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Call of Duty: Black Ops 3 multiplayer’s new movement system hands-on impressions

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We got a chance last night to go hands on with Call of Duty: Black Ops 3’s multiplayer mode at a press event; we were allowed to play for almost an hour and capture footage. Now, we’re here to share our first impressions of the Treyarch’s next title’s brand new Combat Movement system.

Call of Duty: Black Ops 3 does feature a new ‘chain’ based movement system. Treyarch talked greatly about the fact that it is “chain able” and when fans fully utilize that, the best user experience occurs. But they also made it clear that you do not need to use the new movements to be successful. And with that statement, we do agree. Playing the title, we did not have to use some of the movement features; we were easily able to get around the map and be successful. However, using the movements are fun and brings a new experience to Call of Duty.

Thrust Jumps 

The title does feature thrust jumps, but Treyarch clearly emphasized to us that these jumps are nothing like Exos from Call of Duty: Advanced Warfare; Dan Bunting, Multiplayer Producer, emphasized that Advanced Warfare’s vision of verticality is not what Treyarch is doing with Black Ops 3.

The thrust jumps in the game aren’t that effective. It doesn’t add full verticality like Advanced Warfare’s movement did. You cannot jump to get on top of any buildings in the maps we played, and you cannot really jump building to building. It’s hard to thrust jump as its limited and has to be controlled effectively by the user. On your HUD, when you start a thrust jump, a “power meter” (it’s the white bar in the center in the feature image) appears on your screen indicating how much thrust you have left for your certain jump. As you start to jump, the meter declines; once it’s out, you cannot thrust jump till the meter fills back up.

We played on the PS4, and to control the jumps, you have to tap and hold X. If you fully hold X, then you go to the highest jump possible, and the power meter is fully used. You can tap X just a bit and jump slightly. It’s all tightly controlled by you. While in the air, you are able to change directions. You can even turn 180 degrees.

The amount you go vertically depends on how much you press the jump button. Speaking of the verticality height, the fullest thrust jump barely reached the height that you can go in Call of Duty: Advanced Warfare. Players in the maps weren’t flying around; boots on the ground was key to success in many situations.

Wall Running 

Call of Duty: Black Ops 3 does introduce a new movement ability to Call of Duty with wall running. To get this cleared up, it’s not Titanfall styled running. You cannot start wall running just by jumping near a wall; you have to jump and aim your character’s feet properly to the wall and then you start running. But the kicker is wall running is limited. 

Out of the four maps we played, wall running was truly effective only on one map. It’s get to around faster, but it also puts you at a disadvantage at times as you’re exposed in the air. Wall running does allow you to “reverse direction,” meaning if you’re running one way, you can jump around 180 and go right back if the action has changed location. Wall running was not easy to use at first; it takes time to adapt to this feature…you have to be right on the wall in order to start running. You can in fact jump from wall to wall. And yes…many mistakes were made falling out of the map while wall running. 

Power Slide 

Similar to the Boost Slide from Call of Duty: Advanced Warfare, Call of Duty: Black Ops 3 features the power slide. On the PS4, you can activate the feature by pressing the O button. Power slide is actually a great movement feature; it lets you get out of action or get near enemies faster.

With the addition of power slide, dolphin dive is gone. As David Vonderhaar said, “RIP Dolphin Dive.” It will be missed.

Chainable Movement 

From what we played, you get the best experience when you chain these movements together. You can go from a power slide straight into a thrust jump then into wall running and get around enemies. You can start a thrust jump but then come down quickly into a power slide if you’re in the middle of fire and mantle through a window. 

It’s all connected together and all works so seamlessly. The movement system in Call of Duty: Black Ops 3 does not feel anything like Call of Duty: Advanced Warfare. There’s no Exo mechanics at all. The movement system is a fundamental ‘evolution’ of Black Ops 2’s movement system. It’s fluid, nice and it sort of feels like the next step for Black Ops.

To be completely honest, I could not figure out how to use the entire movement system at first, and I played my first couple of games as if it was all boots on the ground. The match was completely enjoyable; you are not left out of any battles and players aren’t flying over your head. Any play style really does work with the map design in Black Ops 3.

By the way, sprint is unlimited in Black Ops 3 multiplayer. 

And with all of these new movements, Treyarch is making something clear: the game is fast paced, and it’s all about guns up action. During every movement, you can fire your weapon. Your character is always ready with guns up.

Have any questions on the new movement? Let us know in the comments and we’ll answer soon!

Call of Duty

Video shows off drastic evolution of Call of Duty Zombies from World at War to Cold War

This one is for the dedicated Zombies fans who have been around since Nacht der Untoten, as this video celebrates the evolution of Call of Duty Zombies.

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Call of duty zombies evolution

For those Zombies fans who have been there from the start, here’s a great way to reminisce and relive the Call of Duty Zombies experience we all hold so dearly.

Call of Duty Zombies is still around in today’s Call of Duty, surviving ever since the 2008 classic World at War that started that fan-favorite game mode.

Although a lot has changed since then, players still love the mode, and what better way to bring back good old memories than this video showing the evolution of Zombies.

Call of Duty Zombies Evoltuion List

The video is by Evolution List on YouTube, a channel dedicated to showing the evolution of various games that have stood the test of time.

In the video, fans are given a walkthrough of Zombies from 2008 all the way to 2021, with Call of Duty: Black Ops Cold War being the latest entry in the high-profile Call of Duty franchise to feature a Zombies game mode that recently saw its newest map, Mauer der Toten, added in the Season 4 Reloaded update.

Although the video is fairly short, spanning only 5 minutes, viewers are given one classic Zombies map from each Call of Duty game that possessed Zombies.

