Editor’s Note: Activision provided us with a review copy of Call of Duty: Infinite Warfare’s Legacy Edition on PlayStation 4 system.
I started playing Call of Duty with Call of Duty 4: Modern Warfare. For me, Modern Warfare is my favorite Call of Duty series to date. I do not know what exactly it is about it that kept me hooked during those times, but it did.
It was clear from the start of this year that this year would be different. From the initial leak of a space setting to the reveal, fans seemed tired of the futuristic setting. Infinite Warfare had a very rough reveal with the reveal trailer now ranked as the #2 most disliked video on YouTube (although, yes, there was a dislike bots hit on it too). There has been a lot more hate thrown around this year, more so than I have seen in the last 6 years of doing this. We get the idea of the Call of Duty hate bandwagon that exists; it is there and will probably always be there.
This year is different again because of the setting of the game. In 2014, Advanced Warfare took us to the future; Last year, Black Ops 3 kept that trend up and took us again to the future.
And now, Infinite Warfare takes us there again.
Infinity Ward has taken us to space. It was teased, somewhat, when you look back at it. Infinity Ward explored the space idea in Call of Duty: Ghosts’ campaign but kept that game true to ‘modern times.’ You could tell that single mission was their exploration phase into what space combat with zero gravity would look like. In fact, in a recent interview, Taylor Kurosaki confirmed that the Infinite Warfare zero-g combat was started from taking the zero-g combat in Ghosts.
However, as an overall entertainment package, Infinite Warfare delivers a solid Call of Duty game. And with Modern Warfare Remastered attached on collector’s editions, there’s a ton for fans to enjoy this year.
We do not want to dive too deep into the campaign, as its best if everyone experiences it for themselves, but just a few notes on it:
The entire thing, from start to finish, puts a lot of focus on developing the characters from start to finish, instead of trying to put focus on a single character. You actually feel connected to each of the characters on your team. I think its one of the first titles I actually got emotional at certain points; many cut scenes and action sequences are incredibly designed. The emotional run in this campaign is just phenomenal.
For the first time in Call of Duty, players are tasked as the leader of their command. Lt. Reyes gets promoted to Captain as the game progress, and players take control of the Retribution. The Retribution is your main home base and is very lively. As the campaign develops, so does the ship. And, your attachment to crew on ship develops. Throughout the story, players get a chance to fight back and take back what the SDF took from us following the attack on Geneva.
One of the biggest downsides to the campaign, however, is the lack of development of the Kit Harrington’s character, Admiral Salen Koch, the leader of the SDF. You only get to see little portions of him, with majority of interactions via a video feed. It’s not like Advanced Warfare, where Kevin Spacey’s character was throughly developed and expanded. We barely get to know Koch’s past or his path to leader of SDF. And how his character arc developed was not exciting. There could have been a lot more here.
But overall, the campaign delivers. In fact, Infinity Ward has delivered one of the best Call of Duty campaigns to date.
There’s one central thought that comes to find when I think of Infinite Warfare MP: lack of innovation.
The MP experience is one that does not live up to the campaign’s. While the campaign fully embraces the zero-g, space combat, Infinity Ward was not willing to take it on in the MP portion. If you played Black Ops 3, this game is almost identical to it. Infinity Ward basically tried to take what was “good” of previous Call of Duty games and blend it into one.
But, it comes back to the point of innovation. When you pick up Infinite Warfare MP, you will not necessarily find something dramatically new. Many systems, features, and more feel identical to Black Ops 3.
There is something about Infinite Warfare MP experience that works: at many points, it is fun. While the experience does not feel new and lacks innovation, it is almost like a refined experience of what we have been playing for last several years. And if you did enjoy the last few Call of Duty games, then you might enjoy this too.
And it’s a dramatic improvement over Ghosts’ lack of polish. Here we can see the 3 year cycle providing some good polish and overall direction to the title.
There also appears to be in multiplayer an issue that some players are experiencing: lag compensation. This is something Infinity Ward is aware about and has been since the beta. At many points, it feels as if you “shoot first” but die instead of getting that select kill. This is something that other Call of Duty titles have experienced before, but it is noticeable for many in this game.
