// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Treyarch has released the latest game settings update for Call of Duty: Black Ops 4 across platforms today.

For PlayStation 4 players, Prop Hunt finally makes its way to Call of Duty: Black Ops 4, after being announced back in February. Prop Hunts is one of the new modes for the game with Operation Spectre Rising in MP!

Prop Hunt was first introduced in Modern Warfare Remastered as an official game mode, where players search the map for props and take them out to win. The mode goes live May 10 on Xbox One and PC.

From Treyarch:

If you’ve ever played this fan-favorite game mode before, you know the deal: one team scatters to their best hiding places disguised as props throughout the map while the other team hunts them down.

In Black Ops 4, Hunters are equipped with an MX9 and a Concussion grenade to help flush out those pesky Props. Teams playing as Props are equipped with one Concussion, three Prop decoys, and two Prop changes, so players can disguise themselves as up to three different Props per round. But beware… changing to a new Prop in plain sight isn’t a great strategy if you want to survive the round.

Props will have 30 seconds to hide at the start of the round, and will whistle every 20 seconds to give the Hunters a clue of where to search. Each round lasts 4 minutes, or until every Prop is destroyed. Prop Hunt will be available on seven maps at launch: Seaside, Contraband, Militia, Frequency, Firing Range, Nuketown, Hacienda.

Stay tuned for full update notes for today’s game settings update.

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