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Call of Duty: Black Ops 4 December 13 Update: Holiday Event (PS4), Patch (PC)

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Treyarch has released the latest Game Settings Update for Call of Duty: Black Ops 4 on PS4 and Xbox One, and released a full patch update for PC players.

The newest game settings update brings a holiday theme event to Black Ops 4’s Blackout mode, Winter Calling event for Zombies, and the Winter Stream in Black Market for PlayStation 4 players.

PC players have also now gotten the newest patch update that went live on consoles earlier this week, and Treyarch has shared details on that update and why the update was behind consoles.

From Treyarch: 

Happy holidays from Treyarch! Today, we’ve kicked off our Holiday Event in Blackout, our Winter Event stream in the Black Market, and the new Winter Calling in Zombies first on PS4 – and to celebrate, we’re giving players on all platforms 2XP in MP and Zombies and 2X Merits in Blackout all weekend long starting tomorrow, Dec. 14 at 10AM PT!

We’re also happy to announce our newest limited-time mode in Blackout: Close Quarters Frenzy is coming to all platforms this weekend, Dec. 14-17 10AM PT! Fight to outlast a faster Collapse using close-quarters weapons – shotguns, SMGs, pistols, and melee are your only means of survival. Good luck out there.

We’ve also launched our PC 1.09 update today, with full patch notes below including new PC-specific Blackout adjustments. A quick note on PC release schedules:

  • Because we’ve made PC a priority this year with a dedicated studio team and more support for PC-exclusive options and features than ever before, we’re committed to taking the time to make sure each update is thoroughly tuned and tested before we release each update on PC. This will typically require a later release time for PC compared to its console counterparts, and we’ll always target a release window of within 24 hours of a console patch.
  • In the case of bigger title updates, such as this week’s massive 1.09 update (as opposed to smaller game settings changes), it can take longer than 24 hours to thoroughly test and approve new PC content, especially when there are additional PC-exclusive changes included. Even one change specific to the PC version can introduce new bugs that often prove tricky to nail down and squash. This was the case in 1.09, and the driving factor behind this update going live on a Thursday.
  • We hope this look behind the curtain provides more insight into the release process behind PC updates and (just some of) the reasons why updates will rarely release across all platforms at the exact same time. Thanks for your patience, PC players – 2019 is looking to be a stellar year for Black Ops 4 on PC.

Finally, we’re aware of an in-game issue with some previously-acquired Warpaints not displaying in the Personalization menu, and are actively working on a fix for an upcoming update. Hang tight!

TODAYS UPDATE: 

SUMMARY
  • Blackout Holiday Event: Snowballs, festive lighting/decorations, and holiday-themed Supply Stashes (PS4)
  • Winter Event Stream in Black Market for MP and Blackout (PS4)
  • Winter Calling in Zombies (PS4)
  • PC 1.09 title update
  • Zombies stability/exploit fixes for Dead of the Night
  • MP stability improvements for Zero’s Ice Pick
  • Fixed stuck flare issue in Blackout
PS4

We’ve made the following updates today on PS4:

General

  • Event
    • Limited-time Winter Event stream now live in the Black Market with new items to unlock for use in Multiplayer and Blackout.

Blackout

  • Event
    • Holiday Event now live in Blackout, first on PS4.
    • Added Snowballs, holiday lighting & decorations, and holiday-themed Supply Stashes.
  • Character Missions
    • Addressed an issue with the Character Mission for the IX version of Shaw that prevented one of the mission requirements from registering.

Zombies

  • Event
    • Limited-time Winter Calling event stream now live with new items to unlock in the Zombies Barracks.
  • Dead of the Night
    • Stability
      • Fixed some crashes that could occur during the Pack-a-Punch Quest.
    • Miscellaneous
      • Closed an exploit where players could reach a safe area in the East Stairway.
      • Closed an exploit where players could reach a safe area in the Forest.
      • Close some exploits where players could get into safe areas using Nowhere But There.

Multiplayer

  • Stability
    • Fixed multiple crashes that could occur related to Zero’s Ice Pick.
  • Gameplay
    • Addressed an issue where targeting reticles would still be visible when controlling a Mantis that had been hit by an EMP Disruptor.
    • Addressed an issue where controlling a Mantis that was hit with an EMP Disruptor, exiting the Mantis, then re-entering the Mantis could cause it to lose functionality.
ALL PLATFORMS

Multiplayer

  • Challenges
    • Added a scrollbar and numbers to the Dark Ops Challenges screen to point out additional challenges off-screen.
    • Fixed a missing image for the Handling Master Challenge in the After Action Report.
  • Miscellaneous
    • Addressed an issue that prevented some Reactive Camos from progressing if attachments were equipped.

