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Call of Duty: Black Ops 4

Call of Duty: Black Ops 4 June 14 Update

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Treyarch has shared a blog post discussing some weapon tuning updates, as well as information on what to expect in Black Ops 4, including when to expect more details on contracts.

More details on Contracts are coming next week.

Here’s the news from Treyarch:

New Weapon Tuning

On Tuesday, we tuned the Ballistic Knife and S6 Stingray to better match their performance with the rest of the game’s arsenal. In today’s update, we’ve reduced the damage ranges on the Peacekeeper to ensure better balance against other assault rifles, and we agreed with many of you that the Operator Mod on the S6 Stingray proved too strong with its original rate of fire. As a result, we’ve increased the burst delay between shots, giving players more time to evade the Stingray’s projectiles and reducing potential damage per burst with the Operator Mod.

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Whether it’s brand new or a returning favorite, we design each weapon to feature a unique gameplay profile that feels fun to use while remaining balanced against other weapons. When that balance doesn’t seem quite right for any particular weapon, we’ll make tuning changes using a combination of back-end data and community feedback to keep the meta competitive and fresh for every weapon class. This is a design philosophy that we’ve upheld since the beginning of the series and will continue to maintain to ensure every play style can thrive.

Grind Weekend Playlist Now Live on All Platforms

Our Grind playlist is now live through 10AM PT Tuesday for all players, so get out there and get some wins in our new free MP map. We’re happy to bring this Black Ops II classic back for a new generation and we’re excited to see what you can do in it in Black Ops 4.

CWL Anaheim Begins Today

It’s finally here… the most iconic CWL event of the season kicks off today at 2PM PT with CWL Anaheim! This event is expected to surpass CWL Fort Worth as the most-attended open event in CWL history, with 16 Pro League teams competing in the Pro tournament and over 100 amateur teams fighting it out in the Open Bracket.

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Tune into twitch.tv/callofduty and cheer for your favorite teams all weekend long, including OpTic GamingFaZe ClaneUnited, and CWL London 2019 champs 100 Thieves. Who’s taking the trophy?

Much More to Come

Watch for our Treyarch Blog next week with full details on Black Ops 4’s upcoming Contracts system, including specifics on contract types, challenges, and rewards. As we mentioned earlier this week, we’re expanding the system to offer more contracts to choose from each day compared to previous games.

We’ve heard your requests for a wider variety of maps in Prop Hunt, and we’re planning to expand the map selection for both Prop Hunt and Capture the Flag in the near future. We’re also tracking an issue preventing MKII Weapons from leveling up properly, and we’re investigating a fix for an upcoming update. This update also fixes a Buy menu exploit in Heist and a recent issue with optics displaying properly on the Locus. Thanks as always for your reports and patience while we tackle new bugs as they come in.

Here’s what’s new with today’s update:

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MULTIPLAYER

  • Weapons
    • Peacekeeper
      • Reduced damage ranges. 
    • S6 Stingray
      • Increased burst delay while using the Operator Mod.
    • Locus
      • Addressed an issue that caused the reticles of some optics to be misaligned.
  • Game Modes
    • Heist
      • Closed an exploit where players could use Equipment during the Buy phase.
    • Capture the Flag
      • Matches can no longer end in a draw if no team captures the flag in round 3.
  • Specialists
    • Outrider
      • Hawk can now target enemies even after the controlling player has died.
    • Seraph
      • Closed an exploit where Seraph could get infinite respawns on a Tac-Deploy beacon. 
  • Featured Playlists (June 14-18)
    • PS4/Xbox One
      • Grind
      • Capture the Flag
      • Bolt-Action Barebones Moshpit
      • Barebones Objective Moshpit
      • Prop Hunt
    • PC
      • Grind
      • Capture the Flag
      • Barebones Objective Moshpit

BLACKOUT

  • Featured Playlists (June 14-18)
    • PS4 (June 11-18)
      • Ground War
      • Alcatraz
      • Solo
      • Duos
      • Quads
    • Xbox One (June 11-18)
      • Ground War
      • Hot Pursuit
      • Solo
      • Duos
      • Quads
    • PC
      • Ground War
      • Hot Pursuit
      • Duos
  • Miscellaneous
    • General stability improvements. 

SOURCE: Treyarch

Call of Duty: Black Ops Cold War

Black Ops 4 assets appear in Black Ops Cold War

Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.

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Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.

Black Ops Cold War has had a rough launch, as is somewhat expected with a major new release, with widespread crashes and game-breaking bugs being reported.

While a game is in the development process, developers often use assets from previous games as placeholder images. Until the game has been fully developed, they’ll add images from previous games to take up space until the new image can be inserted.

Some of these placeholder images have been appearing in Black Ops Cold War.

Reused assets

The Dual Wield attachment icon in Cold War appears as the Saug’s dual wield icon from Black Ops 4.

While hovering over weapons, the game can show weapons from Black Ops 4 instead. When u/Metoaga hovered over an M82 Sniper Rifle in the campaign, the image for it displayed BO4’s SDM Sniper Rifle. Also, while in Zombies, u/IronClooch69‘s RPD was displayed as the Hades Light Machine Gun from Black Ops 4.

Reddit user u/Lorenso0 reported getting Black Ops 4’s Prestige Master screen after completing a match of Free for All in Cold War. Other players confirmed they were also receiving the Prestige Master screen at around level 94.