Sledgehammer Games first introduced ‘advanced’ movement in Call of Duty with the Exo Suites in Call of Duty: Advanced Warfare. These exos provided boost jumps, boost dashes, and more. Treyarch toned it down to a ‘chain based movement system’ in Black Ops 3, which still allowed double jumps and more, but it was more controlled and tight to maps than Advanced Warfare.
Infinite Warfare’s movement system, at Call of Duty XP, was identical to Call of Duty: Black Ops 3. However, at launch, it appears Infinity Ward has slightly toned down the movement system overall, making it more controlled. Another big difference in Infinite Warfare’s movement system compared to Black Ops 3 is how limited wall running is, which is a plus. Some maps are not designed for the wall running, and the movement system at some points is not required.
We really want to see Call of Duty return to boots on the ground. We’re not there yet, but hopefully Activision brings us back to the ground in future releases.
Infinity Ward introduces a Combat Rig system in Infinite Warfare, which is basically Infinity Ward’s take on the Specialists in Black Ops 3.
The difference between Infinite Warfare Rigs and Black Ops 3 Specialists is that Specialists actually had personalities, felt different when playing with different ones, and provided a balance to the game. Combat Rigs have no personalities, really. They feel stale, and you do not really know that you changed rig until the meter lights up in the bottom with a new payload.
Another huge different between Specialists and Combat Rigs is that you do not have to risk throwing away an ability for a payload. In Black Ops 3, you picked between a weapon and an ability and could only use one in-game. In Infinite Warfare, players can use a Payload (which can be weapons or different abilities) AND equip a trait which stays active throughout the entire game. It is basically an extra perk all players get. You do not sacrifice anything to equip a trait.
It seems like Infinity Ward was able to find a balance with this system in game, but these rig characters do not really expand the gameplay experience any more than Black Ops 3’s specialists did. And, we think its time to go back to the original system without these abilities. Some of the abilities just feel unnecessary in Call of Duty.
What made the older Call of Duty titles great was the simplicity in gameplay.
Ah, yes. The infamous Supply Drops are back. We are stuck with them, at this point probably. In a recent investor call, Activision said in-game sales “doubled” in Call of Duty in 2016. In fact, Activision Blizzard (the entire company, across all games) made $1 billion in 2016 just from in-game content sales.
But if we have to have Supply Drops, Infinity Ward’s implementation is probably an okay version of it. It’s a combination of Advanced Warfare’s and Black Ops 3’s system with twists.
Supply Drops in Infinite Warfare can award players with the following:
- Multiplayer Loot (calling card, customization gear, weapon camos, and more)
- Weapon Variants
- Salvage (the in-game crafting currency)
Weapon Variants are back. Instead of Advanced Warfare where weapons had straight up statical advantages, Infinite Warfare weapon variants gain extra weapon perks that bring advantages or additional stability to each weapon.
In Advanced Warfare, weapons variants could only be acquired through Supply Drops. Either earning drops as you play (which was a very slow rate…) or buying Advanced Supply Drops. In Infinite Warfare, weapon variants can be acquired in two ways: through supply drops or through crafting the variant you want. You can actually directly get the variants of the guns you want without the randomness of supply drops using the in-game crafting currency of Salvage, which is different than ‘Keys.’ However, it has come to light at launch that select weapon variants are locked to Supply Drops. Infinity Ward, however, has mentioned to some press that these weapons will eventually become craft-able as new weapons are added.
In Infinite Warfare, players earn Keys as they play. The more you play, the more keys you earn. You use these Keys in the Quartermaster to get Supply Drops. There are two Supply Drops; Common (10 Keys) and Rare (30 Keys). Salvage, the crafting currency, can be earned through those Supply Drops, through mission teams, and through login bonus. You, actually, do not earn Salvage through regular play time. This whole system weighs on how often you earn Keys and how much Salvage you get. It will probably take a lot of play time to get the best variants of weapons.
When Supply Drops can be bought directly (it is only a matter of time till they go up on sale for real currency), it might create unfair advantage since Supply Drops provide Salvage, which then can be used to craft weapons. Especially Rare Drops, which give Salvage more often.
