// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Treyarch has released a new Game Settings Update for Call of Duty: Black Ops 4 on PlayStation 4, Xbox One, and PC.

Today’s updates include Pandemic updates, sliding adjustments, and more.

Here’s the details:

Pandemic Updates, Sliding Adjustments, and Zombies Weapon Tuning

In today’s maintenance update, we’ve made new adjustments to Pandemic thanks in part to community feedback and internal data. Zombies will now respawn faster and have more of a fighting chance against the living, and all surviving squads will now properly see the Victory screen if they make it to the end of the match.

In MP, we’ve begun rolling out updates to restore the original slide velocity for all Specialists, with corrections for Battery, Crash, Firebreak, Prophet, Recon, Ruin, Zero, Torque, Nomad, and Spectre now live. Due to technical limitations, adjustments for Seraph, Ajax, Outrider, and Reaper will be incoming in an update next week.

In Zombies, we’ve increased the headshot damage for fully Pack-a-Punched versions of the Vapr-XKG, Swordfish, and Havelina AA50 with High Caliber equipped. See below for the full list of changes.CWL Champs is Almost Here!

The biggest Call of Duty World League event of the year kicks off on August 14, with the world’s best pro teams battling it out for the 2019 season championship in Los Angeles. Watch all the action in the in-game live event viewer on PS4 and at Twitch.tv/CallofDuty.

Here’s what’s new today:

Post image

BLACKOUT

  • Pandemic
    • Gameplay
      • Reduced zombie respawn timer from 15 seconds to 10 seconds.
      • Reduced chances for zombies to spawn outside of the circle.
      • Increased range of zombie melee attacks.
      • Zombies can no longer destroy doors from a distance.
      • All squads that survive the horde will now get a Victory screen.

ZOMBIES

  • Weapons
    • Havelina AA50
      • Increased headshot damage when fully Pack-a-Punched with High Caliber equipped.
Post image

MULTIPLAYER

  • Gameplay
    • Corrected slide values for Battery, Crash, Firebreak, Prophet, Recon, Ruin, Zero, Torque, Nomad, and Spectre.
    • Sliding corrections for Ajax, Outrider, Reaper, and Seraph incoming in a future update.

ZOMBIES

  • Weapons
    • Vapr-XKG
      • Increased headshot damage when fully Pack-a-Punched with High Caliber equipped.
    • Swordfish
      • Increased headshot damage when fully Pack-a-Punched with High Caliber equipped.
    • Stability
      • Fixed a rare crash that could occur when loading into the lobby or Armory.

SOURCE: Treyarch

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