Blackout

  • Armor
    • Repairs done on Armor will no longer disappear if that Armor had been previously worn by another player, then dropped after being repaired.
  • Stability
    • Fixed a potential crash that could occur while downed.
  • Miscellaneous
    • Addressed an issue that would cause a red flare and smoke to stay on players after they landed.
  • General
    • Personalization
    • Some previously-acquired Warpaints now properly display in the updated Character Customization menus (remaining Warpaints to come in an upcoming fix).
  • Paintshop
    • Addressed an issue that would cause UI Errors to appear when scrolling to Melee weapons in Paintshop.
PC ONLY:

In additions to the changes in the “All Platforms” section above, we’ve made the following updates in the 1.09 PC title update:

Multiplayer

  • Featured Playlists
    • Mercenary Capture Moshpit added as Featured Playlist.
      • Game Modes: Domination, Control, Hardpoint
    • Mercenary Deathmatch Moshpit added to Featured.
      • Game Modes: Team Deathmatch, Kill Confirmed.
      • 6v6, no parties allowed.
    • Deathmatch Moshpit added to Featured.
      • Game Modes: Team Deathmatch, Kill Confirmed.
    • Hardcore Free-For-All added to Featured.
    • Domination added to Featured.
  • Weapons
    • Melee
      • Increased melee detection range for melee weapons, including the Bayonet and Stiletto Knife Operator Mods.
    • Titan
      • Reduced ADS flinch mitigation (also applies in Blackout and Zombies).
  • Specialists
    • Prophet
      • Reduced Tempest ammo count from 14 to 10.
      • Tempest now requires more accuracy to hit its target.
    • Firebreak
      • Purifier now more reliably connects with enemies.
    • Seraph
      • Increased Annihilator earn rate.
  • Gameplay
    • EKIA credit can now carry over after respawning when a player damages an enemy and dies before their teammate finishes that enemy off.
    • EKIA credit will now clear after 5 seconds from last damage dealt.
  • Custom Games
    • Added Nuketown to the Custom Games map list.
    • Added Gun Game to the Custom Games mode list.
    • Added Safeguard to the Custom Games mode list.
    • Addressed an issue in Search & Destroy Custom Games with higher round limits ending after the 4th round.
  • Scorestreaks
    • RC-XD
      • Addressed an issue that prevented activating a second RC-XD after one was already used.
    • Drone Squadron
      • Start-of-round restriction timer is now applied to the Drone Squadron.
    • Gunship
      • Resolved an issue where some Gunship shots could impact the Gunship aircraft.
  • Challenges
    • Not Outgunned
      • Not Outgunned Challenge now properly tracks progress in Heist and Control.
    • Ninja
      • Ninja Challenge now properly tracks progress in Heist.
    • Surf’s Up
      • Surf’s Up Challenge now properly tracks progress in Domination around contested points.
    • Threat Neutralized
      • Threat Neutralized Challenge now properly tracks Lightning Strike kills in Domination.
      • Threat Neutralized Challenge now properly tracks progress in Control.
  • Weapon Camos
    • Modified requirements for Diamond and Dark Matter active visual stages to transition every 5 kills (not only kills without dying) and not reset on death.
    • Modified Killathon Reactive Camo to activate visual stages every 5 kills (not only kills without dying) and not reset on death.
  • Stability – Fixed crashes that could occur:
    • When launching Custom Games with Custom Classes or Specialist Draft disabled.
    • When a player disconnected while escorting the Robot in Safeguard.
    • When attempting to attribute score to players that disconnected.
    • When a disconnected enemy caused damage to a player’s equipment in certain circumstances.
    • When the player’s Attack Helicopter was destroyed.
    • When attempting to destroy a vehicle when out of bounds.
  • Miscellaneous
    • Addressed an issue where players with Diamond Camo equipped could face a different direction in third person.
    • Addressed an issue where attempting to fire an empty weapon could leave the shot count at 1, preventing the use of the Mesh Mine.
    • Addressed an issue where the NVIR Optic could cause the Engineer Perk to malfunction if the player switched between classes.
    • Secondary weapons now show in the Specialist Draft if no primary weapon is equipped.