It all depends on how Infinity Ward handles the drop rates and bonuses that players get.
Infinite Warfare is an overall great entertainment package from Infinity Ward. The campaign delivers; multiplayer, while it lacks innovation, offers rich customization and gameplay options; and of course, the game features the fun Zombies in Spaceland mode.
It feels like a repetition of what happened during Ghosts, really. The campaign is well thought out and explores incredible new ideas; a new take on a co-op mode that extends the gameplay further. But the multiplayer is not innovative. It always seems like Infinity Ward is scared and holds back on innovating in multiplayer. Ghosts did this too: they removed a lot of risky innovations from Black Ops 2 and tried to just hold on what they thought worked. They never take risks with multiplayer, and that causes it to feel stale if you already played previous Call of Duty games.
A really single way to sum up Infinite Warfare MP: If you liked Black Ops 3 MP, this game might be for you. It’s very similar to the core idea that Treyarch bought last year, and Infinity Ward has made an attempt to refine that, although some may prefer Treyarch’s approach. They are very similar in almost all aspects, but Infinity Ward embraces a new environments in maps and more by taking the game to space.
And if Call of Duty: Infinite Warfare is not for you, the Legacy, Digital Deluxe, and Legacy Pro come with Call of Duty: Modern Warfare Remastered. Modern Warfare is one of my personal favorite games ever, and I am more excited than ever to be able to play this again. Activision has not announced the possibility of releasing Modern Warfare Remastered separately, if you’re someone holding off just for that.
If you’re looking for the best value this year for Call of Duty, the Digital Deluxe Edition delivers that: Infinite Warfare ($60), Modern Warfare Remastered (~$20), and Infinite Warfare Season Pass ($50 + $20 additional bonus), a total value of $150+, for only $100.
This is the first time in Call of Duty’s history we are getting two games at once. Play whichever you enjoy more. We plan on giving both a fair shot.
CoD devs reportedly working on “open world RPG” with Infinity Ward job listing
A job listing from Infinity Ward Poland hints at the Call of Duty developers working on a new open-world RPG.
A new job listing from the Call of Duty developers suggests that Infinity Ward’s Poland office is working on a brand-new open-world role-playing game (RPG).
Open-world video games are extremely popular because of the opportunities they provide to players for exploration of large and detailed maps, with titles like Grand Theft Auto 5 being extremely successful.
Now, a new job listing from Infinity Ward Poland appeared for a short while, suggesting that the Call of Duty developers are currently developing a brand-new role-playing game (RPG) with an open-world structure.
In a now-deleted job listing on the Infinity Ward careers page, Activision were looking for someone with experience making “non-linear narratives in open-world games” to work on a “narrative and cinematic experience in an open-world RPG.”
While the developers didn’t reveal what his project is about, the Narrative Director position in the post placed an emphasis on “story, characters, lore, and world-building” for the game that’s in development.
At the time of writing, it’s unconfirmed what exactly this “unannounced AAA project” is called, and one possibility is that it might be a new Call of Duty title as Infinity Ward have never released a game outside of that series.
It’s also possible that this open-world RPG might be an entirely new IP that has no connection to the Call of Duty franchise. We will probably learn more details as the game’s development progresses.
As exciting as this sounds, it’s worth keeping in mind that this is all just speculation based on the now-deleted job listing, and we’ll need to manage our expectations until Infinity Ward officially announce the game.
Image credits: Activision
Biggest AAA video games coming in 2022: PS5, Xbox Series X, Switch, PC, Stadia & Steam
2022 is a huge year for video games and here’s all the biggest titles coming to PlayStation, Xbox, Switch, and more – with release dates.
2022 continues to be a massive year for video games. Between franchises such as God of War, Pokemon, and Harry Potter, the PS5, Xbox Series X, Switch, PC, and Stadia have some mammoth titles to host. Here’s a look into the biggest games and potential release dates.
The start of 2022 signaled over a year since the PS5, and Xbox Series X took video games to the ninth generation of consoles. Developers have had plenty of time to chew the fat and harness the power of the consoles to create immense AAA experiences.
