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Call of Duty: Black Ops 4

Call of Duty: Black Ops 4 – Nov 9 Game Settings Update

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Treyarch has released the latest Game Settings Update and Community Update on what’s happening for Call of Duty: Black Ops 4. The latest gaming settings update is live on PlayStation 4, Xbox One, and PC.

From Treyarch: 

Expect the gritty details on stability fixes in our patch notes going forward, including today’s update. Even if a bug we’ve fixed is obscure or not easily defined, we’ll get as granular as we can in the details. These community updates are for all Black Ops 4 players, and we’re playing the game right along with you. Let’s do this.

Speaking of which, we’ve made a new round of stability improvements in Zombies with today’s patch, including some crash fixes across all maps, as well as resolving specific bugs and crashes in IX, Voyage of Despair, and Blood of the Dead. See the patch notes below for the full list of fixes.

In Multiplayer, we’ve made some balancing changes to Hardcore modes to make SMGs more competitive in HC playlists, and we’re kicking inactive players more effectively to make sure your teammates are actually team players.

And in Blackout, we’ve tweaked the performance of the Paladin sniper rifle and the Concussion Grenade, and we’ll continue to monitor the effectiveness of all weapons and Equipment for future balance passes. Jump in and let us know how they feel.

Now, a look into next week: Nuketown arrives on PS4 on Tuesday, November 13! Stay tuned for a closer look at Black Ops 4’s revival of one of our most popular maps of all time. We can’t wait to jump in and play with you all very soon.

Finally, we’ve got some major game updates coming early next week. These will include new balancing tweaks, stability fixes, Featured playlists, gameplay improvements… plus new surprises as we celebrate the launch of Nuketown this month in Black Ops 4.

PATCH NOTES: 

Global:

General

  • All players get 2X Tier Boost in MP and Blackout, plus 2X Nebulium Plasma in Zombies through 10AM PT on Monday, Nov. 12.

Zombies

  • Stability
    • Resolved an issue that could cause the game to crash when the player is near the Mystery Box.
    • Resolved an issue that could cause the game to crash when a player dies or leaves the game when using the Staff of Ra Special Weapon in the Chaos Story.
    • Resolved an issue that could cause the game to crash when Zombies attack the player through barricades.
    • Voyage of Despair
      • Resolved an issue that could cause the game to crash when a player leaves the game while using the Svalinn Guard.
    • IX
      • Resolved an issue that could cause the game to crash when a player leaves the game during the Main Quest.
      • Resolved an issue where, if a player left a game while another player was contributing to their challenge, the remaining player would crash when attempting to complete the challenge.
    • Blood of the Dead
      • Resolved two issues that could cause the game to crash when a player fails, bleeds out, or leaves the game during portal events in the Main Quest.

Multiplayer

  • Hardcore
    • SMGs now have a one-hit kill potential at close range in Hardcore.
    • Reduced Armor protection so that all weapons will now kill in 2 hits maximum in Hardcore.
    • Hardcore Team Deathmatch and Hardcore Kill Confirmed now allow 2 of the same Specialist per team.
  • Miscellaneous
    • Resolved an issue where players would not be kicked for inactivity in round-based game modes if the round ended before the kick timer.

Blackout

  • Weapons
    • Paladin HB50
      • Slightly increased damage to reduce headshots required to take out an enemy equipped with Level 3 Armor and 200 Health from a Trauma Kit.
      • Enemies were escaping these fights with 4 Health, so we’re bumping the damage just enough to cover that gap.
  • Equipment
    • Concussion Grenade
      • Players can now change stances after being hit with a Concussion Grenade. While players will still be slowed and overall disoriented, they’ll now have new opportunities to get back to the fight.
      • With the removal of the 9-Bang from Blackout, we’ve added a scaled-back white flash screen effect to the Concussion Grenade, and will monitor the performance of these balance changes closely.
  • Character Missions
    • Changed the descriptions of Character Mission Items to clarify the unlock requirements per playlist (Solo, Duos, or Quads).