Blackout

  • Audio
    • Occlusion
      • Reduced situations that could make footsteps nearly inaudible.
      • Specific materials and buildings should now affect sound more realistically.
      • Terrain should now properly affect sounds.
      • Garage doors now affect properly when opening and closing them.
    • Distances
      • Rebalanced the distances at which players can hear first hear someone approaching.
      • Unified distances related to certain movement types – for example, sliding should now be heard about the same distance as other player movement sounds.
    • Gameplay Modifiers
      • Adjusted Awareness and Dead Silence Perks accordingly to reflect new distance settings for footstep audio.
    • Directionality
      • Lowered reverb on third-person footsteps, which helps with the player’s understanding of the overall location those footsteps are coming from. This is especially true when wearing headphones/playing in stereo and not in 5.1.
    • First and Third Person
      • Further lowered the first-person footstep volume that players hear themselves make.
      • Further lowered volume of teammates’ footsteps.
      • Decreased first-person weapon audio slightly to balance with third-person weapons heard by others.
      • Jumping into water no longer sounds louder than it should.
    • Environment
      • Lowered volume on the main ambient audio track (the overall sound made by the environment that players always hear), allowing subtler gameplay cues to be more audible more often, including footsteps.
      • Reduced volume and distance that garage doors can be heard from.
      • Modified volume and distances that opening Stashes can be heard from.
  • Armor
    • Armor Plates
      • Added Armor Plates to repair damaged Armor, which are applied from your Inventory.
      • It takes approximately two seconds to use an Armor Plate to repair a segment of damaged Armor.
      • One Armor Plate will repair a single Armor pip, regardless of Armor level.
      • PC players can assign the Armor Repair action in the Game Mode Specific section. New players or those who choose to reset keybinds will have Repair Armor bound to Q.
      • Armor Plates are located in enemy Death Stashes after destroying the Armor of an opponent, in Equipment Stashes, and more rarely, on the ground as a lootable item.
    • Durability
      • Armor durability has been increased, allowing Armor to last longer through an engagement.
      • Armor durability indicators have been updated to display individual pips of Armor.
    • Damage Mitigation
      • The percentage of damage that Armor mitigates has not been changed. As we monitor how these changes to Armor affect gameplay in Blackout, we will continue to evaluate damage mitigation values.
  • Map Changes
    • Overall
      • Added seasonal changes to foliage and softer winter lighting across the entire map.
    • Hydro Dam
      • Added elevators to allow players to get up and down in alternative ways.
      • Provided additional cover on the rooftops of both major buildings.
      • Opened additional rooms between the generator buildings.
    • Factory
      • Opened previously sealed buildings to offer additional looting opportunities.
      • Added new pipes to allow players to navigate between structures in alternative ways.
      • Some previously closed train cars are now accessible.
      • Several new containers are now accessible.
    • Nuketown Island
      • Opened up some previously closed garages throughout Nuketown Island.
    • Map Boundaries
      • Expanded and improved upon boundaries on all sides of the map to be more consistent with the physical indicator of those boundaries seen inside the map, including the fence along the northern boundary of the map, power lines along the eastern side of the map, and pipeline along the southern border of the map.
      • The mini-map now reflects the location of these boundaries.
  • Weapon Balance
    • SDM
      • Reduced damage.
      • Increased ADS time in and out.
      • Increased recoil.
    • Spitfire
      • Reduced damage.
      • Increased recoil.
  • Gameplay
    • Addressed an issue where the weapon scope would shake on Very High Anti-Aliasing.
  • General
    • Smoke Trails
      • Added Smoke Trails to wingsuits during initial infiltration to give players a better sense of how many people are dropping near their location.
    • Zombies in Blackout
      • Zombies will now have a chance to drop ammo when killed.

Zombies

  • Features
    • Daily Callings
      • Daily Callings added to the Barracks in Zombies.
      • Players can complete new Daily Callings challenges for bonus Zombies XP and Nebulium Plasma each day.
    • Black Ops Authenticity Stamp
      • Black Ops Authenticity Stamp feature added to the After Action Report after each match.
      • Players can enter their unique 4-word code generated in the After Action Report at http://callofduty.com/boas to share their accomplishments with the world.
    • Daily Tier Skip
      • Added Daily Tier Skip credit for completing 15 rounds in a game of Classic Zombies each day.
  • Stability
    • High Rounds
      • Fixes for multiple memory leaks and other issues that could lead to crashes at high rounds in all maps.
    • General – Fixed crashes that could occur:
      • During respawn after the Join The Party Elixir or Charm of Impatience Talisman was used.
      • When every player disconnected before the match started.
      • When the player disconnected while certain audio played.
      • When sharing a Mystery Box weapon.
      • In rare cases when using the Scepter of Ra.
      • In rare cases when enemies transformed into Catalysts or Blightfathers.
      • In rare cases when taking damage to Armor.
      • In rare cases when a player disconnected after using a trap.
    • Voyage of Despair – Fixed crashes that could occur:
      • During steps 4 or 7 of the Main Quest.
      • When the player disconnected while using the Kraken.
      • When shocking a zombie with Kill-O-Watt while it was transforming into a Catalyst.
      • When a player disconnected while reviving another player.
      • In rare cases when using the Sentry or Ragnarok DG-5.
    • IX – Fixed crashes that could occur:
      • In rare cases while Perk statues randomly cycled.
      • In rare cases while using the Hammer of Valhalla.
      • In rare cases during special rounds in IX.
      • In rare cases when using Serpent’s Kiss on large group of Zombies.
    • Blood of the Dead – Fixed crashes that could occur:
      • When killing the Warden during the Michigan Avenue ghost escort due to a memory leak that could occur.
      • In certain cases during step 3 of Main Quest.
      • In rare cases when throwing the Hell’s Retriever at the bird during step 2 of the Main Quest.
      • In rare cases when using the Acid Trap in the Cafeteria.
      • In rare cases during the prison breakout step in the Main Quest.
      • In rare sound-related cases tied to the Spectral Shield.
      • In Theater Mode while spectating Richtofen when initiating the Magmagat quest.
    • Classified – Fixed crashes that could occur:
      • When entering codes during the Classified Wonder Weapon quest.
      • In rare cases when using teleporters.
  • Achievements
    • Prestigious Award
      • Now properly tracks progress for attaining max level or Prestige with 25 different weapons in Zombies.

