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Call of Duty: Black Ops 4

Call of Duty: Black Ops 4 May 2 Update: PC Patch, Bounty Hunter Updates, And More

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Treyarch has released the latest game settings update for Call of Duty: Black Ops 4 on PS4 and Xbox One, alongside the latest patch update for the game on PC.

Here’s the full details on the PC update, what’s coming tomorrow to PS4, the new improvements live today, and more — directly from Treyarch:

PC 1.17 Update

Our 1.17 update is now live on PC, featuring platform-specific weapon tuning across all modes, balance tuning for Specialists and Scorestreaks in MP, a host of improvements and fixes in Zombies, PC-specific updates to Blackout and the Emblem Editor & Paintshop, and much more.

Zombies Weapon Tuning, Bounty Hunter Improvements + More

We’ve also made a tuning pass across multiple weapon classes in Zombies, addressed an issue with Perks not functioning properly in Multiplayer, fixed an issue with the Afterlife Camo not staying equipped when entering an MP match, and made further improvements to Bounty Hunter mode in Blackout. Check out the patch notes below to see what’s new since our last update.

Prop Hunt Arrives Tomorrow on PS4

We’re kicking off Operation Spectre Rising’s launch weekend with the debut of Prop Hunt on PS4 at 10AM PT! If you’ve ever played this fan-favorite game mode before, you know the deal: one team scatters to their best hiding places disguised as props throughout the map while the other team hunts them down.

In Black Ops 4, Hunters are equipped with an MX9 and a Concussion grenade to help flush out those pesky Props. Teams playing as Props are equipped with one Concussion, three Prop decoys, and two Prop changes, so players can disguise themselves as up to three different Props per round. But beware… changing to a new Prop in plain sight isn’t a great strategy if you want to survive the round.

Props will have 30 seconds to hide at the start of the round, and will whistle every 20 seconds to give the Hunters a clue of where to search. Each round lasts 4 minutes, or until every Prop is destroyed. Prop Hunt will be available on seven maps at launch: Seaside, Contraband, Militia, Frequency, Firing Range, Nuketown, Hacienda.

The hunt begins tomorrow – make us proud, and be sure to tag @Treyarch in your best clips online!

Here’s what’s new since our last update:

  • PC 1.17 update live today.
  • Improvements to Bounty Hunter mode in Blackout.
  • Addressed an issue with Perks not functioning properly in Multiplayer.
  • Afterlife Camo now stays properly equipped when entering an MP match.
  • Weapon tuning across multiple classes in Zombies.
  • General stability improvements in Multiplayer, Blackout, and Zombies.
  • Prop Hunt goes live in Multiplayer tomorrow on PS4!

MULTIPLAYER

  • Camos
    • Afterlife Camo will now stay properly equipped when entering a Multiplayer match.
  • Maps
    • Masquerade
      • Addressed an issue that could prevent Battery’s War Machine rounds from functioning properly in certain parts of the map.

BLACKOUT

  • Bounty Hunter
    • Spectre’s Shadow Blade will now hit enemy Spectre players more consistently.
    • Bounty Mark will no longer disappear if the marked player quits the game.
    • Addressed an issue with Bounty Death Stashes that landed on top of vehicles.
    • General stability improvements.

MULTIPLAYER

  • Perks
    • Addressed an issue that could prevent Perks from functioning properly.
  • Lobby
    • Public lobbies will now display all members, not just party members.
  • Stability
    • General stability improvements.

WORLD LEAGUE HUB

  • Custom Games
    • Hosts of Custom Games can now assign teams.

