Editor’s Note: Activision provided us with a review copy of Call of Duty: Infinite Warfare’s Legacy Edition on PlayStation 4 system.
I started playing Call of Duty with Call of Duty 4: Modern Warfare. For me, Modern Warfare is my favorite Call of Duty series to date. I do not know what exactly it is about it that kept me hooked during those times, but it did.
It was clear from the start of this year that this year would be different. From the initial leak of a space setting to the reveal, fans seemed tired of the futuristic setting. Infinite Warfare had a very rough reveal with the reveal trailer now ranked as the #2 most disliked video on YouTube (although, yes, there was a dislike bots hit on it too). There has been a lot more hate thrown around this year, more so than I have seen in the last 6 years of doing this. We get the idea of the Call of Duty hate bandwagon that exists; it is there and will probably always be there.
This year is different again because of the setting of the game. In 2014, Advanced Warfare took us to the future; Last year, Black Ops 3 kept that trend up and took us again to the future.
And now, Infinite Warfare takes us there again.
Infinity Ward has taken us to space. It was teased, somewhat, when you look back at it. Infinity Ward explored the space idea in Call of Duty: Ghosts’ campaign but kept that game true to ‘modern times.’ You could tell that single mission was their exploration phase into what space combat with zero gravity would look like. In fact, in a recent interview, Taylor Kurosaki confirmed that the Infinite Warfare zero-g combat was started from taking the zero-g combat in Ghosts.
However, as an overall entertainment package, Infinite Warfare delivers a solid Call of Duty game. And with Modern Warfare Remastered attached on collector’s editions, there’s a ton for fans to enjoy this year.
We do not want to dive too deep into the campaign, as its best if everyone experiences it for themselves, but just a few notes on it:
The entire thing, from start to finish, puts a lot of focus on developing the characters from start to finish, instead of trying to put focus on a single character. You actually feel connected to each of the characters on your team. I think its one of the first titles I actually got emotional at certain points; many cut scenes and action sequences are incredibly designed. The emotional run in this campaign is just phenomenal.
For the first time in Call of Duty, players are tasked as the leader of their command. Lt. Reyes gets promoted to Captain as the game progress, and players take control of the Retribution. The Retribution is your main home base and is very lively. As the campaign develops, so does the ship. And, your attachment to crew on ship develops. Throughout the story, players get a chance to fight back and take back what the SDF took from us following the attack on Geneva.
One of the biggest downsides to the campaign, however, is the lack of development of the Kit Harrington’s character, Admiral Salen Koch, the leader of the SDF. You only get to see little portions of him, with majority of interactions via a video feed. It’s not like Advanced Warfare, where Kevin Spacey’s character was throughly developed and expanded. We barely get to know Koch’s past or his path to leader of SDF. And how his character arc developed was not exciting. There could have been a lot more here.
But overall, the campaign delivers. In fact, Infinity Ward has delivered one of the best Call of Duty campaigns to date.
There’s one central thought that comes to find when I think of Infinite Warfare MP: lack of innovation.
The MP experience is one that does not live up to the campaign’s. While the campaign fully embraces the zero-g, space combat, Infinity Ward was not willing to take it on in the MP portion. If you played Black Ops 3, this game is almost identical to it. Infinity Ward basically tried to take what was “good” of previous Call of Duty games and blend it into one.
But, it comes back to the point of innovation. When you pick up Infinite Warfare MP, you will not necessarily find something dramatically new. Many systems, features, and more feel identical to Black Ops 3.
There is something about Infinite Warfare MP experience that works: at many points, it is fun. While the experience does not feel new and lacks innovation, it is almost like a refined experience of what we have been playing for last several years. And if you did enjoy the last few Call of Duty games, then you might enjoy this too.
And it’s a dramatic improvement over Ghosts’ lack of polish. Here we can see the 3 year cycle providing some good polish and overall direction to the title.
There also appears to be in multiplayer an issue that some players are experiencing: lag compensation. This is something Infinity Ward is aware about and has been since the beta. At many points, it feels as if you “shoot first” but die instead of getting that select kill. This is something that other Call of Duty titles have experienced before, but it is noticeable for many in this game.
Sledgehammer Games first introduced ‘advanced’ movement in Call of Duty with the Exo Suites in Call of Duty: Advanced Warfare. These exos provided boost jumps, boost dashes, and more. Treyarch toned it down to a ‘chain based movement system’ in Black Ops 3, which still allowed double jumps and more, but it was more controlled and tight to maps than Advanced Warfare.
