The Advanced Warfare Multiplayer Reveal has been and gone, and we’ve luckily had a chance to try the game for several hours.
Below I’m going to touch on what I feel are the main points to cover with a new Call of Duty release, and often the biggest concerns amongst fans.
Warning: this is long, but a worthwhile read.
I would consider myself more of a moderate Call of Duty player, someone who balances their time between playing, going to work and everything else on top. The following is more of an honest and personal first impression and a genuine representation of what I think so far. So, where do I start with Advanced Warfare? Well, you don’t need me to tell you that it looks, feels and plays very differently – just watch the trailer.
When you first sit down and play Advanced Warfare, you’ll quickly question yourself – is this Call of Duty? I say that because the element of movement has been overhauled extensively, and walking around with the occasional jump and slide has been replaced with boost jumps, boost sliding and so much more. It’s essentially still Call of Duty, but now on steroids with a jetpack strapped to your back – and I say with absolute certainty, you’re going to love it.
Let’s not kid ourselves here, when you play Advanced Warfare for the first time, you’re going to need to take some time to get the hang of it. We’re very accustomed to clicking the left analog stick to sprint for a considerable duration of a match, with the odd jump or slide here and there. Advanced Warfare encourages you to throw away your previous methods of navigation and instead the ‘A’ button becomes an integral part of your movement across the map.
The introduction of verticality with your exosuit has a fairly big impact on the way you play and engage enemies – ultimately being a skilled player is more of an importance than ever before. To the vast majority of players, the learning curve should pose no problem and be a fairly smooth process, but there’s no denying some players will feel slightly alienated at first by the change in movement, and suffer the consequences of more skilled opponents. I’m not suggesting it’s difficult to manipulate, but neither will I say it’s super easy to get the hang of straight away, and those who play Call of Duty for short periods of time may find the controls to be ‘fiddly’ if they intend on boost sliding and so on.
The movement abilities of your exo allow you to navigate completely new paths of engagement throughout a particular map – for example instead of taking the door of a building, you could jump to the roof and make a lethal entry from above to stir things up.
The jumping manoeuvres aren’t to the extremities of Titanfall for example, and from the 4 maps I’ve played, you can normally only jump to the height of a 2 storey building – attempting to exceed this height of a building will display an off limits message – basically you can’t, and definitely no wall-running. You quickly adjust to the ‘weight’ of your player and gauge and control your descent when in the air – this can become important when in a gunfight.
Ultimately you’re going to spent a lot of your time in the air, there’s simply no getting away with it – in fact some game modes have objectives based on rooftops with no method of reaching without your boost jump capability. Besides, given you receive no fall damage when making a hard landing, staying mobile and moving fluidly throughout the map is only beneficial to you.
Also, I just want to state before anything else that the cloak ability isn’t nearly as effective as you may think, and you’ll have to seriously question your eyesight if you struggle to see another player cloaked – it’s not extremely noticeable, but it’s noticeable, and definitely not something to be overly concerned about.
Overall, the exosuits make Advanced Warfare incredibly fun to play and those adrenaline filled, clutch moments are going to become far more commonplace on a day to day basis. The fun involved with your exosuit really comes to light in the new game mode ‘Uplink’ – it’s essentially American football, but with exosuits, and guns, and explosives… you get the picture. I don’t think I’ve had this much fun on a particular game mode in a very long time – it’s just insanely fun, and I’d love to see it come to eSports as others have said.
With all this talk about exo’s and buildings, let’s talk about maps – I’m not going to go in-depth in terms of map layout and design, as you can simply just watch gameplay videos. To me, the strength and creativity of the map selection make a Call of Duty game. Forget all the weapons and fancy technology, the map selection is where all the action takes place, so much so they become almost stained in our memory. I’m not a fan of the burnt down, rubble covered, desolate environments that have been a regular appearance in previous Call of Duty’s, and as you’ve probably seen from the gameplay videos, it’s not the case in Advanced Warfare (I’m so happy about this).