ZOMBIES

  • Weapons
    • Switchblade X9
      • Increased magazine size from 26 to 30 to match other game modes.
      • Decreased stock ammo from 338 to 330.
    • VKM 750
      • Increased max damage from 190 to 205.
      • Decreased magazine size from 60 to 50 to match other game modes.
      • Decreased stock ammo from 420 to 400.
    • Hades
      • Increased stock ammo from 425 to 455.
      • Decreased magazine size from 85 to 65 to match other game modes.
    • ABR 223
      • Increased stock ammo from 270 to 288.
      • Increased magazine size from 30 to 36 to match other game modes.
    • Outlaw
      • Increased stock ammo from 72 to 81.
      • Decreased magazine size from 12 to 9 to match other game modes.
    • Paladin HB50
      • Increased magazine size from 5 to 6 to match other game modes.
    • SDM
      • Increased stock ammo from 80 to 84.
      • Decreased magazine size from 16 to 12 to match other game modes.
    • Koshka
      • Increased stock ammo from 64 to 66.
      • Decreased magazine size from 8 to 6 to match other game modes.
    • MOG 12
      • Decreased magazine size from 6 to 4 to match other game modes.
      • Decreased stock ammo from 48 to 44.
      • Decreased Pack-a-Punch stock ammo from 64 to 60.
      • Decreased Pack-a-Punch magazine size from 16 to 12.
      • Decreased Pack-a-Punch maximum base damage from 500 to 300.
    • SG12
      • Increased stock ammo from 110 to 126.
      • Increased Pack-a-Punch stock ammo from 100 to 112.
      • Decreased magazine size from 10 to 6 to match other game modes.
      • Decreased Pack-a-Punch magazine size from 20 to 16.
    • RK7 Garrison
      • Increased Pack-a-Punch max damage from 260 to 320.
      • Reduced Pack-a-Punch headshot multiplier from 5 to 4.
  • Maps
    • Dead of the Night
      • Addressed an issue that could result in a player being revived with all Perks equipped.
      • Addressed an issue that could cause players to lose Mule Kick.
  • Stability
    • General stability improvements.

MULTIPLAYER

  • Weapons
    • GKS
      • Increased 5-shot range from 5 meters to 7.5 meters.
    • MX-9
      • Increased 5-shot range from 7 meters to 7.5 meters.
      • Slightly increased 5-shot range damage.
    • Daemon 3XB
      • Created a 5-shot range out to 7.5 meters.
      • Increased 6-shot range from 11.5 meters to 19 meters.
      • Increased 7-shot range from 19 meters to 25 meters.
      • Increased 8-shot range from 25 meters to 32 meters.
    • Switchblade X9
      • Increased 5-shot range from 2.5 meters to 7.5 meters.
      • Increased 6-shot range from 16.5 meters to 19 meters.
      • Increased 7-shot range from 19 meters to 25 meters.
      • Increased 8-shot range from 24 meters to 32 meters.
    • Saug 9mm
      • Stock II: Slightly reduced move speed during ADS.
    • Miscellaneous
      • Closed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing.
  • Specialists
    • Nomad
      • Increased cooldown time for Mesh Mine.
    • Ajax
      • Increased cooldown time for 9-Bang.
    • Torque
      • Increased cooldown time for Razor Wire.
    • Ruin
      • Grav Slam’s kills no longer feed its ability meter, to be consistent with other Specialist Weapons.
    • Firebreak
      • Reactor Core kill notifications now take up less screen space.
  • Scorestreaks
    • UAV
      • Duration increased to 30 seconds.
    • Counter-UAV
      • Duration increased to 30 seconds.
    • Drone Squad
      • Damage increased for lead and buddy drones.
      • Minimum and maximum burst fire times increased for lead and buddy drones.
      • Drone clip size increased.
    • Mantis
      • Reduced the amount of time the Mantis can be temporarily disabled.
      • Increased the damage threshold for temporarily disabling the Mantis.
  • Game Modes
    • Search & Destroy
      • Addressed an issue where players would see teammates as enemies if the last player died to a bomb detonation.
      • Addressed an issue where the briefcase bomb could reduce bullet damage.
  • Stability
    • Fixed a potential crash that could occur on Hacienda.

