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Call of Duty: Black Ops 4 Dec. 19 Game Settings Update – PC Ver. 1.10, Weapon Camos and Armor Tuning in Blackout

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Treyarch has released a new minor Game Settings Update today, bringing Patch 1.10 to PC players as well as Armory in Blackout across all platforms. Read the full patch notes below.

FROM TREYARCH:

Today’s update delivers our PC 1.10 title update for Black Ops 4, as well as two highly-anticipated items in Blackout: Armor durability/repair tuning and Weapon Camo support! See below for all the details:

Blackout Armor Tuning

Thanks to everyone for the feedback on our Armor redesign and Armor repair system that we rolled out last week in Blackout. Now that we’ve all had some time with the new system, we’re making a few tuning updates that will directly affect Armor durability and how players use Armor Plates. With these changes, we’ve better balanced the long-term effectiveness of Level 2 and Level 3 Armor, and reduced how frequently Armor can be repaired.

These updates include:

  • Level 2 and Level 3 Armor durability has been reduced to match Level 1 Armor durability.
  • Reduced the maximum amount of Armor Plates that can be stacked from 10 Armor Plates to 5.
  • Increased time required to use an Armor Plate from 2 seconds to 3.
  • Slightly increased Paladin damage against Armor to reduce the number of shots needed to take down enemies wearing Level 3 Armor.

Notes from the dev team: While we’re pleased to see Armor lasting through more than one gunfight with this redesign, we agreed that Level 2 and Level 3 Armor was a bit too durable. With the durability dialed back on these, players should be able to destroy their enemies’ Armor more frequently.

We’ve reduced how frequently Armor can be repaired by increasing the time required to repair Armor, which will be most noticeable in active gunfights. In a game where an extra second can make all the difference, this change gives aggressors more opportunities to close the distance on enemies as they repair their Armor more slowly than before.

As we mentioned last week when we initially rolled out the first Armor redesign, we’ll continue to gather data and monitor your feedback as we evaluate Armor’s performance in Blackout. Keep it coming!

Blackout Weapon Camos

With today’s update, Weapon Camos earned in Multiplayer, Zombies, and the Black Market can now be applied to weapons in Blackout, including Reactive Camos and Mastercrafts!

To equip your Weapon Camos, visit the new Armory menu in Blackout prior to a match. Once equipped, players will see their selected camos on their corresponding weapons when they’re picked up in the game. Reactive Camos will have their own Blackout-specific requirements to “unwrap” and progress stages of the camo. And yes, Weapon Camo support is also applied to Blackout Custom Games. Enjoy!

Note: There is a known issue with Reactive Camos on certain weapons that will appear to be “wrapped” in the Armory and on the ground even after they’ve been unwrapped. These weapons will display their Reactive Camos as expected once you pick them up in the game, and a fix for this cosmetic issue is coming soon.

PC 1.10 Title Update

Our PC 1.10 title update is live today, delivering the updates from yesterday’s 1.10 patch notes and additional PC-specific changes listed below. Blackout Armor tuning and Weapon Camo updates are planned for the next PC update, currently scheduled for tomorrow. As we mentioned in our Dec. 13 update, we typically target a PC patch release window of within 24 hours of its corresponding console version to ensure each update is thoroughly tuned and tested before release.

And in case you missed it in yesterday’s update… as a special “thank you” to our players, fully-unlocked Reactive Camos can now be applied to any gun that you’ve unlocked Gold Camo for in Multiplayer! We’ve also made this clearer in the in-game menus with today’s update. Get out there and grind, and look good doing it.

Here’s what’s new across all platforms with today’s update:

SUMMARY

  • PC 1.10 title update now live.
  • Armor tuning applied in Blackout.
  • Weapon Camo support added to Blackout.
  • ARAV spawns added to Blackout Custom Games.
  • Fixed IX Shaw Character Mission unlock in Blackout.
  • MP stability fixes for Zero and the Mantis.
  • Zombies fixes for Dead of the Night and weapon personalization.​

