// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

The latest Game Settings Update for Call of Duty: Black Ops 4 is now live on PlayStation 4, Xbox One, and PC.

For PlayStation 4 users, Treyarch has added back the Alcatraz map to Blackout in Black Ops 4 with an updated layout and two new destinations for the map!

For Xbox One and PC users, the Days of Summer Seasonal Event, part of Operation Spectre Rising, is now live in-game! Free Grind MP map, a set of new weapons, new Blackout map updates, and more.

Treyarch has issued a blog post on Reddit providing fans with details on the new weapons (after a week of silence on this topic), a first look at Contracts, and the update notes for today’s update.

A Note on New Weapons

Before we get into today’s news, we’d like to touch on some of this past week’s updates, particularly the changes made to the Black Market. The team at Treyarch has been excited to bring so much new free content for the community with the Days of Summer mid-Operation update – our classic multiplayer map Grind, the new Community Challenge, more game modes including Ground War in Blackout and Capture the Flag in Multiplayer, new Zombies and Blackout updates and features, and new weapons and personalization content that can be earned through Contraband. We’ve also been following the recent discussions around weapons being introduced to Reserves.

Going forward, we’re actively planning to provide all players with new ways to earn weapons just by playing the game in any mode, including:

  • Our Community Challenge that unlocks the free, fully customizable Grav assault rifle, now live today for players on all platforms
  • Our upcoming Contracts system that will deliver in-game rewards for completing daily rotating challenges
  • A new path to earning more Reserves in all modes, including Zombies, Multiplayer, Blackout, and League Play
  • Additional earnable duplicate-protected Weapon Bribes that will become available in the future

We at the studio are always reading the many comments posted to social channels and we continue to incorporate player input into each update, so please keep your feedback coming to help us make the core gameplay experience the best it can be. Behind the scenes, we’re fixing bugs as they’re reported, we’re banning cheaters and griefers as they’re pointed out, and we’re always working on the next batch of free game content for a new update just around the corner. Thanks as always for your passion, honesty, and participation in this community. None of us would be doing this without your support.New Details on Contracts

As we mentioned earlier, Contracts are coming with our next major update in late June. In Black Ops 4’s Contracts system, players will be able to choose and complete more Contracts each day than ever before, with rotating daily challenges across every mode: MP, Blackout, Zombies, and League Play. Zombies players will also now be able to earn Reserves directly through the new Contracts system.

Here’s a sneak preview of the Contracts UI in the new After Action Report:

Watch for our official Contracts Blog next week with more details on how Contracts will work across all modes, with examples of Contract challenges and reward types coming to the feature later this month.

New Today in Black Ops 4

Today brings our free Days of Summer game content update to Xbox One and PC, plus the return of Alcatraz on PS4 with two new destinations on PS4, our new Barebones Objective Moshpit playlist in MP, updates to the MX9, S6 Stingray, Locus, and Ballistic Knife, as well as new gameplay and performance improvements thanks in part to reports from the community.

Our Community Challenge is now live on all platforms, continuing this week on PS4 and launching today on Xbox One and PC. Once the community completes 15 million matches collectively, everyone gets the Grav assault rifle in Multiplayer!

All players in Multiplayer now get access to the free Grind map, Capture the Flag, and our new Barebones Objective Moshpit playlist featuring classic Barebones gameplay in Domination, Control, Hardpoint, Safeguard, and Search and Destroy.

Blackout players on all platforms get new summer map updates in the main map including water balloons and coolers packed with Paint Can bundles, plus post-flood map changes, our new 50 v. 50 Ground War game mode, the new Attack Helicopter vehicle, and access to Outrider’s Hawk.

And in Zombies, say hello to the new “Labours of Hercules” Gauntlet, new Epic Elixirs, Gauntlet Leaderboards, and support for new weapons, Mastercrafts, MKII Weapons, and Grav assault rifle attachments. Check out the patch notes below for the all the details on what’s new across all modes.Alcatraz Returns with New Destinations on PS4

Alcatraz is back this week on PS4, and we’ve added two new destinations! On one side of the island, a multi-level Submarine has appeared, which might look familiar to fans of Icebreaker in MP. On the other end, a torn-apart Shipwreck has run ashore, allowing players to jump between different levels and fight at tilted angles. This offers new cover and vantage points toward the cliffs, with new gameplay options in the shallows between the main island and the small island.

