UPDATE 2: Activision has issued the following statement regarding this:
“The game concept was proposed by a former employee while working at the studio, but was not seriously considered nor requested to move to prototype.”
UPDATE – July 7: GamesRadar has updated their story to state that, following Activision’s rejection of the pitch, members of the team that were developing it left and pitched the idea again to Ubisoft just as “Roman Wars.”
A new article from GamesRadar states that at one point eight years ago, a Call of Duty game set in ancient Rome was in development at one of Activision’s studios, called Call of Duty: Roman Wars.
The game featured “battle elephants trampling soldiers, a playable Julius Caesar and first-person sword combat,” and initially, Activision liked the idea of this game. Eight years ago, Call of Duty was selling incredibly well, and anything attached to that brand could do well in the market.
In 2008, Activision was pitching ideas to studios about expanding the Call of Duty universe because of the success of the franchise. This idea was called ‘Call of Duty: Roman Wars,’ a game which featured the story following Tenth Legion. GamesRadar spoke with some sources — who are being referred to as ‘Polemus’ to hide their real identity. The title was in development at Vicarious Visions, a studio that Activision has owned since 2005. That studio now is the lead on the kids game Skylanders, which is now a billion dollar franchise.
At the time, Vicarious Visions was working on Marvel: Ultimate Alliances 2, but they started prototyping a Call of Duty game set in ancient Rome.
“We were asked to do some Call of Duty prototypes, so we had a whole team working on a new prototype we called the Fireteam,” explains Polemus. “It was basically a new Call of Duty but with an overhead Marvel Ultimate Alliance 2 camera.”
“Anything that we put out that had Call of Duty [on], whatever we were sticking out, was selling really well, so [Activision] gave some studios an opportunity to test their their capabilities on the franchise, and whoever had the winning idea would get to take on the IP.”
Vicarious Visions team thought that bringing the Call of Duty engine to such a game would really improve it for the future. The game’s story followed Julius Caesar’s Tenth Legion (his special forces), and one of the levels they had prototyped was based off of the Battle of Alesia.
“I really thought an ancient warfare game would do well, re-skinned with the Call of Duty engine,” says Polemus. “Basically we were following Julius Caesar’s Tenth Legion – his special forces during those times – and we were doing a one level prototype based on the Battle of Alesia. So we built the one mission based on that. We had everything from riding horses, to riding an elephant, to working with catapults. All done in the Unreal Engine for rapid prototyping”.
Call of Duty: Roman Wars had both third-person perspectives, and first-person perspectives that players could play in. The game featured a straightforward combat system, lead by shields and swords. “The real work for the combat system went into just a shield-sword, block and parry which worked really well; it was a fun mechanic.” They also had plans for bows, spears, and even the ability to throw sand in the enemies’ face.
The demo that Vicarious Visions had to show Activision started off with horse riding section and a speech delivered by Julius Caesar. The objective of that mission was to take down the archers. In this game, the ‘tank’ was basically elephants.
“You drive it [and] if there’s any enemies it can trample them for you. Beside that you get a better perspective and you have some protection because it had its own little booth-seat that protected you and you could duck under.”
There was also parts of the demo which showed off the first-person perspective and a different setting. The team’s goal was to have the full game contain variety of characters and perspectives to show off the Roman century.
“You were going to fight against the Germans and the Germanic Tribes and really stay true to the history of Julius’ conquests during the Gallic Wars,” they explain. “You were going to jump around from officers to low grunts to Caesar and get a little variety of all of those little battles, so you’d play an archer here, you’d play a cavalry over in this phase. And it was going to stay true to the Call of Duty franchise in that jumping around, playing those different characters and getting a whole feel of the overall battle during those times”.
This prototype was sent up to Activision Blizzard CEO Bobby Kotick, and it was initially well received by the executives. There was, however, a lot of uncertainties of releasing this game with the Call of Duty branding on it.
“I at the time was being sort of… I was being stiff in that area,” they admit. “I was huge on Call of Duty myself so I was like ‘I really want to keep it on the Call of Duty level.’ And they said, ‘that’s not going to fly with Activision – they’re already looking at a different version and they don’t want to oversaturate the market.’”
Roman Wars, thus, was cancelled. If the game did come to life, as GameRadar points out, there would have been a market for it on the Xbox One too, as seen with the popular Ryse game that launched with the Xbox One console.
“It would’ve started aligning with the Xbox One depending on the roll out and how long the production would have been. And, strangely enough, a launch title for the Xbox One was Ryse – the Roman war game, which is crazy! When we saw that we were just like ‘See! We knew!’ You had Ghost Recon Advanced Warfighter, you had all the future stuff – especially with Halo and all those more futuristic-style shooters – they weren’t sure if it was going to resonate as strongly, but then a launch title actually was a freaking ancient Roman warfare game. I think if Call of Duty did that, and they did it with the mechanics we were working with and that engine? That launch title would have been a lot bigger and a lot more well received”.
The feature image shows a prototpye of the game on Xbox 360, but had this game been released, it would have also been on PS3 and PC because of Activision’s multi-platform policy, GameRadar confirmed.
There’s also a video with actual footage from the prototype from GamesRadar:
SOURCE: GamesRadar via @COD_Online
How to get more mags in Black Ops Cold War’s Firebase Z
A Black Ops Cold War player has found a neat trick with the RAI K-84 that lets you get extra mags in Firebase Z.
One Black Ops Cold War player has discovered a neat trick involving the RAI K-84 that allowed them to gain extra mags in Firebase Z, even when they had full ammo.
The RAI K-84 is the wonder weapon of Firebase Z and is the strongest one that you can build in Black Ops Cold War Zombies. A cross between a laser gun and an assault rifle, this weapon lets you dish out a ton of damage to the undead.
