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Call of Duty: Infinite Warfare esports Rule Set Version 1 announced

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Activision and Infinity Ward have officially revealed the version 1 of the Infinite Warfare esports rule set. This is first version, and Activision says the official CWL one will be revealed before the start of the CWL Season. To help get to the right set, they want our feedback. Tweet @CODWorldLeague and join the conversation.

V1:

Weapon and Rig Draft

Pending the planned inclusion of the in-game Weapon and Combat Rig Draft systems, each member on a team of four will select a separate Combat Rig, with no duplicate Combat Rigs permitted on the same team.

Each member on a team of four will also select a weapon via the Weapon Draft system, which will restrict each player to two primary weapons (secondary weapons are not subject to the Weapon Draft system). Duplicate primary weapons cannot be used on the same team. The Weapon Draft will occur on a per-map basis.

NOTE – The Weapon and Combat Rig Draft systems are currently in the process of being fine-tuned. The frequency of the Weapon and Combat Rig Drafts (per series vs per map) will be reevaluated in the coming weeks.

Hybrid Weapons

Hybrid Weapons represent a unique weapon archetype characterized by the ability to swap between two weapon functionalities “on the fly.” The team at Infinity Ward has taken player feedback into account and will work to “lock” these weapons in their default primary mode when played within the competitive ruleset. At the start of the season, players may still use these weapons contingent upon using only the default primary mode.

  • Type 2 – Assault Rifle only
  • RPR Evo – SMG only
  • EBR-800 – Sniper Rifle only
  • OSA – Assault Rifle only

Sidearms

With their placement outside the Weapon Draft System, Sidearms hold an especially critical role. The Team at Infinity Ward recognizes how impactful these weapons can be in professional hands, and are actively seeking feedback from the community.

  • Oni
  • Hailstorm
  • Hornet

Maps and Modes

Hardpoint

  • Breakout
  • Frost
  • Mayday
  • Precinct1
  • Scorch
  • Throwback

Uplink

  • Frost
  • Mayday
  • Precinct
  • Throwback

Search and Destroy

  • Crusher
  • Frost
  • Mayday
  • Retaliation2
  • Scorch
  • Throwback

Restricted Items

Payloads

  • Reaper
  • Micro Turret
  • Phase Shift

Traits

  • Ping
  • Persistence
  • Infusion
  • Supercharge
  • Perception
  • Relay
  • Marked Target
  • Heightened Senses

Lethals

  • Plasma Grenade
  • Seeker Grenade
  • Trip Mine
  • Exploding Drone
  • Black Hole Projector
  • C4

Tacticals

  • Personal Radar
  • Dome Shield
  • Cryo Mine
  • Nano Shot

Perk 1

  • Overclock

Perk 2

  • Tracker

Perk 3

  • Pinpoint

Wildcards

  • Overkill

Attachments

  • Fusion Mag
  • Hollow Point/Faraday Slug
  • Ram Servo
  • Akimbo
  • Auto Sear
  • Tracking Chip

LMGs

  • A.W.
  • Mauler
  • Titan

Shotguns

  • Reaver
  • DCM-8
  • Banshee
  • Rack-9
  • S-Ravage

Launchers

  • Spartan SA3
  • P-LAW
  • Howitzer

Scorestreaks

  • UAV
  • Drone Package
  • CUAV
  • Vulture
  • Shock Sentry
  • Advanced UAV

Game Mode Rules

Hardpoint

Game

  • Time Limit: 5 Minutes
  • Score Limit: 250 Points
  • CodCaster: Enabled

Advanced

  • Time to Capture Zone: Instant
  • Zone Lifetime: 1 Minute
  • Activation Delay Time: Disabled
  • Location Order: Linear
  • Scoring: Constant
  • Pause Time: Enabled
  • Capture Team Spawn Delay: Disabled
  • Use HQ Rules: Disabled