WORLD LEAGUE HUB

  • Weapons
    • Melee weapons have been restricted.
  • Scorestreaks
    • Attack Chopper
      • Rockets required to destroy the Attack Chopper reduced to 2 including the flare.
    • Gunship
      • Rockets required to destroy the Gunship reduced to 2 including the flare.
  • Miscellaneous
    • Addressed an issue that allowed 6 players in a 5-player party.
    • Addressed an issue in the Event End notification that displayed Top 10 when players finished in the Top 5.

BLACKOUT

  • Weapons
    • VKM 750
      • Reduced recoil.
      • Additional recoil reduction during the first 4 shots.
      • Replaced 4x Scope with 3x Scope (Gold version).
    • Hades
      • Reduced hits to kill from 6 to 5.
      • Increased maximum damage range.
      • Replaced 4x Scope with 2x Scope (Gold version).
    • Mozu
      • Increased close range damage.
      • Increased headshot multiplier.
    • Hellion Salvo
      • Limited the maximum number of Rockets a Blackout player can carry to 10.
  • Maps
    • Alcatraz
      • Made visual improvements to various models throughout the map.
      • Various environmental updates and mantling improvements added to aid player traversal.
      • Lighthouse foghorn sound effect added at the end of each wave spawn delay timer.
      • Addressed an exploitable area in the Alcatraz map.
  • Equipment
    • Mesh Mines
      • Increased visibility of visual FX to make Mesh Mines easier to spot.
  • Personalization
    • Character personalization and selection will now be shared between Blackout lobby and Blackout Custom Games.

ZOMBIES

  • Classic Elixir Restock
    • Empty Elixir slots will now be filled with a randomly-chosen Classic Elixir during a match.
    • Classic Elixirs will be placed into any empty slots at the start of a match.
    • Team-friendly Elixirs like “Nowhere But There!” have a greater chance of being chosen when playing in co-op matches.
  • Gameplay
    • Dead of the Night
      • Werewolves now spawn less frequently and take more damage when weak points are hit.
      • Adjusted the base health of the Nosferatu and reduced the maximum and minimum number of Nosferatu spawns per round.
      • The Crimson Nosferatu now spawns less frequently, summons reinforcements less frequently, and has lower base health.
      • Removed zombie speed increase that occurs when the Sentinel Key is acquired.
    • Mystery Box
      • Removed some of the Wall Buy weapons from the Mystery Box.
      • Prevented duplicates occurring in consecutive Mystery Box weapon pulls.
      • Reorganized Mystery Box probabilities by weapon tier.
  • Perks
    • Winter’s Wail
      • Now fully recharges with Max Ammo and at every round completion.
      • Will only proc if the player is not at full health in order to reduce the number of times it activates.
      • On Realistic difficulty, Winter’s Wail will still activate on contact since players will rarely survive more than one hit.
      • Players will now gain one charge every 60 seconds.
      • Increased base maximum charges to 3. Modifier charges increased to 4.
  • Camo Requirements
    • Halved Camo kill requirements for weapons only obtainable through the Mystery Box to make them more attainable.
  • Server Pause
    • Addressed an issue where, if a player left a match during a Server Pause, their character model would remain in-game for an extended time.
    • Addressed an issue where players could move during a Server Pause.
    • Addressed an issue where initiating Server Pause could cause players to lose connections to the host.
  • Host Migration
    • Addressed an issue where, if a Host Migration occurred at the beginning of a public match, the wave would unintentionally proceed after the migration ended.
    • Addressed an issue where, if the host used Quacknarok and left, the effect would remain after the Host Migration.
  • After Action Report
    • Addressed an issue where the Rewards section of the Custom Mutations After Action Report would show rewards earned from the previous public or private match.
    • Addressed an issue where incorrect information could display in the After Action Report after a player left after a Host Migration.
  • Visuals
    • Ancient Evil
      • Addressed various visual issues that could occur during natural gameplay, the Main Quest, and the Outro Cutscene.
      • Pack-a-Punch Runes are now correctly aligned for the Wonder Weapon Pack-a-Punch Quest.
      • Addressed an issue where the Pegasus Strike did not appear correctly in third-person when the player was holding the Equipment button.
  • Custom Mutations
    • Global
      • Fixed multiple issues related to the Enhanced Only setting in Custom Mutations.
    • Ancient Evil
      • Addressed an issue where players could be prevented from progressing past the first round in Custom Mutations.
      • Addressed multiple issues related to the Equipment and Regen Speed settings in Custom Mutations.
  • Weapons
    • Saug 9mm
      • Stock II: Slightly reduced move speed during ADS.
  • Stability
    • Ancient Evil
      • Fixed a crash that could occur if players killed a Blightfather during the initiation for a Wonder Weapon.
      • Fixed a crash that could occur after players destroyed the final statue while inside the Charon Charge Attack during the Main Quest.
      • Fixed a crash that could occur after players shoot all Chaos Crystals off of a tree during the Gaia Wonder Weapon Quest.
    • Blood of the Dead
      • Fixed a crash that could occur when firing the Spectral Key and changing targets.
  • Miscellaneous
    • Global
      • Addressed an issue where power-ups and special round Max Ammo could drop outside of the playable area.
      • Addressed an issue where using an Elixir while shooting the Shield’s Pistol could result in the Elixir’s ability not activating.
      • Addressed an issue that prevented Shields from receiving ammo from Max Ammo power-ups.
      • Addressed an issue where, if a player had Mule Kick from the Secret Sauce Perk and lost it, they could not get Mule Kick again unless it was in that same slot.
      • Addressed an issue where Perk descriptions would not update when hovering over Perks equipped to Altars in the Create-a-Class menu.
    • Ancient Evil
      • A prompt now lets the player know they are unable to pick up a Dormant Hand when already holding a Wonder Weapon.
      • Players can no longer accidentally cancel the Pegasus Strike when repeatedly pressing the Equipment button.
      • When fast-travelling with Bots, the Bots will no longer disrupt player movement.
      • Addressed various issues relating to voiceover being interrupted and incorrect subtitles being played.
      • Addressed an issue where, if a player died and entered spectate with a Tribute reward available, their progress could be reset upon returning.
      • Addressed an issue where, if a player used the charge attack with the Hand of Ouranos or Hand of Hemera, the channeling animation would play but nothing would happen.
      • Addressed an issue where a player could be in the Shadow’s Bank and get stuck by receiving help from other players.
    • Classified
      • Addressed an issue where zombies could get stuck pathing in Groom Lake.