You can kill your enemies with purple blasts, along with an explosive ball that can be detonated. In Zombies mode, you’ll need all the ammo you can get and will have to make each shot count. This makes it wise to conserve as much as you can.
Luckily, one player has discovered a trick that you can use to get some extra mags for yourself, even if you have the max amount of ammo.
Reddit user oreo368088 posted a clip of their Firebase Z gameplay in the Black Ops Cold War subreddit. In this, they showed off a clever tactic that many players will undoubtedly take advantage of.
They already had the max amount of ammo that one can carry in the game, so they shouldn’t have been able to buy any more. However, by switching to the Ray-K’s alternate firing mode, they were able to refill their ammo while carrying 7 extras.
You don’t have to worry about losing the extra mags by changing it back, since the player confirmed that they will remain in your inventory.
The comments were filled with impressed Black Ops Cold War fans that thanked the Redditor for showing them this incredibly helpful trick. Ammo is of great value in Zombies mode, so you’ll want to collect as much as you possibly can.
Other players reported having similar success with this method in the comments. “I tried this and it does [work],” wrote petrussian69420. Some of the comments noted that Treyarch will probably patch this up soon.
So far, it doesn’t seem that the developers are aware of this exploit yet. If they implement a change, then we’ll be sure to update you.
If you’re wondering how to get your hands on the RAI K-84, you can take a look at our full guide here.
Image Credits: Treyarch/ Activision
Black Ops Cold War Season 2 is getting a bonus map
Season 2 of Black Ops Cold War will introduce some new maps, as well as a brand new bonus variant of Miami.
Treyarch have revealed the new multiplayer maps that they will introduce in Season 2 of Black Ops Cold War, and it seems that we will also get a daytime variant of Season 1’s Miami as a bonus map.
Black Ops Cold War and Warzone Season 1 brought a ton of new content for Call of Duty fans to dive into. This included a few new maps to battle in, and we’re already wondering what Treyarch have planned for Season 2.
The devs have unveiled their plans for the game’s next update in the Season 2 roadmap, which confirmed four new incoming multiplayer maps. It turns out that we will also be getting a new version of Season 1’s Miami as a bonus.
Black Ops Cold War Season 2 will have a new Miami
Treyarch decided to stick with a 1980s aesthetic when designing Miami and while this is a cool concept, the map’s final design has received backlash from a good portion of the Call of Duty community due to some major problems.
One of the most glaring issues is the map’s dark lighting, as it makes it difficult to spot your opponents in the shadows. You’ll waste a good portion of your time searching for them, and will have to do it again once you get killed.
Another problem is the map’s openness, which discourages you from going into the center due to the number of players that are scanning the area. Treyarch have listened to the criticisms and will introduce a new daytime variant of Miami in Season 2.
This new version is known as Miami Strike and will be smaller than the original. As the name implies, we can expect this map variant to have a lot in common with the “strike” versions of Combined Arms. They’ve teased it with this description:
“Rise and shine, Miami… because soon, it will be time to infiltrate Ocean Park Drive during the day.
With the sun glistening off the colorful murals of Miami’s South Beach neighborhood, Miami Strike will focus the action into a smaller daytime rendition of the original map. Whether it’s a white-knuckle game of TDM or a tense Hardpoint battle, the heat is always on in the streets of Miami.“
This seems like an apt response to fan complaints with Miami, as a smaller daytime version will solve the visibility issues without messing with the aesthetic of the original. This will also allow you to move in the middle of the map without being instantly eliminated.
Hopefully, this will please the fans since they have had many complaints about the maps in Black Ops Cold War since it first launched. The game went live with a low number of 6v6 maps at its base, and they have the same gripes with Season 2.
For tips and tricks to dominate your enemy on every Black Ops Cold War multiplayer map, you can check out our guides below.
Nuketown ’84 | Crossroads | Raid | The Pines | Moscow | Miami | Cartel | Satellite | Checkmate |
Image Credits: Treyarch / Activision
CoD Mobile devs confirm the return of classic Nuketown
The return of the classic Nuketown map in Call of Duty: Mobile has been confirmed by the developers in a community update.
While a snowy winter-themed area has been the focus of CoD Mobile since December, the developers have confirmed that the classic Nuketown map will be making its return to the game in the future.
Call of Duty: Mobile Season 1 serves as a soft reboot that resets the battle royale while adding a ton of exciting new content to it. It seems that the developers are also looking to bring back some classic content soon.
While the winter variant of Nuketown has been fun, there’s just no replacing the original. Luckily, the devs have officially confirmed that the classic version of this map will be making its return to CoD Mobile soon.
When will classic Nuketown return to CoD Mobile?
During their February 12 Community Update, the CoD Mobile devs announced a few upcoming changes and answered fan questions about what to expect in the future. When asked about Nuketown, they confirmed that we’ll see the normal version return eventually.
“Yeah, we’ll likely have that map returning in the future and especially as we move further and further away from the Winter seasons,” they said. “We had Classic Nuketown there for more than a year, so we don’t mind giving Nuketown Russia some time to breathe on its own too.”
Nuketown Russia was introduced during mid-December to celebrate the holiday season, so we expect it to get replaced after a few more weeks of being in the rotation. After which, they’ll probably switch back to the classic Nuketown.
At the moment, the developers have not revealed exactly when we’ll see the map return, but as we can expect to hear more soon as we move further away from the winter theme. In the meantime, Season 1 has many other additions for us to enjoy.
The all-new Reclaim map was added to the game as part of the Season’s January 26 launch. There was also some cool loot in the form of a new Battle Pass, weapons, characters, and cosmetics. We’ll be sure to update you whenever they add something new.
Image Credits Activision Blizzard
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