SOURCE: Treyarch

Call of Duty: Black Ops 4

Cold War leak suggests ‘Barebones’ mode from BO4 will return

A new Black Ops Cold War leak is pointing to the return of Barebones mode from the last game. Here’s what we know.

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Black Ops Cold War is slowly filling up with new content as its first season draws near. A new leak has hinted that some of that content is from Black Ops 4. The Barebones mode might be coming back, and here’s what we know so far.

Season 1 of Black Ops Cold War is just around the corner. When it arrives on December 10, we’re going to see some brand new maps, weapons, and other content. It seems that some of that new Call of Duty content will be Black Ops 4 related.

Some recent tweets from Call of Duty Leaks hinted that we’d see the return of fan-favorite multiplayer mode from Black Ops 4 as part of the post-launch update. This is referring to the Barebones mode that gained immense popularity among COD fans back in the day.

What is Barebones mode?

In normal Black Ops 4 multiplayer matches, you’d have to pick between Specialists and standard gear. Specialist soldiers had unique abilities that would make them powerhouses in battle. This would make the match feel unbalanced, so it didn’t go over well with fans.

The Barebones mode would even the game out by placing class restrictions on Specialists’ abilities. It would also remove gear, body armor and operator mods, and gear. Equipment would be limited to one use per life and no recharge. Manual healing and fog of war would be in place as well.

This mode was widely praised for making the matches feel like classic Call of Duty, so its potential return is bound to excite many Black Ops fans.

Is Barebones going to be in BOCW?

The leaker was rummaging through the BOCW’s game files and found a few references to Barebones there. Mainly, some audio files of the announcer speaking the mode’s name. You can hear it for yourself below:

If this mode made its return in Cold War Season 1, these restrictions would adapt to the new game. The changes would be minimal, and the Barebones experience would be similar to how it was in the last Black Ops game.

We haven’t heard about any other Black Ops 4 content making their return BOCW Season 1, but we might soon. Such news would ease the minds of fans who complained about the low number of multiplayer maps that were available at launch.

Since these are just leaks, it’s worth considering that the files might be leftover from when Specialists were in Black Ops Cold War. At this time, we haven’t heard anything official from Treyarch or Activision that confirms this information. Once we do, we’ll be sure to update you.

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Call of Duty: Black Ops Cold War

Black Ops 4 assets appear in Black Ops Cold War

Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.

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Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.

Black Ops Cold War has had a rough launch, as is somewhat expected with a major new release, with widespread crashes and game-breaking bugs being reported.

While a game is in the development process, developers often use assets from previous games as placeholder images. Until the game has been fully developed, they’ll add images from previous games to take up space until the new image can be inserted.

Some of these placeholder images have been appearing in Black Ops Cold War.

Reused assets

The Dual Wield attachment icon in Cold War appears as the Saug’s dual wield icon from Black Ops 4.

While hovering over weapons, the game can show weapons from Black Ops 4 instead. When u/Metoaga hovered over an M82 Sniper Rifle in the campaign, the image for it displayed BO4’s SDM Sniper Rifle. Also, while in Zombies, u/IronClooch69‘s RPD was displayed as the Hades Light Machine Gun from Black Ops 4.

Reddit user u/Lorenso0 reported getting Black Ops 4’s Prestige Master screen after completing a match of Free for All in Cold War. Other players confirmed they were also receiving the Prestige Master screen at around level 94.

Black Ops Cold War has seen multiple game-breaking bugs and crashes, such as the PlayStation 4 controller disconnecting. With those bugs, it’s likely that fixing reused assets appearing in Cold War will be far down on Treyarch’s agenda.

We will probably have to wait for the launch of Season 1 on December 10, where a large patch will be available to download.

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Call of Duty: Black Ops Cold War

How Nuketown has changed over the years

We take a look at Nuketown throughout the years.

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Call of Duty revealed that classic map Nuketown will be coming to Black Ops Cold War on November 24.

Nuketown has been in every iteration of the Black Ops franchise and Cold War will be no different. It will feature a brand new version of Nuketown called Nuketown ’84. We’re taking a look at how the classic map has evolved throughout the years.