Evolution of Zombies video

Call of Duty Zombies

Although the mode was mostly in Treyarch-developed Call of Duty games, there have been many variations of the mode, with the video also including WWII’s Zombies, Advanced Warfare’s Exo Zombies, CoD Mobile’s Zombies, and Infinite Warfare’s Zombies.

Some of the classic maps showcased include:

  • World at War’s Nacht der Untoten
  • Black Ops’ Five
  • Black Ops 3’s Shadows of Evil
  • Black Ops 4’s IX

Of course, there are many other maps shown in the video, but we don’t want to spoil it all!

If you’re a fan of Zombies, this is a great watch so make sure to check out the video below.

For more on Zombies, especially the latest Black Ops Cold War map, Mauer der Toten, be sure to stay tuned on Charlie INTEL.

Image Credits: Treyarch / Activision / Evolution List

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Battlefield

Call of Duty players want a Battlefield Portal inspired mode in the future

After FPS fans were blown away by Battlefield Portal’s reveal, Call of Duty fans want to see a similar mode in the future.

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Battlefield Portal and Modern Warfare 2

Battlefield 2042’s REDACTED mode was finally announced at EA Play: Battlefield Portal. This is a hub for content from previous Battlefield games, and Call of Duty players want to see a similar mode in the future.

Like Battlefield, Call of Duty has depicted various theatres of war over the years, both real and fictional. Although Battlefield 2042 is set in the near future, as a throwback for long-time fans of the franchise, they’ve included Battlefield Portal.

This brings weapons, maps, vehicles, and more from Battlefield 1942, Bad Company 2, and Battlefield 3 into one, ultimate sandbox experience. Impressed with the new mode, Call of Duty fans have been asking for a similar experience.

Battlefield Portal vehicles

Call of Duty fans have been desperate for remasters of their favorite games from the franchise, with Modern Warfare 2’s multiplayer being the most prominent. Black Ops Cold War is chock-full of maps from Black Ops 2, but players still want to see more content from the games they grew up with.

Battlefield 2042 found the solution to this with their new Portal mode. With access to a ton of content from previous Battlefield games, players can create almost any custom game mode they can dream up.

“And that’s how you incorporate remastered content into your game,” said renowned industry insider Tom Henderson after seeing the reveal. He followed this by theorizing that Call of Duty will create something similar in the “next 5 years.”

His theory was met with resounding excitement, with many Call of Duty players wanting to see their favorite multiplayer and Zombies experiences return in the same way.

Battlefield Portal “truly could be the next BIG THING for creators,” said popular YouTuber Chaosxsilencer. “Imagine a Call of Duty Portal with BO2, BO3, WaW, MW2, MW3 assets all usable and customizable.”

“The custom game options available with #BATTLEFIELD2042 and the Battlefield Portal are amazing. So many options and ways to be creative and have fun,” said Call of Duty news account ModernWarzone. “@RavenSoftware we need things like this in Warzone, especially with Battlefield announcing this today.”

With how extensive of a backlog Call of Duty has, it’s very likely that Activision will take inspiration from Battlefield’s exciting new mode – and the demand for it is certainly there.

If you can’t wait to play Battlefield 2042, you can check out how to get access to the Open Beta in September.

Image Credit: Activision / EA

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Call of Duty

Zombies World Record beaten after nearly 300 hours of Call of Duty: Black Ops 3

It took one Twitch streamer nearly 300 hours of gameplay to beat the World Record for Black Ops 3’s Nacht Der Untoten Zombies.

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black ops 3 nacht der untoten

One player has done the unthinkable and beaten the Call of Duty: Black Ops 3 Nacht Der Untoten Zombies World Record by reaching round 255.

Zombies has a storied history dating all the way back to 2008 when Call of Duty: World at War came bundled with a bonus mini-game called ‘Nacht der Untoten.’ The legendary Nazi Zombies mode would go on to reach ridiculous levels of popularity to the point that Treyarch had to make extra Zombies maps.

Since then, virtually every single CoD title has included new versions and variations of the Zombies formula. Black Ops Cold War is currently enjoying the launch of Mauer Der Toten, the freshest Zombies experience.

However, one Twitch streamer has overlooked modern Zombies in favor of a previous game – Black Ops 3. After 20 days of playing the same game of Nacht Der Untoten on and off, a new World Record was set.

The feat was accomplished by CoD Zombies Twitch streamer TomPhantasy as he smashed the previous record by a staggering 40 rounds to reach Round 255.

Beginning his run on July 2, he spent the next 20 days clocking up nearly 300 hours of game time to obliterate the previous Nacht Der Untoten record.

Remarkably, he was only downed twice, and they both came once he’d surpassed the record figure anyway.

The final seconds of the footage are of the streamer clearing up the last few dregs of Zombies until the round icon in the bottom-left changes to 255.

This absolutely smashes the previous record of 216 rounds set by user Chihiro-516, and may never be beaten.

Dexerto was even able to secure an exclusive word with the streamer to get more reaction to his feat: “The Zombies community has been supporting me for months when I have been attempting this record through the highs and lows,” he said.

He continued: “I knew I had to keep going, because after 24.8 days the game freezes, This meant I had to play 13+ hours per day for those 25 days.”

Massive congratulations need to go to the player who was able to gut his way through an arduous three weeks of Zombies. With Mauer Der Toten very much the new Zombies craze, we wonder if he will one day attempt to set the record for it.

Also, for some more incredible accomplishments, check out the Cold War player who reached 10th Prestige without killing a single player.

Image Credit: Activision / TomPhantasy

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