Player

  • Number of Lives: Unlimited
  • Max Health: Normal
  • Health Regeneration: Normal

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Disabled
  • Killcam: Enabled
  • Radar Always On: No
  • Respawn Delay: 2.5 Seconds
  • Wave Spawn Delay: None
  • Force Respawn: Enabled
  • Friendly Fire: Enabled
  • Team Kill Punish Limit: Disabled

Gameplay

  • Hardcore Mode: Disabled
  • Headshots Only: Disabled
  • Cranked Timer: Disabled
  • Double Jump: Enabled
  • Wallrun: Enabled
  • Allow Payloads: Enabled
  • Payload Charge Rate: Disabled
  • Payload Score Modifier: x1.5*
  • Perks: Enabled
  • Scorestreaks: Enabled
  • Persistent Streaks: Disabled

Uplink

Game

  • Round Time Limit: 5 Minutes
  • Round Score Limit: Unlimited
  • CodCaster: Enabled

Advanced

  • Carry Score: 2 Points
  • Throw Score: 1 Point
  • Satellite Count: 1 Satellite
  • Practice Mode: Disabled
  • Drone Reset Condition: Never
  • Drone Reset Timeout: Unlimited
  • Idle Timeout: 15 Seconds
  • Explode on Timeout: Disabled
  • Carrier Armor: Normal*
  • Show Enemy Carrier: 3 Seconds

Player

  • Number of Lives: Unlimited
  • Max Health: Normal
  • Health Regeneration: Normal

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Disabled
  • Killcam: Enabled
  • Radar Always On: No
  • Respawn Delay: 5 Seconds
  • Wave Spawn Delay: None
  • Force Respawn: Enabled
  • Friendly Fire: Enabled
  • Team Kill Punish Limit: Disabled

Gameplay

  • Hardcore Mode: Disabled
  • Headshots Only: Disabled
  • Cranked Timer: Disabled
  • Double Jump: Enabled
  • Wallrun: Enabled
  • Allow Payloads: Enabled
  • Payload Charge Rate: Disabled
  • Payload Score Modifier: Disabled
  • Perks: Enabled
  • Scorestreaks: Enabled
  • Persistent Streaks: Disabled

Search and Destroy

Game

  • Time Limit: 1.5 Minutes
  • Round Win Limit: 6 Rounds
  • Win by Two Rule: Disabled
  • Win by Two Max Rounds: 8 Rounds
  • Round Switch: Every Round
  • CodCaster: Enabled

Advanced

  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: Disabled
  • Silent Plant: Enabled

Player

  • Number of Lives: 1 Life
  • Max Health: Normal
  • Health Regeneration: Normal

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Disabled
  • Killcam: Enabled
  • Radar Always On: No
  • Respawn Delay: None
  • Wave Spawn Delay: None
  • Force Respawn: Enabled
  • Friendly Fire: Enabled
  • Team Kill Punish Limit: Disabled

Gameplay

  • Hardcore Mode: Disabled
  • Headshots Only: Disabled
  • Cranked Timer: Disabled
  • Double Jump: Enabled
  • Wallrun: Enabled
  • Allow Payloads: Enabled
  • Payload Charge Rate: Disabled
  • Payload Score Modifier: x5*
  • Perks: Enabled
  • Scorestreaks: Enabled
  • Persistent Streaks: Disabled

*New values to follow shortly pending developer update
1 – Initial spawns to be adjusted shortly
2 – Bombsite to be adjusted shortly so defensive team cannot see both A&B from a single location

SOURCE: Call of Duty esports and Activision

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Call of Duty League

Call of Duty League 2021 season platform will be PC with controller

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The Call of Duty League has announced a massive change for the 2021 season and the future of the league itself.

The league announced on September 14 that the 2021 season will be played with controllers on PC.

All Pro players who are part of the CDL will be required to compete on PC platform using a league sanctioned controller. A list of allowed controllers will be announced in the near future.