The maps within Advanced Warfare return to more of a 3 path/symmetrical arrangement that we’ve seen for many years, with the introduction of upper and lower levels within each ‘path’ throughout the map – atleast from the 4 I’ve tried. Each map has a fair share of outdoor and indoor space with the majority of the action flaring up in the centre buildings depending on the game mode in question. Each map has it’s own unique character, and they’re unquestionably more vibrant and colourful than previous Call of Duty’s, and generally look amazing both visually and graphically. I wasn’t drawn to any map in particular and didn’t have a favourite in mind – I found them all to be equally as good.
The big question of course is, map sizes – are they ridiculous like Ghosts? I would say the maps are in the medium to medium-large end of the scale and have ample breathing room to evade gunfights. With that being said, your exo abilities have a big impact on your speed of motion, and ultimately your return to action time is fairly quick – definitely quicker than Ghosts. I would go as far as to say the maps are almost perfectly sized with exosuits considered, and there’s no shortage of action near objectives given everyone can now jump towards you in any direction. They COULD be considered to be on the big side if exosuits were out of the picture, but again they balance it out pretty damn well.
Evidence of this can be seen in the scoreboards of Advanced Warfare gameplay recently uploaded on YouTube. The average Call of Duty player who racks up 10-15 kills in a particular game on Ghosts could quite easily exceed 20+ kills in a particular game on Advanced Warfare. There were rare occasions where it took me a little while to find an enemy, but I’d put the blame more on the other players not having a clue what they’re doing – it was the first 1-2 hours of playing after all.
It could be deemed risky for me to say this so early on, but I’ll go as far as to say the maps combined with exosuits are camper UNfriendly, and I don’t think anyone would succeed particularly well with hiding in a corner. Given you can now jump high distances and travel at much higher speeds, it’s just as important for you to keep moving as it is for your opponent. Of course campers will always find a way and it’s almost impossible to eradicate them, but you can only hope.
As for dynamic events or map changing scenarios – I’m actually not a huge fan of these in Call of Duty as opposed to Battlefield – I think it’s better suited for a game like that. The map ‘Defender’ as seen in the trailer features a huge tsunami wave approximately 3-4 minutes into a particular map. Ideally you need to get to higher ground or simply drown, it’s one or the other. The wave doesn’t engulf the full length of the map and really only impacts about 25% in total. The wave itself doesn’t change the overall structure of the map whatsoever, and merely poses as more of an inconvenience if you’re stupid enough to stand in front. With all this considered I have no complaints and think it’s actually pretty cool, and a good opportunity to get some last second kills as people panic in the path of the wave.
Spawns have been a long-standing complaint with Ghosts and it’s now generally a fear to many when the next Call of Duty game is released. Given the fast paced nature of Advanced Warfare, depending on your skill level and that of the opposite team there’s a good chance you’re going to die a fair bit more than previous games – so good spawns are pretty important right? Spawns in Advanced Warfare are actually pretty damn good, and the game isn’t even finished yet. There were occasions where I spawned within a few metres of an enemy, but I’d say this happened approximately 1 in every 12-15 respawns and certainly didn’t lead to overwhelming frustration.
You’re normally spawned into a good location with sizeable distance from the action to give you enough time to ‘re-integrate’ yourself into the game, but close enough to re-enter a gunfight within 10 seconds or so. Again, given the game is still in development, I would hope this can only improve as time goes on.
Next up, game modes. I’ve already briefly touched on ‘Uplink’ which is essentially American Football, but the other notable game modes are Hardpoint and Capture the Flag which are finally returning. I probably played Hardpoint and Capture the Flag the most out of all the game modes available. I’ve mostly been a TDM/Domination player in all my years of Call of Duty, and playing Hardpoint/CTF again gave me more of a “first time” view of how these game modes behaved within Advanced Warfare. Overall, my opinion was positive and again I felt these game modes were far more adrenaline filled over previous versions. I know I’ve mentioned it several times but the exosuits really do speed everything up, and team work when it comes to Capture the Flag is more important this time around. Hardpoint on the map ‘Riot’ played especially well and I thought the objective locations were really good, and forced tight, fast-paced gameplay.
