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Call of Duty World League 2018 Season Guidelines

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Activision has announced the first rule set for the 2018 Call of Duty World League season, including that map vetos will return for LAN events.

Restricted Items

Turrets

Players will not be allowed to utilize Turrets to kill another player.

Turrets provide players the ability to disregard their weapon choice and earn kills in engagements they may not have otherwise been prepared for. The development team at Sledgehammer Games is working on implementing an option to disable turrets.

Incendiary Shells

Players will not be allowed to utilize Incendiary Shells to kill another player.

Shotguns are currently in a good place—with the “Rifleman” trait being restricted, players will only be able to create a shotgun class that caters to close range combat. However, the incendiary shells provide damage over time, providing players with kills they would not normally earn with a shotgun.

Restricted Weapons

  • Lewis
  • MG 15
  • Bren
  • MG 42
Restricted Attachments
  • High Caliber
  • Rapid Fire
Restricted Scorestreaks
  • Recon Aircraft
  • Counter Recon Aircraft
  • Care Package
  • Emergency Airdrop
  • Paratroopers
Restricted Basic Trainings
  • Espionage
  • Launched
  • Requisitions
  • Instincts
  • Rifleman
  • Lookout
  • Ordnance
  • Concussed
  • Bang
Restricted Equipment
  • S-Mine 44
  • Satchel Charge

Map Vetoes – LAN ONLY

Map vetoes will only occur at Global Open Events, CWL Sanctioned Events, CWL Pro League, Last Chance Qualifiers, and the CWL Championship.   The map vetoes are not applicable to online GameBattles ladders or tournaments.

Map Pick and Ban Process: At the start of each match, players will decide which maps they will be competing on through this process. The higher seeded team will choose to act as team A or B. After the higher seed selects which team to act as, the veto process will begin in this order: HP, SnD, followed by CTF/Gridiron.

Higher seed Team must choose to act as Team A or Team B.

Team A vetoes one Hardpoint Map.
Team B vetoes one Hardpoint Map.
Team A chooses which remaining Hardpoint Map will be used for Game 1.
Team B chooses which sides they will be on for Game 1.
Remaining Map will be used for Game 4.
Team A chooses which side they will be on for Game 4.

Team B vetoes one Search and Destroy Map.
Team A vetoes one Search and Destroy Map.
Team B chooses which remaining Search and Destroy Map will be used for Game 2.
Team A chooses which side they will be start on for Game 2.
Remaining Map will be used for Game 5.
Team B choose which side they will be start on for Game 5.

Team A vetoes one Capture the Flag/Gridiron Map.
Team B vetoes one Capture the Flag/Gridiron Map.
Remaining Map will be used for Game 3.
Team A chooses which side they will start on for Game 3.

Map & Modes

CWL competition will consist of four gametypes to start. Players will compete in Hardpoint, Search & Destroy, Capture the Flag, and Gridiron. Game #3 [CT8] will alternate between CTF and Gridiron each round. This will allow the community to test both gametypes. [XdM9]

We recognize 3 gametypes are ideal for the community to provide enough map variety, while ensuring players can practice and master the game. Prior to the first official CWL Game Settings we will eliminate EITHER Capture the Flag or Gridiron from the map rotation.

The first version of the Map & Mode combinations is below. Players are encouraged to share their feedback, especially surrounding their preference of Gridiron vs Capture the Flag, Search and Destroy on USS Texas, and Capture the Flag on Ardennes Forest.

  • Hardpoint
    • Ardennes Forest
    • Gibraltar
    • London Docks
    • Saint Marie Du Mont
  • Search and Destroy
    • Ardennes Forest
    • Gibraltar
    • London Docks
    • Saint Marie Du Mont
    • USS Texas
  • Capture the Flag
    • Ardennes Forest
    • Flak Tower
    • London Docks
    • Saint Marie Du Mont
  • Gridiron
    • Flak Tower
    • London Docks
    • Saint Marie Du Mont

Game Mode Rules

Players must select “esports Modes”. The settings below will then be automatically applied.