The League is announcing it will move pro team competition to PC + Controller beginning with the 2021 season. This means that all pro matches will be played on PC and all pro players must use a League-approved controller of their choice.

As part of this transition, Call of Duty League competition will maintain exclusive use of controllers for the upcoming season. This change provides players with expanded choice of controller, allowing them to select the League-approved controller style that works best for their game. More details and rules pertaining to peripherals will be released at a future date.

This marks the first time Call of Duty esports will not be played on a console. Activision’s first real sponsored esports event was the 2011 Call of Duty XP, which was played on Xbox 360. Call of Duty esports went on to play on the Xbox console for through 2015.

Call of Duty transitioned to PlayStation as the premiere partner of esports in 2015 with Black Ops 3, and all league matches have been on PS4 since then.

Call of Duty Challengers

Activision has also announced a big change for the Call of Duty Challengers division.

Call of Duty Challengers will be switching to crossplay, which means players on PlayStation, Xbox, and PC can all compete in online Challenger events in the 2021 season.

crossplay.png

For the first time in Call of Duty esports history, competitors will be able to compete online in Call of Duty Challengers on their platform of choice across console and PC. We will continue to test platform hardware and make restrictions if necessary.

Players are required to use controllers. Mouse and keyboard peripherals will not be allowed.

Any LAN Challengers event that takes place during the season will be played on PC. Competitors may plug in their League-approved controller of choice.

More information on the 2021 season schedule to come. Stay tuned.

SOURCE: Call of Duty League

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Call of Duty League

Call of Duty League won’t expand to new teams for 2021 season

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The Call of Duty League does not plan to expand beyond the 12 teams for the 2021 season, according to ESPN Esports.

ESPN reports that sources tell them the Call of Duty League made the decision to hold expansion for now because they want to work on showcasing the power of bringing the league to LAN. The 2020 season was switched to online due to the pandemic.

The Call of Duty League Commissioner has stated that there’s a lot of interest from new city owners to join the league, but they don’t plan to expand for the 2021 season.

In a press conference, Johanna Farris, Commissioner, said:

We continue to see great demand for CDL coming in from a lot of different places which is always exciting to see,” Call of Duty League commissioner Johanna Faries said Friday. “Breaking the viewership records that we’ve had with our playoffs run shows what the possibilities are for us in this nascent stage. However, our heads are currently down and focused on our 12 teams that have been with us since the beginning. We were oversubscribed with demand when we settled on our 12, and will do right by that demand at the appropriate time.

ESPN reports that the league intends to expand to new cities and markets for the 2022 season with new team sales set to begin in summer 2021.

It’s not clear at this time which cities are interested in joining the league. So far, 11 cities are part of the league with 4 countries represented.

Activision Blizzard did not respond to request for a comment.

SOURCE: ESPN

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Call of Duty League

Call of Duty League returns to 4v4 for 2021 season

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The Call of Duty League has announced that the league will return to the 4v4 format for the 2021 season.

The news was announced in a teaser video posted to the CDL social channels titled “Season 2 Intel.”

The 2021 season going back to 4v4 marks a return to the traditional Call of Duty esports format. The format was changed to 5v5 with Call of Duty: Black Ops 4 in 2018. Treyarch wanted to blend casual with competitive, and matched the standard game experience to esports.

In a post on the CDL site, the company confirms this decision was made after consulting the teams, players, and management.

With a new season comes new announcements across many fronts. Today we shared that we will be transitioning to starting roster sizes of four players per team for Season 2, marking a kind of ‘return to our roots’. This decision was made in close collaboration with our teams and players, and it was not made lightly. We know that this transition also brings new implications for both pro and amateur players with rostermania season fast approaching. Over the course of the offseason, we will share more news regarding plans for the 2021 Season — including details on maps, modes, formats, schedule, and more.

More news on the 2021 season to come. Stay tuned.

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