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Call of Duty: Black Ops 4 – Nov 15 Update Notes

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Treyarch has provided the latest update details for Call of Duty: Black Ops 4. A new patch update rolled out on PS4, Xbox One, and PC.

From Treyarch: 

Our latest title update to Black Ops 4 has arrived on PC, with a long list of changes exclusive to PC joining changes included in this week’s global update. Unique gameplay balance updates are made on PC separately from their console counterparts, and the team takes the time needed to ensure each meta is adjusted accordingly. Check out the PC section below for what’s included just for PC players, as these notes cover multiple updates over the past 24 hours, including what’s coming in today’s newest update.

We’ve also made a handful of gameplay and quality-of-life improvements across all modes on all platforms, including improved melee attack hit registration and exploit fixes in Multiplayer, as well as several more crash fixes and gameplay issue resolutions in Zombies. These include improved stability across all Zombies maps and numerous updates to IX and Blood of the Dead.

This week in Zombies, we’ve introduced a modifier to the Perk system (lovingly known as “Speed Cola” in previous games) that increases weapon reload speed. In Black Ops 4, this modifier adds a +33% reload speed improvement. When combined with Fast Mags/Hybrid Mags, it will have a combined effect of a 50% increase, which is the same as the highest increase in previous games. This preserves the role of these weapon attachments in creating the quickest-handling guns in each weapon class. Additionally, we wanted to ensure the reload modifiers from certain Pack-a-Punch versions of weapons are still meaningful, which stack with the “Speed Cola” new tuning values. As always, we will continue to monitor game balance and continue to make adjustments as necessary.

Global Updates:

Multiplayer

  • Gameplay
    • Improved melee attack hit registration. More improvements to come in an upcoming patch.
    • Added enemy attachment information to Killcam.
    • Resolved an issue where players leaving a match shortly after joining could cause a white square to appear in the Scoreboard.
  • Create-a-Class
    • Closed an exploit that allowed players to apply Dark Matter, Gold, or Diamond Camos on any weapon regardless of camo progress.
    • Resolved an issue where players with Signature Weapons could encounter UI Error 55068 when selecting a weapon under another Custom Class tab.
  • CWL Custom Games
    • General
      • Specialist Equipment restrictions are now implemented as intended.
      • Players now continue to earn score toward Scorestreaks after the first round of CWL Search & Destroy and CWL Control.
    • Torque
      • Torque is no longer selectable in CWL Search & Destroy to align with current official CWL ruleset. These changes will continue to be tested and reviewed for viability in competitive play.
      • Torque’s Razor Wire no longer does damage to align with current official CWL ruleset.
      • Resolved an issue where players could become stuck and unable to move when walking into an enemy Torque’s Razor Wire.
  • Maps
    • Nuketown
      • Closed an exploit where players could grapple on top of the red shed.
    • Firing Range
      • Closed a cover exploit on top of some sandbags.
  • Scorestreaks
    • Fixed a crash that could occur when shooting down the Care Package, Mantis, or Strike Team Helicopters.
  • Modes
    • Gun Game
      • Resolved an issue in Gun Game where winning a match, then leaving the lobby before the next game starts, could cause that player’s name to appear on the next game’s Scoreboard with stats from the previous game.
  • Challenges
    • EKIA tracking has been added for Domination and Control to the “Proactive Measures” Challenge requirements in the Game Heroics category.

Zombies

  • Stability
    • Global
      • Fixed a crash that could occur when a player disconnected while the Chakram was thrown.
      • Fixed a crash that could occur when the Blightfather performed its tracking missile attack.
      • Fixed a rare crash that could occur while using Anywhere But Here.
      • Fixed a rare crash that could occur while using the Chakram throw.
      • Fixed a rare crash that could occur upon Homunculus death.
    • IX
      • Fixed a crash that could occur when fighting the Destroyer during the Main Quest.
      • Fixed a crash that could occur upon completing the Arena Rock side quest.
      • Fixed a rare crash that could occur when enemies spawned during the Ra obelisk step in the Main Quest.
  • General
    • Resolved an issue in Blood of the Dead where ambient music would abruptly stop and restart when progressing through rounds.
    • Closed an exploit where players could use certain Elixirs without consuming them.

Blackout

  • Characters
    • Updated descriptions for Ranger, Airborne, Frogman, Seal, and Battle Hardened characters to clarify that they are unlocked by progressing to a specific Echelon.
  • General
    • Miscellaneous
      • Resolved an issue where attempting to load a custom Paintjob could cause a UI Error message to appear.
      • Fixed a crash that could occur when switching between modes.
      • Fist Bump returned to the Gestures menu.
      • Resolved an issue where the Daily Tier Skip icon could appear misaligned in the main menu.
    • Black Market
      • Resolved an issue where current Tier progress could be reset by acquiring a Special Order.
      • Resolved an issue where the Black Market menu could disappear when switching between the Multiplayer and Zombies menus.

