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Modern Warfare Remastered

Call of Duty: Modern Warfare Remastered has been in development since early last year

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Raven Software has been working with Infinity Ward on Call of Duty: Modern Warfare Remastered since early last year, David Pellas, Raven Studio Direction, confirmed.

I believe, it was early last year. I don’t want to say the wrong month, but it was definitely early last year.

This time was one of Raven’s first as the lead studio on a Call of Duty game that launches worldwide. The team is lead right now on China’s Call of Duty Online game.

Being the lead studio, it is a very special feeling that you are either going to be your own worst enemy or best friend. But it also allowed us to understand how important a partnership is.

Pellas said Raven Software has formed a great partnership with the team at Infinity Ward. They have been collaborating since Call of Duty: Modern Warfare 3.

He said that Raven Software always was going to add the additional 6 maps, but there were 100% committed to the 10 maps at first, which is why the game was announced that way back in May. Raven wanted to make sure their visual bar was set and that they could achieve that regardless of the time available, since they had to ship this day and date with Infinite Warfare.

It was always the intention. So what happened when we first started on this project, one of the first thing we had to do was establish the visual bar that we were going to hit for this remaster. The team really did a deep dive and were able to achieve that. We quickly realized that we didn’t have enough time to do all 16 maps. So we worked with our partners at Activision and we determined that we were confident that we could get the 10 maps done at the bar we wanted in that time frame, and we decided that that was what we were gonna focus on, but we had always planned on shipping the additional maps.

It has also been announced that Certain Affinity and Beenox are working with Raven Software on Call of Duty: Modern Warfare Remastered. Both Certain Affinity and Beenox have been involved in Call of Duty for a while now, helping in ways that are not always announced. Infinity Ward also has the executive role of just seeing what’s happening in the development process and providing feedback on the development, but he confirmed that IW is not directly developing MWR since they are focused on Infinite Warfare.

The development has been a combination of Raven, Beenox, and Certain Affinity. And Infinity Ward is a fantastic partner, but they weren’t developing the game (MWR) itself. They know what the box is better than anyone else. And the best way to think of [Infinity Ward’s] involvement is there are always there…their finger is always there…they also trust us.

It took a lot of work. You’re talking about every single one of the campaign missions and multiplayer. Given that it was a little over a year, year-half development total, we needed support there. Beenox has been an active member working on CoDs for a while now, and Certain Affinity is certainly no slouch, they’ve been around for a while working on CoD too. We knew having them help us was only going to help us get to the finish line faster, which is what we’re trying to do in the time period we had. In all ways, we’re the lead studio and setting and defining that [visual bar] and moving that forward. We want to give them good direction. That’s why they’re in joining the panel. They are active members. We would never want to take any kinda thunder away from their involvement. They’re great partners.

Pellas also reiterated the fact that making Call of Duty games in the time constraints they have is not an easy task, and the more help they have the better it becomes.

We are not a one man show. There are no studios that does it by themselves. There’s definitely a lead studio. There’s just a realization that Call of Duty is so big and the content that we make takes so much time that we need collaboration, we need good partnerships. We are very fortunate that we all get along.

We’ve actually just and still are the lead studio on Call of Duty Online. And we learned a lot there. We also learned a lot through the years working with partner studios. We know that what we didn’t like, and we know what we did like.

We also asked a question about how they adjusted their development to match the 30 days early access to the campaign that PlayStation 4 players can get. He responded with the fact that Raven knew since the start of development that the incentive would exist, so they had planned around it.

I mean, yeah, obviously, 30 days [posed a constraint]. But, no. Cause we knew that our partnership with PlayStation was going to continue from last year, so we knew that one of the incentives was going to be that 30 day. So we had planned for it from the beginning. It’s also one of the reasons why we made the decision to have more partners involved in it. We wanted to make sure it was rock solid.

Modern Warfare Remastered

Woods Operator Bundle for Modern Warfare & Warzone leaked

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With the release of the latest patch update for Modern Warfare and Warzone, data miners have been able to find some new content coming up for the game, alongside content that is tied to Black Ops Cold War.

The newest leak gives us the very first look at the Woods Operator Bundle for Call of Duty: Modern Warfare and Warzone.

First found via Battle.net references, the in-game PC files now have additional details on the Woods Operator Bundle.

Here’s a video of Frank Woods:

https://twitter.com/CODTracker/status/1298151285263421440

The bundle includes the Frank Woods operator to use in Modern Warfare & Warzone for all who purchase any edition of Black Ops Cold War. Details on the different editions are here.

Stay tuned for more news.

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Modern Warfare Remastered

Poll: Which Modern Warfare Remastered map is your favorite? – Final Results

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Modern Warfare Remastered contains many iconic maps and you voted for your favorites earlier this week.

Earlier in the week, we asked what you favorite Modern Warfare Remasted map is. We included every single map within our poll including the new Daybreak and Beach Bog experiences.

For us, MWR contains so many great experiences that its actually quite hard to pin down our absolute favorites. The potential for both casual and competitive mapsets is quite an anomaly among the Call of Duty, especially the more modern ones.