I found there was more of a reliance on your team to succeed in a particular game mode which I think is definitely a positive although you still have the ability to stray off by yourself and completely ignore the objective if that’s what you prefer – I know some of you do!
Let’s touch on Time to Kill – it somewhat links in to all of the above. The time to kill is quick, that I can confirm, however it’s not quite as quick as Ghosts as you’ve probably noticed. Personally I am a huge fan of the time to kill within Black Ops, where enemies needed to take a slight beating to go down. Unfortunately Advanced Warfare is much quicker, and closer to that of Black Ops 2. This isn’t so much a complaint, but more of a personal opinion which will differ from person to person. The fact it’s closer to Black Ops 2 is only a good thing however, and it’s not impossible to evade a gunfight with the inclusion of your exo – just don’t expect to turn on enemies too often when you’ve got a few bullets already inside of you. In addition I actually find grenades and explosives to be much less effective than previous games, and your exosuit gives you the ability to evade with a high probability of survival depending on your current health level.
The weapons all feel very unique and have their own defining characteristics, with tons of customisation options throughout. I didn’t feel any of the weapons were particularly overpowered and each had their own drawbacks to balance them out with each other. Although I had very little time with the commonly named “laser beam” weapon, I didn’t find it to be particularly effective and you had a good chance of jumping away with minimal effect to your health.
To conclude, Advanced Warfare is a mixture of the best Call of Duty games in one, with added exosuit abilities that have a major impact on the way in which you play the game. From the small selection of maps and game modes I’ve played, I think they’ve mostly nailed it in terms of map design, map size, and encouraged more fast-paced and adrenaline filled gameplay within a 10 minute match period.
There’s no denying the skill of a player is now a more significant factor within Advanced Warfare, and the skill gap will increase between those who are moderate-heavy players over more casual players. Those who adapt well to the game and have good gun skill will find themselves slaying their opponents with ease. There’s a definite consensus towards eSports that many people have concerns about, but from my perspective it has very little impact on standard public game modes – it’s still the Call of Duty we come to expect in my eyes.
I normally gauge my opinion on a game based on the urge I have to keep playing as opposed to a rating on a scale of 1-10, and I can tell you right now that I definitely can’t wait to play it again. I’m confident in saying it’s the Call of Duty game we’ve all been waiting for throughout the past 12 or so months, and has the right mixture of features and design choices to be extremely fun to play for a long period.
Be sure to follow me on Twitter – @thatPetey and hit me up if you have anymore questions.
How much are COD Points? How to buy, price, how to spend & more
COD Points are the currency of Call of Duty. Here’s a guide on their price, how you can buy them, where to spend them, and what you can buy.
COD Points have become an integral part of Call of Duty games as they can buy some great items for you to show off. So here’s a quick guide to tell you how much points cost, how you can buy them, where you can spend them, and what you can get.
The gaming landscape has changed over the years with the incorporation of microtransactions and live-gaming services. Many games offer extra content – with cosmetics being a big proponent of this. Call of Duty offers its own huge palette of extra goodies you can add to your game and requires COD Points to do so.
So with our detailed guide today we’re going to run through the basics of COD Points to help you understand them, tell you what they do, and more.
What is the price of COD Points?
There are different amounts and bundles you can opt for when buying COD Points that are tailored to different needs.
Some players just need to top up their account with a few hundred points to get the latest bundle. Whereas some need a big restock with the intention of spending many points. The more points you want, the bigger the discounts grow.
Here are the different prices for the various COD Points bundles:
- 200 COD Points for $1.99
- 500 COD Points for $4.99
- 1,000 (+100 Bonus) COD Points for $9.99
- 2,000 (+400 Bonus) COD Points for $19.99
- 4,000 (+1,000 Bonus) COD Points for $39.99
- 7,000 (+2,500 Bonus) COD Points for $74.99
- 10,000 (+3,000 Bonus) COD Points for $99.99
How do I buy COD Points?
You can be very flexible with how you buy COD Points as there are a few different ways to do so. To make sure you’re buying them for the right platform, just double-check with our guide on transferring COD Points across platforms.
These are the various ways you can procure COD Points.
This method is only for PC players.