Infinite Warfare’s movement system, at Call of Duty XP, was identical to Call of Duty: Black Ops 3. However, at launch, it appears Infinity Ward has slightly toned down the movement system overall, making it more controlled. Another big difference in Infinite Warfare’s movement system compared to Black Ops 3 is how limited wall running is, which is a plus. Some maps are not designed for the wall running, and the movement system at some points is not required.
We really want to see Call of Duty return to boots on the ground. We’re not there yet, but hopefully Activision brings us back to the ground in future releases.
Infinity Ward introduces a Combat Rig system in Infinite Warfare, which is basically Infinity Ward’s take on the Specialists in Black Ops 3.
The difference between Infinite Warfare Rigs and Black Ops 3 Specialists is that Specialists actually had personalities, felt different when playing with different ones, and provided a balance to the game. Combat Rigs have no personalities, really. They feel stale, and you do not really know that you changed rig until the meter lights up in the bottom with a new payload.
Another huge different between Specialists and Combat Rigs is that you do not have to risk throwing away an ability for a payload. In Black Ops 3, you picked between a weapon and an ability and could only use one in-game. In Infinite Warfare, players can use a Payload (which can be weapons or different abilities) AND equip a trait which stays active throughout the entire game. It is basically an extra perk all players get. You do not sacrifice anything to equip a trait.
It seems like Infinity Ward was able to find a balance with this system in game, but these rig characters do not really expand the gameplay experience any more than Black Ops 3’s specialists did. And, we think its time to go back to the original system without these abilities. Some of the abilities just feel unnecessary in Call of Duty.
What made the older Call of Duty titles great was the simplicity in gameplay.
Ah, yes. The infamous Supply Drops are back. We are stuck with them, at this point probably. In a recent investor call, Activision said in-game sales “doubled” in Call of Duty in 2016. In fact, Activision Blizzard (the entire company, across all games) made $1 billion in 2016 just from in-game content sales.
But if we have to have Supply Drops, Infinity Ward’s implementation is probably an okay version of it. It’s a combination of Advanced Warfare’s and Black Ops 3’s system with twists.
Supply Drops in Infinite Warfare can award players with the following:
- Multiplayer Loot (calling card, customization gear, weapon camos, and more)
- Weapon Variants
- Salvage (the in-game crafting currency)
Weapon Variants are back. Instead of Advanced Warfare where weapons had straight up statical advantages, Infinite Warfare weapon variants gain extra weapon perks that bring advantages or additional stability to each weapon.
In Advanced Warfare, weapons variants could only be acquired through Supply Drops. Either earning drops as you play (which was a very slow rate…) or buying Advanced Supply Drops. In Infinite Warfare, weapon variants can be acquired in two ways: through supply drops or through crafting the variant you want. You can actually directly get the variants of the guns you want without the randomness of supply drops using the in-game crafting currency of Salvage, which is different than ‘Keys.’ However, it has come to light at launch that select weapon variants are locked to Supply Drops. Infinity Ward, however, has mentioned to some press that these weapons will eventually become craft-able as new weapons are added.
In Infinite Warfare, players earn Keys as they play. The more you play, the more keys you earn. You use these Keys in the Quartermaster to get Supply Drops. There are two Supply Drops; Common (10 Keys) and Rare (30 Keys). Salvage, the crafting currency, can be earned through those Supply Drops, through mission teams, and through login bonus. You, actually, do not earn Salvage through regular play time. This whole system weighs on how often you earn Keys and how much Salvage you get. It will probably take a lot of play time to get the best variants of weapons.
When Supply Drops can be bought directly (it is only a matter of time till they go up on sale for real currency), it might create unfair advantage since Supply Drops provide Salvage, which then can be used to craft weapons. Especially Rare Drops, which give Salvage more often.
It all depends on how Infinity Ward handles the drop rates and bonuses that players get.
Infinite Warfare is an overall great entertainment package from Infinity Ward. The campaign delivers; multiplayer, while it lacks innovation, offers rich customization and gameplay options; and of course, the game features the fun Zombies in Spaceland mode.
It feels like a repetition of what happened during Ghosts, really. The campaign is well thought out and explores incredible new ideas; a new take on a co-op mode that extends the gameplay further. But the multiplayer is not innovative. It always seems like Infinity Ward is scared and holds back on innovating in multiplayer. Ghosts did this too: they removed a lot of risky innovations from Black Ops 2 and tried to just hold on what they thought worked. They never take risks with multiplayer, and that causes it to feel stale if you already played previous Call of Duty games.
A really single way to sum up Infinite Warfare MP: If you liked Black Ops 3 MP, this game might be for you. It’s very similar to the core idea that Treyarch bought last year, and Infinity Ward has made an attempt to refine that, although some may prefer Treyarch’s approach. They are very similar in almost all aspects, but Infinity Ward embraces a new environments in maps and more by taking the game to space.