ALL PLATFORMS

Blackout

  • Armor Tuning
    • Reduced Level 2 Armor durability to match Level 1 Armor durability.
    • Reduced Level 3 Armor durability to match Level 1 Armor durability.
    • Reduced the amount of Armor Plates that can be carried at once from 10 to 5.
    • Increased time required to use an Armor Plate from 2 seconds to 3.
    • Slightly increased Paladin damage against Armor.
      • Reduced minimum number of Paladin shots required to down an enemy with Level 3 Armor and 150 health from 3 shots to 2.
      • Players with 200 health from a Trauma Kit and Level 3 Armor will still require a third shot to down.
      • Players with 200 health from a Trauma Kit and Level 3 Armor can be downed with 2 consecutive headshots.
  • Weapon Camos
    • Weapon Camo support added to Blackout.
      • Camos earned in Multiplayer, Zombies, and the Black Market can be applied, including Reactive Camos and Mastercrafts on their designated weapons.
      • New Armory menu added to allow players to set up their Weapon Camos prior to a match.
      • Players will see their selected camos on corresponding weapons when picked up in-game.
      • Reactive Camos have Blackout-specific requirements to “unwrap” and progress stages of the camo in Blackout.
      • Weapon Camo support included for Blackout Custom Games.
  • Character Unlocks
    • Addressed an issue that could occasionally prevent the IX version of Shaw from unlocking properly.
  • Custom Games
    • ARAV now spawns in Custom Game matches.

Multiplayer

  • Featured Playlists
    • Added Safeguard to Mercenary Objective Moshpit.
  • Stability
    • Fixed a crash that could occur when using the Ice Pick on a Gunship.
    • Fixed an occasional crash that could occur while the Mantis is active.

Zombies

  • Create-a-Class
    • Addressed an issue where personalizing weapons could cause a UI Error.
  • Stability
    • Dead of the Night – Fixed crashes that could occur:
      • During the fourth step of the Main Quest.
      • During ghost appearances in the Main Quest and Pack-a-Punch quest.
      • When the final cutscene plays after the Boss Battle.
      • During the jumpscare when there are multiple players.
  • Miscellaneous
    • Addressed an issue where players who were downed at the end of the round were not automatically revived.

General

  • Black Market
    • Clarified the descriptions of Reactive Camos to inform players that earning Gold Camo on a gun will allow you to apply the Reactive Camo.
    • Ajax’s Centurion tag is now properly assigned to Ajax once unlocked.

PC

In addition to the long list of items included in yesterday’s 1.10 patch notes(Blackout Custom Games and audio improvements, balance tuning for Zero, Reactive Camos for weapons with Gold Camo unlocked in MP, Auto Sprint option, etc.), the following PC-specific updates are also live on PC today in version 270.70(68).14.0.36.0.39078:

General

  • Addressed an issue where the player could not change their reticle color.
  • Addressed an issue where a console prompt would be displayed in the tutorial screen when opening the Create-A-Class menu for the first time.

-Treyarch

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How many people play Black Ops 4? 2021 player count

Ever wondered how many people are currently playing Black Ops 4? We look at the 2018 Call of Duty title’s 2021 player count.

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Woods in Black Ops 4's Blackout

If you’re looking at picking up Black Ops 4, it’s worth knowing how many people are playing the game. We’re taking a look at how many are still playing 2018’s Call of Duty title in 2021.

Black Ops 4 was the last Call of Duty title to release before Modern Warfare and Black Ops Cold War shook up the formula. It featured the first-ever CoD battle royale, Blackout, which paved the way for Warzone’s incredible success.

The game became free as part of PlayStation Plus in July, but with no joint progression system, there’s less of a reason to go back to it. However, many still prefer the game’s mechanics and maps, so it still has a player base.

Here’s how many people are still playing Black Ops 4 in 2021.

What is Black Ops 4’s player count in 2021?

Call of Duty Black Ops 4 operators

Unfortunately, there’s no precise way to tell how many people are playing Black Ops 4 in 2021. However, we’ve done some digging around various player count tracking websites to come up with a rough estimate.

According to PlayStation tracking website PS-Timetracker, Call of Duty: Black Ops 4 was played by 2,510 of their users in August 2021. Of course, the number is likely much higher because you must sign up to have your stats tracked, and it only takes PlayStation players into account.

Another website, PlayerCounter, says that, at the time of writing, there are roughly 12,000 people playing Call of Duty games released before Modern Warfare (2019). Unfortunately, Black Ops 4 has been included with the other previous CoD games, so there is no precise data.

From this info, we estimate that there is likely somewhere between 5,000-10,000 players playing Black Ops 4 in September 2021.

Black Ops 4 player count comparison

New Warzone Pacific Map

Activision revealed in May that Call of Duty: Warzone has had over 100 million players log in to the battle royale title. According to PlayerCounter, there are 2 million players playing Modern Warfare right now, but this likely takes Warzone into account too.