General

  • Character Customization
    • Warpaints can now be equipped with outfits across different Themes on the same Specialist without having to own a corresponding outfit.
    • Character Personalization menu updated to separate Outfits from Warpaints, with larger display of items.
  • Weapon Camos
    • Camos (Multiplayer & Zombies) and Reactive Camos (Multiplayer) obtained through the Black Market can now be equipped in the Weapon Personalization menu via the Black Market tab.
  • Weapon Reticles
    • Reticles obtained through the Black Market can now be equipped in the Reticle Personalization menu via the Black Market tab.
  • Options (Global)
    • Added gamepad ADS Sensitivity Options for both high zoom optics and regular weapons.
  • Specialist HQ
    • Improved stability with Ajax’s Combat Training mission.

SOURCE: Reddit

Call of Duty

Call of Duty tier list – the best & worst games

All of the best and worst Call of Duty titles, ranked.

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Call of Duty is a long-standing franchise spanning 18 different main entry releases. Let’s review the best & worst games yet.

The Call of Duty franchise has changed drastically over the past 17 years. We’ve seen the series reimagined with the release of Call of Duty 4: Modern Warfare, then the jetpack era with the launch of Advanced Warfare.

Fast forward to the present, Infinity Ward redefined Call of Duty yet again with 2019’s Modern Warfare, launching the series to record sales.

Below you’ll find our tiered ratings for the best & worst Call of Duty games yet.

Note: We’ve excluded the classic Call of Duty games (1-3). After the launch of Call of Duty 4, the franchise hit large new audiences and improved drastically on the classic formula. Comparing those titles to the modern games just isn’t a fair comparison.

S Tier – The Legends

These games are the tip of the spear, the most iconic Call of Duty games yet. Many of these games put Call of Duty on the map and are still spoken as the “golden” games.

Call of Duty: Black Ops 2

After visiting Vietnam and the Cold War with the original Black Ops, Treyarch set their sights on the future. Black Ops 2 gave players an unforgettable multiplayer experience with futuristic weaponry, scorestreaks, and settings. Included with the base package was the first Call of Duty campaign to have multiple endings, and a zombies experience.

The DLC brought players some of the greatest Call of Duty experiences to date, with zombie maps such as Mob Of The Dead and Origins.

Call of Duty 4: Modern Warfare

The game that put Call of Duty on an upwards trend to become the #1 first person shooter franchise ever created. Infinity Ward recreated the core Call of Duty experience, creating a fast paced and polished shooter.

The multiplayer experience brought iconic maps such as Shipment, Killhouse, Vacant, Crash & Broadcast. Additionally, the cinematic Campaign raised the bar for single-player experiences in shooters as well.

Releasing during the hayday of the Xbox 360 and PlayStation 3, this was the “must get” game of 2007.

Call of Duty: Black Ops

After the release of Call of Duty: World At War, Treyarch knew they could step out of their comfort zone and bring the franchise past the second World War.

In order to bring a unique experience, Treyarch opted to set their first Black Ops game during the Vietnam/Cold War era. In the Campaign, players would be part of an elite squad working alongside the CIA in covert operations around the globe.

Black Ops set new highs for Treyarch’s titles, becoming an instant success. Zombies mode was redefined, becoming a rich, story focused experience for fans. Multiplayer introduced new gadgets and movement mechanics, such as the dolphin dive.

Iconic multiplayer and zombies maps were also introduced, like Summit, Nuketown, Kino Der Toten & Moon.