Exclusive Changes to PC, in addition to balance changes and fixes from this week’s global update and the changes listed above:

General

  • Stability
    • Fixed a crash occurring on CPUs that don’t support SSE4.1 instructions extension. This issue was affecting AMD Phenom CPUs.
    • Fixed a rare crash during the first seconds after launching the game.
  • Gameplay
    • Added three new keybinds for Stance Up, Stance Up/Jump, and Stance Down.
    • Added a gameplay option for ADS sensitivity trigger timing.
    • Added a gameplay option to remove hitmarker visual and/or sound.
    • Added an option to toggle Asus Aura RGB effects On or Off.
    • Adjusted iron sights and scope movement while turning to make them appear close to the center of the screen.
    • Fixed an issue where the Push to Talk keybind would not work with an overlay opened.
  • Miscellaneous
    • Resolved an issue where the player could not name Paintjobs.
    • Fixed an issue where the player could not change reticle color with the mouse.
    • Added visual improvements on tooltips throughout various menus.
    • New messages will now always be displayed in the chat box, including callouts.
    • Aligned buttons in the Custom Games lobby.

Multiplayer

  • General
    • Resolved an issue with re-rolling enemy Care Packages with the Engineer Perk.
    • Resolved an issue where a Specialist would appear in the preview slot when no Specialist was selected during the Specialist draft.
    • Resolved a visual issue in Heist where the close button would remain on screen when closing the Buy menu with the ESC key.
    • Resolved an issue where the textures would appear pitch black for several seconds at the beginning of a match.

Weapons

  • SMGs
    • Saug 9mm
      • Hip fire spread increased.
    • Spitfire
      • Hip fire spread increased.
      • Slightly reduced the hip-fire bonus granted by the Laser Sight attachment.
    • Cordite
      • Hip-fire spread increased.
  • Tactical Rifles
    • Auger DMR
      • Slightly increased rate of fire.
    • ABR 223
      • Reduced delay between each burst.
  • Sniper Rifles
    • Paladin HB50
      • High Caliber I – Added shoulders to the one-shot kill zone.
      • High Caliber II – Now grants a one-shot kill to the stomach and above. Hands and lower arms have been removed from the one-shot one kill zone.
      • Fixed an issue where the game was not using the PC description for the Paladin and its attachments.

Blackout

  • Gameplay
    • Added a keybind to tag an item.
    • Added Perk activation feedback in the player HUD.
    • Pressing the Interact key will now close the Stash while looting a Stash.
    • Resolved an issue where players could use a Trauma Kit before the game began to start with 200 Health.
    • Resolved an issue where the “Toggle” healing would heal faster than the “Hold” option.
    • Resolved an issue where the Free Look mode would make it impossible to move the RC-XD.
  • Stability
    • Fixed a crash occurring when aiming down sights using a Hades equipped with a 2x scope.

Here’s what Treyarch is working on for PC players:

  • Left arrow to navigate through Custom Classes in the Create-a-Class menu is missing.
    • Players can still change tabs by using the “Navigate to Previous Tab” and “Navigate to Next Tab” keybinds.
  • Hitmarker options are not always set to their default value when launching the game.
    • New options were introduced to allow the player to remove the visuals and/or audio for hitmarkers. If you wish the enable them, you will find the following options in the Interface tab in the Options menu:
      • Hitmarker Visuals
      • Hitmarker Sound Effect
      • Damage-Based Hitmarkers

SOURCE: Reddit

Call of Duty

CouRage explains what “killed” his love for CoD Multiplayer

Popular Call of Duty content creator CouRage revealed the main reason his love for CoD Multiplayer was “killed.”

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courage cod vanguard

CouRage has given fans the reason why he has lost his love for the standard Call of Duty Multiplayer mode.

Call of Duty has always been praised for its Multiplayer mode, which became its most popular aspect ever since Call of Duty: Modern Warfare was released in 2007.

The Multiplayer mode spawned a massive community of players, some of which made a living through becoming professional players and content creators.

With the game developing so fast, many of these players have ultimately fallen out of love with the standard Multiplayer mode, with things like Warzone and other battle royale games becoming more appealing. With that being said, CouRage revealed why he no longer has the passion to play CoD Multiplayer.

vanguard operator season 1

Call of Duty: Vanguard is the latest installment in the franchise, which of course comes along with the classic Multiplayer mode that a lot of players look forward to every year.

Over the years, this mode has changed a lot, from Exo suits to the return of boots on the ground gameplay. As well as this, players began to realize that the game possessed a skill-based matchmaking system, which has since become a very controversial topic of conversation in recent years.

For those wondering why popular Call of Duty content creator CouRage isn’t grinding Vanguard’s Multiplayer mode, he revealed back in 2020 that “Skill based matchmaking” killed his love for Call of Duty’s Multiplayer mode, which is a system that pits similarly skilled players against each other.