GLOBAL

  • Controls
    • Added “Smoke – Throw Mode” Gameplay setting for Spectre’s Smoke Special Issue Equipment.
  • Emblem Editor/Paintshop
    • Slider values can now be edited by typing in a specific number.
    • Updated layout and visual cues to improve the clarity of the decal being edited.
  • Weapons
    • Bullets that travel underwater will now inflict reduced damage.
    • Fixed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing.
    • Selecting a weapon that has a Signature Weapon available will now display both the base and Signature Weapon to choose from.
  • Black Market
    • Gestures and Tags are no longer character-specific, and the UI has been updated to start with the Slot assignment.
    • Gestures, Tags and Jump Packs in Blackout can be now be accessed from the Extras menu in the Lobby.
  • Personalization
    • Gestures and Tags can be played in the Lobby in Multiplayer, World League Hub, and Blackout.
    • Outfit personalization can now be accessed from the Specialist button in the lobby in Multiplayer and World League Hub.
    • Outfit personalization will now be shared between Multiplayer and World League Hub in Custom Games in each mode.
  • UI
    • Player Prestige Master level number is now Gold.
    • Tier Reward animations are faster in the After Action Report.

SOURCE: Treyarch

Call of Duty: Black Ops 4

Cold War leak suggests ‘Barebones’ mode from BO4 will return

A new Black Ops Cold War leak is pointing to the return of Barebones mode from the last game. Here’s what we know.

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Black Ops Cold War is slowly filling up with new content as its first season draws near. A new leak has hinted that some of that content is from Black Ops 4. The Barebones mode might be coming back, and here’s what we know so far.