Call of Duty: Modern Warfare 2

Following the success of Call of Duty 4: Modern Warfare, Infinity Ward set their sights to improve upon the mechanics of the original Modern Warfare game with the sequel.

The campaign is a direct sequel to Modern Warfare and puts players in the shoes of several military factions as a war breaks out between the United States and Russia. Iconic figures like Captain Price, Commander Shepard, and Ghost all appear within the game. For the first time, players get to see the face of the main protagonist from Call of Duty 4, Soap.

For Multiplayer, a brand new set of 15 selectable killstreak rewards were introduced, evolving the killstreak system introduced in Call of Duty 4. The create-a-class system offered a new set of complex and unique perks for players, and many fell in love with maps like Terminal & Rust.

Modern Warfare 2 also launched with a “Special Ops” co-op mode, where players could play split-screen or online with a friend in a set of mission scenarios.

A-Tier – Overachievers

Lowering down a bit from nostalgic favorites, here’s some of the heavy-hitting Call of Duty games that deserve praise.

Call of Duty: Modern Warfare 2019

While controversial across the hardcore community, Modern Warfare yet again redefined the Call of Duty franchise, giving players one of the most polished and detailed Call of Duty titles ever created.

The campaign reintroduces classic characters with a fresh storyline, apart from the events of the classic Modern Warfare franchise. Each campaign mission introduces a tense, unique experience across the UK, Russia and the Middle East. It’s a must-play campaign experience for any Call of Duty player.

For multiplayer, animations were fine-tuned and weapons were overhauled to feel powerful in the hands of every player. The game opts for a classic Call of Duty loadout style with a twist – each weapon can have up to 5 attachments via the new gunsmith system, where players can change weapon barrels, stocks, grips and more to turn their gun into one that fits their specific playstyle.

In March of 2020, Infinity Ward released Modern Warfare’s Warzone mode, a 150 player battle royale – which was an instant hit. It quickly amassed over 75 million players after its first five months of release.

Call of Duty: World At War

With the evolution of the Call of Duty engine during the development of Call of Duty 4: Modern Warfare, Treyarch had the opportunity make the most detailed World War 2 shooter experience yet.

World At War delivered just that, giving players a chilling ride across the Pacific Theatre and Russian front. Gore mechanics were introduced, making the experience much more intense and realistic. By far, World at War is one of the best campaigns in Call of Duty history.

For multiplayer, players had the opportunity to experience gameplay eerie to Call of Duty 4 with World War 2 era weaponry. The game launched with a killstreak similar to Call of Duty 4 as well, giving players a recon plane, artillery strike, and attack dogs at three, five, and seven kills respectively. Popular maps included were Dome, Castle & Asylum.

Zombies were also introduced for the first time in the franchise, with the addition of Nacht Der Untoten. At launch, it was unlocked after completing the main campaign but was later unlocked by default for all players after the mode received high praise from fans. The mode received three more maps through DLC and has been continued in every Treyarch Call of Duty since.

Call of Duty: Modern Warfare 3

Modern Warfare 3 was the final classic Modern Warfare game, and the finale to the story of Task Force 141 and their battle against Valdmir Makarov.

The campaign brings us front and center to a full scale “what if” scenario for a third World War. Players visit landmarks across the world including Big Ben, the Eiffel Tower and New York City. The campaign is a bit lackluster when compared to the first two games, but there are enough exciting locales for the game to hold up.

For Multiplayer, Modern Warfare 3 attempted to change up the create-a-class system with weapon proficiencies, a new perk system applied specifically to weapons. These perks would give weapons less flinch, more damage through walls, or even a second attachment.

Alongside these changes, a new “Strike Package” system was introduced to allow all players to have the chance to achieve killstreaks. Assault streaks reset upon death, granting lethal rewards for players who could reach high streaks in a single life. Support streaks did not reset upon death, but often required more kills and only rewarded less-lethal streaks to support the team. Lastly, we have the specialists streaks, which would reward perks instead of killstreaks. When a player hit 8 kills, they would be rewarded every perk in the game.

Overall, Modern Warfare 3’s Multiplayer felt like a celebration of all the series had achieved so far. It was a fun and exciting experience. The Special Ops mode from Modern Warfare 2 was also re-introduced, with new combat scenarios.

Call of Duty: Black Ops 3

Black Ops 3 was an interesting year for Call of Duty. We debated putting this at B tier due to some of the game’s issues (supply drops, weak campaign), but the gameplay ultimately pulled it higher on the list.

For a jetpack Call of Duty game, Black Ops 3 found a perfect balance for the movement system. Wall running felt smooth, and combat was fun. Advanced Warfare’s boost jetpack system didn’t allow for wall running or controlled movement, which led to frustrating engagements. Black Ops 3 remedied these issues.