In the tweet, CouRage explains that SBMM causes players to “sweat 100% of the time,” with no “pop off” games and “ability to use fun weapons,” asking Warzone to “save” him. This is very telling considering Warzone became his go-to game for quite some time.

A recent Reddit post brought this tweet back up for players to share their opinions on SBMM in Call of Duty. Some of the users are clearly in agreement with the streamer, with one comment saying:

“Matchmaking should not be skill based.. that why there is ranked mode to play on your own skills. Sadly they dont make competitive modes that rewards any way.”

Having said that, the community is definitely torn, as others feel as if SBMM is justified: “I feel like a lot of proficient COD players do not seem to understand that their “relaxed” games were built upon the backs of all of us who are mediocre to average players.”

Ultimately, SBMM was most likely introduced to make the game more accessible for new players, which may be a massive part of Call of Duty’s continued success. However, that clearly is alienating the more advanced and experienced players.

With CoD 2022 in the works, perhaps Activision will decide to switch it up, or players will be getting the same experience that may not be as appealing to the individuals who have been playing Call of Duty for years.

Image Credits: Activision

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Call of Duty

Clever CoD Zombies trick gives Chronicles players unlimited max ammo

CoD Zombies players have discovered a useful Black Ops 3 Zombies Chronicles trick that grants you unlimited max ammo drops.

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Zombies in CoD

Black Ops 3’s Zombies mode is popular among Call of Duty players, and now few of them have discovered a trick that grants you infinite max ammo drops in Zombies Chronicles.

Call of Duty players have been disappointed with Vanguard Zombies, and many of them have gone back to Black Ops 3. The game offers players 13 different maps after the release of Zombies Chronicles.

If you play enough times, you’re bound to pick up some useful tricks. Now one has been discovered that grants you infinite max ammo drops in the Zombies Chronicles Shangri-La map.

CoD Zombies trick for unlimited max ammo 

Zombie Monkeys in Black Ops 3

Reddit user ‘I_Play_Zetsubou’ showcased this trick in the CoD Zombies subreddit. It requires you to drop into Shangri-La and acquire the Widow’s Wine Perk, which is located in the mines.

Zombie Monkeys will randomly appear whenever there’s a drop on the map. They attempt to steal the drop you need to kill them before you can collect it yourself. However, they can be helpful for this trick.

Here’s how you can get infinite ammo in CoD Zombies:

  1. Collect Widow’s Wine on Shangri-La
  2. Take out zombies until the Widow’s Wine grenade refill drop appears
  3. Let a Zombie Monkey steal the Widow’s Wine grenade drop
  4. Kill the Zombies Monkey after it cycles over the max ammo

This trick will keep filling up your max ammo, and you can repeat these steps to ensure that you never run out of rounds. While players have been able to visit this version of the map for a while, many of them were unaware of this tactic.

“I never would have noticed till you posted this,” commented one surprised user. So, if you find yourself running low on bullets when playing on the Shangri-La map, then this can save your life.

For more Call of Duty, check out this Bizarre Warzone glitch that breaks players’ audio after getting kills and how to fix Warzone Pacific & Modern Warfare’s Status Goldflake error.

Image credits: Treyarch

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Call of Duty

Call of Duty remains best-selling franchise in the US for 14th year in a row

After being released back in November, it has now been confirmed that Vanguard has continued Call of Duty’s long line of success.

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vanguard campaign operators

Call of Duty continues to achieve success in the gaming industry year after year, as Vanguard continues its run of the best-selling game.

Official data and information regarding the United States Video Games Consumer Spread has revealed that Call of Duty has managed to continue its streak for the best-selling game within its release month for 14 years running.

Along with Warzone dominating the battle royale genre in gaming, Vanguard has also achieved success, keeping the franchise as prominent as ever.

operator holding mp-40 in cod vanguard

The month of November 2021 saw various big-name games released, but one inevitably came out on top. In competition with Battlefield 2042 and even GTA the Definitive Edition, Call of Duty Vanguard managed to absolutely smash it once again by becoming the best-selling game of its release month.

Executive Director & Video Game Industry Advisor Mat Piscatella released the information via Twitter.

They Tweeted out the United States Video Games Consumer Spread for the month of November 2021, which showed Call of Duty top the charts yet again for the 14th year in a row.

They also revealed that Call of Duty: Vanguard is the “2nd best-selling game of 2021 to date [December 13, 2021].”

Behind Vanguard, Battlefield 2042 took the spot as the second best-selling game of November 2021, which isn’t much of a surprise as the two franchises stand as the most popular FPS games in the industry.

This is great news for the developer of Call of Duty Vanguard, as it wouldn’t be ideal if Vanguard became the installment that broke the franchise’s winning streak.

Players are continuing to enjoy the game’s Multiplayer, and the Campaign received strong reviews so hats off to Activision and Sledgehammer Games.


For more on Call of Duty news, stay tuned on CharlieINTEL.

Image Credits: Activision

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