A quick visit to the Battle.net shop will take you to the aforementioned COD Points bundles, and you can take your pick.
This method is only for PlayStation players.
Head to the PlayStation Store either on your PS4, PS5, or on the Official website and you’ll find the same selection of COD Points bundles.
You will be able to purchase them using money or PSN credit.
Xbox Microsoft Store
This method is only for Xbox players.
Head to the Microsoft Store either on your Xbox One, Xbox Series X, Xbox Series S, or on the Official website and you’ll find the same selection of COD Points bundles.
You will be able to purchase them using money or Xbox Gift cards.
Online or select physical retailers will have copious amounts of COD Points vouchers and gift cards for you to purchase. There will be no difference between official sales and retails sales as they will all sell the same bundles.
Where do I spend my COD Points?
Now that you have a nice bundle of COD Points, where do you actually go to spend them? Well, the answer is rather simple: head to the in-game store for the game you’re playing, browse, and buy.
What can I buy with COD Points?
Call of Duty’s currency is used to primarily buy two things: the Battle Pass for the current season and Bundles containing a variety of items.
A Battle Pass is a paid Tier system that allows regular players to earn dozens of extra rewards and cosmetics for essentially playing the game.
Black Ops Cold War and Warzone are currently in Season Two of their respective lifecycles at the moment. Both titles are currently running in tandem with each other and share the same Battle Pass.
It features 100 Tiers for players to smash their way through the course of Season 2, and if players are committed enough, they can actually earn enough COD Points, through leveling up the pass, to get the next one for free.
You can buy the Cold War & Warzone Season 2 Battle Pass via a couple of different methods:
- Purchase it from the Official Call of Duty website
- Buy it from the in-game store on your respective platform
The other main content you can buy is a wide range of Bundles and Operator Bundles. These special bundles vary in price, and each comes with its own unique items.
The collectibles you can expect to find are Calling Cards, Emblems, Operator Skins, Weapon Blueprints, Weapon Charms, and more.
For a full look at every bundle in Black Ops Cold War and Warzone, be sure to check out our detailed guide.
Image credits: Activision
5 best Call of Duty games ever ranked: Full tier list
We’ve gone through every single Call of Duty game ever and created a full tier list of them all, and then ranked our top 5 as well.
We’ve taken the difficult task of sifting through every CoD game ever, and not only are we compiling a full tier list of every game, but we are ranking our top five as well.
It’s been nearly 20 years since Call of Duty released in 2003 and what a journey it has been. The franchise has explored many different eras in history and undergone countless changes. However, when you release so many games, some are bound to become lost, and some become legendary.
So it’s time to dig through a history of Call of Duty games to assign them our verdict and then select the absolute cream of the crop – and rank them.
Also, check out our 10 best guns in Black Ops Cold War: Weapon Tier List
Call of Duty: Best games tier list
So many factors have gone into the decision-making process here such as the game’s respective campaigns, multiplayer, side modes, themes, guns, and a lot more. With all this in mind, we were able to grade each game.
Here is our Official tier list of all of Black Ops Cold War’s weapons:
- S-Tier: CoD 4: Modern Warfare, CoD: World at War, CoD: Modern Warfare 2, CoD: Black Ops, CoD: Modern Warfare (2019)
- A-Tier: CoD: Classic, CoD: Modern Warfare 3, CoD: Black Ops 2
- B-Tier: CoD 2, CoD 3, CoD: Advanced Warfare, CoD: Black Ops 3, CoD: Black Ops 4, CoD: Black Ops Cold War
- C-Tier: CoD: Ghosts, CoD: Infinite Warfare, CoD: WW2
Just to explain the system, our S-Tier games are the must-have, must-have played CoD titles, the A-Tier are superb CoD games that were just missing a certain something, B-Tier games are decent CoD games with some redeeming qualities, and C-Tier Call of Duty games just didn’t cut it for us.
Ranking the Best Call of Duty games of all time
5. Call of Duty: Modern Warfare 2019
Modern Warfare yet again redefined the Call of Duty franchise, giving players one of the most polished and detailed Call of Duty titles ever created. It encompassed all that had made the series great to this point and made it feel as crisp as ever.
