open YouTube.com or the YouTube app
  2. Select your profile photo and hit ‘settings’
  3. Click on ‘Connected Apps’
  4. Locate ‘Activision’ and hit ‘connect’
  5. Sign in to your Activision account

While signed in with your linked YouTube account, watch CDL matches on YouTube, CallofDutyLeague.com, or the COD companion app to earn the rewards.

Account linking begins on Wednesday, January 27, so make sure to link accounts between then and February 11.

CDL Stage 1 in-game rewards

CDL viewership rewards

For watching at least 60 minutes of the CDL opening weekend on February 11-14, you will earn the ‘cash stack’ weapon charm to hang on your weapons in multiplayer and battle royale.

And as you watch matches throughout Stage 1, you’ll earn Double XP and Double Weapon XP tokens to redeem for Black Ops Cold War and Warzone.

For watching at least three hours of the Stage 1 Major in the first week of March, you can earn three competitive CoD themed calling cards and an emblem. With these, you can channel your inner Cellium by rocking the ‘Snaked’ calling card and taunt your opponents with the ‘salty’ emblem.

With League Play confirmed to be arriving in Black Ops Cold War in the coming weeks, the calling cards and emblem will be perfect additions to complement your grind.

Image Credit: Activision

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Call of Duty: Black Ops Cold War

NICKMERCS shows powerful DMR Warzone Season 1 loadout

Streamer NICKMERCS gave us a close look at his preferred loadout for the DMR in Call of Duty: Warzone in his latest video.

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NICKMERC's DMR loadout

Call of Duty content creator Nick ‘NICKMERCS’ Kolcheff showed off his loadout for the DMR in Warzone, which gives the gun a major buff, while making up for the recent nerf that it received.

The DMR has received various nerfs throughout its history in Call of Duty: Warzone, but it remains one of the fastest killing guns in the game. While it’s not as powerful as it used to be, it’s still a great weapon choice in Season 1. 

It comes with an impressive firing, high damage, and almost precise accuracy. NICKMERCS is well aware of the DMR’s capabilities in combat, and he posted a YouTube video in which he recommended a specific loadout for the weapon.

DMR Warzone
Activision

NICKMERCS’ DMR Warzone loadout

Nick’s new DMR loadout is quite different post-nerf It’s designed to compensate for the weapon’s recent changes, and to give some major boosts to the damage that it can dish out in combat.

He makes use of the following attachments:

  • Muzzle: Infantry Compensator
  • Barrel: 16.3” Titanium 
  • Optic: Axial Arms 3x
  • Underbarrel: Field Agent Foregrip 
  • Ammunition: 30 Rnd Speed Mag 

The Infantry Compensator and 16.3” Titanium barrel, are the newest additions to his loadout. The former minimizes the DMR’s vertical recoil so that you don’t have to worry about aiming problems when firing continuously.

Meanwhile, the 16.3” Titanium barrel and Field Agent Foregrip will further improve the gun’s already impressive rate of fire. This will complement the improved recoil control so that you’re able to fire a lot longer.

The Axial Arms 3x is one of the most useful Black Ops Cold War sights in the game, so you’ll be able to use this optic to engage your foes in different types of combat. This will make the DMR ideal for long, medium, and short-range battles.

He capped off the loadout with the 30-round Speed Mag, which will reduce the DMR’s reload time while providing you with enough ammo to continuously dish out pain to your opponents.

NICKMERCS was able to score 20 kills in a single game with this loadout equipped, so it’s definitely worth trying out. It’s clear why the DMR is still one of the most widely picked weapons in Warzone, even after the nerfs it received.

Image Credit: Activision

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Call of Duty: Black Ops Cold War

Hilarious video explains why the Call of Duty Raid map makes no sense

A funny, player-made video has explained, with evidence, as to why one of CoD’s most popular maps ever actually makes zero sense.

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cod bocw raid map

The nature of Call of Duty maps is often overlooked and Raid may actually be the worst offender out of any. The Replay Mode YouTube channel has created a satirical video that explains the map’s peculiarities.

Raid came into our lives in 2012 with Treyarch’s CoD: Black Ops II. The exquisitely designed map takes place on the grounds of a multi-million dollar property, featuring an expensive sports car, a stylish sculpture, a massive pool, and many other lavish features.

Until now, it’s always been regarded as one of Call of Duty’s greatest multiplayer maps, but a new perspective has revealed that it’s actually quite a bizarre creation.

cod bocw front of raid house map

A YouTube channel by the name of Replay Mode has posted many satirical videos that clearly parody many elements of Black Ops Cold War. Some of these videos include compilations of amusing player IDs, showcasing CoD glitches, and most notably tours of the game’s maps.

One of the videos is the “Accurate Tour of Raid” and it points out many key details that people have perhaps been unaware of due to the all-encompassing nature of the map’s combat.

The narration systematically dissects all the blinding obvious faults with this piece of ill-conceived estate, and you quickly wonder why you’ve never realized these details before.

For instance, the Master Bedroom provides a sumptuous view of the pool but doesn’t connect to anything else. The Kitchen is isolated, meaning you have to take your food outside to get to a more relaxing area of the house.

But the icing on the cake has to be Raid’s Panic Room. A type of room that’s designed to be so tightly secured that no one can get in. Yet the room has a gaping window that anyone could access.

The video is made in jest of course and is just a light-hearted interpretation of the map’s more irrational aspects. You should definitely check out the full video.

Just remember, the next time you’re in the middle of a heated game of Raid, someone’s pizza is getting rained on.

Image credits: Treyarch

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