On the island itself, one of the cell blocks has mysteriously vanished from the main Cellhouse, changing sightlines and creating a new open space in the center of the building. The roof is open to this area, creating a new landing point and new grappling and combat opportunities. This change also improves navigation and makes it easier for players to engage without sacrificing that close-quarters feel.

Onto the full list of what’s new since our last update:

  • Days of Summer game content now live in Multiplayer, Blackout, and Zombies on all platforms:
    • Global: Community Challenge to unlock the free Grav assault rifle.
    • Multiplayer: Free Grind map, Capture the Flag, Barebones Objective Moshpit.
    • Blackout: Summer map updates, post-flood map update, Ground War, Attack Helicopter, Hawk.
    • Zombies: “Labours of Hercules” Gauntlet, new Epic Elixirs, Gauntlet Leaderboards, new weapon support, Grav assault rifle attachment support, new Mastercraft support, new MKII Weapon support.
  • Submarine and Shipwreck destinations added to Alcatraz in Blackout (PS4).
  • Hot Pursuit returns to Blackout on Xbox One and PC.
  • Barebones Objective Moshpit added on all platforms in Multiplayer.
  • Closed exploitable areas in Grind and Arsenal.
  • Improvements to Best Play and Killcam in Capture the Flag.
  • Restricted the Vendetta sniper rifle in Bolt-Action Barebones.
  • Headshots with the Vendetta are now one-shot kills.
  • Enabled Mastery Camos on the Locus.
  • Adjusted the Operator Mod damage on the S6 Stingray.
  • Lowered the camo unlock requirements for the Ballistic Knife.
  • Various performance improvements for Ground War in Blackout.
  • Gameplay improvements for “Labours of Hercules” Gauntlet in Zombies.

BLACKOUT

  • Alcatraz
    • Submarine and Shipwreck destinations added to the map.
    • The roof has been removed from the center of the main Cellhouse building with new strategic landing and grappling opportunities.
  • Featured Playlists (June 11-18)
    • Ground War
    • Alcatraz
    • Solo
    • Duos
    • Quads

MULTIPLAYER

  • Featured Playlists (June 11-14)
    • Barebones Objective Moshpit
    • Capture the Flag
    • Bolt-Action Barebones
    • Prop Hunt
    • Infected

GLOBAL

  • Community Challenge
    • Grav assault rifle available to all players in Multiplayer after the Community Challenge of completing 15 million public matches has been achieved.

MULTIPLAYER

  • Free Map
    • Grind
      • The classic Black Ops 2 skatepark map is now in rotation, free for all players.
  • Game Modes
    • Capture the Flag
      • Capture the Flag now live as Featured Playlist.
      • First team to capture 3 flags in a round, or the team that has the most captures at the end of a round, wins the round.
      • First team to win 2 rounds wins the match.
      • In Overtime, the first team to capture the enemy’s flag will set the time to beat, and sides will switch. The opposing team must capture the flag faster to win.
  • New Weapons
    • Multiplayer support added for new weapons:
      • Grav assault rifle
      • Peacekeeper assault rifle
      • Vendetta sniper rifle
      • Locus sniper rifle
      • S6 Stingray tactical rifle
      • Ballistic Knife special weapon
  • Featured Playlists (June 11-14)
    • Xbox One
      • Capture the Flag
      • Barebones Objective Moshpit
      • Bolt-Action Barebones
      • Prop Hunt
      • Infected
    • PC
      • Capture the Flag
      • Barebones Objective Moshpit
      • Prop Hunt