Among your votes, Crash came in 1st. The map has been reintroduced a few times over the years and remains one of the best small team maps in CoD history.

Shipment came very close behind as one might suspect. The map may have a simple design, but that’s where the fun is. Absolute chaos and mayhem with tons of kills to go around. The map certainly isn’t a strategic experience, but it makes up for it with speed.

Finishing out the Top 5, we had Vacant, Bog, and Backlot. We were a little surprised to see Bog at first, but we understand that the map is a favorite among snipers due to very long sightlines and linear design.

Now, let’s go to the bottom of the pack.

Daybreak, Creek, and Downpour are our bottom 3 choices. This means Downpour actually appears twice…Daybreak is the daytime version of Downpour. We tend to agree that the map feels one-sided, misshapen, and a little too unpredictable for teamplay.

Creek is a ghille-suit nightmare with more grass and leafy piles of dirt than one can count. The map also features very asymmetrical design and a cave which players absolutely love to camp inside. The map can be visually pleasing, but not much else.

You can still vote in the ranked list below if you so choose.

You can find more polls and news on CharlieIntel daily. Make sure to follow us on Twitter at @CharlieIntel.

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Modern Warfare Remastered

Detailed statistical breakdown of all customization items in Modern Warfare Remastered

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In continuing with our Modern Warfare Remastered content, let’s take a look at just how many customization items there are in Modern Warfare Remastered.

For those who would ask “Why are you doing Modern Warfare Remastered content in 2019?”: MWR just released as a free game for PS Plus’ March titles. So, we’re going back and taking a look at all the game has to offer.

Now that we got that out of the way, let’s really dive into the bigger picture of customization in MWR. There’s quite a lot of items, way more than most other Call of Duty games. It’s a real testament to Raven’s Software dedication to the game.

In all, MWR holds 1504 items in its Collections. That’s a huge amount of additional customization content. “DLC” weapons are not included in this number.

Item Statistics Breakdown

Naturally, you will immediately ask how much of this 1504 number is “junk items?” We consider junk items to be anything really does not bring a whole lot to your experience ie. Stickers in Black Ops 4.

Well, in MWR, there are 337 Emblems, 313 Calling Cards, and 99 Combat Uniforms. Keep in mind that there is no Emblem Editor in MWR so Emblems are bit more sought after than Black Ops 4 (and they are arguably better quality in MWR). Meanwhile, Combat Uniforms are patterns that very slightly change your uniform with most being unnoticeable in combat.

OperationCombat UniformsCalling CardsEmblems
Copperhead3195103
Days of Summer41212
Lion Strike3397105
Shamrock & Awe2102
Arctic Wolf2999115
Total99313337

That puts us at 749 “junk items” which is about 50% of the total items.

20.8% of items are Calling Cards, 22.4% are Emblems, and 6.6% are Combat Uniforms.

Alright, let’s move onto the more satisfying items ie. Characters, Weapon Kits, and more.

Item Type# of items% of total
Characters/Skins966.38%
Weapon Kits634.19%
Weapon Camos34522.94%
Reticles25116.69%

These four item classes make up the rest of customization items in the game. 6.38% are Characters, 4.19% are Weapon Kits, 22.94% are Camos, and 16.69% are Reticles.

Now, we have to look at one more thing to get the whole picture. The rarities of the items and how these breakdown within the 1504 total. The rarities in MWR are as follows: Common (Grey), Rare (Blue), Legendary (Purple), Epic (Gold), and Bounty Rewards (Collection completion rewards).

Here’s the breakdown of rarities:

Rarity# of items% of total
Bounty Rewards17411.57%
Epic19512.97%
Legendary20213.43%
Rare46430.85%
Common46931.18%

Parts Costs Breakdown

Each item can be either received in a Supply Drop or purchased directly with Parts. Parts drops from duplicates and Rare Supply Drops. Bounty Rewards cannot be received from either (you must complete a Collection to receive the Bounty Reward).

Here’s the required Parts per Rarity for each type of customization item in the Depot:

RarityCharactersUniformsCalling CardsEmblemsWeapon KitsCamosReticles
Common460275165165N/A275100
Rare775460275275775460165
Legendary13007757757751300775460
Epic2150215013001300215021501300

Note: All Days of Summer and Shamrock & Awe items cost double the regular amount of Parts.

As you can see, if you were to buy everything with only Parts (which is impossible) it would take a massive amount. Thankfully, most items will be received directly from crates and the Parts merely serve as safety to ensure players can finish out Collections without running into horribly bad luck.

Conclusions

While it is fair & factual to say that the Common and Rare items make up most of the items, the spread is quite even in terms of the average loot system. In addition to this, many of the Rare items are actually rather exquisite gun camos.

Some players may not enjoy the Supply Drop system present in MWR, but the game does effectively reward players who spend time playing the game. If you play a lot of MWR, you WILL get a lot of cool customization gear.

This is quite a nice refreshment from the somewhat impossible grinding of Black Ops 4 loot. MWR’s Depot Supply Drop system constants churns out content to those players that put in time with the game and the rewards come at reasonable intervals. The game even lets you choose between Common and Rare Supply Drops (like Black Ops 3) which gives you a choice on when to receive your rewards.

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