The campaign reintroduced classic characters, interspersed with memorable new ones, and a new storyline. The fresh but familiar feeling was sprinkled with an unsettling terrorist attack in Picadilly Circus, fights through a burning mine, and other horrifying scenes.
For multiplayer, animations were fine-tuned and weapons were overhauled to feel powerful in the hands of every player. We got exhilarating new modes such as Cyber Attack and even got the return of the much-loved Spec Ops Mode.
In March of 2020, Activision released Modern Warfare’s Warzone mode, a 150 player battle royale – which was an instant hit. It since become one of the premier experiences for battle royale with Warzone now well into its second season.
4. Call of Duty: World At War
With the evolution of the Call of Duty engine during the development of CoD 4: Modern Warfare, Treyarch had the opportunity to make the most detailed World War 2 shooter experience yet. The first three Call of Duty games are rather unheralded compared to anything post CoD 4, but World at War restored that feeling and improved on it.
World At War delivered a chilling ride across the Pacific Theatre and Russian front. Gore mechanics made the game feel visceral and real, making the experience much more intense and realistic. The game’s fabulous campaign crescendos into an incredible final stretch, storming the Reichstag.
The multiplayer was a great extension of the new formula the series had discovered and transferred all those properties to World at War. The most incredible aspect of World at War though has to be the sleeper-hit, now must-have feature, Nazi Zombies.
The addition of Nacht Der Untoten, a post-campaign mini-game, revolutionized the multiplayer experience even more. The mode received three more maps through DLC and has been continued in every Treyarch Call of Duty game since.
3. Call of Duty: Modern Warfare 2
Needless to say, the anticipation and excitement of a Modern Warfare sequel reached unprecedented heights. The follow-up more than surpassed expectations by delivering another jaw-dropping campaign featuring iconic figures like Captain Price, Commander Shepard, Ghost, and a playable Soap. The game become notorious for its “No Russian” mission and other controversial moments.
The multiplayer formula was in full-swing now and Modern Warfare 2 introduced a brand new set of 15 selectable killstreak rewards – including the game-changing nuke. Maps like Terminal and Rust would go onto be celebrated in CoD folklore, and the era of the 360 no-scope was born.
If all this wasn’t enough, we also got “Special Ops”, a mode for 1-2 players that recreated and expanded upon many scenarios from the first two Modern Warfare games, and challenged the players to get maximum stars.
2. Call of Duty: Black Ops
Instead of doing a direct sequel to World at War like Infinity Ward was doing with Modern Warfare, Treyarch slapped on a new title: “Black Ops”.
In order to bring a unique experience, they set their first Black Ops game during the Vietnam era. In the Campaign, players would be part of an elite squad working alongside the CIA in covert operations around the globe. We got the historic “What do the numbers mean?” and the return of fan-favorite Viktor Reznov – played by Gary Oldman.
Zombies delivered another round, or 100, of intense undead-killing action, and introduced another new concept to the series in the form of Dead Ops. A top-down, arcade twin-stick shooter with power-ups, up to 4 players, and hours of fun.
The multiplayer front continued to deliver months of unforgettable action with a litany of unmistakable maps: including one of the most divisive maps in Call of Duty history – Nuketown.
1. Call of Duty 4: Modern Warfare
The game that started it all and began a revolution in the first-person shooter industry. After years of companies generally churning out different variations of World War games, Infinity Ward ripped up the playbook and started from scratch with a hot new take on the modern-day conflict.
The campaign was one spellbinding encounter after another taking the player on a violent journey of death, destruction, and even nuclear devastation. The one-two salvo of All Ghillied Up and One Shot, One Kill is as good as two missions come in an FPS game, and it all culminates in breathtaking fashion.
Even more remarkable than Soap’s fruit-killing skills is the way in which Infinity Ward single-handedly reshaped online multiplayer as we know it. Seamlessly blending together class systems, satisfying weaponry, all-time great maps, and more.
The game would cement Call of Duty as one of the most successful video game franchises in history and is still hotter than ever thanks to Black Ops Cold War and Warzone.