According to Steam Charts, Black Ops III has 1,300 active users and the rest of the Call of Duty titles on Steam, such as WWII and Advanced Warfare, have player counts only in the hundreds. However, incorporating consoles likely makes the player counts higher.


You can also check out Apex Legends, Fortnite, and Battlefield 4’s player counts for 2021 too!

Image Credit: Activision

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Black Ops Zombies fans are begging Treyarch for a standalone game

Call of Duty fans are once again calling on Activision to create and develop a massive standalone Zombies game.

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CoD Zombies running towards screen

Zombies is one of the most popular facets of any Call of Duty game, and fans are once again calling for a standalone game to create the biggest Zombies experience ever.

When Zombies was first added to Call of Duty: World at War back in 2008, few could have predicted the juggernaut it would become among fans of the legendary FPS series. Since then, Zombies has been a staple in Treyarch CoD games, while Sledgehammer and Infinity Ward have dabbled in it too.

Black Ops Cold War‘s take on the game is certainly one of the most ambitious, with the open-world Outbreak mode a fan favorite. While Cold War has plenty of undead action, fans are still calling for even more: a standalone Zombies game developed by Treyarch.

Black Ops Cold War character fighting zombies

There’s definitely interest from the community around this idea, with Reddit user ‘shweba16’ posting their idea about how it could work on the CODZombies subreddit, while asking others for their thoughts on whether it was a good idea.

“What would you guys think if Zombies became its own separate game like Warzone with Treyarch [as] developers?” they asked. “What if this game had all the maps, running on BO3 mechanics, while also having the upgradeable features from Cold War?”

“The game gets a constant stream of updates, season after season, with Wonder Weapons and maps being added. I’m only saying this since there’s a huge disparity between how much time I’ve put into Zombies compared to multiplayer this year.”

Zombies fans were definitely into the idea, with some saying they “only play CoD games for Zombies anyway,” while others discussed the possibility that they could turn it into a true campaign too, like other popular horror games such as Resident Evil or Days Gone.

Unfortunately for those who love this idea, it definitely won’t be happening any time soon. Sledgehammer Games have already confirmed that Treyarch have built and developed Vanguard’s Zombies mode, which will continue Cold War’s Dark Aether storyline.

Image Credits: Treyarch / Activision

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Vanguard players want classic Call of Duty feature to make a return

Players are calling for the developers to bring back a fan-favorite feature from previous games for Call of Duty: Vanguard.

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Call of Duty: Vanguard characters fighting in battle

Call of Duty: Vanguard is almost upon us, and players are already requesting fan-favorite features from previous games to return.

Players on PlayStation finally got a taste of the upcoming Call of Duty game, Vanguard, through the recent Alpha, which sparked some interesting feedback.

More players will be getting their first experience with Vanguard through the Open Beta, which had dates confirmed very recently.

Although not everyone has played Vanguard just yet, players are already asking the developers for certain features like map voting. In the latest of these requests, players are calling for the developers to bring back another fan-favorite feature that has previously been available in other Call of Duty games.

call of duty vanguard Polina character taking cover

Custom emblems were previously a staple of Treyarch’s Call of Duty games, but unfortunately, Black Ops Cold War didn’t bring the feature back, which caused players to ask the developers for its return. The feature was also available in WWII, developed by Sledgehammer Games, the studio behind Vanguard.

Although the feature can be quite controversial, it was a very creative way for players to express themselves, and it looks like players are missing it.

Reddit user BigBearSD posted their opinion on why custom emblems should return in Call of Duty: Vanguard, stating: “Something I would like to see in this game. Bring back the ability to create your own emblems!”

The player states that the custom emblem feature provided a creative outlet for when players were done with online matches: “Whenever I maxed out my prestige in WWII and just was bored but feeling creative I would spend hours at a stretch sitting their making historically accurate WWII unit insignia/patches for all factions.”

Through spending hours in the custom emblem creator, the player even had requests from others on how to create the emblems they had made: “I had people asking me how to make a certain patch and I would give them screenshot walkthroughs.”

This must be a great feeling for those who had spent so long trying to perfect emblems and make them look good, hence why players would like the feature back. As the post says, the custom emblems were “a way to de-stress, unwind, (and) kill time.”

Although these custom emblems probably won’t make a return due to their inability to prevent players from creating explicit and insensitive content, the creativity that was allowed was truly a great way to engage players even out of a match.

For more on Call of Duty: Vanguard, check out our article on when in history Vanguard is set.

Image Credits: Activision / Sledgehammer Games /

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