And if Call of Duty: Infinite Warfare is not for you, the Legacy, Digital Deluxe, and Legacy Pro come with Call of Duty: Modern Warfare Remastered. Modern Warfare is one of my personal favorite games ever, and I am more excited than ever to be able to play this again. Activision has not announced the possibility of releasing Modern Warfare Remastered separately, if you’re someone holding off just for that.
If you’re looking for the best value this year for Call of Duty, the Digital Deluxe Edition delivers that: Infinite Warfare ($60), Modern Warfare Remastered (~$20), and Infinite Warfare Season Pass ($50 + $20 additional bonus), a total value of $150+, for only $100.
This is the first time in Call of Duty’s history we are getting two games at once. Play whichever you enjoy more. We plan on giving both a fair shot.
Call of Duty players want a Battlefield Portal inspired mode in the future
After FPS fans were blown away by Battlefield Portal’s reveal, Call of Duty fans want to see a similar mode in the future.
Battlefield 2042’s REDACTED mode was finally announced at EA Play: Battlefield Portal. This is a hub for content from previous Battlefield games, and Call of Duty players want to see a similar mode in the future.
Like Battlefield, Call of Duty has depicted various theatres of war over the years, both real and fictional. Although Battlefield 2042 is set in the near future, as a throwback for long-time fans of the franchise, they’ve included Battlefield Portal.
This brings weapons, maps, vehicles, and more from Battlefield 1942, Bad Company 2, and Battlefield 3 into one, ultimate sandbox experience. Impressed with the new mode, Call of Duty fans have been asking for a similar experience.
Call of Duty fans have been desperate for remasters of their favorite games from the franchise, with Modern Warfare 2’s multiplayer being the most prominent. Black Ops Cold War is chock-full of maps from Black Ops 2, but players still want to see more content from the games they grew up with.
Battlefield 2042 found the solution to this with their new Portal mode. With access to a ton of content from previous Battlefield games, players can create almost any custom game mode they can dream up.
“And that’s how you incorporate remastered content into your game,” said renowned industry insider Tom Henderson after seeing the reveal. He followed this by theorizing that Call of Duty will create something similar in the “next 5 years.”
His theory was met with resounding excitement, with many Call of Duty players wanting to see their favorite multiplayer and Zombies experiences return in the same way.
Battlefield Portal “truly could be the next BIG THING for creators,” said popular YouTuber Chaosxsilencer. “Imagine a Call of Duty Portal with BO2, BO3, WaW, MW2, MW3 assets all usable and customizable.”
“The custom game options available with #BATTLEFIELD2042 and the Battlefield Portal are amazing. So many options and ways to be creative and have fun,” said Call of Duty news account ModernWarzone. “@RavenSoftware we need things like this in Warzone, especially with Battlefield announcing this today.”
With how extensive of a backlog Call of Duty has, it’s very likely that Activision will take inspiration from Battlefield’s exciting new mode – and the demand for it is certainly there.
If you can’t wait to play Battlefield 2042, you can check out how to get access to the Open Beta in September.
Image Credit: Activision / EA
Zombies World Record beaten after nearly 300 hours of Call of Duty: Black Ops 3
It took one Twitch streamer nearly 300 hours of gameplay to beat the World Record for Black Ops 3’s Nacht Der Untoten Zombies.
One player has done the unthinkable and beaten the Call of Duty: Black Ops 3 Nacht Der Untoten Zombies World Record by reaching round 255.
Zombies has a storied history dating all the way back to 2008 when Call of Duty: World at War came bundled with a bonus mini-game called ‘Nacht der Untoten.’ The legendary Nazi Zombies mode would go on to reach ridiculous levels of popularity to the point that Treyarch had to make extra Zombies maps.
Since then, virtually every single CoD title has included new versions and variations of the Zombies formula. Black Ops Cold War is currently enjoying the launch of Mauer Der Toten, the freshest Zombies experience.
However, one Twitch streamer has overlooked modern Zombies in favor of a previous game – Black Ops 3. After 20 days of playing the same game of Nacht Der Untoten on and off, a new World Record was set.
The feat was accomplished by CoD Zombies Twitch streamer TomPhantasy as he smashed the previous record by a staggering 40 rounds to reach Round 255.
Beginning his run on July 2, he spent the next 20 days clocking up nearly 300 hours of game time to obliterate the previous Nacht Der Untoten record.
Remarkably, he was only downed twice, and they both came once he’d surpassed the record figure anyway.
The final seconds of the footage are of the streamer clearing up the last few dregs of Zombies until the round icon in the bottom-left changes to 255.
This absolutely smashes the previous record of 216 rounds set by user Chihiro-516, and may never be beaten.