There’s also plenty of mileage left for the Nintendo Switch, and of course, PC, Stadia, and Steam are always pushing the envelope.
With 2022 already delivering Horizon Forbidden West, Elden Ring, Pokemon Legends: Arceus, Rainbow Six Extraction, and Gran Turismo 7, the remainder of the year is also looking to bring the heat. Here’s a look at the top AAA video games coming in 2022.
PS5, Xbox, Switch, PC, Steam & Stadia video games in 2022
Call of Duty Modern Warfare 2 release date: October 28
For the first in almost 20 years, the Call of Duty franchise will be breaking its annual release schedule in 2023. This means that players will be stuck with CoD’s 2022 title, Modern Warfare 2 for two years.
The 2022 iteration of the iconic franchise is set to be a direct sequel to 2019’s Modern Warfare. The game will be built on a brand-new engine, and the development of the game is being led by Infinity Ward. The Call of Duty team announced that Modern Warfare 2 will be released on October 28, 2022.
Gotham Knights release date: October 25, 2022
A Gotham City without the caped crusader is a strange thought, but that’s the threat that faces it as Bruce Wayne is dead. In Batman’s place, his former proteges need to step up and protect Gotham, batting away any threats of crime perpetrated by some of its most evil supervillains.
Featuring co-operative mode, players can take control of these plucky heroes and hopefully do Batman proud when the game releases on October 25, 2022.
Hogwarts Legacy release date: Holiday 2022
There have been many Harry Potter movie tie-in games, but there still hasn’t been an authentic RPG experience that lets you become your own wizard – until now.
Hogwarts Legacy will let fans worldwide finally live out their dream of attending Hogwarts, and the game allows players to select their House, the classes they do, and customize their character, all the while fighting monsters and completing quests.
God of War: Ragnarok release date: 2022
Players got a juicy look at the next epic adventure in Santa Monica’s God of War franchise during the 2021 PlayStation Experience. Kratos and Atreus are set to battle with Freya, possibly Thor, and their own demons.
God of War Ragnarok looks like it’s expanded upon the reboot to incorporate more NPCs, more spectacular gameplay, and a gripping narrative that will test the bond between father and son.
Final Fantasy XVI release date: late 2022
The hype surrounding Final Fantasy XVI is beginning to mount as we get deeper into 2022. It’s the collaboration between Square Enix and the combat designer of Devil May Cry 5, Ryota Suzuki that has fans of the franchise excited.
The developers have confirmed that they would release additional information about the sixteenth game in the mainline Final Fantasy franchise around Summer 2022. Hopefully, this will include a release date giving RPG fanatics something to look forward to.
Pokémon Scarlet and Violet release date: November 18
2022 is a great year to be a Pokemon fan. Shortly after the release of Pokemon Legends: Arceus, Nintendo wasted no time announcing their newest mainline titles. Pokemon Violet and Pokemon Scarlet will introduce players to the ninth generation of Pokemon games.
Nintendo has already shared details about the game including the implementation of open-world areas as well as the three starter Pokémon: Sprigatito, Fuecoco, and Quaxly. On June 1, a trailer confirmed November 18 as the official release date for Pokemon Scarlet and Violet.
Zelda: Breath of the Wild 2 release date: delayed to 2023
It wouldn’t be a stretch to say that Zelda: Breath of the Wild 2 could easily be one of the most anticipated games of all time.
Breath of the Wild took the world by storm in 2017 with its rich, expressive world that deviated from the conventions of traditional Zelda games. Many millions of copies sold later, and fans everywhere are desperate for the next chapter for Link in this gorgeous, sprawling version of Hyrule.
Unfortunately on March 29, 2022, Nintendo announced that Zelda: Breath of the Wild 2 would be pushed back to a 2023 release date.
That completes our guide to the biggest and most anticipated video games that are due to arrive in 2022. For all the latest news and guides on these games and more, stay tuned to Charlie INTEL!
Image Credit: Avalanche Software / WB Games Montreal / Nintendo / Game Freak / Square Enix / Santa Monica Studios / Ubisoft / Activision
CoD Points price: How to buy, spend & do they carry over
CoD Points are the official currency of Call of Duty. Check out CoD Point prices, where to buy them, and whether they transfer between games.
