// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

UPDATE: Treyarch has confirmed on Reddit that Ambush is a new mode coming soon to Blackout, but not just yet. The mode will become available once Down But Not Out is out of the rotation, which its currently scheduled to leave on January 30.

It’s true, Ambush is coming soon in Blackout as our next limited-time mode in Blackout –- just not quite yet! Down But Not Out will be live for a couple of weeks on each platform, which started on PS4 earlier this week. We’re planning to launch Ambush into the wild immediately afterward, so enjoy the insanity of DBNO while it’s live and let us know what you think of the redeploy system while we put the finishing touches on what’s to come.

Original Story:

The Call of Duty Companion App appears to have been updated a bit early with details on a new mode coming soon to Call of Duty: Black Ops 4’s Blackout mode.

The new mode is called Ambush and features only Sniper Rifles and melee weapons in the mode. Alongside this, the mode will also feature a more effective use of Skulker and Dead Silence with limited weapons available.

The description for the mode also states that Outlander perk will be useful, since once the circle starts collapsing, the circle won’t stop till it fully closes.

The mode’s description from the app:

It’s not clear when this new mode will become available in Blackout. Treyarch mentioned in their update that there would be new LTMs soon.

Image via Reddit

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