// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

The latest Game Settings Update for Call of Duty: Black Ops 4 is now live on PlayStation 4 and Xbox One, alongside Update 1.12 for PC players.

This new Game Settings Update, alongside the patch for PC players, brings new features across modes, including the new Blackout Camo System on PS4, the new Pro Series MP playlist, new camo support in Zombies, and more.

From Treyarch:

MULTIPLAYER

For our competitive players – and for those who want to try MP with fewer Specialists in the mix – we’re launching our Pro Series Moshpit playlist today in the MP Featured category on all platforms. Now’s your chance to get a feel for how the pros play with new limitations set on Specialists, Scorestreaks, weapons, and more. Check the patch notes below for the full list of restrictions, and get those competitive loadouts ready for primetime.

ZOMBIES

We’ve added Mastery Camos (Gold, Diamond, Dark Matter) to Zombies on all platforms, as well as support for MastercraftsReactive Camos, and Black Market camos. You’ll be able to track your progress as you complete challenges in the Armory on your way to earning Mastery Camos.

Zombies players can also now unlock additional reticles by completing Reticle Challenges in the Armory, as well as customize their colors for more visual options in-game.

BLACKOUT

Blackout’s unique camo progression system arrives today on PS4, featuring a completely unique game mechanic to unlock new weapon camo variations on the path to GoldDiamond, and Dark Matter. This new mechanic is uniquely designed to reward players for exploration, looting, and survival in Blackout, without having to complete headshot challenges on every weapon.

In this new progression system, players collect Paint Cans throughout the world in each match, and bank them to unlock weapon camos in the order of their choice between matches. Paint Cans are a new resource in the world of Blackout, and you keep what you find even after you die… just be sure to watch your back while you’re looting.

Because the open world of Blackout is so mechanically different from Multiplayer and Zombies, we wanted this system to incentivize exploration during the cat-and-mouse game of battle royale. So drop in, bank those cans, unlock some camos, and let us know what you think of the new progression system.

Down But Not Out is also today’s Featured Playlist on Xbox One and PC, and will run through 10AM PT Tuesday, when Ambush takes the Featured Playlist slot on Xbox One and PC. We’re also turning on 2X Merits in Blackout all weekend long on all platforms – enjoy the grind!

PC

Our 1.12 update goes live on PC today, along with platform-specific improvements including new sensitivity and audio options, Diamond Camo fix, and more. Check this week’s 1.12 update patch notes for the full list of changes, as well as the new updates in the notes below.

Here’s what’s new in today’s update:

  • Pro Series Moshpit added to the Featured category in Multiplayer.
  • Mastery Camo support added to Zombies.
  • Support for Mastercrafts, Reactive Camos, and Black Market camos added to Zombies.
  • Gameplay improvements in “Veni, Vidi, Zombie!” Gauntlet in Zombies (PS4).
  • New camo progression system (including path to Mastery Camos) added to Blackout (PS4).
  • Zero Outfit Unlock mission added to Blackout (PS4).
  • PC 1.12 update live today.
  • 2X Merits coming to Blackout 10AM PT Friday, Jan. 31 through 10AM PT Monday, Feb. 4.

Multiplayer

  • Featured Playlists
    • Pro Series Moshpit added to Featured category.
      • Public match playlist featuring the latest competitive ruleset.
      • Maps: Arsenal, Frequency, Gridlock, Hacienda, Seaside, Payload.
      • Modes: Hardpoint, Control, Search and Destroy.
      • Restricted Specialists: Ajax, Nomad, Torque, Zero.
      • Restricted Specialist Equipment: Seeker, Reactor Core, Tac-Deploy.
      • Restricted Weapons: Titan, Hades, VKM 750, MOG 12, SG12, SWAT RFT, Daemon 3XB, KAP 45.
      • Restricted Attachments: High Caliber, Rapid Fire, Steady Grip, Laser Sight II, Max Load, Rocket Cache, High Explosive, Fast Lock.
      • Restricted Perks: Gung-Ho, Skulker, Team Link, Tracker.
      • Restricted Scorestreaks: Dart, RC-XD, UAV, Care Package, Counter-UAV, Sentry, Mantis.
      • Restricted Wildcards: Overkill, Primary & Secondary Operator Mod.
      • Restricted Gear: Acoustic Sensor.

Zombies

  • Stability
    • Improved stability with the Scepter of Ra during gameplay.
  • Miscellaneous
    • Addressed issues that could occur when players received a Pack-a-Punched weapon.

Blackout

  • Miscellaneous
    • Addressed an issue where players could still take bleed-out damage while being revived.

The following updates are live today first on PS4:

Blackout

  • Camo Progression System
    • Paint Can resource system and full weapon camo progression added to Blackout.
    • Players collect Paint Cans throughout the world in each match, bank them, and cash them in to unlock weapon camos.
    • Weapon camo variations added to Blackout.
    • Mastery Camo (Gold, Diamond, Dark Matter) support added to Blackout.
  • Zero Outfit Unlock Mission
    • Find and complete to unlock “The Numbers” outfit for Zero in MP and Blackout.

Zombies

  • Gauntlet: “Veni, Vidi, Zombie!”
    • Miscellaneous – Addressed issues where:
      • Players were still able to melee with Shield, Stiletto, and Bayonet attachments equipped during Round 3.
      • Players were able to still use Equipment during Round 8.
      • Players were still able to aim down sights during Round 11.
      • Players would not receive Mule Kick via the “Perk Up” Elixir after completing Round 14.
      • Players could lose their weapons and points during Round 26.
      • Special Weapon area-of-effect damage could cause additional Zombies to spawn.
      • Players encountered problems when using the “Join the Party” Elixir during Gauntlet challenges.

The following updates are live today on Xbox One and PC:

Blackout

  • Featured Playlist
    • Down But Not Out
      • Continues on Xbox One and PC through 10AM PT Tuesday, Feb. 5.
      • Redeploy with each new Collapse as long as one of your teammates survives, until the final Collapse begins.

In addition to this week’s 1.12 update changes listed here under “PS4 and Xbox One”, the following is also live today on PC:

General

  • Gameplay
    • Added 4 new Gameplay options to tweak ADS Mouse Sensitivity for Low and High-zoom scopes.
      • Horizontal and Vertical sensitivities can now be set on both zoom options.
  • Miscellaneous
    • Added 2 new Audio options to temporarily reduce the game’s sound whenever someone speaks in the Voice Chat channel.
      • Attenuation can now be adjusted.
    • Resolved an issue where Diamond Camo would flicker with black squares on certain hardware.
    • Resolved multiple Aspect Ratio issues.

Zombies

  • Miscellaneous
    • Resolved an issue where pressing the key to take out the Shield would sometimes not work properly.

SOURCE: Treyarch

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