Every Call of Duty creator code: Streamers, pros, more
Call of Duty’s Support a Creator program allows players to support their favorite content creators and pros, so here’s every code you can use.
Activision is enabling fans to support their favorite Call of Duty pro players and content creators with the ‘Support a Creator’ program, so here’s everyone you can support through the Store.
With some of the biggest names in gaming playing and promoting Call of Duty, Activision has launched the ‘Support a Creator’ program. Here, CDL pro players, streamers, and YouTubers receive a cut of the profits made from purchases in the Call of Duty Store.
Across Modern Warfare, Warzone, and Black Ops Cold War, these creators and pros will receive $5 for every 10,000 CoD Points spent with their code inputted.
How to use CoD Support a Creator code
To support your favorite Call of Duty content creator or pro, you need to enter their code in the Store.
After purchasing CoD Points, make sure you have inputted one of the creator codes below before purchasing any bundles from the Store.
To select a creator to support:
- Launch Modern Warfare, Warzone, or Black Ops Cold War
- Navigate to the Store tab
- Select “Support a Creator”
- Input one of the creator codes below
- Purchase a Bundle or Battle Pass with your CoD Points
- Your selected creator or pro will now receive a portion of the profits from your purchase
These codes will expire after two weeks, so make sure to double-check you have a code inputted before making a purchase.
And as a reminder, enter these creator codes in all caps.
Twitch and YouTuber creator codes
The Support a Creator program was released in August 2020, and as it continues to develop, more and more creators are receiving codes.
Here are the creator codes for some of the biggest and most recognizable names in Call of Duty:
- FaZe Swagg: “SWAGG”
- TimTheTatman: “TIMTHETATMAN”
- TeeP: “TEEP”
- Spratt: “SPRATT”
- Symfuhny: “SYM”
- NuFo: “NUFO”
- NoisyButters: “BUTTERS”
- ShawnJGaming: “SHAWNJ”
- Vikkstar123: “VIKK”
- Michi: “MICHI”
- GoldGloveTV: “GOLDGLOVE”
- NICKMERCS: “MFAM”
- Drfit0r: “DRIFT0R”
- JackFrags: “JACKFRAGS”
- MarleyThirteen: “MARLEY”
- CouRage: “COURAGE”
- Chaos: “CHAOS”
- HusKerrs: “HUSKERRS”
- PrestigeIsKey: “PRESTIGE”
- KRNG Espresso: “ESPRESSO”
- Tejbz: “TEJBZ”
Call of Duty League players creator codes
A selection of “all-star” CDL pros have received creator codes. With the program continuing to develop, expect more players to be added as the 2021 Season develops.
Here is a list of the 2020 and 2021 Season’s CDL pro players creator codes:
- aBeZy: “ABEZY”
- Apathy: “APATHY”
- Arcitys: “ARCITYS”
- Attach: “ATTACH”
- Blazt: “BLAZT”
- Crimsix: “CRIM”
- Cammy: “CAMMY”
- Cellium: “CELLIUM”
- Clayser: “CLAY”
- CleanX: “CLEANX”
- Dashy: “DASHY”
- Denz: “DENZ”
- Enable: “ENABLE”
- Envoy: “ENVOY”
- FormaL: “FORMAL”
- GodRX: “GODRX”
- Huke: “HUKE”
- iLLeY: “ILLEY”
- KiSMET: “KISMET”
- Kuavo: “KUAVO”
- Mack: “MACK”
- Methodz: “METHODZ”
- Octane: “OCTANE”
- Scump: “SCUMP”
- Seany: “SEANY”
- Shotzzy: “SHOTZZY”
- SiLLY: “SILLY”
- Simp: “SIMP”
- Skrapz: “SKRAPZ”
- Skyz: “SKYZ”
- SlasheR: “SLASHER”
- Vivid: “VIVID”
- Owakening: “WAKE”
- Wuskin: “WUSKIN”
- ZooMaa: “ZOOMAA”
If you have a creator code and aren’t included here, please Tweet us @CharlieINTEL, and we’ll be delighted to add you to this list.
Image Credit: Activision / Zippo / Vikkstar / NICKMERCS
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