In combination with map design that complemented the movement system, a well-tuned specialist system and a well-balanced group of futuristic weapons, multiplayer was a treat for fans of the new jetpack movement.

Overall, the multiplayer experience was an entertaining one, mostly set back by the supply drop system that made the game feel pay to win. Players would often have to pour hundreds of dollars into a loot crate system to get the best weapons in the game.

In terms of the Zombies mode, it was the most evolved version yet, with brand new boss zombies, and even gave PC players a mod tools client to create their own maps. Towards the end of the game’s lifecycle, Zombies Chronicles was introduced, which brought several fan-favorite zombies map remasters to the game.

B- Tier – Average

These games showed much promise, but fell a bit short.

Call of Duty: Black Ops 4

Black Ops 4 was a return to a “boots on the ground” experience, following Black Ops 3. Many mechanics from Black Ops 3 came over, including specialist characters and abilities. It was also the first and only Call of Duty game to not release with a proper Campaign.

While a fun installment, Black Ops 4 didn’t feel like a truly new Call of Duty experience, launching with four remade maps. The multiplayer felt just as smooth as a Call of Duty game should, but ultimately was set back by the annoyingly overpowered specialist abilities players would get throughout the game. These abilities were easy to use, awarding players with bonus XP for kills, which resulted in easier than normal to achieve scorestreaks.

The gameplay loop of multiplayer which originally fell on skilled gunfights, felt all but absent with regularly spammed equipment, specialist weapons, and streaks. It’s quite the shame, because a very well polished and fun multiplayer experience was hidden behind these mechanics.

Zombies was also a hit and miss experience, resulting in a divided Zombies community that criticized the mode for being shallow and oversimplified.

The main shining star of Black Ops 4 though, was the Blackout battle royale mode. This was Call of Duty’s first try at a modern battle royale, and Treyarch delivered an entertaining experience that gave Battle Royale a true Call of Duty spin.

Call of Duty: Black Ops Cold War

While it may not be fair to judge Black Ops Cold War just two months after its release, we decided to put it on the B-tier due to the launch issues. While the Treyarch team had less time than expected, they still managed to fully develop a game during a worldwide pandemic.

The game offers quite an entertaining campaign with all the exciting twists you’d expect from a Black Ops title, albeit a bit short. Multiplayer is what you’d expect as well, with fast-paced, heart-pumping combat. Also as a first to the Black Ops series, we now have 12v12 modes called “Combined Arms”. There’s also a Blackout-esque mode called “Fireteam” that takes place on large maps.

Zombies is the real star of the show though, being completely reworked into a more casual experience overall, while also offering a challenge to players who seek it. New currencies have been implemented into the mode for weapon upgrades, and those weapon upgrade systems have evolved past just the pack-a-punch system. You can even survive Zombies now, through the evac system.

As for the B rating, Black Ops Cold War’s launch just hasn’t impressed us when compared to Modern Warfare and Black Ops 4. The game only launched with eight 6v6 maps, and two 12v12 maps. Fireteam received two maps, but the core multiplayer experience felt lackluster for the games first month.

Luckily, Treyarch added Nuketown post launch, and Season 1 brought us 2 more multiplayer maps, with four 2v2 gunfight maps. Another Fireteam map is expected to launch midseason.

If the next few months go well for Black Ops Cold War, it very well could land higher on the list.

C- Tier

Passable, yet not stellar.

Call of Duty: Advanced Warfare

Sledgehammer Game’s first standalone installment in the Call of Duty universe was a beautiful game, with plenty of brand new mechanics. It was a solid game that should be commended for taking chances.

The game sought to capture the excitement of the Call of Duty formula, while also introducing jetpack mechanics. These mechanics allowed players to double jump and quickly evade from side to side. The jetpacks did not allow for much control mid air, which often led to clunky player movement. The sound of players double jumping around the map also created confusing audio queues for players trying to grasp situations around them.

While the core gameplay had its issues, the map design was well catered around the new gameplay design, resulting in relatively decent map flow on most maps.

This game was also the first Call of Duty to be built around the controversial Supply Drop system, that was later removed in Modern Warfare 2019.

Aside from Multiplayer, the game also brought a cinematic Campaign experience, with a relatively sub-par narrative. Exo-Zombies was also later introduced with the first DLC pack.

D-Tier

These games simply missed the mark.

Call of Duty: Ghosts

Ghosts is well regarded as one of the weakest franchise entries by fans, and for good reason. This game was a frustrating experience for players, with many complaining about visability on Multiplayer maps.

Deaths felt nearly instant, and many gunfights felt inconsistent due to the state of the servers. Infinity Ward also had to release the game on six different platforms, and across two console generations, which did not help.