Call of Duty: Black Ops (2010)

Nuketown

Where it started. This small map started as a project by level designer Adam Hoggatt. It wasn’t intended to be in the full game but after playtests, it quickly became a favorite among the developers.

Inspired by the 2008 movie Indiana Jones and the Crystal Skull, the map is designed to be a nuclear testing facility modeled after 1950s suburban America.

Nuketown is a small map, capitalizing on the popularity of Shipment in CoD 4: Modern Warfare (2007) and Rust in Modern Warfare 2 (2009). With its yellow school bus in the center and picket-fenced gardens, it instantly became one of CoD’s most memorable maps.

Call of Duty: Black Ops 2 (2012)

Nuketown 2025

Nuketown returned in the next installment of the Black Ops franchise. With the exact same layout, this updated version brought Nuketown to the 21st century.

Nuketown 2025 came as a pre-order bonus with Black Ops 2 but could also be purchased as DLC. This version of Nuketown swapped the classic 1950s look for a blend of retro 60s with Black Ops 2’s futuristic aesthetic.

This updated version fixed the spawn issues from the original Nuketown, leading to many believing this to be the best iteration.

Nuketown Zombies

Nuketown was also included in Black Ops 2’s Zombies mode. It was basically the original Nuketown map designed for Zombies.

This version of Nuketown is the aftermath of the nuclear bomb that goes off at the end of every Nuketown round.

In this version, the map has been damaged by the Nuclear Bomb and smoke and ash blotting out the sun. Zombies spawn in all the usual ways but the Pack-A-Punch and Perk-A-Cola machines spawn after killing certain numbers of zombies.

Call of Duty: Black Ops Declassified (2012)

Nukehouse

This is a version of Nuketown most will be unfamiliar with. Activision released a stripped-back version of Black Ops for the PS Vita called Black Ops Declassified. The single-player took place between the original Black Ops and Black Ops 2 and also included multiplayer.

A smaller version of Nuketown which only featured the yellow house and the truck on the street was included. This map was extremely small with players often spawning right next to each other.

Call of Duty: Black Ops 3 (2015)

Nuk3town

Black Ops 3 recreated Nuketown in a science-fiction style. With bright colors, futuristic cars, and digital confetti rising from the buses, this was a very different looking Nuketown. The layout of the map stayed much the same, however.

Read more: Verdansk map to remain in Warzone after Black Ops Cold War launch

This map wasn’t available for the Xbox 360 or Playstation 3 as this game released during the transition between console generation.

Apart from the aesthetic changes, this version also had high walls to take advantage of ‘wall-running’ which was part of Call of Duty’s movement system at the time.

There were also Easter Eggs included in Nuk3town such as shooting mannequins in a certain sequence which would start a zombie-esque outbreak.

Call of Duty: Black Ops 4 (2018)

Nuketown 2018

Nuketown 2018 received a mixed reception. This version took on a Soviet aesthetic, being set in the winter with a muted color palette. Although less of a change compared to Nuk3town, players were underwhelmed by the map’s design.

The specialist abilities such as the Grapple Gun drastically altered the flow of the map. Players felt that Nuketown 2018 played too differently to the original.

An addition some liked was the RC-XD tunnel system, in which the remote car could be driven beneath the map past missile silos, and come out the other side.

Nuketown Island (Blackout)

Black Ops 4’s battle royale mode Blackout featured many classic Black Ops maps. Nuketown was included in a location of the map called Nuketown Island.

Nuketown Island includes the whole town that Nuketown is part of, taking heavy inspiration from the classic Nuketown map as well as Nuketown Zombies. The area is heavily damaged similar to how it is in Nuketown Zombies and contains the original cul-de-sac from Nuketown.

Brand new to Nuketown, the area has a nuclear bunker and tunnel system underneath that players can access.

Call of Duty Mobile (2019)

Call of Duty Mobile contains classic maps from both the Black Ops and Modern Warfare franchises and Nuketown is no exception.

This brought it back to the very original Nuketown map we had in Call of Duty Black Ops. Although played on mobile devices, the map plays much the same as it did in the very first Black Ops.

With Nuketown returning in Black Ops Cold War, expect it to have a 1980s theme.

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