Dexerto was even able to secure an exclusive word with the streamer to get more reaction to his feat: “The Zombies community has been supporting me for months when I have been attempting this record through the highs and lows,” he said.
He continued: “I knew I had to keep going, because after 24.8 days the game freezes, This meant I had to play 13+ hours per day for those 25 days.”
Massive congratulations need to go to the player who was able to gut his way through an arduous three weeks of Zombies. With Mauer Der Toten very much the new Zombies craze, we wonder if he will one day attempt to set the record for it.
Also, for some more incredible accomplishments, check out the Cold War player who reached 10th Prestige without killing a single player.
Image Credit: Activision / TomPhantasy
How much are COD Points? How to buy, price, how to spend & more
COD Points are the currency of Call of Duty. Here’s a guide on their price, how you can buy them, where to spend them, and what you can buy.
COD Points have become an integral part of Call of Duty games as they can buy some great cosmetics and other items to show off. So here’s a quick guide to tell you how much points cost, how you can buy them, where you can spend them, and what you can get.
The gaming landscape has changed over the years with the incorporation of microtransactions and live-gaming services. Many games offer extra content – with cosmetics being a big proponent of this. With Cold War and Warzone offering special Rambo and John McClane skins and bringing back legendary Operators like Soap and Captain Price, it becomes easy to see why players would want to spend COD Points.
Call of Duty offers a huge palette of extra goodies you can add to your game and requires COD Points to do so.
So with our detailed guide today, we’re going to run through the basics of COD Points to help you understand them, tell you what they do, and more.
What is the price of COD Points?
There are different amounts and bundles you can opt for when buying COD Points that are tailored to different needs.
Some players just need to top up their account with a few hundred points to get the latest bundle. Whereas some need a big restock with the intention of spending many points. The more points you want, the bigger the discounts grow.
Here are the different prices for the various COD Points bundles:
- 200 COD Points for $1.99 or £1.79
- 500 COD Points for $4.99 or £4.31
- 1,000 (+100 Bonus) COD Points for $9.99 or £8.49
- 2,000 (+400 Bonus) COD Points for $19.99 or £16.79
- 4,000 (+1,000 Bonus) COD Points for $39.99 or £34.99
- 7,000 (+2,500 Bonus) COD Points for $74.99 or £69.99
- 10,000 (+3,000 Bonus) COD Points for $99.99 or £84.99
How do I buy COD Points?
You can be very flexible with how you buy COD Points as there are a few different ways to do so. To make sure you’re buying them for the right platform, just double-check with our guide on transferring COD Points across platforms.
These are the various ways you can procure COD Points.
This method is only for PC players.
A quick visit to the Battle.net shop will take you to the aforementioned COD Points bundles, and you can take your pick.
This method is only for PlayStation players.
Head to the PlayStation Store either on your PS4, PS5, or on the Official website and you’ll find the same selection of COD Points bundles.
You will be able to purchase them using money or PSN credit.
Xbox Microsoft Store
This method is only for Xbox players.
Head to the Microsoft Store either on your Xbox One, Xbox Series X, Xbox Series S, or on the Official website and you’ll find the same selection of COD Points bundles.
You will be able to purchase them using money or Xbox Gift cards.
Online or select physical retailers will have copious amounts of COD Points vouchers and gift cards for you to purchase. There will be no difference between official sales and retails sales as they will all sell the same bundles.
Where do I spend my COD Points?
Now that you have a nice bundle of COD Points, where do you actually go to spend them? Well, the answer is rather simple: head to the in-game store for the game you’re playing, browse, and buy.
What can I buy with COD Points?
Call of Duty’s currency is used to primarily buy two things: the Battle Pass for the current season and Bundles containing a variety of items.
A Battle Pass is a paid Tier system that allows regular players to earn dozens of extra rewards and cosmetics for essentially playing the game.
Black Ops Cold War and Warzone are currently in Season Two of their respective lifecycles at the moment. Both titles are currently running in tandem with each other and share the same Battle Pass.
It features 100 Tiers for players to smash their way through the course of Season 2, and if players are committed enough, they can actually earn enough COD Points, through leveling up the pass, to get the next one for free.
You can buy the Cold War & Warzone Season 4 Battle Pass via a couple of different methods:
- Purchase it from the Official Call of Duty website
- Buy it from the in-game store on your respective platform
The other main content you can buy is a wide range of Bundles and Operator Bundles. These special bundles vary in price, and each comes with its own unique items.
The collectibles you can expect to find are Calling Cards, Emblems, Operator Skins, Weapon Blueprints, Weapon Charms, and more.
Image credits: Activision / Treyarch / Raven Software
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