The multiplayer was slow, punishing and overall tough to play as an aggressive player. Enemies blended in well with their surroundings, and killstreaks were lackluster. Competitive play was heavily weighed on host connection, so many online games felt unfair.

This was not helped by the Campaign, which had a confusing and hard to believe narrative, where South America defects against North America. To top it all off, the ending was even more impossible to believe. If you ignore the plot holes, the Campaign does have a few fun moments.

Ghosts is also the first Call of Duty where Infinity Ward attempted a third main game mode, this time in the mode Extinction. In this mode, you fight off waves of Aliens in an attempt to escape multiple scenarios.

Overall, it just felt Ghosts lacked direction. Much of the game went off in different directions. With a hard to digest storyline, subpar multiplayer and an aliens mode, it was tough to feel like this game knew what it wanted to be.

Call of Duty: Infinite Warfare

Following the launch of Call of Duty Ghosts, Infinity Ward set their sights on a futuristic sci-fi shooter set in space. After many years of jetpack Call of Duty games, fans were outraged by the decision for yet another year of jetpacks.

Infinite Warfare started off launch looking grim, amassing millions of dislikes on its YouTube trailer, becoming one of the most disliked YouTube videos ever.

Come launch, the multiplayer experience felt like an overall disappointment. The movement mechanics were fun and well-polished, but the Infinity Ward signature gunplay did not translate well into a jetpack title. Hitting targets at range felt unsatisfying, and the chaos of players darting around through the sky led to another year of frustrating gameplay. Since multiplayer is the main component of Call of Duty, much of the player base had a strong dislike for the game without giving Zombies or the Campaign a chance.

Speaking of those modes, Infinite Warfare actually does offer one of the greatest campaign experiences in the history of the franchise. It’s fun, unique and well designed. If you haven’t tried it yet, it’s well worth going back for. The character cast is full of personality, and the unique side-missions are a treat.

Zombies also explores a fun twist between the future and the 1980’s, which makes for interesting crossovers between the future and the past.

While Infinite Warfare was negatively received for its multiplayer, its hard to not wonder if things would have went differently had it come out another year, when players weren’t burnt out of the jetpack gameplay.

Call of Duty: World War 2

Sledgehammer Game’s second attempt at a Call of Duty game, World War 2 was met with mixed fan reception. Some were excited to go back to World War 2, while others wanted a modern setting to return.

World War 2 was a solid Call of Duty experience, but that’s just about it. It didn’t introduce many new mechanics to the franchise, something that Sledgehammer previously did with Advanced Warfare. If anything, it felt safe…. too safe.

The multiplayer got stale quite fast after the initial launch of the game, resulting in repetitive matches with little to no variation. Killstreaks felt underwhelming to use and earn, which further resulted in burnout. Players were also initially punished for rushing for the first few months after release, with weapons having aim-down-sight delays after sprinting for several months until player backlash resulted in Sledgehammer Games overhauling the game.

As for the Campaign, it was surprisingly unmemorable for a game that takes place during World War 2. It has a very strong opening, but then quickly turns into a Hollywood blockbuster movie. Many scenes are either exaggerated or plain hard to believe. There are a few unique stealth missions, but no mission ever tops the intensity and beauty of the strong D-Day landing mission the game opens with.

Zombies also makes an appearance in World War 2, but fails to have any flair much like Treyarch’s zombies. Most environments are dull and depressing, and the mode gets repetitive fast. All of the DLC maps also suffer from this exact same issue, which is a shame.

Ultimately, World War 2 just seemed like an uninspiring “play it safe” addition to the franchise. It failed to interest us much after the launch, and since then we’ve yet to go back and replay it.

That’s it for our Call of Duty tier list. Be sure to tweet us @CharlieIntel and let us know your picks!

Image Credits: Activision

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Captain Soap’s top 5 Call of Duty moments of all-time

To celebrate the new Operator bundle coming to Warzone, we commemorate Captain Soap with his top 5 Call of Duty moments of all-time.

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One of Call of Duty’s greatest ever characters and the man who truly began the Call of Duty that we know today. Here are 5 of his most impactful moments that still resonate in the CoD community to this day.

People always identify Captain Price as Call of Duty’s most iconic figure, and yet it was Soap who paved the way for much of the historic franchise’s success. His no-nonsense badass approach to everything made him a memorable and endearing figure, particularly once he became a Captain in Modern Warfare 2.

John “Soap” MacTavish’s accomplishments and legacy have been honored with a new Soap Operator Bundle in Warzone. But we thought we’d take it one step further and pay tribute to one of the best first-person shooter protagonists in recent memory.