Hardpoint

Game Rules

  • Time Limit: 5 Minutes
  • Score Limit: 250 Points
  • Activation Delay: None
  • Location Order: Normal
  • CODCaster: Enabled

General Settings

  • Pre-Match Timer: 15 Seconds
  • Team Change In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Disabled
  • Announcer: Enabled

Spawn Settings

  • Respawn Delay: None
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: 2.5 Seconds
  • Team Kill Penalty: None

Health and Damage

  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Number of Lives: Unlimited
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: None
  • Scorestreak Delay: 15 Seconds

Lobby Options

  • Join-In-Progress: Allowed
  • Intermission: Disabled

Capture the Flag

Game Rules

  • Time Limit: 10 Minutes
  • Capture Limit: Unlimited
  • Winning Conditions: Flag Captures
  • Auto Return Time: 30 Seconds
  • Pickup Time: None
  • Enemy Carrier: Delayed
  • Extra Time: 1 Minute
  • CODCaster: Enabled

General Settings

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Team Change In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Disabled
  • Announcer: Enabled

Spawn Settings

  • Respawn Delay: 5 Seconds
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: None
  • Team Kill Penalty: None

Health and Damage

  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Number of Lives: Unlimited
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: None
  • Scorestreak Delay: 15 Seconds

Lobby Options

  • Join-In-Progress: Allowed
  • Intermission: Disabled

Search and Destroy

Game Rules

  • Round Length: 1.5 Minutes
  • Score Limit: 6 Points
  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: Disabled
  • Switch Sides: Every Round
  • Silent Plant: Disabled
  • CODCaster: Enabled

General Settings

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Team Change In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Disabled
  • Announcer: Enabled

Spawn Settings

  • Respawn Delay: None
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: None
  • Team Kill Penalty: None

Health and Damage

  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Number of Lives: 1 Life
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: None
  • Scorestreak Delay: 15 Seconds

Lobby Options

  • Join-In-Progress: Allowed
  • Intermission: Disabled

Gridiron

Game Rules

  • Time Limit: 10 Minutes
  • Score Limit: Unlimited
  • Ball Count: 1
  • Carrier Armor: Normal
  • Carry Score: 7
  • Throw Score: 3
  • Reset Time: 15 Seconds
  • CODCaster: Enabled

General Settings

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Team Change In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Disabled
  • Announcer: Enabled

Spawn Settings

  • Respawn Delay: 5 Seconds
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: None
  • Team Kill Penalty: None

Health and Damage

  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Number of Lives: Unlimited
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: None
  • Scorestreak Delay: 15 Seconds

Lobby Options

  • Join-In-Progress: Allowed
  • Intermission: Disabled

SOURCE: CWL

Call of Duty

Video shows off drastic evolution of Call of Duty Zombies from World at War to Cold War

This one is for the dedicated Zombies fans who have been around since Nacht der Untoten, as this video celebrates the evolution of Call of Duty Zombies.

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Call of duty zombies evolution

For those Zombies fans who have been there from the start, here’s a great way to reminisce and relive the Call of Duty Zombies experience we all hold so dearly.

Call of Duty Zombies is still around in today’s Call of Duty, surviving ever since the 2008 classic World at War that started that fan-favorite game mode.

Although a lot has changed since then, players still love the mode, and what better way to bring back good old memories than this video showing the evolution of Zombies.

Call of Duty Zombies Evoltuion List

The video is by Evolution List on YouTube, a channel dedicated to showing the evolution of various games that have stood the test of time.

In the video, fans are given a walkthrough of Zombies from 2008 all the way to 2021, with Call of Duty: Black Ops Cold War being the latest entry in the high-profile Call of Duty franchise to feature a Zombies game mode that recently saw its newest map, Mauer der Toten, added in the Season 4 Reloaded update.

Although the video is fairly short, spanning only 5 minutes, viewers are given one classic Zombies map from each Call of Duty game that possessed Zombies.

Evolution of Zombies video

Call of Duty Zombies

Although the mode was mostly in Treyarch-developed Call of Duty games, there have been many variations of the mode, with the video also including WWII’s Zombies, Advanced Warfare’s Exo Zombies, CoD Mobile’s Zombies, and Infinite Warfare’s Zombies.

Some of the classic maps showcased include:

  • World at War’s Nacht der Untoten
  • Black Ops’ Five
  • Black Ops 3’s Shadows of Evil
  • Black Ops 4’s IX

Of course, there are many other maps shown in the video, but we don’t want to spoil it all!

If you’re a fan of Zombies, this is a great watch so make sure to check out the video below.

For more on Zombies, especially the latest Black Ops Cold War map, Mauer der Toten, be sure to stay tuned on Charlie INTEL.

Image Credits: Treyarch / Activision / Evolution List

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Battlefield

Call of Duty players want a Battlefield Portal inspired mode in the future

After FPS fans were blown away by Battlefield Portal’s reveal, Call of Duty fans want to see a similar mode in the future.