Black Ops Cold War has seen multiple game-breaking bugs and crashes, such as the PlayStation 4 controller disconnecting. With those bugs, it’s likely that fixing reused assets appearing in Cold War will be far down on Treyarch’s agenda.

We will probably have to wait for the launch of Season 1 on December 10, where a large patch will be available to download.

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Call of Duty: Black Ops Cold War

How Nuketown has changed over the years

We take a look at Nuketown throughout the years.

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Call of Duty revealed that classic map Nuketown will be coming to Black Ops Cold War on November 24.

Nuketown has been in every iteration of the Black Ops franchise and Cold War will be no different. It will feature a brand new version of Nuketown called Nuketown ’84. We’re taking a look at how the classic map has evolved throughout the years.

Call of Duty: Black Ops (2010)

Nuketown

Where it started. This small map started as a project by level designer Adam Hoggatt. It wasn’t intended to be in the full game but after playtests, it quickly became a favorite among the developers.

Inspired by the 2008 movie Indiana Jones and the Crystal Skull, the map is designed to be a nuclear testing facility modeled after 1950s suburban America.

Nuketown is a small map, capitalizing on the popularity of Shipment in CoD 4: Modern Warfare (2007) and Rust in Modern Warfare 2 (2009). With its yellow school bus in the center and picket-fenced gardens, it instantly became one of CoD’s most memorable maps.

Call of Duty: Black Ops 2 (2012)

Nuketown 2025

Nuketown returned in the next installment of the Black Ops franchise. With the exact same layout, this updated version brought Nuketown to the 21st century.

Nuketown 2025 came as a pre-order bonus with Black Ops 2 but could also be purchased as DLC. This version of Nuketown swapped the classic 1950s look for a blend of retro 60s with Black Ops 2’s futuristic aesthetic.

This updated version fixed the spawn issues from the original Nuketown, leading to many believing this to be the best iteration.

Nuketown Zombies

Nuketown was also included in Black Ops 2’s Zombies mode. It was basically the original Nuketown map designed for Zombies.

This version of Nuketown is the aftermath of the nuclear bomb that goes off at the end of every Nuketown round.

In this version, the map has been damaged by the Nuclear Bomb and smoke and ash blotting out the sun. Zombies spawn in all the usual ways but the Pack-A-Punch and Perk-A-Cola machines spawn after killing certain numbers of zombies.

Call of Duty: Black Ops Declassified (2012)

Nukehouse

This is a version of Nuketown most will be unfamiliar with. Activision released a stripped-back version of Black Ops for the PS Vita called Black Ops Declassified. The single-player took place between the original Black Ops and Black Ops 2 and also included multiplayer.

A smaller version of Nuketown which only featured the yellow house and the truck on the street was included. This map was extremely small with players often spawning right next to each other.

Call of Duty: Black Ops 3 (2015)

Nuk3town

Black Ops 3 recreated Nuketown in a science-fiction style. With bright colors, futuristic cars, and digital confetti rising from the buses, this was a very different looking Nuketown. The layout of the map stayed much the same, however.

Read more: Verdansk map to remain in Warzone after Black Ops Cold War launch

This map wasn’t available for the Xbox 360 or Playstation 3 as this game released during the transition between console generation.

Apart from the aesthetic changes, this version also had high walls to take advantage of ‘wall-running’ which was part of Call of Duty’s movement system at the time.

There were also Easter Eggs included in Nuk3town such as shooting mannequins in a certain sequence which would start a zombie-esque outbreak.

Call of Duty: Black Ops 4 (2018)

Nuketown 2018

Nuketown 2018 received a mixed reception. This version took on a Soviet aesthetic, being set in the winter with a muted color palette. Although less of a change compared to Nuk3town, players were underwhelmed by the map’s design.

The specialist abilities such as the Grapple Gun drastically altered the flow of the map. Players felt that Nuketown 2018 played too differently to the original.

An addition some liked was the RC-XD tunnel system, in which the remote car could be driven beneath the map past missile silos, and come out the other side.

Nuketown Island (Blackout)

Black Ops 4’s battle royale mode Blackout featured many classic Black Ops maps. Nuketown was included in a location of the map called Nuketown Island.

Nuketown Island includes the whole town that Nuketown is part of, taking heavy inspiration from the classic Nuketown map as well as Nuketown Zombies. The area is heavily damaged similar to how it is in Nuketown Zombies and contains the original cul-de-sac from Nuketown.

Brand new to Nuketown, the area has a nuclear bunker and tunnel system underneath that players can access.

Call of Duty Mobile (2019)

Call of Duty Mobile contains classic maps from both the Black Ops and Modern Warfare franchises and Nuketown is no exception.

This brought it back to the very original Nuketown map we had in Call of Duty Black Ops. Although played on mobile devices, the map plays much the same as it did in the very first Black Ops.

With Nuketown returning in Black Ops Cold War, expect it to have a 1980s theme.

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Call of Duty: Black Ops Cold War

COD 2020 Teasers: Black Ops 4 Summit map, Treyarch social profile

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As we opened our new crates that Activision sent through, Black Ops 4’s Summit map got an update.

The screens in the center of the map in Black Ops 4 turned on which seem to match to what some of our slides show:

There’s also a look at clocks of 4 out of the 5 locations that some of us got as part of the slides to see:

These changes do appear to be new, especially the screens with the targets on them. Analyzing older images of the maps showcase that the screens were not showing the same thing.

In addition, Treyarch has updated their cover photo on social channels.

It’s getting cold out there…

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