“What the hell kind of name is Soap?”

Call of Duty 4: Modern Warfare is now very much a seminal piece of craftmanship that paved the way for the future of FPS games. But before CoD descended into a game of one-upmanship on the multiplayer front, the game’s campaign used to be a must-play component.

The game’s first mission was the famous assault course where Price first laid eyes on Soap. As a lowly recruit, you had to run the course in the quickest time possible and people are still trying to perfect it to this very day. It was an introduction to the game’s mechanics, a solid time to be had, and Soap was officially on his way.

ssdd training mission in cod 4

The student becomes the teacher

Fast-forward a few years for Soap and he’s no longer a newbie finding his feet, he’s a Captain of the SAS and a true leader. The snowy “Cliffhanger” mission reintroduces us to an old flame and it’s now Soap leading the player in a mission.

It’s a terrific juxtaposition with COD4 and a sign of how far Soap has come along from knifing fruit in a training course and being ridiculed.

soap guiding roach in modern warfare 2 cliffhanger

Never forget your roots

Soap may be a teacher in MW2, but a student doesn’t forget the person who taught them. This leads to a rather brief but touching moment in a suicidal Gulag rescue operation.

The team is tasked with freeing a prisoner, but not knowing the identity of the person. It turns out to be Captain Price and those one or two seconds when Captain MacTavish is taken aback by seeing his old mentor is about as emotional as Call of Duty storytelling gets. The moment is also enhanced by Worm asking “Who’s Soap?”.

soap rescues captain price in modern warfare 2

Soap kills Shepherd to save Price

In the scintillating climax to Modern Warfare 2, the traitorous General Shepherd has severely wounded Soap with a military knife and is now pummeling Captain Price to death.

Soap seems to be on the brink of death when his instincts and adrenaline kicks in and he performs the most incredible knife throw imaginable. It kills Shepherd, he saves Price, who then saves him by getting Soap extracted.

price rescuing soap in modern warfare 2

Captain “Soap” MacTavish’s final hour

A truly tragic and somber moment that still ranks as one of Call of Duty’s most emotive and impactful to this day. Soap is fatally wounded from a combination of an explosion and falling several stories through a host of metal and construction.

Given that several of the moments on this list basically document the father/son relationship between Captain Price and Soap, it’s only fitting its ends with this. Soap, a soldier at heart, even manages to divulge major information with his final words which sets up a fascinating premise in Modern Warfare 3.

soap dying in cod modern warfare 3

That concludes our list of Soap’s 5 greatest and finest moments in CoD history. It’s a testament to the makers of the game that they keep bringing him back because he’s been such a vital part of the Call of Duty franchise.

Did we miss any out? Be sure to let us know.

Image credits: Infinity Ward, Sledgehammer Games

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New Modern Warfare 3 Remastered Mod In Development

A Call of Duty custom map creator is attempting to recreate iconic Modern Warfare 3 maps in the Black Ops 3 engine.

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A Call of Duty custom map creator is taking on the task of remastering iconic Modern Warfare 3 maps.

While players have remained hopeful about the dwindling possibility of a Modern Warfare 2 Remastered Multiplayer experience, one popular Call of Duty modder has taken the task upon himself to remaster the next best thing – Modern Warfare 3.

Modder @ramijayd on Twitter is already relatively deep into the project, as you can see from the work-in-progress screenshots below.

These images show off the maps Intersection and Boardwalk, both from the DLC pool of Modern Warfare 3 maps. The left images show Modern Warfare 3 gameplay, and the right shows the updated visuals.

Currently, it appears Ramijayd has mostly completed development on these two maps. He plans to expand development to other iconic maps from the game, while also porting over player models and weapon models from various Call of Duty games. It appears the MP7 model he chose comes from Modern Warfare 2019, while the UMP45 comes from Modern Warfare 3.

This mod will be available only to PC players, as it is built in the Black Ops 3 mod tools. The maps will be available in the future through the Steam Workshop. Ramijayd has shared his interest in hosting public servers for these maps, so hopefully, there will be enough interest when the full mod releases for small servers to be hosted with the MW3 Remastered mod.

With any player-created game mod, this is subject to change at any time and most likely will only include fan-favorite maps from Modern Warfare 3. While it won’t be an exact recreation of Modern Warfare 3 multiplayer, it could be a fun throwback to older Call of Duty gameplay.

Unfortunately, mechanics like Modern Warfare 3 point streaks like the Juggernaut, AC-130, and Predator Missile seem unlikely to be added.

We can only hope to get some sort of release of this mod, as we are still awaiting info from the seemingly halted Modern Warfare 2 Multiplayer Remastered Mod, which was being developed in the Black Ops 3 engine by community modders.

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