// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Call of Duty: Infinite Warfare introduces a new Combat Rigs system, which is 6 special characters that feature different abilities for players to use. Combat Rigs offer Payloads and Traits.

Payloads are similar to Call of Duty: Black Ops 3’s Specialist Weapons and abilities, in which the character gets a certain weapon or ability to use for a limited period of time. It’s exactly the same as Black Ops 3 to activate — press L1 + R1 once the meter in the bottom right has filled.

Here’s the six Combat Rigs:




  • Erasers
  • FTL Jump (traverse a space)
  • Phase Shift


  • Supercharge
  • Perception (gives the player more awareness than ever before in Call of Duty…if theres an enemy looking at you, edges of HUD will light and let you know someone is looking at you)
  • Power-slide




  • Steel Dragon (weapon which helps suppress a closed combat area)
  • Bull Charge
  • Reactive Armor


  • Infusion (health will come back faster)
  • Man-At-Arms
  • Shock Wave




  • The Claw (powerful weapon, its a rapid spread shot weapon that takes out many enemies with ADS. Shots recocheit around)
  • Overdrive
  • Combat Focus


  • Ping
  • Persistance (changes the way you interact with score streaks….instead of resetting on death, they will persist. Come at increased cost. Cannot wrap score streaks)
  • Resupply




  • Gravity Vortex
  • Micro Turret
  • Centurion


  • Relay
  • Trophy Drone (supports team…drone that flies and self detonates and take out any grenades. Players can get only one per life.)
  • Hardened




  • Ballista EM3 (3 shot rail gun, sticks people to a wall)
  • Active Camo
  • Pulsar


  • Marked Target
  • Rearguard (every time you spawn, you have an armored shield on your back)
  • Heightened Senses




  • Qualizer
  • Reaper (lethal melee, crouches down, and charges at you)
  • Rewind


  • Rushdown
  • Propulsion
  • Combat Burst (get short burst in speed after every kill)

A big feature that separates Combat Rigs from Specialists is that you can actually change your Combat Rig mid-match. So if you want to adjust your style during the match, you can easily do so.

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