BLACKOUT

  • Summer Map Updates
    • New summer foliage and lighting added to main map.
    • Coolers added throughout the map containing Paint Can bundle rewards.
    • Throwable Water Balloons added throughout the map.
    • BBQ-themed parties, balloons, yard flamingos, flags, and pool floats added to various locations throughout the map.
  • Post-Flood Map Updates
    • Flood water has receded.
    • Hydro Dam now under reconstruction.
    • Factory now under repair.
    • Cargo Docks now restored with new layout changes.
    • Hijacked relocated to Nuketown Island cove.
  • Game Modes
    • Ground War
      • Massive battle with two teams of up to 50 players on each side.
      • Each team has an opposing flight path. Choose to jump with your team, or try to get behind enemy lines early on.
      • Each match starts with a collapsed play space to get into the action faster.
      • More loot spawns throughout the map and ammo drops are doubled.
      • “Down But Not Out” redeploys enabled.
      • Escalating redeploy loadouts enabled.
      • Players can revive downed players in their squad and teammates not in their immediate squad.
      • Friendly fire disabled.
  • Vehicles
    • Attack Helicopter
      • Helicopter equipped with two heavy turrets designed for combat added to the main map.
  • Equipment
    • Hawk
      • Outrider’s Hawk now available to scout for enemies. Cannot be parked in mid-air.
  • Weapons
    • Support added for Grav assault rifle attachments.
  • Coward’s Way Out
    • Players can now you can hold the USE button to reduce the time spent downed in redeploy modes.
  • Featured Playlists
    • Xbox One (June 11-18)
      • Ground War
      • Hot Pursuit
      • Solo
      • Duos
      • Quads
    • PC (June 11-14)
      • Ground War
      • Hot Pursuit
      • Solo

ZOMBIES

  • Gauntlets
    • “Labours of Hercules”
      • New Gauntlet now available for “Ancient Evil” featuring 30 unique challenges.
  • New Elixirs
    • Perkaholic
      • Receive all Loadout Perks and six random extra Perks that are not in your loadout. Cannot stack with itself.
      • Activates immediately.
    • Near Death Experience
      • Revive or be revived, simply by being near other players. Revived players keep all Loadout Perks after being revived.
      • Activates immediately (lasts 10 minutes or 5 revives).
    • Reign Drops
      • Spawns one of each of the nine core power-ups.
      • Instant activation.
    • Shopping Free
      • All purchases are free.
      • Activates immediately (lasts 1 minute).
  • Weapons
    • Support added for S6 Stingray, Peacekeeper, Vendetta, Locus, and Ballistic Knife.
    • Support added for Grav assault rifle attachments.
    • Support added for new Mastercraft weapons.

MULTIPLAYER

  • Game Modes
    • Barebones Objective Moshpit
      • Barebones game mode featuring Domination, Control, Hardpoint, Safeguard, and Search and Destroy, now live on all platforms.
    • Capture the Flag
      • Made improvements to Best Play and Killcam.
    • Bolt-Action Barebones
      • Restricted the Vendetta sniper rifle.
  • Heist
    • Closed an exploit during the Buy phase.
  • Maps
    • Grind
      • Closed missing collision in the circular stairwell.
    • Arsenal
      • Closed an exploit that could allow players to get under the map.
  • Weapons
    • S6 Stingray
      • Lowered damage from the S6 Stingray Operator Mod, particularly against the Safeguard robot.
    • Ballistic Knife
      • Slowed projectile velocity.
      • Added pronounced ballistic arc.
      • Adjusted Gas Powered attachment.
    • Vendetta
      • Headshots with the Vendetta are now one-shot kills.
  • Create-a-Class
    • Resolved a UI error that occurred when attaching optics.
    • MX9 attachments are now visible in the front end and can be taken in-game.
    • Enabled Mastery Camos for the Locus once unlocked.
    • Lowered the camo unlock requirements for the Ballistic Knife.
    • “Crown” and “Anchors Away” reticles can now be used in-game.

BLACKOUT

  • Ground War
    • Wins are now properly counted in the Barracks.
    • Various performance and stability improvements.
  • Equipment
    • Hawk
      • Players can no longer deploy the Hawk while prone.
    • Barricade
      • Barricades will no longer disappear after 60 seconds.
  • Coward’s Way Out
    • Coward’s Way Out HUD will no longer persist into the end-game flow.
    • Players can no longer take the Coward’s Way Out when being downed while reviving another player.

ZOMBIES

  • Gauntlets
    • “Labours of Hercules”
      • Resolved an issue that could lock players out of the Pack-a-Punch.
      • Various stability fixes.
  • Camos
    • Addressed an issue that could allow the Plasma Drive Reactive Camo to revert to its base camo form.
  • UI
    • Addressed a UI error that could sometimes occur in the Select Reticle menu.

SOURCE: Treyarch

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