Season 1 of Black Ops Cold War is just around the corner. When it arrives on December 10, we’re going to see some brand new maps, weapons, and other content. It seems that some of that new Call of Duty content will be Black Ops 4 related.

Some recent tweets from Call of Duty Leaks hinted that we’d see the return of fan-favorite multiplayer mode from Black Ops 4 as part of the post-launch update. This is referring to the Barebones mode that gained immense popularity among COD fans back in the day.

What is Barebones mode?

In normal Black Ops 4 multiplayer matches, you’d have to pick between Specialists and standard gear. Specialist soldiers had unique abilities that would make them powerhouses in battle. This would make the match feel unbalanced, so it didn’t go over well with fans.

The Barebones mode would even the game out by placing class restrictions on Specialists’ abilities. It would also remove gear, body armor and operator mods, and gear. Equipment would be limited to one use per life and no recharge. Manual healing and fog of war would be in place as well.

This mode was widely praised for making the matches feel like classic Call of Duty, so its potential return is bound to excite many Black Ops fans.

Is Barebones going to be in BOCW?

The leaker was rummaging through the BOCW’s game files and found a few references to Barebones there. Mainly, some audio files of the announcer speaking the mode’s name. You can hear it for yourself below:

If this mode made its return in Cold War Season 1, these restrictions would adapt to the new game. The changes would be minimal, and the Barebones experience would be similar to how it was in the last Black Ops game.

We haven’t heard about any other Black Ops 4 content making their return BOCW Season 1, but we might soon. Such news would ease the minds of fans who complained about the low number of multiplayer maps that were available at launch.

Since these are just leaks, it’s worth considering that the files might be leftover from when Specialists were in Black Ops Cold War. At this time, we haven’t heard anything official from Treyarch or Activision that confirms this information. Once we do, we’ll be sure to update you.

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Call of Duty: Black Ops Cold War

Black Ops 4 assets appear in Black Ops Cold War

Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.

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Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.

Black Ops Cold War has had a rough launch, as is somewhat expected with a major new release, with widespread crashes and game-breaking bugs being reported.

While a game is in the development process, developers often use assets from previous games as placeholder images. Until the game has been fully developed, they’ll add images from previous games to take up space until the new image can be inserted.

Some of these placeholder images have been appearing in Black Ops Cold War.

Reused assets

The Dual Wield attachment icon in Cold War appears as the Saug’s dual wield icon from Black Ops 4.

While hovering over weapons, the game can show weapons from Black Ops 4 instead. When u/Metoaga hovered over an M82 Sniper Rifle in the campaign, the image for it displayed BO4’s SDM Sniper Rifle. Also, while in Zombies, u/IronClooch69‘s RPD was displayed as the Hades Light Machine Gun from Black Ops 4.

Reddit user u/Lorenso0 reported getting Black Ops 4’s Prestige Master screen after completing a match of Free for All in Cold War. Other players confirmed they were also receiving the Prestige Master screen at around level 94.

Black Ops Cold War has seen multiple game-breaking bugs and crashes, such as the PlayStation 4 controller disconnecting. With those bugs, it’s likely that fixing reused assets appearing in Cold War will be far down on Treyarch’s agenda.

We will probably have to wait for the launch of Season 1 on December 10, where a large patch will be available to download.

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Call of Duty: Black Ops Cold War

How Nuketown has changed over the years

We take a look at Nuketown throughout the years.

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Call of Duty revealed that classic map Nuketown will be coming to Black Ops Cold War on November 24.

Nuketown has been in every iteration of the Black Ops franchise and Cold War will be no different. It will feature a brand new version of Nuketown called Nuketown ’84. We’re taking a look at how the classic map has evolved throughout the years.

Call of Duty: Black Ops (2010)

Nuketown

Where it started. This small map started as a project by level designer Adam Hoggatt. It wasn’t intended to be in the full game but after playtests, it quickly became a favorite among the developers.