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Battlefield Portal and Modern Warfare 2

Battlefield 2042’s REDACTED mode was finally announced at EA Play: Battlefield Portal. This is a hub for content from previous Battlefield games, and Call of Duty players want to see a similar mode in the future.

Like Battlefield, Call of Duty has depicted various theatres of war over the years, both real and fictional. Although Battlefield 2042 is set in the near future, as a throwback for long-time fans of the franchise, they’ve included Battlefield Portal.

This brings weapons, maps, vehicles, and more from Battlefield 1942, Bad Company 2, and Battlefield 3 into one, ultimate sandbox experience. Impressed with the new mode, Call of Duty fans have been asking for a similar experience.

Battlefield Portal vehicles

Call of Duty fans have been desperate for remasters of their favorite games from the franchise, with Modern Warfare 2’s multiplayer being the most prominent. Black Ops Cold War is chock-full of maps from Black Ops 2, but players still want to see more content from the games they grew up with.

Battlefield 2042 found the solution to this with their new Portal mode. With access to a ton of content from previous Battlefield games, players can create almost any custom game mode they can dream up.

“And that’s how you incorporate remastered content into your game,” said renowned industry insider Tom Henderson after seeing the reveal. He followed this by theorizing that Call of Duty will create something similar in the “next 5 years.”

His theory was met with resounding excitement, with many Call of Duty players wanting to see their favorite multiplayer and Zombies experiences return in the same way.

Battlefield Portal “truly could be the next BIG THING for creators,” said popular YouTuber Chaosxsilencer. “Imagine a Call of Duty Portal with BO2, BO3, WaW, MW2, MW3 assets all usable and customizable.”

“The custom game options available with #BATTLEFIELD2042 and the Battlefield Portal are amazing. So many options and ways to be creative and have fun,” said Call of Duty news account ModernWarzone. “@RavenSoftware we need things like this in Warzone, especially with Battlefield announcing this today.”

With how extensive of a backlog Call of Duty has, it’s very likely that Activision will take inspiration from Battlefield’s exciting new mode – and the demand for it is certainly there.

If you can’t wait to play Battlefield 2042, you can check out how to get access to the Open Beta in September.

Image Credit: Activision / EA

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Call of Duty

Zombies World Record beaten after nearly 300 hours of Call of Duty: Black Ops 3

It took one Twitch streamer nearly 300 hours of gameplay to beat the World Record for Black Ops 3’s Nacht Der Untoten Zombies.

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black ops 3 nacht der untoten

One player has done the unthinkable and beaten the Call of Duty: Black Ops 3 Nacht Der Untoten Zombies World Record by reaching round 255.

Zombies has a storied history dating all the way back to 2008 when Call of Duty: World at War came bundled with a bonus mini-game called ‘Nacht der Untoten.’ The legendary Nazi Zombies mode would go on to reach ridiculous levels of popularity to the point that Treyarch had to make extra Zombies maps.

Since then, virtually every single CoD title has included new versions and variations of the Zombies formula. Black Ops Cold War is currently enjoying the launch of Mauer Der Toten, the freshest Zombies experience.

However, one Twitch streamer has overlooked modern Zombies in favor of a previous game – Black Ops 3. After 20 days of playing the same game of Nacht Der Untoten on and off, a new World Record was set.

The feat was accomplished by CoD Zombies Twitch streamer TomPhantasy as he smashed the previous record by a staggering 40 rounds to reach Round 255.

Beginning his run on July 2, he spent the next 20 days clocking up nearly 300 hours of game time to obliterate the previous Nacht Der Untoten record.

Remarkably, he was only downed twice, and they both came once he’d surpassed the record figure anyway.

The final seconds of the footage are of the streamer clearing up the last few dregs of Zombies until the round icon in the bottom-left changes to 255.

This absolutely smashes the previous record of 216 rounds set by user Chihiro-516, and may never be beaten.

Dexerto was even able to secure an exclusive word with the streamer to get more reaction to his feat: “The Zombies community has been supporting me for months when I have been attempting this record through the highs and lows,” he said.

He continued: “I knew I had to keep going, because after 24.8 days the game freezes, This meant I had to play 13+ hours per day for those 25 days.”

Massive congratulations need to go to the player who was able to gut his way through an arduous three weeks of Zombies. With Mauer Der Toten very much the new Zombies craze, we wonder if he will one day attempt to set the record for it.

Also, for some more incredible accomplishments, check out the Cold War player who reached 10th Prestige without killing a single player.

Image Credit: Activision / TomPhantasy

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