Activision’s in-game currency lets players purchase cosmetics for their characters, and we’ve got everything you need to know about CoD Points prices, how to buy them, and all the items you can spend them on.
Call of Duty offers a huge palette of extra goodies you can add to your game, requiring players to spend their own currency named CoD Points to acquire them.
CoD Points can be purchased using the menu systems in games like Vanguard or Warzone or through console marketplaces like the PS Store or Xbox Marketplace.
The gaming landscape has changed over the years with the incorporation of microtransactions and live-gaming services. Many games offer extra content – with cosmetics being a big proponent of this. With Vanguard and Warzone offering special Attack on Titan and Snoop Dogg skins as well as unique weapon Blueprints for popular weapons, it becomes easy to see why players would want to spend CoD Points.
- CoD Points Prices
- How to buy CoD Points
- Where to spend CoD Points
- Do CoD Points carry across games?
- What can I buy with CoD Points
CoD Points prices
There are different amounts and bundles you can opt for when buying CoD Points that are tailored to different needs.
Some players just need to top up their account with a few hundred points to get the latest bundle. Whereas others need a big restock with the intention of spending many points. The more points you want, the bigger the discounts grow.
Here are the different prices for the various CoD Points bundles:
- 200 CoD Points: $1.99 / £1.79
- 500 CoD Points: $4.99 / £4.31
- 1,000 (+100 Bonus) CoD Points: $9.99 / £8.49
- 2,000 (+400 Bonus) CoD Points: $19.99 / £16.79
- 4,000 (+1,000 Bonus) CoD Points: $39.99 / £34.99
- 7,000 (+2,500 Bonus) CoD Points: $74.99 / £69.99
- 10,000 (+3,000 Bonus) CoD Points: $99.99 / £84.99
- 15,000 (+6,000 Bonus) CoD Points: $149.99 / £123.99
How to buy COD Points
You can be very flexible with how you buy COD Points as there are a few different ways to do so. To make sure you’re buying them for the right platform, just double-check with our guide on transferring COD Points across platforms.
There are four ways you can buy COD Points:
- PC players can purchase CoD Points on the Battle.net website
- PS4 & PS5 players can purchase CoD Points in the PS Store on their console, or on the PlayStation website
- Xbox Series X, Series S, or One players can buy CoD Points on the Xbox Marketplace on their console, or the official Microsoft Store website
- Select physical retailer’s stock vouchers and gift cards with a code that players can redeem for CoD Points.
Where to spend CoD Points
Spending your CoD Points is incredibly easy, with players able to purchase cosmetic bundles and Blueprints in the in-game store.
The stores are available in Vanguard, Warzone, Black Ops Cold War, and Modern Warfare, so you can kit out your Operator regardless of your preferred title.
Do CoD Points carry over across games?
The good news is that your CoD Points will transfer across your Call of Duty games, as they are linked to your Activision account.
Players who will still have CoD Points in their account from Vanguard don’t need to worry, as they will automatically be in your account when Modern Warfare 2 releases.
What can I buy with COD Points?
Call of Duty’s currency is used to primarily buy two things: the Battle Pass for the current season and Bundles containing a variety of items.
A Battle Pass is a paid Tier system that allows regular players to earn dozens of extra rewards and cosmetics for essentially playing the game.
It features 100 Tiers for players to smash their way through the course of a season, and if players are committed enough, they can actually earn enough CoD Points, through leveling up the pass, to get the next one for free.
You’ll be able to buy the Vanguard & Warzone Season 3 Battle Pass via a couple of different methods on April 27, 2022:
- Purchase it from the Official Call of Duty website
- Buy it from the in-game store on your respective platform
The other main content you can buy is a wide range of Bundles and Operator Bundles. These special bundles vary in price, and each comes with its own unique items.
The collectibles you can expect to find are Calling Cards, Emblems, Operator Skins, Weapon Blueprints, Weapon Charms, and more.
Image credits: Activision / Sledgehammer Games / Raven Software
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