Inspired by the 2008 movie Indiana Jones and the Crystal Skull, the map is designed to be a nuclear testing facility modeled after 1950s suburban America.

Nuketown is a small map, capitalizing on the popularity of Shipment in CoD 4: Modern Warfare (2007) and Rust in Modern Warfare 2 (2009). With its yellow school bus in the center and picket-fenced gardens, it instantly became one of CoD’s most memorable maps.

Call of Duty: Black Ops 2 (2012)

Nuketown 2025

Nuketown returned in the next installment of the Black Ops franchise. With the exact same layout, this updated version brought Nuketown to the 21st century.

Nuketown 2025 came as a pre-order bonus with Black Ops 2 but could also be purchased as DLC. This version of Nuketown swapped the classic 1950s look for a blend of retro 60s with Black Ops 2’s futuristic aesthetic.

This updated version fixed the spawn issues from the original Nuketown, leading to many believing this to be the best iteration.

Nuketown Zombies

Nuketown was also included in Black Ops 2’s Zombies mode. It was basically the original Nuketown map designed for Zombies.

This version of Nuketown is the aftermath of the nuclear bomb that goes off at the end of every Nuketown round.

In this version, the map has been damaged by the Nuclear Bomb and smoke and ash blotting out the sun. Zombies spawn in all the usual ways but the Pack-A-Punch and Perk-A-Cola machines spawn after killing certain numbers of zombies.

Call of Duty: Black Ops Declassified (2012)

Nukehouse

This is a version of Nuketown most will be unfamiliar with. Activision released a stripped-back version of Black Ops for the PS Vita called Black Ops Declassified. The single-player took place between the original Black Ops and Black Ops 2 and also included multiplayer.

A smaller version of Nuketown which only featured the yellow house and the truck on the street was included. This map was extremely small with players often spawning right next to each other.

Call of Duty: Black Ops 3 (2015)

Nuk3town

Black Ops 3 recreated Nuketown in a science-fiction style. With bright colors, futuristic cars, and digital confetti rising from the buses, this was a very different looking Nuketown. The layout of the map stayed much the same, however.

Read more: Verdansk map to remain in Warzone after Black Ops Cold War launch

This map wasn’t available for the Xbox 360 or Playstation 3 as this game released during the transition between console generation.

Apart from the aesthetic changes, this version also had high walls to take advantage of ‘wall-running’ which was part of Call of Duty’s movement system at the time.

There were also Easter Eggs included in Nuk3town such as shooting mannequins in a certain sequence which would start a zombie-esque outbreak.

Call of Duty: Black Ops 4 (2018)

Nuketown 2018

Nuketown 2018 received a mixed reception. This version took on a Soviet aesthetic, being set in the winter with a muted color palette. Although less of a change compared to Nuk3town, players were underwhelmed by the map’s design.

The specialist abilities such as the Grapple Gun drastically altered the flow of the map. Players felt that Nuketown 2018 played too differently to the original.

An addition some liked was the RC-XD tunnel system, in which the remote car could be driven beneath the map past missile silos, and come out the other side.

Nuketown Island (Blackout)

Black Ops 4’s battle royale mode Blackout featured many classic Black Ops maps. Nuketown was included in a location of the map called Nuketown Island.

Nuketown Island includes the whole town that Nuketown is part of, taking heavy inspiration from the classic Nuketown map as well as Nuketown Zombies. The area is heavily damaged similar to how it is in Nuketown Zombies and contains the original cul-de-sac from Nuketown.

Brand new to Nuketown, the area has a nuclear bunker and tunnel system underneath that players can access.

Call of Duty Mobile (2019)

Call of Duty Mobile contains classic maps from both the Black Ops and Modern Warfare franchises and Nuketown is no exception.

This brought it back to the very original Nuketown map we had in Call of Duty Black Ops. Although played on mobile devices, the map plays much the same as it did in the very first Black Ops.

With Nuketown returning in Black Ops Cold War, expect it to have a 1980s theme.

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